New class Listener;Fixed String bugs;class File rename to Path.

This commit is contained in:
Nomango 2018-03-11 23:56:40 +08:00
parent a1ba470e94
commit b853bb76cf
23 changed files with 663 additions and 253 deletions

View File

@ -102,20 +102,20 @@ int e2d::Game::run()
// 判断是否达到了刷新状态 // 判断是否达到了刷新状态
if (Time::__isReady()) if (Time::__isReady())
{ {
TimerManager::__update(); // 定时器管理器执行程序 TimerManager::__update(); // 定时器管理器执行程序
ActionManager::__update(); // 动作管理器执行程序 ActionManager::__update(); // 动作管理器执行程序
while (Time::__isReady()) while (Time::__isReady())
{ {
Input::__updateDeviceState(); // 获取用户输入 Input::__update(); // 获取用户输入
SceneManager::__update(); // 更新场景内容 SceneManager::__update(); // 更新场景内容
Time::__updateLast(); // 刷新时间信息 Time::__updateLast(); // 刷新时间信息
} }
Renderer::__render(); // 渲染游戏画面 Renderer::__render(); // 渲染游戏画面
} }
else else
{ {
ObjectManager::__update(); // 刷新内存池 ObjectManager::__update(); // 刷新内存池
Time::__sleep(); // 挂起线程 Time::__sleep(); // 挂起线程
} }
} }

View File

@ -15,18 +15,9 @@ static DIMOUSESTATE s_MouseState; //
static DIMOUSESTATE s_MouseRecordState; // 報炎佚連屈雫産喝 static DIMOUSESTATE s_MouseRecordState; // 報炎佚連屈雫産喝
static POINT s_MousePosition; // 報炎了崔贋刈潤更悶 static POINT s_MousePosition; // 報炎了崔贋刈潤更悶
// ¼àÌýÆ÷ÈÝÆ÷
static std::vector<Listener*> s_vListeners;
void Input::__uninit()
{
if (s_KeyboardDevice)
s_KeyboardDevice->Unacquire();
if (s_MouseDevice)
s_MouseDevice->Unacquire();
SafeReleaseInterface(&s_MouseDevice);
SafeReleaseInterface(&s_KeyboardDevice);
SafeReleaseInterface(&s_pDirectInput);
}
bool Input::__init() bool Input::__init()
{ {
@ -94,6 +85,38 @@ bool Input::__init()
return SUCCEEDED(hr); return SUCCEEDED(hr);
} }
void Input::__uninit()
{
if (s_KeyboardDevice)
s_KeyboardDevice->Unacquire();
if (s_MouseDevice)
s_MouseDevice->Unacquire();
SafeReleaseInterface(&s_MouseDevice);
SafeReleaseInterface(&s_KeyboardDevice);
SafeReleaseInterface(&s_pDirectInput);
}
void e2d::Input::__update()
{
Input::__updateDeviceState();
for (size_t i = 0; i < s_vListeners.size(); i++)
{
auto pListener = s_vListeners[i];
// ¸üмàÌýÆ÷
if (pListener->m_bClear)
{
pListener->release();
s_vListeners.erase(s_vListeners.begin() + i);
}
else if (pListener->isRunning())
{
pListener->update();
}
}
}
void Input::__updateDeviceState() void Input::__updateDeviceState()
{ {
if (s_KeyboardDevice) if (s_KeyboardDevice)
@ -134,6 +157,116 @@ void Input::__updateDeviceState()
ScreenToClient(Window::getHWnd(), &s_MousePosition); ScreenToClient(Window::getHWnd(), &s_MousePosition);
} }
void e2d::Input::__add(Listener * pListener)
{
WARN_IF(pListener == nullptr, "Listener NULL pointer exception!");
if (pListener)
{
auto findListener = [](Listener * pListener) -> bool
{
for (const auto &l : s_vListeners)
{
if (pListener == l)
{
return true;
}
}
return false;
};
bool bHasListener = findListener(pListener);
WARN_IF(bHasListener, "The listener is already added, cannot be added again!");
if (!bHasListener)
{
pListener->retain();
s_vListeners.push_back(pListener);
}
}
}
void e2d::Input::add(VoidFunction callback, const String & name)
{
auto pListener = new Listener(callback, name);
pListener->start();
}
void e2d::Input::start(const String & name)
{
for (const auto & pListener : s_vListeners)
{
if (pListener->getName() == name)
{
pListener->start();
}
}
}
void e2d::Input::stop(const String & name)
{
for (const auto & pListener : s_vListeners)
{
if (pListener->getName() == name)
{
pListener->stop();
}
}
}
void e2d::Input::clear(const String & name)
{
for (const auto & pListener : s_vListeners)
{
if (pListener->getName() == name)
{
pListener->stopAndClear();
}
}
}
void e2d::Input::startAll()
{
for (const auto & pListener : s_vListeners)
{
pListener->start();
}
}
void e2d::Input::stopAll()
{
for (const auto & pListener : s_vListeners)
{
pListener->stop();
}
}
void e2d::Input::clearAll()
{
for (const auto & pListener : s_vListeners)
{
pListener->stopAndClear();
}
}
std::vector<Listener*> e2d::Input::get(const String & name)
{
std::vector<Listener*> vListeners;
for (auto pListener : s_vListeners)
{
if (pListener->getName() == name)
{
vListeners.push_back(pListener);
}
}
return std::move(vListeners);
}
std::vector<Listener*> e2d::Input::getAll()
{
return s_vListeners;
}
bool Input::isKeyDown(int nKeyCode) bool Input::isKeyDown(int nKeyCode)
{ {
if (s_KeyBuffer[nKeyCode] & 0x80) if (s_KeyBuffer[nKeyCode] & 0x80)

View File

@ -47,12 +47,6 @@ void e2d::Image::open(const String & strFilePath)
m_fSourceClipHeight = m_pBitmap->GetSize().height; m_fSourceClipHeight = m_pBitmap->GetSize().height;
} }
void e2d::Image::open(const String & strFilePath, double x, double y, double width, double height)
{
open(strFilePath);
clip(x, y, width, height);
}
void e2d::Image::clip(double x, double y, double width, double height) void e2d::Image::clip(double x, double y, double width, double height)
{ {
if (m_pBitmap) if (m_pBitmap)

63
core/Common/Listener.cpp Normal file
View File

@ -0,0 +1,63 @@
#include "..\ecommon.h"
#include "..\ebase.h"
e2d::Listener::Listener()
: m_bRunning(false)
, m_callback(nullptr)
, m_bClear(false)
{
Input::__add(this);
}
e2d::Listener::Listener(VoidFunction callback, const String & name)
: m_bRunning(false)
, m_sName(name)
, m_callback(callback)
, m_bClear(false)
{
Input::__add(this);
}
void e2d::Listener::start()
{
m_bRunning = true;
}
void e2d::Listener::stop()
{
m_bRunning = false;
}
void e2d::Listener::stopAndClear()
{
m_bRunning = false;
m_bClear = true;
}
bool e2d::Listener::isRunning()
{
return m_bRunning;
}
e2d::String e2d::Listener::getName()
{
return m_sName;
}
void e2d::Listener::setName(const String & name)
{
m_sName = name;
}
void e2d::Listener::setCallback(VoidFunction callback)
{
m_callback = callback;
}
void e2d::Listener::update()
{
if (m_callback)
{
m_callback();
}
}

View File

@ -173,8 +173,8 @@ e2d::String e2d::String::operator+(const wchar_t *str)
e2d::String e2d::String::operator+(const char *str) e2d::String e2d::String::operator+(const char *str)
{ {
String temp(str); String temp;
temp.m_str += m_str; temp.m_str = m_str + ::ConvertAnsi2Wide(str);
return std::move(temp); return std::move(temp);
} }
@ -201,8 +201,8 @@ e2d::String e2d::operator+(const wchar_t *str1, const e2d::String &str2)
e2d::String e2d::operator+(const char *str1, const String &str2) e2d::String e2d::operator+(const char *str1, const String &str2)
{ {
String temp(str1); String temp;
temp.m_str += str2.m_str; temp.m_str = ::ConvertAnsi2Wide(str1) + str2.m_str;
return std::move(temp); return std::move(temp);
} }
@ -257,6 +257,21 @@ bool e2d::String::operator<=(const String &str) const
return m_str <= str.m_str; return m_str <= str.m_str;
} }
e2d::String & e2d::String::operator<<(const String &str)
{
return this->append(str);
}
e2d::String & e2d::String::operator<<(const wchar_t *str)
{
return this->append(str);
}
e2d::String & e2d::String::operator<<(wchar_t *str)
{
return this->append(str);
}
e2d::String & e2d::String::operator<<(const char * value) e2d::String & e2d::String::operator<<(const char * value)
{ {
return this->append(value); return this->append(value);
@ -393,12 +408,23 @@ int e2d::String::findLastOf(const wchar_t ch) const
return index; return index;
} }
void e2d::String::clear()
{
m_str.clear();
}
e2d::String & e2d::String::append(const wchar_t * str) e2d::String & e2d::String::append(const wchar_t * str)
{ {
m_str += str; m_str += str;
return *this; return *this;
} }
e2d::String & e2d::String::append(wchar_t * str)
{
m_str += str;
return *this;
}
e2d::String & e2d::String::append(const char * str) e2d::String & e2d::String::append(const char * str)
{ {
m_str += ::ConvertAnsi2Wide(str); m_str += ::ConvertAnsi2Wide(str);

View File

@ -15,20 +15,20 @@ void e2d::ActionManager::__update()
{ {
auto action = s_vRunningActions[i]; auto action = s_vRunningActions[i];
// 获取动作运行状态 // 获取动作运行状态
if (action->isRunning()) if (action->_isEnding())
{ {
if (!action->_isEnding()) // ¶¯×÷ÒѾ­½áÊø
action->release();
action->m_pTarget = nullptr;
s_vRunningActions.erase(s_vRunningActions.begin() + i);
}
else
{
if (action->isRunning())
{ {
// 执行动作 // 执行动作
action->_update(); action->_update();
} }
else
{
// ¶¯×÷ÒѾ­½áÊø
action->release();
action->m_pTarget = nullptr;
s_vRunningActions.erase(s_vRunningActions.begin() + i);
}
} }
} }
} }
@ -72,7 +72,7 @@ void e2d::ActionManager::__startAction(Action * pAction, Node * pTargetNode)
} }
} }
void e2d::ActionManager::resumeAllActionsBindedWith(Node * pTargetNode) void e2d::ActionManager::__resumeAllBindedWith(Node * pTargetNode)
{ {
if (pTargetNode) if (pTargetNode)
{ {
@ -86,7 +86,7 @@ void e2d::ActionManager::resumeAllActionsBindedWith(Node * pTargetNode)
} }
} }
void e2d::ActionManager::pauseAllActionsBindedWith(Node * pTargetNode) void e2d::ActionManager::__pauseAllBindedWith(Node * pTargetNode)
{ {
if (pTargetNode) if (pTargetNode)
{ {
@ -100,7 +100,7 @@ void e2d::ActionManager::pauseAllActionsBindedWith(Node * pTargetNode)
} }
} }
void e2d::ActionManager::stopAllActionsBindedWith(Node * pTargetNode) void e2d::ActionManager::__stopAllBindedWith(Node * pTargetNode)
{ {
if (pTargetNode) if (pTargetNode)
{ {
@ -114,7 +114,7 @@ void e2d::ActionManager::stopAllActionsBindedWith(Node * pTargetNode)
} }
} }
void e2d::ActionManager::resumeAllActions(const String & strActionName) void e2d::ActionManager::resume(const String & strActionName)
{ {
for (auto action : s_vRunningActions) for (auto action : s_vRunningActions)
{ {
@ -125,7 +125,7 @@ void e2d::ActionManager::resumeAllActions(const String & strActionName)
} }
} }
void e2d::ActionManager::pauseAllActions(const String & strActionName) void e2d::ActionManager::pause(const String & strActionName)
{ {
for (auto action : s_vRunningActions) for (auto action : s_vRunningActions)
{ {
@ -136,7 +136,7 @@ void e2d::ActionManager::pauseAllActions(const String & strActionName)
} }
} }
void e2d::ActionManager::stopAllActions(const String & strActionName) void e2d::ActionManager::stop(const String & strActionName)
{ {
for (auto action : s_vRunningActions) for (auto action : s_vRunningActions)
{ {
@ -147,7 +147,7 @@ void e2d::ActionManager::stopAllActions(const String & strActionName)
} }
} }
void e2d::ActionManager::__clearAllActionsBindedWith(Node * pTargetNode) void e2d::ActionManager::__clearAllBindedWith(Node * pTargetNode)
{ {
if (pTargetNode) if (pTargetNode)
{ {
@ -167,27 +167,27 @@ void e2d::ActionManager::__clearAllActionsBindedWith(Node * pTargetNode)
} }
} }
void e2d::ActionManager::resumeAllActions() void e2d::ActionManager::resumeAll()
{ {
for (auto child : SceneManager::getCurrentScene()->getRoot()->getChildren()) for (auto child : SceneManager::getCurrentScene()->getRoot()->getChildren())
{ {
ActionManager::resumeAllActionsBindedWith(child); ActionManager::__resumeAllBindedWith(child);
} }
} }
void e2d::ActionManager::pauseAllActions() void e2d::ActionManager::pauseAll()
{ {
for (auto child : SceneManager::getCurrentScene()->getRoot()->getChildren()) for (auto child : SceneManager::getCurrentScene()->getRoot()->getChildren())
{ {
ActionManager::pauseAllActionsBindedWith(child); ActionManager::__pauseAllBindedWith(child);
} }
} }
void e2d::ActionManager::stopAllActions() void e2d::ActionManager::stopAll()
{ {
for (auto child : SceneManager::getCurrentScene()->getRoot()->getChildren()) for (auto child : SceneManager::getCurrentScene()->getRoot()->getChildren())
{ {
ActionManager::stopAllActionsBindedWith(child); ActionManager::__stopAllBindedWith(child);
} }
} }

View File

@ -96,7 +96,7 @@ e2d::Music * e2d::MusicManager::get(const String & strFilePath)
return nullptr; return nullptr;
} }
void e2d::MusicManager::pauseAllMusics() void e2d::MusicManager::pauseAll()
{ {
for (auto iter : getMusicList()) for (auto iter : getMusicList())
{ {
@ -104,7 +104,7 @@ void e2d::MusicManager::pauseAllMusics()
} }
} }
void e2d::MusicManager::resumeAllMusics() void e2d::MusicManager::resumeAll()
{ {
for (auto iter : getMusicList()) for (auto iter : getMusicList())
{ {
@ -112,7 +112,7 @@ void e2d::MusicManager::resumeAllMusics()
} }
} }
void e2d::MusicManager::stopAllMusics() void e2d::MusicManager::stopAll()
{ {
for (auto iter : getMusicList()) for (auto iter : getMusicList())
{ {

View File

@ -1,7 +1,6 @@
#include "..\emanagers.h" #include "..\emanagers.h"
#include "..\ebase.h" #include "..\ebase.h"
#include "..\etransitions.h" #include "..\etransitions.h"
#include <stack>
static e2d::Scene * s_pCurrentScene = nullptr; static e2d::Scene * s_pCurrentScene = nullptr;
static e2d::Scene * s_pNextScene = nullptr; static e2d::Scene * s_pNextScene = nullptr;
@ -77,6 +76,11 @@ e2d::Scene * e2d::SceneManager::getCurrentScene()
return s_pCurrentScene; return s_pCurrentScene;
} }
std::stack<e2d::Scene*> e2d::SceneManager::getSceneStack()
{
return s_SceneStack;
}
bool e2d::SceneManager::isTransitioning() bool e2d::SceneManager::isTransitioning()
{ {
return s_pTransition != nullptr; return s_pTransition != nullptr;

View File

@ -85,7 +85,7 @@ void e2d::TimerManager::stop(const String & name)
} }
} }
void e2d::TimerManager::stopAndClear(const String & name) void e2d::TimerManager::clear(const String & name)
{ {
for (auto timer : s_vTimers) for (auto timer : s_vTimers)
{ {
@ -96,7 +96,7 @@ void e2d::TimerManager::stopAndClear(const String & name)
} }
} }
std::vector<e2d::Timer*> e2d::TimerManager::getTimers(const String & name) std::vector<e2d::Timer*> e2d::TimerManager::get(const String & name)
{ {
std::vector<Timer*> vTimers; std::vector<Timer*> vTimers;
for (auto timer : s_vTimers) for (auto timer : s_vTimers)
@ -109,7 +109,7 @@ std::vector<e2d::Timer*> e2d::TimerManager::getTimers(const String & name)
return std::move(vTimers); return std::move(vTimers);
} }
void e2d::TimerManager::startAllTimers() void e2d::TimerManager::startAll()
{ {
for (auto timer : s_vTimers) for (auto timer : s_vTimers)
{ {
@ -117,7 +117,7 @@ void e2d::TimerManager::startAllTimers()
} }
} }
void e2d::TimerManager::stopAllTimers() void e2d::TimerManager::stopAll()
{ {
for (auto timer : s_vTimers) for (auto timer : s_vTimers)
{ {
@ -125,7 +125,7 @@ void e2d::TimerManager::stopAllTimers()
} }
} }
void e2d::TimerManager::stopAndClearAllTimers() void e2d::TimerManager::stopAndClearAll()
{ {
for (auto timer : s_vTimers) for (auto timer : s_vTimers)
{ {
@ -135,7 +135,7 @@ void e2d::TimerManager::stopAndClearAllTimers()
s_vTimers.clear(); s_vTimers.clear();
} }
std::vector<e2d::Timer*> e2d::TimerManager::getAllTimers() std::vector<e2d::Timer*> e2d::TimerManager::getAll()
{ {
return s_vTimers; return s_vTimers;
} }

View File

@ -46,7 +46,7 @@ e2d::Node::Node()
e2d::Node::~Node() e2d::Node::~Node()
{ {
ActionManager::__clearAllActionsBindedWith(this); ActionManager::__clearAllBindedWith(this);
ShapeManager::__delShape(m_pShape); ShapeManager::__delShape(m_pShape);
for (auto child : m_vChildren) for (auto child : m_vChildren)
{ {
@ -614,7 +614,23 @@ e2d::Scene * e2d::Node::getParentScene() const
return m_pParentScene; return m_pParentScene;
} }
std::vector<e2d::Node*>& e2d::Node::getChildren() std::vector<e2d::Node*> e2d::Node::getChildren(const String & name)
{
std::vector<Node*> vChildren;
unsigned int hash = name.getHashCode();
for (auto child : m_vChildren)
{
// 不同的名称可能会有相同的 Hash 值,但是先比较 Hash 可以提升搜索速度
if (child->m_nHashName == hash && child->m_sName == name)
{
vChildren.push_back(child);
}
}
return std::move(vChildren);
}
std::vector<e2d::Node*> e2d::Node::getChildren()
{ {
return m_vChildren; return m_vChildren;
} }
@ -624,33 +640,6 @@ int e2d::Node::getChildrenCount() const
return static_cast<int>(m_vChildren.size()); return static_cast<int>(m_vChildren.size());
} }
e2d::Node * e2d::Node::getChild(const String & name)
{
WARN_IF(name.isEmpty(), "Invalid Node name.");
unsigned int hash = name.getHashCode();
for (auto child : m_vChildren)
{
// 不同的名称可能会有相同的 Hash 值,但是先比较 Hash 可以提升搜索速度
if (child->m_nHashName == hash && child->m_sName == name)
return child;
}
return nullptr;
}
std::vector<e2d::Node*> e2d::Node::getChildren(const String & name)
{
std::vector<Node*> vChildren;
unsigned int hash = name.getHashCode();
for (auto child : m_vChildren)
if (child->m_nHashName == hash && child->m_sName == name)
vChildren.push_back(child);
return std::move(vChildren);
}
void e2d::Node::removeFromParent() void e2d::Node::removeFromParent()
{ {
if (m_pParent) if (m_pParent)
@ -833,15 +822,9 @@ std::vector<e2d::Action*> e2d::Node::getActions(const String & strActionName)
bool e2d::Node::isPointIn(Point point) const bool e2d::Node::isPointIn(Point point) const
{ {
// 为节点创建一个形状
ID2D1RectangleGeometry * rect;
Renderer::getID2D1Factory()->CreateRectangleGeometry(
D2D1::RectF(0, 0, m_fWidth, m_fHeight),
&rect
);
// ÅжϵãÊÇ·ñÔÚÐÎ×´ÄÚ // ÅжϵãÊÇ·ñÔÚÐÎ×´ÄÚ
BOOL ret = 0; BOOL ret = 0;
rect->FillContainsPoint( this->m_pShape->_getD2dGeometry()->FillContainsPoint(
D2D1::Point2F( D2D1::Point2F(
static_cast<float>(point.x), static_cast<float>(point.x),
static_cast<float>(point.y)), static_cast<float>(point.y)),
@ -853,46 +836,39 @@ bool e2d::Node::isPointIn(Point point) const
{ {
return true; return true;
} }
else
{ // 判断点是否在子节点内
for (auto child : m_vChildren) for (auto child : m_vChildren)
if (child->isPointIn(point)) if (child->isPointIn(point))
return true; return true;
}
return false; return false;
} }
bool e2d::Node::isIntersectWith(Node * pNode) const bool e2d::Node::isIntersectWith(const Node * pNode) const
{ {
ID2D1RectangleGeometry * pRect1; if (this->m_pShape && pNode->m_pShape)
ID2D1RectangleGeometry * pRect2; {
ID2D1TransformedGeometry * pShape; int relation = this->m_pShape->getRelationWith(pNode->m_pShape);
D2D1_GEOMETRY_RELATION relation; if ((relation != Relation::UNKNOWN) &&
(relation != Relation::DISJOINT))
{
return true;
}
}
// 根据自身大小位置创建矩形 // 判断和其子节点是否相交
Renderer::getID2D1Factory()->CreateRectangleGeometry( for (auto child : pNode->m_vChildren)
D2D1::RectF(0, 0, m_fWidth, m_fHeight), if (this->isIntersectWith(child))
&pRect1 return true;
);
// 根据二维矩阵进行转换 // 判断子节点和其是否相交
Renderer::getID2D1Factory()->CreateTransformedGeometry( for (auto child : m_vChildren)
pRect1, if (child->isIntersectWith(pNode))
this->m_MatriFinal, return true;
&pShape
); // 都不相交,返回 false
// 根据相比较节点的大小位置创建矩形 return false;
Renderer::getID2D1Factory()->CreateRectangleGeometry(
D2D1::RectF(0, 0, pNode->m_fWidth, pNode->m_fHeight),
&pRect2
);
// 获取相交状态
pShape->CompareWithGeometry(
pRect2,
pNode->m_MatriFinal,
&relation
);
return (relation != D2D1_GEOMETRY_RELATION::D2D1_GEOMETRY_RELATION_UNKNOWN) &&
(relation != D2D1_GEOMETRY_RELATION::D2D1_GEOMETRY_RELATION_DISJOINT);
} }
void e2d::Node::setAutoUpdate(bool bAutoUpdate) void e2d::Node::setAutoUpdate(bool bAutoUpdate)
@ -913,17 +889,17 @@ void e2d::Node::setDefaultShapeEnable(bool bEnable)
void e2d::Node::resumeAllActions() void e2d::Node::resumeAllActions()
{ {
ActionManager::resumeAllActionsBindedWith(this); ActionManager::__resumeAllBindedWith(this);
} }
void e2d::Node::pauseAllActions() void e2d::Node::pauseAllActions()
{ {
ActionManager::pauseAllActionsBindedWith(this); ActionManager::__pauseAllBindedWith(this);
} }
void e2d::Node::stopAllActions() void e2d::Node::stopAllActions()
{ {
ActionManager::stopAllActionsBindedWith(this); ActionManager::__stopAllBindedWith(this);
} }
void e2d::Node::setVisiable(bool value) void e2d::Node::setVisiable(bool value)

View File

@ -1,49 +1,68 @@
#include "..\etools.h" #include "..\etools.h"
static e2d::String s_sDefaultFileName = L"DefaultData.ini";
void e2d::Data::saveInt(const String & key, int value) void e2d::Data::saveInt(const String & key, int value, const String & fileName)
{ {
::WritePrivateProfileString(L"Default", key, String::toString(value), File::getDefaultSavePath()); ::WritePrivateProfileString(L"Default", key, String::toString(value), Data::getDataFilePath(fileName));
} }
void e2d::Data::saveDouble(const String & key, double value) void e2d::Data::saveDouble(const String & key, double value, const String & fileName)
{ {
::WritePrivateProfileString(L"Default", key, String::toString(value), File::getDefaultSavePath()); ::WritePrivateProfileString(L"Default", key, String::toString(value), Data::getDataFilePath(fileName));
} }
void e2d::Data::saveBool(const String & key, bool value) void e2d::Data::saveBool(const String & key, bool value, const String & fileName)
{ {
const wchar_t* sValue = value ? L"1" : L"0"; const wchar_t* sValue = value ? L"1" : L"0";
::WritePrivateProfileString(L"Default", key, sValue, File::getDefaultSavePath()); ::WritePrivateProfileString(L"Default", key, sValue, Data::getDataFilePath(fileName));
} }
void e2d::Data::saveString(const String & key, const String & value) void e2d::Data::saveString(const String & key, const String & value, const String & fileName)
{ {
::WritePrivateProfileString(L"Default", key, value, File::getDefaultSavePath()); ::WritePrivateProfileString(L"Default", key, value, Data::getDataFilePath(fileName));
} }
int e2d::Data::getInt(const String & key, int defaultValue) int e2d::Data::getInt(const String & key, int defaultValue, const String & fileName)
{ {
return ::GetPrivateProfileInt(L"Default", key, defaultValue, File::getDefaultSavePath()); return ::GetPrivateProfileInt(L"Default", key, defaultValue, Data::getDataFilePath(fileName));
} }
double e2d::Data::getDouble(const String & key, double defaultValue) double e2d::Data::getDouble(const String & key, double defaultValue, const String & fileName)
{ {
wchar_t temp[32] = { 0 }; wchar_t temp[32] = { 0 };
::GetPrivateProfileString(L"Default", key, String::toString(defaultValue), temp, 31, File::getDefaultSavePath()); ::GetPrivateProfileString(L"Default", key, String::toString(defaultValue), temp, 31, Data::getDataFilePath(fileName));
return std::stof(temp); return std::stof(temp);
} }
bool e2d::Data::getBool(const String & key, bool defaultValue) bool e2d::Data::getBool(const String & key, bool defaultValue, const String & fileName)
{ {
int nDefaultValue = defaultValue ? 1 : 0; int nDefaultValue = defaultValue ? 1 : 0;
int nValue = ::GetPrivateProfileInt(L"Default", key, nDefaultValue, File::getDefaultSavePath()); int nValue = ::GetPrivateProfileInt(L"Default", key, nDefaultValue, Data::getDataFilePath(fileName));
return nValue != 0; return nValue != 0;
} }
e2d::String e2d::Data::getString(const String & key, const String & defaultValue) e2d::String e2d::Data::getString(const String & key, const String & defaultValue, const String & fileName)
{ {
wchar_t temp[256] = { 0 }; wchar_t temp[256] = { 0 };
::GetPrivateProfileString(L"Default", key, defaultValue, temp, 255, File::getDefaultSavePath()); ::GetPrivateProfileString(L"Default", key, defaultValue, temp, 255, Data::getDataFilePath(fileName));
return temp; return temp;
} }
void e2d::Data::setDefaultFileName(const String & fileName)
{
if (!fileName.isEmpty())
{
s_sDefaultFileName.clear();
s_sDefaultFileName << fileName << L".ini";
}
}
e2d::String e2d::Data::getDataFilePath(const String & fileName)
{
if (fileName.isEmpty())
{
return Path::getDefaultSavePath() + s_sDefaultFileName;
}
return Path::getDefaultSavePath() + fileName + L".ini";
}

View File

@ -9,7 +9,7 @@
DEFINE_KNOWN_FOLDER(FOLDERID_LocalAppData, 0xF1B32785, 0x6FBA, 0x4FCF, 0x9D, 0x55, 0x7B, 0x8E, 0x7F, 0x15, 0x70, 0x91); DEFINE_KNOWN_FOLDER(FOLDERID_LocalAppData, 0xF1B32785, 0x6FBA, 0x4FCF, 0x9D, 0x55, 0x7B, 0x8E, 0x7F, 0x15, 0x70, 0x91);
e2d::String e2d::File::getLocalAppDataPath() e2d::String e2d::Path::getLocalAppDataPath()
{ {
typedef HRESULT(WINAPI* pFunSHGetKnownFolderPath)(const GUID& rfid, DWORD dwFlags, HANDLE hToken, PWSTR *ppszPath); typedef HRESULT(WINAPI* pFunSHGetKnownFolderPath)(const GUID& rfid, DWORD dwFlags, HANDLE hToken, PWSTR *ppszPath);
@ -28,39 +28,74 @@ e2d::String e2d::File::getLocalAppDataPath()
return L""; return L"";
} }
e2d::String e2d::File::getTempPath() e2d::String e2d::Path::getTempPath()
{ {
// 获取临时文件目录 // 获取临时文件目录
wchar_t path[_MAX_PATH]; wchar_t path[_MAX_PATH];
::GetTempPath(_MAX_PATH, path); if (0 == ::GetTempPath(_MAX_PATH, path))
{
return L"";
}
// 创建临时文件目录 // 创建临时文件目录
e2d::String tempFilePath = path + e2d::Game::getAppName(); e2d::String tempFilePath;
if (::_waccess(tempFilePath, 0) == -1) tempFilePath << path << L"Easy2DGameTemp";
// 创建文件夹
if (!Path::createFolder(tempFilePath))
{ {
::_wmkdir(tempFilePath); return path;
} }
return tempFilePath;
// 获取 AppName
String sAppName = Game::getAppName();
if (!sAppName.isEmpty())
{
// 创建文件夹
if (!Path::createFolder(tempFilePath + L"\\" + sAppName))
{
return std::move(tempFilePath);
}
tempFilePath << L"\\" << sAppName;
}
tempFilePath << L"\\";
return std::move(tempFilePath);
} }
e2d::String e2d::File::getDefaultSavePath() e2d::String e2d::Path::getDefaultSavePath()
{ {
String path = File::getLocalAppDataPath(); // 获取 AppData 路径
WARN_IF(path.isEmpty(), "Cannot get local AppData path!"); String path = Path::getLocalAppDataPath();
path += L"\\" + Game::getAppName(); if (path.isEmpty())
if (::_waccess(path, 0) == -1)
{ {
::_wmkdir(path); WARN_IF(true, "Cannot get local AppData path!");
return std::move(path);
} }
// 创建文件夹
if (!Path::createFolder(path + L"\\Easy2DGameData"))
{
return std::move(path);
}
path << L"\\Easy2DGameData";
path += L"\\DefaultData.ini"; // 获取 AppName
String sAppName = Game::getAppName();
return path; if (!sAppName.isEmpty())
{
// 创建文件夹
if (!Path::createFolder(path + L"\\" + sAppName))
{
return std::move(path);
}
path << L"\\" << sAppName;
}
path << L"\\";
return std::move(path);
} }
e2d::String e2d::File::getFileExtension(const String & filePath) e2d::String e2d::Path::getFileExtension(const String & filePath)
{ {
String fileExtension; String fileExtension;
// 找到文件名中的最后一个 '.' 的位置 // 找到文件名中的最后一个 '.' 的位置
@ -77,7 +112,7 @@ e2d::String e2d::File::getFileExtension(const String & filePath)
return fileExtension; return fileExtension;
} }
e2d::String e2d::File::getSaveFilePath(const String & title, const String & defExt) e2d::String e2d::Path::getSaveFilePath(const String & title, const String & defExt)
{ {
// 弹出保存对话框 // 弹出保存对话框
OPENFILENAME ofn = { 0 }; OPENFILENAME ofn = { 0 };
@ -98,4 +133,22 @@ e2d::String e2d::File::getSaveFilePath(const String & title, const String & defE
return strFilename; return strFilename;
} }
return L""; return L"";
} }
bool e2d::Path::createFolder(const String & strDirPath)
{
if (strDirPath.isEmpty())
{
WARN_IF(true, "Path::createFolder Failed: Invalid directory path!");
return false;
}
if (-1 == ::_waccess(strDirPath, 0))
{
if (0 != ::_wmkdir(strDirPath))
{
return false;
}
}
return true;
}

View File

@ -148,8 +148,47 @@ private:
class Input class Input
{ {
friend Game; friend Game;
friend Listener;
public: public:
// 添加输入监听
static void add(
VoidFunction callback, /* 回调函数 */
const String & name = L"" /* 监听器名称 */
);
// 启动输入监听
static void start(
const String & name
);
// 停止输入监听
static void stop(
const String & name
);
// 清除输入监听
static void clear(
const String & name
);
// 启动所有监听器
static void startAll();
// 停止所有监听器
static void stopAll();
// 清除所有监听器
static void clearAll();
// 获取监听器
static std::vector<Listener*> get(
const String & name
);
// 获取全部监听器
static std::vector<Listener*> getAll();
// 检测键盘某按键是否正被按下 // 检测键盘某按键是否正被按下
static bool isKeyDown( static bool isKeyDown(
int nKeyCode int nKeyCode
@ -214,9 +253,17 @@ private:
// 初始化 DirectInput 以及键盘鼠标设备 // 初始化 DirectInput 以及键盘鼠标设备
static bool __init(); static bool __init();
// 获得输入信息 // 刷新输入信息
static void __update();
// 刷新设备状态
static void __updateDeviceState(); static void __updateDeviceState();
// 添加输入监听
static void __add(
Listener * pListener
);
// 卸载 DirectInput // 卸载 DirectInput
static void __uninit(); static void __uninit();
}; };

View File

@ -1,5 +1,6 @@
#pragma once #pragma once
#include "emacros.h" #include "emacros.h"
#include <stack>
#include <vector> #include <vector>
#include <functional> #include <functional>
#include <sstream> #include <sstream>
@ -8,6 +9,37 @@ namespace e2d
{ {
// 返回值和参数列表都为空的函数
typedef std::function<void(void)> VoidFunction;
// 定时器回调函数
typedef VoidFunction TimerCallback;
// 按钮点击回调函数
typedef VoidFunction ButtonCallback;
template<typename Func>
inline VoidFunction CreateCallback(Func&& func)
{
return std::bind(func);
}
template<typename Object, typename Func>
inline VoidFunction CreateCallback(Object&& obj, Func&& func)
{
return std::bind(func, obj);
}
template<typename T>
inline void SafeDelete(T** p) { if (*p) { delete *p; *p = nullptr; } }
template<typename Object>
inline void SafeRelease(Object** p) { if (*p) { (*p)->release(); *p = nullptr; } }
template<class Interface>
inline void SafeReleaseInterface(Interface **pp) { if (*pp != nullptr) { (*pp)->Release(); (*pp) = nullptr; } }
struct Size; struct Size;
// 表示坐标的结构体 // 表示坐标的结构体
@ -29,6 +61,9 @@ struct Point
double y; // Y 坐标 double y; // Y 坐标
}; };
// 二维向量
typedef Point Vector;
// 表示大小的结构体 // 表示大小的结构体
struct Size struct Size
{ {
@ -75,6 +110,11 @@ public:
const wchar_t *str const wchar_t *str
); );
// 后接字符串
String& append(
wchar_t *str
);
// 后接字符串 // 后接字符串
String& append( String& append(
const String &str const String &str
@ -106,6 +146,9 @@ public:
const wchar_t ch const wchar_t ch
) const; ) const;
// 清空字符串
void clear();
// 获取大写字符串 // 获取大写字符串
String toUpper() const; String toUpper() const;
@ -163,6 +206,9 @@ public:
bool operator< (const String &) const; bool operator< (const String &) const;
bool operator<= (const String &) const; bool operator<= (const String &) const;
String& operator<< (const String &);
String& operator<< (const wchar_t *);
String& operator<< (wchar_t *);
template<typename T> template<typename T>
String& operator<< (const T value) { return this->append<>(value); } String& operator<< (const T value) { return this->append<>(value); }
@ -516,15 +562,6 @@ public:
const String & strFilePath const String & strFilePath
); );
// 从本地文件中读取图片并裁剪
void open(
const String & strFilePath,/* 图片文件路径 */
double nClipX, /* 裁剪位置 X 坐标 */
double nClipY, /* 裁剪位置 Y 坐标 */
double nClipWidth, /* 裁剪宽度 */
double nClipHeight /* 裁剪高度 */
);
// 裁剪图片 // 裁剪图片
void clip( void clip(
double nClipX, /* 裁剪位置 X 坐标 */ double nClipX, /* 裁剪位置 X 坐标 */
@ -565,7 +602,7 @@ public:
// 预加载资源 // 预加载资源
static bool preload( static bool preload(
const String & sFileName /* 图片文件路径 */ const String & strFileName /* 图片文件路径 */
); );
// 清空缓存 // 清空缓存
@ -653,30 +690,55 @@ protected:
}; };
// 二维向量 class Input;
typedef Point Vector;
// 返回值和参数列表都为空的函数 // 监听器
typedef std::function<void(void)> VoidFunction; class Listener
: public Object
{
friend Input;
// 定时器回调函数 public:
typedef VoidFunction TimerCallback; Listener();
// 按钮点击回调函数 Listener(
typedef VoidFunction ButtonCallback; VoidFunction callback, /* 回调函数 */
const String & name = L"" /* 监听器名称 */
);
#ifndef CreateCallback // 启动
#define CreateCallback(pointer, func) std::bind(&func, pointer) void start();
#endif
// 停止
void stop();
template<typename T> // 停止并清除
inline void SafeDelete(T** p) { if (*p) { delete *p; *p = nullptr; } } void stopAndClear();
template<typename Object> // 获取运行状态
inline void SafeRelease(Object** p) { if (*p) { (*p)->release(); *p = nullptr; } } bool isRunning();
template<class Interface> // 获取名称
inline void SafeReleaseInterface(Interface **pp) { if (*pp != nullptr) { (*pp)->Release(); (*pp) = nullptr; } } String getName();
// 修改名称
void setName(
const String & name
);
// 修改回调函数
void setCallback(
VoidFunction callback
);
// 更新
void update();
protected:
String m_sName;
bool m_bRunning;
bool m_bClear;
VoidFunction m_callback;
};
} }

View File

@ -64,6 +64,9 @@ public:
// 获取当前场景 // 获取当前场景
static Scene * getCurrentScene(); static Scene * getCurrentScene();
// 获取场景栈
static std::stack<Scene*> getSceneStack();
// 是否正在进行转场动画 // 是否正在进行转场动画
static bool isTransitioning(); static bool isTransitioning();
@ -107,26 +110,26 @@ public:
); );
// 删除具有相同名称的定时器 // 删除具有相同名称的定时器
static void stopAndClear( static void clear(
const String &name const String &name
); );
// 获取名称相同的定时器 // 获取名称相同的定时器
static std::vector<Timer*> getTimers( static std::vector<Timer*> get(
const String & name const String & name
); );
// 启动所有定时器 // 启动所有定时器
static void startAllTimers(); static void startAll();
// 停止所有定时器 // 停止所有定时器
static void stopAllTimers(); static void stopAll();
// 停止并清除所有定时器 // 停止并清除所有定时器
static void stopAndClearAllTimers(); static void stopAndClearAll();
// 获取所有定时器 // 获取所有定时器
static std::vector<Timer*> getAllTimers(); static std::vector<Timer*> getAll();
private: private:
// 更新定时器 // 更新定时器
@ -154,43 +157,28 @@ class ActionManager
public: public:
// 继续名称相同的所有动作 // 继续名称相同的所有动作
static void resumeAllActions( static void resume(
const String & strActionName const String & strActionName
); );
// 暂停名称相同的所有动作 // 暂停名称相同的所有动作
static void pauseAllActions( static void pause(
const String & strActionName const String & strActionName
); );
// 停止名称相同的所有动作 // 停止名称相同的所有动作
static void stopAllActions( static void stop(
const String & strActionName const String & strActionName
); );
// 继续绑定在节点上的所有动作
static void resumeAllActionsBindedWith(
Node * pTargetNode
);
// 暂停绑定在节点上的所有动作
static void pauseAllActionsBindedWith(
Node * pTargetNode
);
// 停止绑定在节点上的所有动作
static void stopAllActionsBindedWith(
Node * pTargetNode
);
// 继续所有动作 // 继续所有动作
static void resumeAllActions(); static void resumeAll();
// 暂停所有动作 // 暂停所有动作
static void pauseAllActions(); static void pauseAll();
// 停止所有动作 // 停止所有动作
static void stopAllActions(); static void stopAll();
// 获取所有名称相同的动作 // 获取所有名称相同的动作
static std::vector<Action *> getActions( static std::vector<Action *> getActions(
@ -220,8 +208,23 @@ private:
Node * pTargetNode Node * pTargetNode
); );
// 继续绑定在节点上的所有动作
static void __resumeAllBindedWith(
Node * pTargetNode
);
// 暂停绑定在节点上的所有动作
static void __pauseAllBindedWith(
Node * pTargetNode
);
// 停止绑定在节点上的所有动作
static void __stopAllBindedWith(
Node * pTargetNode
);
// 清空绑定在节点上的所有动作 // 清空绑定在节点上的所有动作
static void __clearAllActionsBindedWith( static void __clearAllBindedWith(
Node * pTargetNode Node * pTargetNode
); );
@ -268,13 +271,13 @@ public:
); );
// 暂停所有音乐 // 暂停所有音乐
static void pauseAllMusics(); static void pauseAll();
// 继续播放所有音乐 // 继续播放所有音乐
static void resumeAllMusics(); static void resumeAll();
// 停止所有音乐 // 停止所有音乐
static void stopAllMusics(); static void stopAll();
// 获取 IXAudio2 对象 // 获取 IXAudio2 对象
static IXAudio2 * getIXAudio2(); static IXAudio2 * getIXAudio2();

View File

@ -52,7 +52,7 @@ public:
// 判断两节点是否相交 // 判断两节点是否相交
virtual bool isIntersectWith( virtual bool isIntersectWith(
Node * pNode const Node * pNode
) const; ) const;
// 获取节点名称 // 获取节点名称
@ -121,18 +121,13 @@ public:
// 获取节点所在场景 // 获取节点所在场景
virtual Scene * getParentScene() const; virtual Scene * getParentScene() const;
// 获取名称相同的子节点
virtual Node * getChild(
const String & name
);
// 获取所有名称相同的子节点 // 获取所有名称相同的子节点
virtual std::vector<Node*> getChildren( virtual std::vector<Node*> getChildren(
const String & name const String & name
); );
// 获取所有子节点 // 获取所有子节点
virtual std::vector<Node*> &getChildren(); virtual std::vector<Node*> getChildren();
// 获取子节点数量 // 获取子节点数量
virtual int getChildrenCount() const; virtual int getChildrenCount() const;
@ -467,16 +462,16 @@ public:
); );
virtual ~Sprite(); virtual ~Sprite();
// 加载精灵图片
virtual void open(
Image * texture
);
// 从本地文件加载图片 // 从本地文件加载图片
virtual void open( virtual void open(
const String & imageFileName const String & imageFileName
); );
// ¼ÓÔØÍ¼Æ¬
virtual void open(
Image * image
);
// 裁剪图片 // 裁剪图片
virtual void clip( virtual void clip(

View File

@ -133,59 +133,77 @@ public:
// 保存 int 类型的值 // 保存 int 类型的值
static void saveInt( static void saveInt(
const String & key, const String & key,
int value int value,
const String & fileName = L""
); );
// 保存 double 类型的值 // 保存 double 类型的值
static void saveDouble( static void saveDouble(
const String & key, const String & key,
double value double value,
const String & fileName = L""
); );
// 保存 bool 类型的值 // 保存 bool 类型的值
static void saveBool( static void saveBool(
const String & key, const String & key,
bool value bool value,
const String & fileName = L""
); );
// 保存 字符串 类型的值 // 保存 字符串 类型的值
static void saveString( static void saveString(
const String & key, const String & key,
const String & value const String & value,
const String & fileName = L""
); );
// 获取 int 类型的值 // 获取 int 类型的值
// (若不存在则返回 defaultValue 参数的值) // (若不存在则返回 defaultValue 参数的值)
static int getInt( static int getInt(
const String & key, const String & key,
int defaultValue int defaultValue,
const String & fileName = L""
); );
// 获取 double 类型的值 // 获取 double 类型的值
// (若不存在则返回 defaultValue 参数的值) // (若不存在则返回 defaultValue 参数的值)
static double getDouble( static double getDouble(
const String & key, const String & key,
double defaultValue double defaultValue,
const String & fileName = L""
); );
// 获取 bool 类型的值 // 获取 bool 类型的值
// (若不存在则返回 defaultValue 参数的值) // (若不存在则返回 defaultValue 参数的值)
static bool getBool( static bool getBool(
const String & key, const String & key,
bool defaultValue bool defaultValue,
const String & fileName = L""
); );
// 获取 字符串 类型的值 // 获取 字符串 类型的值
// (若不存在则返回 defaultValue 参数的值) // (若不存在则返回 defaultValue 参数的值)
static String getString( static String getString(
const String & key, const String & key,
const String & defaultValue const String & defaultValue,
const String & fileName = L""
);
// 修改数据文件的默认名称
static void setDefaultFileName(
const String & fileName
);
// 获取数据文件的完整路径
static String getDataFilePath(
const String & fileName
); );
}; };
// 文件管理工具 // 路径工具
class File class Path
{ {
public: public:
// 获取系统的 AppData Local 路径 // 获取系统的 AppData Local 路径
@ -194,7 +212,7 @@ public:
// 获取临时文件目录 // 获取临时文件目录
static String getTempPath(); static String getTempPath();
// 获取默认保存路径 // 获取数据的默认保存路径
static String getDefaultSavePath(); static String getDefaultSavePath();
// 获取文件扩展名 // 获取文件扩展名
@ -207,6 +225,11 @@ public:
const String & title = L"保存到", /* 对话框标题 */ const String & title = L"保存到", /* 对话框标题 */
const String & defExt = L"" /* 默认扩展名 */ const String & defExt = L"" /* 默认扩展名 */
); );
// 创建文件夹
static bool createFolder(
const String & strDirPath /* 文件夹路径 */
);
}; };

View File

@ -53,6 +53,7 @@
<ClCompile Include="..\..\core\Base\Window.cpp" /> <ClCompile Include="..\..\core\Base\Window.cpp" />
<ClCompile Include="..\..\core\Common\Font.cpp" /> <ClCompile Include="..\..\core\Common\Font.cpp" />
<ClCompile Include="..\..\core\Common\Image.cpp" /> <ClCompile Include="..\..\core\Common\Image.cpp" />
<ClCompile Include="..\..\core\Common\Listener.cpp" />
<ClCompile Include="..\..\core\Common\Object.cpp" /> <ClCompile Include="..\..\core\Common\Object.cpp" />
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<ClCompile Include="..\..\core\Common\Scene.cpp" /> <ClCompile Include="..\..\core\Common\Scene.cpp" />

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@ -197,5 +197,8 @@
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@ -192,6 +192,7 @@
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<ClCompile Include="..\..\core\Common\Font.cpp" /> <ClCompile Include="..\..\core\Common\Font.cpp" />
<ClCompile Include="..\..\core\Common\Image.cpp" /> <ClCompile Include="..\..\core\Common\Image.cpp" />
<ClCompile Include="..\..\core\Common\Listener.cpp" />
<ClCompile Include="..\..\core\Common\Object.cpp" /> <ClCompile Include="..\..\core\Common\Object.cpp" />
<ClCompile Include="..\..\core\Common\Point.cpp" /> <ClCompile Include="..\..\core\Common\Point.cpp" />
<ClCompile Include="..\..\core\Common\Scene.cpp" /> <ClCompile Include="..\..\core\Common\Scene.cpp" />

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@ -198,5 +198,8 @@
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</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -212,6 +212,7 @@
<ClCompile Include="..\..\core\Base\Time.cpp" /> <ClCompile Include="..\..\core\Base\Time.cpp" />
<ClCompile Include="..\..\core\Base\Window.cpp" /> <ClCompile Include="..\..\core\Base\Window.cpp" />
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<ClCompile Include="..\..\core\Common\Scene.cpp" /> <ClCompile Include="..\..\core\Common\Scene.cpp" />

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@ -186,6 +186,9 @@
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<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\core\etools.h" /> <ClInclude Include="..\..\core\etools.h" />