更新了键盘消息函数
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				|  | @ -9,6 +9,8 @@ int WINAPI WinMain( | ||||||
| ) | ) | ||||||
| { | { | ||||||
| 	EApp app; | 	EApp app; | ||||||
|  | 	auto listenerCallback = [](EPoint p) {}; | ||||||
|  | 	auto s = new EListenerMouseClick(listenerCallback); | ||||||
| 	if (app.init(L"Easy2D Demo", 640, 480)) | 	if (app.init(L"Easy2D Demo", 640, 480)) | ||||||
| 	{ | 	{ | ||||||
| 		float w = EApp::getWidth(); | 		float w = EApp::getWidth(); | ||||||
|  | @ -24,7 +26,7 @@ int WINAPI WinMain( | ||||||
| 		scene->add(text); | 		scene->add(text); | ||||||
| 
 | 
 | ||||||
| 		auto listener = new EListenerKeyboardPress([=]() { | 		auto listener = new EListenerKeyboardPress([=]() { | ||||||
| 			if (EKeyboardMsg::getVal() == EKeyboardMsg::KEY::SPACE) | 			if (EKeyboardMsg::getKeyValue() == EKeyboardMsg::KEY::SPACE) | ||||||
| 			{ | 			{ | ||||||
| 				EApp::backScene(new ETransitionFade(0.5f, 0.5f)); | 				EApp::backScene(new ETransitionFade(0.5f, 0.5f)); | ||||||
| 			} | 			} | ||||||
|  |  | ||||||
|  | @ -9,7 +9,7 @@ e2d::EKeyboardMsg::KEYBOARD_MSG e2d::EKeyboardMsg::getMsg() | ||||||
| 	return KEYBOARD_MSG(EKeyboardMsg::s_nMsg); | 	return KEYBOARD_MSG(EKeyboardMsg::s_nMsg); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| e2d::EKeyboardMsg::KEY e2d::EKeyboardMsg::getVal() | e2d::EKeyboardMsg::KEY e2d::EKeyboardMsg::getKeyValue() | ||||||
| { | { | ||||||
| 	return KEY(EKeyboardMsg::s_wParam); | 	return KEY(EKeyboardMsg::s_wParam); | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -281,7 +281,7 @@ public: | ||||||
| 	static KEYBOARD_MSG getMsg(); | 	static KEYBOARD_MSG getMsg(); | ||||||
| 
 | 
 | ||||||
| 	// 获取键值
 | 	// 获取键值
 | ||||||
| 	static KEY getVal(); | 	static KEY getKeyValue(); | ||||||
| 
 | 
 | ||||||
| 	// 获取按键消息的计数
 | 	// 获取按键消息的计数
 | ||||||
| 	static DWORD getCount(); | 	static DWORD getCount(); | ||||||
|  |  | ||||||
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