移除场景的onCollision函数
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				|  | @ -70,9 +70,8 @@ void e2d::CollisionManager::__updateCollider(Collider* collider) | |||
| 		if (relation != Collider::Relation::Unknown && | ||||
| 			relation != Collider::Relation::Disjoin) | ||||
| 		{ | ||||
| 			Collision collision(passive, relation); | ||||
| 			active->getParentScene()->onCollision(collision); | ||||
| 			active->onCollision(collision); | ||||
| 			active->onCollision(Collision(passive, relation)); | ||||
| 			passive->onCollision(Collision(active, relation)); | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  |  | |||
|  | @ -911,9 +911,6 @@ public: | |||
| 	// 说明:返回 false 将阻止消息继续传递
 | ||||
| 	virtual bool onMouseEvent(MouseEvent e) { return true; } | ||||
| 
 | ||||
| 	// ÅöײÏûÏ¢
 | ||||
| 	virtual void onCollision(Collision collision) { } | ||||
| 
 | ||||
| 	// 关闭窗口
 | ||||
| 	// 说明:返回 false 将阻止窗口关闭
 | ||||
| 	virtual bool onCloseWindow() { return true; } | ||||
|  |  | |||
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