修复单词拼写错误

This commit is contained in:
Nomango 2018-07-07 01:48:39 +08:00
parent c8771231b4
commit c0acf3a56c
9 changed files with 66 additions and 67 deletions

View File

@ -67,8 +67,7 @@ bool e2d::Renderer::__createDeviceResources()
{ {
HWND hWnd = Window::getInstance()->getHWnd(); HWND hWnd = Window::getInstance()->getHWnd();
// 创建设备相关资源。这些资源应在 Direct3D 设备消失时重建, // 创建设备相关资源。这些资源应在 Direct3D 设备消失时重建
// 比如当 isVisiable 被修改,等等
RECT rc; RECT rc;
GetClientRect(hWnd, &rc); GetClientRect(hWnd, &rc);

View File

@ -3,7 +3,7 @@
#include "..\e2dnode.h" #include "..\e2dnode.h"
e2d::Collider::Collider() e2d::Collider::Collider()
: _visiable(true) : _visible(true)
, _color(Color::Red, 0.7) , _color(Color::Red, 0.7)
, _parentNode(nullptr) , _parentNode(nullptr)
, _transformed(nullptr) , _transformed(nullptr)
@ -44,9 +44,9 @@ void e2d::Collider::setEnabled(bool enabled)
_enabled = enabled; _enabled = enabled;
} }
void e2d::Collider::setVisiable(bool bVisiable) void e2d::Collider::setVisible(bool visible)
{ {
_visiable = bVisiable; _visible = visible;
} }
void e2d::Collider::setColor(Color color) void e2d::Collider::setColor(Color color)

View File

@ -6,7 +6,7 @@ e2d::Config::Config()
, _nodeDefPivot() , _nodeDefPivot()
, _soundEnabled(true) , _soundEnabled(true)
, _collisionEnabled(false) , _collisionEnabled(false)
, _colliderVisiable(false) , _colliderVisible(false)
, _nodeDefColliderType(Collider::Type::None) , _nodeDefColliderType(Collider::Type::None)
, _unconfigured(true) , _unconfigured(true)
{ {
@ -48,9 +48,9 @@ void e2d::Config::setDefaultColliderType(Collider::Type type)
_nodeDefColliderType = type; _nodeDefColliderType = type;
} }
void e2d::Config::setColliderVisiable(bool visiable) void e2d::Config::setColliderVisible(bool visible)
{ {
_colliderVisiable = visiable; _colliderVisible = visible;
} }
e2d::String e2d::Config::getGameName() const e2d::String e2d::Config::getGameName() const
@ -78,9 +78,9 @@ e2d::Collider::Type e2d::Config::getDefaultColliderType() const
return _nodeDefColliderType; return _nodeDefColliderType;
} }
bool e2d::Config::isColliderVisiable() const bool e2d::Config::isColliderVisible() const
{ {
return _colliderVisiable; return _colliderVisible;
} }
void e2d::Config::_update() void e2d::Config::_update()

View File

@ -20,7 +20,7 @@ void e2d::Scene::_render()
{ {
_root->_render(); _root->_render();
if (Game::getInstance()->getConfig().isColliderVisiable()) if (Game::getInstance()->getConfig().isColliderVisible())
{ {
// 恢复矩阵转换 // 恢复矩阵转换
Renderer::getInstance()->getRenderTarget()->SetTransform(D2D1::Matrix3x2F::Identity()); Renderer::getInstance()->getRenderTarget()->SetTransform(D2D1::Matrix3x2F::Identity());

View File

@ -100,7 +100,7 @@ void e2d::Button::setNormal(Node * normal)
} }
_normal = normal; _normal = normal;
_updateVisiable(); _updateVisible();
} }
} }
@ -119,7 +119,7 @@ void e2d::Button::setMouseOver(Node * mouseover)
this->addChild(mouseover); this->addChild(mouseover);
} }
_mouseover = mouseover; _mouseover = mouseover;
_updateVisiable(); _updateVisible();
} }
} }
@ -138,7 +138,7 @@ void e2d::Button::setSelected(Node * selected)
this->addChild(selected); this->addChild(selected);
} }
_selected = selected; _selected = selected;
_updateVisiable(); _updateVisible();
} }
} }
@ -157,7 +157,7 @@ void e2d::Button::setDisabled(Node * disabled)
this->addChild(disabled); this->addChild(disabled);
} }
_disabled = disabled; _disabled = disabled;
_updateVisiable(); _updateVisible();
} }
} }
@ -166,7 +166,7 @@ void e2d::Button::setEnabled(bool enabled)
if (_enabled != enabled) if (_enabled != enabled)
{ {
_enabled = enabled; _enabled = enabled;
_updateVisiable(); _updateVisible();
} }
} }
@ -183,7 +183,7 @@ void e2d::Button::_fixedUpdate()
auto input = Input::getInstance(); auto input = Input::getInstance();
auto window = Window::getInstance(); auto window = Window::getInstance();
if (_enabled && _visiable && _normal) if (_enabled && _visible && _normal)
{ {
if (input->isRelease(Input::Mouse::Left)) if (input->isRelease(Input::Mouse::Left))
{ {
@ -226,7 +226,7 @@ void e2d::Button::_fixedUpdate()
_setState(ButtonState::Normal); _setState(ButtonState::Normal);
} }
if (_visiable && !_enabled && _normal && _normal->containsPoint(input->getMousePos())) if (_visible && !_enabled && _normal && _normal->containsPoint(input->getMousePos()))
{ {
window->setCursor(Window::Cursor::No); window->setCursor(Window::Cursor::No);
} }
@ -237,41 +237,41 @@ void e2d::Button::_setState(ButtonState state)
if (_state != state) if (_state != state)
{ {
_state = state; _state = state;
_updateVisiable(); _updateVisible();
} }
} }
void e2d::Button::_updateVisiable() void e2d::Button::_updateVisible()
{ {
SAFE_SET(_normal, setVisiable, false); SAFE_SET(_normal, setVisible, false);
SAFE_SET(_mouseover, setVisiable, false); SAFE_SET(_mouseover, setVisible, false);
SAFE_SET(_selected, setVisiable, false); SAFE_SET(_selected, setVisible, false);
SAFE_SET(_disabled, setVisiable, false); SAFE_SET(_disabled, setVisible, false);
if (_enabled) if (_enabled)
{ {
if (_state == ButtonState::Selected && _selected) if (_state == ButtonState::Selected && _selected)
{ {
_selected->setVisiable(true); _selected->setVisible(true);
} }
else if (_state == ButtonState::Mouseover && _mouseover) else if (_state == ButtonState::Mouseover && _mouseover)
{ {
_mouseover->setVisiable(true); _mouseover->setVisible(true);
} }
else else
{ {
if (_normal) _normal->setVisiable(true); if (_normal) _normal->setVisible(true);
} }
} }
else else
{ {
if (_disabled) if (_disabled)
{ {
_disabled->setVisiable(true); _disabled->setVisible(true);
} }
else else
{ {
if (_normal) _normal->setVisiable(true); if (_normal) _normal->setVisible(true);
} }
} }
} }

View File

@ -21,7 +21,7 @@ e2d::Node::Node()
, _pivotY(0.f) , _pivotY(0.f)
, _initialMatri(D2D1::Matrix3x2F::Identity()) , _initialMatri(D2D1::Matrix3x2F::Identity())
, _finalMatri(D2D1::Matrix3x2F::Identity()) , _finalMatri(D2D1::Matrix3x2F::Identity())
, _visiable(true) , _visible(true)
, _collider(nullptr) , _collider(nullptr)
, _parent(nullptr) , _parent(nullptr)
, _parentScene(nullptr) , _parentScene(nullptr)
@ -100,7 +100,7 @@ void e2d::Node::_update()
void e2d::Node::_render() void e2d::Node::_render()
{ {
if (!_visiable) if (!_visible)
{ {
return; return;
} }
@ -150,7 +150,7 @@ void e2d::Node::_render()
void e2d::Node::_drawCollider() void e2d::Node::_drawCollider()
{ {
// »æÖÆ×ÔÉíµÄ¼¸ºÎÅöײÌå // »æÖÆ×ÔÉíµÄ¼¸ºÎÅöײÌå
if (_collider && _collider->_visiable) if (_collider && _collider->_visible)
{ {
_collider->_render(); _collider->_render();
} }
@ -235,9 +235,9 @@ void e2d::Node::_updateOpacity()
} }
} }
bool e2d::Node::isVisiable() const bool e2d::Node::isVisible() const
{ {
return _visiable; return _visible;
} }
e2d::String e2d::Node::getName() const e2d::String e2d::Node::getName() const
@ -338,7 +338,7 @@ double e2d::Node::getOpacity() const
e2d::Node::Property e2d::Node::getProperty() const e2d::Node::Property e2d::Node::getProperty() const
{ {
Property prop; Property prop;
prop.visable = _visiable; prop.visible = _visible;
prop.posX = _posX; prop.posX = _posX;
prop.posY = _posY; prop.posY = _posY;
prop.width = _width; prop.width = _width;
@ -534,7 +534,7 @@ void e2d::Node::setSize(Size size)
void e2d::Node::setProperty(Property prop) void e2d::Node::setProperty(Property prop)
{ {
this->setVisiable(prop.visable); this->setVisible(prop.visible);
this->setPos(prop.posX, prop.posY); this->setPos(prop.posX, prop.posY);
this->setSize(prop.width, prop.height); this->setSize(prop.width, prop.height);
this->setOpacity(prop.opacity); this->setOpacity(prop.opacity);
@ -925,9 +925,9 @@ void e2d::Node::stopAllActions()
ActionManager::getInstance()->stopAllBindedWith(this); ActionManager::getInstance()->stopAllBindedWith(this);
} }
void e2d::Node::setVisiable(bool value) void e2d::Node::setVisible(bool value)
{ {
_visiable = value; _visible = value;
} }
void e2d::Node::setName(const String& name) void e2d::Node::setName(const String& name)

View File

@ -85,7 +85,7 @@ void e2d::ToggleButton::setState(bool bState)
{ {
_toggle = bState; _toggle = bState;
_updateState(); _updateState();
_updateVisiable(); _updateVisible();
} }
} }
@ -107,7 +107,7 @@ void e2d::ToggleButton::setNormal(Node * normal)
_normal = normal; _normal = normal;
_updateState(); _updateState();
_updateVisiable(); _updateVisible();
} }
} }
@ -128,7 +128,7 @@ void e2d::ToggleButton::setMouseOver(Node * mouseover)
_mouseover = mouseover; _mouseover = mouseover;
_updateState(); _updateState();
_updateVisiable(); _updateVisible();
} }
} }
@ -149,7 +149,7 @@ void e2d::ToggleButton::setSelected(Node * selected)
_selected = selected; _selected = selected;
_updateState(); _updateState();
_updateVisiable(); _updateVisible();
} }
} }
@ -170,7 +170,7 @@ void e2d::ToggleButton::setDisabled(Node * disabled)
_disabled = disabled; _disabled = disabled;
_updateState(); _updateState();
_updateVisiable(); _updateVisible();
} }
} }
@ -191,7 +191,7 @@ void e2d::ToggleButton::setNormalOff(Node * normal)
_normalOff = normal; _normalOff = normal;
_updateState(); _updateState();
_updateVisiable(); _updateVisible();
} }
} }
@ -212,7 +212,7 @@ void e2d::ToggleButton::setMouseOverOff(Node * mouseover)
_mouseoverOff = mouseover; _mouseoverOff = mouseover;
_updateState(); _updateState();
_updateVisiable(); _updateVisible();
} }
} }
@ -233,7 +233,7 @@ void e2d::ToggleButton::setSelectedOff(Node * selected)
_selectedOff = selected; _selectedOff = selected;
_updateState(); _updateState();
_updateVisiable(); _updateVisible();
} }
} }
@ -254,7 +254,7 @@ void e2d::ToggleButton::setDisabledOff(Node * disabled)
_disabledOff = disabled; _disabledOff = disabled;
_updateState(); _updateState();
_updateVisiable(); _updateVisible();
} }
} }
@ -267,10 +267,10 @@ void e2d::ToggleButton::_updateState()
_selected = _selected; _selected = _selected;
_disabled = _disabled; _disabled = _disabled;
if (_normalOff) _normalOff->setVisiable(false); if (_normalOff) _normalOff->setVisible(false);
if (_mouseoverOff) _mouseoverOff->setVisiable(false); if (_mouseoverOff) _mouseoverOff->setVisible(false);
if (_selectedOff) _selectedOff->setVisiable(false); if (_selectedOff) _selectedOff->setVisible(false);
if (_disabledOff) _disabledOff->setVisiable(false); if (_disabledOff) _disabledOff->setVisible(false);
} }
else else
{ {
@ -279,10 +279,10 @@ void e2d::ToggleButton::_updateState()
_selected = _selectedOff; _selected = _selectedOff;
_disabled = _disabledOff; _disabled = _disabledOff;
if (_normal) _normal->setVisiable(false); if (_normal) _normal->setVisible(false);
if (_mouseover) _mouseover->setVisiable(false); if (_mouseover) _mouseover->setVisible(false);
if (_selected) _selected->setVisiable(false); if (_selected) _selected->setVisible(false);
if (_disabled) _disabled->setVisiable(false); if (_disabled) _disabled->setVisible(false);
} }
} }

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@ -682,8 +682,8 @@ public:
); );
// 设置碰撞体的可见性 // 设置碰撞体的可见性
void setVisiable( void setVisible(
bool bVisiable bool visible
); );
// 设置绘制颜色 // 设置绘制颜色
@ -722,7 +722,7 @@ protected:
protected: protected:
bool _enabled; bool _enabled;
bool _visiable; bool _visible;
Color _color; Color _color;
Node * _parentNode; Node * _parentNode;
Type _type; Type _type;
@ -775,8 +775,8 @@ public:
// 打开或关闭碰撞体可视化 // 打开或关闭碰撞体可视化
// 默认:关闭 // 默认:关闭
void setColliderVisiable( void setColliderVisible(
bool visiable bool visible
); );
// 获取游戏名称 // 获取游戏名称
@ -795,7 +795,7 @@ public:
Collider::Type getDefaultColliderType() const; Collider::Type getDefaultColliderType() const;
// 获取碰撞体可视化状态 // 获取碰撞体可视化状态
bool isColliderVisiable() const; bool isColliderVisible() const;
protected: protected:
virtual void _update(); virtual void _update();
@ -804,7 +804,7 @@ protected:
bool _unconfigured; bool _unconfigured;
bool _soundEnabled; bool _soundEnabled;
bool _collisionEnabled; bool _collisionEnabled;
bool _colliderVisiable; bool _colliderVisible;
String _gameName; String _gameName;
Point _nodeDefPivot; Point _nodeDefPivot;
Collider::Type _nodeDefColliderType; Collider::Type _nodeDefColliderType;

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@ -19,7 +19,7 @@ public:
// 节点属性 // 节点属性
struct Property struct Property
{ {
bool visable; // 可见性 bool visible; // 可见性
double posX; // X 坐标 double posX; // X 坐标
double posY; // Y 坐标 double posY; // Y 坐标
double width; // 宽度 double width; // 宽度
@ -46,7 +46,7 @@ public:
virtual void onRender() {} virtual void onRender() {}
// 获取节点显示状态 // 获取节点显示状态
virtual bool isVisiable() const; virtual bool isVisible() const;
// 判断点是否在节点内 // 判断点是否在节点内
virtual bool containsPoint( virtual bool containsPoint(
@ -163,7 +163,7 @@ public:
virtual void clearAllChildren(); virtual void clearAllChildren();
// 设置节点是否显示 // 设置节点是否显示
virtual void setVisiable( virtual void setVisible(
bool value bool value
); );
@ -421,7 +421,7 @@ protected:
float _pivotX; float _pivotX;
float _pivotY; float _pivotY;
int _nOrder; int _nOrder;
bool _visiable; bool _visible;
bool _autoUpdate; bool _autoUpdate;
bool _needSort; bool _needSort;
bool _needTransform; bool _needTransform;
@ -788,7 +788,7 @@ protected:
virtual void _setState(ButtonState state); virtual void _setState(ButtonState state);
// 刷新按钮显示 // 刷新按钮显示
virtual void _updateVisiable(); virtual void _updateVisible();
// 更新按钮状态 // 更新按钮状态
virtual void _fixedUpdate() override; virtual void _fixedUpdate() override;