修复空指针异常
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				|  | @ -51,6 +51,8 @@ void e2d::Game::start() | |||
| 	// ĎÔĘž´°żÚ
 | ||||
| 	::ShowWindow(hWnd, SW_SHOWNORMAL); | ||||
| 	::UpdateWindow(hWnd); | ||||
| 
 | ||||
| 	SceneManager::getInstance()->update(); | ||||
| 	Window::getInstance()->poll(); | ||||
| 
 | ||||
| 	// żŞĘźÓÎϡ
 | ||||
|  |  | |||
|  | @ -147,8 +147,8 @@ void e2d::Renderer::_renderFps() | |||
| 
 | ||||
| 	if (SUCCEEDED(hr)) | ||||
| 	{ | ||||
| 		_renderTarget->SetTransform(D2D1::Matrix3x2F::Identity()); | ||||
| 		_solidBrush->SetOpacity(1.0f); | ||||
| 		this->getRenderTarget()->SetTransform(D2D1::Matrix3x2F::Identity()); | ||||
| 		this->getSolidColorBrush()->SetOpacity(1.0f); | ||||
| 
 | ||||
| 		auto textRenderer = this->getTextRenderer(); | ||||
| 		textRenderer->SetTextStyle( | ||||
|  |  | |||
|  | @ -101,7 +101,7 @@ | |||
|       <Optimization>Disabled</Optimization> | ||||
|       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||
|       <SDLCheck>false</SDLCheck> | ||||
|       <DebugInformationFormat>None</DebugInformationFormat> | ||||
|       <DebugInformationFormat>EditAndContinue</DebugInformationFormat> | ||||
|       <MinimalRebuild>false</MinimalRebuild> | ||||
|       <TreatWarningAsError>true</TreatWarningAsError> | ||||
|     </ClCompile> | ||||
|  |  | |||
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