修复无效的动作倒转
This commit is contained in:
parent
2528e41a58
commit
d125e5cf5b
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@ -46,12 +46,6 @@ void e2d::Action::setName(const String& name)
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_name = name;
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}
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e2d::Action * e2d::Action::reverse() const
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{
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ASSERT(false, "Action cannot be reversed!");
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return nullptr;
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}
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e2d::Node * e2d::Action::getTarget()
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{
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return _target;
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@ -64,9 +64,9 @@ void e2d::Animate::_update()
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target->open(frames[_frameIndex]);
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}
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_frameIndex++;
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_last += _animation->getInterval();
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_frameIndex++;
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if (_frameIndex == frames.size())
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{
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this->stop();
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@ -99,10 +99,7 @@ e2d::Animate * e2d::Animate::clone() const
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{
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return new (std::nothrow) Animate(_animation);
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}
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else
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{
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return nullptr;
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}
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return nullptr;
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}
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e2d::Animate * e2d::Animate::reverse() const
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@ -10,6 +10,11 @@ e2d::CallFunc * e2d::CallFunc::clone() const
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return new (std::nothrow) CallFunc(_func);
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}
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e2d::CallFunc * e2d::CallFunc::reverse() const
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{
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return new (std::nothrow) CallFunc(_func);
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}
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void e2d::CallFunc::_init()
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{
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}
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@ -11,6 +11,11 @@ e2d::Delay * e2d::Delay::clone() const
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return new (std::nothrow) Delay(_delay);
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}
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e2d::Delay * e2d::Delay::reverse() const
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{
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return new (std::nothrow) Delay(_delay);
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}
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void e2d::Delay::reset()
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{
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Action::reset();
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@ -31,6 +31,11 @@ e2d::Loop * e2d::Loop::clone() const
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}
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}
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e2d::Loop * e2d::Loop::reverse() const
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{
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return new (std::nothrow) Loop(_action);
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}
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void e2d::Loop::_init()
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{
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Action::_init();
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@ -111,13 +111,17 @@ e2d::Sequence * e2d::Sequence::clone() const
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e2d::Sequence * e2d::Sequence::reverse() const
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{
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auto sequence = new (std::nothrow) Sequence();
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for (const auto& action : _actions)
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if (!_actions.empty())
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{
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if (action)
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std::vector<Action*> newActions(_actions.size());
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for (auto iter = _actions.crbegin(), iterCrend = _actions.crend(); iter != iterCrend; ++iter)
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{
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sequence->add(action->reverse());
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if (*iter)
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{
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newActions.push_back(*iter);
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}
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}
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sequence->add(newActions);
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}
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sequence->_actions.reserve(_actions.size());
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return sequence;
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}
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@ -109,13 +109,17 @@ e2d::Spawn * e2d::Spawn::clone() const
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e2d::Spawn * e2d::Spawn::reverse() const
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{
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auto spawn = new (std::nothrow) Spawn();
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for (const auto& action : _actions)
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if (!_actions.empty())
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{
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if (action)
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std::vector<Action*> newActions(_actions.size());
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for (auto iter = _actions.crbegin(), iterCrend = _actions.crend(); iter != iterCrend; ++iter)
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{
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spawn->add(action->reverse());
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if (*iter)
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{
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newActions.push_back(*iter);
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}
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}
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spawn->add(newActions);
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}
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spawn->_actions.reserve(_actions.size());
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return spawn;
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}
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@ -223,8 +223,7 @@ void e2d::Renderer::__render()
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if (FAILED(hr))
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{
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// 渲染时产生了未知的错误,退出游戏
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ASSERT(false, L"Renderer error: %#X!", hr);
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Window::error(L"Device loss recovery failed. Exiting game.");
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Game::quit();
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}
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}
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@ -68,10 +68,10 @@ const std::vector<e2d::Image*>& e2d::Animation::getFrames() const
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e2d::Animation * e2d::Animation::clone() const
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{
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auto a = new Animation(_interval);
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auto animation = new (std::nothrow) Animation(_interval);
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for (auto frame : _frames)
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{
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a->add(frame);
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animation->add(frame);
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}
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return a;
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return animation;
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}
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@ -1,8 +1,10 @@
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#include "..\e2dnode.h"
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#include "..\e2dcommon.h"
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#include "..\e2dbase.h"
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#include <map>
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static std::map<size_t, ID2D1Bitmap*> s_mBitmapsFromFile;
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static std::map<int, ID2D1Bitmap*> s_mBitmapsFromResource;
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static std::set<ID2D1Bitmap*> s_vBitmaps;
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e2d::Image::Image()
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@ -26,6 +28,12 @@ e2d::Image::Image(int resNameId, const String& resType)
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this->open(resNameId, resType);
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}
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e2d::Image::Image(ID2D1Bitmap * bitmap)
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: _bitmap(nullptr)
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{
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this->open(bitmap);
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}
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e2d::Image::Image(const String& filePath, double cropX, double cropY, double cropWidth, double cropHeight)
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: _bitmap(nullptr)
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{
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@ -46,7 +54,7 @@ e2d::Image::~Image()
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bool e2d::Image::open(const String& filePath)
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{
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WARN_IF(filePath.isEmpty(), "Image cannot load bitmap from NULL file name.");
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WARN_IF(filePath.isEmpty(), "Image open failed! Invalid file name.");
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if (filePath.isEmpty())
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return false;
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@ -57,10 +65,7 @@ bool e2d::Image::open(const String& filePath)
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return false;
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}
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_bitmap = s_mBitmapsFromFile.at(filePath.getHashCode());
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_cropX = _cropY = 0;
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_cropWidth = _bitmap->GetSize().width;
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_cropHeight = _bitmap->GetSize().height;
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this->_setBitmap(s_mBitmapsFromFile.at(filePath.getHashCode()));
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return true;
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}
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@ -72,13 +77,24 @@ bool e2d::Image::open(int resNameId, const String& resType)
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return false;
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}
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_bitmap = s_mBitmapsFromResource.at(resNameId);
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_cropX = _cropY = 0;
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_cropWidth = _bitmap->GetSize().width;
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_cropHeight = _bitmap->GetSize().height;
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this->_setBitmap(s_mBitmapsFromResource.at(resNameId));
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return true;
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}
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bool e2d::Image::open(ID2D1Bitmap * bitmap)
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{
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if (bitmap)
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{
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if (s_vBitmaps.find(bitmap) != s_vBitmaps.end())
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{
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s_vBitmaps.insert(bitmap);
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}
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this->_setBitmap(bitmap);
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return true;
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}
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return false;
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}
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void e2d::Image::crop(double x, double y, double width, double height)
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{
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if (_bitmap)
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@ -156,9 +172,9 @@ e2d::Point e2d::Image::getCropPos() const
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return Point(_cropX, _cropY);
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}
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bool e2d::Image::preload(const String& fileName)
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bool e2d::Image::preload(const String& filePath)
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{
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if (s_mBitmapsFromFile.find(fileName.getHashCode()) != s_mBitmapsFromFile.end())
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if (s_mBitmapsFromFile.find(filePath.getHashCode()) != s_mBitmapsFromFile.end())
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{
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return true;
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}
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@ -173,7 +189,7 @@ bool e2d::Image::preload(const String& fileName)
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// 创建解码器
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hr = Renderer::getIWICImagingFactory()->CreateDecoderFromFilename(
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fileName,
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filePath,
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NULL,
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GENERIC_READ,
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WICDecodeMetadataCacheOnLoad,
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@ -221,7 +237,7 @@ bool e2d::Image::preload(const String& fileName)
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// 保存图片指针和图片的 Hash 名
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s_mBitmapsFromFile.insert(
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std::map<size_t, ID2D1Bitmap*>::value_type(
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fileName.getHashCode(),
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filePath.getHashCode(),
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pBitmap)
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);
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}
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@ -375,6 +391,23 @@ void e2d::Image::clearCache()
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SafeReleaseInterface(bitmap.second);
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}
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s_mBitmapsFromResource.clear();
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for (auto bitmap : s_vBitmaps)
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{
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SafeReleaseInterface(bitmap);
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}
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s_vBitmaps.clear();
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}
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void e2d::Image::_setBitmap(ID2D1Bitmap * bitmap)
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{
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if (bitmap)
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{
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_bitmap = bitmap;
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_cropX = _cropY = 0;
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_cropWidth = _bitmap->GetSize().width;
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_cropHeight = _bitmap->GetSize().height;
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}
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}
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ID2D1Bitmap * e2d::Image::getBitmap()
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@ -27,7 +27,7 @@ void e2d::ObjectManager::__update()
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}
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else
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{
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iter++; // 移动迭代器
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iter++;
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}
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}
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}
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@ -49,7 +49,7 @@ public:
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virtual Action * clone() const = 0;
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// 获取动作的倒转
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virtual Action * reverse() const;
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virtual Action * reverse() const = 0;
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// 重置动作
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virtual void reset();
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@ -161,6 +161,13 @@ public:
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// 获取该动作的拷贝对象
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virtual MoveTo * clone() const override;
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// 获取该动作的倒转
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virtual MoveTo * reverse() const override
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{
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ASSERT(false, "reverse() not supported in MoveTo");
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return nullptr;
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}
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protected:
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// 初始化动作
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virtual void _init() override;
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@ -221,6 +228,13 @@ public:
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// 获取该动作的拷贝对象
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virtual JumpTo * clone() const override;
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// 获取该动作的倒转
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virtual JumpTo * reverse() const override
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{
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ASSERT(false, "reverse() not supported in JumpTo");
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return nullptr;
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}
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protected:
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// 初始化动作
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virtual void _init() override;
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@ -290,6 +304,13 @@ public:
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// 获取该动作的拷贝对象
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virtual ScaleTo * clone() const override;
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// 获取该动作的倒转
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virtual ScaleTo * reverse() const override
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{
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ASSERT(false, "reverse() not supported in ScaleTo");
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return nullptr;
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}
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protected:
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// 初始化动作
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virtual void _init() override;
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@ -344,6 +365,13 @@ public:
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// 获取该动作的拷贝对象
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virtual OpacityTo * clone() const override;
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// 获取该动作的倒转
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virtual OpacityTo * reverse() const override
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{
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ASSERT(false, "reverse() not supported in OpacityTo");
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return nullptr;
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}
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protected:
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// 初始化动作
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virtual void _init() override;
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@ -427,6 +455,13 @@ public:
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// 获取该动作的拷贝对象
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virtual RotateTo * clone() const override;
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// 获取该动作的倒转
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virtual RotateTo * reverse() const override
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{
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ASSERT(false, "reverse() not supported in RotateTo");
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return nullptr;
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}
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protected:
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// 初始化动作
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virtual void _init() override;
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@ -449,6 +484,9 @@ public:
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// 获取该动作的拷贝对象
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virtual Delay * clone() const override;
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// 获取该动作的倒转
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virtual Delay * reverse() const override;
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// 重置动作
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virtual void reset() override;
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@ -484,6 +522,9 @@ public:
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// 获取该动作的拷贝对象
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virtual Loop * clone() const override;
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// 获取该动作的倒转
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virtual Loop * reverse() const override;
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// 重置动作
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virtual void reset() override;
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@ -520,6 +561,9 @@ public:
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// 获取该动作的拷贝对象
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virtual CallFunc * clone() const override;
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// 获取该动作的倒转
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virtual CallFunc * reverse() const override;
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protected:
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// 初始化动作
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virtual void _init() override;
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@ -619,6 +619,11 @@ public:
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const String& resType /* 图片资源类型 */
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);
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// 加载位图
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Image(
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ID2D1Bitmap * bitmap /* 位图资源 */
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);
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// 加载图片文件并裁剪
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Image(
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const String& filePath, /* 图片文件路径 */
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@ -642,7 +647,7 @@ public:
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// 加载图片文件
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bool open(
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const String& filePath
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const String& filePath /* 图片文件路径 */
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);
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// 加载图片资源
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@ -651,6 +656,11 @@ public:
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const String& resType /* 图片资源类型 */
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);
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// 加载位图
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bool open(
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ID2D1Bitmap * bitmap /* 位图资源 */
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);
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// 将图片裁剪为矩形
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void crop(
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double cropX, /* 裁剪位置 X 坐标 */
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@ -703,6 +713,12 @@ public:
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// 清空缓存
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static void clearCache();
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protected:
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// 设置 Bitmap
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void _setBitmap(
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ID2D1Bitmap * bitmap
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);
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protected:
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double _cropX;
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double _cropY;
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@ -720,9 +736,14 @@ public:
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// 创建帧动画
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Animation();
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// 创建特定间隔的帧动画
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// 创建帧动画
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Animation(
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double interval /* 帧间隔(秒) */
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const std::vector<Image*>& frames /* 关键帧数组 */
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);
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// 创建特定帧间隔的帧动画
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Animation(
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double interval /* 帧间隔(秒) */
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);
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// 创建特定帧间隔的帧动画
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@ -731,16 +752,11 @@ public:
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const std::vector<Image*>& frames /* 关键帧数组 */
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);
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// 创建帧动画
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Animation(
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const std::vector<Image*>& frames /* 关键帧列表 */
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);
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virtual ~Animation();
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// 添加关键帧
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void add(
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Image * frame /* 关键帧 */
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Image * frame /* 关键帧 */
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);
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// 添加多个关键帧
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@ -756,7 +772,7 @@ public:
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// 设置每一帧的时间间隔
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void setInterval(
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double interval /* 帧间隔(秒) */
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double interval /* 帧间隔(秒) */
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);
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// 获取动画的拷贝对象
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@ -551,6 +551,7 @@ protected:
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};
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// 文本
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class Text :
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public Node
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{
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Reference in New Issue