移除场景的onCollision函数
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@ -70,9 +70,8 @@ void e2d::CollisionManager::__updateCollider(Collider* collider)
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if (relation != Collider::Relation::Unknown &&
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if (relation != Collider::Relation::Unknown &&
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relation != Collider::Relation::Disjoin)
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relation != Collider::Relation::Disjoin)
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{
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{
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Collision collision(passive, relation);
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active->onCollision(Collision(passive, relation));
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active->getParentScene()->onCollision(collision);
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passive->onCollision(Collision(active, relation));
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active->onCollision(collision);
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}
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}
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}
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}
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}
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}
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@ -911,9 +911,6 @@ public:
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// 说明:返回 false 将阻止消息继续传递
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// 说明:返回 false 将阻止消息继续传递
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virtual bool onMouseEvent(MouseEvent e) { return true; }
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virtual bool onMouseEvent(MouseEvent e) { return true; }
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// ÅöײÏûÏ¢
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virtual void onCollision(Collision collision) { }
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// 关闭窗口
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// 关闭窗口
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// 说明:返回 false 将阻止窗口关闭
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// 说明:返回 false 将阻止窗口关闭
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virtual bool onCloseWindow() { return true; }
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virtual bool onCloseWindow() { return true; }
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