refactoring animation
This commit is contained in:
parent
f19d52b662
commit
d9feebae31
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@ -1,20 +1,19 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClInclude Include="..\..\src\kiwano\2d\action\Action.h" />
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<ClInclude Include="..\..\src\kiwano\2d\action\ActionDelay.h" />
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<ClInclude Include="..\..\src\kiwano\2d\action\ActionGroup.h" />
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<ClInclude Include="..\..\src\kiwano\2d\action\ActionScheduler.h" />
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<ClInclude Include="..\..\src\kiwano\2d\action\ActionWalk.h" />
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<ClInclude Include="..\..\src\kiwano\2d\action\ActionTween.h" />
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<ClInclude Include="..\..\src\kiwano\2d\action\Animation.h" />
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<ClInclude Include="..\..\src\kiwano\2d\Actor.h" />
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<ClInclude Include="..\..\src\kiwano\2d\animation\Animation.h" />
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<ClInclude Include="..\..\src\kiwano\2d\animation\EaseFunc.h" />
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<ClInclude Include="..\..\src\kiwano\2d\animation\FrameAnimation.h" />
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<ClInclude Include="..\..\src\kiwano\2d\animation\Interpolator.h" />
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<ClInclude Include="..\..\src\kiwano\2d\animation\Key.h" />
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<ClInclude Include="..\..\src\kiwano\2d\animation\DelayAnimation.h" />
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<ClInclude Include="..\..\src\kiwano\2d\animation\AnimationGroup.h" />
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<ClInclude Include="..\..\src\kiwano\2d\animation\Animator.h" />
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<ClInclude Include="..\..\src\kiwano\2d\animation\FrameSequence.h" />
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<ClInclude Include="..\..\src\kiwano\2d\animation\KeyFrame.h" />
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<ClInclude Include="..\..\src\kiwano\2d\animation\TweenAnimation.h" />
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<ClInclude Include="..\..\src\kiwano\2d\animation\PathAnimation.h" />
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<ClInclude Include="..\..\src\kiwano\2d\animation\AnimationWrapper.h" />
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<ClInclude Include="..\..\src\kiwano\2d\animation\CustomAnimation.h" />
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<ClInclude Include="..\..\src\kiwano\2d\animation\FrameAnimation.h" />
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<ClInclude Include="..\..\src\kiwano\2d\animation\EaseFunc.h" />
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<ClInclude Include="..\..\src\kiwano\2d\GifSprite.h" />
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<ClInclude Include="..\..\src\kiwano\base\component\Button.h" />
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<ClInclude Include="..\..\src\kiwano\base\component\Component.h" />
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@ -93,8 +92,6 @@
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<ClInclude Include="..\..\src\kiwano\render\DirectX\RendererImpl.h" />
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<ClInclude Include="..\..\src\kiwano\render\DirectX\TextRenderer.h" />
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<ClInclude Include="..\..\src\kiwano\render\Font.h" />
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<ClInclude Include="..\..\src\kiwano\render\Frame.h" />
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<ClInclude Include="..\..\src\kiwano\render\FrameSequence.h" />
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<ClInclude Include="..\..\src\kiwano\render\NativeObject.h" />
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<ClInclude Include="..\..\src\kiwano\render\Shape.h" />
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<ClInclude Include="..\..\src\kiwano\render\ShapeMaker.h" />
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@ -121,18 +118,18 @@
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<ClInclude Include="..\..\src\kiwano\utils\Xml.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\kiwano\2d\action\Action.cpp" />
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<ClCompile Include="..\..\src\kiwano\2d\action\ActionDelay.cpp" />
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<ClCompile Include="..\..\src\kiwano\2d\action\ActionGroup.cpp" />
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<ClCompile Include="..\..\src\kiwano\2d\action\ActionScheduler.cpp" />
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<ClCompile Include="..\..\src\kiwano\2d\action\ActionWalk.cpp" />
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<ClCompile Include="..\..\src\kiwano\2d\action\ActionTween.cpp" />
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<ClCompile Include="..\..\src\kiwano\2d\action\Animation.cpp" />
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<ClCompile Include="..\..\src\kiwano\2d\Actor.cpp" />
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<ClCompile Include="..\..\src\kiwano\2d\animation\Animation.cpp" />
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<ClCompile Include="..\..\src\kiwano\2d\animation\EaseFunc.cpp" />
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<ClCompile Include="..\..\src\kiwano\2d\animation\FrameAnimation.cpp" />
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<ClCompile Include="..\..\src\kiwano\2d\animation\DelayAnimation.cpp" />
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<ClCompile Include="..\..\src\kiwano\2d\animation\AnimationGroup.cpp" />
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<ClCompile Include="..\..\src\kiwano\2d\animation\Animator.cpp" />
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<ClCompile Include="..\..\src\kiwano\2d\animation\FrameSequence.cpp" />
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<ClCompile Include="..\..\src\kiwano\2d\animation\KeyFrame.cpp" />
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<ClCompile Include="..\..\src\kiwano\2d\animation\TweenAnimation.cpp" />
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<ClCompile Include="..\..\src\kiwano\2d\animation\PathAnimation.cpp" />
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<ClCompile Include="..\..\src\kiwano\2d\animation\CustomAnimation.cpp" />
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<ClCompile Include="..\..\src\kiwano\2d\animation\FrameAnimation.cpp" />
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<ClCompile Include="..\..\src\kiwano\2d\animation\EaseFunc.cpp" />
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<ClCompile Include="..\..\src\kiwano\2d\Canvas.cpp" />
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<ClCompile Include="..\..\src\kiwano\2d\DebugActor.cpp" />
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<ClCompile Include="..\..\src\kiwano\2d\ShapeActor.cpp" />
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@ -179,8 +176,6 @@
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<ClCompile Include="..\..\src\kiwano\render\DirectX\RendererImpl.cpp" />
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<ClCompile Include="..\..\src\kiwano\render\DirectX\TextRenderer.cpp" />
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<ClCompile Include="..\..\src\kiwano\render\Font.cpp" />
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<ClCompile Include="..\..\src\kiwano\render\Frame.cpp" />
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<ClCompile Include="..\..\src\kiwano\render\FrameSequence.cpp" />
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<ClCompile Include="..\..\src\kiwano\render\NativeObject.cpp" />
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<ClCompile Include="..\..\src\kiwano\render\Shape.cpp" />
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<ClCompile Include="..\..\src\kiwano\render\ShapeMaker.cpp" />
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@ -16,9 +16,6 @@
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<Filter Include="core">
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<UniqueIdentifier>{2e18d99a-e906-499a-9e29-4e0783202644}</UniqueIdentifier>
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</Filter>
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<Filter Include="2d\action">
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<UniqueIdentifier>{9314f30d-5742-48b6-94e5-e3b4284106f6}</UniqueIdentifier>
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</Filter>
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<Filter Include="platform\win32">
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<UniqueIdentifier>{e84dcf9a-e650-473e-8c9c-193804ab9e76}</UniqueIdentifier>
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</Filter>
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@ -38,7 +35,7 @@
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<UniqueIdentifier>{d15f4de1-7c2c-40d6-a3ce-68860b95a61e}</UniqueIdentifier>
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</Filter>
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<Filter Include="2d\animation">
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<UniqueIdentifier>{254c8f6b-8a27-4241-bae1-39cee771ccde}</UniqueIdentifier>
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<UniqueIdentifier>{9314f30d-5742-48b6-94e5-e3b4284106f6}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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@ -75,15 +72,6 @@
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<ClInclude Include="..\..\src\kiwano\2d\Stage.h">
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<Filter>2d</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\kiwano\2d\action\ActionGroup.h">
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<Filter>2d\action</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\kiwano\2d\action\ActionTween.h">
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<Filter>2d\action</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\kiwano\2d\action\Animation.h">
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<Filter>2d\action</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\kiwano\utils\ResourceCache.h">
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<Filter>utils</Filter>
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</ClInclude>
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@ -93,12 +81,6 @@
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<ClInclude Include="..\..\src\kiwano\2d\ShapeActor.h">
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<Filter>2d</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\kiwano\2d\action\ActionDelay.h">
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<Filter>2d\action</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\kiwano\2d\action\ActionWalk.h">
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<Filter>2d\action</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\kiwano\utils\UserData.h">
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<Filter>utils</Filter>
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</ClInclude>
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@ -258,12 +240,6 @@
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<ClInclude Include="..\..\src\kiwano\core\Serializable.h">
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<Filter>core</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\kiwano\render\Frame.h">
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<Filter>render</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\kiwano\render\FrameSequence.h">
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<Filter>render</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\kiwano\utils\EventTicker.h">
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<Filter>utils</Filter>
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</ClInclude>
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@ -285,9 +261,6 @@
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<ClInclude Include="..\..\src\kiwano\utils\TaskScheduler.h">
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<Filter>utils</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\kiwano\2d\action\ActionScheduler.h">
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<Filter>2d\action</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\kiwano\render\DirectX\D3DDeviceResources.h">
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<Filter>render\DirectX</Filter>
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</ClInclude>
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@ -345,9 +318,6 @@
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<ClInclude Include="..\..\src\kiwano\core\Defer.h">
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<Filter>core</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\kiwano\2d\action\Action.h">
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<Filter>2d\action</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\kiwano\base\RefObject.h">
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<Filter>base</Filter>
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</ClInclude>
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@ -372,24 +342,42 @@
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<ClInclude Include="..\..\src\kiwano\core\Value.h">
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<Filter>core</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\kiwano\2d\animation\Animation.h">
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<Filter>2d\animation</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\kiwano\2d\animation\EaseFunc.h">
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<Filter>2d\animation</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\kiwano\2d\animation\FrameAnimation.h">
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<Filter>2d\animation</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\kiwano\2d\animation\Interpolator.h">
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<ClInclude Include="..\..\src\kiwano\2d\animation\CustomAnimation.h">
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<Filter>2d\animation</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\kiwano\2d\animation\Key.h">
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<ClInclude Include="..\..\src\kiwano\2d\animation\Animation.h">
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<Filter>2d\animation</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\kiwano\2d\animation\DelayAnimation.h">
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<Filter>2d\animation</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\kiwano\2d\animation\AnimationGroup.h">
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<Filter>2d\animation</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\kiwano\2d\animation\TweenAnimation.h">
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<Filter>2d\animation</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\kiwano\2d\animation\PathAnimation.h">
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<Filter>2d\animation</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\kiwano\2d\animation\Animator.h">
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<Filter>2d\animation</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\kiwano\2d\animation\FrameSequence.h">
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<Filter>2d\animation</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\kiwano\2d\animation\KeyFrame.h">
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<Filter>2d\animation</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\kiwano\2d\animation\AnimationWrapper.h">
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<Filter>2d\animation</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\kiwano\2d\Canvas.cpp">
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@ -413,15 +401,6 @@
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<ClCompile Include="..\..\src\kiwano\2d\Stage.cpp">
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<Filter>2d</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\kiwano\2d\action\ActionGroup.cpp">
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<Filter>2d\action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\kiwano\2d\action\ActionTween.cpp">
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<Filter>2d\action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\kiwano\2d\action\Animation.cpp">
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<Filter>2d\action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\kiwano\utils\ResourceCache.cpp">
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<Filter>utils</Filter>
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</ClCompile>
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@ -431,12 +410,6 @@
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<ClCompile Include="..\..\src\kiwano\2d\ShapeActor.cpp">
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<Filter>2d</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\kiwano\2d\action\ActionDelay.cpp">
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<Filter>2d\action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\kiwano\2d\action\ActionWalk.cpp">
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<Filter>2d\action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\kiwano\utils\UserData.cpp">
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<Filter>utils</Filter>
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</ClCompile>
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@ -539,12 +512,6 @@
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<ClCompile Include="..\..\src\kiwano\core\Allocator.cpp">
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<Filter>core</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\kiwano\render\Frame.cpp">
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<Filter>render</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\kiwano\render\FrameSequence.cpp">
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<Filter>render</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\kiwano\utils\EventTicker.cpp">
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<Filter>utils</Filter>
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</ClCompile>
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@ -560,9 +527,6 @@
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<ClCompile Include="..\..\src\kiwano\utils\TaskScheduler.cpp">
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<Filter>utils</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\kiwano\2d\action\ActionScheduler.cpp">
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<Filter>2d\action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\kiwano\utils\Logger.cpp">
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<Filter>utils</Filter>
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</ClCompile>
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@ -608,9 +572,6 @@
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<ClCompile Include="..\..\src\kiwano\utils\ConfigIni.cpp">
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<Filter>utils</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\kiwano\2d\action\Action.cpp">
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<Filter>2d\action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\kiwano\base\RefObject.cpp">
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<Filter>base</Filter>
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</ClCompile>
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@ -626,18 +587,39 @@
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<ClCompile Include="..\..\src\kiwano\core\Duration.cpp">
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<Filter>core</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\kiwano\2d\animation\Animation.cpp">
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<Filter>2d\animation</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\kiwano\2d\animation\EaseFunc.cpp">
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<Filter>2d\animation</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\kiwano\2d\animation\FrameAnimation.cpp">
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<Filter>2d\animation</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\kiwano\2d\animation\CustomAnimation.cpp">
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<Filter>2d\animation</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\kiwano\2d\animation\Animation.cpp">
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<Filter>2d\animation</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\kiwano\2d\animation\DelayAnimation.cpp">
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<Filter>2d\animation</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\kiwano\2d\animation\AnimationGroup.cpp">
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<Filter>2d\animation</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\kiwano\2d\animation\TweenAnimation.cpp">
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<Filter>2d\animation</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\kiwano\2d\animation\PathAnimation.cpp">
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<Filter>2d\animation</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\kiwano\2d\animation\Animator.cpp">
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<Filter>2d\animation</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\kiwano\2d\animation\FrameSequence.cpp">
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<Filter>2d\animation</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\kiwano\2d\animation\KeyFrame.cpp">
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<Filter>2d\animation</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="suppress_warning.ruleset" />
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@ -70,7 +70,7 @@ Actor::~Actor()
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void Actor::Update(Duration dt)
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{
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ActionScheduler::Update(this, dt);
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Animator::Update(this, dt);
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TaskScheduler::Update(dt);
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ComponentManager::Update(dt);
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@ -25,7 +25,7 @@
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#include <kiwano/base/component/ComponentManager.h>
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#include <kiwano/event/EventDispatcher.h>
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#include <kiwano/utils/TaskScheduler.h>
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#include <kiwano/2d/action/ActionScheduler.h>
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#include <kiwano/2d/animation/Animator.h>
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namespace kiwano
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{
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@ -62,8 +62,8 @@ typedef IntrusiveList<ActorPtr> ActorList;
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*/
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class KGE_API Actor
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: public ObjectBase
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, public Animator
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, public TaskScheduler
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, public ActionScheduler
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, public EventDispatcher
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, public ComponentManager
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, protected IntrusiveListValue<ActorPtr>
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#pragma once
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#include <kiwano/2d/Actor.h>
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#include <kiwano/render/Frame.h>
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#include <kiwano/2d/animation/KeyFrame.h>
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#include <kiwano/render/ShapeMaker.h>
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#include <kiwano/render/RenderContext.h>
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@ -150,17 +150,19 @@ public:
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void FillRoundedRect(const Rect& rect, const Vec2& radius);
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/// \~chinese
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/// @brief 绘制图像帧
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/// @param frame 图像帧
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/// @param pos 绘制图像的位置
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void DrawFrame(FramePtr frame, const Point& pos);
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/// @brief 绘制纹理
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/// @param texture 纹理
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/// @param pos 绘制的目标位置
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/// @param crop_rect 纹理裁剪矩形
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void DrawTexture(TexturePtr texture, const Point& pos, const Rect* crop_rect = nullptr);
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/// \~chinese
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/// @brief 绘制图像帧
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/// @param frame 图像帧
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/// @param pos 绘制图像的位置
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||||
/// @param size 渲染的图像大小
|
||||
void DrawFrame(FramePtr frame, const Point& pos, const Size& size);
|
||||
/// @brief 绘制纹理
|
||||
/// @param texture 纹理
|
||||
/// @param pos 绘制的目标位置
|
||||
/// @param size 绘制的目标大小
|
||||
/// @param crop_rect 纹理裁剪矩形
|
||||
void DrawTexture(TexturePtr texture, const Point& pos, const Size& size, const Rect* crop_rect = nullptr);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 绘制文字布局
|
||||
|
|
@ -381,22 +383,22 @@ inline void CanvasRenderContext::FillRoundedRect(const Rect& rect, const Vec2& r
|
|||
ctx_->FillRoundedRectangle(rect, radius);
|
||||
}
|
||||
|
||||
inline void CanvasRenderContext::DrawFrame(FramePtr frame, const Point& pos)
|
||||
inline void CanvasRenderContext::DrawTexture(TexturePtr texture, const Point& pos, const Rect* crop_rect)
|
||||
{
|
||||
if (frame)
|
||||
if (texture)
|
||||
{
|
||||
Size frame_size = frame->GetSize();
|
||||
this->DrawFrame(frame, pos, frame_size);
|
||||
this->DrawTexture(texture, pos, texture->GetSize(), crop_rect);
|
||||
}
|
||||
}
|
||||
|
||||
inline void CanvasRenderContext::DrawFrame(FramePtr frame, const Point& pos, const Size& size)
|
||||
inline void CanvasRenderContext::DrawTexture(TexturePtr texture, const Point& pos, const Size& size,
|
||||
const Rect* crop_rect)
|
||||
{
|
||||
KGE_ASSERT(ctx_);
|
||||
|
||||
if (frame)
|
||||
if (texture)
|
||||
{
|
||||
ctx_->DrawFrame(frame, Rect(pos, size));
|
||||
ctx_->DrawTexture(*texture, crop_rect, &Rect(pos, size));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -130,7 +130,7 @@ private:
|
|||
void ComposeNextFrame();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 解析当前图像帧
|
||||
/// @brief 解析当前关键帧
|
||||
void DisposeCurrentFrame();
|
||||
|
||||
/// \~chinese
|
||||
|
|
@ -138,11 +138,11 @@ private:
|
|||
void OverlayNextFrame();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 保存合成后的图像帧
|
||||
/// @brief 保存合成后的关键帧
|
||||
void SaveComposedFrame();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 恢复已保存的图像帧
|
||||
/// @brief 恢复已保存的关键帧
|
||||
void RestoreSavedFrame();
|
||||
|
||||
/// \~chinese
|
||||
|
|
|
|||
|
|
@ -36,9 +36,9 @@ Sprite::Sprite(const Resource& res)
|
|||
Load(res);
|
||||
}
|
||||
|
||||
Sprite::Sprite(FramePtr frame)
|
||||
Sprite::Sprite(TexturePtr texture)
|
||||
{
|
||||
SetFrame(frame);
|
||||
SetTexture(texture);
|
||||
}
|
||||
|
||||
Sprite::Sprite(const String& file_path, const Rect& crop_rect)
|
||||
|
|
@ -53,110 +53,61 @@ Sprite::Sprite(const Resource& res, const Rect& crop_rect)
|
|||
SetCropRect(crop_rect);
|
||||
}
|
||||
|
||||
Sprite::Sprite(TexturePtr texture, const Rect& crop_rect)
|
||||
{
|
||||
SetTexture(texture);
|
||||
SetCropRect(crop_rect);
|
||||
}
|
||||
|
||||
Sprite::~Sprite() {}
|
||||
|
||||
bool Sprite::Load(const String& file_path, bool autoresize)
|
||||
bool Sprite::Load(const String& file_path)
|
||||
{
|
||||
FramePtr frame = MakePtr<Frame>(file_path);
|
||||
if (frame && frame->IsValid())
|
||||
TexturePtr texture = MakePtr<Texture>(file_path);
|
||||
if (texture && texture->IsValid())
|
||||
{
|
||||
SetFrame(frame, autoresize);
|
||||
SetTexture(texture);
|
||||
return true;
|
||||
}
|
||||
Fail("Sprite::Load failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Sprite::Load(const Resource& res, bool autoresize)
|
||||
bool Sprite::Load(const Resource& res)
|
||||
{
|
||||
FramePtr frame = MakePtr<Frame>(res);
|
||||
if (frame)
|
||||
TexturePtr texture = MakePtr<Texture>(res);
|
||||
if (texture && texture->IsValid())
|
||||
{
|
||||
SetFrame(frame, autoresize);
|
||||
SetTexture(texture);
|
||||
return true;
|
||||
}
|
||||
Fail("Sprite::Load failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
float Sprite::GetSourceWidth() const
|
||||
void Sprite::SetTexture(TexturePtr texture)
|
||||
{
|
||||
if (frame_)
|
||||
{
|
||||
return frame_->GetSourceWidth();
|
||||
}
|
||||
return 0.0f;
|
||||
}
|
||||
texture_ = texture;
|
||||
|
||||
float Sprite::GetSourceHeight() const
|
||||
Size texture_size;
|
||||
if (texture_)
|
||||
{
|
||||
if (frame_)
|
||||
{
|
||||
return frame_->GetSourceHeight();
|
||||
}
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
Size Sprite::GetSourceSize() const
|
||||
{
|
||||
if (frame_)
|
||||
{
|
||||
return frame_->GetSourceSize();
|
||||
}
|
||||
return Size();
|
||||
}
|
||||
|
||||
Rect Sprite::GetCropRect() const
|
||||
{
|
||||
if (frame_)
|
||||
{
|
||||
return frame_->GetCropRect();
|
||||
}
|
||||
return Rect();
|
||||
}
|
||||
|
||||
void Sprite::SetCropRect(const Rect& crop_rect)
|
||||
{
|
||||
if (frame_)
|
||||
{
|
||||
frame_->SetCropRect(crop_rect);
|
||||
}
|
||||
}
|
||||
|
||||
void Sprite::SetFrame(FramePtr frame, bool autoresize)
|
||||
{
|
||||
if (frame_ != frame)
|
||||
{
|
||||
frame_ = frame;
|
||||
if (autoresize)
|
||||
{
|
||||
ResetSize();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Sprite::ResetSize()
|
||||
{
|
||||
if (frame_)
|
||||
{
|
||||
SetSize(frame_->GetSize());
|
||||
}
|
||||
else
|
||||
{
|
||||
SetSize(Size());
|
||||
texture_size = texture_->GetSize();
|
||||
}
|
||||
// ÖØÖòüô¾ØÐÎ
|
||||
SetCropRect(Rect(Point(), texture_size));
|
||||
}
|
||||
|
||||
void Sprite::OnRender(RenderContext& ctx)
|
||||
{
|
||||
if (frame_ && frame_->IsValid())
|
||||
if (texture_ && texture_->IsValid())
|
||||
{
|
||||
ctx.DrawTexture(*frame_->GetTexture(), &frame_->GetCropRect(), &GetBounds());
|
||||
ctx.DrawTexture(*texture_, &crop_rect_, &GetBounds());
|
||||
}
|
||||
}
|
||||
|
||||
bool Sprite::CheckVisibility(RenderContext& ctx) const
|
||||
{
|
||||
return frame_ && frame_->IsValid() && Actor::CheckVisibility(ctx);
|
||||
return texture_ && texture_->IsValid() && Actor::CheckVisibility(ctx);
|
||||
}
|
||||
} // namespace kiwano
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@
|
|||
|
||||
#pragma once
|
||||
#include <kiwano/2d/Actor.h>
|
||||
#include <kiwano/render/Frame.h>
|
||||
#include <kiwano/2d/animation/KeyFrame.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
|
|
@ -53,8 +53,8 @@ public:
|
|||
|
||||
/// \~chinese
|
||||
/// @brief 创建精灵
|
||||
/// @param frame 图像帧
|
||||
Sprite(FramePtr frame);
|
||||
/// @param texture 图像
|
||||
Sprite(TexturePtr texture);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建精灵
|
||||
|
|
@ -68,61 +68,46 @@ public:
|
|||
/// @param crop_rect 裁剪矩形
|
||||
Sprite(const Resource& res, const Rect& crop_rect);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建精灵
|
||||
/// @param texture 图像
|
||||
/// @param crop_rect 裁剪矩形
|
||||
Sprite(TexturePtr texture, const Rect& crop_rect);
|
||||
|
||||
virtual ~Sprite();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 加载本地图片
|
||||
/// @brief 加载本地图片并重置裁剪矩形
|
||||
/// @param file_path 本地图片路径
|
||||
/// @param autoresize 是否自动调整自身大小为图像大小
|
||||
bool Load(const String& file_path, bool autoresize = true);
|
||||
bool Load(const String& file_path);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 加载图像资源
|
||||
/// @brief 加载图像资源并重置裁剪矩形
|
||||
/// @param res 图片资源
|
||||
/// @param autoresize 是否自动调整自身大小为图像大小
|
||||
bool Load(const Resource& res, bool autoresize = true);
|
||||
bool Load(const Resource& res);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取图像原宽度
|
||||
float GetSourceWidth() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取图像原高度
|
||||
float GetSourceHeight() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取图像原大小
|
||||
Size GetSourceSize() const;
|
||||
/// @brief 获取图像
|
||||
TexturePtr GetTexture() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取裁剪矩形
|
||||
Rect GetCropRect() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置图像并重置裁剪矩形
|
||||
/// @param[in] texture 图像
|
||||
void SetTexture(TexturePtr texture);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 使用矩形区域裁剪精灵
|
||||
/// @param crop_rect 裁剪矩形
|
||||
void SetCropRect(const Rect& crop_rect);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取帧图像
|
||||
FramePtr GetFrame() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置图像帧
|
||||
/// @param[in] frame 图像帧
|
||||
/// @param autoresize 是否自动调整自身大小为图像大小
|
||||
void SetFrame(FramePtr frame, bool autoresize = true);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 重置精灵大小为图像帧大小
|
||||
void ResetSize();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取图像帧属性
|
||||
inline Value<FramePtr, Function<void()>> FrameProperty()
|
||||
{
|
||||
return Value<FramePtr, Function<void()>>(frame_, Closure(this, &Sprite::ResetSize));
|
||||
}
|
||||
/// @brief 设置关键帧
|
||||
/// @param[in] frame 关键帧
|
||||
void SetKeyFrame(KeyFramePtr frame);
|
||||
|
||||
void OnRender(RenderContext& ctx) override;
|
||||
|
||||
|
|
@ -130,13 +115,35 @@ protected:
|
|||
bool CheckVisibility(RenderContext& ctx) const override;
|
||||
|
||||
private:
|
||||
FramePtr frame_;
|
||||
TexturePtr texture_;
|
||||
Rect crop_rect_;
|
||||
};
|
||||
|
||||
/** @} */
|
||||
|
||||
inline FramePtr Sprite::GetFrame() const
|
||||
inline TexturePtr Sprite::GetTexture() const
|
||||
{
|
||||
return frame_;
|
||||
return texture_;
|
||||
}
|
||||
|
||||
inline Rect Sprite::GetCropRect() const
|
||||
{
|
||||
return crop_rect_;
|
||||
}
|
||||
|
||||
inline void Sprite::SetCropRect(const Rect& crop_rect)
|
||||
{
|
||||
crop_rect_ = crop_rect;
|
||||
SetSize(crop_rect.GetSize());
|
||||
}
|
||||
|
||||
inline void Sprite::SetKeyFrame(KeyFramePtr frame)
|
||||
{
|
||||
if (frame)
|
||||
{
|
||||
SetTexture(frame->GetTexture());
|
||||
SetCropRect(frame->GetCropRect());
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace kiwano
|
||||
|
|
|
|||
|
|
@ -1,121 +0,0 @@
|
|||
// Copyright (c) 2016-2018 Kiwano - Nomango
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#include <kiwano/2d/Actor.h>
|
||||
#include <kiwano/2d/action/Action.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
ActionEntity::ActionEntity()
|
||||
: running_(true)
|
||||
, detach_target_(false)
|
||||
, loops_done_(0)
|
||||
, loops_(0)
|
||||
, status_(Status::NotStarted)
|
||||
{
|
||||
}
|
||||
|
||||
ActionEntity::~ActionEntity() {}
|
||||
|
||||
void ActionEntity::Init(Actor* target) {}
|
||||
|
||||
void ActionEntity::Update(Actor* target, Duration dt)
|
||||
{
|
||||
Complete(target);
|
||||
}
|
||||
|
||||
void ActionEntity::UpdateStep(Actor* target, Duration dt)
|
||||
{
|
||||
KGE_ASSERT(target != nullptr && "ActionEntity target should NOT be nullptr!");
|
||||
|
||||
elapsed_ += dt;
|
||||
|
||||
if (status_ == Status::NotStarted)
|
||||
{
|
||||
status_ = delay_.IsZero() ? Status::Started : Status::Delayed;
|
||||
Init(target);
|
||||
}
|
||||
|
||||
switch (status_)
|
||||
{
|
||||
case Status::Delayed:
|
||||
if (elapsed_ >= delay_)
|
||||
{
|
||||
status_ = Status::Started;
|
||||
}
|
||||
break;
|
||||
|
||||
case Status::Started:
|
||||
Update(target, dt);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (status_ == Status::Done)
|
||||
{
|
||||
if (cb_done_)
|
||||
cb_done_(target);
|
||||
|
||||
if (detach_target_)
|
||||
target->RemoveFromParent();
|
||||
|
||||
status_ = Status::Removeable;
|
||||
}
|
||||
}
|
||||
|
||||
void ActionEntity::Complete(Actor* target)
|
||||
{
|
||||
if (cb_loop_done_)
|
||||
cb_loop_done_(target);
|
||||
|
||||
if (loops_ >= 0 && loops_done_ >= loops_)
|
||||
{
|
||||
Done();
|
||||
}
|
||||
else
|
||||
{
|
||||
Init(target); // reinit when a loop is done
|
||||
}
|
||||
|
||||
++loops_done_;
|
||||
}
|
||||
|
||||
void ActionEntity::Reset()
|
||||
{
|
||||
status_ = Status::NotStarted;
|
||||
elapsed_ = 0;
|
||||
loops_done_ = 0;
|
||||
}
|
||||
|
||||
void ActionEntity::DoClone(ActionEntity* to) const
|
||||
{
|
||||
if (to)
|
||||
{
|
||||
to->SetDelay(this->GetDelay());
|
||||
to->SetDoneCallback(this->GetDoneCallback());
|
||||
to->SetLoopDoneCallback(this->GetLoopDoneCallback());
|
||||
to->SetLoops(this->GetLoops());
|
||||
to->SetName(this->GetName());
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace kiwano
|
||||
|
|
@ -1,417 +0,0 @@
|
|||
// Copyright (c) 2016-2018 Kiwano - Nomango
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
#include <kiwano/core/Common.h>
|
||||
#include <kiwano/core/Cloneable.h>
|
||||
#include <kiwano/base/ObjectBase.h>
|
||||
#include <kiwano/core/Time.h>
|
||||
#include <kiwano/core/IntrusiveList.h>
|
||||
#include <kiwano/math/Math.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
class Actor;
|
||||
class ActionScheduler;
|
||||
|
||||
KGE_DECLARE_SMART_PTR(ActionEntity);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* \defgroup Actions 动画
|
||||
*/
|
||||
|
||||
/**
|
||||
* \addtogroup Actions
|
||||
* @{
|
||||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画列表
|
||||
typedef IntrusiveList<ActionEntityPtr> ActionList;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画结束时的回调函数
|
||||
typedef Function<void(Actor* /* target */)> ActionDoneCallback;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画实体
|
||||
class KGE_API ActionEntity
|
||||
: public ObjectBase
|
||||
, public Cloneable<ActionEntity>
|
||||
, protected IntrusiveListValue<ActionEntityPtr>
|
||||
{
|
||||
friend class ActionScheduler;
|
||||
friend class ActionGroupEntity;
|
||||
friend IntrusiveList<ActionEntityPtr>;
|
||||
|
||||
public:
|
||||
ActionEntity();
|
||||
|
||||
virtual ~ActionEntity();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 继续动画
|
||||
void Resume();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 暂停动画
|
||||
void Pause();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 停止动画
|
||||
void Stop();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画延时
|
||||
void SetDelay(Duration delay);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置循环次数
|
||||
/// @param loops 循环次数,-1 为永久循环
|
||||
void SetLoops(int loops);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画结束时移除目标角色
|
||||
void RemoveTargetWhenDone();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画结束时的回调函数
|
||||
void SetDoneCallback(const ActionDoneCallback& cb);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画循环结束时的回调函数
|
||||
void SetLoopDoneCallback(const ActionDoneCallback& cb);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画的倒转
|
||||
virtual ActionEntity* Reverse() const = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画的运行状态
|
||||
bool IsRunning() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画的循环次数
|
||||
int GetLoops() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画的延时
|
||||
Duration GetDelay() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画结束时的回调函数
|
||||
ActionDoneCallback GetDoneCallback() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画循环结束时的回调函数
|
||||
ActionDoneCallback GetLoopDoneCallback() const;
|
||||
|
||||
protected:
|
||||
/// \~chinese
|
||||
/// @brief 初始化动画
|
||||
virtual void Init(Actor* target);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新动画
|
||||
virtual void Update(Actor* target, Duration dt);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新一个时间步
|
||||
void UpdateStep(Actor* target, Duration dt);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 完成动画
|
||||
void Complete(Actor* target);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 重置动画
|
||||
void Reset();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画状态
|
||||
enum class Status
|
||||
{
|
||||
NotStarted, ///< 未开始
|
||||
Delayed, ///< 等待延时
|
||||
Started, ///< 已开始
|
||||
Done, ///< 已结束
|
||||
Removeable ///< 可移除
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画状态
|
||||
Status GetStatus() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取消逝时间
|
||||
Duration GetElapsed() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取完成的循环次数
|
||||
int GetLoopsDone() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 结束动画
|
||||
void Done();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否已结束
|
||||
bool IsDone() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否可移除
|
||||
bool IsRemoveable() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 执行克隆
|
||||
void DoClone(ActionEntity* to) const;
|
||||
|
||||
private:
|
||||
Status status_;
|
||||
bool running_;
|
||||
bool detach_target_;
|
||||
int loops_;
|
||||
int loops_done_;
|
||||
Duration delay_;
|
||||
Duration elapsed_;
|
||||
ActionDoneCallback cb_done_;
|
||||
ActionDoneCallback cb_loop_done_;
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画
|
||||
class KGE_API Action
|
||||
{
|
||||
public:
|
||||
Action() = default;
|
||||
|
||||
inline Action(ActionEntityPtr ptr)
|
||||
: ptr(ptr)
|
||||
{
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置循环次数
|
||||
inline Action& Loops(int loops)
|
||||
{
|
||||
if (ptr)
|
||||
ptr->SetLoops(loops);
|
||||
return (*this);
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画延迟
|
||||
inline Action& Delay(Duration delay)
|
||||
{
|
||||
if (ptr)
|
||||
ptr->SetDelay(delay);
|
||||
return (*this);
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画结束回调函数
|
||||
inline Action& DoneCallback(const ActionDoneCallback& cb)
|
||||
{
|
||||
if (ptr)
|
||||
ptr->SetDoneCallback(cb);
|
||||
return (*this);
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画循环结束时的回调函数
|
||||
inline Action& LoopDoneCallback(const ActionDoneCallback& cb)
|
||||
{
|
||||
if (ptr)
|
||||
ptr->SetLoopDoneCallback(cb);
|
||||
return (*this);
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画结束时移除目标角色
|
||||
inline Action& RemoveTargetWhenDone()
|
||||
{
|
||||
if (ptr)
|
||||
ptr->RemoveTargetWhenDone();
|
||||
return (*this);
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置名称
|
||||
inline Action& Name(const String& name)
|
||||
{
|
||||
if (ptr)
|
||||
ptr->SetName(name);
|
||||
return (*this);
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 克隆动画
|
||||
inline Action Clone() const
|
||||
{
|
||||
if (ptr)
|
||||
return Action(ptr->Clone());
|
||||
return Action();
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取反向动画
|
||||
inline Action Reverse() const
|
||||
{
|
||||
if (ptr)
|
||||
return Action(ptr->Reverse());
|
||||
return Action();
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取指针
|
||||
inline ActionEntity* Get() const
|
||||
{
|
||||
return const_cast<ActionEntity*>(ptr.Get());
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画实体
|
||||
inline void SetEntity(ActionEntityPtr ptr)
|
||||
{
|
||||
this->ptr = ptr;
|
||||
}
|
||||
|
||||
inline ActionEntity* operator->() const
|
||||
{
|
||||
return Get();
|
||||
}
|
||||
|
||||
inline operator ActionEntity*() const
|
||||
{
|
||||
return Get();
|
||||
}
|
||||
|
||||
inline operator ActionEntityPtr() const
|
||||
{
|
||||
return ptr;
|
||||
}
|
||||
|
||||
inline operator bool() const
|
||||
{
|
||||
return ptr != nullptr;
|
||||
}
|
||||
|
||||
protected:
|
||||
ActionEntityPtr ptr;
|
||||
};
|
||||
|
||||
/** @} */
|
||||
|
||||
inline void ActionEntity::Resume()
|
||||
{
|
||||
running_ = true;
|
||||
}
|
||||
|
||||
inline void ActionEntity::Pause()
|
||||
{
|
||||
running_ = false;
|
||||
}
|
||||
|
||||
inline void ActionEntity::Stop()
|
||||
{
|
||||
Done();
|
||||
}
|
||||
|
||||
inline void ActionEntity::SetDelay(Duration delay)
|
||||
{
|
||||
delay_ = delay;
|
||||
}
|
||||
|
||||
inline void ActionEntity::SetLoops(int loops)
|
||||
{
|
||||
loops_ = loops;
|
||||
}
|
||||
|
||||
inline void ActionEntity::RemoveTargetWhenDone()
|
||||
{
|
||||
detach_target_ = true;
|
||||
}
|
||||
|
||||
inline void ActionEntity::SetDoneCallback(const ActionDoneCallback& cb)
|
||||
{
|
||||
cb_done_ = cb;
|
||||
}
|
||||
|
||||
inline void ActionEntity::SetLoopDoneCallback(const ActionDoneCallback& cb)
|
||||
{
|
||||
cb_loop_done_ = cb;
|
||||
}
|
||||
|
||||
inline void ActionEntity::Done()
|
||||
{
|
||||
status_ = Status::Done;
|
||||
}
|
||||
|
||||
inline ActionEntity::Status ActionEntity::GetStatus() const
|
||||
{
|
||||
return status_;
|
||||
}
|
||||
|
||||
inline bool ActionEntity::IsRunning() const
|
||||
{
|
||||
return running_;
|
||||
}
|
||||
|
||||
inline bool ActionEntity::IsDone() const
|
||||
{
|
||||
return status_ == Status::Done || status_ == Status::Removeable;
|
||||
}
|
||||
|
||||
inline bool ActionEntity::IsRemoveable() const
|
||||
{
|
||||
return status_ == Status::Removeable;
|
||||
}
|
||||
|
||||
inline int ActionEntity::GetLoops() const
|
||||
{
|
||||
return loops_;
|
||||
}
|
||||
|
||||
inline Duration ActionEntity::GetDelay() const
|
||||
{
|
||||
return delay_;
|
||||
}
|
||||
|
||||
inline Duration ActionEntity::GetElapsed() const
|
||||
{
|
||||
return elapsed_;
|
||||
}
|
||||
|
||||
inline int ActionEntity::GetLoopsDone() const
|
||||
{
|
||||
return loops_done_;
|
||||
}
|
||||
|
||||
inline ActionDoneCallback ActionEntity::GetDoneCallback() const
|
||||
{
|
||||
return cb_done_;
|
||||
}
|
||||
|
||||
inline ActionDoneCallback ActionEntity::GetLoopDoneCallback() const
|
||||
{
|
||||
return cb_loop_done_;
|
||||
}
|
||||
} // namespace kiwano
|
||||
|
|
@ -1,528 +0,0 @@
|
|||
// Copyright (c) 2016-2018 Kiwano - Nomango
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#include <functional>
|
||||
#include <kiwano/2d/Actor.h>
|
||||
#include <kiwano/2d/action/ActionTween.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
//-------------------------------------------------------
|
||||
// Ease Functions
|
||||
//-------------------------------------------------------
|
||||
|
||||
inline EaseFunc MakeEaseIn(float rate)
|
||||
{
|
||||
return std::bind(math::EaseIn, std::placeholders::_1, rate);
|
||||
}
|
||||
inline EaseFunc MakeEaseOut(float rate)
|
||||
{
|
||||
return std::bind(math::EaseOut, std::placeholders::_1, rate);
|
||||
}
|
||||
inline EaseFunc MakeEaseInOut(float rate)
|
||||
{
|
||||
return std::bind(math::EaseInOut, std::placeholders::_1, rate);
|
||||
}
|
||||
inline EaseFunc MakeEaseElasticIn(float period)
|
||||
{
|
||||
return std::bind(math::EaseElasticIn, std::placeholders::_1, period);
|
||||
}
|
||||
inline EaseFunc MakeEaseElasticOut(float period)
|
||||
{
|
||||
return std::bind(math::EaseElasticOut, std::placeholders::_1, period);
|
||||
}
|
||||
inline EaseFunc MakeEaseElasticInOut(float period)
|
||||
{
|
||||
return std::bind(math::EaseElasticInOut, std::placeholders::_1, period);
|
||||
}
|
||||
|
||||
KGE_API EaseFunc Ease::Linear = math::Linear;
|
||||
KGE_API EaseFunc Ease::EaseIn = MakeEaseIn(2.f);
|
||||
KGE_API EaseFunc Ease::EaseOut = MakeEaseOut(2.f);
|
||||
KGE_API EaseFunc Ease::EaseInOut = MakeEaseInOut(2.f);
|
||||
KGE_API EaseFunc Ease::ExpoIn = math::EaseExponentialIn;
|
||||
KGE_API EaseFunc Ease::ExpoOut = math::EaseExponentialOut;
|
||||
KGE_API EaseFunc Ease::ExpoInOut = math::EaseExponentialInOut;
|
||||
KGE_API EaseFunc Ease::BounceIn = math::EaseBounceIn;
|
||||
KGE_API EaseFunc Ease::BounceOut = math::EaseBounceOut;
|
||||
KGE_API EaseFunc Ease::BounceInOut = math::EaseBounceInOut;
|
||||
KGE_API EaseFunc Ease::ElasticIn = MakeEaseElasticIn(0.3f);
|
||||
KGE_API EaseFunc Ease::ElasticOut = MakeEaseElasticOut(0.3f);
|
||||
KGE_API EaseFunc Ease::ElasticInOut = MakeEaseElasticInOut(0.3f);
|
||||
KGE_API EaseFunc Ease::SineIn = math::EaseSineIn;
|
||||
KGE_API EaseFunc Ease::SineOut = math::EaseSineOut;
|
||||
KGE_API EaseFunc Ease::SineInOut = math::EaseSineInOut;
|
||||
KGE_API EaseFunc Ease::BackIn = math::EaseBackIn;
|
||||
KGE_API EaseFunc Ease::BackOut = math::EaseBackOut;
|
||||
KGE_API EaseFunc Ease::BackInOut = math::EaseBackInOut;
|
||||
KGE_API EaseFunc Ease::QuadIn = math::EaseQuadIn;
|
||||
KGE_API EaseFunc Ease::QuadOut = math::EaseQuadOut;
|
||||
KGE_API EaseFunc Ease::QuadInOut = math::EaseQuadInOut;
|
||||
KGE_API EaseFunc Ease::CubicIn = math::EaseCubicIn;
|
||||
KGE_API EaseFunc Ease::CubicOut = math::EaseCubicOut;
|
||||
KGE_API EaseFunc Ease::CubicInOut = math::EaseCubicInOut;
|
||||
KGE_API EaseFunc Ease::QuartIn = math::EaseQuartIn;
|
||||
KGE_API EaseFunc Ease::QuartOut = math::EaseQuartOut;
|
||||
KGE_API EaseFunc Ease::QuartInOut = math::EaseQuartInOut;
|
||||
KGE_API EaseFunc Ease::QuintIn = math::EaseQuintIn;
|
||||
KGE_API EaseFunc Ease::QuintOut = math::EaseQuintOut;
|
||||
KGE_API EaseFunc Ease::QuintInOut = math::EaseQuintInOut;
|
||||
|
||||
//-------------------------------------------------------
|
||||
// ActionTweenEntity
|
||||
//-------------------------------------------------------
|
||||
|
||||
ActionTweenEntity::ActionTweenEntity()
|
||||
: dur_()
|
||||
, ease_func_(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
ActionTweenEntity::ActionTweenEntity(Duration duration)
|
||||
: dur_(duration)
|
||||
, ease_func_(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
void ActionTweenEntity::Update(Actor* target, Duration dt)
|
||||
{
|
||||
float percent;
|
||||
|
||||
if (dur_.IsZero())
|
||||
{
|
||||
percent = 1.f;
|
||||
Complete(target);
|
||||
}
|
||||
else
|
||||
{
|
||||
Duration elapsed = GetElapsed() - GetDelay();
|
||||
float loops_done = elapsed / dur_;
|
||||
|
||||
while (GetLoopsDone() < static_cast<int>(loops_done))
|
||||
{
|
||||
Complete(target); // loops_done_++
|
||||
}
|
||||
|
||||
percent = (GetStatus() == Status::Done) ? 1.f : (loops_done - static_cast<float>(GetLoopsDone()));
|
||||
}
|
||||
|
||||
if (ease_func_)
|
||||
percent = ease_func_(percent);
|
||||
|
||||
UpdateTween(target, percent);
|
||||
}
|
||||
|
||||
void ActionTweenEntity::DoClone(ActionTweenEntity* to) const
|
||||
{
|
||||
if (to)
|
||||
{
|
||||
ActionEntity::DoClone(to);
|
||||
to->SetDuration(this->GetDuration());
|
||||
to->SetEaseFunc(this->GetEaseFunc());
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------------------------------------
|
||||
// Move Action
|
||||
//-------------------------------------------------------
|
||||
|
||||
ActionMoveByEntity::ActionMoveByEntity(Duration duration, const Vec2& displacement)
|
||||
: ActionTweenEntity(duration)
|
||||
, displacement_(displacement)
|
||||
{
|
||||
}
|
||||
|
||||
void ActionMoveByEntity::Init(Actor* target)
|
||||
{
|
||||
if (target)
|
||||
{
|
||||
prev_pos_ = start_pos_ = target->GetPosition();
|
||||
}
|
||||
}
|
||||
|
||||
void ActionMoveByEntity::UpdateTween(Actor* target, float percent)
|
||||
{
|
||||
Point diff = target->GetPosition() - prev_pos_;
|
||||
start_pos_ = start_pos_ + diff;
|
||||
|
||||
Point new_pos = start_pos_ + (displacement_ * percent);
|
||||
target->SetPosition(new_pos);
|
||||
|
||||
prev_pos_ = new_pos;
|
||||
}
|
||||
|
||||
ActionMoveByEntity* ActionMoveByEntity::Clone() const
|
||||
{
|
||||
ActionMoveByEntity* ptr = new ActionMoveByEntity(GetDuration(), displacement_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
ActionMoveByEntity* ActionMoveByEntity::Reverse() const
|
||||
{
|
||||
ActionMoveByEntity* ptr = new ActionMoveByEntity(GetDuration(), -displacement_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
ActionMoveToEntity::ActionMoveToEntity(Duration duration, const Point& distination)
|
||||
: ActionMoveByEntity(duration, Vec2())
|
||||
, distination_(distination)
|
||||
{
|
||||
}
|
||||
|
||||
ActionMoveToEntity* ActionMoveToEntity::Clone() const
|
||||
{
|
||||
ActionMoveToEntity* ptr = new ActionMoveToEntity(GetDuration(), distination_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
void ActionMoveToEntity::Init(Actor* target)
|
||||
{
|
||||
ActionMoveByEntity::Init(target);
|
||||
displacement_ = distination_ - start_pos_;
|
||||
}
|
||||
|
||||
//-------------------------------------------------------
|
||||
// Jump Action
|
||||
//-------------------------------------------------------
|
||||
|
||||
ActionJumpByEntity::ActionJumpByEntity(Duration duration, const Vec2& displacement, float height, int count)
|
||||
: ActionTweenEntity(duration)
|
||||
, height_(height)
|
||||
, jump_count_(count)
|
||||
, displacement_(displacement)
|
||||
{
|
||||
}
|
||||
|
||||
ActionJumpByEntity* ActionJumpByEntity::Clone() const
|
||||
{
|
||||
ActionJumpByEntity* ptr = new ActionJumpByEntity(GetDuration(), displacement_, height_, jump_count_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
ActionJumpByEntity* ActionJumpByEntity::Reverse() const
|
||||
{
|
||||
ActionJumpByEntity* ptr = new ActionJumpByEntity(GetDuration(), -displacement_, height_, jump_count_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
void ActionJumpByEntity::Init(Actor* target)
|
||||
{
|
||||
if (target)
|
||||
{
|
||||
prev_pos_ = start_pos_ = target->GetPosition();
|
||||
}
|
||||
}
|
||||
|
||||
void ActionJumpByEntity::UpdateTween(Actor* target, float percent)
|
||||
{
|
||||
float frac = fmod(percent * jump_count_, 1.f);
|
||||
float x = displacement_.x * percent;
|
||||
float y = height_ * 4 * frac * (1 - frac);
|
||||
y += displacement_.y * percent;
|
||||
|
||||
Point diff = target->GetPosition() - prev_pos_;
|
||||
start_pos_ = diff + start_pos_;
|
||||
|
||||
Point new_pos = start_pos_ + Point(x, y);
|
||||
target->SetPosition(new_pos);
|
||||
|
||||
prev_pos_ = new_pos;
|
||||
}
|
||||
|
||||
ActionJumpToEntity::ActionJumpToEntity(Duration duration, const Point& distination, float height, int count)
|
||||
: ActionJumpByEntity(duration, Vec2(), height, count)
|
||||
, distination_(distination)
|
||||
{
|
||||
}
|
||||
|
||||
ActionJumpToEntity* ActionJumpToEntity::Clone() const
|
||||
{
|
||||
ActionJumpToEntity* ptr = new ActionJumpToEntity(GetDuration(), distination_, height_, jump_count_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
void ActionJumpToEntity::Init(Actor* target)
|
||||
{
|
||||
ActionJumpByEntity::Init(target);
|
||||
displacement_ = distination_ - start_pos_;
|
||||
}
|
||||
|
||||
//-------------------------------------------------------
|
||||
// Scale Action
|
||||
//-------------------------------------------------------
|
||||
|
||||
ActionScaleByEntity::ActionScaleByEntity(Duration duration, float scale_x, float scale_y)
|
||||
: ActionTweenEntity(duration)
|
||||
, delta_x_(scale_x)
|
||||
, delta_y_(scale_y)
|
||||
, start_scale_x_(0.f)
|
||||
, start_scale_y_(0.f)
|
||||
{
|
||||
}
|
||||
|
||||
void ActionScaleByEntity::Init(Actor* target)
|
||||
{
|
||||
if (target)
|
||||
{
|
||||
start_scale_x_ = target->GetScaleX();
|
||||
start_scale_y_ = target->GetScaleY();
|
||||
}
|
||||
}
|
||||
|
||||
void ActionScaleByEntity::UpdateTween(Actor* target, float percent)
|
||||
{
|
||||
target->SetScale(Vec2{ start_scale_x_ + delta_x_ * percent, start_scale_y_ + delta_y_ * percent });
|
||||
}
|
||||
|
||||
ActionScaleByEntity* ActionScaleByEntity::Clone() const
|
||||
{
|
||||
ActionScaleByEntity* ptr = new ActionScaleByEntity(GetDuration(), delta_x_, delta_y_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
ActionScaleByEntity* ActionScaleByEntity::Reverse() const
|
||||
{
|
||||
ActionScaleByEntity* ptr = new ActionScaleByEntity(GetDuration(), -delta_x_, -delta_y_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
ActionScaleToEntity::ActionScaleToEntity(Duration duration, float scale_x, float scale_y)
|
||||
: ActionScaleByEntity(duration, 0, 0)
|
||||
, end_scale_x_(scale_x)
|
||||
, end_scale_y_(scale_y)
|
||||
{
|
||||
}
|
||||
|
||||
ActionScaleToEntity* ActionScaleToEntity::Clone() const
|
||||
{
|
||||
ActionScaleToEntity* ptr = new ActionScaleToEntity(GetDuration(), end_scale_x_, end_scale_y_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
void ActionScaleToEntity::Init(Actor* target)
|
||||
{
|
||||
ActionScaleByEntity::Init(target);
|
||||
delta_x_ = end_scale_x_ - start_scale_x_;
|
||||
delta_y_ = end_scale_y_ - start_scale_y_;
|
||||
}
|
||||
|
||||
//-------------------------------------------------------
|
||||
// Opacity Action
|
||||
//-------------------------------------------------------
|
||||
|
||||
ActionFadeToEntity::ActionFadeToEntity(Duration duration, float opacity)
|
||||
: ActionTweenEntity(duration)
|
||||
, delta_val_(0.0f)
|
||||
, start_val_(0.f)
|
||||
, end_val_(opacity)
|
||||
{
|
||||
}
|
||||
|
||||
void ActionFadeToEntity::Init(Actor* target)
|
||||
{
|
||||
if (target)
|
||||
{
|
||||
start_val_ = target->GetOpacity();
|
||||
delta_val_ = end_val_ - start_val_;
|
||||
}
|
||||
}
|
||||
|
||||
void ActionFadeToEntity::UpdateTween(Actor* target, float percent)
|
||||
{
|
||||
target->SetOpacity(start_val_ + delta_val_ * percent);
|
||||
}
|
||||
|
||||
ActionFadeToEntity* ActionFadeToEntity::Clone() const
|
||||
{
|
||||
ActionFadeToEntity* ptr = new ActionFadeToEntity(GetDuration(), end_val_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
//-------------------------------------------------------
|
||||
// Rotate Action
|
||||
//-------------------------------------------------------
|
||||
|
||||
ActionRotateByEntity::ActionRotateByEntity(Duration duration, float rotation)
|
||||
: ActionTweenEntity(duration)
|
||||
, delta_val_(rotation)
|
||||
, start_val_(0.0f)
|
||||
{
|
||||
}
|
||||
|
||||
void ActionRotateByEntity::Init(Actor* target)
|
||||
{
|
||||
if (target)
|
||||
{
|
||||
start_val_ = target->GetRotation();
|
||||
}
|
||||
}
|
||||
|
||||
void ActionRotateByEntity::UpdateTween(Actor* target, float percent)
|
||||
{
|
||||
float rotation = start_val_ + delta_val_ * percent;
|
||||
if (rotation > 360.f)
|
||||
rotation -= 360.f;
|
||||
|
||||
target->SetRotation(rotation);
|
||||
}
|
||||
|
||||
ActionRotateByEntity* ActionRotateByEntity::Clone() const
|
||||
{
|
||||
ActionRotateByEntity* ptr = new ActionRotateByEntity(GetDuration(), delta_val_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
ActionRotateByEntity* ActionRotateByEntity::Reverse() const
|
||||
{
|
||||
ActionRotateByEntity* ptr = new ActionRotateByEntity(GetDuration(), -delta_val_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
ActionRotateToEntity::ActionRotateToEntity(Duration duration, float rotation)
|
||||
: ActionRotateByEntity(duration, 0)
|
||||
, end_val_(rotation)
|
||||
{
|
||||
}
|
||||
|
||||
ActionRotateToEntity* ActionRotateToEntity::Clone() const
|
||||
{
|
||||
ActionRotateToEntity* ptr = new ActionRotateToEntity(GetDuration(), end_val_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
void ActionRotateToEntity::Init(Actor* target)
|
||||
{
|
||||
ActionRotateByEntity::Init(target);
|
||||
delta_val_ = end_val_ - start_val_;
|
||||
}
|
||||
|
||||
//-------------------------------------------------------
|
||||
// ActionCustomEntity
|
||||
//-------------------------------------------------------
|
||||
|
||||
ActionCustomEntity::ActionCustomEntity(Duration duration, ActionCustom::TweenFunc tween_func)
|
||||
: ActionTweenEntity(duration)
|
||||
, tween_func_(tween_func)
|
||||
{
|
||||
}
|
||||
|
||||
ActionCustomEntity* ActionCustomEntity::Clone() const
|
||||
{
|
||||
ActionCustomEntity* ptr = new ActionCustomEntity(GetDuration(), tween_func_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
void ActionCustomEntity::Init(Actor* target)
|
||||
{
|
||||
if (!tween_func_)
|
||||
this->Done();
|
||||
}
|
||||
|
||||
void ActionCustomEntity::UpdateTween(Actor* target, float percent)
|
||||
{
|
||||
if (tween_func_)
|
||||
tween_func_(target, percent);
|
||||
}
|
||||
|
||||
ActionMoveBy::ActionMoveBy(Duration duration, const Vec2& displacement)
|
||||
{
|
||||
SetEntity(MakePtr<ActionMoveByEntity>(duration, displacement));
|
||||
}
|
||||
|
||||
ActionMoveTo::ActionMoveTo(Duration duration, const Point& distination)
|
||||
{
|
||||
SetEntity(MakePtr<ActionMoveToEntity>(duration, distination));
|
||||
}
|
||||
|
||||
ActionJumpBy::ActionJumpBy(Duration duration, const Vec2& displacement, float height, int count)
|
||||
{
|
||||
SetEntity(MakePtr<ActionJumpByEntity>(duration, displacement, height, count));
|
||||
}
|
||||
|
||||
ActionJumpTo::ActionJumpTo(Duration duration, const Point& distination, float height, int count)
|
||||
{
|
||||
SetEntity(MakePtr<ActionJumpToEntity>(duration, distination, height, count));
|
||||
}
|
||||
|
||||
ActionScaleBy::ActionScaleBy(Duration duration, float scale_x, float scale_y)
|
||||
{
|
||||
SetEntity(MakePtr<ActionScaleByEntity>(duration, scale_x, scale_y));
|
||||
}
|
||||
|
||||
ActionScaleBy::ActionScaleBy(Duration duration, Vec2 scale)
|
||||
{
|
||||
SetEntity(MakePtr<ActionScaleByEntity>(duration, scale.x, scale.y));
|
||||
}
|
||||
|
||||
ActionScaleTo::ActionScaleTo(Duration duration, float scale_x, float scale_y)
|
||||
{
|
||||
SetEntity(MakePtr<ActionScaleToEntity>(duration, scale_x, scale_y));
|
||||
}
|
||||
|
||||
ActionScaleTo::ActionScaleTo(Duration duration, Vec2 scale)
|
||||
{
|
||||
SetEntity(MakePtr<ActionScaleToEntity>(duration, scale.x, scale.y));
|
||||
}
|
||||
|
||||
ActionFadeTo::ActionFadeTo(Duration duration, float opacity)
|
||||
{
|
||||
SetEntity(MakePtr<ActionFadeToEntity>(duration, opacity));
|
||||
}
|
||||
|
||||
ActionFadeIn::ActionFadeIn(Duration duration)
|
||||
{
|
||||
SetEntity(MakePtr<ActionFadeToEntity>(duration, 1.0f));
|
||||
}
|
||||
|
||||
ActionFadeOut::ActionFadeOut(Duration duration)
|
||||
{
|
||||
SetEntity(MakePtr<ActionFadeToEntity>(duration, 0.0f));
|
||||
}
|
||||
|
||||
ActionRotateBy::ActionRotateBy(Duration duration, float rotation)
|
||||
{
|
||||
SetEntity(MakePtr<ActionRotateByEntity>(duration, rotation));
|
||||
}
|
||||
|
||||
ActionRotateTo::ActionRotateTo(Duration duration, float rotation)
|
||||
{
|
||||
SetEntity(MakePtr<ActionRotateToEntity>(duration, rotation));
|
||||
}
|
||||
|
||||
ActionCustom::ActionCustom(Duration duration, TweenFunc tween_func)
|
||||
{
|
||||
SetEntity(MakePtr<ActionCustomEntity>(duration, tween_func));
|
||||
}
|
||||
|
||||
} // namespace kiwano
|
||||
|
|
@ -1,923 +0,0 @@
|
|||
// Copyright (c) 2016-2018 Kiwano - Nomango
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
#include <kiwano/2d/action/Action.h>
|
||||
#include <kiwano/utils/Logger.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
/// \~chinese
|
||||
/// @brief 缓动函数
|
||||
using EaseFunc = Function<float(float)>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 缓动函数枚举
|
||||
/// @details 查看 https://easings.net 获取更多信息
|
||||
struct Ease
|
||||
{
|
||||
static KGE_API EaseFunc Linear; ///< 线性
|
||||
static KGE_API EaseFunc EaseIn; ///< 由慢变快
|
||||
static KGE_API EaseFunc EaseOut; ///< 由快变慢
|
||||
static KGE_API EaseFunc EaseInOut; ///< 由慢变快, 再由快变慢
|
||||
static KGE_API EaseFunc ExpoIn; ///< 由慢变极快
|
||||
static KGE_API EaseFunc ExpoOut; ///< 由极快变慢
|
||||
static KGE_API EaseFunc ExpoInOut; ///< 由慢至极快, 再由极快边慢
|
||||
static KGE_API EaseFunc ElasticIn; ///< 自起点赋予弹性
|
||||
static KGE_API EaseFunc ElasticOut; ///< 自终点赋予弹性
|
||||
static KGE_API EaseFunc ElasticInOut; ///< 再起点和终点赋予弹性
|
||||
static KGE_API EaseFunc BounceIn; ///< 自起点赋予反弹力
|
||||
static KGE_API EaseFunc BounceOut; ///< 自终点赋予反弹力
|
||||
static KGE_API EaseFunc BounceInOut; ///< 在起点和终点赋予反弹力
|
||||
static KGE_API EaseFunc BackIn;
|
||||
static KGE_API EaseFunc BackOut;
|
||||
static KGE_API EaseFunc BackInOut;
|
||||
static KGE_API EaseFunc QuadIn;
|
||||
static KGE_API EaseFunc QuadOut;
|
||||
static KGE_API EaseFunc QuadInOut;
|
||||
static KGE_API EaseFunc CubicIn;
|
||||
static KGE_API EaseFunc CubicOut;
|
||||
static KGE_API EaseFunc CubicInOut;
|
||||
static KGE_API EaseFunc QuartIn;
|
||||
static KGE_API EaseFunc QuartOut;
|
||||
static KGE_API EaseFunc QuartInOut;
|
||||
static KGE_API EaseFunc QuintIn;
|
||||
static KGE_API EaseFunc QuintOut;
|
||||
static KGE_API EaseFunc QuintInOut;
|
||||
static KGE_API EaseFunc SineIn;
|
||||
static KGE_API EaseFunc SineOut;
|
||||
static KGE_API EaseFunc SineInOut;
|
||||
};
|
||||
|
||||
KGE_DECLARE_SMART_PTR(ActionTweenEntity);
|
||||
KGE_DECLARE_SMART_PTR(ActionMoveByEntity);
|
||||
KGE_DECLARE_SMART_PTR(ActionMoveToEntity);
|
||||
KGE_DECLARE_SMART_PTR(ActionJumpByEntity);
|
||||
KGE_DECLARE_SMART_PTR(ActionJumpToEntity);
|
||||
KGE_DECLARE_SMART_PTR(ActionScaleByEntity);
|
||||
KGE_DECLARE_SMART_PTR(ActionScaleToEntity);
|
||||
KGE_DECLARE_SMART_PTR(ActionFadeToEntity);
|
||||
KGE_DECLARE_SMART_PTR(ActionRotateByEntity);
|
||||
KGE_DECLARE_SMART_PTR(ActionRotateToEntity);
|
||||
KGE_DECLARE_SMART_PTR(ActionCustomEntity);
|
||||
|
||||
/**
|
||||
* \addtogroup Actions
|
||||
* @{
|
||||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 补间动画实体
|
||||
class KGE_API ActionTweenEntity : public ActionEntity
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 获取动画时长
|
||||
Duration GetDuration() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画时长
|
||||
void SetDuration(Duration duration);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画速度缓动函数
|
||||
const EaseFunc& GetEaseFunc() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画速度缓动函数
|
||||
void SetEaseFunc(const EaseFunc& func);
|
||||
|
||||
protected:
|
||||
ActionTweenEntity();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 补间动画
|
||||
/// @param duration 动画时长
|
||||
/// @param func 动画速度缓动函数
|
||||
ActionTweenEntity(Duration duration);
|
||||
|
||||
void Update(Actor* target, Duration dt) override;
|
||||
|
||||
virtual void UpdateTween(Actor* target, float percent) = 0;
|
||||
|
||||
void DoClone(ActionTweenEntity* to) const;
|
||||
|
||||
private:
|
||||
Duration dur_;
|
||||
EaseFunc ease_func_;
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 补间动画
|
||||
class ActionTween : public Action
|
||||
{
|
||||
public:
|
||||
ActionTween() = default;
|
||||
|
||||
inline ActionTween(ActionTweenEntityPtr ptr)
|
||||
{
|
||||
SetEntity(ptr);
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置缓动函数
|
||||
inline ActionTween& Ease(EaseFunc ease)
|
||||
{
|
||||
auto tween_ptr = Get();
|
||||
if (tween_ptr)
|
||||
tween_ptr->SetEaseFunc(ease);
|
||||
return (*this);
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取指针
|
||||
inline ActionTweenEntity* Get() const
|
||||
{
|
||||
return static_cast<ActionTweenEntity*>(Action::Get());
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画实体
|
||||
inline void SetEntity(ActionTweenEntityPtr tween_ptr)
|
||||
{
|
||||
Action::SetEntity(tween_ptr.Get());
|
||||
}
|
||||
|
||||
inline ActionTweenEntity* operator->() const
|
||||
{
|
||||
return Get();
|
||||
}
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 相对位移动画
|
||||
class KGE_API ActionMoveBy : public ActionTween
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建相对位移动画
|
||||
/// @param duration 动画时长
|
||||
/// @param displacement 位移向量
|
||||
ActionMoveBy(Duration duration, const Vec2& displacement);
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 相对位移动画实体
|
||||
class KGE_API ActionMoveByEntity : public ActionTweenEntity
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建相对位移动画
|
||||
/// @param duration 动画时长
|
||||
/// @param displacement 位移向量
|
||||
ActionMoveByEntity(Duration duration, const Vec2& displacement);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取位移向量
|
||||
Vec2 GetDisplacement() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置位移向量
|
||||
void SetDisplacement(const Vec2& displacement);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionMoveByEntity* Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
ActionMoveByEntity* Reverse() const override;
|
||||
|
||||
protected:
|
||||
void Init(Actor* target) override;
|
||||
|
||||
void UpdateTween(Actor* target, float percent) override;
|
||||
|
||||
protected:
|
||||
Point start_pos_;
|
||||
Point prev_pos_;
|
||||
Vec2 displacement_;
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 位移动画
|
||||
class KGE_API ActionMoveTo : public ActionTween
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建位移动画
|
||||
/// @param duration 动画时长
|
||||
/// @param distination 目的坐标
|
||||
ActionMoveTo(Duration duration, const Point& distination);
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 位移动画实体
|
||||
class KGE_API ActionMoveToEntity : public ActionMoveByEntity
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建位移动画
|
||||
/// @param duration 动画时长
|
||||
/// @param distination 目的坐标
|
||||
ActionMoveToEntity(Duration duration, const Point& distination);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取目的坐标
|
||||
Point GetDistination() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置目的坐标
|
||||
void SetDistination(const Point& distination);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionMoveToEntity* Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
ActionMoveToEntity* Reverse() const override
|
||||
{
|
||||
KGE_ERRORF("Reverse() not supported in ActionMoveToEntity");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
protected:
|
||||
void Init(Actor* target) override;
|
||||
|
||||
private:
|
||||
Point distination_;
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 相对跳跃动画
|
||||
class KGE_API ActionJumpBy : public ActionTween
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建相对跳跃动画
|
||||
/// @param duration 动画时长
|
||||
/// @param displacement 跳跃位移向量
|
||||
/// @param height 跳跃高度
|
||||
/// @param count 跳跃次数
|
||||
ActionJumpBy(Duration duration, const Vec2& displacement, float height, int count = 1);
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 相对跳跃动画实体
|
||||
class KGE_API ActionJumpByEntity : public ActionTweenEntity
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建相对跳跃动画
|
||||
/// @param duration 动画时长
|
||||
/// @param displacement 跳跃位移向量
|
||||
/// @param height 跳跃高度
|
||||
/// @param count 跳跃次数
|
||||
ActionJumpByEntity(Duration duration, const Vec2& displacement, float height, int count = 1);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取跳跃位移
|
||||
Vec2 GetDisplacement() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取跳跃高度
|
||||
float GetJumpHeight() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取跳跃次数
|
||||
int GetJumpCount() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置跳跃位移
|
||||
void SetDisplacement(const Vec2& displacement);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置跳跃高度
|
||||
void SetJumpHeight(float height);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置跳跃次数
|
||||
void SetJumpCount(int count);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionJumpByEntity* Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
ActionJumpByEntity* Reverse() const override;
|
||||
|
||||
protected:
|
||||
void Init(Actor* target) override;
|
||||
|
||||
void UpdateTween(Actor* target, float percent) override;
|
||||
|
||||
protected:
|
||||
float height_;
|
||||
int jump_count_;
|
||||
Point start_pos_;
|
||||
Point displacement_;
|
||||
Point prev_pos_;
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 跳跃动画
|
||||
class KGE_API ActionJumpTo : public ActionTween
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建跳跃动画
|
||||
/// @param duration 动画时长
|
||||
/// @param distination 目的坐标
|
||||
/// @param height 跳跃高度
|
||||
/// @param count 跳跃次数
|
||||
ActionJumpTo(Duration duration, const Point& distination, float height, int count = 1);
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 跳跃动画实体
|
||||
class KGE_API ActionJumpToEntity : public ActionJumpByEntity
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建跳跃动画
|
||||
/// @param duration 动画时长
|
||||
/// @param distination 目的坐标
|
||||
/// @param height 跳跃高度
|
||||
/// @param count 跳跃次数
|
||||
ActionJumpToEntity(Duration duration, const Point& distination, float height, int count = 1);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取目的坐标
|
||||
Point GetDistination() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置目的坐标
|
||||
void SetDistination(const Point& distination);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionJumpToEntity* Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
ActionJumpToEntity* Reverse() const override
|
||||
{
|
||||
KGE_ERRORF("Reverse() not supported in ActionJumpToEntity");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
protected:
|
||||
void Init(Actor* target) override;
|
||||
|
||||
private:
|
||||
Point distination_;
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 相对缩放动画
|
||||
class KGE_API ActionScaleBy : public ActionTween
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建相对缩放动画
|
||||
/// @param duration 动画时长
|
||||
/// @param scale_x 横向缩放相对变化值
|
||||
/// @param scale_y 纵向缩放相对变化值
|
||||
ActionScaleBy(Duration duration, float scale_x, float scale_y);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建相对缩放动画
|
||||
/// @param duration 动画时长
|
||||
/// @param scale 缩放相对变化值
|
||||
ActionScaleBy(Duration duration, Vec2 scale);
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 相对缩放动画实体
|
||||
class KGE_API ActionScaleByEntity : public ActionTweenEntity
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建相对缩放动画
|
||||
/// @param duration 动画时长
|
||||
/// @param scale_x 横向缩放相对变化值
|
||||
/// @param scale_y 纵向缩放相对变化值
|
||||
ActionScaleByEntity(Duration duration, float scale_x, float scale_y);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取横向缩放相对变化值
|
||||
float GetScaleX() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取横向缩放相对变化值
|
||||
float GetScaleY() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置纵向缩放相对变化值
|
||||
void SetScaleX(float scale_x);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置纵向缩放相对变化值
|
||||
void SetScaleY(float scale_y);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionScaleByEntity* Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
ActionScaleByEntity* Reverse() const override;
|
||||
|
||||
protected:
|
||||
void Init(Actor* target) override;
|
||||
|
||||
void UpdateTween(Actor* target, float percent) override;
|
||||
|
||||
protected:
|
||||
float start_scale_x_;
|
||||
float start_scale_y_;
|
||||
float delta_x_;
|
||||
float delta_y_;
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 缩放动画
|
||||
class KGE_API ActionScaleTo : public ActionTween
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建缩放动画
|
||||
/// @param duration 动画时长
|
||||
/// @param scale_x 横向缩放目标值
|
||||
/// @param scale_y 纵向缩放目标值
|
||||
ActionScaleTo(Duration duration, float scale_x, float scale_y);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建缩放动画
|
||||
/// @param duration 动画时长
|
||||
/// @param scale 缩放目标值
|
||||
ActionScaleTo(Duration duration, Vec2 scale);
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 缩放动画实体
|
||||
class KGE_API ActionScaleToEntity : public ActionScaleByEntity
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建缩放动画
|
||||
/// @param duration 动画时长
|
||||
/// @param scale_x 横向缩放目标值
|
||||
/// @param scale_y 纵向缩放目标值
|
||||
ActionScaleToEntity(Duration duration, float scale_x, float scale_y);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取横向缩放目标值
|
||||
float GetTargetScaleX() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取横向缩放目标值
|
||||
float GetTargetScaleY() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置纵向缩放目标值
|
||||
void SetTargetScaleX(float scale_x);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置纵向缩放目标值
|
||||
void SetTargetScaleY(float scale_y);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionScaleToEntity* Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
ActionScaleToEntity* Reverse() const override
|
||||
{
|
||||
KGE_ERRORF("Reverse() not supported in ActionScaleToEntity");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
protected:
|
||||
void Init(Actor* target) override;
|
||||
|
||||
private:
|
||||
float end_scale_x_;
|
||||
float end_scale_y_;
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 透明度渐变动画
|
||||
class KGE_API ActionFadeTo : public ActionTween
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建透明度渐变动画
|
||||
/// @param duration 动画时长
|
||||
/// @param opacity 目标透明度
|
||||
ActionFadeTo(Duration duration, float opacity);
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 淡入动画
|
||||
class KGE_API ActionFadeIn : public ActionTween
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建淡入动画
|
||||
/// @param duration 动画时长
|
||||
ActionFadeIn(Duration duration);
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 淡出动画
|
||||
class KGE_API ActionFadeOut : public ActionTween
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建淡出动画
|
||||
/// @param duration 动画时长
|
||||
ActionFadeOut(Duration duration);
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 透明度渐变动画实体
|
||||
class KGE_API ActionFadeToEntity : public ActionTweenEntity
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建透明度渐变动画
|
||||
/// @param duration 动画时长
|
||||
/// @param opacity 目标透明度
|
||||
ActionFadeToEntity(Duration duration, float opacity);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取目标透明度
|
||||
float GetTargetOpacity() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置目标透明度
|
||||
void SetTargetOpacity(float opacity);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionFadeToEntity* Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
ActionFadeToEntity* Reverse() const override
|
||||
{
|
||||
KGE_ERRORF("Reverse() not supported in ActionFadeToEntity");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
protected:
|
||||
void Init(Actor* target) override;
|
||||
|
||||
void UpdateTween(Actor* target, float percent) override;
|
||||
|
||||
private:
|
||||
float start_val_;
|
||||
float delta_val_;
|
||||
float end_val_;
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 相对旋转动画
|
||||
class KGE_API ActionRotateBy : public ActionTween
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建相对旋转动画
|
||||
/// @param duration 动画时长
|
||||
/// @param rotation 角度相对变化值
|
||||
ActionRotateBy(Duration duration, float rotation);
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 相对旋转动画实体
|
||||
class KGE_API ActionRotateByEntity : public ActionTweenEntity
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建相对旋转动画
|
||||
/// @param duration 动画时长
|
||||
/// @param rotation 角度相对变化值
|
||||
ActionRotateByEntity(Duration duration, float rotation);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取角度相对变化值
|
||||
float GetRotation() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置角度相对变化值
|
||||
void SetRotation(float rotation);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionRotateByEntity* Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
ActionRotateByEntity* Reverse() const override;
|
||||
|
||||
protected:
|
||||
void Init(Actor* target) override;
|
||||
|
||||
void UpdateTween(Actor* target, float percent) override;
|
||||
|
||||
protected:
|
||||
float start_val_;
|
||||
float delta_val_;
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 旋转动画
|
||||
class KGE_API ActionRotateTo : public ActionTween
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建旋转动画
|
||||
/// @param duration 动画时长
|
||||
/// @param rotation 目标角度
|
||||
ActionRotateTo(Duration duration, float rotation);
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 旋转动画实体
|
||||
class KGE_API ActionRotateToEntity : public ActionRotateByEntity
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建旋转动画
|
||||
/// @param duration 动画时长
|
||||
/// @param rotation 目标角度
|
||||
ActionRotateToEntity(Duration duration, float rotation);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取目标角度
|
||||
float GetTargetRotation() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置目标角度
|
||||
void SetTargetRotation(float rotation);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionRotateToEntity* Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
ActionRotateToEntity* Reverse() const override
|
||||
{
|
||||
KGE_ERRORF("Reverse() not supported in ActionRotateToEntity");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
protected:
|
||||
void Init(Actor* target) override;
|
||||
|
||||
private:
|
||||
float end_val_;
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 自定义动画
|
||||
class KGE_API ActionCustom : public ActionTween
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 动画回调函数
|
||||
/// @details 在动画更新时回调该函数,第一个参数是执行动画的目标,第二个参数是动画进度(0.0 - 1.0)
|
||||
using TweenFunc = Function<void(Actor* /* target */, float /* percent */)>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建自定义动画
|
||||
/// @param duration 动画时长
|
||||
/// @param tween_func 动画回调函数
|
||||
ActionCustom(Duration duration, TweenFunc tween_func);
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 自定义动画实体
|
||||
class KGE_API ActionCustomEntity : public ActionTweenEntity
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建自定义动画
|
||||
/// @param duration 动画时长
|
||||
/// @param tween_func 动画回调函数
|
||||
ActionCustomEntity(Duration duration, ActionCustom::TweenFunc tween_func);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画回调函数
|
||||
ActionCustom::TweenFunc GetTweenFunc() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画回调函数
|
||||
void SetTweenFunc(const ActionCustom::TweenFunc& tween_func);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionCustomEntity* Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
ActionCustomEntity* Reverse() const override
|
||||
{
|
||||
KGE_ERRORF("Reverse() not supported in ActionCustomEntity");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
protected:
|
||||
void Init(Actor* target) override;
|
||||
|
||||
void UpdateTween(Actor* target, float percent) override;
|
||||
|
||||
private:
|
||||
ActionCustom::TweenFunc tween_func_;
|
||||
};
|
||||
|
||||
/** @} */
|
||||
|
||||
inline const EaseFunc& ActionTweenEntity::GetEaseFunc() const
|
||||
{
|
||||
return ease_func_;
|
||||
}
|
||||
|
||||
inline Duration ActionTweenEntity::GetDuration() const
|
||||
{
|
||||
return dur_;
|
||||
}
|
||||
|
||||
inline void ActionTweenEntity::SetDuration(Duration duration)
|
||||
{
|
||||
dur_ = duration;
|
||||
}
|
||||
|
||||
inline void ActionTweenEntity::SetEaseFunc(const EaseFunc& func)
|
||||
{
|
||||
ease_func_ = func;
|
||||
}
|
||||
|
||||
inline Vec2 ActionMoveByEntity::GetDisplacement() const
|
||||
{
|
||||
return displacement_;
|
||||
}
|
||||
|
||||
inline void ActionMoveByEntity::SetDisplacement(const Vec2& displacement)
|
||||
{
|
||||
displacement_ = displacement;
|
||||
}
|
||||
|
||||
inline Point ActionMoveToEntity::GetDistination() const
|
||||
{
|
||||
return distination_;
|
||||
}
|
||||
|
||||
inline void ActionMoveToEntity::SetDistination(const Point& distination)
|
||||
{
|
||||
distination_ = distination;
|
||||
}
|
||||
|
||||
inline Vec2 ActionJumpByEntity::GetDisplacement() const
|
||||
{
|
||||
return displacement_;
|
||||
}
|
||||
|
||||
inline float ActionJumpByEntity::GetJumpHeight() const
|
||||
{
|
||||
return height_;
|
||||
}
|
||||
|
||||
inline int ActionJumpByEntity::GetJumpCount() const
|
||||
{
|
||||
return jump_count_;
|
||||
}
|
||||
|
||||
inline void ActionJumpByEntity::SetDisplacement(const Vec2& displacement)
|
||||
{
|
||||
displacement_ = displacement;
|
||||
}
|
||||
|
||||
inline void ActionJumpByEntity::SetJumpHeight(float height)
|
||||
{
|
||||
height_ = height;
|
||||
}
|
||||
|
||||
inline void ActionJumpByEntity::SetJumpCount(int count)
|
||||
{
|
||||
jump_count_ = count;
|
||||
}
|
||||
|
||||
inline Point ActionJumpToEntity::GetDistination() const
|
||||
{
|
||||
return distination_;
|
||||
}
|
||||
|
||||
inline void ActionJumpToEntity::SetDistination(const Point& distination)
|
||||
{
|
||||
distination_ = distination;
|
||||
}
|
||||
|
||||
inline float ActionScaleByEntity::GetScaleX() const
|
||||
{
|
||||
return delta_x_;
|
||||
}
|
||||
|
||||
inline float ActionScaleByEntity::GetScaleY() const
|
||||
{
|
||||
return delta_y_;
|
||||
}
|
||||
|
||||
inline void ActionScaleByEntity::SetScaleX(float scale_x)
|
||||
{
|
||||
delta_x_ = scale_x;
|
||||
}
|
||||
|
||||
inline void ActionScaleByEntity::SetScaleY(float scale_y)
|
||||
{
|
||||
delta_y_ = scale_y;
|
||||
}
|
||||
|
||||
inline float ActionScaleToEntity::GetTargetScaleX() const
|
||||
{
|
||||
return end_scale_x_;
|
||||
}
|
||||
|
||||
inline float ActionScaleToEntity::GetTargetScaleY() const
|
||||
{
|
||||
return end_scale_y_;
|
||||
}
|
||||
|
||||
inline void ActionScaleToEntity::SetTargetScaleX(float scale_x)
|
||||
{
|
||||
end_scale_x_ = scale_x;
|
||||
}
|
||||
|
||||
inline void ActionScaleToEntity::SetTargetScaleY(float scale_y)
|
||||
{
|
||||
end_scale_y_ = scale_y;
|
||||
}
|
||||
|
||||
inline float ActionFadeToEntity::GetTargetOpacity() const
|
||||
{
|
||||
return end_val_;
|
||||
}
|
||||
|
||||
inline void ActionFadeToEntity::SetTargetOpacity(float opacity)
|
||||
{
|
||||
end_val_ = opacity;
|
||||
}
|
||||
|
||||
inline float ActionRotateByEntity::GetRotation() const
|
||||
{
|
||||
return delta_val_;
|
||||
}
|
||||
|
||||
inline void ActionRotateByEntity::SetRotation(float rotation)
|
||||
{
|
||||
delta_val_ = rotation;
|
||||
}
|
||||
|
||||
inline float ActionRotateToEntity::GetTargetRotation() const
|
||||
{
|
||||
return end_val_;
|
||||
}
|
||||
|
||||
inline void ActionRotateToEntity::SetTargetRotation(float rotation)
|
||||
{
|
||||
end_val_ = rotation;
|
||||
}
|
||||
|
||||
inline ActionCustom::TweenFunc ActionCustomEntity::GetTweenFunc() const
|
||||
{
|
||||
return tween_func_;
|
||||
}
|
||||
|
||||
inline void ActionCustomEntity::SetTweenFunc(const ActionCustom::TweenFunc& tween_func)
|
||||
{
|
||||
tween_func_ = tween_func;
|
||||
}
|
||||
|
||||
} // namespace kiwano
|
||||
|
|
@ -1,108 +0,0 @@
|
|||
// Copyright (c) 2016-2018 Kiwano - Nomango
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#include <kiwano/render/FrameSequence.h>
|
||||
#include <kiwano/2d/Sprite.h>
|
||||
#include <kiwano/2d/action/Animation.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
|
||||
Animation::Animation(Duration dur, FrameSequencePtr frame_seq)
|
||||
{
|
||||
SetEntity(MakePtr<AnimationEntity>(dur, frame_seq));
|
||||
}
|
||||
|
||||
AnimationEntity::AnimationEntity()
|
||||
: frame_seq_(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
AnimationEntity::AnimationEntity(Duration dur, FrameSequencePtr frame_seq)
|
||||
: ActionTweenEntity(dur)
|
||||
, frame_seq_(frame_seq)
|
||||
{
|
||||
}
|
||||
|
||||
AnimationEntity::~AnimationEntity() {}
|
||||
|
||||
FrameSequencePtr AnimationEntity::GetFrameSequence() const
|
||||
{
|
||||
return frame_seq_;
|
||||
}
|
||||
|
||||
void AnimationEntity::SetFrameSequence(FrameSequencePtr frame_seq)
|
||||
{
|
||||
frame_seq_ = frame_seq;
|
||||
}
|
||||
|
||||
void AnimationEntity::Init(Actor* target)
|
||||
{
|
||||
KGE_ASSERT(frame_seq_ && "AnimationEntity::Init() failed: FrameSequence is NULL!");
|
||||
if (!frame_seq_ || frame_seq_->GetFrames().empty())
|
||||
{
|
||||
Done();
|
||||
return;
|
||||
}
|
||||
|
||||
auto sprite_target = dynamic_cast<Sprite*>(target);
|
||||
KGE_ASSERT(sprite_target && "AnimationEntity only supports Sprites!");
|
||||
|
||||
if (sprite_target && frame_seq_)
|
||||
{
|
||||
sprite_target->SetFrame(frame_seq_->GetFrames()[0]);
|
||||
}
|
||||
}
|
||||
|
||||
void AnimationEntity::UpdateTween(Actor* target, float percent)
|
||||
{
|
||||
auto sprite_target = dynamic_cast<Sprite*>(target);
|
||||
|
||||
if (sprite_target && frame_seq_)
|
||||
{
|
||||
const auto& frames = frame_seq_->GetFrames();
|
||||
auto size = frames.size();
|
||||
auto index = std::min(static_cast<size_t>(math::Floor(size * percent)), size - 1);
|
||||
|
||||
sprite_target->SetFrame(frames[index]);
|
||||
}
|
||||
}
|
||||
|
||||
AnimationEntity* AnimationEntity::Clone() const
|
||||
{
|
||||
AnimationEntity* ptr = new AnimationEntity(GetDuration(), frame_seq_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
AnimationEntity* AnimationEntity::Reverse() const
|
||||
{
|
||||
AnimationEntity* ptr = new AnimationEntity(GetDuration(), nullptr);
|
||||
DoClone(ptr);
|
||||
|
||||
if (frame_seq_)
|
||||
{
|
||||
FrameSequencePtr frames = frame_seq_->Reverse();
|
||||
ptr->SetFrameSequence(frames);
|
||||
}
|
||||
return ptr;
|
||||
}
|
||||
|
||||
} // namespace kiwano
|
||||
|
|
@ -18,9 +18,110 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#include <kiwano/2d/Actor.h>
|
||||
#include <kiwano/2d/animation/Animation.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
|
||||
Animation::Animation()
|
||||
: running_(true)
|
||||
, detach_target_(false)
|
||||
, loops_done_(0)
|
||||
, loops_(0)
|
||||
, status_(Status::NotStarted)
|
||||
{
|
||||
}
|
||||
|
||||
Animation::~Animation() {}
|
||||
|
||||
void Animation::Init(Actor* target) {}
|
||||
|
||||
void Animation::Update(Actor* target, Duration dt)
|
||||
{
|
||||
Complete(target);
|
||||
}
|
||||
|
||||
void Animation::UpdateStep(Actor* target, Duration dt)
|
||||
{
|
||||
KGE_ASSERT(target != nullptr && "Animation target should NOT be nullptr!");
|
||||
|
||||
elapsed_ += dt;
|
||||
|
||||
if (status_ == Status::NotStarted)
|
||||
{
|
||||
if (delay_.IsZero())
|
||||
{
|
||||
status_ = Status::Started;
|
||||
EmitEvent(target, AnimationEvent::Started);
|
||||
}
|
||||
else
|
||||
{
|
||||
status_ = Status::Delayed;
|
||||
}
|
||||
Init(target);
|
||||
}
|
||||
|
||||
switch (status_)
|
||||
{
|
||||
case Status::Delayed:
|
||||
if (elapsed_ >= delay_)
|
||||
{
|
||||
status_ = Status::Started;
|
||||
EmitEvent(target, AnimationEvent::Started);
|
||||
}
|
||||
break;
|
||||
|
||||
case Status::Started:
|
||||
Update(target, dt);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (status_ == Status::Done)
|
||||
{
|
||||
EmitEvent(target, AnimationEvent::Done);
|
||||
|
||||
if (detach_target_)
|
||||
target->RemoveFromParent();
|
||||
|
||||
status_ = Status::Removeable;
|
||||
}
|
||||
}
|
||||
|
||||
void Animation::Complete(Actor* target)
|
||||
{
|
||||
EmitEvent(target, AnimationEvent::LoopDone);
|
||||
|
||||
if (loops_ >= 0 && loops_done_ >= loops_)
|
||||
{
|
||||
Done();
|
||||
}
|
||||
else
|
||||
{
|
||||
Init(target); // reinit when a loop is done
|
||||
}
|
||||
|
||||
++loops_done_;
|
||||
}
|
||||
|
||||
void Animation::Reset()
|
||||
{
|
||||
status_ = Status::NotStarted;
|
||||
elapsed_ = 0;
|
||||
loops_done_ = 0;
|
||||
}
|
||||
|
||||
void Animation::DoClone(Animation* to) const
|
||||
{
|
||||
if (to)
|
||||
{
|
||||
to->SetDelay(this->GetDelay());
|
||||
to->SetHandler(this->GetHandler());
|
||||
to->SetLoops(this->GetLoops());
|
||||
to->SetName(this->GetName());
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace kiwano
|
||||
|
|
|
|||
|
|
@ -20,10 +20,291 @@
|
|||
|
||||
#pragma once
|
||||
#include <kiwano/core/Common.h>
|
||||
#include <kiwano/core/Cloneable.h>
|
||||
#include <kiwano/base/ObjectBase.h>
|
||||
#include <kiwano/core/Time.h>
|
||||
#include <kiwano/core/IntrusiveList.h>
|
||||
#include <kiwano/math/Math.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
class Actor;
|
||||
class Animator;
|
||||
|
||||
KGE_DECLARE_SMART_PTR(Animation);
|
||||
KGE_DECLARE_SMART_PTR(AnimationEventHandler);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* \defgroup Animation 动画
|
||||
*/
|
||||
|
||||
/**
|
||||
* \addtogroup Animation
|
||||
* @{
|
||||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画事件
|
||||
enum class AnimationEvent
|
||||
{
|
||||
Started, ///< 动画开始
|
||||
LoopDone, ///< 动画一次循环结束
|
||||
Done, ///< 动画结束
|
||||
Removed, ///< 动画被移除
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画事件处理器
|
||||
class KGE_API AnimationEventHandler : public ObjectBase
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 处理动画事件
|
||||
/// @param anim 动画对象
|
||||
/// @param target 执行动画的对象
|
||||
/// @param evt 动画事件
|
||||
virtual void Handle(Animation* anim, Actor* target, AnimationEvent evt) = 0;
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画列表
|
||||
typedef IntrusiveList<AnimationPtr> AnimationList;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画
|
||||
class KGE_API Animation
|
||||
: public ObjectBase
|
||||
, public Cloneable<Animation>
|
||||
, protected IntrusiveListValue<AnimationPtr>
|
||||
{
|
||||
friend class Animator;
|
||||
friend class AnimationGroup;
|
||||
friend IntrusiveList<AnimationPtr>;
|
||||
|
||||
public:
|
||||
Animation();
|
||||
|
||||
virtual ~Animation();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 继续动画
|
||||
void Resume();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 暂停动画
|
||||
void Pause();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 停止动画
|
||||
void Stop();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画延时
|
||||
void SetDelay(Duration delay);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置循环次数
|
||||
/// @param loops 循环次数,-1 为永久循环
|
||||
void SetLoops(int loops);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画结束时移除目标角色
|
||||
void RemoveTargetWhenDone();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画的倒转
|
||||
virtual Animation* Reverse() const = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画的运行状态
|
||||
bool IsRunning() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画的循环次数
|
||||
int GetLoops() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画的延时
|
||||
Duration GetDelay() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画事件处理
|
||||
void SetHandler(AnimationEventHandlerPtr handler);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画事件处理
|
||||
AnimationEventHandlerPtr GetHandler() const;
|
||||
|
||||
protected:
|
||||
/// \~chinese
|
||||
/// @brief 初始化动画
|
||||
virtual void Init(Actor* target);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新动画
|
||||
virtual void Update(Actor* target, Duration dt);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新一个时间步
|
||||
void UpdateStep(Actor* target, Duration dt);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 完成动画
|
||||
void Complete(Actor* target);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 重置动画
|
||||
void Reset();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画状态
|
||||
enum class Status
|
||||
{
|
||||
NotStarted, ///< 未开始
|
||||
Delayed, ///< 等待延时
|
||||
Started, ///< 已开始
|
||||
Done, ///< 已结束
|
||||
Removeable ///< 可移除
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画状态
|
||||
Status GetStatus() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取消逝时间
|
||||
Duration GetElapsed() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取完成的循环次数
|
||||
int GetLoopsDone() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 结束动画
|
||||
void Done();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否已结束
|
||||
bool IsDone() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否可移除
|
||||
bool IsRemoveable() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 发出动画事件
|
||||
void EmitEvent(Actor* target, AnimationEvent evt);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 执行克隆
|
||||
void DoClone(Animation* to) const;
|
||||
|
||||
private:
|
||||
Status status_;
|
||||
bool running_;
|
||||
bool detach_target_;
|
||||
int loops_;
|
||||
int loops_done_;
|
||||
Duration delay_;
|
||||
Duration elapsed_;
|
||||
|
||||
AnimationEventHandlerPtr handler_;
|
||||
};
|
||||
|
||||
/** @} */
|
||||
|
||||
inline void Animation::Resume()
|
||||
{
|
||||
running_ = true;
|
||||
}
|
||||
|
||||
inline void Animation::Pause()
|
||||
{
|
||||
running_ = false;
|
||||
}
|
||||
|
||||
inline void Animation::Stop()
|
||||
{
|
||||
Done();
|
||||
}
|
||||
|
||||
inline void Animation::SetDelay(Duration delay)
|
||||
{
|
||||
delay_ = delay;
|
||||
}
|
||||
|
||||
inline void Animation::SetLoops(int loops)
|
||||
{
|
||||
loops_ = loops;
|
||||
}
|
||||
|
||||
inline void Animation::RemoveTargetWhenDone()
|
||||
{
|
||||
detach_target_ = true;
|
||||
}
|
||||
|
||||
inline void Animation::Done()
|
||||
{
|
||||
status_ = Status::Done;
|
||||
}
|
||||
|
||||
inline Animation::Status Animation::GetStatus() const
|
||||
{
|
||||
return status_;
|
||||
}
|
||||
|
||||
inline bool Animation::IsRunning() const
|
||||
{
|
||||
return running_;
|
||||
}
|
||||
|
||||
inline bool Animation::IsDone() const
|
||||
{
|
||||
return status_ == Status::Done || status_ == Status::Removeable;
|
||||
}
|
||||
|
||||
inline bool Animation::IsRemoveable() const
|
||||
{
|
||||
return status_ == Status::Removeable;
|
||||
}
|
||||
|
||||
inline void Animation::EmitEvent(Actor* target, AnimationEvent evt)
|
||||
{
|
||||
if (handler_)
|
||||
{
|
||||
handler_->Handle(this, target, evt);
|
||||
}
|
||||
}
|
||||
|
||||
inline int Animation::GetLoops() const
|
||||
{
|
||||
return loops_;
|
||||
}
|
||||
|
||||
inline Duration Animation::GetDelay() const
|
||||
{
|
||||
return delay_;
|
||||
}
|
||||
|
||||
inline void Animation::SetHandler(AnimationEventHandlerPtr handler)
|
||||
{
|
||||
handler_ = handler;
|
||||
}
|
||||
|
||||
inline AnimationEventHandlerPtr Animation::GetHandler() const
|
||||
{
|
||||
return handler_;
|
||||
}
|
||||
|
||||
inline Duration Animation::GetElapsed() const
|
||||
{
|
||||
return elapsed_;
|
||||
}
|
||||
|
||||
inline int Animation::GetLoopsDone() const
|
||||
{
|
||||
return loops_done_;
|
||||
}
|
||||
|
||||
} // namespace kiwano
|
||||
|
|
|
|||
|
|
@ -18,52 +18,45 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#include <kiwano/2d/Actor.h>
|
||||
#include <kiwano/2d/action/ActionGroup.h>
|
||||
#include <kiwano/utils/Logger.h>
|
||||
#include <kiwano/2d/animation/AnimationGroup.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
|
||||
ActionGroup::ActionGroup(const Vector<ActionEntityPtr>& actions, bool parallel)
|
||||
{
|
||||
SetEntity(MakePtr<ActionGroupEntity>(actions, parallel));
|
||||
}
|
||||
|
||||
ActionGroupEntity::ActionGroupEntity()
|
||||
AnimationGroup::AnimationGroup()
|
||||
: parallel_(false)
|
||||
{
|
||||
}
|
||||
|
||||
ActionGroupEntity::ActionGroupEntity(const Vector<ActionEntityPtr>& actions, bool parallel)
|
||||
AnimationGroup::AnimationGroup(const Vector<AnimationPtr>& animations, bool parallel)
|
||||
: parallel_(parallel)
|
||||
{
|
||||
AddActions(actions);
|
||||
AddAnimation(animations);
|
||||
}
|
||||
|
||||
ActionGroupEntity::~ActionGroupEntity() {}
|
||||
AnimationGroup::~AnimationGroup() {}
|
||||
|
||||
void ActionGroupEntity::Init(Actor* target)
|
||||
void AnimationGroup::Init(Actor* target)
|
||||
{
|
||||
if (actions_.IsEmpty())
|
||||
if (animations_.IsEmpty())
|
||||
{
|
||||
Done();
|
||||
return;
|
||||
}
|
||||
|
||||
// reset all actions
|
||||
for (current_ = actions_.GetFirst(); current_; current_ = current_->GetNext())
|
||||
// reset all animations
|
||||
for (current_ = animations_.GetFirst(); current_; current_ = current_->GetNext())
|
||||
{
|
||||
current_->Reset();
|
||||
}
|
||||
|
||||
if (!parallel_)
|
||||
{
|
||||
current_ = actions_.GetFirst();
|
||||
current_ = animations_.GetFirst();
|
||||
}
|
||||
}
|
||||
|
||||
void ActionGroupEntity::Update(Actor* target, Duration dt)
|
||||
void AnimationGroup::Update(Actor* target, Duration dt)
|
||||
{
|
||||
if (!parallel_)
|
||||
{
|
||||
|
|
@ -83,7 +76,7 @@ void ActionGroupEntity::Update(Actor* target, Duration dt)
|
|||
else
|
||||
{
|
||||
bool done = true;
|
||||
for (current_ = actions_.GetFirst(); current_; current_ = current_->GetNext())
|
||||
for (current_ = animations_.GetFirst(); current_; current_ = current_->GetNext())
|
||||
{
|
||||
if (!current_->IsDone())
|
||||
{
|
||||
|
|
@ -99,46 +92,46 @@ void ActionGroupEntity::Update(Actor* target, Duration dt)
|
|||
}
|
||||
}
|
||||
|
||||
void ActionGroupEntity::AddAction(ActionEntityPtr action)
|
||||
void AnimationGroup::AddAnimation(AnimationPtr animation)
|
||||
{
|
||||
if (action)
|
||||
if (animation)
|
||||
{
|
||||
actions_.PushBack(action);
|
||||
animations_.PushBack(animation);
|
||||
}
|
||||
}
|
||||
|
||||
void ActionGroupEntity::AddActions(const Vector<ActionEntityPtr>& actions)
|
||||
void AnimationGroup::AddAnimation(const Vector<AnimationPtr>& animations)
|
||||
{
|
||||
for (const auto& action : actions)
|
||||
AddAction(action);
|
||||
for (const auto& animation : animations)
|
||||
AddAnimation(animation);
|
||||
}
|
||||
|
||||
ActionGroupEntity* ActionGroupEntity::Clone() const
|
||||
AnimationGroup* AnimationGroup::Clone() const
|
||||
{
|
||||
Vector<ActionEntityPtr> actions;
|
||||
if (!actions_.IsEmpty())
|
||||
Vector<AnimationPtr> animations;
|
||||
if (!animations_.IsEmpty())
|
||||
{
|
||||
for (auto action = actions_.GetFirst(); action; action = action->GetNext())
|
||||
for (auto animation = animations_.GetFirst(); animation; animation = animation->GetNext())
|
||||
{
|
||||
actions.push_back(action->Clone());
|
||||
animations.push_back(animation->Clone());
|
||||
}
|
||||
}
|
||||
ActionGroupEntity* ptr = new ActionGroupEntity(actions, parallel_);
|
||||
AnimationGroup* ptr = new AnimationGroup(animations, parallel_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
ActionGroupEntity* ActionGroupEntity::Reverse() const
|
||||
AnimationGroup* AnimationGroup::Reverse() const
|
||||
{
|
||||
Vector<ActionEntityPtr> actions;
|
||||
if (!actions_.IsEmpty())
|
||||
Vector<AnimationPtr> animations;
|
||||
if (!animations_.IsEmpty())
|
||||
{
|
||||
for (auto action = actions_.GetLast(); action; action = action->GetPrev())
|
||||
for (auto animation = animations_.GetLast(); animation; animation = animation->GetPrev())
|
||||
{
|
||||
actions.push_back(action->Reverse());
|
||||
animations.push_back(animation->Reverse());
|
||||
}
|
||||
}
|
||||
ActionGroupEntity* ptr = new ActionGroupEntity(actions, parallel_);
|
||||
AnimationGroup* ptr = new AnimationGroup(animations, parallel_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
|
@ -19,65 +19,54 @@
|
|||
// THE SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
#include <kiwano/2d/action/Action.h>
|
||||
#include <kiwano/2d/animation/Animation.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
KGE_DECLARE_SMART_PTR(ActionGroupEntity);
|
||||
KGE_DECLARE_SMART_PTR(AnimationGroup);
|
||||
|
||||
/**
|
||||
* \addtogroup Actions
|
||||
* \addtogroup Animation
|
||||
* @{
|
||||
*/
|
||||
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画组合
|
||||
class KGE_API ActionGroup : public Action
|
||||
class KGE_API AnimationGroup : public Animation
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建动画组合
|
||||
/// @param actions 动画集合
|
||||
/// @param parallel 同步执行
|
||||
ActionGroup(const Vector<ActionEntityPtr>& actions, bool parallel = false);
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画组合实体
|
||||
class KGE_API ActionGroupEntity : public ActionEntity
|
||||
{
|
||||
public:
|
||||
ActionGroupEntity();
|
||||
AnimationGroup();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建动画组合
|
||||
/// @param actions 动画集合
|
||||
/// @param animations ¶¯»¼¯ºÏ
|
||||
/// @param parallel 同步执行
|
||||
ActionGroupEntity(const Vector<ActionEntityPtr>& actions, bool parallel = false);
|
||||
AnimationGroup(const Vector<AnimationPtr>& animations, bool parallel = false);
|
||||
|
||||
virtual ~ActionGroupEntity();
|
||||
virtual ~AnimationGroup();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加动画
|
||||
/// @param action 动画
|
||||
void AddAction(ActionEntityPtr action);
|
||||
/// @param animation ¶¯»
|
||||
void AddAnimation(AnimationPtr animation);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加多个动画
|
||||
/// @param actions 动画集合
|
||||
void AddActions(const Vector<ActionEntityPtr>& actions);
|
||||
/// @param animations ¶¯»¼¯ºÏ
|
||||
void AddAnimation(const Vector<AnimationPtr>& animations);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取所有动画
|
||||
const ActionList& GetActions() const;
|
||||
const AnimationList& GetAnimations() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionGroupEntity* Clone() const override;
|
||||
AnimationGroup* Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
ActionGroupEntity* Reverse() const override;
|
||||
AnimationGroup* Reverse() const override;
|
||||
|
||||
protected:
|
||||
void Init(Actor* target) override;
|
||||
|
|
@ -86,15 +75,15 @@ protected:
|
|||
|
||||
private:
|
||||
bool parallel_;
|
||||
ActionEntityPtr current_;
|
||||
ActionList actions_;
|
||||
AnimationPtr current_;
|
||||
AnimationList animations_;
|
||||
};
|
||||
|
||||
/** @} */
|
||||
|
||||
inline const ActionList& ActionGroupEntity::GetActions() const
|
||||
inline const AnimationList& AnimationGroup::GetAnimations() const
|
||||
{
|
||||
return actions_;
|
||||
return animations_;
|
||||
}
|
||||
|
||||
} // namespace kiwano
|
||||
|
|
@ -0,0 +1,311 @@
|
|||
// Copyright (c) 2020-2021 Kiwano - Nomango
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
#include <kiwano/2d/animation/Animation.h>
|
||||
#include <kiwano/2d/animation/TweenAnimation.h>
|
||||
#include <kiwano/2d/animation/PathAnimation.h>
|
||||
#include <kiwano/2d/animation/DelayAnimation.h>
|
||||
#include <kiwano/2d/animation/FrameAnimation.h>
|
||||
#include <kiwano/2d/animation/CustomAnimation.h>
|
||||
#include <kiwano/2d/animation/AnimationGroup.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画包装器
|
||||
class KGE_API AnimationWrapper
|
||||
{
|
||||
public:
|
||||
AnimationWrapper() = default;
|
||||
|
||||
inline AnimationWrapper(AnimationPtr ptr)
|
||||
: ptr(ptr)
|
||||
{
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置循环次数
|
||||
inline AnimationWrapper& Loops(int loops)
|
||||
{
|
||||
if (ptr)
|
||||
ptr->SetLoops(loops);
|
||||
return (*this);
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画延迟
|
||||
inline AnimationWrapper& Delay(Duration delay)
|
||||
{
|
||||
if (ptr)
|
||||
ptr->SetDelay(delay);
|
||||
return (*this);
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画结束回调函数
|
||||
inline AnimationWrapper& Handler(AnimationEventHandlerPtr handler)
|
||||
{
|
||||
if (ptr)
|
||||
ptr->SetHandler(handler);
|
||||
return (*this);
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画结束时移除目标角色
|
||||
inline AnimationWrapper& RemoveTargetWhenDone()
|
||||
{
|
||||
if (ptr)
|
||||
ptr->RemoveTargetWhenDone();
|
||||
return (*this);
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置名称
|
||||
inline AnimationWrapper& Name(const String& name)
|
||||
{
|
||||
if (ptr)
|
||||
ptr->SetName(name);
|
||||
return (*this);
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置缓动函数
|
||||
inline AnimationWrapper& Ease(const EaseFunc& ease)
|
||||
{
|
||||
auto tween = dynamic_cast<TweenAnimation*>(ptr.Get());
|
||||
if (tween)
|
||||
{
|
||||
tween->SetEaseFunc(ease);
|
||||
}
|
||||
return (*this);
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 克隆动画
|
||||
inline AnimationWrapper Clone() const
|
||||
{
|
||||
if (ptr)
|
||||
return AnimationWrapper(ptr->Clone());
|
||||
return AnimationWrapper();
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取反向动画
|
||||
inline AnimationWrapper Reverse() const
|
||||
{
|
||||
if (ptr)
|
||||
return AnimationWrapper(ptr->Reverse());
|
||||
return AnimationWrapper();
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取指针
|
||||
inline Animation* Get() const
|
||||
{
|
||||
return const_cast<Animation*>(ptr.Get());
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画
|
||||
inline void SetEntity(AnimationPtr ptr)
|
||||
{
|
||||
this->ptr = ptr;
|
||||
}
|
||||
|
||||
inline Animation* operator->() const
|
||||
{
|
||||
return Get();
|
||||
}
|
||||
|
||||
inline operator Animation*() const
|
||||
{
|
||||
return Get();
|
||||
}
|
||||
|
||||
inline operator AnimationPtr() const
|
||||
{
|
||||
return ptr;
|
||||
}
|
||||
|
||||
inline operator bool() const
|
||||
{
|
||||
return ptr != nullptr;
|
||||
}
|
||||
|
||||
protected:
|
||||
AnimationPtr ptr;
|
||||
};
|
||||
|
||||
namespace animation
|
||||
{
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建相对位移动画
|
||||
/// @param duration 动画时长
|
||||
/// @param displacement 位移向量
|
||||
inline AnimationWrapper MoveBy(kiwano::Duration duration, const Vec2& displacement)
|
||||
{
|
||||
return AnimationWrapper(new MoveByAnimation(duration, displacement));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建位移动画
|
||||
/// @param duration 动画时长
|
||||
/// @param distination 目的坐标
|
||||
inline AnimationWrapper MoveTo(kiwano::Duration duration, const Point& distination)
|
||||
{
|
||||
return AnimationWrapper(new MoveToAnimation(duration, distination));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建相对跳跃动画
|
||||
/// @param duration 动画时长
|
||||
/// @param displacement 跳跃位移向量
|
||||
/// @param height 跳跃高度
|
||||
/// @param count 跳跃次数
|
||||
inline AnimationWrapper JumpBy(kiwano::Duration duration, const Vec2& displacement, float height, int count = 1)
|
||||
{
|
||||
return AnimationWrapper(new JumpByAnimation(duration, displacement, height, count));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建跳跃动画
|
||||
/// @param duration 动画时长
|
||||
/// @param distination 目的坐标
|
||||
/// @param height 跳跃高度
|
||||
/// @param count 跳跃次数
|
||||
inline AnimationWrapper JumpTo(kiwano::Duration duration, const Point& distination, float height, int count = 1)
|
||||
{
|
||||
return AnimationWrapper(new JumpToAnimation(duration, distination, height, count));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建相对缩放动画
|
||||
/// @param duration 动画时长
|
||||
/// @param scale 缩放相对变化值
|
||||
inline AnimationWrapper ScaleBy(kiwano::Duration duration, Vec2 scale)
|
||||
{
|
||||
return AnimationWrapper(new ScaleByAnimation(duration, scale));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建缩放动画
|
||||
/// @param duration 动画时长
|
||||
/// @param scale 缩放目标值
|
||||
inline AnimationWrapper ScaleTo(kiwano::Duration duration, Vec2 scale)
|
||||
{
|
||||
return AnimationWrapper(new ScaleToAnimation(duration, scale));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建透明度渐变动画
|
||||
/// @param duration 动画时长
|
||||
/// @param opacity 目标透明度
|
||||
inline AnimationWrapper FadeTo(kiwano::Duration duration, float opacity)
|
||||
{
|
||||
return AnimationWrapper(new FadeToAnimation(duration, opacity));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建淡入动画
|
||||
/// @param duration 动画时长
|
||||
inline AnimationWrapper FadeIn(kiwano::Duration duration)
|
||||
{
|
||||
return AnimationWrapper(new FadeToAnimation(duration, 1.0f));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建淡出动画
|
||||
/// @param duration 动画时长
|
||||
inline AnimationWrapper FadeOut(kiwano::Duration duration)
|
||||
{
|
||||
return AnimationWrapper(new FadeToAnimation(duration, 0.0f));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建相对旋转动画
|
||||
/// @param duration 动画时长
|
||||
/// @param rotation 角度相对变化值
|
||||
inline AnimationWrapper RotateBy(kiwano::Duration duration, float rotation)
|
||||
{
|
||||
return AnimationWrapper(new RotateByAnimation(duration, rotation));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建旋转动画
|
||||
/// @param duration 动画时长
|
||||
/// @param rotation 目标角度
|
||||
inline AnimationWrapper RotateTo(kiwano::Duration duration, float rotation)
|
||||
{
|
||||
return AnimationWrapper(new RotateToAnimation(duration, rotation));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建自定义动画
|
||||
/// @param duration 动画时长
|
||||
/// @param tween_func 动画回调函数
|
||||
inline AnimationWrapper Custom(kiwano::Duration duration, TweenFunc tween_func)
|
||||
{
|
||||
return AnimationWrapper(new CustomAnimation(duration, tween_func));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建路径行走动画
|
||||
/// @param duration 持续时长
|
||||
/// @param path 路径形状
|
||||
/// @param rotating 是否沿路径切线方向旋转
|
||||
/// @param start 路径起点(百分比)
|
||||
/// @param end 路径终点(百分比)
|
||||
inline AnimationWrapper Path(kiwano::Duration duration, ShapePtr path, bool rotating = false, float start = 0.f,
|
||||
float end = 1.f)
|
||||
{
|
||||
return AnimationWrapper(new PathAnimation(duration, path, rotating, start, end));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建延时动画
|
||||
/// @param delay 延时时长
|
||||
inline AnimationWrapper Delay(kiwano::Duration delay)
|
||||
{
|
||||
return AnimationWrapper(new DelayAnimation(delay));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建帧动画
|
||||
/// @param duration 动画时长
|
||||
/// @param frame_seq 序列帧
|
||||
inline AnimationWrapper Frames(kiwano::Duration duration, FrameSequencePtr frame_seq)
|
||||
{
|
||||
return AnimationWrapper(new FrameAnimation(duration, frame_seq));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建动画组合
|
||||
/// @param actions 动画集合
|
||||
/// @param parallel 同步执行
|
||||
inline AnimationWrapper Group(const Vector<AnimationPtr>& animations, bool parallel = false)
|
||||
{
|
||||
return AnimationWrapper(new AnimationGroup(animations, parallel));
|
||||
}
|
||||
|
||||
} // namespace animation
|
||||
} // namespace kiwano
|
||||
|
|
@ -19,87 +19,87 @@
|
|||
// THE SOFTWARE.
|
||||
|
||||
#include <kiwano/2d/Actor.h>
|
||||
#include <kiwano/2d/action/ActionScheduler.h>
|
||||
#include <kiwano/2d/animation/Animator.h>
|
||||
#include <kiwano/utils/Logger.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
|
||||
void ActionScheduler::Update(Actor* target, Duration dt)
|
||||
void Animator::Update(Actor* target, Duration dt)
|
||||
{
|
||||
if (actions_.IsEmpty() || !target)
|
||||
if (animations_.IsEmpty() || !target)
|
||||
return;
|
||||
|
||||
ActionEntityPtr next;
|
||||
for (auto action = actions_.GetFirst(); action; action = next)
|
||||
AnimationPtr next;
|
||||
for (auto animation = animations_.GetFirst(); animation; animation = next)
|
||||
{
|
||||
next = action->GetNext();
|
||||
next = animation->GetNext();
|
||||
|
||||
if (action->IsRunning())
|
||||
action->UpdateStep(target, dt);
|
||||
if (animation->IsRunning())
|
||||
animation->UpdateStep(target, dt);
|
||||
|
||||
if (action->IsRemoveable())
|
||||
actions_.Remove(action);
|
||||
if (animation->IsRemoveable())
|
||||
animations_.Remove(animation);
|
||||
}
|
||||
}
|
||||
|
||||
ActionEntity* ActionScheduler::AddAction(ActionEntityPtr action)
|
||||
Animation* Animator::AddAnimation(AnimationPtr animation)
|
||||
{
|
||||
KGE_ASSERT(action && "AddAction failed, NULL pointer exception");
|
||||
KGE_ASSERT(animation && "AddAnimation failed, NULL pointer exception");
|
||||
|
||||
if (action)
|
||||
if (animation)
|
||||
{
|
||||
actions_.PushBack(action);
|
||||
animations_.PushBack(animation);
|
||||
}
|
||||
return action.Get();
|
||||
return animation.Get();
|
||||
}
|
||||
|
||||
void ActionScheduler::ResumeAllActions()
|
||||
void Animator::ResumeAllAnimations()
|
||||
{
|
||||
if (actions_.IsEmpty())
|
||||
if (animations_.IsEmpty())
|
||||
return;
|
||||
|
||||
for (auto& action : actions_)
|
||||
for (auto& animation : animations_)
|
||||
{
|
||||
action->Resume();
|
||||
animation->Resume();
|
||||
}
|
||||
}
|
||||
|
||||
void ActionScheduler::PauseAllActions()
|
||||
void Animator::PauseAllAnimations()
|
||||
{
|
||||
if (actions_.IsEmpty())
|
||||
if (animations_.IsEmpty())
|
||||
return;
|
||||
|
||||
for (auto& action : actions_)
|
||||
for (auto& animation : animations_)
|
||||
{
|
||||
action->Pause();
|
||||
animation->Pause();
|
||||
}
|
||||
}
|
||||
|
||||
void ActionScheduler::StopAllActions()
|
||||
void Animator::StopAllAnimations()
|
||||
{
|
||||
if (actions_.IsEmpty())
|
||||
if (animations_.IsEmpty())
|
||||
return;
|
||||
|
||||
for (auto& action : actions_)
|
||||
for (auto& animation : animations_)
|
||||
{
|
||||
action->Stop();
|
||||
animation->Stop();
|
||||
}
|
||||
}
|
||||
|
||||
ActionEntity* ActionScheduler::GetAction(const String& name)
|
||||
Animation* Animator::GetAnimation(const String& name)
|
||||
{
|
||||
if (actions_.IsEmpty())
|
||||
if (animations_.IsEmpty())
|
||||
return nullptr;
|
||||
|
||||
for (auto& action : actions_)
|
||||
if (action->IsName(name))
|
||||
return action.Get();
|
||||
for (auto& animation : animations_)
|
||||
if (animation->IsName(name))
|
||||
return animation.Get();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const ActionList& ActionScheduler::GetAllActions() const
|
||||
const AnimationList& Animator::GetAllAnimations() const
|
||||
{
|
||||
return actions_;
|
||||
return animations_;
|
||||
}
|
||||
} // namespace kiwano
|
||||
|
|
@ -19,13 +19,13 @@
|
|||
// THE SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
#include <kiwano/2d/action/Action.h>
|
||||
#include <kiwano/2d/animation/Animation.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
|
||||
/**
|
||||
* \addtogroup Actions
|
||||
* \addtogroup Animation
|
||||
* @{
|
||||
*/
|
||||
|
||||
|
|
@ -33,40 +33,47 @@ namespace kiwano
|
|||
* \~chinese
|
||||
* @brief 动画调度器
|
||||
*/
|
||||
class KGE_API ActionScheduler
|
||||
class KGE_API Animator
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 添加动画
|
||||
ActionEntity* AddAction(ActionEntityPtr action);
|
||||
Animation* AddAnimation(AnimationPtr animation);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief ¿ªÊ¼¶¯»
|
||||
inline Animation* StartAnimation(AnimationPtr animation)
|
||||
{
|
||||
return AddAnimation(animation);
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 继续所有暂停动画
|
||||
void ResumeAllActions();
|
||||
void ResumeAllAnimations();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 暂停所有动画
|
||||
void PauseAllActions();
|
||||
void PauseAllAnimations();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 停止所有动画
|
||||
void StopAllActions();
|
||||
void StopAllAnimations();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取指定名称的动画
|
||||
/// @param name 动画名称
|
||||
ActionEntity* GetAction(const String& name);
|
||||
Animation* GetAnimation(const String& name);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取所有动画
|
||||
const ActionList& GetAllActions() const;
|
||||
const AnimationList& GetAllAnimations() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新动画
|
||||
void Update(Actor* target, Duration dt);
|
||||
|
||||
private:
|
||||
ActionList actions_;
|
||||
AnimationList animations_;
|
||||
};
|
||||
|
||||
/** @} */
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
// Copyright (c) 2019-2020 Kiwano - Nomango
|
||||
// Copyright (c) 2016-2018 Kiwano - Nomango
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
|
|
@ -18,52 +18,34 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
#include <kiwano/2d/animation/Interpolator.h>
|
||||
#include <kiwano/2d/animation/CustomAnimation.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
|
||||
template <typename _Ty, typename _NotifierTy>
|
||||
class KeyValue
|
||||
{
|
||||
public:
|
||||
typedef _Ty value_type;
|
||||
typedef Value<_Ty, _NotifierTy> property_type;
|
||||
|
||||
inline KeyValue(const property_type& prop, value_type end_value)
|
||||
: end_value_(end_value)
|
||||
, prop_(prop)
|
||||
, interpolator_()
|
||||
CustomAnimation::CustomAnimation(Duration duration, TweenFunc tween_func)
|
||||
: TweenAnimation(duration)
|
||||
, tween_func_(tween_func)
|
||||
{
|
||||
}
|
||||
|
||||
inline KeyValue(const property_type& prop, value_type end_value, const EaseFunc& ease_func)
|
||||
: end_value_(end_value)
|
||||
, prop_(prop)
|
||||
, interpolator_(ease_func)
|
||||
CustomAnimation* CustomAnimation::Clone() const
|
||||
{
|
||||
CustomAnimation* ptr = new CustomAnimation(GetDuration(), tween_func_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
inline property_type GetProperty() const
|
||||
void CustomAnimation::Init(Actor* target)
|
||||
{
|
||||
return prop_;
|
||||
if (!tween_func_)
|
||||
this->Done();
|
||||
}
|
||||
|
||||
inline value_type GetEndValue() const
|
||||
void CustomAnimation::UpdateTween(Actor* target, float frac)
|
||||
{
|
||||
return end_value_;
|
||||
if (tween_func_)
|
||||
tween_func_(target, frac);
|
||||
}
|
||||
|
||||
inline const Interpolator& GetInterpolator() const
|
||||
{
|
||||
return interpolator_;
|
||||
}
|
||||
|
||||
private:
|
||||
property_type prop_;
|
||||
value_type end_value_;
|
||||
Interpolator interpolator_;
|
||||
};
|
||||
|
||||
}
|
||||
} // namespace kiwano
|
||||
|
|
@ -19,72 +19,75 @@
|
|||
// THE SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
#include <kiwano/render/FrameSequence.h>
|
||||
#include <kiwano/2d/action/ActionTween.h>
|
||||
#include <kiwano/2d/animation/TweenAnimation.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
|
||||
KGE_DECLARE_SMART_PTR(AnimationEntity);
|
||||
KGE_DECLARE_SMART_PTR(CustomAnimation);
|
||||
|
||||
/**
|
||||
* \addtogroup Actions
|
||||
* \addtogroup Animation
|
||||
* @{
|
||||
*/
|
||||
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 帧动画
|
||||
class KGE_API Animation : public ActionTween
|
||||
/// @brief 补间动画回调函数
|
||||
/// @details 在动画更新时回调该函数,第一个参数是执行动画的目标,第二个参数是动画进度(0.0 - 1.0)
|
||||
using TweenFunc = Function<void(Actor* /* target */, float /* frac */)>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 自定义动画
|
||||
class KGE_API CustomAnimation : public TweenAnimation
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建帧动画
|
||||
/// @param dur 动画时长
|
||||
/// @param frame_seq 序列帧
|
||||
Animation(Duration dur, FrameSequencePtr frame_seq);
|
||||
};
|
||||
/// @brief 创建自定义动画
|
||||
/// @param duration 动画时长
|
||||
/// @param tween_func 动画回调函数
|
||||
CustomAnimation(Duration duration, TweenFunc tween_func);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 帧动画实体
|
||||
class KGE_API AnimationEntity : public ActionTweenEntity
|
||||
{
|
||||
public:
|
||||
AnimationEntity();
|
||||
/// @brief 获取动画回调函数
|
||||
TweenFunc GetTweenFunc() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建帧动画
|
||||
/// @param dur 动画时长
|
||||
/// @param frame_seq 序列帧
|
||||
AnimationEntity(Duration dur, FrameSequencePtr frame_seq);
|
||||
|
||||
virtual ~AnimationEntity();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取序列帧
|
||||
FrameSequencePtr GetFrameSequence() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置序列帧
|
||||
/// @param[in] frame_seq 序列帧
|
||||
void SetFrameSequence(FrameSequencePtr frame_seq);
|
||||
/// @brief 设置动画回调函数
|
||||
void SetTweenFunc(const TweenFunc& tween_func);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
AnimationEntity* Clone() const override;
|
||||
CustomAnimation* Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
AnimationEntity* Reverse() const override;
|
||||
CustomAnimation* Reverse() const override
|
||||
{
|
||||
KGE_ERRORF("Reverse() not supported in CustomAnimation");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
protected:
|
||||
void Init(Actor* target) override;
|
||||
|
||||
void UpdateTween(Actor* target, float percent) override;
|
||||
void UpdateTween(Actor* target, float frac) override;
|
||||
|
||||
private:
|
||||
FrameSequencePtr frame_seq_;
|
||||
TweenFunc tween_func_;
|
||||
};
|
||||
|
||||
/** @} */
|
||||
|
||||
|
||||
|
||||
inline TweenFunc CustomAnimation::GetTweenFunc() const
|
||||
{
|
||||
return tween_func_;
|
||||
}
|
||||
|
||||
inline void CustomAnimation::SetTweenFunc(const TweenFunc& tween_func)
|
||||
{
|
||||
tween_func_ = tween_func;
|
||||
}
|
||||
|
||||
} // namespace kiwano
|
||||
|
|
@ -18,29 +18,24 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#include <kiwano/2d/action/ActionDelay.h>
|
||||
#include <kiwano/2d/animation/DelayAnimation.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
|
||||
ActionDelay::ActionDelay(Duration delay)
|
||||
{
|
||||
SetEntity(MakePtr<ActionDelayEntity>(delay));
|
||||
}
|
||||
|
||||
ActionDelayEntity::ActionDelayEntity(Duration delay)
|
||||
DelayAnimation::DelayAnimation(Duration delay)
|
||||
{
|
||||
this->SetDelay(delay);
|
||||
}
|
||||
|
||||
ActionDelayEntity* ActionDelayEntity::Clone() const
|
||||
DelayAnimation* DelayAnimation::Clone() const
|
||||
{
|
||||
ActionDelayEntity* ptr = new ActionDelayEntity(GetDelay());
|
||||
DelayAnimation* ptr = new DelayAnimation(GetDelay());
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
ActionDelayEntity* ActionDelayEntity::Reverse() const
|
||||
DelayAnimation* DelayAnimation::Reverse() const
|
||||
{
|
||||
return Clone();
|
||||
}
|
||||
|
|
@ -19,46 +19,36 @@
|
|||
// THE SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
#include <kiwano/2d/action/Action.h>
|
||||
#include <kiwano/2d/animation/Animation.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
|
||||
KGE_DECLARE_SMART_PTR(ActionDelayEntity);
|
||||
KGE_DECLARE_SMART_PTR(DelayAnimation);
|
||||
|
||||
/**
|
||||
* \addtogroup Actions
|
||||
* \addtogroup Animation
|
||||
* @{
|
||||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 延时动画
|
||||
class KGE_API ActionDelay : public Action
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建延时动画
|
||||
/// @param delay 延时时长
|
||||
ActionDelay(Duration delay);
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 延时动画实体
|
||||
class KGE_API ActionDelayEntity : public ActionEntity
|
||||
/// @brief 延时动画
|
||||
class KGE_API DelayAnimation : public Animation
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建延时动画
|
||||
/// @param delay 延时时长
|
||||
ActionDelayEntity(Duration delay);
|
||||
DelayAnimation(Duration delay);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionDelayEntity* Clone() const override;
|
||||
DelayAnimation* Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
ActionDelayEntity* Reverse() const override;
|
||||
DelayAnimation* Reverse() const override;
|
||||
};
|
||||
|
||||
/** @} */
|
||||
|
|
@ -18,9 +18,90 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#include <kiwano/2d/animation/Animation.h>
|
||||
#include <kiwano/2d/animation/FrameAnimation.h>
|
||||
#include <kiwano/2d/Sprite.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
|
||||
FrameAnimation::FrameAnimation()
|
||||
: frame_seq_(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
FrameAnimation::FrameAnimation(Duration dur, FrameSequencePtr frame_seq)
|
||||
: TweenAnimation(dur)
|
||||
, frame_seq_(frame_seq)
|
||||
{
|
||||
}
|
||||
|
||||
FrameAnimation::~FrameAnimation() {}
|
||||
|
||||
FrameSequencePtr FrameAnimation::GetFrameSequence() const
|
||||
{
|
||||
return frame_seq_;
|
||||
}
|
||||
|
||||
void FrameAnimation::SetFrameSequence(FrameSequencePtr frame_seq)
|
||||
{
|
||||
frame_seq_ = frame_seq;
|
||||
}
|
||||
|
||||
void FrameAnimation::Init(Actor* target)
|
||||
{
|
||||
KGE_ASSERT(frame_seq_ && "FrameAnimation::Init() failed: FrameSequence is NULL!");
|
||||
if (!frame_seq_ || frame_seq_->GetFrames().empty())
|
||||
{
|
||||
Done();
|
||||
return;
|
||||
}
|
||||
|
||||
auto sprite_target = dynamic_cast<Sprite*>(target);
|
||||
KGE_ASSERT(sprite_target && "FrameAnimation only supports Sprites!");
|
||||
|
||||
if (sprite_target && frame_seq_)
|
||||
{
|
||||
sprite_target->SetKeyFrame(frame_seq_->GetFrames()[0]);
|
||||
current_index_ = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void FrameAnimation::UpdateTween(Actor* target, float percent)
|
||||
{
|
||||
auto sprite_target = dynamic_cast<Sprite*>(target);
|
||||
|
||||
if (sprite_target && frame_seq_)
|
||||
{
|
||||
const auto& frames = frame_seq_->GetFrames();
|
||||
auto size = frames.size();
|
||||
auto index = std::min(static_cast<size_t>(math::Floor(size * percent)), size - 1);
|
||||
|
||||
if (index != current_index_)
|
||||
{
|
||||
current_index_ = index;
|
||||
sprite_target->SetKeyFrame(frames[index]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
FrameAnimation* FrameAnimation::Clone() const
|
||||
{
|
||||
FrameAnimation* ptr = new FrameAnimation(GetDuration(), frame_seq_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
FrameAnimation* FrameAnimation::Reverse() const
|
||||
{
|
||||
FrameAnimation* ptr = new FrameAnimation(GetDuration(), nullptr);
|
||||
DoClone(ptr);
|
||||
|
||||
if (frame_seq_)
|
||||
{
|
||||
FrameSequencePtr frames = frame_seq_->Reverse();
|
||||
ptr->SetFrameSequence(frames);
|
||||
}
|
||||
return ptr;
|
||||
}
|
||||
|
||||
} // namespace kiwano
|
||||
|
|
|
|||
|
|
@ -19,11 +19,61 @@
|
|||
// THE SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
#include <kiwano/core/Common.h>
|
||||
#include <kiwano/2d/animation/TweenAnimation.h>
|
||||
#include <kiwano/2d/animation/FrameSequence.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
|
||||
KGE_DECLARE_SMART_PTR(FrameAnimation);
|
||||
|
||||
/**
|
||||
* \addtogroup Animation
|
||||
* @{
|
||||
*/
|
||||
|
||||
}
|
||||
/// \~chinese
|
||||
/// @brief 帧动画
|
||||
class KGE_API FrameAnimation : public TweenAnimation
|
||||
{
|
||||
public:
|
||||
FrameAnimation();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建帧动画
|
||||
/// @param dur 动画时长
|
||||
/// @param frame_seq 序列帧
|
||||
FrameAnimation(Duration dur, FrameSequencePtr frame_seq);
|
||||
|
||||
virtual ~FrameAnimation();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取序列帧
|
||||
FrameSequencePtr GetFrameSequence() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置序列帧
|
||||
/// @param[in] frame_seq 序列帧
|
||||
void SetFrameSequence(FrameSequencePtr frame_seq);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
FrameAnimation* Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
FrameAnimation* Reverse() const override;
|
||||
|
||||
protected:
|
||||
void Init(Actor* target) override;
|
||||
|
||||
void UpdateTween(Actor* target, float percent) override;
|
||||
|
||||
private:
|
||||
size_t current_index_;
|
||||
FrameSequencePtr frame_seq_;
|
||||
};
|
||||
|
||||
/** @} */
|
||||
|
||||
} // namespace kiwano
|
||||
|
|
|
|||
|
|
@ -18,28 +18,22 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#include <kiwano/render/FrameSequence.h>
|
||||
#include <kiwano/2d/animation/FrameSequence.h>
|
||||
#include <kiwano/utils/Logger.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
|
||||
FrameSequence::FrameSequence(const Vector<FramePtr>& frames)
|
||||
{
|
||||
AddFrames(frames);
|
||||
}
|
||||
|
||||
FrameSequence::FrameSequence(FramePtr frame, int cols, int rows, int max_num, float padding_x,
|
||||
float padding_y)
|
||||
{
|
||||
AddFrames(frame, cols, rows, max_num, padding_x, padding_y);
|
||||
}
|
||||
|
||||
FrameSequence::FrameSequence() {}
|
||||
|
||||
FrameSequence::~FrameSequence() {}
|
||||
|
||||
void FrameSequence::AddFrame(FramePtr frame)
|
||||
FrameSequence::FrameSequence(const Vector<KeyFramePtr>& frames)
|
||||
{
|
||||
AddFrames(frames);
|
||||
}
|
||||
|
||||
void FrameSequence::AddFrame(KeyFramePtr frame)
|
||||
{
|
||||
if (frame)
|
||||
{
|
||||
|
|
@ -51,7 +45,7 @@ void FrameSequence::AddFrame(FramePtr frame)
|
|||
}
|
||||
}
|
||||
|
||||
void FrameSequence::AddFrames(const Vector<FramePtr>& frames)
|
||||
void FrameSequence::AddFrames(const Vector<KeyFramePtr>& frames)
|
||||
{
|
||||
if (frames_.empty())
|
||||
frames_ = frames;
|
||||
|
|
@ -63,58 +57,13 @@ void FrameSequence::AddFrames(const Vector<FramePtr>& frames)
|
|||
}
|
||||
}
|
||||
|
||||
void FrameSequence::AddFrames(FramePtr frame, int cols, int rows, int max_num, float padding_x, float padding_y)
|
||||
{
|
||||
if (cols <= 0 || rows <= 0 || max_num == 0)
|
||||
return;
|
||||
|
||||
if (!frame)
|
||||
return;
|
||||
|
||||
Rect src_rect = frame->GetCropRect();
|
||||
float raw_width = src_rect.GetWidth();
|
||||
float raw_height = src_rect.GetHeight();
|
||||
float width = (raw_width - (cols - 1) * padding_x) / cols;
|
||||
float height = (raw_height - (rows - 1) * padding_y) / rows;
|
||||
|
||||
Vector<FramePtr> frames;
|
||||
frames.reserve((max_num > 0) ? max_num : (rows * cols));
|
||||
|
||||
int current_num = 0;
|
||||
|
||||
float dty = src_rect.GetTop();
|
||||
for (int i = 0; i < rows; i++)
|
||||
{
|
||||
float dtx = src_rect.GetLeft();
|
||||
|
||||
for (int j = 0; j < cols; j++)
|
||||
{
|
||||
FramePtr ptr = MakePtr<Frame>();
|
||||
if (ptr)
|
||||
{
|
||||
ptr->SetTexture(frame->GetTexture());
|
||||
ptr->SetCropRect(Rect{ dtx, dty, dtx + width, dty + height });
|
||||
frames.push_back(ptr);
|
||||
++current_num;
|
||||
}
|
||||
dtx += (width + padding_x);
|
||||
}
|
||||
dty += (height + padding_y);
|
||||
|
||||
if (max_num > 0 && current_num == max_num)
|
||||
break;
|
||||
}
|
||||
|
||||
AddFrames(frames);
|
||||
}
|
||||
|
||||
FramePtr FrameSequence::GetFrame(size_t index) const
|
||||
KeyFramePtr FrameSequence::GetFrame(size_t index) const
|
||||
{
|
||||
KGE_ASSERT(index < frames_.size());
|
||||
return frames_[index];
|
||||
}
|
||||
|
||||
const Vector<FramePtr>& FrameSequence::GetFrames() const
|
||||
const Vector<KeyFramePtr>& FrameSequence::GetFrames() const
|
||||
{
|
||||
return frames_;
|
||||
}
|
||||
|
|
@ -147,4 +96,62 @@ FrameSequencePtr FrameSequence::Reverse() const
|
|||
return frame_seq;
|
||||
}
|
||||
|
||||
KeyFrameSpliter::KeyFrameSpliter(TexturePtr texture)
|
||||
: texture(texture)
|
||||
{
|
||||
if (texture)
|
||||
{
|
||||
crop_rect = Rect(Point(), texture->GetSize());
|
||||
}
|
||||
}
|
||||
|
||||
KeyFrameSpliter::KeyFrameSpliter(TexturePtr texture, const Rect& crop_rect)
|
||||
: texture(texture)
|
||||
, crop_rect(crop_rect)
|
||||
{
|
||||
}
|
||||
|
||||
Vector<KeyFramePtr> KeyFrameSpliter::Split(int cols, int rows, int max_num, float padding_x, float padding_y)
|
||||
{
|
||||
if (cols <= 0 || rows <= 0 || max_num == 0)
|
||||
return {};
|
||||
|
||||
if (!texture)
|
||||
return {};
|
||||
|
||||
float raw_width = crop_rect.GetWidth();
|
||||
float raw_height = crop_rect.GetHeight();
|
||||
float width = (raw_width - (cols - 1) * padding_x) / cols;
|
||||
float height = (raw_height - (rows - 1) * padding_y) / rows;
|
||||
|
||||
Vector<KeyFramePtr> frames;
|
||||
frames.reserve((max_num > 0) ? max_num : (rows * cols));
|
||||
|
||||
int current_num = 0;
|
||||
|
||||
float dty = crop_rect.GetTop();
|
||||
for (int i = 0; i < rows; i++)
|
||||
{
|
||||
float dtx = crop_rect.GetLeft();
|
||||
|
||||
for (int j = 0; j < cols; j++)
|
||||
{
|
||||
KeyFramePtr ptr = MakePtr<KeyFrame>();
|
||||
if (ptr)
|
||||
{
|
||||
ptr->SetTexture(texture);
|
||||
ptr->SetCropRect(Rect{ dtx, dty, dtx + width, dty + height });
|
||||
frames.push_back(ptr);
|
||||
++current_num;
|
||||
}
|
||||
dtx += (width + padding_x);
|
||||
}
|
||||
dty += (height + padding_y);
|
||||
|
||||
if (max_num > 0 && current_num == max_num)
|
||||
break;
|
||||
}
|
||||
return frames;
|
||||
}
|
||||
|
||||
} // namespace kiwano
|
||||
|
|
@ -19,7 +19,7 @@
|
|||
// THE SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
#include <kiwano/render/Frame.h>
|
||||
#include <kiwano/2d/animation/KeyFrame.h>
|
||||
#include <kiwano/core/Common.h>
|
||||
#include <kiwano/core/Time.h>
|
||||
|
||||
|
|
@ -36,19 +36,8 @@ class KGE_API FrameSequence : public ObjectBase
|
|||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建序列帧
|
||||
/// @param frames 图像帧集合
|
||||
FrameSequence(const Vector<FramePtr>& frames);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 按行列分割图像并创建序列帧
|
||||
/// @param frame 图像帧
|
||||
/// @param cols 列数
|
||||
/// @param rows 行数
|
||||
/// @param max_num 最大帧数量,设-1为将分割后的图像全部作为序列帧
|
||||
/// @param padding_x X方向间隔
|
||||
/// @param padding_y Y方向间隔
|
||||
FrameSequence(FramePtr frame, int cols, int rows = 1, int max_num = -1, float padding_x = 0,
|
||||
float padding_y = 0);
|
||||
/// @param frames 关键帧集合
|
||||
FrameSequence(const Vector<KeyFramePtr>& frames);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构建空序列帧
|
||||
|
|
@ -58,32 +47,22 @@ public:
|
|||
|
||||
/// \~chinese
|
||||
/// @brief 添加关键帧
|
||||
/// @param frame 图像帧
|
||||
void AddFrame(FramePtr frame);
|
||||
/// @param frame 关键帧
|
||||
void AddFrame(KeyFramePtr frame);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加多个关键帧
|
||||
/// @param frames 图像帧集合
|
||||
void AddFrames(const Vector<FramePtr>& frames);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 按行列分割图像并添加序列帧
|
||||
/// @param frame 图像帧
|
||||
/// @param cols 列数
|
||||
/// @param rows 行数
|
||||
/// @param max_num 最大帧数量,设-1为将分割后的图像全部作为序列帧
|
||||
/// @param padding_x X方向间隔
|
||||
/// @param padding_y Y方向间隔
|
||||
void AddFrames(FramePtr frame, int cols, int rows = 1, int max_num = -1, float padding_x = 0, float padding_y = 0);
|
||||
/// @param frames 关键帧集合
|
||||
void AddFrames(const Vector<KeyFramePtr>& frames);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取关键帧
|
||||
/// @param index 图像帧下标
|
||||
FramePtr GetFrame(size_t index) const;
|
||||
/// @param index 关键帧下标
|
||||
KeyFramePtr GetFrame(size_t index) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取所有关键帧
|
||||
const Vector<FramePtr>& GetFrames() const;
|
||||
const Vector<KeyFramePtr>& GetFrames() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取关键帧数量
|
||||
|
|
@ -98,6 +77,37 @@ public:
|
|||
FrameSequencePtr Reverse() const;
|
||||
|
||||
private:
|
||||
Vector<FramePtr> frames_;
|
||||
Vector<KeyFramePtr> frames_;
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 序列帧图像分割器
|
||||
struct KGE_API KeyFrameSpliter
|
||||
{
|
||||
TexturePtr texture;
|
||||
Rect crop_rect;
|
||||
|
||||
KeyFrameSpliter() = default;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建序列帧图像分割器
|
||||
/// @param texture 图像
|
||||
KeyFrameSpliter(TexturePtr texture);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建序列帧图像分割器
|
||||
/// @param texture 图像
|
||||
/// @param crop_rect 裁剪矩形
|
||||
KeyFrameSpliter(TexturePtr texture, const Rect& crop_rect);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 按行列分割图像并创建序列帧
|
||||
/// @param cols 列数
|
||||
/// @param rows 行数
|
||||
/// @param max_num 最大帧数量,设-1为将分割后的图像全部作为序列帧
|
||||
/// @param padding_x X方向间隔
|
||||
/// @param padding_y Y方向间隔
|
||||
Vector<KeyFramePtr> Split(int cols, int rows = 1, int max_num = -1, float padding_x = 0, float padding_y = 0);
|
||||
};
|
||||
|
||||
} // namespace kiwano
|
||||
|
|
@ -1,78 +0,0 @@
|
|||
// Copyright (c) 2019-2020 Kiwano - Nomango
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
#include <kiwano/core/Common.h>
|
||||
#include <kiwano/math/Math.h>
|
||||
#include <kiwano/2d/animation/EaseFunc.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
|
||||
#define KGE_INTERPOLATOR_NUMRIC_INTERPOLATE_IMPL(TYPE) \
|
||||
inline TYPE Interpolate(TYPE start, TYPE end, float frac) \
|
||||
{ \
|
||||
return NumricInterpolate(start, end, Fraction(frac)); \
|
||||
}
|
||||
|
||||
class KGE_API Interpolator
|
||||
{
|
||||
public:
|
||||
inline Interpolator() {}
|
||||
|
||||
inline Interpolator(const EaseFunc& ease_func)
|
||||
: ease_func_(ease_func)
|
||||
{
|
||||
}
|
||||
|
||||
KGE_INTERPOLATOR_NUMRIC_INTERPOLATE_IMPL(int)
|
||||
KGE_INTERPOLATOR_NUMRIC_INTERPOLATE_IMPL(unsigned)
|
||||
KGE_INTERPOLATOR_NUMRIC_INTERPOLATE_IMPL(float)
|
||||
KGE_INTERPOLATOR_NUMRIC_INTERPOLATE_IMPL(double)
|
||||
|
||||
template <typename _Ty>
|
||||
inline _Ty Interpolate(_Ty start, _Ty end, float frac)
|
||||
{
|
||||
if (NumricInterpolate(0, 1, Fraction(frac)) == 1)
|
||||
return end;
|
||||
return start;
|
||||
}
|
||||
|
||||
private:
|
||||
inline float Fraction(float frac)
|
||||
{
|
||||
if (ease_func_)
|
||||
{
|
||||
return ease_func_(frac);
|
||||
}
|
||||
return frac;
|
||||
}
|
||||
|
||||
template <typename _Ty>
|
||||
inline _Ty NumricInterpolate(_Ty start, _Ty end, float frac)
|
||||
{
|
||||
return start + static_cast<_Ty>(math::Floor(static_cast<float>(end - start) * frac));
|
||||
}
|
||||
|
||||
private:
|
||||
EaseFunc ease_func_;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
@ -18,29 +18,47 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#include <kiwano/render/Frame.h>
|
||||
#include <kiwano/2d/animation/KeyFrame.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
|
||||
Frame::Frame(const String& file_path)
|
||||
KeyFrame::KeyFrame() {}
|
||||
|
||||
KeyFrame::KeyFrame(const String& file_path)
|
||||
{
|
||||
Load(file_path);
|
||||
}
|
||||
|
||||
Frame::Frame(const Resource& res)
|
||||
KeyFrame::KeyFrame(const Resource& res)
|
||||
{
|
||||
Load(res);
|
||||
}
|
||||
|
||||
Frame::Frame(TexturePtr texture)
|
||||
KeyFrame::KeyFrame(TexturePtr texture)
|
||||
{
|
||||
SetTexture(texture);
|
||||
}
|
||||
|
||||
Frame::Frame() {}
|
||||
KeyFrame::KeyFrame(const String& file_path, const Rect& crop_rect)
|
||||
: KeyFrame(file_path)
|
||||
{
|
||||
SetCropRect(crop_rect);
|
||||
}
|
||||
|
||||
bool Frame::Load(const String& file_path)
|
||||
KeyFrame::KeyFrame(const Resource& res, const Rect& crop_rect)
|
||||
: KeyFrame(res)
|
||||
{
|
||||
SetCropRect(crop_rect);
|
||||
}
|
||||
|
||||
KeyFrame::KeyFrame(TexturePtr texture, const Rect& crop_rect)
|
||||
: KeyFrame(texture)
|
||||
{
|
||||
SetCropRect(crop_rect);
|
||||
}
|
||||
|
||||
bool KeyFrame::Load(const String& file_path)
|
||||
{
|
||||
TexturePtr texture = Texture::Preload(file_path);
|
||||
if (texture->IsValid())
|
||||
|
|
@ -51,7 +69,7 @@ bool Frame::Load(const String& file_path)
|
|||
return false;
|
||||
}
|
||||
|
||||
bool Frame::Load(const Resource& res)
|
||||
bool KeyFrame::Load(const Resource& res)
|
||||
{
|
||||
TexturePtr texture = Texture::Preload(res);
|
||||
if (texture->IsValid())
|
||||
|
|
@ -62,7 +80,7 @@ bool Frame::Load(const Resource& res)
|
|||
return false;
|
||||
}
|
||||
|
||||
void Frame::SetCropRect(const Rect& crop_rect)
|
||||
void KeyFrame::SetCropRect(const Rect& crop_rect)
|
||||
{
|
||||
if (texture_->IsValid())
|
||||
{
|
||||
|
|
@ -74,7 +92,7 @@ void Frame::SetCropRect(const Rect& crop_rect)
|
|||
}
|
||||
}
|
||||
|
||||
void Frame::SetTexture(TexturePtr texture)
|
||||
void KeyFrame::SetTexture(TexturePtr texture)
|
||||
{
|
||||
texture_ = texture;
|
||||
if (texture_->IsValid())
|
||||
|
|
@ -19,38 +19,53 @@
|
|||
// THE SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
#include <kiwano/base/ObjectBase.h>
|
||||
#include <kiwano/render/Texture.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
KGE_DECLARE_SMART_PTR(Frame);
|
||||
KGE_DECLARE_SMART_PTR(KeyFrame);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 图像帧
|
||||
* @brief 关键帧
|
||||
*/
|
||||
class KGE_API Frame : public ObjectBase
|
||||
class KGE_API KeyFrame : public ObjectBase
|
||||
{
|
||||
public:
|
||||
KeyFrame();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建图像帧
|
||||
/// @brief 创建关键帧
|
||||
/// @param file_path 图像路径
|
||||
Frame(const String& file_path);
|
||||
KeyFrame(const String& file_path);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建图像帧
|
||||
/// @brief 创建关键帧
|
||||
/// @param res 图像资源
|
||||
Frame(const Resource& res);
|
||||
KeyFrame(const Resource& res);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建图像帧
|
||||
/// @brief 创建关键帧
|
||||
/// @param texture 纹理
|
||||
Frame(TexturePtr texture);
|
||||
KeyFrame(TexturePtr texture);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构建空图像帧
|
||||
Frame();
|
||||
/// @brief 创建关键帧
|
||||
/// @param file_path 图像路径
|
||||
/// @param crop_rect 裁剪矩形
|
||||
KeyFrame(const String& file_path, const Rect& crop_rect);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建关键帧
|
||||
/// @param res 图像资源
|
||||
/// @param crop_rect 裁剪矩形
|
||||
KeyFrame(const Resource& res, const Rect& crop_rect);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建关键帧
|
||||
/// @param texture 纹理
|
||||
/// @param crop_rect 裁剪矩形
|
||||
KeyFrame(TexturePtr texture, const Rect& crop_rect);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 加载图像
|
||||
|
|
@ -63,8 +78,12 @@ public:
|
|||
bool Load(const Resource& res);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 裁剪图像帧为矩形
|
||||
/// @param crop_rect 裁剪矩形定义
|
||||
/// @brief 是否有效
|
||||
bool IsValid() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 裁剪关键帧为矩形
|
||||
/// @param crop_rect 裁剪矩形
|
||||
void SetCropRect(const Rect& crop_rect);
|
||||
|
||||
/// \~chinese
|
||||
|
|
@ -72,42 +91,10 @@ public:
|
|||
/// @param texture 纹理
|
||||
void SetTexture(TexturePtr texture);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否有效
|
||||
bool IsValid() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取宽度
|
||||
float GetWidth() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取高度
|
||||
float GetHeight() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取大小
|
||||
Size GetSize() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取裁剪位置
|
||||
Point GetCropPoint() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取裁剪矩形
|
||||
const Rect& GetCropRect() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取图像原宽度
|
||||
float GetSourceWidth() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取图像原高度
|
||||
float GetSourceHeight() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取图像原大小
|
||||
Size GetSourceSize() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取纹理
|
||||
TexturePtr GetTexture() const;
|
||||
|
|
@ -117,64 +104,17 @@ private:
|
|||
Rect crop_rect_;
|
||||
};
|
||||
|
||||
inline bool Frame::IsValid() const
|
||||
inline bool KeyFrame::IsValid() const
|
||||
{
|
||||
return texture_ && texture_->IsValid();
|
||||
}
|
||||
|
||||
inline float Frame::GetWidth() const
|
||||
{
|
||||
return crop_rect_.GetWidth();
|
||||
}
|
||||
|
||||
inline float Frame::GetHeight() const
|
||||
{
|
||||
return crop_rect_.GetHeight();
|
||||
}
|
||||
|
||||
inline Size Frame::GetSize() const
|
||||
{
|
||||
return crop_rect_.GetSize();
|
||||
}
|
||||
|
||||
inline Point Frame::GetCropPoint() const
|
||||
{
|
||||
return crop_rect_.GetLeftTop();
|
||||
}
|
||||
|
||||
inline const Rect& Frame::GetCropRect() const
|
||||
inline const Rect& KeyFrame::GetCropRect() const
|
||||
{
|
||||
return crop_rect_;
|
||||
}
|
||||
|
||||
inline float Frame::GetSourceWidth() const
|
||||
{
|
||||
if (texture_)
|
||||
{
|
||||
return texture_->GetWidth();
|
||||
}
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
inline float Frame::GetSourceHeight() const
|
||||
{
|
||||
if (texture_)
|
||||
{
|
||||
return texture_->GetHeight();
|
||||
}
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
inline Size Frame::GetSourceSize() const
|
||||
{
|
||||
if (texture_)
|
||||
{
|
||||
return texture_->GetSize();
|
||||
}
|
||||
return Size();
|
||||
}
|
||||
|
||||
inline TexturePtr Frame::GetTexture() const
|
||||
inline TexturePtr KeyFrame::GetTexture() const
|
||||
{
|
||||
return texture_;
|
||||
}
|
||||
|
|
@ -18,19 +18,14 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#include <kiwano/2d/animation/PathAnimation.h>
|
||||
#include <kiwano/2d/Actor.h>
|
||||
#include <kiwano/2d/action/ActionWalk.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
|
||||
ActionWalk::ActionWalk(Duration duration, ShapePtr path, bool rotating, float start, float end)
|
||||
{
|
||||
SetEntity(MakePtr<ActionWalkEntity>(duration, path, rotating, start, end));
|
||||
}
|
||||
|
||||
ActionWalkEntity::ActionWalkEntity(Duration duration, ShapePtr path, bool rotating, float start, float end)
|
||||
: ActionTweenEntity(duration)
|
||||
PathAnimation::PathAnimation(Duration duration, ShapePtr path, bool rotating, float start, float end)
|
||||
: TweenAnimation(duration)
|
||||
, start_(start)
|
||||
, end_(end)
|
||||
, rotating_(rotating)
|
||||
|
|
@ -39,21 +34,21 @@ ActionWalkEntity::ActionWalkEntity(Duration duration, ShapePtr path, bool rotati
|
|||
{
|
||||
}
|
||||
|
||||
ActionWalkEntity* ActionWalkEntity::Clone() const
|
||||
PathAnimation* PathAnimation::Clone() const
|
||||
{
|
||||
ActionWalkEntity* ptr = new ActionWalkEntity(GetDuration(), path_, rotating_, start_, end_);
|
||||
PathAnimation* ptr = new PathAnimation(GetDuration(), path_, rotating_, start_, end_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
ActionWalkEntity* ActionWalkEntity::Reverse() const
|
||||
PathAnimation* PathAnimation::Reverse() const
|
||||
{
|
||||
ActionWalkEntity* ptr = new ActionWalkEntity(GetDuration(), path_, rotating_, end_, start_);
|
||||
PathAnimation* ptr = new PathAnimation(GetDuration(), path_, rotating_, end_, start_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
void ActionWalkEntity::Init(Actor* target)
|
||||
void PathAnimation::Init(Actor* target)
|
||||
{
|
||||
if (!path_ || !path_->IsValid())
|
||||
{
|
||||
|
|
@ -65,7 +60,7 @@ void ActionWalkEntity::Init(Actor* target)
|
|||
length_ = path_->GetLength();
|
||||
}
|
||||
|
||||
void ActionWalkEntity::UpdateTween(Actor* target, float percent)
|
||||
void PathAnimation::UpdateTween(Actor* target, float percent)
|
||||
{
|
||||
float distance = length_ * std::min(std::max((end_ - start_) * percent + start_, 0.f), 1.f);
|
||||
|
||||
|
|
@ -19,37 +19,22 @@
|
|||
// THE SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
#include <kiwano/2d/action/ActionTween.h>
|
||||
#include <kiwano/2d/animation/TweenAnimation.h>
|
||||
#include <kiwano/render/Shape.h>
|
||||
#include <kiwano/render/ShapeMaker.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
KGE_DECLARE_SMART_PTR(ActionWalkEntity);
|
||||
KGE_DECLARE_SMART_PTR(PathAnimation);
|
||||
|
||||
/**
|
||||
* \addtogroup Actions
|
||||
* \addtogroup Animation
|
||||
* @{
|
||||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 路径行走动画
|
||||
class KGE_API ActionWalk : public ActionTween
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建路径行走动画
|
||||
/// @param duration 持续时长
|
||||
/// @param path 路径形状
|
||||
/// @param rotating 是否沿路径切线方向旋转
|
||||
/// @param start 路径起点(百分比)
|
||||
/// @param end 路径终点(百分比)
|
||||
ActionWalk(Duration duration, ShapePtr path, bool rotating = false, float start = 0.f, float end = 1.f);
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 路径行走动画实体
|
||||
class KGE_API ActionWalkEntity : public ActionTweenEntity
|
||||
/// @brief ·¾¶ÐÐ×ß¶¯»
|
||||
class KGE_API PathAnimation : public TweenAnimation
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
|
|
@ -59,7 +44,7 @@ public:
|
|||
/// @param rotating 是否沿路径切线方向旋转
|
||||
/// @param start 路径起点(百分比)
|
||||
/// @param end 路径终点(百分比)
|
||||
ActionWalkEntity(Duration duration, ShapePtr path, bool rotating = false, float start = 0.f, float end = 1.f);
|
||||
PathAnimation(Duration duration, ShapePtr path, bool rotating = false, float start = 0.f, float end = 1.f);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取路线
|
||||
|
|
@ -95,11 +80,11 @@ public:
|
|||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionWalkEntity* Clone() const override;
|
||||
PathAnimation* Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
ActionWalkEntity* Reverse() const override;
|
||||
PathAnimation* Reverse() const override;
|
||||
|
||||
protected:
|
||||
void Init(Actor* target) override;
|
||||
|
|
@ -117,42 +102,42 @@ private:
|
|||
|
||||
/** @} */
|
||||
|
||||
inline ShapePtr ActionWalkEntity::GetPath() const
|
||||
inline ShapePtr PathAnimation::GetPath() const
|
||||
{
|
||||
return path_;
|
||||
}
|
||||
|
||||
inline bool ActionWalkEntity::IsRotating() const
|
||||
inline bool PathAnimation::IsRotating() const
|
||||
{
|
||||
return rotating_;
|
||||
}
|
||||
|
||||
inline float ActionWalkEntity::GetStartValue() const
|
||||
inline float PathAnimation::GetStartValue() const
|
||||
{
|
||||
return start_;
|
||||
}
|
||||
|
||||
inline float ActionWalkEntity::GetEndValue() const
|
||||
inline float PathAnimation::GetEndValue() const
|
||||
{
|
||||
return end_;
|
||||
}
|
||||
|
||||
inline void ActionWalkEntity::SetPath(ShapePtr path)
|
||||
inline void PathAnimation::SetPath(ShapePtr path)
|
||||
{
|
||||
path_ = path;
|
||||
}
|
||||
|
||||
inline void ActionWalkEntity::SetRotating(bool rotating)
|
||||
inline void PathAnimation::SetRotating(bool rotating)
|
||||
{
|
||||
rotating_ = rotating;
|
||||
}
|
||||
|
||||
inline void ActionWalkEntity::SetStartValue(float start)
|
||||
inline void PathAnimation::SetStartValue(float start)
|
||||
{
|
||||
start_ = start;
|
||||
}
|
||||
|
||||
inline void ActionWalkEntity::SetEndValue(float end)
|
||||
inline void PathAnimation::SetEndValue(float end)
|
||||
{
|
||||
end_ = end;
|
||||
}
|
||||
|
|
@ -18,9 +18,352 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#include <kiwano/2d/animation/Animation.h>
|
||||
#include <kiwano/2d/Actor.h>
|
||||
#include <kiwano/2d/animation/TweenAnimation.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
|
||||
//-------------------------------------------------------
|
||||
// TweenAnimation
|
||||
//-------------------------------------------------------
|
||||
|
||||
TweenAnimation::TweenAnimation()
|
||||
: dur_()
|
||||
, ease_func_(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
TweenAnimation::TweenAnimation(Duration duration)
|
||||
: dur_(duration)
|
||||
, ease_func_(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
float TweenAnimation::Interpolate(float frac)
|
||||
{
|
||||
if (ease_func_)
|
||||
frac = ease_func_(frac);
|
||||
return frac;
|
||||
}
|
||||
|
||||
void TweenAnimation::Update(Actor* target, Duration dt)
|
||||
{
|
||||
float frac;
|
||||
|
||||
if (dur_.IsZero())
|
||||
{
|
||||
frac = 1.f;
|
||||
Complete(target);
|
||||
}
|
||||
else
|
||||
{
|
||||
Duration elapsed = GetElapsed() - GetDelay();
|
||||
float loops_done = elapsed / dur_;
|
||||
|
||||
while (GetLoopsDone() < static_cast<int>(loops_done))
|
||||
{
|
||||
Complete(target); // loops_done_++
|
||||
}
|
||||
|
||||
frac = (GetStatus() == Status::Done) ? 1.f : (loops_done - static_cast<float>(GetLoopsDone()));
|
||||
}
|
||||
|
||||
frac = Interpolate(frac);
|
||||
|
||||
UpdateTween(target, frac);
|
||||
}
|
||||
|
||||
void TweenAnimation::DoClone(TweenAnimation* to) const
|
||||
{
|
||||
if (to)
|
||||
{
|
||||
Animation::DoClone(to);
|
||||
to->SetDuration(this->GetDuration());
|
||||
to->SetEaseFunc(this->GetEaseFunc());
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------------------------------------
|
||||
// Move Animation
|
||||
//-------------------------------------------------------
|
||||
|
||||
MoveByAnimation::MoveByAnimation(Duration duration, const Vec2& displacement)
|
||||
: TweenAnimation(duration)
|
||||
, displacement_(displacement)
|
||||
{
|
||||
}
|
||||
|
||||
void MoveByAnimation::Init(Actor* target)
|
||||
{
|
||||
if (target)
|
||||
{
|
||||
prev_pos_ = start_pos_ = target->GetPosition();
|
||||
}
|
||||
}
|
||||
|
||||
void MoveByAnimation::UpdateTween(Actor* target, float frac)
|
||||
{
|
||||
Point diff = target->GetPosition() - prev_pos_;
|
||||
start_pos_ = start_pos_ + diff;
|
||||
|
||||
Point new_pos = start_pos_ + (displacement_ * frac);
|
||||
target->SetPosition(new_pos);
|
||||
|
||||
prev_pos_ = new_pos;
|
||||
}
|
||||
|
||||
MoveByAnimation* MoveByAnimation::Clone() const
|
||||
{
|
||||
MoveByAnimation* ptr = new MoveByAnimation(GetDuration(), displacement_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
MoveByAnimation* MoveByAnimation::Reverse() const
|
||||
{
|
||||
MoveByAnimation* ptr = new MoveByAnimation(GetDuration(), -displacement_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
MoveToAnimation::MoveToAnimation(Duration duration, const Point& distination)
|
||||
: MoveByAnimation(duration, Vec2())
|
||||
, distination_(distination)
|
||||
{
|
||||
}
|
||||
|
||||
MoveToAnimation* MoveToAnimation::Clone() const
|
||||
{
|
||||
MoveToAnimation* ptr = new MoveToAnimation(GetDuration(), distination_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
void MoveToAnimation::Init(Actor* target)
|
||||
{
|
||||
MoveByAnimation::Init(target);
|
||||
displacement_ = distination_ - start_pos_;
|
||||
}
|
||||
|
||||
//-------------------------------------------------------
|
||||
// Jump Animation
|
||||
//-------------------------------------------------------
|
||||
|
||||
JumpByAnimation::JumpByAnimation(Duration duration, const Vec2& displacement, float height, int count)
|
||||
: TweenAnimation(duration)
|
||||
, height_(height)
|
||||
, jump_count_(count)
|
||||
, displacement_(displacement)
|
||||
{
|
||||
}
|
||||
|
||||
JumpByAnimation* JumpByAnimation::Clone() const
|
||||
{
|
||||
JumpByAnimation* ptr = new JumpByAnimation(GetDuration(), displacement_, height_, jump_count_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
JumpByAnimation* JumpByAnimation::Reverse() const
|
||||
{
|
||||
JumpByAnimation* ptr = new JumpByAnimation(GetDuration(), -displacement_, height_, jump_count_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
void JumpByAnimation::Init(Actor* target)
|
||||
{
|
||||
if (target)
|
||||
{
|
||||
prev_pos_ = start_pos_ = target->GetPosition();
|
||||
}
|
||||
}
|
||||
|
||||
void JumpByAnimation::UpdateTween(Actor* target, float frac)
|
||||
{
|
||||
float f = ::fmod(frac * jump_count_, 1.f);
|
||||
float x = displacement_.x * frac;
|
||||
float y = height_ * 4 * f * (1 - f);
|
||||
y += displacement_.y * frac;
|
||||
|
||||
Point diff = target->GetPosition() - prev_pos_;
|
||||
start_pos_ = diff + start_pos_;
|
||||
|
||||
Point new_pos = start_pos_ + Point(x, y);
|
||||
target->SetPosition(new_pos);
|
||||
|
||||
prev_pos_ = new_pos;
|
||||
}
|
||||
|
||||
JumpToAnimation::JumpToAnimation(Duration duration, const Point& distination, float height, int count)
|
||||
: JumpByAnimation(duration, Vec2(), height, count)
|
||||
, distination_(distination)
|
||||
{
|
||||
}
|
||||
|
||||
JumpToAnimation* JumpToAnimation::Clone() const
|
||||
{
|
||||
JumpToAnimation* ptr = new JumpToAnimation(GetDuration(), distination_, height_, jump_count_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
void JumpToAnimation::Init(Actor* target)
|
||||
{
|
||||
JumpByAnimation::Init(target);
|
||||
displacement_ = distination_ - start_pos_;
|
||||
}
|
||||
|
||||
//-------------------------------------------------------
|
||||
// Scale Animation
|
||||
//-------------------------------------------------------
|
||||
|
||||
ScaleByAnimation::ScaleByAnimation(Duration duration, const Vec2& scale)
|
||||
: TweenAnimation(duration)
|
||||
, delta_(scale)
|
||||
, start_val_()
|
||||
{
|
||||
}
|
||||
|
||||
void ScaleByAnimation::Init(Actor* target)
|
||||
{
|
||||
if (target)
|
||||
{
|
||||
start_val_ = target->GetScale();
|
||||
}
|
||||
}
|
||||
|
||||
void ScaleByAnimation::UpdateTween(Actor* target, float frac)
|
||||
{
|
||||
target->SetScale(Vec2{ start_val_.x + delta_.x * frac, start_val_.y + delta_.y * frac });
|
||||
}
|
||||
|
||||
ScaleByAnimation* ScaleByAnimation::Clone() const
|
||||
{
|
||||
ScaleByAnimation* ptr = new ScaleByAnimation(GetDuration(), delta_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
ScaleByAnimation* ScaleByAnimation::Reverse() const
|
||||
{
|
||||
ScaleByAnimation* ptr = new ScaleByAnimation(GetDuration(), -delta_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
ScaleToAnimation::ScaleToAnimation(Duration duration, const Vec2& scale)
|
||||
: ScaleByAnimation(duration, Vec2())
|
||||
, end_val_(scale)
|
||||
{
|
||||
}
|
||||
|
||||
ScaleToAnimation* ScaleToAnimation::Clone() const
|
||||
{
|
||||
ScaleToAnimation* ptr = new ScaleToAnimation(GetDuration(), end_val_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
void ScaleToAnimation::Init(Actor* target)
|
||||
{
|
||||
ScaleByAnimation::Init(target);
|
||||
delta_ = end_val_ - start_val_;
|
||||
}
|
||||
|
||||
//-------------------------------------------------------
|
||||
// Opacity Animation
|
||||
//-------------------------------------------------------
|
||||
|
||||
FadeToAnimation::FadeToAnimation(Duration duration, float opacity)
|
||||
: TweenAnimation(duration)
|
||||
, delta_val_(0.0f)
|
||||
, start_val_(0.f)
|
||||
, end_val_(opacity)
|
||||
{
|
||||
}
|
||||
|
||||
void FadeToAnimation::Init(Actor* target)
|
||||
{
|
||||
if (target)
|
||||
{
|
||||
start_val_ = target->GetOpacity();
|
||||
delta_val_ = end_val_ - start_val_;
|
||||
}
|
||||
}
|
||||
|
||||
void FadeToAnimation::UpdateTween(Actor* target, float frac)
|
||||
{
|
||||
target->SetOpacity(start_val_ + delta_val_ * frac);
|
||||
}
|
||||
|
||||
FadeToAnimation* FadeToAnimation::Clone() const
|
||||
{
|
||||
FadeToAnimation* ptr = new FadeToAnimation(GetDuration(), end_val_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
//-------------------------------------------------------
|
||||
// Rotate Animation
|
||||
//-------------------------------------------------------
|
||||
|
||||
RotateByAnimation::RotateByAnimation(Duration duration, float rotation)
|
||||
: TweenAnimation(duration)
|
||||
, delta_val_(rotation)
|
||||
, start_val_(0.0f)
|
||||
{
|
||||
}
|
||||
|
||||
void RotateByAnimation::Init(Actor* target)
|
||||
{
|
||||
if (target)
|
||||
{
|
||||
start_val_ = target->GetRotation();
|
||||
}
|
||||
}
|
||||
|
||||
void RotateByAnimation::UpdateTween(Actor* target, float frac)
|
||||
{
|
||||
float rotation = start_val_ + delta_val_ * frac;
|
||||
if (rotation > 360.f)
|
||||
rotation -= 360.f;
|
||||
|
||||
target->SetRotation(rotation);
|
||||
}
|
||||
|
||||
RotateByAnimation* RotateByAnimation::Clone() const
|
||||
{
|
||||
RotateByAnimation* ptr = new RotateByAnimation(GetDuration(), delta_val_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
RotateByAnimation* RotateByAnimation::Reverse() const
|
||||
{
|
||||
RotateByAnimation* ptr = new RotateByAnimation(GetDuration(), -delta_val_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
RotateToAnimation::RotateToAnimation(Duration duration, float rotation)
|
||||
: RotateByAnimation(duration, 0)
|
||||
, end_val_(rotation)
|
||||
{
|
||||
}
|
||||
|
||||
RotateToAnimation* RotateToAnimation::Clone() const
|
||||
{
|
||||
RotateToAnimation* ptr = new RotateToAnimation(GetDuration(), end_val_);
|
||||
DoClone(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
void RotateToAnimation::Init(Actor* target)
|
||||
{
|
||||
RotateByAnimation::Init(target);
|
||||
delta_val_ = end_val_ - start_val_;
|
||||
}
|
||||
|
||||
} // namespace kiwano
|
||||
|
|
|
|||
|
|
@ -19,11 +19,609 @@
|
|||
// THE SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
#include <kiwano/core/Common.h>
|
||||
#include <kiwano/2d/animation/Animation.h>
|
||||
#include <kiwano/2d/animation/EaseFunc.h>
|
||||
#include <kiwano/utils/Logger.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
|
||||
KGE_DECLARE_SMART_PTR(TweenAnimation);
|
||||
KGE_DECLARE_SMART_PTR(MoveByAnimation);
|
||||
KGE_DECLARE_SMART_PTR(MoveToAnimation);
|
||||
KGE_DECLARE_SMART_PTR(JumpByAnimation);
|
||||
KGE_DECLARE_SMART_PTR(JumpToAnimation);
|
||||
KGE_DECLARE_SMART_PTR(ScaleByAnimation);
|
||||
KGE_DECLARE_SMART_PTR(ScaleToAnimation);
|
||||
KGE_DECLARE_SMART_PTR(FadeToAnimation);
|
||||
KGE_DECLARE_SMART_PTR(RotateByAnimation);
|
||||
KGE_DECLARE_SMART_PTR(RotateToAnimation);
|
||||
|
||||
/**
|
||||
* \addtogroup Animation
|
||||
* @{
|
||||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 补间动画
|
||||
class KGE_API TweenAnimation : public Animation
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 获取动画时长
|
||||
Duration GetDuration() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画时长
|
||||
void SetDuration(Duration duration);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画速度缓动函数
|
||||
const EaseFunc& GetEaseFunc() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画速度缓动函数
|
||||
void SetEaseFunc(const EaseFunc& func);
|
||||
|
||||
protected:
|
||||
TweenAnimation();
|
||||
|
||||
TweenAnimation(Duration duration);
|
||||
|
||||
float Interpolate(float frac);
|
||||
|
||||
void Update(Actor* target, Duration dt) override;
|
||||
|
||||
virtual void UpdateTween(Actor* target, float frac) = 0;
|
||||
|
||||
void DoClone(TweenAnimation* to) const;
|
||||
|
||||
private:
|
||||
Duration dur_;
|
||||
EaseFunc ease_func_;
|
||||
};
|
||||
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 相对位移动画
|
||||
class KGE_API MoveByAnimation : public TweenAnimation
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建相对位移动画
|
||||
/// @param duration 动画时长
|
||||
/// @param displacement 位移向量
|
||||
MoveByAnimation(Duration duration, const Vec2& displacement);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取位移向量
|
||||
Vec2 GetDisplacement() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置位移向量
|
||||
void SetDisplacement(const Vec2& displacement);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
MoveByAnimation* Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
MoveByAnimation* Reverse() const override;
|
||||
|
||||
protected:
|
||||
void Init(Actor* target) override;
|
||||
|
||||
void UpdateTween(Actor* target, float frac) override;
|
||||
|
||||
protected:
|
||||
Point start_pos_;
|
||||
Point prev_pos_;
|
||||
Vec2 displacement_;
|
||||
};
|
||||
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 位移动画
|
||||
class KGE_API MoveToAnimation : public MoveByAnimation
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建位移动画
|
||||
/// @param duration 动画时长
|
||||
/// @param distination 目的坐标
|
||||
MoveToAnimation(Duration duration, const Point& distination);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取目的坐标
|
||||
Point GetDistination() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置目的坐标
|
||||
void SetDistination(const Point& distination);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
MoveToAnimation* Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
MoveToAnimation* Reverse() const override
|
||||
{
|
||||
KGE_ERRORF("Reverse() not supported in MoveToAnimation");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
protected:
|
||||
void Init(Actor* target) override;
|
||||
|
||||
private:
|
||||
Point distination_;
|
||||
};
|
||||
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 相对跳跃动画
|
||||
class KGE_API JumpByAnimation : public TweenAnimation
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建相对跳跃动画
|
||||
/// @param duration 动画时长
|
||||
/// @param displacement 跳跃位移向量
|
||||
/// @param height 跳跃高度
|
||||
/// @param count 跳跃次数
|
||||
JumpByAnimation(Duration duration, const Vec2& displacement, float height, int count = 1);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取跳跃位移
|
||||
Vec2 GetDisplacement() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取跳跃高度
|
||||
float GetJumpHeight() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取跳跃次数
|
||||
int GetJumpCount() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置跳跃位移
|
||||
void SetDisplacement(const Vec2& displacement);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置跳跃高度
|
||||
void SetJumpHeight(float height);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置跳跃次数
|
||||
void SetJumpCount(int count);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
JumpByAnimation* Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
JumpByAnimation* Reverse() const override;
|
||||
|
||||
protected:
|
||||
void Init(Actor* target) override;
|
||||
|
||||
void UpdateTween(Actor* target, float frac) override;
|
||||
|
||||
protected:
|
||||
float height_;
|
||||
int jump_count_;
|
||||
Point start_pos_;
|
||||
Point displacement_;
|
||||
Point prev_pos_;
|
||||
};
|
||||
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 跳跃动画
|
||||
class KGE_API JumpToAnimation : public JumpByAnimation
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建跳跃动画
|
||||
/// @param duration 动画时长
|
||||
/// @param distination 目的坐标
|
||||
/// @param height 跳跃高度
|
||||
/// @param count 跳跃次数
|
||||
JumpToAnimation(Duration duration, const Point& distination, float height, int count = 1);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取目的坐标
|
||||
Point GetDistination() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置目的坐标
|
||||
void SetDistination(const Point& distination);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
JumpToAnimation* Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
JumpToAnimation* Reverse() const override
|
||||
{
|
||||
KGE_ERRORF("Reverse() not supported in JumpToAnimation");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
protected:
|
||||
void Init(Actor* target) override;
|
||||
|
||||
private:
|
||||
Point distination_;
|
||||
};
|
||||
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 相对缩放动画
|
||||
class KGE_API ScaleByAnimation : public TweenAnimation
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建相对缩放动画
|
||||
/// @param duration 动画时长
|
||||
/// @param scale 缩放相对变化值
|
||||
ScaleByAnimation(Duration duration, const Vec2& scale);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取横向缩放相对变化值
|
||||
float GetScaleX() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取横向缩放相对变化值
|
||||
float GetScaleY() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置纵向缩放相对变化值
|
||||
void SetScaleX(float scale_x);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置纵向缩放相对变化值
|
||||
void SetScaleY(float scale_y);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ScaleByAnimation* Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
ScaleByAnimation* Reverse() const override;
|
||||
|
||||
protected:
|
||||
void Init(Actor* target) override;
|
||||
|
||||
void UpdateTween(Actor* target, float frac) override;
|
||||
|
||||
protected:
|
||||
Vec2 start_val_;
|
||||
Vec2 delta_;
|
||||
};
|
||||
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 缩放动画
|
||||
class KGE_API ScaleToAnimation : public ScaleByAnimation
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建缩放动画
|
||||
/// @param duration 动画时长
|
||||
/// @param scale 缩放目标值
|
||||
ScaleToAnimation(Duration duration, const Vec2& scale);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取横向缩放目标值
|
||||
float GetTargetScaleX() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取横向缩放目标值
|
||||
float GetTargetScaleY() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置纵向缩放目标值
|
||||
void SetTargetScaleX(float scale_x);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置纵向缩放目标值
|
||||
void SetTargetScaleY(float scale_y);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ScaleToAnimation* Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
ScaleToAnimation* Reverse() const override
|
||||
{
|
||||
KGE_ERRORF("Reverse() not supported in ScaleToAnimation");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
protected:
|
||||
void Init(Actor* target) override;
|
||||
|
||||
private:
|
||||
Vec2 end_val_;
|
||||
};
|
||||
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 透明度渐变动画
|
||||
class KGE_API FadeToAnimation : public TweenAnimation
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建透明度渐变动画
|
||||
/// @param duration 动画时长
|
||||
/// @param opacity 目标透明度
|
||||
FadeToAnimation(Duration duration, float opacity);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取目标透明度
|
||||
float GetTargetOpacity() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置目标透明度
|
||||
void SetTargetOpacity(float opacity);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
FadeToAnimation* Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
FadeToAnimation* Reverse() const override
|
||||
{
|
||||
KGE_ERRORF("Reverse() not supported in FadeToAnimation");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
protected:
|
||||
void Init(Actor* target) override;
|
||||
|
||||
void UpdateTween(Actor* target, float frac) override;
|
||||
|
||||
private:
|
||||
float start_val_;
|
||||
float delta_val_;
|
||||
float end_val_;
|
||||
};
|
||||
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 相对旋转动画
|
||||
class KGE_API RotateByAnimation : public TweenAnimation
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建相对旋转动画
|
||||
/// @param duration 动画时长
|
||||
/// @param rotation 角度相对变化值
|
||||
RotateByAnimation(Duration duration, float rotation);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取角度相对变化值
|
||||
float GetRotation() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置角度相对变化值
|
||||
void SetRotation(float rotation);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
RotateByAnimation* Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
RotateByAnimation* Reverse() const override;
|
||||
|
||||
protected:
|
||||
void Init(Actor* target) override;
|
||||
|
||||
void UpdateTween(Actor* target, float frac) override;
|
||||
|
||||
protected:
|
||||
float start_val_;
|
||||
float delta_val_;
|
||||
};
|
||||
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 旋转动画
|
||||
class KGE_API RotateToAnimation : public RotateByAnimation
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建旋转动画
|
||||
/// @param duration 动画时长
|
||||
/// @param rotation 目标角度
|
||||
RotateToAnimation(Duration duration, float rotation);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取目标角度
|
||||
float GetTargetRotation() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置目标角度
|
||||
void SetTargetRotation(float rotation);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
RotateToAnimation* Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
RotateToAnimation* Reverse() const override
|
||||
{
|
||||
KGE_ERRORF("Reverse() not supported in RotateToAnimation");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
protected:
|
||||
void Init(Actor* target) override;
|
||||
|
||||
private:
|
||||
float end_val_;
|
||||
};
|
||||
|
||||
/** @} */
|
||||
|
||||
inline const EaseFunc& TweenAnimation::GetEaseFunc() const
|
||||
{
|
||||
return ease_func_;
|
||||
}
|
||||
|
||||
inline Duration TweenAnimation::GetDuration() const
|
||||
{
|
||||
return dur_;
|
||||
}
|
||||
|
||||
inline void TweenAnimation::SetDuration(Duration duration)
|
||||
{
|
||||
dur_ = duration;
|
||||
}
|
||||
|
||||
inline void TweenAnimation::SetEaseFunc(const EaseFunc& func)
|
||||
{
|
||||
ease_func_ = func;
|
||||
}
|
||||
|
||||
inline Vec2 MoveByAnimation::GetDisplacement() const
|
||||
{
|
||||
return displacement_;
|
||||
}
|
||||
|
||||
inline void MoveByAnimation::SetDisplacement(const Vec2& displacement)
|
||||
{
|
||||
displacement_ = displacement;
|
||||
}
|
||||
|
||||
inline Point MoveToAnimation::GetDistination() const
|
||||
{
|
||||
return distination_;
|
||||
}
|
||||
|
||||
inline void MoveToAnimation::SetDistination(const Point& distination)
|
||||
{
|
||||
distination_ = distination;
|
||||
}
|
||||
|
||||
inline Vec2 JumpByAnimation::GetDisplacement() const
|
||||
{
|
||||
return displacement_;
|
||||
}
|
||||
|
||||
inline float JumpByAnimation::GetJumpHeight() const
|
||||
{
|
||||
return height_;
|
||||
}
|
||||
|
||||
inline int JumpByAnimation::GetJumpCount() const
|
||||
{
|
||||
return jump_count_;
|
||||
}
|
||||
|
||||
inline void JumpByAnimation::SetDisplacement(const Vec2& displacement)
|
||||
{
|
||||
displacement_ = displacement;
|
||||
}
|
||||
|
||||
inline void JumpByAnimation::SetJumpHeight(float height)
|
||||
{
|
||||
height_ = height;
|
||||
}
|
||||
|
||||
inline void JumpByAnimation::SetJumpCount(int count)
|
||||
{
|
||||
jump_count_ = count;
|
||||
}
|
||||
|
||||
inline Point JumpToAnimation::GetDistination() const
|
||||
{
|
||||
return distination_;
|
||||
}
|
||||
|
||||
inline void JumpToAnimation::SetDistination(const Point& distination)
|
||||
{
|
||||
distination_ = distination;
|
||||
}
|
||||
|
||||
inline float ScaleByAnimation::GetScaleX() const
|
||||
{
|
||||
return delta_.x;
|
||||
}
|
||||
|
||||
inline float ScaleByAnimation::GetScaleY() const
|
||||
{
|
||||
return delta_.y;
|
||||
}
|
||||
|
||||
inline void ScaleByAnimation::SetScaleX(float scale_x)
|
||||
{
|
||||
delta_.x = scale_x;
|
||||
}
|
||||
|
||||
inline void ScaleByAnimation::SetScaleY(float scale_y)
|
||||
{
|
||||
delta_.y = scale_y;
|
||||
}
|
||||
|
||||
inline float ScaleToAnimation::GetTargetScaleX() const
|
||||
{
|
||||
return end_val_.x;
|
||||
}
|
||||
|
||||
inline float ScaleToAnimation::GetTargetScaleY() const
|
||||
{
|
||||
return end_val_.y;
|
||||
}
|
||||
|
||||
inline void ScaleToAnimation::SetTargetScaleX(float scale_x)
|
||||
{
|
||||
end_val_.x = scale_x;
|
||||
}
|
||||
|
||||
inline void ScaleToAnimation::SetTargetScaleY(float scale_y)
|
||||
{
|
||||
end_val_.y = scale_y;
|
||||
}
|
||||
|
||||
inline float FadeToAnimation::GetTargetOpacity() const
|
||||
{
|
||||
return end_val_;
|
||||
}
|
||||
|
||||
inline void FadeToAnimation::SetTargetOpacity(float opacity)
|
||||
{
|
||||
end_val_ = opacity;
|
||||
}
|
||||
|
||||
inline float RotateByAnimation::GetRotation() const
|
||||
{
|
||||
return delta_val_;
|
||||
}
|
||||
|
||||
inline void RotateByAnimation::SetRotation(float rotation)
|
||||
{
|
||||
delta_val_ = rotation;
|
||||
}
|
||||
|
||||
inline float RotateToAnimation::GetTargetRotation() const
|
||||
{
|
||||
return end_val_;
|
||||
}
|
||||
|
||||
inline void RotateToAnimation::SetTargetRotation(float rotation)
|
||||
{
|
||||
end_val_ = rotation;
|
||||
}
|
||||
|
||||
} // namespace kiwano
|
||||
|
|
|
|||
|
|
@ -82,8 +82,6 @@
|
|||
#include <kiwano/render/Shape.h>
|
||||
#include <kiwano/render/ShapeMaker.h>
|
||||
#include <kiwano/render/Texture.h>
|
||||
#include <kiwano/render/Frame.h>
|
||||
#include <kiwano/render/FrameSequence.h>
|
||||
#include <kiwano/render/GifImage.h>
|
||||
#include <kiwano/render/Layer.h>
|
||||
#include <kiwano/render/TextLayout.h>
|
||||
|
|
@ -104,13 +102,21 @@
|
|||
#include <kiwano/2d/Stage.h>
|
||||
#include <kiwano/2d/TextActor.h>
|
||||
#include <kiwano/2d/Transition.h>
|
||||
#include <kiwano/2d/action/Action.h>
|
||||
#include <kiwano/2d/action/ActionDelay.h>
|
||||
#include <kiwano/2d/action/ActionGroup.h>
|
||||
#include <kiwano/2d/action/ActionTween.h>
|
||||
#include <kiwano/2d/action/ActionWalk.h>
|
||||
#include <kiwano/2d/action/Animation.h>
|
||||
#include <kiwano/2d/action/ActionScheduler.h>
|
||||
|
||||
//
|
||||
// animation
|
||||
//
|
||||
|
||||
#include <kiwano/2d/animation/Animation.h>
|
||||
#include <kiwano/2d/animation/DelayAnimation.h>
|
||||
#include <kiwano/2d/animation/AnimationGroup.h>
|
||||
#include <kiwano/2d/animation/TweenAnimation.h>
|
||||
#include <kiwano/2d/animation/PathAnimation.h>
|
||||
#include <kiwano/2d/animation/KeyFrame.h>
|
||||
#include <kiwano/2d/animation/FrameSequence.h>
|
||||
#include <kiwano/2d/animation/FrameAnimation.h>
|
||||
#include <kiwano/2d/animation/Animator.h>
|
||||
#include <kiwano/2d/animation/AnimationWrapper.h>
|
||||
|
||||
//
|
||||
// platform
|
||||
|
|
|
|||
|
|
@ -60,22 +60,6 @@ void RenderContext::EndDraw()
|
|||
}
|
||||
}
|
||||
|
||||
void RenderContext::DrawFrame(FramePtr frame, const Point& dest_pos)
|
||||
{
|
||||
if (frame)
|
||||
{
|
||||
this->DrawTexture(*frame->GetTexture(), &frame->GetCropRect(), &Rect(dest_pos, frame->GetSize()));
|
||||
}
|
||||
}
|
||||
|
||||
void RenderContext::DrawFrame(FramePtr frame, const Rect& dest_rect)
|
||||
{
|
||||
if (frame)
|
||||
{
|
||||
this->DrawTexture(*frame->GetTexture(), &frame->GetCropRect(), &dest_rect);
|
||||
}
|
||||
}
|
||||
|
||||
void RenderContext::SetGlobalTransform(const Matrix3x2* matrix)
|
||||
{
|
||||
if (matrix)
|
||||
|
|
|
|||
|
|
@ -25,7 +25,6 @@
|
|||
#include <kiwano/render/Layer.h>
|
||||
#include <kiwano/render/TextLayout.h>
|
||||
#include <kiwano/render/Texture.h>
|
||||
#include <kiwano/render/Frame.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
|
|
@ -80,18 +79,6 @@ public:
|
|||
virtual void DrawTexture(const Texture& texture, const Rect* src_rect = nullptr,
|
||||
const Rect* dest_rect = nullptr) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 绘制图像帧
|
||||
/// @param frame 图像帧
|
||||
/// @param dest_pos 绘制图像的位置
|
||||
virtual void DrawFrame(FramePtr frame, const Point& dest_pos);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 绘制图像帧
|
||||
/// @param frame 图像帧
|
||||
/// @param dest_rect 绘制的目标区域
|
||||
virtual void DrawFrame(FramePtr frame, const Rect& dest_rect);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 绘制文本布局
|
||||
/// @param layout 文本布局
|
||||
|
|
|
|||
|
|
@ -104,8 +104,8 @@ public:
|
|||
virtual void CreateGifImage(GifImage& gif, const Resource& resource) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief ´´½¨GIFͼÏñÖ¡ÄÚ²¿×ÊÔ´
|
||||
/// @param[out] frame GIFͼÏñÖ¡
|
||||
/// @brief 创建GIF关键帧内部资源
|
||||
/// @param[out] frame GIF关键帧
|
||||
/// @param[in] gif GIF图像
|
||||
/// @param[in] frame_index 帧下标
|
||||
virtual void CreateGifImageFrame(GifImage::Frame& frame, const GifImage& gif, size_t frame_index) = 0;
|
||||
|
|
|
|||
|
|
@ -20,10 +20,7 @@
|
|||
|
||||
#pragma once
|
||||
#include <kiwano/core/Resource.h>
|
||||
#include <kiwano/render/Frame.h>
|
||||
#include <kiwano/render/FrameSequence.h>
|
||||
#include <kiwano/render/Font.h>
|
||||
#include <kiwano/render/GifImage.h>
|
||||
#include <kiwano/base/ObjectBase.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
|
|
|
|||
|
|
@ -24,6 +24,11 @@
|
|||
#include <kiwano/utils/ResourceLoader.h>
|
||||
#include <kiwano/utils/ResourceCache.h>
|
||||
|
||||
#include <kiwano/render/Font.h>
|
||||
#include <kiwano/render/GifImage.h>
|
||||
#include <kiwano/2d/animation/KeyFrame.h>
|
||||
#include <kiwano/2d/animation/FrameSequence.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
namespace resource_cache_01
|
||||
|
|
@ -195,7 +200,7 @@ void LoadTexturesFromData(ResourceCache* cache, GlobalData* gdata, const String&
|
|||
else if (!file.empty())
|
||||
{
|
||||
// Simple image
|
||||
FramePtr frame = MakePtr<Frame>();
|
||||
KeyFramePtr frame = MakePtr<KeyFrame>();
|
||||
if (frame && frame->Load(gdata->path + file))
|
||||
{
|
||||
cache->AddObject(id, frame);
|
||||
|
|
@ -212,11 +217,11 @@ void LoadTexturesFromData(ResourceCache* cache, GlobalData* gdata, const String&
|
|||
return;
|
||||
|
||||
// Frames
|
||||
Vector<FramePtr> frames;
|
||||
Vector<KeyFramePtr> frames;
|
||||
frames.reserve(files.size());
|
||||
for (const auto& file : files)
|
||||
{
|
||||
FramePtr frame = MakePtr<Frame>();
|
||||
KeyFramePtr frame = MakePtr<KeyFrame>();
|
||||
if (frame->Load(gdata->path + file))
|
||||
{
|
||||
frames.push_back(frame);
|
||||
|
|
@ -243,14 +248,17 @@ void LoadTexturesFromData(ResourceCache* cache, GlobalData* gdata, const String&
|
|||
{
|
||||
if (rows || cols)
|
||||
{
|
||||
// Frame slices
|
||||
FramePtr frame = MakePtr<Frame>();
|
||||
if (frame && frame->Load(gdata->path + file))
|
||||
// KeyFrame slices
|
||||
TexturePtr texture = MakePtr<Texture>();
|
||||
if (texture && texture->Load(gdata->path + file))
|
||||
{
|
||||
FrameSequencePtr frame_seq = MakePtr<FrameSequence>();
|
||||
if (frame_seq)
|
||||
{
|
||||
frame_seq->AddFrames(frame, cols, rows, max_num, padding_x, padding_y);
|
||||
KeyFrameSpliter spliter(texture);
|
||||
|
||||
auto frames = spliter.Split(cols, rows, max_num, padding_x, padding_y);
|
||||
frame_seq->AddFrames(frames);
|
||||
cache->AddObject(id, frame_seq);
|
||||
return;
|
||||
}
|
||||
|
|
@ -259,7 +267,7 @@ void LoadTexturesFromData(ResourceCache* cache, GlobalData* gdata, const String&
|
|||
else
|
||||
{
|
||||
// Simple image
|
||||
FramePtr frame = MakePtr<Frame>();
|
||||
KeyFramePtr frame = MakePtr<KeyFrame>();
|
||||
if (frame && frame->Load(gdata->path + file))
|
||||
{
|
||||
cache->AddObject(id, frame);
|
||||
|
|
|
|||
Loading…
Reference in New Issue