From e981457370e09c10aefd0a1b8b6303af31056eba Mon Sep 17 00:00:00 2001 From: Nomango Date: Sun, 21 Jun 2020 16:51:56 +0800 Subject: [PATCH] update ActionHelper --- src/kiwano/2d/action/ActionHelper.h | 68 ++++++++++++++--------------- 1 file changed, 32 insertions(+), 36 deletions(-) diff --git a/src/kiwano/2d/action/ActionHelper.h b/src/kiwano/2d/action/ActionHelper.h index a3428dd9..072ae0b5 100644 --- a/src/kiwano/2d/action/ActionHelper.h +++ b/src/kiwano/2d/action/ActionHelper.h @@ -36,11 +36,9 @@ namespace kiwano /// @brief 动画辅助类 struct ActionHelper { - using DoneCallback = Action::DoneCallback; - /// \~chinese /// @brief 设置循环次数 - inline ActionHelper& SetLoops(int loops) + inline ActionHelper& Loops(int loops) { ptr->SetLoops(loops); return (*this); @@ -48,7 +46,7 @@ struct ActionHelper /// \~chinese /// @brief 设置动画延迟 - inline ActionHelper& SetDelay(Duration delay) + inline ActionHelper& Delay(Duration delay) { ptr->SetDelay(delay); return (*this); @@ -56,7 +54,7 @@ struct ActionHelper /// \~chinese /// @brief 设置动画结束回调函数 - inline ActionHelper& SetDoneCallback(const DoneCallback& cb) + inline ActionHelper& DoneCallback(const Action::DoneCallback& cb) { ptr->SetDoneCallback(cb); return (*this); @@ -64,7 +62,7 @@ struct ActionHelper /// \~chinese /// @brief 设置动画循环结束时的回调函数 - inline ActionHelper& SetLoopDoneCallback(const DoneCallback& cb) + inline ActionHelper& LoopDoneCallback(const Action::DoneCallback& cb) { ptr->SetLoopDoneCallback(cb); return (*this); @@ -80,7 +78,7 @@ struct ActionHelper /// \~chinese /// @brief 设置名称 - inline ActionHelper& SetName(const String& name) + inline ActionHelper& Name(const String& name) { ptr->SetName(name); return (*this); @@ -116,11 +114,9 @@ private: /// @brief 补间动画辅助类 struct TweenHelper { - using DoneCallback = Action::DoneCallback; - /// \~chinese /// @brief 设置动画持续时长 - inline TweenHelper& SetDuration(Duration dur) + inline TweenHelper& Dur(Duration dur) { ptr->SetDuration(dur); return (*this); @@ -128,7 +124,7 @@ struct TweenHelper /// \~chinese /// @brief 设置循环次数 - inline TweenHelper& SetLoops(int loops) + inline TweenHelper& Loops(int loops) { ptr->SetLoops(loops); return (*this); @@ -136,7 +132,7 @@ struct TweenHelper /// \~chinese /// @brief 设置缓动函数 - inline TweenHelper& SetEaseFunc(EaseFunc ease) + inline TweenHelper& EaseFunc(EaseFunc ease) { ptr->SetEaseFunc(ease); return (*this); @@ -144,7 +140,7 @@ struct TweenHelper /// \~chinese /// @brief 设置动画延迟 - inline TweenHelper& SetDelay(Duration delay) + inline TweenHelper& Delay(Duration delay) { ptr->SetDelay(delay); return (*this); @@ -152,7 +148,7 @@ struct TweenHelper /// \~chinese /// @brief 设置动画结束回调函数 - inline TweenHelper& SetDoneCallback(const DoneCallback& cb) + inline TweenHelper& DoneCallback(const Action::DoneCallback& cb) { ptr->SetDoneCallback(cb); return (*this); @@ -160,7 +156,7 @@ struct TweenHelper /// \~chinese /// @brief 设置动画循环结束时的回调函数 - inline TweenHelper& SetLoopDoneCallback(const DoneCallback& cb) + inline TweenHelper& LoopDoneCallback(const Action::DoneCallback& cb) { ptr->SetLoopDoneCallback(cb); return (*this); @@ -176,7 +172,7 @@ struct TweenHelper /// \~chinese /// @brief 设置名称 - inline TweenHelper& SetName(const String& name) + inline TweenHelper& Name(const String& name) { ptr->SetName(name); return (*this); @@ -220,7 +216,7 @@ struct Tween public: /// \~chinese /// @brief 构造相对位移动画 - /// @param duration 动画时长 + /// @param dur 动画时长 /// @param vector 移动向量 static inline TweenHelper MoveBy(Duration dur, const Point& vector) { @@ -229,7 +225,7 @@ public: /// \~chinese /// @brief 构造位移动画 - /// @param duration 动画时长 + /// @param dur 动画时长 /// @param pos 目的坐标 static inline TweenHelper MoveTo(Duration dur, const Point& pos) { @@ -238,29 +234,29 @@ public: /// \~chinese /// @brief 构造相对跳跃动画 - /// @param duration 动画时长 + /// @param dur 动画时长 /// @param vec 跳跃位移向量 /// @param height 跳跃高度 /// @param jumps 跳跃次数 - static inline TweenHelper JumpBy(Duration duration, const Vec2& vec, float height, int jumps = 1) + static inline TweenHelper JumpBy(Duration dur, const Vec2& vec, float height, int jumps = 1) { - return TweenHelper(ActionJumpBy::Create(duration, vec, height, jumps)); + return TweenHelper(ActionJumpBy::Create(dur, vec, height, jumps)); } /// \~chinese /// @brief 构造跳跃动画 - /// @param duration 动画时长 + /// @param dur 动画时长 /// @param pos 目的坐标 /// @param height 跳跃高度 /// @param jumps 跳跃次数 - static inline TweenHelper JumpTo(Duration duration, const Point& pos, float height, int jumps = 1) + static inline TweenHelper JumpTo(Duration dur, const Point& pos, float height, int jumps = 1) { - return TweenHelper(ActionJumpTo::Create(duration, pos, height, jumps)); + return TweenHelper(ActionJumpTo::Create(dur, pos, height, jumps)); } /// \~chinese /// @brief 构造相对缩放动画 - /// @param duration 动画时长 + /// @param dur 动画时长 /// @param scale_x 横向缩放相对变化值 /// @param scale_y 纵向缩放相对变化值 static inline TweenHelper ScaleBy(Duration dur, float scale_x, float scale_y) @@ -270,7 +266,7 @@ public: /// \~chinese /// @brief 构造缩放动画 - /// @param duration 动画时长 + /// @param dur 动画时长 /// @param scale_x 横向缩放目标值 /// @param scale_y 纵向缩放目标值 static inline TweenHelper ScaleTo(Duration dur, float scale_x, float scale_y) @@ -280,7 +276,7 @@ public: /// \~chinese /// @brief 构造透明度渐变动画 - /// @param duration 动画时长 + /// @param dur 动画时长 /// @param opacity 目标透明度 static inline TweenHelper FadeTo(Duration dur, float opacity) { @@ -289,7 +285,7 @@ public: /// \~chinese /// @brief 构造淡入动画 - /// @param duration 动画时长 + /// @param dur 动画时长 static inline TweenHelper FadeIn(Duration dur) { return TweenHelper(ActionFadeIn::Create(dur)); @@ -297,7 +293,7 @@ public: /// \~chinese /// @brief 构造淡出动画 - /// @param duration 动画时长 + /// @param dur 动画时长 static inline TweenHelper FadeOut(Duration dur) { return TweenHelper(ActionFadeOut::Create(dur)); @@ -305,7 +301,7 @@ public: /// \~chinese /// @brief 构造相对旋转动画 - /// @param duration 动画时长 + /// @param dur 动画时长 /// @param rotation 角度相对变化值 static inline TweenHelper RotateBy(Duration dur, float rotation) { @@ -314,7 +310,7 @@ public: /// \~chinese /// @brief 构造旋转动画 - /// @param duration 动画时长 + /// @param dur 动画时长 /// @param rotation 目标角度 static inline TweenHelper RotateTo(Duration dur, float rotation) { @@ -323,20 +319,20 @@ public: /// \~chinese /// @brief 构造路径行走动画 - /// @param duration 持续时长 + /// @param dur 持续时长 /// @param path 路径形状 /// @param rotating 是否沿路径切线方向旋转 /// @param start 路径起点(百分比) /// @param end 路径终点(百分比) - static inline TweenHelper Walk(Duration duration, ShapePtr path, bool rotating = false, float start = 0.f, + static inline TweenHelper Walk(Duration dur, ShapePtr path, bool rotating = false, float start = 0.f, float end = 1.f) { - return TweenHelper(ActionWalk::Create(duration, path, rotating, start, end)); + return TweenHelper(ActionWalk::Create(dur, path, rotating, start, end)); } /// \~chinese /// @brief 构建帧动画 - /// @param duration 动画时长 + /// @param dur 动画时长 /// @param[in] frame_seq 序列帧 static inline TweenHelper Animation(Duration dur, FrameSequencePtr frames) { @@ -345,7 +341,7 @@ public: /// \~chinese /// @brief 构造自定义动画 - /// @param duration 动画时长 + /// @param dur 动画时长 /// @param tween_func 动画回调函数 static inline TweenHelper Custom(Duration dur, ActionCustom::TweenFunc tween_func) {