修复单词拼写错误

This commit is contained in:
Nomango 2018-07-07 01:48:39 +08:00
parent c8771231b4
commit c0acf3a56c
9 changed files with 66 additions and 67 deletions

View File

@ -67,8 +67,7 @@ bool e2d::Renderer::__createDeviceResources()
{
HWND hWnd = Window::getInstance()->getHWnd();
// 创建设备相关资源。这些资源应在 Direct3D 设备消失时重建,
// 比如当 isVisiable 被修改,等等
// 创建设备相关资源。这些资源应在 Direct3D 设备消失时重建
RECT rc;
GetClientRect(hWnd, &rc);

View File

@ -3,7 +3,7 @@
#include "..\e2dnode.h"
e2d::Collider::Collider()
: _visiable(true)
: _visible(true)
, _color(Color::Red, 0.7)
, _parentNode(nullptr)
, _transformed(nullptr)
@ -44,9 +44,9 @@ void e2d::Collider::setEnabled(bool enabled)
_enabled = enabled;
}
void e2d::Collider::setVisiable(bool bVisiable)
void e2d::Collider::setVisible(bool visible)
{
_visiable = bVisiable;
_visible = visible;
}
void e2d::Collider::setColor(Color color)

View File

@ -6,7 +6,7 @@ e2d::Config::Config()
, _nodeDefPivot()
, _soundEnabled(true)
, _collisionEnabled(false)
, _colliderVisiable(false)
, _colliderVisible(false)
, _nodeDefColliderType(Collider::Type::None)
, _unconfigured(true)
{
@ -48,9 +48,9 @@ void e2d::Config::setDefaultColliderType(Collider::Type type)
_nodeDefColliderType = type;
}
void e2d::Config::setColliderVisiable(bool visiable)
void e2d::Config::setColliderVisible(bool visible)
{
_colliderVisiable = visiable;
_colliderVisible = visible;
}
e2d::String e2d::Config::getGameName() const
@ -78,9 +78,9 @@ e2d::Collider::Type e2d::Config::getDefaultColliderType() const
return _nodeDefColliderType;
}
bool e2d::Config::isColliderVisiable() const
bool e2d::Config::isColliderVisible() const
{
return _colliderVisiable;
return _colliderVisible;
}
void e2d::Config::_update()

View File

@ -20,7 +20,7 @@ void e2d::Scene::_render()
{
_root->_render();
if (Game::getInstance()->getConfig().isColliderVisiable())
if (Game::getInstance()->getConfig().isColliderVisible())
{
// 恢复矩阵转换
Renderer::getInstance()->getRenderTarget()->SetTransform(D2D1::Matrix3x2F::Identity());

View File

@ -100,7 +100,7 @@ void e2d::Button::setNormal(Node * normal)
}
_normal = normal;
_updateVisiable();
_updateVisible();
}
}
@ -119,7 +119,7 @@ void e2d::Button::setMouseOver(Node * mouseover)
this->addChild(mouseover);
}
_mouseover = mouseover;
_updateVisiable();
_updateVisible();
}
}
@ -138,7 +138,7 @@ void e2d::Button::setSelected(Node * selected)
this->addChild(selected);
}
_selected = selected;
_updateVisiable();
_updateVisible();
}
}
@ -157,7 +157,7 @@ void e2d::Button::setDisabled(Node * disabled)
this->addChild(disabled);
}
_disabled = disabled;
_updateVisiable();
_updateVisible();
}
}
@ -166,7 +166,7 @@ void e2d::Button::setEnabled(bool enabled)
if (_enabled != enabled)
{
_enabled = enabled;
_updateVisiable();
_updateVisible();
}
}
@ -183,7 +183,7 @@ void e2d::Button::_fixedUpdate()
auto input = Input::getInstance();
auto window = Window::getInstance();
if (_enabled && _visiable && _normal)
if (_enabled && _visible && _normal)
{
if (input->isRelease(Input::Mouse::Left))
{
@ -226,7 +226,7 @@ void e2d::Button::_fixedUpdate()
_setState(ButtonState::Normal);
}
if (_visiable && !_enabled && _normal && _normal->containsPoint(input->getMousePos()))
if (_visible && !_enabled && _normal && _normal->containsPoint(input->getMousePos()))
{
window->setCursor(Window::Cursor::No);
}
@ -237,41 +237,41 @@ void e2d::Button::_setState(ButtonState state)
if (_state != state)
{
_state = state;
_updateVisiable();
_updateVisible();
}
}
void e2d::Button::_updateVisiable()
void e2d::Button::_updateVisible()
{
SAFE_SET(_normal, setVisiable, false);
SAFE_SET(_mouseover, setVisiable, false);
SAFE_SET(_selected, setVisiable, false);
SAFE_SET(_disabled, setVisiable, false);
SAFE_SET(_normal, setVisible, false);
SAFE_SET(_mouseover, setVisible, false);
SAFE_SET(_selected, setVisible, false);
SAFE_SET(_disabled, setVisible, false);
if (_enabled)
{
if (_state == ButtonState::Selected && _selected)
{
_selected->setVisiable(true);
_selected->setVisible(true);
}
else if (_state == ButtonState::Mouseover && _mouseover)
{
_mouseover->setVisiable(true);
_mouseover->setVisible(true);
}
else
{
if (_normal) _normal->setVisiable(true);
if (_normal) _normal->setVisible(true);
}
}
else
{
if (_disabled)
{
_disabled->setVisiable(true);
_disabled->setVisible(true);
}
else
{
if (_normal) _normal->setVisiable(true);
if (_normal) _normal->setVisible(true);
}
}
}

View File

@ -21,7 +21,7 @@ e2d::Node::Node()
, _pivotY(0.f)
, _initialMatri(D2D1::Matrix3x2F::Identity())
, _finalMatri(D2D1::Matrix3x2F::Identity())
, _visiable(true)
, _visible(true)
, _collider(nullptr)
, _parent(nullptr)
, _parentScene(nullptr)
@ -100,7 +100,7 @@ void e2d::Node::_update()
void e2d::Node::_render()
{
if (!_visiable)
if (!_visible)
{
return;
}
@ -150,7 +150,7 @@ void e2d::Node::_render()
void e2d::Node::_drawCollider()
{
// »æÖÆ×ÔÉíµÄ¼¸ºÎÅöײÌå
if (_collider && _collider->_visiable)
if (_collider && _collider->_visible)
{
_collider->_render();
}
@ -235,9 +235,9 @@ void e2d::Node::_updateOpacity()
}
}
bool e2d::Node::isVisiable() const
bool e2d::Node::isVisible() const
{
return _visiable;
return _visible;
}
e2d::String e2d::Node::getName() const
@ -338,7 +338,7 @@ double e2d::Node::getOpacity() const
e2d::Node::Property e2d::Node::getProperty() const
{
Property prop;
prop.visable = _visiable;
prop.visible = _visible;
prop.posX = _posX;
prop.posY = _posY;
prop.width = _width;
@ -534,7 +534,7 @@ void e2d::Node::setSize(Size size)
void e2d::Node::setProperty(Property prop)
{
this->setVisiable(prop.visable);
this->setVisible(prop.visible);
this->setPos(prop.posX, prop.posY);
this->setSize(prop.width, prop.height);
this->setOpacity(prop.opacity);
@ -925,9 +925,9 @@ void e2d::Node::stopAllActions()
ActionManager::getInstance()->stopAllBindedWith(this);
}
void e2d::Node::setVisiable(bool value)
void e2d::Node::setVisible(bool value)
{
_visiable = value;
_visible = value;
}
void e2d::Node::setName(const String& name)

View File

@ -85,7 +85,7 @@ void e2d::ToggleButton::setState(bool bState)
{
_toggle = bState;
_updateState();
_updateVisiable();
_updateVisible();
}
}
@ -107,7 +107,7 @@ void e2d::ToggleButton::setNormal(Node * normal)
_normal = normal;
_updateState();
_updateVisiable();
_updateVisible();
}
}
@ -128,7 +128,7 @@ void e2d::ToggleButton::setMouseOver(Node * mouseover)
_mouseover = mouseover;
_updateState();
_updateVisiable();
_updateVisible();
}
}
@ -149,7 +149,7 @@ void e2d::ToggleButton::setSelected(Node * selected)
_selected = selected;
_updateState();
_updateVisiable();
_updateVisible();
}
}
@ -170,7 +170,7 @@ void e2d::ToggleButton::setDisabled(Node * disabled)
_disabled = disabled;
_updateState();
_updateVisiable();
_updateVisible();
}
}
@ -191,7 +191,7 @@ void e2d::ToggleButton::setNormalOff(Node * normal)
_normalOff = normal;
_updateState();
_updateVisiable();
_updateVisible();
}
}
@ -212,7 +212,7 @@ void e2d::ToggleButton::setMouseOverOff(Node * mouseover)
_mouseoverOff = mouseover;
_updateState();
_updateVisiable();
_updateVisible();
}
}
@ -233,7 +233,7 @@ void e2d::ToggleButton::setSelectedOff(Node * selected)
_selectedOff = selected;
_updateState();
_updateVisiable();
_updateVisible();
}
}
@ -254,7 +254,7 @@ void e2d::ToggleButton::setDisabledOff(Node * disabled)
_disabledOff = disabled;
_updateState();
_updateVisiable();
_updateVisible();
}
}
@ -267,10 +267,10 @@ void e2d::ToggleButton::_updateState()
_selected = _selected;
_disabled = _disabled;
if (_normalOff) _normalOff->setVisiable(false);
if (_mouseoverOff) _mouseoverOff->setVisiable(false);
if (_selectedOff) _selectedOff->setVisiable(false);
if (_disabledOff) _disabledOff->setVisiable(false);
if (_normalOff) _normalOff->setVisible(false);
if (_mouseoverOff) _mouseoverOff->setVisible(false);
if (_selectedOff) _selectedOff->setVisible(false);
if (_disabledOff) _disabledOff->setVisible(false);
}
else
{
@ -279,10 +279,10 @@ void e2d::ToggleButton::_updateState()
_selected = _selectedOff;
_disabled = _disabledOff;
if (_normal) _normal->setVisiable(false);
if (_mouseover) _mouseover->setVisiable(false);
if (_selected) _selected->setVisiable(false);
if (_disabled) _disabled->setVisiable(false);
if (_normal) _normal->setVisible(false);
if (_mouseover) _mouseover->setVisible(false);
if (_selected) _selected->setVisible(false);
if (_disabled) _disabled->setVisible(false);
}
}

View File

@ -682,8 +682,8 @@ public:
);
// 设置碰撞体的可见性
void setVisiable(
bool bVisiable
void setVisible(
bool visible
);
// 设置绘制颜色
@ -722,7 +722,7 @@ protected:
protected:
bool _enabled;
bool _visiable;
bool _visible;
Color _color;
Node * _parentNode;
Type _type;
@ -775,8 +775,8 @@ public:
// 打开或关闭碰撞体可视化
// 默认:关闭
void setColliderVisiable(
bool visiable
void setColliderVisible(
bool visible
);
// 获取游戏名称
@ -795,7 +795,7 @@ public:
Collider::Type getDefaultColliderType() const;
// 获取碰撞体可视化状态
bool isColliderVisiable() const;
bool isColliderVisible() const;
protected:
virtual void _update();
@ -804,7 +804,7 @@ protected:
bool _unconfigured;
bool _soundEnabled;
bool _collisionEnabled;
bool _colliderVisiable;
bool _colliderVisible;
String _gameName;
Point _nodeDefPivot;
Collider::Type _nodeDefColliderType;

View File

@ -19,7 +19,7 @@ public:
// 节点属性
struct Property
{
bool visable; // 可见性
bool visible; // 可见性
double posX; // X 坐标
double posY; // Y 坐标
double width; // 宽度
@ -46,7 +46,7 @@ public:
virtual void onRender() {}
// 获取节点显示状态
virtual bool isVisiable() const;
virtual bool isVisible() const;
// 判断点是否在节点内
virtual bool containsPoint(
@ -163,7 +163,7 @@ public:
virtual void clearAllChildren();
// 设置节点是否显示
virtual void setVisiable(
virtual void setVisible(
bool value
);
@ -421,7 +421,7 @@ protected:
float _pivotX;
float _pivotY;
int _nOrder;
bool _visiable;
bool _visible;
bool _autoUpdate;
bool _needSort;
bool _needTransform;
@ -788,7 +788,7 @@ protected:
virtual void _setState(ButtonState state);
// 刷新按钮显示
virtual void _updateVisiable();
virtual void _updateVisible();
// 更新按钮状态
virtual void _fixedUpdate() override;