fix: project error

This commit is contained in:
Nomango 2018-09-10 20:22:47 +08:00
parent 83d0b3f5cf
commit f26f385854
6 changed files with 41 additions and 55 deletions

View File

@ -146,7 +146,7 @@ void e2d::Game::EnterScene(Scene * scene, Transition * transition)
transition_ = transition; transition_ = transition;
transition_->Retain(); transition_->Retain();
transition_->Init(curr_scene_, next_scene_) transition_->Init(curr_scene_, next_scene_);
} }
} }

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@ -7,14 +7,11 @@ e2d::BoxTransition::BoxTransition(float duration)
{ {
} }
bool e2d::BoxTransition::Init(Scene * prev, Scene * next) void e2d::BoxTransition::Init(Scene * prev, Scene * next)
{ {
if (Transition::Init(prev, next)) Transition::Init(prev, next);
{
in_layer_param_.opacity = 0; in_layer_param_.opacity = 0;
return true;
}
return false;
} }
void e2d::BoxTransition::Update() void e2d::BoxTransition::Update()

View File

@ -6,15 +6,12 @@ e2d::EmergeTransition::EmergeTransition(float duration)
{ {
} }
bool e2d::EmergeTransition::Init(Scene * prev, Scene * next) void e2d::EmergeTransition::Init(Scene * prev, Scene * next)
{ {
if (Transition::Init(prev, next)) Transition::Init(prev, next);
{
out_layer_param_.opacity = 1; out_layer_param_.opacity = 1;
in_layer_param_.opacity = 0; in_layer_param_.opacity = 0;
return true;
}
return false;
} }
void e2d::EmergeTransition::Update() void e2d::EmergeTransition::Update()

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@ -6,15 +6,12 @@ e2d::FadeTransition::FadeTransition(float duration)
{ {
} }
bool e2d::FadeTransition::Init(Scene * prev, Scene * next) void e2d::FadeTransition::Init(Scene * prev, Scene * next)
{ {
if (Transition::Init(prev, next)) Transition::Init(prev, next);
{
out_layer_param_.opacity = 1; out_layer_param_.opacity = 1;
in_layer_param_.opacity = 0; in_layer_param_.opacity = 0;
return true;
}
return false;
} }
void e2d::FadeTransition::Update() void e2d::FadeTransition::Update()

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@ -8,37 +8,34 @@ e2d::MoveTransition::MoveTransition(float duration, Direction direction)
{ {
} }
bool e2d::MoveTransition::Init(Scene * prev, Scene * next) void e2d::MoveTransition::Init(Scene * prev, Scene * next)
{ {
if (Transition::Init(prev, next)) Transition::Init(prev, next);
auto size = Window::GetInstance()->GetSize();
if (direction_ == Direction::Up)
{ {
auto size = Window::GetInstance()->GetSize(); pos_delta_ = Point(0, -size.height);
if (direction_ == Direction::Up) start_pos_ = Point(0, size.height);
{
pos_delta_ = Point(0, -size.height);
start_pos_ = Point(0, size.height);
}
else if (direction_ == Direction::Down)
{
pos_delta_ = Point(0, size.height);
start_pos_ = Point(0, -size.height);
}
else if (direction_ == Direction::Left)
{
pos_delta_ = Point(-size.width, 0);
start_pos_ = Point(size.width, 0);
}
else if (direction_ == Direction::Right)
{
pos_delta_ = Point(size.width, 0);
start_pos_ = Point(-size.width, 0);
}
if (out_scene_ && out_scene_->GetRoot()) out_scene_->GetRoot()->SetPos(0, 0);
if (in_scene_->GetRoot()) in_scene_->GetRoot()->SetPos(start_pos_);
return true;
} }
return false; else if (direction_ == Direction::Down)
{
pos_delta_ = Point(0, size.height);
start_pos_ = Point(0, -size.height);
}
else if (direction_ == Direction::Left)
{
pos_delta_ = Point(-size.width, 0);
start_pos_ = Point(size.width, 0);
}
else if (direction_ == Direction::Right)
{
pos_delta_ = Point(size.width, 0);
start_pos_ = Point(-size.width, 0);
}
if (out_scene_ && out_scene_->GetRoot()) out_scene_->GetRoot()->SetPos(0, 0);
if (in_scene_->GetRoot()) in_scene_->GetRoot()->SetPos(start_pos_);
} }
void e2d::MoveTransition::Update() void e2d::MoveTransition::Update()

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@ -7,7 +7,7 @@ e2d::Transition::Transition(float duration)
, started_() , started_()
, delta_(0) , delta_(0)
, out_scene_(nullptr) , out_scene_(nullptr)
, in_scene_(scene) , in_scene_(nullptr)
, out_layer_(nullptr) , out_layer_(nullptr)
, in_layer_(nullptr) , in_layer_(nullptr)
, out_layer_param_() , out_layer_param_()
@ -65,8 +65,6 @@ void e2d::Transition::Init(Scene * prev, Scene * next)
renderer->GetSolidBrush(), renderer->GetSolidBrush(),
D2D1_LAYER_OPTIONS_NONE D2D1_LAYER_OPTIONS_NONE
); );
return true;
} }
void e2d::Transition::Update() void e2d::Transition::Update()