New class Listener;Fixed String bugs;class File rename to Path.
This commit is contained in:
parent
a1ba470e94
commit
b853bb76cf
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@ -102,20 +102,20 @@ int e2d::Game::run()
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// 判断是否达到了刷新状态
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if (Time::__isReady())
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{
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TimerManager::__update(); // 定时器管理器执行程序
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ActionManager::__update(); // 动作管理器执行程序
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TimerManager::__update(); // 定时器管理器执行程序
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ActionManager::__update(); // 动作管理器执行程序
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while (Time::__isReady())
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{
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Input::__updateDeviceState(); // 获取用户输入
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SceneManager::__update(); // 更新场景内容
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Time::__updateLast(); // 刷新时间信息
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Input::__update(); // 获取用户输入
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SceneManager::__update(); // 更新场景内容
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Time::__updateLast(); // 刷新时间信息
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}
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Renderer::__render(); // 渲染游戏画面
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Renderer::__render(); // 渲染游戏画面
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}
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else
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{
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ObjectManager::__update(); // 刷新内存池
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Time::__sleep(); // 挂起线程
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ObjectManager::__update(); // 刷新内存池
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Time::__sleep(); // 挂起线程
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}
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}
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@ -15,18 +15,9 @@ static DIMOUSESTATE s_MouseState; //
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static DIMOUSESTATE s_MouseRecordState; // 報炎佚連屈雫産喝
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static POINT s_MousePosition; // 報炎了崔贋刈潤更悶
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// ¼àÌýÆ÷ÈÝÆ÷
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static std::vector<Listener*> s_vListeners;
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void Input::__uninit()
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{
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if (s_KeyboardDevice)
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s_KeyboardDevice->Unacquire();
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if (s_MouseDevice)
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s_MouseDevice->Unacquire();
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SafeReleaseInterface(&s_MouseDevice);
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SafeReleaseInterface(&s_KeyboardDevice);
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SafeReleaseInterface(&s_pDirectInput);
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}
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bool Input::__init()
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{
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@ -94,6 +85,38 @@ bool Input::__init()
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return SUCCEEDED(hr);
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}
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void Input::__uninit()
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{
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if (s_KeyboardDevice)
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s_KeyboardDevice->Unacquire();
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if (s_MouseDevice)
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s_MouseDevice->Unacquire();
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SafeReleaseInterface(&s_MouseDevice);
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SafeReleaseInterface(&s_KeyboardDevice);
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SafeReleaseInterface(&s_pDirectInput);
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}
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void e2d::Input::__update()
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{
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Input::__updateDeviceState();
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for (size_t i = 0; i < s_vListeners.size(); i++)
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{
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auto pListener = s_vListeners[i];
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// ¸üмàÌýÆ÷
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if (pListener->m_bClear)
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{
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pListener->release();
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s_vListeners.erase(s_vListeners.begin() + i);
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}
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else if (pListener->isRunning())
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{
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pListener->update();
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}
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}
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}
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void Input::__updateDeviceState()
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{
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if (s_KeyboardDevice)
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@ -134,6 +157,116 @@ void Input::__updateDeviceState()
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ScreenToClient(Window::getHWnd(), &s_MousePosition);
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}
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void e2d::Input::__add(Listener * pListener)
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{
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WARN_IF(pListener == nullptr, "Listener NULL pointer exception!");
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if (pListener)
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{
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auto findListener = [](Listener * pListener) -> bool
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{
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for (const auto &l : s_vListeners)
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{
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if (pListener == l)
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{
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return true;
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}
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}
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return false;
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};
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bool bHasListener = findListener(pListener);
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WARN_IF(bHasListener, "The listener is already added, cannot be added again!");
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if (!bHasListener)
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{
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pListener->retain();
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s_vListeners.push_back(pListener);
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}
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}
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}
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void e2d::Input::add(VoidFunction callback, const String & name)
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{
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auto pListener = new Listener(callback, name);
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pListener->start();
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}
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void e2d::Input::start(const String & name)
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{
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for (const auto & pListener : s_vListeners)
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{
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if (pListener->getName() == name)
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{
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pListener->start();
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}
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}
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}
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void e2d::Input::stop(const String & name)
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{
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for (const auto & pListener : s_vListeners)
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{
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if (pListener->getName() == name)
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{
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pListener->stop();
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}
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}
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}
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void e2d::Input::clear(const String & name)
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{
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for (const auto & pListener : s_vListeners)
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{
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if (pListener->getName() == name)
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{
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pListener->stopAndClear();
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}
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}
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}
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void e2d::Input::startAll()
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{
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for (const auto & pListener : s_vListeners)
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{
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pListener->start();
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}
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}
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void e2d::Input::stopAll()
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{
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for (const auto & pListener : s_vListeners)
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{
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pListener->stop();
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}
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}
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void e2d::Input::clearAll()
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{
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for (const auto & pListener : s_vListeners)
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{
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pListener->stopAndClear();
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}
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}
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std::vector<Listener*> e2d::Input::get(const String & name)
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{
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std::vector<Listener*> vListeners;
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for (auto pListener : s_vListeners)
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{
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if (pListener->getName() == name)
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{
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vListeners.push_back(pListener);
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}
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}
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return std::move(vListeners);
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}
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std::vector<Listener*> e2d::Input::getAll()
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{
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return s_vListeners;
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}
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bool Input::isKeyDown(int nKeyCode)
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{
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if (s_KeyBuffer[nKeyCode] & 0x80)
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@ -47,12 +47,6 @@ void e2d::Image::open(const String & strFilePath)
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m_fSourceClipHeight = m_pBitmap->GetSize().height;
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}
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void e2d::Image::open(const String & strFilePath, double x, double y, double width, double height)
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{
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open(strFilePath);
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clip(x, y, width, height);
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}
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void e2d::Image::clip(double x, double y, double width, double height)
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{
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if (m_pBitmap)
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@ -0,0 +1,63 @@
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#include "..\ecommon.h"
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#include "..\ebase.h"
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e2d::Listener::Listener()
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: m_bRunning(false)
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, m_callback(nullptr)
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, m_bClear(false)
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{
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Input::__add(this);
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}
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e2d::Listener::Listener(VoidFunction callback, const String & name)
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: m_bRunning(false)
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, m_sName(name)
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, m_callback(callback)
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, m_bClear(false)
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{
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Input::__add(this);
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}
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void e2d::Listener::start()
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{
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m_bRunning = true;
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}
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void e2d::Listener::stop()
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{
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m_bRunning = false;
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}
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void e2d::Listener::stopAndClear()
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{
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m_bRunning = false;
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m_bClear = true;
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}
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bool e2d::Listener::isRunning()
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{
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return m_bRunning;
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}
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e2d::String e2d::Listener::getName()
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{
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return m_sName;
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}
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void e2d::Listener::setName(const String & name)
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{
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m_sName = name;
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}
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void e2d::Listener::setCallback(VoidFunction callback)
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{
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m_callback = callback;
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}
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void e2d::Listener::update()
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{
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if (m_callback)
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{
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m_callback();
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}
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}
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@ -173,8 +173,8 @@ e2d::String e2d::String::operator+(const wchar_t *str)
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e2d::String e2d::String::operator+(const char *str)
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{
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String temp(str);
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temp.m_str += m_str;
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String temp;
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temp.m_str = m_str + ::ConvertAnsi2Wide(str);
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return std::move(temp);
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}
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@ -201,8 +201,8 @@ e2d::String e2d::operator+(const wchar_t *str1, const e2d::String &str2)
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e2d::String e2d::operator+(const char *str1, const String &str2)
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{
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String temp(str1);
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temp.m_str += str2.m_str;
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String temp;
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temp.m_str = ::ConvertAnsi2Wide(str1) + str2.m_str;
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return std::move(temp);
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}
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@ -257,6 +257,21 @@ bool e2d::String::operator<=(const String &str) const
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return m_str <= str.m_str;
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}
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e2d::String & e2d::String::operator<<(const String &str)
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{
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return this->append(str);
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}
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e2d::String & e2d::String::operator<<(const wchar_t *str)
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{
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return this->append(str);
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}
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e2d::String & e2d::String::operator<<(wchar_t *str)
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{
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return this->append(str);
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}
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e2d::String & e2d::String::operator<<(const char * value)
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{
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return this->append(value);
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@ -393,12 +408,23 @@ int e2d::String::findLastOf(const wchar_t ch) const
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return index;
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}
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void e2d::String::clear()
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{
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m_str.clear();
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}
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e2d::String & e2d::String::append(const wchar_t * str)
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{
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m_str += str;
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return *this;
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}
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e2d::String & e2d::String::append(wchar_t * str)
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{
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m_str += str;
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return *this;
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}
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e2d::String & e2d::String::append(const char * str)
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{
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m_str += ::ConvertAnsi2Wide(str);
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@ -15,20 +15,20 @@ void e2d::ActionManager::__update()
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{
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auto action = s_vRunningActions[i];
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// 获取动作运行状态
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if (action->isRunning())
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if (action->_isEnding())
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{
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if (!action->_isEnding())
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// ¶¯×÷ÒѾ½áÊø
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action->release();
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action->m_pTarget = nullptr;
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s_vRunningActions.erase(s_vRunningActions.begin() + i);
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}
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else
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{
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if (action->isRunning())
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{
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// 执行动作
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action->_update();
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}
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else
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{
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// ¶¯×÷ÒѾ½áÊø
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action->release();
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action->m_pTarget = nullptr;
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s_vRunningActions.erase(s_vRunningActions.begin() + i);
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}
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}
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}
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}
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@ -72,7 +72,7 @@ void e2d::ActionManager::__startAction(Action * pAction, Node * pTargetNode)
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}
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}
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void e2d::ActionManager::resumeAllActionsBindedWith(Node * pTargetNode)
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void e2d::ActionManager::__resumeAllBindedWith(Node * pTargetNode)
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{
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if (pTargetNode)
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{
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@ -86,7 +86,7 @@ void e2d::ActionManager::resumeAllActionsBindedWith(Node * pTargetNode)
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}
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}
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void e2d::ActionManager::pauseAllActionsBindedWith(Node * pTargetNode)
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void e2d::ActionManager::__pauseAllBindedWith(Node * pTargetNode)
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{
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if (pTargetNode)
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{
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@ -100,7 +100,7 @@ void e2d::ActionManager::pauseAllActionsBindedWith(Node * pTargetNode)
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}
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}
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void e2d::ActionManager::stopAllActionsBindedWith(Node * pTargetNode)
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void e2d::ActionManager::__stopAllBindedWith(Node * pTargetNode)
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{
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if (pTargetNode)
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{
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@ -114,7 +114,7 @@ void e2d::ActionManager::stopAllActionsBindedWith(Node * pTargetNode)
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}
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}
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void e2d::ActionManager::resumeAllActions(const String & strActionName)
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void e2d::ActionManager::resume(const String & strActionName)
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{
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for (auto action : s_vRunningActions)
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{
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@ -125,7 +125,7 @@ void e2d::ActionManager::resumeAllActions(const String & strActionName)
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}
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}
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void e2d::ActionManager::pauseAllActions(const String & strActionName)
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void e2d::ActionManager::pause(const String & strActionName)
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{
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for (auto action : s_vRunningActions)
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{
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@ -136,7 +136,7 @@ void e2d::ActionManager::pauseAllActions(const String & strActionName)
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}
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}
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void e2d::ActionManager::stopAllActions(const String & strActionName)
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void e2d::ActionManager::stop(const String & strActionName)
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{
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for (auto action : s_vRunningActions)
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{
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@ -147,7 +147,7 @@ void e2d::ActionManager::stopAllActions(const String & strActionName)
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}
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}
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void e2d::ActionManager::__clearAllActionsBindedWith(Node * pTargetNode)
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void e2d::ActionManager::__clearAllBindedWith(Node * pTargetNode)
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{
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if (pTargetNode)
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{
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@ -167,27 +167,27 @@ void e2d::ActionManager::__clearAllActionsBindedWith(Node * pTargetNode)
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}
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}
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void e2d::ActionManager::resumeAllActions()
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void e2d::ActionManager::resumeAll()
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{
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for (auto child : SceneManager::getCurrentScene()->getRoot()->getChildren())
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{
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ActionManager::resumeAllActionsBindedWith(child);
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ActionManager::__resumeAllBindedWith(child);
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}
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}
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void e2d::ActionManager::pauseAllActions()
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void e2d::ActionManager::pauseAll()
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{
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for (auto child : SceneManager::getCurrentScene()->getRoot()->getChildren())
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{
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ActionManager::pauseAllActionsBindedWith(child);
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ActionManager::__pauseAllBindedWith(child);
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}
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}
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void e2d::ActionManager::stopAllActions()
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void e2d::ActionManager::stopAll()
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{
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for (auto child : SceneManager::getCurrentScene()->getRoot()->getChildren())
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{
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ActionManager::stopAllActionsBindedWith(child);
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ActionManager::__stopAllBindedWith(child);
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}
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}
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@ -96,7 +96,7 @@ e2d::Music * e2d::MusicManager::get(const String & strFilePath)
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return nullptr;
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}
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void e2d::MusicManager::pauseAllMusics()
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void e2d::MusicManager::pauseAll()
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{
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for (auto iter : getMusicList())
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{
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@ -104,7 +104,7 @@ void e2d::MusicManager::pauseAllMusics()
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}
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}
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void e2d::MusicManager::resumeAllMusics()
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void e2d::MusicManager::resumeAll()
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{
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for (auto iter : getMusicList())
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{
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@ -112,7 +112,7 @@ void e2d::MusicManager::resumeAllMusics()
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}
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}
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void e2d::MusicManager::stopAllMusics()
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void e2d::MusicManager::stopAll()
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{
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for (auto iter : getMusicList())
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{
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@ -1,7 +1,6 @@
|
|||
#include "..\emanagers.h"
|
||||
#include "..\ebase.h"
|
||||
#include "..\etransitions.h"
|
||||
#include <stack>
|
||||
|
||||
static e2d::Scene * s_pCurrentScene = nullptr;
|
||||
static e2d::Scene * s_pNextScene = nullptr;
|
||||
|
|
@ -77,6 +76,11 @@ e2d::Scene * e2d::SceneManager::getCurrentScene()
|
|||
return s_pCurrentScene;
|
||||
}
|
||||
|
||||
std::stack<e2d::Scene*> e2d::SceneManager::getSceneStack()
|
||||
{
|
||||
return s_SceneStack;
|
||||
}
|
||||
|
||||
bool e2d::SceneManager::isTransitioning()
|
||||
{
|
||||
return s_pTransition != nullptr;
|
||||
|
|
|
|||
|
|
@ -85,7 +85,7 @@ void e2d::TimerManager::stop(const String & name)
|
|||
}
|
||||
}
|
||||
|
||||
void e2d::TimerManager::stopAndClear(const String & name)
|
||||
void e2d::TimerManager::clear(const String & name)
|
||||
{
|
||||
for (auto timer : s_vTimers)
|
||||
{
|
||||
|
|
@ -96,7 +96,7 @@ void e2d::TimerManager::stopAndClear(const String & name)
|
|||
}
|
||||
}
|
||||
|
||||
std::vector<e2d::Timer*> e2d::TimerManager::getTimers(const String & name)
|
||||
std::vector<e2d::Timer*> e2d::TimerManager::get(const String & name)
|
||||
{
|
||||
std::vector<Timer*> vTimers;
|
||||
for (auto timer : s_vTimers)
|
||||
|
|
@ -109,7 +109,7 @@ std::vector<e2d::Timer*> e2d::TimerManager::getTimers(const String & name)
|
|||
return std::move(vTimers);
|
||||
}
|
||||
|
||||
void e2d::TimerManager::startAllTimers()
|
||||
void e2d::TimerManager::startAll()
|
||||
{
|
||||
for (auto timer : s_vTimers)
|
||||
{
|
||||
|
|
@ -117,7 +117,7 @@ void e2d::TimerManager::startAllTimers()
|
|||
}
|
||||
}
|
||||
|
||||
void e2d::TimerManager::stopAllTimers()
|
||||
void e2d::TimerManager::stopAll()
|
||||
{
|
||||
for (auto timer : s_vTimers)
|
||||
{
|
||||
|
|
@ -125,7 +125,7 @@ void e2d::TimerManager::stopAllTimers()
|
|||
}
|
||||
}
|
||||
|
||||
void e2d::TimerManager::stopAndClearAllTimers()
|
||||
void e2d::TimerManager::stopAndClearAll()
|
||||
{
|
||||
for (auto timer : s_vTimers)
|
||||
{
|
||||
|
|
@ -135,7 +135,7 @@ void e2d::TimerManager::stopAndClearAllTimers()
|
|||
s_vTimers.clear();
|
||||
}
|
||||
|
||||
std::vector<e2d::Timer*> e2d::TimerManager::getAllTimers()
|
||||
std::vector<e2d::Timer*> e2d::TimerManager::getAll()
|
||||
{
|
||||
return s_vTimers;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -46,7 +46,7 @@ e2d::Node::Node()
|
|||
|
||||
e2d::Node::~Node()
|
||||
{
|
||||
ActionManager::__clearAllActionsBindedWith(this);
|
||||
ActionManager::__clearAllBindedWith(this);
|
||||
ShapeManager::__delShape(m_pShape);
|
||||
for (auto child : m_vChildren)
|
||||
{
|
||||
|
|
@ -614,7 +614,23 @@ e2d::Scene * e2d::Node::getParentScene() const
|
|||
return m_pParentScene;
|
||||
}
|
||||
|
||||
std::vector<e2d::Node*>& e2d::Node::getChildren()
|
||||
std::vector<e2d::Node*> e2d::Node::getChildren(const String & name)
|
||||
{
|
||||
std::vector<Node*> vChildren;
|
||||
unsigned int hash = name.getHashCode();
|
||||
|
||||
for (auto child : m_vChildren)
|
||||
{
|
||||
// 不同的名称可能会有相同的 Hash 值,但是先比较 Hash 可以提升搜索速度
|
||||
if (child->m_nHashName == hash && child->m_sName == name)
|
||||
{
|
||||
vChildren.push_back(child);
|
||||
}
|
||||
}
|
||||
return std::move(vChildren);
|
||||
}
|
||||
|
||||
std::vector<e2d::Node*> e2d::Node::getChildren()
|
||||
{
|
||||
return m_vChildren;
|
||||
}
|
||||
|
|
@ -624,33 +640,6 @@ int e2d::Node::getChildrenCount() const
|
|||
return static_cast<int>(m_vChildren.size());
|
||||
}
|
||||
|
||||
e2d::Node * e2d::Node::getChild(const String & name)
|
||||
{
|
||||
WARN_IF(name.isEmpty(), "Invalid Node name.");
|
||||
|
||||
unsigned int hash = name.getHashCode();
|
||||
|
||||
for (auto child : m_vChildren)
|
||||
{
|
||||
// 不同的名称可能会有相同的 Hash 值,但是先比较 Hash 可以提升搜索速度
|
||||
if (child->m_nHashName == hash && child->m_sName == name)
|
||||
return child;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::vector<e2d::Node*> e2d::Node::getChildren(const String & name)
|
||||
{
|
||||
std::vector<Node*> vChildren;
|
||||
unsigned int hash = name.getHashCode();
|
||||
|
||||
for (auto child : m_vChildren)
|
||||
if (child->m_nHashName == hash && child->m_sName == name)
|
||||
vChildren.push_back(child);
|
||||
|
||||
return std::move(vChildren);
|
||||
}
|
||||
|
||||
void e2d::Node::removeFromParent()
|
||||
{
|
||||
if (m_pParent)
|
||||
|
|
@ -833,15 +822,9 @@ std::vector<e2d::Action*> e2d::Node::getActions(const String & strActionName)
|
|||
|
||||
bool e2d::Node::isPointIn(Point point) const
|
||||
{
|
||||
// 为节点创建一个形状
|
||||
ID2D1RectangleGeometry * rect;
|
||||
Renderer::getID2D1Factory()->CreateRectangleGeometry(
|
||||
D2D1::RectF(0, 0, m_fWidth, m_fHeight),
|
||||
&rect
|
||||
);
|
||||
// ÅжϵãÊÇ·ñÔÚÐÎ×´ÄÚ
|
||||
BOOL ret = 0;
|
||||
rect->FillContainsPoint(
|
||||
this->m_pShape->_getD2dGeometry()->FillContainsPoint(
|
||||
D2D1::Point2F(
|
||||
static_cast<float>(point.x),
|
||||
static_cast<float>(point.y)),
|
||||
|
|
@ -853,46 +836,39 @@ bool e2d::Node::isPointIn(Point point) const
|
|||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (auto child : m_vChildren)
|
||||
if (child->isPointIn(point))
|
||||
return true;
|
||||
}
|
||||
|
||||
// 判断点是否在子节点内
|
||||
for (auto child : m_vChildren)
|
||||
if (child->isPointIn(point))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool e2d::Node::isIntersectWith(Node * pNode) const
|
||||
bool e2d::Node::isIntersectWith(const Node * pNode) const
|
||||
{
|
||||
ID2D1RectangleGeometry * pRect1;
|
||||
ID2D1RectangleGeometry * pRect2;
|
||||
ID2D1TransformedGeometry * pShape;
|
||||
D2D1_GEOMETRY_RELATION relation;
|
||||
if (this->m_pShape && pNode->m_pShape)
|
||||
{
|
||||
int relation = this->m_pShape->getRelationWith(pNode->m_pShape);
|
||||
if ((relation != Relation::UNKNOWN) &&
|
||||
(relation != Relation::DISJOINT))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// 根据自身大小位置创建矩形
|
||||
Renderer::getID2D1Factory()->CreateRectangleGeometry(
|
||||
D2D1::RectF(0, 0, m_fWidth, m_fHeight),
|
||||
&pRect1
|
||||
);
|
||||
// 根据二维矩阵进行转换
|
||||
Renderer::getID2D1Factory()->CreateTransformedGeometry(
|
||||
pRect1,
|
||||
this->m_MatriFinal,
|
||||
&pShape
|
||||
);
|
||||
// 根据相比较节点的大小位置创建矩形
|
||||
Renderer::getID2D1Factory()->CreateRectangleGeometry(
|
||||
D2D1::RectF(0, 0, pNode->m_fWidth, pNode->m_fHeight),
|
||||
&pRect2
|
||||
);
|
||||
// 获取相交状态
|
||||
pShape->CompareWithGeometry(
|
||||
pRect2,
|
||||
pNode->m_MatriFinal,
|
||||
&relation
|
||||
);
|
||||
return (relation != D2D1_GEOMETRY_RELATION::D2D1_GEOMETRY_RELATION_UNKNOWN) &&
|
||||
(relation != D2D1_GEOMETRY_RELATION::D2D1_GEOMETRY_RELATION_DISJOINT);
|
||||
// 判断和其子节点是否相交
|
||||
for (auto child : pNode->m_vChildren)
|
||||
if (this->isIntersectWith(child))
|
||||
return true;
|
||||
|
||||
// 判断子节点和其是否相交
|
||||
for (auto child : m_vChildren)
|
||||
if (child->isIntersectWith(pNode))
|
||||
return true;
|
||||
|
||||
// 都不相交,返回 false
|
||||
return false;
|
||||
}
|
||||
|
||||
void e2d::Node::setAutoUpdate(bool bAutoUpdate)
|
||||
|
|
@ -913,17 +889,17 @@ void e2d::Node::setDefaultShapeEnable(bool bEnable)
|
|||
|
||||
void e2d::Node::resumeAllActions()
|
||||
{
|
||||
ActionManager::resumeAllActionsBindedWith(this);
|
||||
ActionManager::__resumeAllBindedWith(this);
|
||||
}
|
||||
|
||||
void e2d::Node::pauseAllActions()
|
||||
{
|
||||
ActionManager::pauseAllActionsBindedWith(this);
|
||||
ActionManager::__pauseAllBindedWith(this);
|
||||
}
|
||||
|
||||
void e2d::Node::stopAllActions()
|
||||
{
|
||||
ActionManager::stopAllActionsBindedWith(this);
|
||||
ActionManager::__stopAllBindedWith(this);
|
||||
}
|
||||
|
||||
void e2d::Node::setVisiable(bool value)
|
||||
|
|
|
|||
|
|
@ -1,49 +1,68 @@
|
|||
#include "..\etools.h"
|
||||
|
||||
static e2d::String s_sDefaultFileName = L"DefaultData.ini";
|
||||
|
||||
void e2d::Data::saveInt(const String & key, int value)
|
||||
void e2d::Data::saveInt(const String & key, int value, const String & fileName)
|
||||
{
|
||||
::WritePrivateProfileString(L"Default", key, String::toString(value), File::getDefaultSavePath());
|
||||
::WritePrivateProfileString(L"Default", key, String::toString(value), Data::getDataFilePath(fileName));
|
||||
}
|
||||
|
||||
void e2d::Data::saveDouble(const String & key, double value)
|
||||
void e2d::Data::saveDouble(const String & key, double value, const String & fileName)
|
||||
{
|
||||
::WritePrivateProfileString(L"Default", key, String::toString(value), File::getDefaultSavePath());
|
||||
::WritePrivateProfileString(L"Default", key, String::toString(value), Data::getDataFilePath(fileName));
|
||||
}
|
||||
|
||||
void e2d::Data::saveBool(const String & key, bool value)
|
||||
void e2d::Data::saveBool(const String & key, bool value, const String & fileName)
|
||||
{
|
||||
const wchar_t* sValue = value ? L"1" : L"0";
|
||||
::WritePrivateProfileString(L"Default", key, sValue, File::getDefaultSavePath());
|
||||
::WritePrivateProfileString(L"Default", key, sValue, Data::getDataFilePath(fileName));
|
||||
}
|
||||
|
||||
void e2d::Data::saveString(const String & key, const String & value)
|
||||
void e2d::Data::saveString(const String & key, const String & value, const String & fileName)
|
||||
{
|
||||
::WritePrivateProfileString(L"Default", key, value, File::getDefaultSavePath());
|
||||
::WritePrivateProfileString(L"Default", key, value, Data::getDataFilePath(fileName));
|
||||
}
|
||||
|
||||
int e2d::Data::getInt(const String & key, int defaultValue)
|
||||
int e2d::Data::getInt(const String & key, int defaultValue, const String & fileName)
|
||||
{
|
||||
return ::GetPrivateProfileInt(L"Default", key, defaultValue, File::getDefaultSavePath());
|
||||
return ::GetPrivateProfileInt(L"Default", key, defaultValue, Data::getDataFilePath(fileName));
|
||||
}
|
||||
|
||||
double e2d::Data::getDouble(const String & key, double defaultValue)
|
||||
double e2d::Data::getDouble(const String & key, double defaultValue, const String & fileName)
|
||||
{
|
||||
wchar_t temp[32] = { 0 };
|
||||
::GetPrivateProfileString(L"Default", key, String::toString(defaultValue), temp, 31, File::getDefaultSavePath());
|
||||
::GetPrivateProfileString(L"Default", key, String::toString(defaultValue), temp, 31, Data::getDataFilePath(fileName));
|
||||
return std::stof(temp);
|
||||
}
|
||||
|
||||
bool e2d::Data::getBool(const String & key, bool defaultValue)
|
||||
bool e2d::Data::getBool(const String & key, bool defaultValue, const String & fileName)
|
||||
{
|
||||
int nDefaultValue = defaultValue ? 1 : 0;
|
||||
int nValue = ::GetPrivateProfileInt(L"Default", key, nDefaultValue, File::getDefaultSavePath());
|
||||
int nValue = ::GetPrivateProfileInt(L"Default", key, nDefaultValue, Data::getDataFilePath(fileName));
|
||||
return nValue != 0;
|
||||
}
|
||||
|
||||
e2d::String e2d::Data::getString(const String & key, const String & defaultValue)
|
||||
e2d::String e2d::Data::getString(const String & key, const String & defaultValue, const String & fileName)
|
||||
{
|
||||
wchar_t temp[256] = { 0 };
|
||||
::GetPrivateProfileString(L"Default", key, defaultValue, temp, 255, File::getDefaultSavePath());
|
||||
::GetPrivateProfileString(L"Default", key, defaultValue, temp, 255, Data::getDataFilePath(fileName));
|
||||
return temp;
|
||||
}
|
||||
|
||||
void e2d::Data::setDefaultFileName(const String & fileName)
|
||||
{
|
||||
if (!fileName.isEmpty())
|
||||
{
|
||||
s_sDefaultFileName.clear();
|
||||
s_sDefaultFileName << fileName << L".ini";
|
||||
}
|
||||
}
|
||||
|
||||
e2d::String e2d::Data::getDataFilePath(const String & fileName)
|
||||
{
|
||||
if (fileName.isEmpty())
|
||||
{
|
||||
return Path::getDefaultSavePath() + s_sDefaultFileName;
|
||||
}
|
||||
return Path::getDefaultSavePath() + fileName + L".ini";
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@
|
|||
DEFINE_KNOWN_FOLDER(FOLDERID_LocalAppData, 0xF1B32785, 0x6FBA, 0x4FCF, 0x9D, 0x55, 0x7B, 0x8E, 0x7F, 0x15, 0x70, 0x91);
|
||||
|
||||
|
||||
e2d::String e2d::File::getLocalAppDataPath()
|
||||
e2d::String e2d::Path::getLocalAppDataPath()
|
||||
{
|
||||
typedef HRESULT(WINAPI* pFunSHGetKnownFolderPath)(const GUID& rfid, DWORD dwFlags, HANDLE hToken, PWSTR *ppszPath);
|
||||
|
||||
|
|
@ -28,39 +28,74 @@ e2d::String e2d::File::getLocalAppDataPath()
|
|||
return L"";
|
||||
}
|
||||
|
||||
e2d::String e2d::File::getTempPath()
|
||||
e2d::String e2d::Path::getTempPath()
|
||||
{
|
||||
// 获取临时文件目录
|
||||
wchar_t path[_MAX_PATH];
|
||||
::GetTempPath(_MAX_PATH, path);
|
||||
if (0 == ::GetTempPath(_MAX_PATH, path))
|
||||
{
|
||||
return L"";
|
||||
}
|
||||
|
||||
// 创建临时文件目录
|
||||
e2d::String tempFilePath = path + e2d::Game::getAppName();
|
||||
if (::_waccess(tempFilePath, 0) == -1)
|
||||
e2d::String tempFilePath;
|
||||
tempFilePath << path << L"Easy2DGameTemp";
|
||||
// 创建文件夹
|
||||
if (!Path::createFolder(tempFilePath))
|
||||
{
|
||||
::_wmkdir(tempFilePath);
|
||||
return path;
|
||||
}
|
||||
return tempFilePath;
|
||||
|
||||
// 获取 AppName
|
||||
String sAppName = Game::getAppName();
|
||||
if (!sAppName.isEmpty())
|
||||
{
|
||||
// 创建文件夹
|
||||
if (!Path::createFolder(tempFilePath + L"\\" + sAppName))
|
||||
{
|
||||
return std::move(tempFilePath);
|
||||
}
|
||||
tempFilePath << L"\\" << sAppName;
|
||||
}
|
||||
tempFilePath << L"\\";
|
||||
return std::move(tempFilePath);
|
||||
}
|
||||
|
||||
e2d::String e2d::File::getDefaultSavePath()
|
||||
e2d::String e2d::Path::getDefaultSavePath()
|
||||
{
|
||||
String path = File::getLocalAppDataPath();
|
||||
WARN_IF(path.isEmpty(), "Cannot get local AppData path!");
|
||||
// 获取 AppData 路径
|
||||
String path = Path::getLocalAppDataPath();
|
||||
|
||||
path += L"\\" + Game::getAppName();
|
||||
|
||||
if (::_waccess(path, 0) == -1)
|
||||
if (path.isEmpty())
|
||||
{
|
||||
::_wmkdir(path);
|
||||
WARN_IF(true, "Cannot get local AppData path!");
|
||||
return std::move(path);
|
||||
}
|
||||
|
||||
// 创建文件夹
|
||||
if (!Path::createFolder(path + L"\\Easy2DGameData"))
|
||||
{
|
||||
return std::move(path);
|
||||
}
|
||||
path << L"\\Easy2DGameData";
|
||||
|
||||
path += L"\\DefaultData.ini";
|
||||
|
||||
return path;
|
||||
// 获取 AppName
|
||||
String sAppName = Game::getAppName();
|
||||
if (!sAppName.isEmpty())
|
||||
{
|
||||
// 创建文件夹
|
||||
if (!Path::createFolder(path + L"\\" + sAppName))
|
||||
{
|
||||
return std::move(path);
|
||||
}
|
||||
path << L"\\" << sAppName;
|
||||
}
|
||||
path << L"\\";
|
||||
|
||||
return std::move(path);
|
||||
}
|
||||
|
||||
e2d::String e2d::File::getFileExtension(const String & filePath)
|
||||
e2d::String e2d::Path::getFileExtension(const String & filePath)
|
||||
{
|
||||
String fileExtension;
|
||||
// 找到文件名中的最后一个 '.' 的位置
|
||||
|
|
@ -77,7 +112,7 @@ e2d::String e2d::File::getFileExtension(const String & filePath)
|
|||
return fileExtension;
|
||||
}
|
||||
|
||||
e2d::String e2d::File::getSaveFilePath(const String & title, const String & defExt)
|
||||
e2d::String e2d::Path::getSaveFilePath(const String & title, const String & defExt)
|
||||
{
|
||||
// 弹出保存对话框
|
||||
OPENFILENAME ofn = { 0 };
|
||||
|
|
@ -98,4 +133,22 @@ e2d::String e2d::File::getSaveFilePath(const String & title, const String & defE
|
|||
return strFilename;
|
||||
}
|
||||
return L"";
|
||||
}
|
||||
}
|
||||
|
||||
bool e2d::Path::createFolder(const String & strDirPath)
|
||||
{
|
||||
if (strDirPath.isEmpty())
|
||||
{
|
||||
WARN_IF(true, "Path::createFolder Failed: Invalid directory path!");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (-1 == ::_waccess(strDirPath, 0))
|
||||
{
|
||||
if (0 != ::_wmkdir(strDirPath))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
49
core/ebase.h
49
core/ebase.h
|
|
@ -148,8 +148,47 @@ private:
|
|||
class Input
|
||||
{
|
||||
friend Game;
|
||||
friend Listener;
|
||||
|
||||
public:
|
||||
// 添加输入监听
|
||||
static void add(
|
||||
VoidFunction callback, /* 回调函数 */
|
||||
const String & name = L"" /* 监听器名称 */
|
||||
);
|
||||
|
||||
// 启动输入监听
|
||||
static void start(
|
||||
const String & name
|
||||
);
|
||||
|
||||
// 停止输入监听
|
||||
static void stop(
|
||||
const String & name
|
||||
);
|
||||
|
||||
// 清除输入监听
|
||||
static void clear(
|
||||
const String & name
|
||||
);
|
||||
|
||||
// 启动所有监听器
|
||||
static void startAll();
|
||||
|
||||
// 停止所有监听器
|
||||
static void stopAll();
|
||||
|
||||
// 清除所有监听器
|
||||
static void clearAll();
|
||||
|
||||
// 获取监听器
|
||||
static std::vector<Listener*> get(
|
||||
const String & name
|
||||
);
|
||||
|
||||
// 获取全部监听器
|
||||
static std::vector<Listener*> getAll();
|
||||
|
||||
// 检测键盘某按键是否正被按下
|
||||
static bool isKeyDown(
|
||||
int nKeyCode
|
||||
|
|
@ -214,9 +253,17 @@ private:
|
|||
// 初始化 DirectInput 以及键盘鼠标设备
|
||||
static bool __init();
|
||||
|
||||
// 获得输入信息
|
||||
// 刷新输入信息
|
||||
static void __update();
|
||||
|
||||
// 刷新设备状态
|
||||
static void __updateDeviceState();
|
||||
|
||||
// 添加输入监听
|
||||
static void __add(
|
||||
Listener * pListener
|
||||
);
|
||||
|
||||
// 卸载 DirectInput
|
||||
static void __uninit();
|
||||
};
|
||||
|
|
|
|||
116
core/ecommon.h
116
core/ecommon.h
|
|
@ -1,5 +1,6 @@
|
|||
#pragma once
|
||||
#include "emacros.h"
|
||||
#include <stack>
|
||||
#include <vector>
|
||||
#include <functional>
|
||||
#include <sstream>
|
||||
|
|
@ -8,6 +9,37 @@ namespace e2d
|
|||
{
|
||||
|
||||
|
||||
// 返回值和参数列表都为空的函数
|
||||
typedef std::function<void(void)> VoidFunction;
|
||||
|
||||
// 定时器回调函数
|
||||
typedef VoidFunction TimerCallback;
|
||||
|
||||
// 按钮点击回调函数
|
||||
typedef VoidFunction ButtonCallback;
|
||||
|
||||
template<typename Func>
|
||||
inline VoidFunction CreateCallback(Func&& func)
|
||||
{
|
||||
return std::bind(func);
|
||||
}
|
||||
|
||||
template<typename Object, typename Func>
|
||||
inline VoidFunction CreateCallback(Object&& obj, Func&& func)
|
||||
{
|
||||
return std::bind(func, obj);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline void SafeDelete(T** p) { if (*p) { delete *p; *p = nullptr; } }
|
||||
|
||||
template<typename Object>
|
||||
inline void SafeRelease(Object** p) { if (*p) { (*p)->release(); *p = nullptr; } }
|
||||
|
||||
template<class Interface>
|
||||
inline void SafeReleaseInterface(Interface **pp) { if (*pp != nullptr) { (*pp)->Release(); (*pp) = nullptr; } }
|
||||
|
||||
|
||||
struct Size;
|
||||
|
||||
// 表示坐标的结构体
|
||||
|
|
@ -29,6 +61,9 @@ struct Point
|
|||
double y; // Y 坐标
|
||||
};
|
||||
|
||||
// 二维向量
|
||||
typedef Point Vector;
|
||||
|
||||
// 表示大小的结构体
|
||||
struct Size
|
||||
{
|
||||
|
|
@ -75,6 +110,11 @@ public:
|
|||
const wchar_t *str
|
||||
);
|
||||
|
||||
// 后接字符串
|
||||
String& append(
|
||||
wchar_t *str
|
||||
);
|
||||
|
||||
// 后接字符串
|
||||
String& append(
|
||||
const String &str
|
||||
|
|
@ -106,6 +146,9 @@ public:
|
|||
const wchar_t ch
|
||||
) const;
|
||||
|
||||
// 清空字符串
|
||||
void clear();
|
||||
|
||||
// 获取大写字符串
|
||||
String toUpper() const;
|
||||
|
||||
|
|
@ -163,6 +206,9 @@ public:
|
|||
bool operator< (const String &) const;
|
||||
bool operator<= (const String &) const;
|
||||
|
||||
String& operator<< (const String &);
|
||||
String& operator<< (const wchar_t *);
|
||||
String& operator<< (wchar_t *);
|
||||
template<typename T>
|
||||
String& operator<< (const T value) { return this->append<>(value); }
|
||||
|
||||
|
|
@ -516,15 +562,6 @@ public:
|
|||
const String & strFilePath
|
||||
);
|
||||
|
||||
// 从本地文件中读取图片并裁剪
|
||||
void open(
|
||||
const String & strFilePath,/* 图片文件路径 */
|
||||
double nClipX, /* 裁剪位置 X 坐标 */
|
||||
double nClipY, /* 裁剪位置 Y 坐标 */
|
||||
double nClipWidth, /* 裁剪宽度 */
|
||||
double nClipHeight /* 裁剪高度 */
|
||||
);
|
||||
|
||||
// 裁剪图片
|
||||
void clip(
|
||||
double nClipX, /* 裁剪位置 X 坐标 */
|
||||
|
|
@ -565,7 +602,7 @@ public:
|
|||
|
||||
// 预加载资源
|
||||
static bool preload(
|
||||
const String & sFileName /* 图片文件路径 */
|
||||
const String & strFileName /* 图片文件路径 */
|
||||
);
|
||||
|
||||
// 清空缓存
|
||||
|
|
@ -653,30 +690,55 @@ protected:
|
|||
};
|
||||
|
||||
|
||||
// 二维向量
|
||||
typedef Point Vector;
|
||||
class Input;
|
||||
|
||||
// 返回值和参数列表都为空的函数
|
||||
typedef std::function<void(void)> VoidFunction;
|
||||
// 监听器
|
||||
class Listener
|
||||
: public Object
|
||||
{
|
||||
friend Input;
|
||||
|
||||
// 定时器回调函数
|
||||
typedef VoidFunction TimerCallback;
|
||||
public:
|
||||
Listener();
|
||||
|
||||
// 按钮点击回调函数
|
||||
typedef VoidFunction ButtonCallback;
|
||||
Listener(
|
||||
VoidFunction callback, /* 回调函数 */
|
||||
const String & name = L"" /* 监听器名称 */
|
||||
);
|
||||
|
||||
#ifndef CreateCallback
|
||||
#define CreateCallback(pointer, func) std::bind(&func, pointer)
|
||||
#endif
|
||||
// 启动
|
||||
void start();
|
||||
|
||||
// 停止
|
||||
void stop();
|
||||
|
||||
template<typename T>
|
||||
inline void SafeDelete(T** p) { if (*p) { delete *p; *p = nullptr; } }
|
||||
// 停止并清除
|
||||
void stopAndClear();
|
||||
|
||||
template<typename Object>
|
||||
inline void SafeRelease(Object** p) { if (*p) { (*p)->release(); *p = nullptr; } }
|
||||
// 获取运行状态
|
||||
bool isRunning();
|
||||
|
||||
template<class Interface>
|
||||
inline void SafeReleaseInterface(Interface **pp) { if (*pp != nullptr) { (*pp)->Release(); (*pp) = nullptr; } }
|
||||
// 获取名称
|
||||
String getName();
|
||||
|
||||
// 修改名称
|
||||
void setName(
|
||||
const String & name
|
||||
);
|
||||
|
||||
// 修改回调函数
|
||||
void setCallback(
|
||||
VoidFunction callback
|
||||
);
|
||||
|
||||
// 更新
|
||||
void update();
|
||||
|
||||
protected:
|
||||
String m_sName;
|
||||
bool m_bRunning;
|
||||
bool m_bClear;
|
||||
VoidFunction m_callback;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
@ -64,6 +64,9 @@ public:
|
|||
// 获取当前场景
|
||||
static Scene * getCurrentScene();
|
||||
|
||||
// 获取场景栈
|
||||
static std::stack<Scene*> getSceneStack();
|
||||
|
||||
// 是否正在进行转场动画
|
||||
static bool isTransitioning();
|
||||
|
||||
|
|
@ -107,26 +110,26 @@ public:
|
|||
);
|
||||
|
||||
// 删除具有相同名称的定时器
|
||||
static void stopAndClear(
|
||||
static void clear(
|
||||
const String &name
|
||||
);
|
||||
|
||||
// 获取名称相同的定时器
|
||||
static std::vector<Timer*> getTimers(
|
||||
static std::vector<Timer*> get(
|
||||
const String & name
|
||||
);
|
||||
|
||||
// 启动所有定时器
|
||||
static void startAllTimers();
|
||||
static void startAll();
|
||||
|
||||
// 停止所有定时器
|
||||
static void stopAllTimers();
|
||||
static void stopAll();
|
||||
|
||||
// 停止并清除所有定时器
|
||||
static void stopAndClearAllTimers();
|
||||
static void stopAndClearAll();
|
||||
|
||||
// 获取所有定时器
|
||||
static std::vector<Timer*> getAllTimers();
|
||||
static std::vector<Timer*> getAll();
|
||||
|
||||
private:
|
||||
// 更新定时器
|
||||
|
|
@ -154,43 +157,28 @@ class ActionManager
|
|||
|
||||
public:
|
||||
// 继续名称相同的所有动作
|
||||
static void resumeAllActions(
|
||||
static void resume(
|
||||
const String & strActionName
|
||||
);
|
||||
|
||||
// 暂停名称相同的所有动作
|
||||
static void pauseAllActions(
|
||||
static void pause(
|
||||
const String & strActionName
|
||||
);
|
||||
|
||||
// 停止名称相同的所有动作
|
||||
static void stopAllActions(
|
||||
static void stop(
|
||||
const String & strActionName
|
||||
);
|
||||
|
||||
// 继续绑定在节点上的所有动作
|
||||
static void resumeAllActionsBindedWith(
|
||||
Node * pTargetNode
|
||||
);
|
||||
|
||||
// 暂停绑定在节点上的所有动作
|
||||
static void pauseAllActionsBindedWith(
|
||||
Node * pTargetNode
|
||||
);
|
||||
|
||||
// 停止绑定在节点上的所有动作
|
||||
static void stopAllActionsBindedWith(
|
||||
Node * pTargetNode
|
||||
);
|
||||
|
||||
// 继续所有动作
|
||||
static void resumeAllActions();
|
||||
static void resumeAll();
|
||||
|
||||
// 暂停所有动作
|
||||
static void pauseAllActions();
|
||||
static void pauseAll();
|
||||
|
||||
// 停止所有动作
|
||||
static void stopAllActions();
|
||||
static void stopAll();
|
||||
|
||||
// 获取所有名称相同的动作
|
||||
static std::vector<Action *> getActions(
|
||||
|
|
@ -220,8 +208,23 @@ private:
|
|||
Node * pTargetNode
|
||||
);
|
||||
|
||||
// 继续绑定在节点上的所有动作
|
||||
static void __resumeAllBindedWith(
|
||||
Node * pTargetNode
|
||||
);
|
||||
|
||||
// 暂停绑定在节点上的所有动作
|
||||
static void __pauseAllBindedWith(
|
||||
Node * pTargetNode
|
||||
);
|
||||
|
||||
// 停止绑定在节点上的所有动作
|
||||
static void __stopAllBindedWith(
|
||||
Node * pTargetNode
|
||||
);
|
||||
|
||||
// 清空绑定在节点上的所有动作
|
||||
static void __clearAllActionsBindedWith(
|
||||
static void __clearAllBindedWith(
|
||||
Node * pTargetNode
|
||||
);
|
||||
|
||||
|
|
@ -268,13 +271,13 @@ public:
|
|||
);
|
||||
|
||||
// 暂停所有音乐
|
||||
static void pauseAllMusics();
|
||||
static void pauseAll();
|
||||
|
||||
// 继续播放所有音乐
|
||||
static void resumeAllMusics();
|
||||
static void resumeAll();
|
||||
|
||||
// 停止所有音乐
|
||||
static void stopAllMusics();
|
||||
static void stopAll();
|
||||
|
||||
// 获取 IXAudio2 对象
|
||||
static IXAudio2 * getIXAudio2();
|
||||
|
|
|
|||
|
|
@ -52,7 +52,7 @@ public:
|
|||
|
||||
// 判断两节点是否相交
|
||||
virtual bool isIntersectWith(
|
||||
Node * pNode
|
||||
const Node * pNode
|
||||
) const;
|
||||
|
||||
// 获取节点名称
|
||||
|
|
@ -121,18 +121,13 @@ public:
|
|||
// 获取节点所在场景
|
||||
virtual Scene * getParentScene() const;
|
||||
|
||||
// 获取名称相同的子节点
|
||||
virtual Node * getChild(
|
||||
const String & name
|
||||
);
|
||||
|
||||
// 获取所有名称相同的子节点
|
||||
virtual std::vector<Node*> getChildren(
|
||||
const String & name
|
||||
);
|
||||
|
||||
// 获取所有子节点
|
||||
virtual std::vector<Node*> &getChildren();
|
||||
virtual std::vector<Node*> getChildren();
|
||||
|
||||
// 获取子节点数量
|
||||
virtual int getChildrenCount() const;
|
||||
|
|
@ -467,16 +462,16 @@ public:
|
|||
);
|
||||
|
||||
virtual ~Sprite();
|
||||
|
||||
// 加载精灵图片
|
||||
virtual void open(
|
||||
Image * texture
|
||||
);
|
||||
|
||||
// 从本地文件加载图片
|
||||
virtual void open(
|
||||
const String & imageFileName
|
||||
);
|
||||
|
||||
// ¼ÓÔØÍ¼Æ¬
|
||||
virtual void open(
|
||||
Image * image
|
||||
);
|
||||
|
||||
// 裁剪图片
|
||||
virtual void clip(
|
||||
|
|
|
|||
|
|
@ -133,59 +133,77 @@ public:
|
|||
// 保存 int 类型的值
|
||||
static void saveInt(
|
||||
const String & key,
|
||||
int value
|
||||
int value,
|
||||
const String & fileName = L""
|
||||
);
|
||||
|
||||
// 保存 double 类型的值
|
||||
static void saveDouble(
|
||||
const String & key,
|
||||
double value
|
||||
double value,
|
||||
const String & fileName = L""
|
||||
);
|
||||
|
||||
// 保存 bool 类型的值
|
||||
static void saveBool(
|
||||
const String & key,
|
||||
bool value
|
||||
bool value,
|
||||
const String & fileName = L""
|
||||
);
|
||||
|
||||
// 保存 字符串 类型的值
|
||||
static void saveString(
|
||||
const String & key,
|
||||
const String & value
|
||||
const String & value,
|
||||
const String & fileName = L""
|
||||
);
|
||||
|
||||
// 获取 int 类型的值
|
||||
// (若不存在则返回 defaultValue 参数的值)
|
||||
static int getInt(
|
||||
const String & key,
|
||||
int defaultValue
|
||||
int defaultValue,
|
||||
const String & fileName = L""
|
||||
);
|
||||
|
||||
// 获取 double 类型的值
|
||||
// (若不存在则返回 defaultValue 参数的值)
|
||||
static double getDouble(
|
||||
const String & key,
|
||||
double defaultValue
|
||||
double defaultValue,
|
||||
const String & fileName = L""
|
||||
);
|
||||
|
||||
// 获取 bool 类型的值
|
||||
// (若不存在则返回 defaultValue 参数的值)
|
||||
static bool getBool(
|
||||
const String & key,
|
||||
bool defaultValue
|
||||
bool defaultValue,
|
||||
const String & fileName = L""
|
||||
);
|
||||
|
||||
// 获取 字符串 类型的值
|
||||
// (若不存在则返回 defaultValue 参数的值)
|
||||
static String getString(
|
||||
const String & key,
|
||||
const String & defaultValue
|
||||
const String & defaultValue,
|
||||
const String & fileName = L""
|
||||
);
|
||||
|
||||
// 修改数据文件的默认名称
|
||||
static void setDefaultFileName(
|
||||
const String & fileName
|
||||
);
|
||||
|
||||
// 获取数据文件的完整路径
|
||||
static String getDataFilePath(
|
||||
const String & fileName
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
// 文件管理工具
|
||||
class File
|
||||
// 路径工具
|
||||
class Path
|
||||
{
|
||||
public:
|
||||
// 获取系统的 AppData Local 路径
|
||||
|
|
@ -194,7 +212,7 @@ public:
|
|||
// 获取临时文件目录
|
||||
static String getTempPath();
|
||||
|
||||
// 获取默认的保存路径
|
||||
// 获取数据的默认保存路径
|
||||
static String getDefaultSavePath();
|
||||
|
||||
// 获取文件扩展名
|
||||
|
|
@ -207,6 +225,11 @@ public:
|
|||
const String & title = L"保存到", /* 对话框标题 */
|
||||
const String & defExt = L"" /* 默认扩展名 */
|
||||
);
|
||||
|
||||
// 创建文件夹
|
||||
static bool createFolder(
|
||||
const String & strDirPath /* 文件夹路径 */
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -53,6 +53,7 @@
|
|||
<ClCompile Include="..\..\core\Base\Window.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Font.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Image.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Listener.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Object.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Point.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Scene.cpp" />
|
||||
|
|
|
|||
|
|
@ -197,5 +197,8 @@
|
|||
<ClCompile Include="..\..\core\Common\Size.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Common\Listener.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
|
@ -192,6 +192,7 @@
|
|||
<ClCompile Include="..\..\core\Base\Window.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Font.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Image.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Listener.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Object.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Point.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Scene.cpp" />
|
||||
|
|
|
|||
|
|
@ -198,5 +198,8 @@
|
|||
<ClCompile Include="..\..\core\Common\Size.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Common\Listener.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
|
@ -212,6 +212,7 @@
|
|||
<ClCompile Include="..\..\core\Base\Time.cpp" />
|
||||
<ClCompile Include="..\..\core\Base\Window.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Font.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Listener.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Object.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Point.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Scene.cpp" />
|
||||
|
|
|
|||
|
|
@ -186,6 +186,9 @@
|
|||
<ClCompile Include="..\..\core\Common\Size.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Common\Listener.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\core\etools.h" />
|
||||
|
|
|
|||
Loading…
Reference in New Issue