[deploy] Merge pull request #59 from KiwanoEngine/dev

Merge dev branch
This commit is contained in:
Haibo 2020-06-24 17:37:08 +08:00 committed by GitHub
commit e40630ec6d
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5 changed files with 51 additions and 70 deletions

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@ -55,7 +55,7 @@ DebugActor::DebugActor()
comma_locale_ = std::locale(std::locale(), new comma_numpunct); comma_locale_ = std::locale(std::locale(), new comma_numpunct);
background_brush_ = memory::New<Brush>(); background_brush_ = memory::New<Brush>();
background_brush_->SetColor(Color(0.0f, 0.0f, 0.0f, 0.7f)); background_brush_->SetColor(Color::Rgba(0x000000, 0.7f));
BrushPtr fill_brush = memory::New<Brush>(); BrushPtr fill_brush = memory::New<Brush>();
fill_brush->SetColor(Color::White); fill_brush->SetColor(Color::White);

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@ -51,9 +51,9 @@ enum class CursorType
*/ */
struct Resolution struct Resolution
{ {
uint32_t width; ///< 分辨率宽度 uint32_t width = 0; ///< 分辨率宽度
uint32_t height; ///< 分辨率高度 uint32_t height = 0; ///< 分辨率高度
uint32_t refresh_rate; ///< 刷新率 uint32_t refresh_rate = 0; ///< 刷新率
}; };
/** /**

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@ -249,28 +249,27 @@ void WindowWin32Impl::Init(const WindowConfig& config)
HMONITOR monitor = ::MonitorFromPoint(POINT{ 0, 0 }, MONITOR_DEFAULTTOPRIMARY); HMONITOR monitor = ::MonitorFromPoint(POINT{ 0, 0 }, MONITOR_DEFAULTTOPRIMARY);
// Get the target monitor info // Get the target monitor info
MONITORINFOEXA monitor_info_ex; MONITORINFOEXA monitor_info;
memset(&monitor_info_ex, 0, sizeof(MONITORINFOEXA)); memset(&monitor_info, 0, sizeof(MONITORINFOEXA));
monitor_info_ex.cbSize = sizeof(MONITORINFOEXA); monitor_info.cbSize = sizeof(MONITORINFOEXA);
::GetMonitorInfoA(monitor, &monitor_info_ex); ::GetMonitorInfoA(monitor, &monitor_info);
// Save the device name // Save the device name
device_name_ = monitor_info_ex.szDevice; device_name_ = monitor_info.szDevice;
uint32_t screenw = monitor_info_ex.rcWork.right - monitor_info_ex.rcWork.left; uint32_t screenw = monitor_info.rcWork.right - monitor_info.rcWork.left;
uint32_t screenh = monitor_info_ex.rcWork.bottom - monitor_info_ex.rcWork.top; uint32_t screenh = monitor_info.rcWork.bottom - monitor_info.rcWork.top;
uint32_t win_width, win_height; uint32_t win_width, win_height;
AdjustWindow(config.width, config.height, GetStyle(), &win_width, &win_height); AdjustWindow(config.width, config.height, GetStyle(), &win_width, &win_height);
int left = monitor_info_ex.rcWork.left + (screenw - win_width) / 2; int left = monitor_info.rcWork.left + (screenw - win_width) / 2;
int top = monitor_info_ex.rcWork.top + (screenh - win_height) / 2; int top = monitor_info.rcWork.top + (screenh - win_height) / 2;
width_ = win_width; width_ = win_width;
height_ = win_height; height_ = win_height;
resizable_ = config.resizable; resizable_ = config.resizable;
is_fullscreen_ = config.fullscreen; is_fullscreen_ = config.fullscreen;
resolution_ = Resolution{ width_, height_, 0 };
handle_ = ::CreateWindowExA(0, "KiwanoAppWnd", config.title.c_str(), GetStyle(), left, top, width_, height_, handle_ = ::CreateWindowExA(0, "KiwanoAppWnd", config.title.c_str(), GetStyle(), left, top, width_, height_,
nullptr, nullptr, hinst, nullptr); nullptr, nullptr, hinst, nullptr);
@ -293,14 +292,25 @@ void WindowWin32Impl::Init(const WindowConfig& config)
if (is_fullscreen_) if (is_fullscreen_)
{ {
MONITORINFOEXA info = GetMoniterInfoEx(handle_); MONITORINFOEXA info = GetMoniterInfoEx(handle_);
int x = (int)info.rcMonitor.left;
int y = (int)info.rcMonitor.top; int x = (int)info.rcMonitor.left;
int cx = (int)(info.rcMonitor.right - info.rcMonitor.left); int y = (int)info.rcMonitor.top;
int cy = (int)(info.rcMonitor.bottom - info.rcMonitor.top); int cx = (int)(info.rcMonitor.right - info.rcMonitor.left);
int cy = (int)(info.rcMonitor.bottom - info.rcMonitor.top);
// Top the window // Top the window
::SetWindowPos(handle_, HWND_TOPMOST, x, y, cx, cy, SWP_NOACTIVATE); ::SetWindowPos(handle_, HWND_TOPMOST, x, y, cx, cy, SWP_NOACTIVATE);
::ShowWindow(handle_, SW_SHOWNORMAL); ::ShowWindow(handle_, SW_SHOWNORMAL);
resolution_.width = config.width;
resolution_.height = config.height;
}
else
{
RECT client_area;
::GetClientRect(handle_, &client_area);
resolution_.width = uint32_t(client_area.right - client_area.left);
resolution_.height = uint32_t(client_area.bottom - client_area.top);
} }
} }

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@ -33,7 +33,7 @@ const uint32_t GREEN_MASK = 0xff << GREEN_SHIFT;
const uint32_t BLUE_MASK = 0xff << BLUE_SHIFT; const uint32_t BLUE_MASK = 0xff << BLUE_SHIFT;
} // namespace } // namespace
const Color Color::Transparent = Color(0.f, 0.f, 0.f, 0.f); const Color Color::Transparent = Color(0, 0, 0, 0.f);
Color::Color() Color::Color()
: r(0) : r(0)
@ -43,30 +43,14 @@ Color::Color()
{ {
} }
Color::Color(float r, float g, float b) Color::Color(uint32_t r, uint32_t g, uint32_t b, float alpha)
: r(r) : r(r / 255.0f)
, g(g) , g(g / 255.0f)
, b(b) , b(b / 255.0f)
, a(1.f)
{
}
Color::Color(float r, float g, float b, float alpha)
: r(r)
, g(g)
, b(b)
, a(alpha) , a(alpha)
{ {
} }
Color::Color(uint32_t rgb)
: r(((rgb & RED_MASK) >> RED_SHIFT) / 255.f)
, g(((rgb & GREEN_MASK) >> GREEN_SHIFT) / 255.f)
, b(((rgb & BLUE_MASK) >> BLUE_SHIFT) / 255.f)
, a(1.f)
{
}
Color::Color(uint32_t rgb, float alpha) Color::Color(uint32_t rgb, float alpha)
: r(((rgb & RED_MASK) >> RED_SHIFT) / 255.f) : r(((rgb & RED_MASK) >> RED_SHIFT) / 255.f)
, g(((rgb & GREEN_MASK) >> GREEN_SHIFT) / 255.f) , g(((rgb & GREEN_MASK) >> GREEN_SHIFT) / 255.f)
@ -75,7 +59,7 @@ Color::Color(uint32_t rgb, float alpha)
{ {
} }
Color Color::Rgb(float r, float g, float b) Color Color::Rgb(uint32_t r, uint32_t g, uint32_t b)
{ {
return Color::Rgba(r, g, b, 1.0f); return Color::Rgba(r, g, b, 1.0f);
} }
@ -85,7 +69,7 @@ Color Color::Rgb(uint32_t rgb)
return Color::Rgba(rgb, 1.0f); return Color::Rgba(rgb, 1.0f);
} }
Color Color::Rgba(float r, float g, float b, float alpha) Color Color::Rgba(uint32_t r, uint32_t g, uint32_t b, float alpha)
{ {
return Color(r, g, b, alpha); return Color(r, g, b, alpha);
} }

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@ -34,9 +34,8 @@ namespace kiwano
* @brief * @brief
* @details * @details
* 使: @code Color blue = Color::Blue; @endcode * 使: @code Color blue = Color::Blue; @endcode
* 使 RGB : @code Color red = Color(1.0f, 0.0f, 0.0f); @endcode * 使 RGB : @code Color red = Color(255, 0, 0); @endcode
* 使 RGBA : @code Color not_white = Color(1.0f, 1.0f, * 使 RGBA : @code Color not_white = Color(255, 255, 255, 0.5f); @endcode
* 1.0f, 0.5f); @endcode
* 使16 RGB : @code Color black(0x000000); @endcode * 使16 RGB : @code Color black(0x000000); @endcode
*/ */
class KGE_API Color class KGE_API Color
@ -44,41 +43,29 @@ class KGE_API Color
public: public:
/// \~chinese /// \~chinese
/// @brief 构造颜色 /// @brief 构造颜色
/// @details 默认颜色为 R: 0.0, G: 0.0, B: 0.0, A: 1.0 /// @details 默认颜色为 R: 0, G: 0, B: 0, A: 1.0
Color(); Color();
/// \~chinese
/// @brief 构造 RGB 颜色
/// @param r 红色值,范围 0.0 - 1.0
/// @param g 绿色值,范围 0.0 - 1.0
/// @param b 蓝色值,范围 0.0 - 1.0
Color(float r, float g, float b);
/// \~chinese /// \~chinese
/// @brief 构造 RGBA 颜色 /// @brief 构造 RGBA 颜色
/// @param r 红色值,范围 0.0 - 1.0 /// @param r 红色值,范围 0 - 255
/// @param g 绿色值,范围 0.0 - 1.0 /// @param g 绿色值,范围 0 - 255
/// @param b 蓝色值,范围 0.0 - 1.0 /// @param b 蓝色值,范围 0 - 255
/// @param alpha Alpha值范围 0.0 - 1.0 /// @param alpha Alpha值范围 0.0 - 1.0
Color(float r, float g, float b, float alpha); Color(uint32_t r, uint32_t g, uint32_t b, float alpha = 1.0f);
/// \~chinese
/// @brief 构造 RGB 颜色
/// @param rgb 使用16进制整形值表示 RGB颜色
Color(uint32_t rgb);
/// \~chinese /// \~chinese
/// @brief 构造 RGBA 颜色 /// @brief 构造 RGBA 颜色
/// @param rgb 使用16进制整形值表示 RGB 颜色 /// @param rgb 使用16进制整形值表示 RGB 颜色
/// @param alpha Alpha值范围 0.0 - 1.0 /// @param alpha Alpha值范围 0.0 - 1.0
Color(uint32_t rgb, float alpha); Color(uint32_t rgb, float alpha = 1.0f);
/// \~chinese /// \~chinese
/// @brief 构造 RGB 颜色 /// @brief 构造 RGB 颜色
/// @param r 红色值,范围 0.0 - 1.0 /// @param r 红色值,范围 0 - 255
/// @param g 绿色值,范围 0.0 - 1.0 /// @param g 绿色值,范围 0 - 255
/// @param b 蓝色值,范围 0.0 - 1.0 /// @param b 蓝色值,范围 0 - 255
static Color Rgb(float r, float g, float b); static Color Rgb(uint32_t r, uint32_t g, uint32_t b);
/// \~chinese /// \~chinese
/// @brief 构造 RGB 颜色 /// @brief 构造 RGB 颜色
@ -87,11 +74,11 @@ public:
/// \~chinese /// \~chinese
/// @brief 构造 RGBA 颜色 /// @brief 构造 RGBA 颜色
/// @param r 红色值,范围 0.0 - 1.0 /// @param r 红色值,范围 0 - 255
/// @param g 绿色值,范围 0.0 - 1.0 /// @param g 绿色值,范围 0 - 255
/// @param b 蓝色值,范围 0.0 - 1.0 /// @param b 蓝色值,范围 0 - 255
/// @param alpha Alpha值范围 0.0 - 1.0 /// @param alpha Alpha值范围 0.0 - 1.0
static Color Rgba(float r, float g, float b, float alpha); static Color Rgba(uint32_t r, uint32_t g, uint32_t b, float alpha);
/// \~chinese /// \~chinese
/// @brief 构造 RGBA 颜色 /// @brief 构造 RGBA 颜色