修复空指针异常
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				|  | @ -51,6 +51,8 @@ void e2d::Game::start() | ||||||
| 	// ĎÔĘž´°żÚ
 | 	// ĎÔĘž´°żÚ
 | ||||||
| 	::ShowWindow(hWnd, SW_SHOWNORMAL); | 	::ShowWindow(hWnd, SW_SHOWNORMAL); | ||||||
| 	::UpdateWindow(hWnd); | 	::UpdateWindow(hWnd); | ||||||
|  | 
 | ||||||
|  | 	SceneManager::getInstance()->update(); | ||||||
| 	Window::getInstance()->poll(); | 	Window::getInstance()->poll(); | ||||||
| 
 | 
 | ||||||
| 	// żŞĘźÓÎϡ
 | 	// żŞĘźÓÎϡ
 | ||||||
|  |  | ||||||
|  | @ -147,8 +147,8 @@ void e2d::Renderer::_renderFps() | ||||||
| 
 | 
 | ||||||
| 	if (SUCCEEDED(hr)) | 	if (SUCCEEDED(hr)) | ||||||
| 	{ | 	{ | ||||||
| 		_renderTarget->SetTransform(D2D1::Matrix3x2F::Identity()); | 		this->getRenderTarget()->SetTransform(D2D1::Matrix3x2F::Identity()); | ||||||
| 		_solidBrush->SetOpacity(1.0f); | 		this->getSolidColorBrush()->SetOpacity(1.0f); | ||||||
| 
 | 
 | ||||||
| 		auto textRenderer = this->getTextRenderer(); | 		auto textRenderer = this->getTextRenderer(); | ||||||
| 		textRenderer->SetTextStyle( | 		textRenderer->SetTextStyle( | ||||||
|  |  | ||||||
|  | @ -101,7 +101,7 @@ | ||||||
|       <Optimization>Disabled</Optimization> |       <Optimization>Disabled</Optimization> | ||||||
|       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <SDLCheck>false</SDLCheck> |       <SDLCheck>false</SDLCheck> | ||||||
|       <DebugInformationFormat>None</DebugInformationFormat> |       <DebugInformationFormat>EditAndContinue</DebugInformationFormat> | ||||||
|       <MinimalRebuild>false</MinimalRebuild> |       <MinimalRebuild>false</MinimalRebuild> | ||||||
|       <TreatWarningAsError>true</TreatWarningAsError> |       <TreatWarningAsError>true</TreatWarningAsError> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|  |  | ||||||
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