[deploy] fix SpriteFrame::Split
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44abd8f220
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b829d724c5
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@ -142,7 +142,7 @@
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<ClCompile Include="..\..\src\kiwano\2d\ShapeActor.cpp" />
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<ClCompile Include="..\..\src\kiwano\2d\GifSprite.cpp" />
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<ClCompile Include="..\..\src\kiwano\2d\LayerActor.cpp" />
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<ClCompile Include="..\..\src\kiwano\2d\SpriteFrame.h.cpp" />
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<ClCompile Include="..\..\src\kiwano\2d\SpriteFrame.cpp" />
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<ClCompile Include="..\..\src\kiwano\2d\Stage.cpp" />
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<ClCompile Include="..\..\src\kiwano\2d\Sprite.cpp" />
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<ClCompile Include="..\..\src\kiwano\2d\TextActor.cpp" />
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@ -641,7 +641,7 @@
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<ClCompile Include="..\..\src\kiwano\2d\animation\FrameSequence.cpp">
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<Filter>2d\animation</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\kiwano\2d\SpriteFrame.h.cpp">
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<ClCompile Include="..\..\src\kiwano\2d\SpriteFrame.cpp">
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<Filter>2d</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\kiwano\2d\transition\Transition.cpp">
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@ -126,10 +126,13 @@ Vector<SpriteFrame> SpriteFrame::Split(int cols, int rows, int max_num, float pa
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++current_num;
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dtx += (width + padding_x);
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if (max_num > 0 && current_num >= max_num)
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break;
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}
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dty += (height + padding_y);
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if (max_num > 0 && current_num == max_num)
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if (max_num > 0 && current_num >= max_num)
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break;
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}
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return frames;
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