Add Actor::MoveTo & Actor::MoveBy
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@ -263,12 +263,20 @@ public:
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void SetPositionY(float y);
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void SetPositionY(float y);
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/// \~chinese
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/// \~chinese
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/// @brief 移动坐标
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/// @brief 移动至坐标
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void Move(const Vec2& v);
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void MoveTo(const Point& p);
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/// \~chinese
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/// \~chinese
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/// @brief 移动坐标
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/// @brief 移动至坐标
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void Move(float vx, float vy);
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void MoveTo(float x, float y);
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/// \~chinese
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/// @brief 移动相对坐标
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void MoveBy(const Vec2& trans);
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/// \~chinese
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/// @brief 移动相对坐标
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void MoveBy(float trans_x, float trans_y);
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/// \~chinese
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/// \~chinese
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/// @brief 设置缩放比例,默认为 (1.0, 1.0)
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/// @brief 设置缩放比例,默认为 (1.0, 1.0)
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@ -725,14 +733,24 @@ inline void Actor::SetPositionY(float y)
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this->SetPosition(Point(transform_.position.x, y));
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this->SetPosition(Point(transform_.position.x, y));
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}
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}
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inline void Actor::Move(const Vec2& v)
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inline void Actor::MoveTo(const Point& p)
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{
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{
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this->SetPosition(transform_.position.x + v.x, transform_.position.y + v.y);
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this->SetPosition(p);
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}
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}
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inline void Actor::Move(float vx, float vy)
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inline void Actor::MoveTo(float x, float y)
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{
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{
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this->Move(Vec2(vx, vy));
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this->SetPosition(Point(x, y));
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}
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inline void Actor::MoveBy(const Vec2& trans)
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{
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this->SetPosition(transform_.position.x + trans.x, transform_.position.y + trans.y);
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}
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inline void Actor::MoveBy(float trans_x, float trans_y)
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{
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this->MoveBy(Vec2(trans_x, trans_y));
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}
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}
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inline void Actor::SetScale(float scalex, float scaley)
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inline void Actor::SetScale(float scalex, float scaley)
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