fixed bugs
This commit is contained in:
parent
26ba7e0fd4
commit
b71119548a
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@ -8,6 +8,7 @@ Release/
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ipch/
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*.opensdf
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*.sdf
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*.suo
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*.user
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*.lnk
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@ -5,6 +5,7 @@ e2d::EActionLoop::EActionLoop(EAction * action, int times /* = -1 */)
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, m_nTimes(0)
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, m_nTotalTimes(times)
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{
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ASSERT(m_pAction != nullptr, "EActionLoop NULL pointer exception!");
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m_pAction->retain();
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}
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@ -13,6 +13,7 @@ e2d::EActionSequence::EActionSequence(int number, EAction * action1, ...) :
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while (number > 0)
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{
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ASSERT((*ppAction) != nullptr, "EActionSequence NULL pointer exception!");
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this->addAction(*ppAction);
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ppAction++;
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number--;
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@ -4,6 +4,7 @@ e2d::EActionTwo::EActionTwo(EAction * actionFirst, EAction * actionSecond) :
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m_pFirstAction(actionFirst),
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m_pSecondAction(actionSecond)
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{
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ASSERT(m_pFirstAction && m_pSecondAction, "EActionTwo NULL pointer exception!");
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m_pFirstAction->retain();
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m_pSecondAction->retain();
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}
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@ -4,6 +4,7 @@ e2d::EActionTwoAtSameTime::EActionTwoAtSameTime(EAction * actionFirst, EAction *
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m_pFirstAction(actionFirst),
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m_pSecondAction(actionSecond)
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{
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ASSERT(m_pFirstAction && m_pSecondAction, "EActionTwoAtSameTime NULL pointer exception!");
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m_pFirstAction->retain();
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m_pSecondAction->retain();
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}
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@ -392,8 +392,6 @@ void e2d::EApp::_render()
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}
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// ÖÕÖ¹»æÍ¼
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hr = GetRenderTarget()->EndDraw();
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// 刷新界面
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UpdateWindow(GetHWnd());
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if (hr == D2DERR_RECREATE_TARGET)
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{
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@ -52,12 +52,11 @@ void e2d::EScene::_render()
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// 访问根节点
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m_pRoot->_update();
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// 恢复矩阵转换
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GetRenderTarget()->SetTransform(D2D1::Matrix3x2F::Identity());
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// 绘制所有几何图形
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if (m_bGeometryVisiable)
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{
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// 恢复矩阵转换
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GetRenderTarget()->SetTransform(D2D1::Matrix3x2F::Identity());
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// 绘制所有几何图形
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m_pRoot->_drawGeometry();
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}
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}
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@ -28,8 +28,7 @@ EString::EString(const wchar_t *str)
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}
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else
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{
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_string = nullptr;
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_size = 0;
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this->EString::EString();
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}
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}
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@ -50,8 +49,7 @@ EString::EString(const EString &str)
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}
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else
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{
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_string = nullptr;
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_size = 0;
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this->EString::EString();
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}
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}
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@ -65,8 +63,7 @@ e2d::EString::EString(const std::wstring &str)
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}
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else
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{
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_string = nullptr;
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_size = 0;
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this->EString::EString();
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}
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}
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@ -20,7 +20,7 @@ void e2d::EMsgManager::MouseProc(UINT message, WPARAM wParam, LPARAM lParam)
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if (s_vMouseListeners.empty()) return;
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// 执行鼠标消息监听函数
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std::vector<EListenerMouse*>::size_type i = s_vMouseListeners.size();
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size_t i = s_vMouseListeners.size();
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do
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{
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@ -45,7 +45,7 @@ void e2d::EMsgManager::KeyboardProc(UINT message, WPARAM wParam, LPARAM lParam)
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if (s_vKeyboardListeners.empty()) return;
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// 执行按键消息监听函数
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std::vector<EListenerMouse*>::size_type i = s_vKeyboardListeners.size();
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size_t i = s_vKeyboardListeners.size();
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do
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{
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@ -49,7 +49,7 @@ void e2d::EPhysicsManager::PhysicsGeometryProc(EGeometry * pActiveGeometry)
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void e2d::EPhysicsManager::PhysicsListenerProc()
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{
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// 执行鼠标消息监听函数
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std::vector<EListenerPhysics*>::size_type i = s_vListeners.size();
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size_t i = s_vListeners.size();
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do
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{
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@ -14,9 +14,7 @@ e2d::EButton::EButton()
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, m_pDisabled(nullptr)
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, m_pListener(nullptr)
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{
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m_pListener = new EListenerMouse(std::bind(&EButton::_updateStatus, this));
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m_pListener->setAlwaysWorking(true);
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EMsgManager::bindListener(m_pListener, this);
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this->_init();
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}
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e2d::EButton::EButton(ENode * normal, const BUTTON_CLICK_CALLBACK & callback)
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@ -30,6 +28,7 @@ e2d::EButton::EButton(ENode * normal, const BUTTON_CLICK_CALLBACK & callback)
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, m_pDisabled(nullptr)
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, m_pListener(nullptr)
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{
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this->_init();
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this->setNormal(normal);
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this->setCallback(callback);
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}
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@ -45,6 +44,7 @@ e2d::EButton::EButton(ENode * normal, ENode * selected, const BUTTON_CLICK_CALLB
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, m_pDisabled(nullptr)
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, m_pListener(nullptr)
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{
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this->_init();
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this->setNormal(normal);
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this->setSelected(selected);
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this->setCallback(callback);
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@ -61,6 +61,7 @@ e2d::EButton::EButton(ENode * normal, ENode * mouseover, ENode * selected, const
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, m_pDisabled(nullptr)
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, m_pListener(nullptr)
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{
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this->_init();
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this->setNormal(normal);
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this->setMouseOver(mouseover);
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this->setSelected(selected);
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@ -78,6 +79,7 @@ e2d::EButton::EButton(ENode * normal, ENode * mouseover, ENode * selected, ENode
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, m_pDisabled(nullptr)
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, m_pListener(nullptr)
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{
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this->_init();
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this->setNormal(normal);
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this->setMouseOver(mouseover);
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this->setSelected(selected);
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@ -215,6 +217,13 @@ void e2d::EButton::setPivot(float pivotX, float pivotY)
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if (m_pDisabled) m_pDisabled->setPivot(pivotX, pivotY);
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}
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void e2d::EButton::_init()
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{
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m_pListener = new EListenerMouse(std::bind(&EButton::_updateStatus, this));
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m_pListener->setAlwaysWorking(true);
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EMsgManager::bindListener(m_pListener, this);
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}
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void e2d::EButton::_setStatus(STATUS status)
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{
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if (m_eStatus != status)
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@ -56,7 +56,7 @@ e2d::ENode::ENode(const EString & name)
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, m_bSortChildrenNeeded(false)
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, m_bTransformNeeded(false)
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{
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setName(name);
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this->setName(name);
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}
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e2d::ENode::~ENode()
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@ -34,6 +34,9 @@ e2d::ESprite::ESprite(const EString & imageFileName)
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}
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e2d::ESprite::ESprite(const EString & imageFileName, float x, float y, float width, float height)
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: m_fSourceClipX(0)
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, m_fSourceClipY(0)
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, m_pTexture(nullptr)
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{
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loadFrom(imageFileName);
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clip(x, y, width, height);
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@ -48,6 +51,9 @@ e2d::ESprite::ESprite(LPCTSTR resourceName, LPCTSTR resourceType)
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}
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e2d::ESprite::ESprite(LPCTSTR resourceName, LPCTSTR resourceType, float x, float y, float width, float height)
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: m_fSourceClipX(0)
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, m_fSourceClipY(0)
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, m_pTexture(nullptr)
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{
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loadFrom(resourceName, resourceType);
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clip(x, y, width, height);
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@ -36,6 +36,9 @@ e2d::EText::EText(const EString & text, EFont * font)
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}
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e2d::EText::EText(const EString & text, EString fontFamily, float fontSize, UINT32 color, UINT32 fontWeight, bool italic)
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: m_bWordWrapping(false)
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, m_pFont(nullptr)
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, m_fWordWrappingWidth(0)
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{
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this->setText(text);
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this->setFont(new EFont(fontFamily, fontSize, color, fontWeight, italic));
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@ -9,6 +9,7 @@ e2d::ETransition::ETransition(float duration)
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, m_pPrevScene(nullptr)
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, m_pNextScene(nullptr)
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{
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SetInterval(m_nAnimationInterval, 15LL);
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}
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bool e2d::ETransition::isEnding()
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@ -13,7 +13,7 @@
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#endif
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#if _MSC_VER < 1600
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#error Do Visual Studio 2015/2017 specific stuff
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#error MSVC version is too low
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#endif
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@ -671,6 +671,9 @@ public:
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protected:
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enum STATUS { NORMAL, MOUSEOVER, SELECTED };
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// ³õʼ»¯°´Å¥
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virtual void _init();
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// ÉèÖð´Å¥×´Ì¬
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virtual void _setStatus(STATUS status);
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