[deploy] Use Canvas::GetContext2D() instead of drawing functions

This commit is contained in:
Nomango 2020-04-26 21:20:58 +08:00
parent 8331126bbc
commit b790bb7315
16 changed files with 102 additions and 542 deletions

View File

@ -11,7 +11,6 @@
<ClInclude Include="..\..\src\kiwano\2d\action\Animation.h" />
<ClInclude Include="..\..\src\kiwano\2d\Button.h" />
<ClInclude Include="..\..\src\kiwano\2d\Component.h" />
<ClInclude Include="..\..\src\kiwano\2d\Frame.h" />
<ClInclude Include="..\..\src\kiwano\2d\GifSprite.h" />
<ClInclude Include="..\..\src\kiwano\core\Allocator.h" />
<ClInclude Include="..\..\src\kiwano\core\Any.h" />
@ -39,7 +38,6 @@
<ClInclude Include="..\..\src\kiwano\macros.h" />
<ClInclude Include="..\..\src\kiwano\2d\Canvas.h" />
<ClInclude Include="..\..\src\kiwano\2d\DebugActor.h" />
<ClInclude Include="..\..\src\kiwano\2d\FrameSequence.h" />
<ClInclude Include="..\..\src\kiwano\2d\ShapeActor.h" />
<ClInclude Include="..\..\src\kiwano\2d\LayerActor.h" />
<ClInclude Include="..\..\src\kiwano\2d\Actor.h" />
@ -86,6 +84,8 @@
<ClInclude Include="..\..\src\kiwano\render\DirectX\RendererImpl.h" />
<ClInclude Include="..\..\src\kiwano\render\DirectX\TextRenderer.h" />
<ClInclude Include="..\..\src\kiwano\render\Font.h" />
<ClInclude Include="..\..\src\kiwano\render\Frame.h" />
<ClInclude Include="..\..\src\kiwano\render\FrameSequence.h" />
<ClInclude Include="..\..\src\kiwano\render\NativeObject.h" />
<ClInclude Include="..\..\src\kiwano\render\Shape.h" />
<ClInclude Include="..\..\src\kiwano\render\ShapeMaker.h" />
@ -114,8 +114,6 @@
<ClCompile Include="..\..\src\kiwano\2d\Canvas.cpp" />
<ClCompile Include="..\..\src\kiwano\2d\Component.cpp" />
<ClCompile Include="..\..\src\kiwano\2d\DebugActor.cpp" />
<ClCompile Include="..\..\src\kiwano\2d\Frame.cpp" />
<ClCompile Include="..\..\src\kiwano\2d\FrameSequence.cpp" />
<ClCompile Include="..\..\src\kiwano\2d\ShapeActor.cpp" />
<ClCompile Include="..\..\src\kiwano\2d\GifSprite.cpp" />
<ClCompile Include="..\..\src\kiwano\2d\LayerActor.cpp" />
@ -160,6 +158,8 @@
<ClCompile Include="..\..\src\kiwano\render\DirectX\RendererImpl.cpp" />
<ClCompile Include="..\..\src\kiwano\render\DirectX\TextRenderer.cpp" />
<ClCompile Include="..\..\src\kiwano\render\Font.cpp" />
<ClCompile Include="..\..\src\kiwano\render\Frame.cpp" />
<ClCompile Include="..\..\src\kiwano\render\FrameSequence.cpp" />
<ClCompile Include="..\..\src\kiwano\render\Shape.cpp" />
<ClCompile Include="..\..\src\kiwano\render\ShapeMaker.cpp" />
<ClCompile Include="..\..\src\kiwano\render\GifImage.cpp" />

View File

@ -84,9 +84,6 @@
<ClInclude Include="..\..\src\kiwano\2d\Stage.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="..\..\src\kiwano\2d\Frame.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="..\..\src\kiwano\2d\action\Action.h">
<Filter>2d\action</Filter>
</ClInclude>
@ -108,9 +105,6 @@
<ClInclude Include="..\..\src\kiwano\utils\ResourceCache.h">
<Filter>utils</Filter>
</ClInclude>
<ClInclude Include="..\..\src\kiwano\2d\FrameSequence.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="..\..\src\kiwano\2d\DebugActor.h">
<Filter>2d</Filter>
</ClInclude>
@ -327,6 +321,12 @@
<ClInclude Include="..\..\src\kiwano\core\Serializable.h">
<Filter>core</Filter>
</ClInclude>
<ClInclude Include="..\..\src\kiwano\render\Frame.h">
<Filter>render</Filter>
</ClInclude>
<ClInclude Include="..\..\src\kiwano\render\FrameSequence.h">
<Filter>render</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\kiwano\2d\Canvas.cpp">
@ -365,9 +365,6 @@
<ClCompile Include="..\..\src\kiwano\2d\Stage.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="..\..\src\kiwano\2d\Frame.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="..\..\src\kiwano\2d\action\Action.cpp">
<Filter>2d\action</Filter>
</ClCompile>
@ -386,9 +383,6 @@
<ClCompile Include="..\..\src\kiwano\utils\ResourceCache.cpp">
<Filter>utils</Filter>
</ClCompile>
<ClCompile Include="..\..\src\kiwano\2d\FrameSequence.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="..\..\src\kiwano\2d\DebugActor.cpp">
<Filter>2d</Filter>
</ClCompile>
@ -539,6 +533,12 @@
<ClCompile Include="..\..\src\kiwano\core\Allocator.cpp">
<Filter>core</Filter>
</ClCompile>
<ClCompile Include="..\..\src\kiwano\render\Frame.cpp">
<Filter>render</Filter>
</ClCompile>
<ClCompile Include="..\..\src\kiwano\render\FrameSequence.cpp">
<Filter>render</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="cpp.hint" />

View File

@ -32,25 +32,23 @@ public:
DebugDrawer(const Size& size)
{
canvas_ = Canvas::Create(size);
ctx_ = canvas_->GetContext2D();
fill_brush_ = Brush::Create(Color::White);
line_brush_ = Brush::Create(Color::White);
canvas_->SetFillBrush(fill_brush_);
canvas_->SetStrokeBrush(line_brush_);
b2Draw::SetFlags(b2Draw::e_shapeBit | b2Draw::e_jointBit | b2Draw::e_jointBit | b2Draw::e_centerOfMassBit);
}
void BeginDraw()
{
canvas_->BeginDraw();
canvas_->Clear();
ctx_->BeginDraw();
ctx_->Clear();
}
void EndDraw()
{
canvas_->EndDraw();
ctx_->EndDraw();
}
void Render(RenderContext& ctx)
@ -61,11 +59,13 @@ public:
void SetFillColor(const b2Color& color)
{
fill_brush_->SetColor(reinterpret_cast<const Color&>(color));
ctx_->SetCurrentBrush(fill_brush_);
}
void SetLineColor(const b2Color& color)
{
line_brush_->SetColor(reinterpret_cast<const Color&>(color));
ctx_->SetCurrentBrush(line_brush_);
}
void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) override
@ -76,7 +76,7 @@ public:
for (int32 i = 0; i < vertexCount; ++i)
{
b2Vec2 p2 = vertices[i];
canvas_->DrawLine(global::WorldToLocal(p1), global::WorldToLocal(p2));
ctx_->DrawLine(global::WorldToLocal(p1), global::WorldToLocal(p2));
p1 = p2;
}
}
@ -92,25 +92,25 @@ public:
maker.EndPath(true);
SetFillColor(color);
canvas_->FillShape(maker.GetShape());
ctx_->FillShape(*maker.GetShape());
}
void DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color) override
{
SetLineColor(color);
canvas_->DrawCircle(global::WorldToLocal(center), global::WorldToLocal(radius));
ctx_->DrawCircle(global::WorldToLocal(center), global::WorldToLocal(radius));
}
void DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color) override
{
SetFillColor(color);
canvas_->FillCircle(global::WorldToLocal(center), global::WorldToLocal(radius));
ctx_->FillCircle(global::WorldToLocal(center), global::WorldToLocal(radius));
}
void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color) override
{
SetLineColor(color);
canvas_->DrawLine(global::WorldToLocal(p1), global::WorldToLocal(p2));
ctx_->DrawLine(global::WorldToLocal(p1), global::WorldToLocal(p2));
}
void DrawTransform(const b2Transform& xf) override
@ -124,24 +124,25 @@ public:
p2 = p1 + k_axisScale * xf.q.GetXAxis();
SetLineColor(red);
canvas_->DrawLine(global::WorldToLocal(p1), global::WorldToLocal(p2));
ctx_->DrawLine(global::WorldToLocal(p1), global::WorldToLocal(p2));
p2 = p1 + k_axisScale * xf.q.GetYAxis();
SetLineColor(green);
canvas_->DrawLine(global::WorldToLocal(p1), global::WorldToLocal(p2));
ctx_->DrawLine(global::WorldToLocal(p1), global::WorldToLocal(p2));
}
void DrawPoint(const b2Vec2& p, float32 size, const b2Color& color) override
{
SetFillColor(color);
canvas_->FillCircle(global::WorldToLocal(p), global::WorldToLocal(size));
ctx_->FillCircle(global::WorldToLocal(p), global::WorldToLocal(size));
}
private:
CanvasPtr canvas_;
BrushPtr fill_brush_;
BrushPtr line_brush_;
CanvasPtr canvas_;
RenderContextPtr ctx_;
BrushPtr fill_brush_;
BrushPtr line_brush_;
};
class DestructionListener : public b2DestructionListener

View File

@ -42,20 +42,11 @@ CanvasPtr Canvas::Create(const Size& size)
return ptr;
}
Canvas::Canvas()
{
}
Canvas::Canvas() {}
void Canvas::BeginDraw()
RenderContextPtr Canvas::GetContext2D() const
{
KGE_ASSERT(render_ctx_);
render_ctx_->BeginDraw();
}
void Canvas::EndDraw()
{
KGE_ASSERT(render_ctx_);
render_ctx_->EndDraw();
return render_ctx_;
}
void Canvas::OnRender(RenderContext& ctx)
@ -66,232 +57,6 @@ void Canvas::OnRender(RenderContext& ctx)
}
}
void Canvas::SetBrush(BrushPtr brush)
{
KGE_ASSERT(render_ctx_);
render_ctx_->SetCurrentBrush(brush);
}
void Canvas::SetBrushTransform(const Transform& transform)
{
KGE_ASSERT(render_ctx_);
render_ctx_->SetTransform(transform.ToMatrix());
}
void Canvas::SetBrushTransform(const Matrix3x2& transform)
{
KGE_ASSERT(render_ctx_);
render_ctx_->SetTransform(transform);
}
void Canvas::PushLayer(LayerPtr layer)
{
KGE_ASSERT(render_ctx_);
if (layer)
{
render_ctx_->PushLayer(*layer);
}
}
void Canvas::PopLayer()
{
KGE_ASSERT(render_ctx_);
render_ctx_->PopLayer();
}
void Canvas::PushClipRect(const Rect& clip_rect)
{
KGE_ASSERT(render_ctx_);
render_ctx_->PushClipRect(clip_rect);
}
void Canvas::PopClipRect()
{
KGE_ASSERT(render_ctx_);
render_ctx_->PopClipRect();
}
void Canvas::DrawShape(ShapePtr shape)
{
KGE_ASSERT(render_ctx_);
if (shape)
{
render_ctx_->SetCurrentBrush(stroke_brush_);
render_ctx_->SetCurrentStrokeStyle(stroke_style_);
render_ctx_->DrawShape(*shape);
}
}
void Canvas::DrawLine(const Point& begin, const Point& end)
{
KGE_ASSERT(render_ctx_);
render_ctx_->SetCurrentBrush(stroke_brush_);
render_ctx_->SetCurrentStrokeStyle(stroke_style_);
render_ctx_->DrawLine(begin, end);
}
void Canvas::DrawCircle(const Point& center, float radius)
{
KGE_ASSERT(render_ctx_);
render_ctx_->SetCurrentBrush(stroke_brush_);
render_ctx_->SetCurrentStrokeStyle(stroke_style_);
render_ctx_->DrawEllipse(center, Vec2(radius, radius));
}
void Canvas::DrawEllipse(const Point& center, const Vec2& radius)
{
KGE_ASSERT(render_ctx_);
render_ctx_->SetCurrentBrush(stroke_brush_);
render_ctx_->SetCurrentStrokeStyle(stroke_style_);
render_ctx_->DrawEllipse(center, radius);
}
void Canvas::DrawRect(const Rect& rect)
{
KGE_ASSERT(render_ctx_);
render_ctx_->SetCurrentBrush(stroke_brush_);
render_ctx_->SetCurrentStrokeStyle(stroke_style_);
render_ctx_->DrawRectangle(rect);
}
void Canvas::DrawRoundedRect(const Rect& rect, const Vec2& radius)
{
KGE_ASSERT(render_ctx_);
render_ctx_->SetCurrentBrush(stroke_brush_);
render_ctx_->SetCurrentStrokeStyle(stroke_style_);
render_ctx_->DrawRoundedRectangle(rect, radius);
}
void Canvas::FillShape(ShapePtr shape)
{
KGE_ASSERT(render_ctx_);
if (shape)
{
render_ctx_->SetCurrentBrush(fill_brush_);
render_ctx_->FillShape(*shape);
}
}
void Canvas::FillCircle(const Point& center, float radius)
{
KGE_ASSERT(render_ctx_);
render_ctx_->SetCurrentBrush(fill_brush_);
render_ctx_->FillEllipse(center, Vec2(radius, radius));
}
void Canvas::FillEllipse(const Point& center, const Vec2& radius)
{
KGE_ASSERT(render_ctx_);
render_ctx_->SetCurrentBrush(fill_brush_);
render_ctx_->FillEllipse(center, radius);
}
void Canvas::FillRect(const Rect& rect)
{
KGE_ASSERT(render_ctx_);
render_ctx_->SetCurrentBrush(fill_brush_);
render_ctx_->FillRectangle(rect);
}
void Canvas::FillRoundedRect(const Rect& rect, const Vec2& radius)
{
KGE_ASSERT(render_ctx_);
render_ctx_->SetCurrentBrush(fill_brush_);
render_ctx_->FillRoundedRectangle(rect, radius);
}
void Canvas::DrawFrame(FramePtr frame, const Point& pos)
{
KGE_ASSERT(render_ctx_);
if (frame && frame->IsValid())
{
render_ctx_->DrawTexture(*frame->GetTexture(), &frame->GetCropRect(), &Rect(pos, frame->GetSize()));
}
}
void Canvas::DrawFrame(FramePtr frame, const Point& pos, const Size& size)
{
KGE_ASSERT(render_ctx_);
if (frame && frame->IsValid())
{
render_ctx_->DrawTexture(*frame->GetTexture(), &frame->GetCropRect(), &Rect(pos, size));
}
}
void Canvas::DrawTextLayout(const String& text, const TextStyle& style, const Point& point)
{
if (text.empty())
return;
DrawTextLayout(TextLayout::Create(text, style), point);
}
void Canvas::DrawTextLayout(TextLayoutPtr layout, const Point& point)
{
KGE_ASSERT(render_ctx_);
if (layout)
{
render_ctx_->DrawTextLayout(*layout, point);
}
}
void Canvas::BeginPath(const Point& begin_pos)
{
shape_maker_.BeginPath(begin_pos);
}
void Canvas::EndPath(bool closed)
{
shape_maker_.EndPath(closed);
}
void Canvas::AddLine(const Point& point)
{
shape_maker_.AddLine(point);
}
void Canvas::AddLines(const Vector<Point>& points)
{
shape_maker_.AddLines(points);
}
void Canvas::AddBezier(const Point& point1, const Point& point2, const Point& point3)
{
shape_maker_.AddBezier(point1, point2, point3);
}
void Canvas::AddArc(const Point& point, const Size& radius, float rotation, bool clockwise, bool is_small)
{
shape_maker_.AddArc(point, radius, rotation, clockwise, is_small);
}
void Canvas::StrokePath()
{
KGE_ASSERT(render_ctx_);
render_ctx_->SetCurrentBrush(stroke_brush_);
render_ctx_->SetCurrentStrokeStyle(stroke_style_);
render_ctx_->DrawShape(*shape_maker_.GetShape());
}
void Canvas::FillPath()
{
KGE_ASSERT(render_ctx_);
render_ctx_->SetCurrentBrush(fill_brush_);
render_ctx_->FillShape(*shape_maker_.GetShape());
}
void Canvas::Clear()
{
KGE_ASSERT(render_ctx_);
render_ctx_->Clear();
}
void Canvas::Clear(const Color& clear_color)
{
KGE_ASSERT(render_ctx_);
render_ctx_->Clear(clear_color);
}
void Canvas::ResizeAndClear(Size size)
{
texture_cached_ = memory::New<Texture>();

View File

@ -20,7 +20,7 @@
#pragma once
#include <kiwano/2d/Actor.h>
#include <kiwano/2d/Frame.h>
#include <kiwano/render/Frame.h>
#include <kiwano/render/ShapeMaker.h>
#include <kiwano/render/RenderContext.h>
@ -48,222 +48,12 @@ public:
static CanvasPtr Create(const Size& size);
/// \~chinese
/// @brief 开始绘图
void BeginDraw();
/// \~chinese
/// @brief 结束绘图
void EndDraw();
/// \~chinese
/// @brief 画形状轮廓
/// @param shape 形状
void DrawShape(ShapePtr shape);
/// \~chinese
/// @brief 画线段
/// @param begin 线段起点
/// @param end 线段终点
void DrawLine(const Point& begin, const Point& end);
/// \~chinese
/// @brief 画圆形边框
/// @param center 圆形原点
/// @param radius 圆形半径
void DrawCircle(const Point& center, float radius);
/// \~chinese
/// @brief 画椭圆形边框
/// @param center 椭圆原点
/// @param radius 椭圆半径
void DrawEllipse(const Point& center, const Vec2& radius);
/// \~chinese
/// @brief 画矩形边框
/// @param rect 矩形
void DrawRect(const Rect& rect);
/// \~chinese
/// @brief 画圆角矩形边框
/// @param rect 矩形
/// @param radius 矩形圆角半径
void DrawRoundedRect(const Rect& rect, const Vec2& radius);
/// \~chinese
/// @brief 填充形状
/// @param shape 形状
void FillShape(ShapePtr shape);
/// \~chinese
/// @brief 填充圆形
/// @param center 圆形原点
/// @param radius 圆形半径
void FillCircle(const Point& center, float radius);
/// \~chinese
/// @brief 填充椭圆形
/// @param center 椭圆原点
/// @param radius 椭圆半径
void FillEllipse(const Point& center, const Vec2& radius);
/// \~chinese
/// @brief 填充矩形
/// @param rect 矩形
void FillRect(const Rect& rect);
/// \~chinese
/// @brief 填充圆角矩形
/// @param rect 矩形
/// @param radius 矩形圆角半径
void FillRoundedRect(const Rect& rect, const Vec2& radius);
/// \~chinese
/// @brief 绘制图像帧
/// @param frame 图像帧
/// @param pos 绘制图像的位置
void DrawFrame(FramePtr frame, const Point& pos);
/// \~chinese
/// @brief 绘制图像帧
/// @param frame 图像帧
/// @param pos 绘制图像的位置
/// @param size 渲染的图像大小
void DrawFrame(FramePtr frame, const Point& pos, const Size& size);
/// \~chinese
/// @brief 绘制文字布局
/// @param text 文字
/// @param style 文字样式
/// @param point 绘制文字的位置
void DrawTextLayout(const String& text, const TextStyle& style, const Point& point);
/// \~chinese
/// @brief 绘制文字布局
/// @param layout 文字布局
/// @param point 绘制布局的位置
void DrawTextLayout(TextLayoutPtr layout, const Point& point);
/// \~chinese
/// @brief 开始绘制路径
/// @param begin_pos 路径起始点
void BeginPath(const Point& begin_pos);
/// \~chinese
/// @brief 结束路径
/// @param closed 路径是否闭合
void EndPath(bool closed = false);
/// \~chinese
/// @brief 添加一条线段
/// @param point 端点
void AddLine(const Point& point);
/// \~chinese
/// @brief 添加多条线段
/// @param points 端点集合
void AddLines(const Vector<Point>& points);
/// \~chinese
/// @brief 添加一条三次方贝塞尔曲线
/// @param point1 贝塞尔曲线的第一个控制点
/// @param point2 贝塞尔曲线的第二个控制点
/// @param point3 贝塞尔曲线的终点
void AddBezier(const Point& point1, const Point& point2, const Point& point3);
/// \~chinese
/// @brief 添加弧线
/// @param point 终点
/// @param radius 椭圆半径
/// @param rotation 椭圆旋转角度
/// @param clockwise 顺时针 or 逆时针
/// @param is_small 是否取小于 180° 的弧
void AddArc(const Point& point, const Size& radius, float rotation, bool clockwise = true, bool is_small = true);
/// \~chinese
/// @brief 以描边的方式绘制路径
void StrokePath();
/// \~chinese
/// @brief 以填充的方式绘制路径
void FillPath();
/// \~chinese
/// @brief 清空画布
void Clear();
/// \~chinese
/// @brief 清空画布
/// @param clear_color 清空颜色
void Clear(const Color& clear_color);
/// \~chinese
/// @brief 设置填充颜色
/// @param color 填充颜色
void SetFillColor(const Color& color);
/// \~chinese
/// @brief 设置填充画刷
/// @param[in] brush 填充画刷
void SetFillBrush(BrushPtr brush);
/// \~chinese
/// @brief 设置轮廓颜色
/// @param color 轮廓颜色
void SetStrokeColor(const Color& color);
/// \~chinese
/// @brief 设置轮廓画刷
/// @param[in] brush 轮廓画刷
void SetStrokeBrush(BrushPtr brush);
/// \~chinese
/// @brief 设置轮廓样式
/// @param stroke_style 轮廓样式
void SetStrokeStyle(StrokeStylePtr stroke_style);
/// \~chinese
/// @brief 设置画刷
/// @param[in] brush 画刷
void SetBrush(BrushPtr brush);
/// \~chinese
/// @brief 设置画刷二维变换
/// @param transform 二维变换
void SetBrushTransform(const Transform& transform);
/// \~chinese
/// @brief 设置画刷二维变换矩阵
/// @param transform 二维变换矩阵
void SetBrushTransform(const Matrix3x2& transform);
/// \~chinese
/// @brief 添加一个图层
/// @param layer 图层
void PushLayer(LayerPtr layer);
/// \~chinese
/// @brief 删除最近添加的图层
void PopLayer();
/// \~chinese
/// @brief 添加一个裁剪区域
/// @param clip_rect 裁剪矩形
void PushClipRect(const Rect& clip_rect);
/// \~chinese
/// @brief 删除最近添加的裁剪区域
void PopClipRect();
/// \~chinese
/// @brief 获取填充画刷
BrushPtr GetFillBrush() const;
/// \~chinese
/// @brief 获取轮廓画刷
BrushPtr GetStrokeBrush() const;
/// @brief 获取2D绘图上下文
RenderContextPtr GetContext2D() const;
/// \~chinese
/// @brief 清空画布大小并重设画布大小
/// @warning 该函数会导致原绘图上下文失效
void ResizeAndClear(Size size);
/// \~chinese
@ -276,57 +66,10 @@ private:
Canvas();
private:
StrokeStylePtr stroke_style_;
ShapeMaker shape_maker_;
BrushPtr fill_brush_;
BrushPtr stroke_brush_;
TexturePtr texture_cached_;
RenderContextPtr render_ctx_;
};
/** @} */
inline void Canvas::SetStrokeStyle(StrokeStylePtr stroke_style)
{
stroke_style_ = stroke_style;
}
inline void Canvas::SetStrokeColor(const Color& color)
{
if (!stroke_brush_)
{
stroke_brush_ = memory::New<Brush>();
}
stroke_brush_->SetColor(color);
}
inline void Canvas::SetFillColor(const Color& color)
{
if (!fill_brush_)
{
fill_brush_ = memory::New<Brush>();
}
fill_brush_->SetColor(color);
}
inline void Canvas::SetFillBrush(BrushPtr brush)
{
fill_brush_ = brush;
}
inline void Canvas::SetStrokeBrush(BrushPtr brush)
{
stroke_brush_ = brush;
}
inline BrushPtr Canvas::GetFillBrush() const
{
return fill_brush_;
}
inline BrushPtr Canvas::GetStrokeBrush() const
{
return stroke_brush_;
}
} // namespace kiwano

View File

@ -20,7 +20,7 @@
#pragma once
#include <kiwano/2d/Actor.h>
#include <kiwano/2d/Frame.h>
#include <kiwano/render/Frame.h>
namespace kiwano
{

View File

@ -18,7 +18,7 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include <kiwano/2d/FrameSequence.h>
#include <kiwano/render/FrameSequence.h>
#include <kiwano/2d/Sprite.h>
#include <kiwano/2d/action/Animation.h>

View File

@ -19,7 +19,7 @@
// THE SOFTWARE.
#pragma once
#include <kiwano/2d/FrameSequence.h>
#include <kiwano/render/FrameSequence.h>
#include <kiwano/2d/action/ActionTween.h>
namespace kiwano

View File

@ -68,6 +68,8 @@
#include <kiwano/render/Shape.h>
#include <kiwano/render/ShapeMaker.h>
#include <kiwano/render/Texture.h>
#include <kiwano/render/Frame.h>
#include <kiwano/render/FrameSequence.h>
#include <kiwano/render/GifImage.h>
#include <kiwano/render/Layer.h>
#include <kiwano/render/TextLayout.h>
@ -82,8 +84,6 @@
#include <kiwano/2d/Button.h>
#include <kiwano/2d/Canvas.h>
#include <kiwano/2d/DebugActor.h>
#include <kiwano/2d/Frame.h>
#include <kiwano/2d/FrameSequence.h>
#include <kiwano/2d/GifSprite.h>
#include <kiwano/2d/LayerActor.h>
#include <kiwano/2d/ShapeActor.h>

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@ -18,7 +18,7 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include <kiwano/2d/Frame.h>
#include <kiwano/render/Frame.h>
#include <kiwano/render/TextureCache.h>
namespace kiwano

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@ -18,7 +18,7 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include <kiwano/2d/FrameSequence.h>
#include <kiwano/render/FrameSequence.h>
#include <kiwano/core/Logger.h>
namespace kiwano

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@ -19,7 +19,7 @@
// THE SOFTWARE.
#pragma once
#include <kiwano/2d/Frame.h>
#include <kiwano/render/Frame.h>
#include <kiwano/core/Common.h>
#include <kiwano/core/Time.h>

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@ -60,6 +60,22 @@ void RenderContext::EndDraw()
}
}
void RenderContext::DrawFrame(FramePtr frame, const Point& dest_pos)
{
if (frame)
{
this->DrawTexture(*frame->GetTexture(), &frame->GetCropRect(), &Rect(dest_pos, frame->GetSize()));
}
}
void RenderContext::DrawFrame(FramePtr frame, const Rect& dest_rect)
{
if (frame)
{
this->DrawTexture(*frame->GetTexture(), &frame->GetCropRect(), &dest_rect);
}
}
void RenderContext::SetGlobalTransform(const Matrix3x2* matrix)
{
if (matrix)
@ -121,4 +137,14 @@ void RenderContext::SetCurrentStrokeStyle(StrokeStylePtr stroke)
current_stroke_ = stroke;
}
void RenderContext::DrawCircle(const Point& center, float radius)
{
this->DrawEllipse(center, Vec2(radius, radius));
}
void RenderContext::FillCircle(const Point& center, float radius)
{
this->FillEllipse(center, Vec2(radius, radius));
}
} // namespace kiwano

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@ -25,6 +25,7 @@
#include <kiwano/render/Layer.h>
#include <kiwano/render/TextLayout.h>
#include <kiwano/render/Texture.h>
#include <kiwano/render/Frame.h>
namespace kiwano
{
@ -79,6 +80,18 @@ public:
virtual void DrawTexture(const Texture& texture, const Rect* src_rect = nullptr,
const Rect* dest_rect = nullptr) = 0;
/// \~chinese
/// @brief 绘制图像帧
/// @param frame 图像帧
/// @param dest_pos 绘制图像的位置
virtual void DrawFrame(FramePtr frame, const Point& dest_pos);
/// \~chinese
/// @brief 绘制图像帧
/// @param frame 图像帧
/// @param dest_rect 绘制的目标区域
virtual void DrawFrame(FramePtr frame, const Rect& dest_rect);
/// \~chinese
/// @brief 绘制文本布局
/// @param layout 文本布局
@ -107,6 +120,12 @@ public:
/// @param radius 圆角半径
virtual void DrawRoundedRectangle(const Rect& rect, const Vec2& radius) = 0;
/// \~chinese
/// @brief 绘制圆形边框
/// @param center 圆心
/// @param radius 椭圆半径
virtual void DrawCircle(const Point& center, float radius);
/// \~chinese
/// @brief 绘制椭圆边框
/// @param center 圆心
@ -129,6 +148,12 @@ public:
/// @param radius 圆角半径
virtual void FillRoundedRectangle(const Rect& rect, const Vec2& radius) = 0;
/// \~chinese
/// @brief 填充圆形
/// @param center 圆心
/// @param radius 椭圆半径
virtual void FillCircle(const Point& center, float radius);
/// \~chinese
/// @brief 填充椭圆
/// @param center 圆心

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@ -19,8 +19,8 @@
// THE SOFTWARE.
#pragma once
#include <kiwano/2d/Frame.h>
#include <kiwano/2d/FrameSequence.h>
#include <kiwano/render/Frame.h>
#include <kiwano/render/FrameSequence.h>
#include <kiwano/core/Resource.h>
#include <kiwano/core/Json.h>
#include <kiwano/core/Xml.h>