细节调整

This commit is contained in:
Nomango 2018-05-08 17:40:36 +08:00
parent a18ff4295d
commit f9181a2080
53 changed files with 1414 additions and 1423 deletions

View File

@ -2,12 +2,12 @@
#include "..\e2dmanager.h"
e2d::ActionBase::ActionBase()
: m_bRunning(false)
, m_bEnding(false)
, m_bInit(false)
, m_pTarget(nullptr)
, m_pParentScene(nullptr)
, m_fLast(0)
: _bRunning(false)
, _bEnding(false)
, _bInit(false)
, _pTarget(nullptr)
, _pParentScene(nullptr)
, _fLast(0)
{
ActionManager::__add(this);
}
@ -16,50 +16,47 @@ e2d::ActionBase::~ActionBase()
{
}
bool e2d::ActionBase::isRunning()
{
return m_bRunning;
}
bool e2d::ActionBase::_isDone()
{
return m_bEnding;
return _bEnding;
}
void e2d::ActionBase::startWithTarget(Node* target)
void e2d::ActionBase::_startWithTarget(Node* target)
{
if (target)
{
m_bRunning = true;
m_pTarget = target;
this->reset();
}
_pTarget = target;
_bRunning = true;
this->reset();
}
bool e2d::ActionBase::isRunning()
{
return _bRunning;
}
void e2d::ActionBase::resume()
{
m_bRunning = true;
m_fLast = Time::getTotalTime();
_bRunning = true;
_fLast = Time::getTotalTime();
}
void e2d::ActionBase::pause()
{
m_bRunning = false;
_bRunning = false;
}
void e2d::ActionBase::stop()
{
m_bEnding = true;
_bEnding = true;
}
e2d::String e2d::ActionBase::getName() const
{
return m_sName;
return _sName;
}
void e2d::ActionBase::setName(const String& name)
{
m_sName = name;
_sName = name;
}
e2d::ActionBase * e2d::ActionBase::reverse() const
@ -70,7 +67,7 @@ e2d::ActionBase * e2d::ActionBase::reverse() const
e2d::Node * e2d::ActionBase::getTarget()
{
return m_pTarget;
return _pTarget;
}
void e2d::ActionBase::destroy()
@ -80,14 +77,14 @@ void e2d::ActionBase::destroy()
void e2d::ActionBase::_init()
{
m_bInit = true;
_bInit = true;
// ¼Ç¼µ±Ç°Ê±¼ä
m_fLast = Time::getTotalTime();
_fLast = Time::getTotalTime();
}
void e2d::ActionBase::_update()
{
if (!m_bInit)
if (!_bInit)
{
_init();
}
@ -95,12 +92,12 @@ void e2d::ActionBase::_update()
void e2d::ActionBase::reset()
{
m_bInit = false;
m_bEnding = false;
m_fLast = Time::getTotalTime();
_bInit = false;
_bEnding = false;
_fLast = Time::getTotalTime();
}
void e2d::ActionBase::_resetTime()
{
m_fLast = Time::getTotalTime();
_fLast = Time::getTotalTime();
}

View File

@ -2,12 +2,12 @@
e2d::ActionDelay::ActionDelay(double duration)
{
m_fDelayTime = max(duration, 0);
_fDelayTime = max(duration, 0);
}
e2d::ActionDelay * e2d::ActionDelay::clone() const
{
return new ActionDelay(m_fDelayTime);
return new ActionDelay(_fDelayTime);
}
void e2d::ActionDelay::_init()
@ -19,7 +19,7 @@ void e2d::ActionDelay::_update()
{
ActionBase::_update();
// 判断时间间隔是否足够
if ((Time::getTotalTime() - m_fLast) >= m_fDelayTime)
if ((Time::getTotalTime() - _fLast) >= _fDelayTime)
{
this->stop();
}

View File

@ -1,13 +1,13 @@
#include "..\e2daction.h"
e2d::ActionFunc::ActionFunc(const Function& func) :
m_Callback(func)
_Callback(func)
{
}
e2d::ActionFunc * e2d::ActionFunc::clone() const
{
return new ActionFunc(m_Callback);
return new ActionFunc(_Callback);
}
void e2d::ActionFunc::_init()
@ -17,6 +17,6 @@ void e2d::ActionFunc::_init()
void e2d::ActionFunc::_update()
{
m_Callback();
_Callback();
this->stop();
}

View File

@ -1,9 +1,9 @@
#include "..\e2daction.h"
e2d::ActionGradual::ActionGradual(double duration)
: m_fRateOfProgress(0)
: _fRateOfProgress(0)
{
m_fDuration = max(duration, 0);
_fDuration = max(duration, 0);
}
void e2d::ActionGradual::_init()
@ -15,16 +15,16 @@ void e2d::ActionGradual::_update()
{
ActionBase::_update();
// 判断时间间隔是否足够
if (m_fDuration == 0)
if (_fDuration == 0)
{
m_fRateOfProgress = 1;
_fRateOfProgress = 1;
this->stop();
return;
}
// 计算动画进度
m_fRateOfProgress = min((Time::getTotalTime() - m_fLast) / m_fDuration, 1);
_fRateOfProgress = min((Time::getTotalTime() - _fLast) / _fDuration, 1);
// 判断动作是否结束
if (m_fRateOfProgress >= 1)
if (_fRateOfProgress >= 1)
{
this->stop();
}

View File

@ -2,12 +2,12 @@
#include "..\e2dmanager.h"
e2d::ActionLoop::ActionLoop(ActionBase * action, int times /* = -1 */)
: m_pAction(action)
, m_nTimes(0)
, m_nTotalTimes(times)
: _pAction(action)
, _nTimes(0)
, _nTotalTimes(times)
{
ASSERT(m_pAction, "ActionLoop NULL pointer exception!");
m_pAction->retain();
ASSERT(_pAction, "ActionLoop NULL pointer exception!");
_pAction->retain();
}
e2d::ActionLoop::~ActionLoop()
@ -16,34 +16,34 @@ e2d::ActionLoop::~ActionLoop()
e2d::ActionLoop * e2d::ActionLoop::clone() const
{
return new ActionLoop(m_pAction->clone());
return new ActionLoop(_pAction->clone());
}
void e2d::ActionLoop::_init()
{
ActionBase::_init();
m_pAction->m_pTarget = m_pTarget;
m_pAction->_init();
_pAction->_pTarget = _pTarget;
_pAction->_init();
}
void e2d::ActionLoop::_update()
{
ActionBase::_update();
if (m_nTimes == m_nTotalTimes)
if (_nTimes == _nTotalTimes)
{
this->stop();
return;
}
m_pAction->_update();
_pAction->_update();
if (m_pAction->_isDone())
if (_pAction->_isDone())
{
m_nTimes++;
_nTimes++;
ActionBase::reset();
m_pAction->reset();
_pAction->reset();
}
}
@ -51,17 +51,17 @@ void e2d::ActionLoop::reset()
{
ActionBase::reset();
m_pAction->reset();
m_nTimes = 0;
_pAction->reset();
_nTimes = 0;
}
void e2d::ActionLoop::destroy()
{
ActionBase::destroy();
SafeRelease(&m_pAction);
SafeRelease(&_pAction);
}
void e2d::ActionLoop::_resetTime()
{
m_pAction->_resetTime();
_pAction->_resetTime();
}

View File

@ -4,15 +4,15 @@
e2d::ActionMoveBy::ActionMoveBy(double duration, Vector vector) :
ActionGradual(duration)
{
m_MoveVec = vector;
_MoveVec = vector;
}
void e2d::ActionMoveBy::_init()
{
ActionGradual::_init();
if (m_pTarget)
if (_pTarget)
{
m_BeginPos = m_pTarget->getPos();
_BeginPos = _pTarget->getPos();
}
}
@ -20,22 +20,22 @@ void e2d::ActionMoveBy::_update()
{
ActionGradual::_update();
if (m_pTarget == nullptr)
if (_pTarget == nullptr)
{
this->stop();
return;
}
// ÒÆ¶¯½Úµã
m_pTarget->setPos(m_BeginPos + m_MoveVec * m_fRateOfProgress);
_pTarget->setPos(_BeginPos + _MoveVec * _fRateOfProgress);
}
e2d::ActionMoveBy * e2d::ActionMoveBy::clone() const
{
return new ActionMoveBy(m_fDuration, m_MoveVec);
return new ActionMoveBy(_fDuration, _MoveVec);
}
e2d::ActionMoveBy * e2d::ActionMoveBy::reverse() const
{
return new ActionMoveBy(m_fDuration, -m_MoveVec);
return new ActionMoveBy(_fDuration, -_MoveVec);
}

View File

@ -3,16 +3,16 @@
e2d::ActionMoveTo::ActionMoveTo(double duration, Point pos) :
ActionMoveBy(duration, Vector())
{
m_EndPos = pos;
_EndPos = pos;
}
e2d::ActionMoveTo * e2d::ActionMoveTo::clone() const
{
return new ActionMoveTo(m_fDuration, m_EndPos);
return new ActionMoveTo(_fDuration, _EndPos);
}
void e2d::ActionMoveTo::_init()
{
ActionMoveBy::_init();
m_MoveVec = m_EndPos - m_BeginPos;
_MoveVec = _EndPos - _BeginPos;
}

View File

@ -4,15 +4,15 @@
e2d::ActionOpacityBy::ActionOpacityBy(double duration, double opacity) :
ActionGradual(duration)
{
m_nVariation = opacity;
_nVariation = opacity;
}
void e2d::ActionOpacityBy::_init()
{
ActionGradual::_init();
if (m_pTarget)
if (_pTarget)
{
m_nBeginVal = m_pTarget->getOpacity();
_nBeginVal = _pTarget->getOpacity();
}
}
@ -20,21 +20,21 @@ void e2d::ActionOpacityBy::_update()
{
ActionGradual::_update();
if (m_pTarget == nullptr)
if (_pTarget == nullptr)
{
this->stop();
return;
}
// 设置节点透明度
m_pTarget->setOpacity(m_nBeginVal + m_nVariation * m_fRateOfProgress);
_pTarget->setOpacity(_nBeginVal + _nVariation * _fRateOfProgress);
}
e2d::ActionOpacityBy * e2d::ActionOpacityBy::clone() const
{
return new ActionOpacityBy(m_fDuration, m_nVariation);
return new ActionOpacityBy(_fDuration, _nVariation);
}
e2d::ActionOpacityBy * e2d::ActionOpacityBy::reverse() const
{
return new ActionOpacityBy(m_fDuration, -m_nVariation);
return new ActionOpacityBy(_fDuration, -_nVariation);
}

View File

@ -4,16 +4,16 @@
e2d::ActionOpacityTo::ActionOpacityTo(double duration, double opacity) :
ActionOpacityBy(duration, 0)
{
m_nEndVal = opacity;
_nEndVal = opacity;
}
e2d::ActionOpacityTo * e2d::ActionOpacityTo::clone() const
{
return new ActionOpacityTo(m_fDuration, m_nEndVal);
return new ActionOpacityTo(_fDuration, _nEndVal);
}
void e2d::ActionOpacityTo::_init()
{
ActionOpacityBy::_init();
m_nVariation = m_nEndVal - m_nBeginVal;
_nVariation = _nEndVal - _nBeginVal;
}

View File

@ -4,15 +4,15 @@
e2d::ActionRotateBy::ActionRotateBy(double duration, double rotation) :
ActionGradual(duration)
{
m_nVariation = rotation;
_nVariation = rotation;
}
void e2d::ActionRotateBy::_init()
{
ActionGradual::_init();
if (m_pTarget)
if (_pTarget)
{
m_nBeginVal = m_pTarget->getRotation();
_nBeginVal = _pTarget->getRotation();
}
}
@ -20,22 +20,22 @@ void e2d::ActionRotateBy::_update()
{
ActionGradual::_update();
if (m_pTarget == nullptr)
if (_pTarget == nullptr)
{
this->stop();
return;
}
// Ðýת½Úµã
m_pTarget->setRotation(m_nBeginVal + m_nVariation * m_fRateOfProgress);
_pTarget->setRotation(_nBeginVal + _nVariation * _fRateOfProgress);
}
e2d::ActionRotateBy * e2d::ActionRotateBy::clone() const
{
return new ActionRotateBy(m_fDuration, m_nVariation);
return new ActionRotateBy(_fDuration, _nVariation);
}
e2d::ActionRotateBy * e2d::ActionRotateBy::reverse() const
{
return new ActionRotateBy(m_fDuration, -m_nVariation);
return new ActionRotateBy(_fDuration, -_nVariation);
}

View File

@ -4,16 +4,16 @@
e2d::ActionRotateTo::ActionRotateTo(double duration, double rotation) :
ActionRotateBy(duration, 0)
{
m_nEndVal = rotation;
_nEndVal = rotation;
}
e2d::ActionRotateTo * e2d::ActionRotateTo::clone() const
{
return new ActionRotateTo(m_fDuration, m_nEndVal);
return new ActionRotateTo(_fDuration, _nEndVal);
}
void e2d::ActionRotateTo::_init()
{
ActionRotateBy::_init();
m_nVariation = m_nEndVal - m_nBeginVal;
_nVariation = _nEndVal - _nBeginVal;
}

View File

@ -4,24 +4,24 @@
e2d::ActionScaleBy::ActionScaleBy(double duration, double scale)
: ActionGradual(duration)
{
m_nVariationX = scale;
m_nVariationY = scale;
_nVariationX = scale;
_nVariationY = scale;
}
e2d::ActionScaleBy::ActionScaleBy(double duration, double scaleX, double scaleY)
: ActionGradual(duration)
{
m_nVariationX = scaleX;
m_nVariationY = scaleY;
_nVariationX = scaleX;
_nVariationY = scaleY;
}
void e2d::ActionScaleBy::_init()
{
ActionGradual::_init();
if (m_pTarget)
if (_pTarget)
{
m_nBeginScaleX = m_pTarget->getScaleX();
m_nBeginScaleY = m_pTarget->getScaleY();
_nBeginScaleX = _pTarget->getScaleX();
_nBeginScaleY = _pTarget->getScaleY();
}
}
@ -29,24 +29,24 @@ void e2d::ActionScaleBy::_update()
{
ActionGradual::_update();
if (m_pTarget == nullptr)
if (_pTarget == nullptr)
{
this->stop();
return;
}
// Ëõ·Å½Úµã
m_pTarget->setScale(
m_nBeginScaleX + m_nVariationX * m_fRateOfProgress,
m_nBeginScaleY + m_nVariationY * m_fRateOfProgress);
_pTarget->setScale(
_nBeginScaleX + _nVariationX * _fRateOfProgress,
_nBeginScaleY + _nVariationY * _fRateOfProgress);
}
e2d::ActionScaleBy * e2d::ActionScaleBy::clone() const
{
return new ActionScaleBy(m_fDuration, m_nVariationX, m_nVariationY);
return new ActionScaleBy(_fDuration, _nVariationX, _nVariationY);
}
e2d::ActionScaleBy * e2d::ActionScaleBy::reverse() const
{
return new ActionScaleBy(m_fDuration, -m_nVariationX, -m_nVariationY);
return new ActionScaleBy(_fDuration, -_nVariationX, -_nVariationY);
}

View File

@ -3,25 +3,25 @@
e2d::ActionScaleTo::ActionScaleTo(double duration, double scale)
: ActionScaleBy(duration, 0, 0)
{
m_nEndScaleX = scale;
m_nEndScaleY = scale;
_nEndScaleX = scale;
_nEndScaleY = scale;
}
e2d::ActionScaleTo::ActionScaleTo(double duration, double scaleX, double scaleY)
: ActionScaleBy(duration, 0, 0)
{
m_nEndScaleX = scaleX;
m_nEndScaleY = scaleY;
_nEndScaleX = scaleX;
_nEndScaleY = scaleY;
}
e2d::ActionScaleTo * e2d::ActionScaleTo::clone() const
{
return new ActionScaleTo(m_fDuration, m_nEndScaleX, m_nEndScaleY);
return new ActionScaleTo(_fDuration, _nEndScaleX, _nEndScaleY);
}
void e2d::ActionScaleTo::_init()
{
ActionScaleBy::_init();
m_nVariationX = m_nEndScaleX - m_nBeginScaleX;
m_nVariationY = m_nEndScaleY - m_nBeginScaleY;
_nVariationX = _nEndScaleX - _nBeginScaleX;
_nVariationY = _nEndScaleY - _nBeginScaleY;
}

View File

@ -1,19 +1,19 @@
#include "..\e2daction.h"
e2d::ActionSequence::ActionSequence()
: m_nActionIndex(0)
: _nActionIndex(0)
{
}
#ifdef HIGHER_THAN_VS2012
e2d::ActionSequence::ActionSequence(const std::initializer_list<ActionBase*>& vActions)
: m_nActionIndex(0)
: _nActionIndex(0)
{
this->add(vActions);
}
#else
e2d::ActionSequence::ActionSequence(int number, ActionBase * action1, ...) :
m_nActionIndex(0)
_nActionIndex(0)
{
ActionBase ** ppAction = &action1;
@ -35,21 +35,21 @@ void e2d::ActionSequence::_init()
{
ActionBase::_init();
// 将所有动作与目标绑定
if (m_pTarget)
if (_pTarget)
{
for (auto action : m_vActions)
for (auto action : _vActions)
{
action->m_pTarget = m_pTarget;
action->_pTarget = _pTarget;
}
}
// 初始化第一个动作
m_vActions[0]->_init();
_vActions[0]->_init();
}
void e2d::ActionSequence::destroy()
{
ActionBase::destroy();
for (auto action : m_vActions)
for (auto action : _vActions)
{
SafeRelease(&action);
}
@ -59,19 +59,19 @@ void e2d::ActionSequence::_update()
{
ActionBase::_update();
auto &action = m_vActions[m_nActionIndex];
auto &action = _vActions[_nActionIndex];
action->_update();
if (action->_isDone())
{
m_nActionIndex++;
if (m_nActionIndex == m_vActions.size())
_nActionIndex++;
if (_nActionIndex == _vActions.size())
{
this->stop();
}
else
{
m_vActions[m_nActionIndex]->_init();
_vActions[_nActionIndex]->_init();
}
}
}
@ -79,16 +79,16 @@ void e2d::ActionSequence::_update()
void e2d::ActionSequence::reset()
{
ActionBase::reset();
for (auto action : m_vActions)
for (auto action : _vActions)
{
action->reset();
}
m_nActionIndex = 0;
_nActionIndex = 0;
}
void e2d::ActionSequence::_resetTime()
{
for (auto action : m_vActions)
for (auto action : _vActions)
{
action->_resetTime();
}
@ -98,7 +98,7 @@ void e2d::ActionSequence::add(ActionBase * action)
{
if (action)
{
m_vActions.push_back(action);
_vActions.push_back(action);
action->retain();
}
}
@ -129,7 +129,7 @@ void e2d::ActionSequence::add(int number, ActionBase * action, ...)
e2d::ActionSequence * e2d::ActionSequence::clone() const
{
auto a = new ActionSequence();
for (auto action : m_vActions)
for (auto action : _vActions)
{
a->add(action->clone());
}
@ -139,7 +139,7 @@ e2d::ActionSequence * e2d::ActionSequence::clone() const
e2d::ActionSequence * e2d::ActionSequence::reverse(bool actionReverse) const
{
auto a = new ActionSequence();
for (auto action : m_vActions)
for (auto action : _vActions)
{
if (actionReverse)
{
@ -151,6 +151,6 @@ e2d::ActionSequence * e2d::ActionSequence::reverse(bool actionReverse) const
}
}
// 将动作顺序逆序排列
a->m_vActions.reserve(m_vActions.size());
a->_vActions.reserve(_vActions.size());
return a;
}

View File

@ -1,13 +1,13 @@
#include "..\e2daction.h"
e2d::ActionTwo::ActionTwo(ActionBase * pActionFirst, ActionBase * pActionSecond, bool bAtSameTime/* = false*/)
: m_pFirstAction(pActionFirst)
, m_pSecondAction(pActionSecond)
, m_bAtSameTime(bAtSameTime)
: _pFirstAction(pActionFirst)
, _pSecondAction(pActionSecond)
, _bAtSameTime(bAtSameTime)
{
ASSERT(m_pFirstAction && m_pSecondAction, "ActionTwo NULL pointer exception!");
m_pFirstAction->retain();
m_pSecondAction->retain();
ASSERT(_pFirstAction && _pSecondAction, "ActionTwo NULL pointer exception!");
_pFirstAction->retain();
_pSecondAction->retain();
}
e2d::ActionTwo::~ActionTwo()
@ -16,58 +16,58 @@ e2d::ActionTwo::~ActionTwo()
e2d::ActionTwo * e2d::ActionTwo::clone() const
{
return new ActionTwo(m_pFirstAction->clone(), m_pSecondAction->clone());
return new ActionTwo(_pFirstAction->clone(), _pSecondAction->clone());
}
e2d::ActionTwo * e2d::ActionTwo::reverse(bool actionReverse) const
{
if (actionReverse)
{
return new ActionTwo(m_pSecondAction->reverse(), m_pFirstAction->reverse());
return new ActionTwo(_pSecondAction->reverse(), _pFirstAction->reverse());
}
else
{
return new ActionTwo(m_pSecondAction->clone(), m_pFirstAction->clone());
return new ActionTwo(_pSecondAction->clone(), _pFirstAction->clone());
}
}
void e2d::ActionTwo::_init()
{
ActionBase::_init();
m_pFirstAction->m_pTarget = m_pTarget;
m_pSecondAction->m_pTarget = m_pTarget;
_pFirstAction->_pTarget = _pTarget;
_pSecondAction->_pTarget = _pTarget;
m_pFirstAction->_init();
if (m_bAtSameTime) m_pSecondAction->_init();
_pFirstAction->_init();
if (_bAtSameTime) _pSecondAction->_init();
}
void e2d::ActionTwo::_update()
{
ActionBase::_update();
if (!m_pFirstAction->_isDone())
if (!_pFirstAction->_isDone())
{
m_pFirstAction->_update();
_pFirstAction->_update();
if (!m_bAtSameTime && m_pFirstAction->_isDone())
if (!_bAtSameTime && _pFirstAction->_isDone())
{
m_pSecondAction->_init();
_pSecondAction->_init();
}
}
if (m_bAtSameTime)
if (_bAtSameTime)
{
if (!m_pSecondAction->_isDone())
if (!_pSecondAction->_isDone())
{
m_pSecondAction->_update();
_pSecondAction->_update();
}
}
else if (m_pFirstAction->_isDone())
else if (_pFirstAction->_isDone())
{
m_pSecondAction->_update();
_pSecondAction->_update();
}
if (m_pFirstAction->_isDone() && m_pSecondAction->_isDone())
if (_pFirstAction->_isDone() && _pSecondAction->_isDone())
{
this->stop();
}
@ -77,19 +77,19 @@ void e2d::ActionTwo::reset()
{
ActionBase::reset();
m_pFirstAction->reset();
m_pSecondAction->reset();
_pFirstAction->reset();
_pSecondAction->reset();
}
void e2d::ActionTwo::destroy()
{
ActionBase::destroy();
SafeRelease(&m_pFirstAction);
SafeRelease(&m_pSecondAction);
SafeRelease(&_pFirstAction);
SafeRelease(&_pSecondAction);
}
void e2d::ActionTwo::_resetTime()
{
m_pFirstAction->_resetTime();
m_pSecondAction->_resetTime();
_pFirstAction->_resetTime();
_pSecondAction->_resetTime();
}

View File

@ -1,29 +1,29 @@
#include "..\e2daction.h"
e2d::Animation::Animation()
: m_nFrameIndex(0)
, m_fInterval(1)
: _nFrameIndex(0)
, _fInterval(1)
{
}
e2d::Animation::Animation(double interval)
: m_nFrameIndex(0)
, m_fInterval(interval)
: _nFrameIndex(0)
, _fInterval(interval)
{
}
#ifdef HIGHER_THAN_VS2012
e2d::Animation::Animation(const std::initializer_list<Image*>& vImages)
: m_nFrameIndex(0)
, m_fInterval(1)
: _nFrameIndex(0)
, _fInterval(1)
{
this->add(vImages);
}
e2d::Animation::Animation(double interval, const std::initializer_list<Image*>& vImages)
: m_nFrameIndex(0)
, m_fInterval(interval)
: _nFrameIndex(0)
, _fInterval(interval)
{
this->add(vImages);
}
@ -31,8 +31,8 @@ e2d::Animation::Animation(double interval, const std::initializer_list<Image*>&
#else
e2d::Animation::Animation(int number, Image * frame, ...)
: m_nFrameIndex(0)
, m_fInterval(1)
: _nFrameIndex(0)
, _fInterval(1)
{
Image ** ppImage = &frame;
@ -46,8 +46,8 @@ e2d::Animation::Animation(int number, Image * frame, ...)
}
e2d::Animation::Animation(double interval, int number, Image * frame, ...)
: m_nFrameIndex(0)
, m_fInterval(interval)
: _nFrameIndex(0)
, _fInterval(interval)
{
Image ** ppImage = &frame;
@ -68,7 +68,7 @@ e2d::Animation::~Animation()
void e2d::Animation::setInterval(double interval)
{
m_fInterval = max(interval, 0);
_fInterval = max(interval, 0);
}
void e2d::Animation::_init()
@ -80,22 +80,22 @@ void e2d::Animation::_update()
{
ActionBase::_update();
if (m_pTarget == nullptr)
if (_pTarget == nullptr)
{
this->stop();
return;
}
// 判断时间间隔是否足够
while ((Time::getTotalTime() - m_fLast) >= m_fInterval)
while ((Time::getTotalTime() - _fLast) >= _fInterval)
{
// 重新记录时间
m_fLast += m_fInterval;
_fLast += _fInterval;
// 加载关键帧
static_cast<Sprite*>(m_pTarget)->open(m_vFrames[m_nFrameIndex]);
m_nFrameIndex++;
static_cast<Sprite*>(_pTarget)->open(_vFrames[_nFrameIndex]);
_nFrameIndex++;
// 判断动作是否结束
if (m_nFrameIndex == m_vFrames.size())
if (_nFrameIndex == _vFrames.size())
{
this->stop();
break;
@ -106,13 +106,13 @@ void e2d::Animation::_update()
void e2d::Animation::reset()
{
ActionBase::reset();
m_nFrameIndex = 0;
_nFrameIndex = 0;
}
void e2d::Animation::destroy()
{
ActionBase::destroy();
for (auto frame : m_vFrames)
for (auto frame : _vFrames)
{
SafeRelease(&frame);
}
@ -122,7 +122,7 @@ void e2d::Animation::add(Image * frame)
{
if (frame)
{
m_vFrames.push_back(frame);
_vFrames.push_back(frame);
frame->retain();
}
}
@ -152,8 +152,8 @@ void e2d::Animation::add(int number, Image * frame, ...)
e2d::Animation * e2d::Animation::clone() const
{
auto a = new Animation(m_fInterval);
for (auto frame : m_vFrames)
auto a = new Animation(_fInterval);
for (auto frame : _vFrames)
{
a->add(frame);
}
@ -163,6 +163,6 @@ e2d::Animation * e2d::Animation::clone() const
e2d::Animation * e2d::Animation::reverse() const
{
auto a = this->clone();
a->m_vFrames.reserve(m_vFrames.size());
a->_vFrames.reserve(_vFrames.size());
return a;
}

View File

@ -126,10 +126,10 @@ int e2d::Game::start(bool autoRelease/* true */)
Time::__updateLast(); // 刷新时间信息
}
Renderer::__render(); // 渲染游戏画面
ObjectManager::__update(); // 刷新内存池
}
else
{
ObjectManager::__update(); // 刷新内存池
Time::__sleep(); // 挂起线程
}
}
@ -204,9 +204,9 @@ void e2d::Game::destroy()
bool e2d::Game::createMutex(const String& sMutexName, const String& sWindowTitle)
{
// 创建进程互斥体
HANDLE m_hMutex = ::CreateMutex(NULL, TRUE, L"Easy2DApp-" + sMutexName);
HANDLE _hMutex = ::CreateMutex(NULL, TRUE, L"Easy2DApp-" + sMutexName);
if (m_hMutex == nullptr)
if (_hMutex == nullptr)
{
WARN_IF(true, "CreateMutex Failed!");
return true;
@ -216,7 +216,7 @@ bool e2d::Game::createMutex(const String& sMutexName, const String& sWindowTitle
if (::GetLastError() == ERROR_ALREADY_EXISTS)
{
// 关闭进程互斥体
::CloseHandle(m_hMutex);
::CloseHandle(_hMutex);
// 打开指定窗口
if (!sWindowTitle.isEmpty())
{

View File

@ -3,73 +3,73 @@
#include "..\e2dnode.h"
e2d::Collider::Collider()
: m_bIsVisiable(true)
, m_nColor(Color::RED, 0.7f)
, m_pParentNode(nullptr)
, m_pTransformedGeometry(nullptr)
, m_bEnable(true)
, m_bAutoResize(true)
: _bIsVisiable(true)
, _nColor(Color::RED, 0.7f)
, _pParentNode(nullptr)
, _pTransformedGeometry(nullptr)
, _bEnable(true)
, _bAutoResize(true)
{
}
e2d::Collider::~Collider()
{
SafeReleaseInterface(&m_pTransformedGeometry);
SafeReleaseInterface(&_pTransformedGeometry);
}
e2d::Node * e2d::Collider::getParentNode() const
{
return m_pParentNode;
return _pParentNode;
}
e2d::Color e2d::Collider::getColor() const
{
return m_nColor;
return _nColor;
}
void e2d::Collider::setEnable(bool enable)
{
m_bEnable = enable;
_bEnable = enable;
}
void e2d::Collider::setVisiable(bool bVisiable)
{
m_bIsVisiable = bVisiable;
_bIsVisiable = bVisiable;
}
void e2d::Collider::setColor(Color color)
{
m_nColor = color;
_nColor = color;
}
void e2d::Collider::setAutoResize(bool enable)
{
m_bAutoResize = enable;
_bAutoResize = enable;
}
void e2d::Collider::_render()
{
if (m_pTransformedGeometry && m_bEnable)
if (_pTransformedGeometry && _bEnable)
{
// 获取纯色画刷
ID2D1SolidColorBrush * pBrush = Renderer::getSolidColorBrush();
// 设置画刷颜色和透明度
pBrush->SetColor(m_nColor.toColorF());
pBrush->SetColor(_nColor.toColorF());
// 绘制几何碰撞体
Renderer::getRenderTarget()->DrawGeometry(m_pTransformedGeometry, pBrush);
Renderer::getRenderTarget()->DrawGeometry(_pTransformedGeometry, pBrush);
}
}
e2d::Relation e2d::Collider::getRelationWith(Collider * pCollider) const
{
if (m_pTransformedGeometry && pCollider->m_pTransformedGeometry)
if (_pTransformedGeometry && pCollider->_pTransformedGeometry)
{
if (m_bEnable && pCollider->m_bEnable)
if (_bEnable && pCollider->_bEnable)
{
D2D1_GEOMETRY_RELATION relation;
m_pTransformedGeometry->CompareWithGeometry(
pCollider->m_pTransformedGeometry,
_pTransformedGeometry->CompareWithGeometry(
pCollider->_pTransformedGeometry,
D2D1::Matrix3x2F::Identity(),
&relation
);
@ -82,21 +82,21 @@ e2d::Relation e2d::Collider::getRelationWith(Collider * pCollider) const
void e2d::Collider::_transform()
{
if (m_pParentNode && m_bEnable)
if (_pParentNode && _bEnable)
{
if (m_bAutoResize)
if (_bAutoResize)
{
this->_resize();
}
// 释放原碰撞体
SafeReleaseInterface(&m_pTransformedGeometry);
SafeReleaseInterface(&_pTransformedGeometry);
// 根据父节点转换几何图形
Renderer::getID2D1Factory()->CreateTransformedGeometry(
getD2dGeometry(),
m_pParentNode->m_MatriFinal,
&m_pTransformedGeometry
_pParentNode->_MatriFinal,
&_pTransformedGeometry
);
ColliderManager::__updateCollider(this);

View File

@ -2,18 +2,18 @@
#include "..\e2dnode.h"
e2d::ColliderCircle::ColliderCircle()
: m_pD2dCircle(nullptr)
: _pD2dCircle(nullptr)
{
}
e2d::ColliderCircle::ColliderCircle(Point center, double radius)
: m_pD2dCircle(nullptr)
: _pD2dCircle(nullptr)
{
this->setCircle(center, radius);
}
e2d::ColliderCircle::ColliderCircle(Node * node)
: m_pD2dCircle(nullptr)
: _pD2dCircle(nullptr)
{
double minSide = min(node->getRealWidth(), node->getRealHeight());
this->setCircle(
@ -27,12 +27,12 @@ e2d::ColliderCircle::ColliderCircle(Node * node)
e2d::ColliderCircle::~ColliderCircle()
{
SafeReleaseInterface(&m_pD2dCircle);
SafeReleaseInterface(&_pD2dCircle);
}
void e2d::ColliderCircle::setCircle(Point center, double radius)
{
SafeReleaseInterface(&m_pD2dCircle);
SafeReleaseInterface(&_pD2dCircle);
Renderer::getID2D1Factory()->CreateEllipseGeometry(
D2D1::Ellipse(
@ -41,19 +41,19 @@ void e2d::ColliderCircle::setCircle(Point center, double radius)
static_cast<float>(center.y)),
static_cast<float>(radius),
static_cast<float>(radius)),
&m_pD2dCircle
&_pD2dCircle
);
}
void e2d::ColliderCircle::_resize()
{
if (m_pParentNode && m_bEnable)
if (_pParentNode && _bEnable)
{
double minSide = min(m_pParentNode->getRealWidth(), m_pParentNode->getRealHeight());
double minSide = min(_pParentNode->getRealWidth(), _pParentNode->getRealHeight());
this->setCircle(
Point(
m_pParentNode->getRealWidth() / 2,
m_pParentNode->getRealHeight() / 2
_pParentNode->getRealWidth() / 2,
_pParentNode->getRealHeight() / 2
),
minSide / 2
);
@ -62,5 +62,5 @@ void e2d::ColliderCircle::_resize()
ID2D1EllipseGeometry * e2d::ColliderCircle::getD2dGeometry() const
{
return m_pD2dCircle;
return _pD2dCircle;
}

View File

@ -2,18 +2,18 @@
#include "..\e2dnode.h"
e2d::ColliderEllipse::ColliderEllipse()
: m_pD2dEllipse(nullptr)
: _pD2dEllipse(nullptr)
{
}
e2d::ColliderEllipse::ColliderEllipse(Point center, double radiusX, double radiusY)
: m_pD2dEllipse(nullptr)
: _pD2dEllipse(nullptr)
{
this->setEllipse(center, radiusX, radiusY);
}
e2d::ColliderEllipse::ColliderEllipse(Node * node)
: m_pD2dEllipse(nullptr)
: _pD2dEllipse(nullptr)
{
this->setEllipse(
Point(
@ -27,12 +27,12 @@ e2d::ColliderEllipse::ColliderEllipse(Node * node)
e2d::ColliderEllipse::~ColliderEllipse()
{
SafeReleaseInterface(&m_pD2dEllipse);
SafeReleaseInterface(&_pD2dEllipse);
}
void e2d::ColliderEllipse::setEllipse(Point center, double radiusX, double radiusY)
{
SafeReleaseInterface(&m_pD2dEllipse);
SafeReleaseInterface(&_pD2dEllipse);
Renderer::getID2D1Factory()->CreateEllipseGeometry(
D2D1::Ellipse(
@ -41,26 +41,26 @@ void e2d::ColliderEllipse::setEllipse(Point center, double radiusX, double radiu
static_cast<float>(center.y)),
static_cast<float>(radiusX),
static_cast<float>(radiusY)),
&m_pD2dEllipse
&_pD2dEllipse
);
}
void e2d::ColliderEllipse::_resize()
{
if (m_pParentNode && m_bEnable)
if (_pParentNode && _bEnable)
{
this->setEllipse(
Point(
m_pParentNode->getWidth() / 2,
m_pParentNode->getHeight() / 2
_pParentNode->getWidth() / 2,
_pParentNode->getHeight() / 2
),
m_pParentNode->getWidth() / 2,
m_pParentNode->getHeight() / 2
_pParentNode->getWidth() / 2,
_pParentNode->getHeight() / 2
);
}
}
ID2D1EllipseGeometry * e2d::ColliderEllipse::getD2dGeometry() const
{
return m_pD2dEllipse;
return _pD2dEllipse;
}

View File

@ -2,30 +2,30 @@
#include "..\e2dnode.h"
e2d::ColliderRect::ColliderRect()
: m_pD2dRectangle(nullptr)
: _pD2dRectangle(nullptr)
{
}
e2d::ColliderRect::ColliderRect(double x, double y, double width, double height)
: m_pD2dRectangle(nullptr)
: _pD2dRectangle(nullptr)
{
this->setRect(x, y, x + width, y + height);
}
e2d::ColliderRect::ColliderRect(Node * node)
: m_pD2dRectangle(nullptr)
: _pD2dRectangle(nullptr)
{
this->setRect(0, 0, node->getRealWidth(), node->getRealHeight());
}
e2d::ColliderRect::~ColliderRect()
{
SafeReleaseInterface(&m_pD2dRectangle);
SafeReleaseInterface(&_pD2dRectangle);
}
void e2d::ColliderRect::setRect(double left, double top, double right, double bottom)
{
SafeReleaseInterface(&m_pD2dRectangle);
SafeReleaseInterface(&_pD2dRectangle);
Renderer::getID2D1Factory()->CreateRectangleGeometry(
D2D1::RectF(
@ -33,19 +33,19 @@ void e2d::ColliderRect::setRect(double left, double top, double right, double bo
static_cast<float>(top),
static_cast<float>(right),
static_cast<float>(bottom)),
&m_pD2dRectangle
&_pD2dRectangle
);
}
void e2d::ColliderRect::_resize()
{
if (m_pParentNode && m_bEnable)
if (_pParentNode && _bEnable)
{
this->setRect( 0, 0, m_pParentNode->getRealWidth(), m_pParentNode->getRealHeight());
this->setRect( 0, 0, _pParentNode->getRealWidth(), _pParentNode->getRealHeight());
}
}
ID2D1RectangleGeometry * e2d::ColliderRect::getD2dGeometry() const
{
return m_pD2dRectangle;
return _pD2dRectangle;
}

View File

@ -1,28 +1,28 @@
#include "..\e2dcommon.h"
e2d::Function::Function()
: m_func(nullptr)
: _func(nullptr)
{}
e2d::Function::Function(std::nullptr_t)
: m_func(nullptr)
: _func(nullptr)
{
}
e2d::Function::Function(std::function<void()> func)
: m_func(func)
: _func(func)
{
}
void e2d::Function::operator()(void) const
{
if (m_func)
if (_func)
{
m_func();
_func();
}
}
e2d::Function::operator bool() const
{
return static_cast<bool>(m_func);
return static_cast<bool>(_func);
}

View File

@ -6,35 +6,35 @@ static std::map<int, ID2D1Bitmap*> s_mBitmapsFromResource;
e2d::Image::Image()
: m_pBitmap(nullptr)
, m_fSourceCropX(0)
, m_fSourceCropY(0)
, m_fSourceCropWidth(0)
, m_fSourceCropHeight(0)
: _pBitmap(nullptr)
, _fSourceCropX(0)
, _fSourceCropY(0)
, _fSourceCropWidth(0)
, _fSourceCropHeight(0)
{
}
e2d::Image::Image(const String& filePath)
: m_pBitmap(nullptr)
: _pBitmap(nullptr)
{
this->open(filePath);
}
e2d::Image::Image(int resNameId, const String& resType)
: m_pBitmap(nullptr)
: _pBitmap(nullptr)
{
this->open(resNameId, resType);
}
e2d::Image::Image(const String& filePath, double cropX, double cropY, double cropWidth, double cropHeight)
: m_pBitmap(nullptr)
: _pBitmap(nullptr)
{
this->open(filePath);
this->crop(cropX, cropY, cropWidth, cropHeight);
}
e2d::Image::Image(int resNameId, const String& resType, double cropX, double cropY, double cropWidth, double cropHeight)
: m_pBitmap(nullptr)
: _pBitmap(nullptr)
{
this->open(resNameId, resType);
this->crop(cropX, cropY, cropWidth, cropHeight);
@ -57,10 +57,10 @@ bool e2d::Image::open(const String& filePath)
return false;
}
m_pBitmap = s_mBitmapsFromFile.at(filePath.getHashCode());
m_fSourceCropX = m_fSourceCropY = 0;
m_fSourceCropWidth = m_pBitmap->GetSize().width;
m_fSourceCropHeight = m_pBitmap->GetSize().height;
_pBitmap = s_mBitmapsFromFile.at(filePath.getHashCode());
_fSourceCropX = _fSourceCropY = 0;
_fSourceCropWidth = _pBitmap->GetSize().width;
_fSourceCropHeight = _pBitmap->GetSize().height;
return true;
}
@ -72,44 +72,44 @@ bool e2d::Image::open(int resNameId, const String& resType)
return false;
}
m_pBitmap = s_mBitmapsFromResource.at(resNameId);
m_fSourceCropX = m_fSourceCropY = 0;
m_fSourceCropWidth = m_pBitmap->GetSize().width;
m_fSourceCropHeight = m_pBitmap->GetSize().height;
_pBitmap = s_mBitmapsFromResource.at(resNameId);
_fSourceCropX = _fSourceCropY = 0;
_fSourceCropWidth = _pBitmap->GetSize().width;
_fSourceCropHeight = _pBitmap->GetSize().height;
return true;
}
void e2d::Image::crop(double x, double y, double width, double height)
{
if (m_pBitmap)
if (_pBitmap)
{
m_fSourceCropX = min(max(x, 0), this->getSourceWidth());
m_fSourceCropY = min(max(y, 0), this->getSourceHeight());
m_fSourceCropWidth = min(max(width, 0), this->getSourceWidth() - m_fSourceCropX);
m_fSourceCropHeight = min(max(height, 0), this->getSourceHeight() - m_fSourceCropY);
_fSourceCropX = min(max(x, 0), this->getSourceWidth());
_fSourceCropY = min(max(y, 0), this->getSourceHeight());
_fSourceCropWidth = min(max(width, 0), this->getSourceWidth() - _fSourceCropX);
_fSourceCropHeight = min(max(height, 0), this->getSourceHeight() - _fSourceCropY);
}
}
double e2d::Image::getWidth() const
{
return m_fSourceCropWidth;
return _fSourceCropWidth;
}
double e2d::Image::getHeight() const
{
return m_fSourceCropHeight;
return _fSourceCropHeight;
}
e2d::Size e2d::Image::getSize() const
{
return Size(m_fSourceCropWidth, m_fSourceCropHeight);
return Size(_fSourceCropWidth, _fSourceCropHeight);
}
double e2d::Image::getSourceWidth() const
{
if (m_pBitmap)
if (_pBitmap)
{
return m_pBitmap->GetSize().width;
return _pBitmap->GetSize().width;
}
else
{
@ -119,9 +119,9 @@ double e2d::Image::getSourceWidth() const
double e2d::Image::getSourceHeight() const
{
if (m_pBitmap)
if (_pBitmap)
{
return m_pBitmap->GetSize().height;
return _pBitmap->GetSize().height;
}
else
{
@ -131,7 +131,7 @@ double e2d::Image::getSourceHeight() const
e2d::Size e2d::Image::getSourceSize() const
{
if (m_pBitmap)
if (_pBitmap)
{
return Size(getSourceWidth(), getSourceHeight());
}
@ -143,17 +143,17 @@ e2d::Size e2d::Image::getSourceSize() const
double e2d::Image::getCropX() const
{
return m_fSourceCropX;
return _fSourceCropX;
}
double e2d::Image::getCropY() const
{
return m_fSourceCropY;
return _fSourceCropY;
}
e2d::Point e2d::Image::getCropPos() const
{
return Point(m_fSourceCropX, m_fSourceCropY);
return Point(_fSourceCropX, _fSourceCropY);
}
bool e2d::Image::preload(const String& fileName)
@ -376,5 +376,5 @@ void e2d::Image::clearCache()
ID2D1Bitmap * e2d::Image::getBitmap()
{
return m_pBitmap;
return _pBitmap;
}

View File

@ -2,7 +2,7 @@
#include "..\e2dmanager.h"
e2d::Object::Object()
: m_nRefCount(0)
: _nRefCount(0)
{
ObjectManager::__add(this);
}
@ -14,18 +14,18 @@ e2d::Object::~Object()
// 引用计数加一
void e2d::Object::retain()
{
m_nRefCount++;
_nRefCount++;
}
// 引用计数减一
void e2d::Object::release()
{
m_nRefCount--;
_nRefCount--;
// 通知对象管理池刷新
ObjectManager::flush();
}
int e2d::Object::getRefCount() const
{
return m_nRefCount;
return _nRefCount;
}

View File

@ -3,14 +3,14 @@
#include "..\e2dmanager.h"
e2d::Scene::Scene()
: m_bWillSave(true)
, m_bAutoUpdate(true)
, m_bSortNeeded(false)
, m_bColliderVisiable(false)
, m_pRoot(new Node())
: _bWillSave(true)
, _bAutoUpdate(true)
, _bSortNeeded(false)
, _bColliderVisiable(false)
, _pRoot(new Node())
{
m_pRoot->retain();
m_pRoot->_setParentScene(this);
_pRoot->retain();
_pRoot->_setParentScene(this);
}
e2d::Scene::~Scene()
@ -19,36 +19,36 @@ e2d::Scene::~Scene()
void e2d::Scene::_render()
{
m_pRoot->_render();
_pRoot->_render();
if (m_bColliderVisiable)
if (_bColliderVisiable)
{
// 恢复矩阵转换
Renderer::getRenderTarget()->SetTransform(D2D1::Matrix3x2F::Identity());
// 绘制所有几何图形
m_pRoot->_drawCollider();
_pRoot->_drawCollider();
}
}
void e2d::Scene::_update()
{
// 执行 onUpdate 函数
if (m_bAutoUpdate)
if (_bAutoUpdate)
{
this->onUpdate();
}
// 更新根节点
m_pRoot->_update();
_pRoot->_update();
}
void e2d::Scene::setAutoUpdate(bool bAutoUpdate)
{
m_bAutoUpdate = bAutoUpdate;
_bAutoUpdate = bAutoUpdate;
}
void e2d::Scene::add(Node * child, int order /* = 0 */)
{
m_pRoot->addChild(child, order);
_pRoot->addChild(child, order);
}
#ifdef HIGHER_THAN_VS2012
@ -63,35 +63,35 @@ void e2d::Scene::add(const std::initializer_list<Node*>& vNodes, int order)
bool e2d::Scene::remove(Node * child)
{
return m_pRoot->removeChild(child);
return _pRoot->removeChild(child);
}
std::vector<e2d::Node*> e2d::Scene::get(const String& name) const
{
return m_pRoot->getChildren(name);
return _pRoot->getChildren(name);
}
e2d::Node * e2d::Scene::getOne(const String& name) const
{
return m_pRoot->getChild(name);
return _pRoot->getChild(name);
}
std::vector<e2d::Node*> e2d::Scene::getAll() const
{
return m_pRoot->getAllChildren();
return _pRoot->getAllChildren();
}
e2d::Node * e2d::Scene::getRoot() const
{
return m_pRoot;
return _pRoot;
}
void e2d::Scene::showCollider(bool visiable)
{
m_bColliderVisiable = visiable;
_bColliderVisiable = visiable;
}
void e2d::Scene::destroy()
{
SafeRelease(&m_pRoot);
SafeRelease(&_pRoot);
}

View File

@ -5,72 +5,72 @@
e2d::String::String()
: m_str(L"")
: _str(L"")
{
}
e2d::String::String(const wchar_t *str)
: m_str(str)
: _str(str)
{
}
e2d::String::String(const char *cstr)
: m_str(static_cast<wchar_t*>(_bstr_t(cstr)))
: _str(static_cast<wchar_t*>(_bstr_t(cstr)))
{
}
e2d::String::String(e2d::String && str)
{
m_str = std::move(str.m_str);
_str = std::move(str._str);
}
e2d::String::String(const e2d::String &str)
: m_str(str.m_str)
: _str(str._str)
{
}
e2d::String::~String()
{
m_str.clear();
_str.clear();
}
e2d::String &e2d::String::operator=(const wchar_t *str)
{
m_str = str;
_str = str;
return (*this);
}
e2d::String & e2d::String::operator=(const char *cstr)
{
m_str = static_cast<wchar_t*>(_bstr_t(cstr));
_str = static_cast<wchar_t*>(_bstr_t(cstr));
return (*this);
}
e2d::String e2d::String::parse(int value)
{
String tmp;
tmp.m_str = std::to_wstring(value);
tmp._str = std::to_wstring(value);
return std::move(tmp);
}
e2d::String e2d::String::parse(unsigned int value)
{
String tmp;
tmp.m_str = std::to_wstring(value);
tmp._str = std::to_wstring(value);
return std::move(tmp);
}
e2d::String e2d::String::parse(float value)
{
String tmp;
tmp.m_str = std::to_wstring(value);
tmp._str = std::to_wstring(value);
return std::move(tmp);
}
e2d::String e2d::String::parse(double value)
{
String tmp;
tmp.m_str = std::to_wstring(value);
tmp._str = std::to_wstring(value);
return std::move(tmp);
}
@ -81,11 +81,11 @@ e2d::String e2d::String::format(const char * format, ...)
va_list marker = NULL;
va_start(marker, format);
size_t num_of_chars = _vscprintf(format, marker);
size_t nu_of_chars = _vscprintf(format, marker);
if (num_of_chars > tmp.capacity())
if (nu_of_chars > tmp.capacity())
{
tmp.resize(num_of_chars + 1);
tmp.resize(nu_of_chars + 1);
}
vsprintf_s(const_cast<LPSTR>(tmp.data()), tmp.capacity(), format, marker);
@ -103,11 +103,11 @@ e2d::String e2d::String::format(const wchar_t * format, ...)
va_list marker = NULL;
va_start(marker, format);
size_t num_of_chars = _vscwprintf(format, marker);
size_t nu_of_chars = _vscwprintf(format, marker);
if (num_of_chars > tmp.capacity())
if (nu_of_chars > tmp.capacity())
{
tmp.resize(num_of_chars + 1);
tmp.resize(nu_of_chars + 1);
}
vswprintf_s(const_cast<LPWSTR>(tmp.data()), tmp.capacity(), format, marker);
@ -120,12 +120,12 @@ e2d::String e2d::String::format(const wchar_t * format, ...)
void e2d::String::swap(String & str1, String & str2)
{
str1.m_str.swap(str2.m_str);
str1._str.swap(str2._str);
}
e2d::String & e2d::String::operator=(const String &str)
{
m_str = str.m_str;
_str = str._str;
return (*this);
}
@ -133,7 +133,7 @@ bool e2d::String::operator==(const wchar_t *str)
{
if (str)
{
return (m_str.compare(str) == 0);
return (_str.compare(str) == 0);
}
else
{
@ -146,7 +146,7 @@ bool e2d::String::operator==(const char *str)
if (str)
{
String temp(str);
return (m_str == temp.m_str);
return (_str == temp._str);
}
else
{
@ -156,14 +156,14 @@ bool e2d::String::operator==(const char *str)
bool e2d::String::operator ==(const e2d::String &str)
{
return m_str == str.m_str;
return _str == str._str;
}
bool e2d::String::operator!=(const wchar_t *str)
{
if (str)
{
return (m_str.compare(str) != 0);
return (_str.compare(str) != 0);
}
else
{
@ -176,7 +176,7 @@ bool e2d::String::operator!=(const char *str)
if (str)
{
String temp(str);
return (m_str != temp.m_str);
return (_str != temp._str);
}
else
{
@ -186,114 +186,114 @@ bool e2d::String::operator!=(const char *str)
bool e2d::String::operator!=(const e2d::String &str)
{
return m_str != str.m_str;
return _str != str._str;
}
wchar_t &e2d::String::operator[](int index)
{
return m_str[static_cast<size_t>(index)];
return _str[static_cast<size_t>(index)];
}
e2d::String e2d::String::operator+(const wchar_t *str)
{
String temp;
temp.m_str = m_str + str;
temp._str = _str + str;
return std::move(temp);
}
e2d::String e2d::String::operator+(const char *str)
{
String temp;
temp.m_str = m_str + static_cast<wchar_t*>(_bstr_t(str));
temp._str = _str + static_cast<wchar_t*>(_bstr_t(str));
return std::move(temp);
}
e2d::String e2d::String::operator+(const e2d::String &str)
{
String temp;
temp.m_str = m_str + str.m_str;
temp._str = _str + str._str;
return std::move(temp);
}
e2d::String e2d::operator+(const wchar_t *str1, const e2d::String &str2)
{
String temp;
temp.m_str = str1 + str2.m_str;
temp._str = str1 + str2._str;
return std::move(temp);
}
e2d::String e2d::operator+(const char *str1, const String &str2)
{
String temp;
temp.m_str = static_cast<wchar_t*>(_bstr_t(str1)) + str2.m_str;
temp._str = static_cast<wchar_t*>(_bstr_t(str1)) + str2._str;
return std::move(temp);
}
e2d::String & e2d::String::operator+=(const wchar_t *str)
{
m_str += str;
_str += str;
return (*this);
}
e2d::String & e2d::String::operator+=(const char *str)
{
m_str += static_cast<wchar_t*>(_bstr_t(str));
_str += static_cast<wchar_t*>(_bstr_t(str));
return (*this);
}
e2d::String & e2d::String::operator+=(const String &str)
{
m_str += str.m_str;
_str += str._str;
return (*this);
}
bool e2d::String::operator>(const String &str) const
{
return m_str > str.m_str;
return _str > str._str;
}
bool e2d::String::operator>=(const String &str) const
{
return m_str >= str.m_str;
return _str >= str._str;
}
bool e2d::String::operator<(const String &str) const
{
return m_str < str.m_str;
return _str < str._str;
}
bool e2d::String::operator<=(const String &str) const
{
return m_str <= str.m_str;
return _str <= str._str;
}
e2d::String & e2d::String::operator<<(const String &str)
{
m_str += str.m_str;
_str += str._str;
return (*this);
}
e2d::String & e2d::String::operator<<(const wchar_t *str)
{
m_str += str;
_str += str;
return (*this);
}
e2d::String & e2d::String::operator<<(wchar_t *str)
{
m_str += str;
_str += str;
return (*this);
}
e2d::String & e2d::String::operator<<(const char * cstr)
{
m_str += static_cast<wchar_t*>(_bstr_t(cstr));
_str += static_cast<wchar_t*>(_bstr_t(cstr));
return (*this);
}
e2d::String & e2d::String::operator<<(char * cstr)
{
m_str += static_cast<wchar_t*>(_bstr_t(cstr));
_str += static_cast<wchar_t*>(_bstr_t(cstr));
return (*this);
}
@ -323,22 +323,22 @@ e2d::String & e2d::String::operator<<(double value)
e2d::String::operator const wchar_t*() const
{
return m_str.c_str();
return _str.c_str();
}
e2d::String::operator wchar_t*() const
{
return const_cast<wchar_t*>(m_str.c_str());
return const_cast<wchar_t*>(_str.c_str());
}
bool e2d::String::isEmpty() const
{
return m_str.empty();
return _str.empty();
}
int e2d::String::getLength() const
{
return static_cast<int>(m_str.size());
return static_cast<int>(_str.size());
}
unsigned int e2d::String::getHashCode() const
@ -348,25 +348,25 @@ unsigned int e2d::String::getHashCode() const
for (int i = 0; i < getLength(); i++)
{
hash *= 16777619;
hash ^= (unsigned int)towupper(m_str[i]);
hash ^= (unsigned int)towupper(_str[i]);
}
return hash;
}
std::wstring e2d::String::getWString() const
{
return m_str;
return _str;
}
std::string e2d::String::getCString() const
{
std::string str = static_cast<const char *>(_bstr_t(m_str.c_str()));
std::string str = static_cast<const char *>(_bstr_t(_str.c_str()));
return std::move(str);
}
int e2d::String::compare(const String & str) const
{
return m_str.compare(str.m_str);
return _str.compare(str._str);
}
e2d::String e2d::String::toUpper() const
@ -395,7 +395,7 @@ int e2d::String::toInt() const
{
return 0;
}
return std::stoi(m_str, 0, 10);
return std::stoi(_str, 0, 10);
}
double e2d::String::toDouble() const
@ -404,7 +404,7 @@ double e2d::String::toDouble() const
{
return 0.0;
}
return std::stod(m_str, 0);
return std::stod(_str, 0);
}
bool e2d::String::toBool() const
@ -414,7 +414,7 @@ bool e2d::String::toBool() const
return false;
}
if (m_str.compare(L"0") == 0 || m_str.compare(L"false") == 0)
if (_str.compare(L"0") == 0 || _str.compare(L"false") == 0)
{
return false;
}
@ -434,37 +434,37 @@ e2d::String e2d::String::subtract(int offset, int count) const
if (count < 0 || (offset + count) > length)
count = length - offset;
tmp.m_str = m_str.substr(offset, count);
tmp._str = _str.substr(offset, count);
return std::move(tmp);
}
void e2d::String::insert(const String & str, int pos)
{
m_str.insert(static_cast<size_t>(pos), str.m_str);
_str.insert(static_cast<size_t>(pos), str._str);
}
void e2d::String::replace(const String & from, const String & to)
{
if (from.m_str.empty())
if (from._str.empty())
return;
size_t start_pos = 0;
while ((start_pos = m_str.find(from, start_pos)) != std::string::npos)
while ((start_pos = _str.find(from, start_pos)) != std::string::npos)
{
m_str.replace(start_pos, from.m_str.length(), to);
start_pos += to.m_str.length();
_str.replace(start_pos, from._str.length(), to);
start_pos += to._str.length();
}
}
void e2d::String::erase(int offset, int count)
{
m_str.erase(static_cast<size_t>(offset), static_cast<size_t>(count));
_str.erase(static_cast<size_t>(offset), static_cast<size_t>(count));
}
int e2d::String::find(const String & str, int offset) const
{
size_t index;
if ((index = m_str.find(str.m_str, static_cast<size_t>(offset))) == std::wstring::npos)
if ((index = _str.find(str._str, static_cast<size_t>(offset))) == std::wstring::npos)
{
return -1;
}
@ -476,24 +476,24 @@ int e2d::String::find(const String & str, int offset) const
void e2d::String::clear()
{
m_str.clear();
_str.clear();
}
std::wostream & e2d::operator<<(std::wostream &cout, const String &str)
{
cout << str.m_str;
cout << str._str;
return cout;
}
std::wistream & e2d::operator>>(std::wistream &cin, String &str)
{
cin >> str.m_str;
cin >> str._str;
return cin;
}
std::ostream & e2d::operator<<(std::ostream &cout, const String &str)
{
std::string cstr = static_cast<char*>(_bstr_t(str.m_str.c_str()));
std::string cstr = static_cast<char*>(_bstr_t(str._str.c_str()));
cout << cstr;
return cout;
}
@ -502,6 +502,6 @@ std::istream & e2d::operator>>(std::istream &cin, String &str)
{
std::string temp;
cin >> temp;
str.m_str = static_cast<wchar_t*>(_bstr_t(temp.c_str()));
str._str = static_cast<wchar_t*>(_bstr_t(temp.c_str()));
return cin;
}

View File

@ -19,7 +19,7 @@ void e2d::ActionManager::__update()
{
// ¶¯×÷ÒѾ­½áÊø
action->release();
action->m_pTarget = nullptr;
action->_pTarget = nullptr;
s_vRunningActions.erase(s_vRunningActions.begin() + i);
}
else
@ -33,52 +33,36 @@ void e2d::ActionManager::__update()
}
}
void e2d::ActionManager::__add(ActionBase * pAction)
void e2d::ActionManager::__add(ActionBase * action)
{
if (pAction)
if (action)
{
for (auto action : s_vActions)
{
if (action == pAction)
{
WARN_IF(true, "ActionManager::add Failed!The action is already added.");
return;
}
}
s_vActions.push_back(pAction);
s_vActions.push_back(action);
}
}
void e2d::ActionManager::__remove(ActionBase * pAction)
void e2d::ActionManager::__remove(ActionBase * action)
{
for (size_t i = 0; i < s_vActions.size(); i++)
for (size_t i = 0; i < s_vActions.size();)
{
if (s_vActions[i] == pAction)
if (s_vActions[i] == action)
{
s_vActions.erase(s_vActions.begin() + i);
}
else
{
i++;
}
}
}
void e2d::ActionManager::__startAction(ActionBase * pAction, Node * pTargetNode)
void e2d::ActionManager::__resumeAllBindedWith(Node * target)
{
WARN_IF(pAction == nullptr, "ActionBase NULL pointer exception!");
if (pAction)
{
pAction->startWithTarget(pTargetNode);
pAction->retain();
s_vRunningActions.push_back(pAction);
}
}
void e2d::ActionManager::__resumeAllBindedWith(Node * pTargetNode)
{
if (pTargetNode)
if (target)
{
for (auto action : s_vRunningActions)
{
if (action->getTarget() == pTargetNode)
if (action->getTarget() == target)
{
action->resume();
}
@ -86,13 +70,13 @@ void e2d::ActionManager::__resumeAllBindedWith(Node * pTargetNode)
}
}
void e2d::ActionManager::__pauseAllBindedWith(Node * pTargetNode)
void e2d::ActionManager::__pauseAllBindedWith(Node * target)
{
if (pTargetNode)
if (target)
{
for (auto action : s_vRunningActions)
{
if (action->getTarget() == pTargetNode)
if (action->getTarget() == target)
{
action->pause();
}
@ -100,13 +84,13 @@ void e2d::ActionManager::__pauseAllBindedWith(Node * pTargetNode)
}
}
void e2d::ActionManager::__stopAllBindedWith(Node * pTargetNode)
void e2d::ActionManager::__stopAllBindedWith(Node * target)
{
if (pTargetNode)
if (target)
{
for (auto action : s_vRunningActions)
{
if (action->getTarget() == pTargetNode)
if (action->getTarget() == target)
{
action->stop();
}
@ -114,6 +98,20 @@ void e2d::ActionManager::__stopAllBindedWith(Node * pTargetNode)
}
}
void e2d::ActionManager::start(ActionBase * action, Node * target, bool paused)
{
WARN_IF(action == nullptr, "ActionBase NULL pointer exception!");
WARN_IF(target == nullptr, "Target node NULL pointer exception!");
if (action && target)
{
action->_startWithTarget(target);
action->retain();
action->_bRunning = !paused;
s_vRunningActions.push_back(action);
}
}
void e2d::ActionManager::resume(const String& strActionName)
{
for (auto action : s_vRunningActions)
@ -147,14 +145,14 @@ void e2d::ActionManager::stop(const String& strActionName)
}
}
void e2d::ActionManager::__clearAllBindedWith(Node * pTargetNode)
void e2d::ActionManager::__clearAllBindedWith(Node * target)
{
if (pTargetNode)
if (target)
{
for (size_t i = 0; i < s_vRunningActions.size();)
{
auto a = s_vRunningActions[i];
if (a->getTarget() == pTargetNode)
if (a->getTarget() == target)
{
SafeRelease(&a);
s_vRunningActions.erase(s_vRunningActions.begin() + i);

View File

@ -81,7 +81,7 @@ void e2d::ColliderManager::__updateCollider(e2d::Collider * pActiveCollider)
if (!s_bCollisionEnable)
return;
Node* pActiveNode = pActiveCollider->m_pParentNode;
Node* pActiveNode = pActiveCollider->_pParentNode;
if (pActiveNode)
{
// 获取节点所在场景
@ -96,7 +96,7 @@ void e2d::ColliderManager::__updateCollider(e2d::Collider * pActiveCollider)
continue;
// 获取被碰撞节点
Node* pPassiveNode = pPassiveCollider->m_pParentNode;
Node* pPassiveNode = pPassiveCollider->_pParentNode;
// 判断两节点是否处于同一场景中
if (pPassiveNode &&
pPassiveNode->getParentScene() == pCurrentScene)
@ -105,7 +105,7 @@ void e2d::ColliderManager::__updateCollider(e2d::Collider * pActiveCollider)
auto IsCollideWith = [](Node * active, Node * passive) -> bool
{
unsigned int hash = passive->getHashName();
for (auto collider : active->m_vColliders)
for (auto collider : active->_vColliders)
if (collider == hash)
return true;
return false;
@ -206,11 +206,11 @@ e2d::Node * e2d::ColliderManager::getPassiveNode()
return s_pPassiveNode;
}
e2d::Node* e2d::ColliderManager::isCausedBy(Node * pNode)
e2d::Node* e2d::ColliderManager::isCausedBy(Node * node)
{
if (s_pActiveNode == pNode)
if (s_pActiveNode == node)
return s_pPassiveNode;
if (s_pPassiveNode == pNode)
if (s_pPassiveNode == node)
return s_pActiveNode;
return nullptr;
}
@ -228,7 +228,7 @@ void e2d::ColliderManager::__addCollider(Collider * pCollider)
{
if (pCollider)
{
if (pCollider->m_pParentNode)
if (pCollider->_pParentNode)
{
WARN_IF(true, "ColliderManager::__add Failed! The shape is already added.");
return;

View File

@ -2,7 +2,7 @@
#include "..\e2dbase.h"
// ObjectManager 释放池的实现机制:
// Object 类中的引用计数(m_nRefCount在一定程度上保证了指针的使用安全
// Object 类中的引用计数(_nRefCount在一定程度上保证了指针的使用安全
// 它记录了对象被使用的次数,当计数为 0 时ObjectManager 会自动释放这个对象
// 所有的 Object 对象都应在被使用时(例如 Text 添加到了场景中)
// 调用 retain 函数保证该对象不被删除,并在不再使用时调用 release 函数
@ -17,15 +17,12 @@ void e2d::ObjectManager::__update()
if (!s_bNotifyed) return;
s_bNotifyed = false;
// 循环遍历容器中的所有对象
for (auto iter = s_vObjectPool.begin(); iter != s_vObjectPool.end();)
{
if ((*iter)->getRefCount() <= 0)
{
// 若对象的引用的计数小于等于 0, 释放该对象
(*iter)->destroy();
delete (*iter);
// 从释放池中删除该对象
iter = s_vObjectPool.erase(iter);
}
else

View File

@ -31,7 +31,7 @@ void e2d::SceneManager::enter(Scene * scene, TransitionBase * transition /* = nu
if (s_pCurrScene)
{
s_pCurrScene->m_bWillSave = saveCurrentScene;
s_pCurrScene->_bWillSave = saveCurrentScene;
}
}
@ -48,7 +48,7 @@ void e2d::SceneManager::back(TransitionBase * transition /* = nullptr */)
// 返回上一场景时,不保存当前场景
if (s_pCurrScene)
{
s_pCurrScene->m_bWillSave = false;
s_pCurrScene->_bWillSave = false;
}
// 设置切换场景动画
@ -120,7 +120,7 @@ void e2d::SceneManager::__update()
s_pCurrScene->onExit();
// 若要保存当前场景,把它放入栈中
if (s_pCurrScene->m_bWillSave)
if (s_pCurrScene->_bWillSave)
{
s_SceneStack.push(s_pCurrScene);
}

View File

@ -5,40 +5,40 @@
e2d::Button::Button()
: m_Callback(nullptr)
, m_eBtnState(ButtonState::NORMAL)
, m_bEnable(true)
, m_bIsSelected(false)
, m_pNormal(nullptr)
, m_pMouseover(nullptr)
, m_pSelected(nullptr)
, m_pDisabled(nullptr)
: _Callback(nullptr)
, _eBtnState(ButtonState::NORMAL)
, _bEnable(true)
, _bIsSelected(false)
, _pNormal(nullptr)
, _pMouseover(nullptr)
, _pSelected(nullptr)
, _pDisabled(nullptr)
{
}
e2d::Button::Button(Node * normal, const Function& func)
: m_Callback(nullptr)
, m_eBtnState(ButtonState::NORMAL)
, m_bEnable(true)
, m_bIsSelected(false)
, m_pNormal(nullptr)
, m_pMouseover(nullptr)
, m_pSelected(nullptr)
, m_pDisabled(nullptr)
: _Callback(nullptr)
, _eBtnState(ButtonState::NORMAL)
, _bEnable(true)
, _bIsSelected(false)
, _pNormal(nullptr)
, _pMouseover(nullptr)
, _pSelected(nullptr)
, _pDisabled(nullptr)
{
this->setNormal(normal);
this->setClickFunc(func);
}
e2d::Button::Button(Node * normal, Node * selected, const Function& func)
: m_Callback(nullptr)
, m_eBtnState(ButtonState::NORMAL)
, m_bEnable(true)
, m_bIsSelected(false)
, m_pNormal(nullptr)
, m_pMouseover(nullptr)
, m_pSelected(nullptr)
, m_pDisabled(nullptr)
: _Callback(nullptr)
, _eBtnState(ButtonState::NORMAL)
, _bEnable(true)
, _bIsSelected(false)
, _pNormal(nullptr)
, _pMouseover(nullptr)
, _pSelected(nullptr)
, _pDisabled(nullptr)
{
this->setNormal(normal);
this->setSelected(selected);
@ -46,14 +46,14 @@ e2d::Button::Button(Node * normal, Node * selected, const Function& func)
}
e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, const Function& func)
: m_Callback(nullptr)
, m_eBtnState(ButtonState::NORMAL)
, m_bEnable(true)
, m_bIsSelected(false)
, m_pNormal(nullptr)
, m_pMouseover(nullptr)
, m_pSelected(nullptr)
, m_pDisabled(nullptr)
: _Callback(nullptr)
, _eBtnState(ButtonState::NORMAL)
, _bEnable(true)
, _bIsSelected(false)
, _pNormal(nullptr)
, _pMouseover(nullptr)
, _pSelected(nullptr)
, _pDisabled(nullptr)
{
this->setNormal(normal);
this->setMouseOver(mouseover);
@ -62,14 +62,14 @@ e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, const Func
}
e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, Node * disabled, const Function& func)
: m_Callback(nullptr)
, m_eBtnState(ButtonState::NORMAL)
, m_bEnable(true)
, m_bIsSelected(false)
, m_pNormal(nullptr)
, m_pMouseover(nullptr)
, m_pSelected(nullptr)
, m_pDisabled(nullptr)
: _Callback(nullptr)
, _eBtnState(ButtonState::NORMAL)
, _bEnable(true)
, _bIsSelected(false)
, _pNormal(nullptr)
, _pMouseover(nullptr)
, _pSelected(nullptr)
, _pDisabled(nullptr)
{
this->setNormal(normal);
this->setMouseOver(mouseover);
@ -80,17 +80,17 @@ e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, Node * dis
bool e2d::Button::isEnable() const
{
return m_bEnable;
return _bEnable;
}
void e2d::Button::setNormal(Node * normal)
{
if (normal != m_pNormal)
if (normal != _pNormal)
{
// 移除旧的
if (m_pNormal)
if (_pNormal)
{
this->removeChild(m_pNormal);
this->removeChild(_pNormal);
}
// 添加新的
if (normal)
@ -98,7 +98,7 @@ void e2d::Button::setNormal(Node * normal)
this->addChild(normal);
this->setSize(normal->getWidth(), normal->getHeight());
}
m_pNormal = normal;
_pNormal = normal;
_updateVisiable();
}
@ -106,75 +106,75 @@ void e2d::Button::setNormal(Node * normal)
void e2d::Button::setMouseOver(Node * mouseover)
{
if (mouseover != m_pNormal)
if (mouseover != _pNormal)
{
// 移除旧的
if (m_pMouseover)
if (_pMouseover)
{
this->removeChild(m_pMouseover);
this->removeChild(_pMouseover);
}
// 添加新的
if (mouseover)
{
this->addChild(mouseover);
}
m_pMouseover = mouseover;
_pMouseover = mouseover;
_updateVisiable();
}
}
void e2d::Button::setSelected(Node * selected)
{
if (selected != m_pNormal)
if (selected != _pNormal)
{
// 移除旧的
if (m_pSelected)
if (_pSelected)
{
this->removeChild(m_pSelected);
this->removeChild(_pSelected);
}
// 添加新的
if (selected)
{
this->addChild(selected);
}
m_pSelected = selected;
_pSelected = selected;
_updateVisiable();
}
}
void e2d::Button::setDisabled(Node * disabled)
{
if (disabled != m_pNormal)
if (disabled != _pNormal)
{
// 移除旧的
if (m_pDisabled)
if (_pDisabled)
{
this->removeChild(m_pDisabled);
this->removeChild(_pDisabled);
}
// 添加新的
if (disabled)
{
this->addChild(disabled);
}
m_pDisabled = disabled;
_pDisabled = disabled;
_updateVisiable();
}
}
void e2d::Button::setEnable(bool enable)
{
if (m_bEnable != enable)
if (_bEnable != enable)
{
m_bEnable = enable;
_bEnable = enable;
_updateVisiable();
}
}
void e2d::Button::setClickFunc(const Function& func)
{
WARN_IF(m_pNormal == nullptr, "Button cannot work without anything to show. Please set its normal displayed.");
WARN_IF(_pNormal == nullptr, "Button cannot work without anything to show. Please set its normal displayed.");
m_Callback = func;
_Callback = func;
}
void e2d::Button::onFixedUpdate()
@ -182,40 +182,40 @@ void e2d::Button::onFixedUpdate()
if (SceneManager::isTransitioning())
return;
if (m_bEnable && m_bVisiable && m_pNormal)
if (_bEnable && _bVisiable && _pNormal)
{
if (Input::isMouseLButtonRelease())
{
// 鼠标左键抬起时,判断鼠标坐标是否在按钮内部
if (m_bIsSelected &&
m_pNormal->isPointIn(Input::getMousePos()))
if (_bIsSelected &&
_pNormal->isPointIn(Input::getMousePos()))
{
_runCallback();
}
// 标记 m_bIsSelected 为 false
m_bIsSelected = false;
// 标记 _bIsSelected 为 false
_bIsSelected = false;
}
if (Input::isMouseLButtonPress())
{
if (m_pNormal->isPointIn(Input::getMousePos()))
if (_pNormal->isPointIn(Input::getMousePos()))
{
// 鼠标左键按下,且位于按钮内时,标记 m_bIsSelected 为 true
m_bIsSelected = true;
// 鼠标左键按下,且位于按钮内时,标记 _bIsSelected 为 true
_bIsSelected = true;
return;
}
}
if (m_bIsSelected && Input::isMouseLButtonDown())
if (_bIsSelected && Input::isMouseLButtonDown())
{
if (m_pNormal->isPointIn(Input::getMousePos()))
if (_pNormal->isPointIn(Input::getMousePos()))
{
_setState(ButtonState::SELECTED);
Window::setCursor(Cursor::HAND);
return;
}
}
else if (m_pNormal->isPointIn(Input::getMousePos()))
else if (_pNormal->isPointIn(Input::getMousePos()))
{
_setState(ButtonState::MOUSEOVER);
Window::setCursor(Cursor::HAND);
@ -225,7 +225,7 @@ void e2d::Button::onFixedUpdate()
_setState(ButtonState::NORMAL);
}
if (m_bVisiable && !m_bEnable && m_pNormal && m_pNormal->isPointIn(Input::getMousePos()))
if (_bVisiable && !_bEnable && _pNormal && _pNormal->isPointIn(Input::getMousePos()))
{
Window::setCursor(Cursor::NO);
}
@ -233,52 +233,52 @@ void e2d::Button::onFixedUpdate()
void e2d::Button::_setState(ButtonState state)
{
if (m_eBtnState != state)
if (_eBtnState != state)
{
m_eBtnState = state;
_eBtnState = state;
_updateVisiable();
}
}
void e2d::Button::_updateVisiable()
{
SAFE_SET(m_pNormal, setVisiable, false);
SAFE_SET(m_pMouseover, setVisiable, false);
SAFE_SET(m_pSelected, setVisiable, false);
SAFE_SET(m_pDisabled, setVisiable, false);
SAFE_SET(_pNormal, setVisiable, false);
SAFE_SET(_pMouseover, setVisiable, false);
SAFE_SET(_pSelected, setVisiable, false);
SAFE_SET(_pDisabled, setVisiable, false);
if (m_bEnable)
if (_bEnable)
{
if (m_eBtnState == ButtonState::SELECTED && m_pSelected)
if (_eBtnState == ButtonState::SELECTED && _pSelected)
{
m_pSelected->setVisiable(true);
_pSelected->setVisiable(true);
}
else if (m_eBtnState == ButtonState::MOUSEOVER && m_pMouseover)
else if (_eBtnState == ButtonState::MOUSEOVER && _pMouseover)
{
m_pMouseover->setVisiable(true);
_pMouseover->setVisiable(true);
}
else
{
if (m_pNormal) m_pNormal->setVisiable(true);
if (_pNormal) _pNormal->setVisiable(true);
}
}
else
{
if (m_pDisabled)
if (_pDisabled)
{
m_pDisabled->setVisiable(true);
_pDisabled->setVisiable(true);
}
else
{
if (m_pNormal) m_pNormal->setVisiable(true);
if (_pNormal) _pNormal->setVisiable(true);
}
}
}
void e2d::Button::_runCallback()
{
if (m_Callback)
if (_Callback)
{
m_Callback();
_Callback();
}
}

View File

@ -2,29 +2,29 @@
e2d::ButtonToggle::ButtonToggle()
: Button()
, m_bState(true)
, m_pNormalOn(nullptr)
, m_pMouseoverOn(nullptr)
, m_pSelectedOn(nullptr)
, m_pDisabledOn(nullptr)
, m_pNormalOff(nullptr)
, m_pMouseoverOff(nullptr)
, m_pSelectedOff(nullptr)
, m_pDisabledOff(nullptr)
, _bState(true)
, _pNormalOn(nullptr)
, _pMouseoverOn(nullptr)
, _pSelectedOn(nullptr)
, _pDisabledOn(nullptr)
, _pNormalOff(nullptr)
, _pMouseoverOff(nullptr)
, _pSelectedOff(nullptr)
, _pDisabledOff(nullptr)
{
}
e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, const Function& func)
: Button()
, m_bState(true)
, m_pNormalOn(nullptr)
, m_pMouseoverOn(nullptr)
, m_pSelectedOn(nullptr)
, m_pDisabledOn(nullptr)
, m_pNormalOff(nullptr)
, m_pMouseoverOff(nullptr)
, m_pSelectedOff(nullptr)
, m_pDisabledOff(nullptr)
, _bState(true)
, _pNormalOn(nullptr)
, _pMouseoverOn(nullptr)
, _pSelectedOn(nullptr)
, _pDisabledOn(nullptr)
, _pNormalOff(nullptr)
, _pMouseoverOff(nullptr)
, _pSelectedOff(nullptr)
, _pDisabledOff(nullptr)
{
this->setNormal(toggleOnNormal);
this->setNormalOff(toggleOffNormal);
@ -33,15 +33,15 @@ e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, c
e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnSelected, Node * toggleOffSelected, const Function& func)
: Button()
, m_bState(true)
, m_pNormalOn(nullptr)
, m_pMouseoverOn(nullptr)
, m_pSelectedOn(nullptr)
, m_pDisabledOn(nullptr)
, m_pNormalOff(nullptr)
, m_pMouseoverOff(nullptr)
, m_pSelectedOff(nullptr)
, m_pDisabledOff(nullptr)
, _bState(true)
, _pNormalOn(nullptr)
, _pMouseoverOn(nullptr)
, _pSelectedOn(nullptr)
, _pDisabledOn(nullptr)
, _pNormalOff(nullptr)
, _pMouseoverOff(nullptr)
, _pSelectedOff(nullptr)
, _pDisabledOff(nullptr)
{
this->setNormal(toggleOnNormal);
this->setNormalOff(toggleOffNormal);
@ -52,15 +52,15 @@ e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, N
e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnMouseOver, Node * toggleOffMouseOver, Node * toggleOnSelected, Node * toggleOffSelected, const Function& func)
: Button()
, m_bState(true)
, m_pNormalOn(nullptr)
, m_pMouseoverOn(nullptr)
, m_pSelectedOn(nullptr)
, m_pDisabledOn(nullptr)
, m_pNormalOff(nullptr)
, m_pMouseoverOff(nullptr)
, m_pSelectedOff(nullptr)
, m_pDisabledOff(nullptr)
, _bState(true)
, _pNormalOn(nullptr)
, _pMouseoverOn(nullptr)
, _pSelectedOn(nullptr)
, _pDisabledOn(nullptr)
, _pNormalOff(nullptr)
, _pMouseoverOff(nullptr)
, _pSelectedOff(nullptr)
, _pDisabledOff(nullptr)
{
this->setNormal(toggleOnNormal);
this->setNormalOff(toggleOffNormal);
@ -73,15 +73,15 @@ e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, N
e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnMouseOver, Node * toggleOffMouseOver, Node * toggleOnSelected, Node * toggleOffSelected, Node * toggleOnDisabled, Node * toggleOffDisabled, const Function& func)
: Button()
, m_bState(true)
, m_pNormalOn(nullptr)
, m_pMouseoverOn(nullptr)
, m_pSelectedOn(nullptr)
, m_pDisabledOn(nullptr)
, m_pNormalOff(nullptr)
, m_pMouseoverOff(nullptr)
, m_pSelectedOff(nullptr)
, m_pDisabledOff(nullptr)
, _bState(true)
, _pNormalOn(nullptr)
, _pMouseoverOn(nullptr)
, _pSelectedOn(nullptr)
, _pDisabledOn(nullptr)
, _pNormalOff(nullptr)
, _pMouseoverOff(nullptr)
, _pSelectedOff(nullptr)
, _pDisabledOff(nullptr)
{
this->setNormal(toggleOnNormal);
this->setNormalOff(toggleOffNormal);
@ -96,14 +96,14 @@ e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, N
bool e2d::ButtonToggle::getState() const
{
return m_bState;
return _bState;
}
void e2d::ButtonToggle::setState(bool bState)
{
if (m_bState != bState)
if (_bState != bState)
{
m_bState = bState;
_bState = bState;
_updateState();
_updateVisiable();
}
@ -111,12 +111,12 @@ void e2d::ButtonToggle::setState(bool bState)
void e2d::ButtonToggle::setNormal(Node * normal)
{
if (normal != m_pNormalOn)
if (normal != _pNormalOn)
{
// 移除旧的
if (m_pNormalOn)
if (_pNormalOn)
{
this->removeChild(m_pNormalOn);
this->removeChild(_pNormalOn);
}
// 添加新的
if (normal)
@ -124,7 +124,7 @@ void e2d::ButtonToggle::setNormal(Node * normal)
this->addChild(normal);
this->setSize(normal->getWidth(), normal->getHeight());
}
m_pNormalOn = normal;
_pNormalOn = normal;
_updateState();
_updateVisiable();
@ -133,19 +133,19 @@ void e2d::ButtonToggle::setNormal(Node * normal)
void e2d::ButtonToggle::setMouseOver(Node * mouseover)
{
if (mouseover != m_pMouseoverOn)
if (mouseover != _pMouseoverOn)
{
// 移除旧的
if (m_pMouseoverOn)
if (_pMouseoverOn)
{
this->removeChild(m_pMouseoverOn);
this->removeChild(_pMouseoverOn);
}
// 添加新的
if (mouseover)
{
this->addChild(mouseover);
}
m_pMouseoverOn = mouseover;
_pMouseoverOn = mouseover;
_updateState();
_updateVisiable();
@ -154,19 +154,19 @@ void e2d::ButtonToggle::setMouseOver(Node * mouseover)
void e2d::ButtonToggle::setSelected(Node * selected)
{
if (selected != m_pSelectedOn)
if (selected != _pSelectedOn)
{
// 移除旧的
if (m_pSelectedOn)
if (_pSelectedOn)
{
this->removeChild(m_pSelectedOn);
this->removeChild(_pSelectedOn);
}
// 添加新的
if (selected)
{
this->addChild(selected);
}
m_pSelectedOn = selected;
_pSelectedOn = selected;
_updateState();
_updateVisiable();
@ -175,19 +175,19 @@ void e2d::ButtonToggle::setSelected(Node * selected)
void e2d::ButtonToggle::setDisabled(Node * disabled)
{
if (disabled != m_pDisabledOn)
if (disabled != _pDisabledOn)
{
// 移除旧的
if (m_pDisabledOn)
if (_pDisabledOn)
{
this->removeChild(m_pDisabledOn);
this->removeChild(_pDisabledOn);
}
// 添加新的
if (disabled)
{
this->addChild(disabled);
}
m_pDisabledOn = disabled;
_pDisabledOn = disabled;
_updateState();
_updateVisiable();
@ -196,19 +196,19 @@ void e2d::ButtonToggle::setDisabled(Node * disabled)
void e2d::ButtonToggle::setNormalOff(Node * normal)
{
if (normal != m_pNormalOff)
if (normal != _pNormalOff)
{
// 移除旧的
if (m_pNormalOff)
if (_pNormalOff)
{
this->removeChild(m_pNormalOff);
this->removeChild(_pNormalOff);
}
// 添加新的
if (normal)
{
this->addChild(normal);
}
m_pNormalOff = normal;
_pNormalOff = normal;
_updateState();
_updateVisiable();
@ -217,19 +217,19 @@ void e2d::ButtonToggle::setNormalOff(Node * normal)
void e2d::ButtonToggle::setMouseOverOff(Node * mouseover)
{
if (mouseover != m_pMouseoverOff)
if (mouseover != _pMouseoverOff)
{
// 移除旧的
if (m_pMouseoverOff)
if (_pMouseoverOff)
{
this->removeChild(m_pMouseoverOff);
this->removeChild(_pMouseoverOff);
}
// 添加新的
if (mouseover)
{
this->addChild(mouseover);
}
m_pMouseoverOff = mouseover;
_pMouseoverOff = mouseover;
_updateState();
_updateVisiable();
@ -238,19 +238,19 @@ void e2d::ButtonToggle::setMouseOverOff(Node * mouseover)
void e2d::ButtonToggle::setSelectedOff(Node * selected)
{
if (selected != m_pSelectedOff)
if (selected != _pSelectedOff)
{
// 移除旧的
if (m_pSelectedOff)
if (_pSelectedOff)
{
this->removeChild(m_pSelectedOff);
this->removeChild(_pSelectedOff);
}
// 添加新的
if (selected)
{
this->addChild(selected);
}
m_pSelectedOff = selected;
_pSelectedOff = selected;
_updateState();
_updateVisiable();
@ -259,19 +259,19 @@ void e2d::ButtonToggle::setSelectedOff(Node * selected)
void e2d::ButtonToggle::setDisabledOff(Node * disabled)
{
if (disabled != m_pDisabledOff)
if (disabled != _pDisabledOff)
{
// 移除旧的
if (m_pDisabledOff)
if (_pDisabledOff)
{
this->removeChild(m_pDisabledOff);
this->removeChild(_pDisabledOff);
}
// 添加新的
if (disabled)
{
this->addChild(disabled);
}
m_pDisabledOff = disabled;
_pDisabledOff = disabled;
_updateState();
_updateVisiable();
@ -280,39 +280,39 @@ void e2d::ButtonToggle::setDisabledOff(Node * disabled)
void e2d::ButtonToggle::_updateState()
{
if (m_bState)
if (_bState)
{
m_pNormal = m_pNormalOn;
m_pMouseover = m_pMouseoverOn;
m_pSelected = m_pSelectedOn;
m_pDisabled = m_pDisabledOn;
_pNormal = _pNormalOn;
_pMouseover = _pMouseoverOn;
_pSelected = _pSelectedOn;
_pDisabled = _pDisabledOn;
if (m_pNormalOff) m_pNormalOff->setVisiable(false);
if (m_pMouseoverOff) m_pMouseoverOff->setVisiable(false);
if (m_pSelectedOff) m_pSelectedOff->setVisiable(false);
if (m_pDisabledOff) m_pDisabledOff->setVisiable(false);
if (_pNormalOff) _pNormalOff->setVisiable(false);
if (_pMouseoverOff) _pMouseoverOff->setVisiable(false);
if (_pSelectedOff) _pSelectedOff->setVisiable(false);
if (_pDisabledOff) _pDisabledOff->setVisiable(false);
}
else
{
m_pNormal = m_pNormalOff;
m_pMouseover = m_pMouseoverOff;
m_pSelected = m_pSelectedOff;
m_pDisabled = m_pDisabledOff;
_pNormal = _pNormalOff;
_pMouseover = _pMouseoverOff;
_pSelected = _pSelectedOff;
_pDisabled = _pDisabledOff;
if (m_pNormalOn) m_pNormalOn->setVisiable(false);
if (m_pMouseoverOn) m_pMouseoverOn->setVisiable(false);
if (m_pSelectedOn) m_pSelectedOn->setVisiable(false);
if (m_pDisabledOn) m_pDisabledOn->setVisiable(false);
if (_pNormalOn) _pNormalOn->setVisiable(false);
if (_pMouseoverOn) _pMouseoverOn->setVisiable(false);
if (_pSelectedOn) _pSelectedOn->setVisiable(false);
if (_pDisabledOn) _pDisabledOn->setVisiable(false);
}
}
void e2d::ButtonToggle::_runCallback()
{
m_bState = !m_bState;
_bState = !_bState;
_updateState();
if (m_Callback)
if (_Callback)
{
m_Callback();
_Callback();
}
}

View File

@ -1,13 +1,13 @@
#include "..\e2dnode.h"
e2d::Menu::Menu()
: m_bEnable(true)
: _bEnable(true)
{
}
#ifdef HIGHER_THAN_VS2012
e2d::Menu::Menu(const std::initializer_list<Button*>& vButtons)
: m_bEnable(true)
: _bEnable(true)
{
for (auto button : vButtons)
{
@ -18,7 +18,7 @@ e2d::Menu::Menu(const std::initializer_list<Button*>& vButtons)
#else
e2d::Menu::Menu(int number, Button * button1, ...)
: m_bEnable(true)
: _bEnable(true)
{
Button ** ppButton = &button1;
@ -33,21 +33,21 @@ e2d::Menu::Menu(int number, Button * button1, ...)
bool e2d::Menu::isEnable() const
{
return m_bEnable;
return _bEnable;
}
size_t e2d::Menu::getButtonCount() const
{
return m_vButtons.size();
return _vButtons.size();
}
void e2d::Menu::setEnable(bool enable)
{
if (m_bEnable != enable)
if (_bEnable != enable)
{
m_bEnable = enable;
_bEnable = enable;
for (auto button : m_vButtons)
for (auto button : _vButtons)
{
button->setEnable(enable);
}
@ -59,14 +59,14 @@ void e2d::Menu::addButton(Button * button)
if (button)
{
this->addChild(button);
m_vButtons.push_back(button);
button->setEnable(m_bEnable);
_vButtons.push_back(button);
button->setEnable(_bEnable);
}
}
bool e2d::Menu::removeButton(Button * button)
{
if (m_vButtons.empty())
if (_vButtons.empty())
{
return false;
}
@ -75,14 +75,14 @@ bool e2d::Menu::removeButton(Button * button)
if (button)
{
size_t size = m_vButtons.size();
size_t size = _vButtons.size();
for (size_t i = 0; i < size; i++)
{
if (m_vButtons[i] == button)
if (_vButtons[i] == button)
{
// ÒÆ³ý°´Å¥Ç°£¬½«ËüÆôÓÃ
button->setEnable(true);
m_vButtons.erase(m_vButtons.begin() + i);
_vButtons.erase(_vButtons.begin() + i);
return true;
}
}

View File

@ -10,31 +10,31 @@ static float s_fDefaultPiovtY = 0;
static bool s_fDefaultColliderEnabled = true;
e2d::Node::Node()
: m_nOrder(0)
, m_fPosX(0)
, m_fPosY(0)
, m_fWidth(0)
, m_fHeight(0)
, m_fScaleX(1.0f)
, m_fScaleY(1.0f)
, m_fRotation(0)
, m_fSkewAngleX(0)
, m_fSkewAngleY(0)
, m_fDisplayOpacity(1.0f)
, m_fRealOpacity(1.0f)
, m_fPivotX(s_fDefaultPiovtX)
, m_fPivotY(s_fDefaultPiovtY)
, m_MatriInitial(D2D1::Matrix3x2F::Identity())
, m_MatriFinal(D2D1::Matrix3x2F::Identity())
, m_bVisiable(true)
, m_pCollider(nullptr)
, m_pParent(nullptr)
, m_pParentScene(nullptr)
, m_nHashName(0)
, m_bSortChildrenNeeded(false)
, m_bTransformNeeded(false)
, m_bAutoUpdate(true)
, m_bPositionFixed(false)
: _nOrder(0)
, _fPosX(0)
, _fPosY(0)
, _fWidth(0)
, _fHeight(0)
, _fScaleX(1.0f)
, _fScaleY(1.0f)
, _fRotation(0)
, _fSkewAngleX(0)
, _fSkewAngleY(0)
, _fDisplayOpacity(1.0f)
, _fRealOpacity(1.0f)
, _fPivotX(s_fDefaultPiovtX)
, _fPivotY(s_fDefaultPiovtY)
, _MatriInitial(D2D1::Matrix3x2F::Identity())
, _MatriFinal(D2D1::Matrix3x2F::Identity())
, _bVisiable(true)
, _pCollider(nullptr)
, _pParent(nullptr)
, _pParentScene(nullptr)
, _nHashName(0)
, _bSortChildrenNeeded(false)
, _bTransformNeeded(false)
, _bAutoUpdate(true)
, _bPositionFixed(false)
{
if (s_fDefaultColliderEnabled)
{
@ -49,14 +49,14 @@ e2d::Node::~Node()
void e2d::Node::_update()
{
if (m_bTransformNeeded)
if (_bTransformNeeded)
{
_updateTransform();
}
if (!m_vChildren.empty())
if (!_vChildren.empty())
{
if (m_bSortChildrenNeeded)
if (_bSortChildrenNeeded)
{
// 子节点排序
auto sortFunc = [](Node * n1, Node * n2) {
@ -64,20 +64,20 @@ void e2d::Node::_update()
};
std::sort(
std::begin(m_vChildren),
std::end(m_vChildren),
std::begin(_vChildren),
std::end(_vChildren),
sortFunc
);
m_bSortChildrenNeeded = false;
_bSortChildrenNeeded = false;
}
// 遍历子节点
size_t size = m_vChildren.size();
size_t size = _vChildren.size();
size_t i;
for (i = 0; i < size; i++)
{
auto child = m_vChildren[i];
auto child = _vChildren[i];
// 访问 Order 小于零的节点
if (child->getOrder() < 0)
{
@ -89,7 +89,7 @@ void e2d::Node::_update()
}
}
if (m_bAutoUpdate)
if (_bAutoUpdate)
{
if (!Game::isPaused())
{
@ -100,11 +100,11 @@ void e2d::Node::_update()
// 访问剩余节点
for (; i < size; i++)
m_vChildren[i]->_update();
_vChildren[i]->_update();
}
else
{
if (m_bAutoUpdate)
if (_bAutoUpdate)
{
if (!Game::isPaused())
{
@ -117,18 +117,18 @@ void e2d::Node::_update()
void e2d::Node::_render()
{
if (!m_bVisiable)
if (!_bVisiable)
{
return;
}
if (!m_vChildren.empty())
if (!_vChildren.empty())
{
size_t size = m_vChildren.size();
size_t size = _vChildren.size();
size_t i;
for (i = 0; i < size; i++)
{
auto child = m_vChildren[i];
auto child = _vChildren[i];
// 访问 Order 小于零的节点
if (child->getOrder() < 0)
{
@ -141,18 +141,18 @@ void e2d::Node::_render()
}
// 转换渲染器的二维矩阵
Renderer::getRenderTarget()->SetTransform(m_MatriFinal);
Renderer::getRenderTarget()->SetTransform(_MatriFinal);
// 渲染自身
this->onRender();
// 访问剩余节点
for (; i < size; i++)
m_vChildren[i]->_render();
_vChildren[i]->_render();
}
else
{
// 转换渲染器的二维矩阵
Renderer::getRenderTarget()->SetTransform(m_MatriFinal);
Renderer::getRenderTarget()->SetTransform(_MatriFinal);
// 渲染自身
this->onRender();
}
@ -161,13 +161,13 @@ void e2d::Node::_render()
void e2d::Node::_drawCollider()
{
// 绘制自身的几何碰撞体
if (m_pCollider && m_pCollider->m_bIsVisiable)
if (_pCollider && _pCollider->_bIsVisiable)
{
m_pCollider->_render();
_pCollider->_render();
}
// 绘制所有子节点的几何碰撞体
for (auto child : m_vChildren)
for (auto child : _vChildren)
{
child->_drawCollider();
}
@ -176,30 +176,30 @@ void e2d::Node::_drawCollider()
void e2d::Node::_updateSelfTransform()
{
// 计算中心点坐标
D2D1_POINT_2F pivot = { m_fWidth * m_fPivotX, m_fHeight * m_fPivotY };
D2D1_POINT_2F pivot = { _fWidth * _fPivotX, _fHeight * _fPivotY };
// 变换 Initial 矩阵,子节点将根据这个矩阵进行变换
m_MatriInitial = D2D1::Matrix3x2F::Scale(
m_fScaleX,
m_fScaleY,
_MatriInitial = D2D1::Matrix3x2F::Scale(
_fScaleX,
_fScaleY,
pivot
) * D2D1::Matrix3x2F::Skew(
m_fSkewAngleX,
m_fSkewAngleY,
_fSkewAngleX,
_fSkewAngleY,
pivot
) * D2D1::Matrix3x2F::Rotation(
m_fRotation,
_fRotation,
pivot
) * D2D1::Matrix3x2F::Translation(
m_fPosX,
m_fPosY
_fPosX,
_fPosY
);
// 根据自身中心点变换 Final 矩阵
m_MatriFinal = m_MatriInitial * D2D1::Matrix3x2F::Translation(-pivot.x, -pivot.y);
_MatriFinal = _MatriInitial * D2D1::Matrix3x2F::Translation(-pivot.x, -pivot.y);
// 和父节点矩阵相乘
if (!m_bPositionFixed && m_pParent)
if (!_bPositionFixed && _pParent)
{
m_MatriInitial = m_MatriInitial * m_pParent->m_MatriInitial;
m_MatriFinal = m_MatriFinal * m_pParent->m_MatriInitial;
_MatriInitial = _MatriInitial * _pParent->_MatriInitial;
_MatriFinal = _MatriFinal * _pParent->_MatriInitial;
}
}
@ -208,14 +208,14 @@ void e2d::Node::_updateTransform()
// 计算自身的转换矩阵
_updateSelfTransform();
// 绑定于自身的碰撞体也进行相应转换
if (m_pCollider)
if (_pCollider)
{
m_pCollider->_transform();
_pCollider->_transform();
}
// 标志已执行过变换
m_bTransformNeeded = false;
_bTransformNeeded = false;
// 遍历子节点下的所有节点
for (auto child : this->m_vChildren)
for (auto child : this->_vChildren)
{
child->_updateTransform();
}
@ -223,11 +223,11 @@ void e2d::Node::_updateTransform()
void e2d::Node::_updateOpacity()
{
if (m_pParent)
if (_pParent)
{
m_fDisplayOpacity = m_fRealOpacity * m_pParent->m_fDisplayOpacity;
_fDisplayOpacity = _fRealOpacity * _pParent->_fDisplayOpacity;
}
for (auto child : m_vChildren)
for (auto child : _vChildren)
{
child->_updateOpacity();
}
@ -235,67 +235,67 @@ void e2d::Node::_updateOpacity()
bool e2d::Node::isVisiable() const
{
return m_bVisiable;
return _bVisiable;
}
e2d::String e2d::Node::getName() const
{
return m_sName;
return _sName;
}
unsigned int e2d::Node::getHashName() const
{
return m_nHashName;
return _nHashName;
}
double e2d::Node::getPosX() const
{
return m_fPosX;
return _fPosX;
}
double e2d::Node::getPosY() const
{
return m_fPosY;
return _fPosY;
}
e2d::Point e2d::Node::getPos() const
{
return Point(m_fPosX, m_fPosY);
return Point(_fPosX, _fPosY);
}
double e2d::Node::getWidth() const
{
return m_fWidth * m_fScaleX;
return _fWidth * _fScaleX;
}
double e2d::Node::getHeight() const
{
return m_fHeight * m_fScaleY;
return _fHeight * _fScaleY;
}
double e2d::Node::getRealWidth() const
{
return m_fWidth;
return _fWidth;
}
double e2d::Node::getRealHeight() const
{
return m_fHeight;
return _fHeight;
}
e2d::Size e2d::Node::getRealSize() const
{
return Size(m_fWidth, m_fHeight);
return Size(_fWidth, _fHeight);
}
double e2d::Node::getPivotX() const
{
return m_fPivotX;
return _fPivotX;
}
double e2d::Node::getPivotY() const
{
return m_fPivotY;
return _fPivotY;
}
e2d::Size e2d::Node::getSize() const
@ -305,76 +305,76 @@ e2d::Size e2d::Node::getSize() const
double e2d::Node::getScaleX() const
{
return m_fScaleX;
return _fScaleX;
}
double e2d::Node::getScaleY() const
{
return m_fScaleY;
return _fScaleY;
}
double e2d::Node::getSkewX() const
{
return m_fSkewAngleX;
return _fSkewAngleX;
}
double e2d::Node::getSkewY() const
{
return m_fSkewAngleY;
return _fSkewAngleY;
}
double e2d::Node::getRotation() const
{
return m_fRotation;
return _fRotation;
}
double e2d::Node::getOpacity() const
{
return m_fRealOpacity;
return _fRealOpacity;
}
e2d::NodeProperty e2d::Node::getProperty() const
{
NodeProperty prop;
prop.visable = m_bVisiable;
prop.posX = m_fPosX;
prop.posY = m_fPosY;
prop.width = m_fWidth;
prop.height = m_fHeight;
prop.opacity = m_fRealOpacity;
prop.pivotX = m_fPivotX;
prop.pivotY = m_fPivotY;
prop.scaleX = m_fScaleX;
prop.scaleY = m_fScaleY;
prop.rotation = m_fRotation;
prop.skewAngleX = m_fSkewAngleX;
prop.skewAngleY = m_fSkewAngleY;
prop.visable = _bVisiable;
prop.posX = _fPosX;
prop.posY = _fPosY;
prop.width = _fWidth;
prop.height = _fHeight;
prop.opacity = _fRealOpacity;
prop.pivotX = _fPivotX;
prop.pivotY = _fPivotY;
prop.scaleX = _fScaleX;
prop.scaleY = _fScaleY;
prop.rotation = _fRotation;
prop.skewAngleX = _fSkewAngleX;
prop.skewAngleY = _fSkewAngleY;
return prop;
}
e2d::Collider * e2d::Node::getCollider() const
{
return m_pCollider;
return _pCollider;
}
int e2d::Node::getOrder() const
{
return m_nOrder;
return _nOrder;
}
void e2d::Node::setOrder(int order)
{
m_nOrder = order;
_nOrder = order;
}
void e2d::Node::setPosX(double x)
{
this->setPos(x, m_fPosY);
this->setPos(x, _fPosY);
}
void e2d::Node::setPosY(double y)
{
this->setPos(m_fPosX, y);
this->setPos(_fPosX, y);
}
void e2d::Node::setPos(const Point & p)
@ -384,21 +384,21 @@ void e2d::Node::setPos(const Point & p)
void e2d::Node::setPos(double x, double y)
{
if (m_fPosX == x && m_fPosY == y)
if (_fPosX == x && _fPosY == y)
return;
m_fPosX = static_cast<float>(x);
m_fPosY = static_cast<float>(y);
m_bTransformNeeded = true;
_fPosX = static_cast<float>(x);
_fPosY = static_cast<float>(y);
_bTransformNeeded = true;
}
void e2d::Node::setPosFixed(bool fixed)
{
if (m_bPositionFixed == fixed)
if (_bPositionFixed == fixed)
return;
m_bPositionFixed = fixed;
m_bTransformNeeded = true;
_bPositionFixed = fixed;
_bTransformNeeded = true;
}
void e2d::Node::movePosX(double x)
@ -413,7 +413,7 @@ void e2d::Node::movePosY(double y)
void e2d::Node::movePos(double x, double y)
{
this->setPos(m_fPosX + x, m_fPosY + y);
this->setPos(_fPosX + x, _fPosY + y);
}
void e2d::Node::movePos(const Vector & v)
@ -423,12 +423,12 @@ void e2d::Node::movePos(const Vector & v)
void e2d::Node::setScaleX(double scaleX)
{
this->setScale(scaleX, m_fScaleY);
this->setScale(scaleX, _fScaleY);
}
void e2d::Node::setScaleY(double scaleY)
{
this->setScale(m_fScaleX, scaleY);
this->setScale(_fScaleX, scaleY);
}
void e2d::Node::setScale(double scale)
@ -438,91 +438,91 @@ void e2d::Node::setScale(double scale)
void e2d::Node::setScale(double scaleX, double scaleY)
{
if (m_fScaleX == scaleX && m_fScaleY == scaleY)
if (_fScaleX == scaleX && _fScaleY == scaleY)
return;
m_fScaleX = static_cast<float>(scaleX);
m_fScaleY = static_cast<float>(scaleY);
m_bTransformNeeded = true;
_fScaleX = static_cast<float>(scaleX);
_fScaleY = static_cast<float>(scaleY);
_bTransformNeeded = true;
}
void e2d::Node::setSkewX(double angleX)
{
this->setSkew(angleX, m_fSkewAngleY);
this->setSkew(angleX, _fSkewAngleY);
}
void e2d::Node::setSkewY(double angleY)
{
this->setSkew(m_fSkewAngleX, angleY);
this->setSkew(_fSkewAngleX, angleY);
}
void e2d::Node::setSkew(double angleX, double angleY)
{
if (m_fSkewAngleX == angleX && m_fSkewAngleY == angleY)
if (_fSkewAngleX == angleX && _fSkewAngleY == angleY)
return;
m_fSkewAngleX = static_cast<float>(angleX);
m_fSkewAngleY = static_cast<float>(angleY);
m_bTransformNeeded = true;
_fSkewAngleX = static_cast<float>(angleX);
_fSkewAngleY = static_cast<float>(angleY);
_bTransformNeeded = true;
}
void e2d::Node::setRotation(double angle)
{
if (m_fRotation == angle)
if (_fRotation == angle)
return;
m_fRotation = static_cast<float>(angle);
m_bTransformNeeded = true;
_fRotation = static_cast<float>(angle);
_bTransformNeeded = true;
}
void e2d::Node::setOpacity(double opacity)
{
if (m_fRealOpacity == opacity)
if (_fRealOpacity == opacity)
return;
m_fDisplayOpacity = m_fRealOpacity = min(max(static_cast<float>(opacity), 0), 1);
_fDisplayOpacity = _fRealOpacity = min(max(static_cast<float>(opacity), 0), 1);
// 更新节点透明度
_updateOpacity();
}
void e2d::Node::setPivotX(double pivotX)
{
this->setPivot(pivotX, m_fPivotY);
this->setPivot(pivotX, _fPivotY);
}
void e2d::Node::setPivotY(double pivotY)
{
this->setPivot(m_fPivotX, pivotY);
this->setPivot(_fPivotX, pivotY);
}
void e2d::Node::setPivot(double pivotX, double pivotY)
{
if (m_fPivotX == pivotX && m_fPivotY == pivotY)
if (_fPivotX == pivotX && _fPivotY == pivotY)
return;
m_fPivotX = min(max(static_cast<float>(pivotX), 0), 1);
m_fPivotY = min(max(static_cast<float>(pivotY), 0), 1);
m_bTransformNeeded = true;
_fPivotX = min(max(static_cast<float>(pivotX), 0), 1);
_fPivotY = min(max(static_cast<float>(pivotY), 0), 1);
_bTransformNeeded = true;
}
void e2d::Node::setWidth(double width)
{
this->setSize(width, m_fHeight);
this->setSize(width, _fHeight);
}
void e2d::Node::setHeight(double height)
{
this->setSize(m_fWidth, height);
this->setSize(_fWidth, height);
}
void e2d::Node::setSize(double width, double height)
{
if (m_fWidth == width && m_fHeight == height)
if (_fWidth == width && _fHeight == height)
return;
m_fWidth = static_cast<float>(width);
m_fHeight = static_cast<float>(height);
m_bTransformNeeded = true;
_fWidth = static_cast<float>(width);
_fHeight = static_cast<float>(height);
_bTransformNeeded = true;
}
void e2d::Node::setSize(Size size)
@ -575,26 +575,26 @@ void e2d::Node::setCollider(ColliderType nColliderType)
void e2d::Node::setCollider(Collider * pCollider)
{
// 删除旧的碰撞体
ColliderManager::__removeCollider(m_pCollider);
ColliderManager::__removeCollider(_pCollider);
// 添加新的碰撞体
ColliderManager::__addCollider(pCollider);
if (pCollider)
{
// 双向绑定
this->m_pCollider = pCollider;
pCollider->m_pParentNode = this;
this->_pCollider = pCollider;
pCollider->_pParentNode = this;
}
else
{
this->m_pCollider = nullptr;
this->_pCollider = nullptr;
}
}
void e2d::Node::addColliableName(const String& collliderName)
{
unsigned int hash = collliderName.getHashCode();
m_vColliders.insert(hash);
_vColliders.insert(hash);
}
#ifdef HIGHER_THAN_VS2012
@ -610,7 +610,7 @@ void e2d::Node::addColliableName(const std::initializer_list<String>& vColllider
void e2d::Node::removeColliableName(const String& collliderName)
{
unsigned int hash = collliderName.getHashCode();
m_vColliders.erase(hash);
_vColliders.erase(hash);
}
void e2d::Node::addChild(Node * child, int order /* = 0 */)
@ -619,32 +619,32 @@ void e2d::Node::addChild(Node * child, int order /* = 0 */)
if (child)
{
ASSERT(child->m_pParent == nullptr, "Node already added. It can't be added again!");
ASSERT(child->_pParent == nullptr, "Node already added. It can't be added again!");
for (Node * parent = this; parent != nullptr; parent = parent->getParent())
{
ASSERT(child != parent, "A Node cannot be the child of his own children!");
}
m_vChildren.push_back(child);
_vChildren.push_back(child);
child->setOrder(order);
child->retain();
child->m_pParent = this;
child->_pParent = this;
if (this->m_pParentScene)
if (this->_pParentScene)
{
child->_setParentScene(this->m_pParentScene);
child->_setParentScene(this->_pParentScene);
}
// 更新子节点透明度
child->_updateOpacity();
// 更新节点转换
child->m_bTransformNeeded = true;
child->_bTransformNeeded = true;
// 更新子节点排序
m_bSortChildrenNeeded = true;
_bSortChildrenNeeded = true;
}
}
@ -660,12 +660,12 @@ void e2d::Node::addChild(const std::initializer_list<Node*>& vNodes, int order)
e2d::Node * e2d::Node::getParent() const
{
return m_pParent;
return _pParent;
}
e2d::Scene * e2d::Node::getParentScene() const
{
return m_pParentScene;
return _pParentScene;
}
std::vector<e2d::Node*> e2d::Node::getChildren(const String& name) const
@ -673,10 +673,10 @@ std::vector<e2d::Node*> e2d::Node::getChildren(const String& name) const
std::vector<Node*> vChildren;
unsigned int hash = name.getHashCode();
for (auto child : m_vChildren)
for (auto child : _vChildren)
{
// 不同的名称可能会有相同的 Hash 值,但是先比较 Hash 可以提升搜索速度
if (child->m_nHashName == hash && child->m_sName == name)
if (child->_nHashName == hash && child->_sName == name)
{
vChildren.push_back(child);
}
@ -688,10 +688,10 @@ e2d::Node * e2d::Node::getChild(const String& name) const
{
unsigned int hash = name.getHashCode();
for (auto child : m_vChildren)
for (auto child : _vChildren)
{
// 不同的名称可能会有相同的 Hash 值,但是先比较 Hash 可以提升搜索速度
if (child->m_nHashName == hash && child->m_sName == name)
if (child->_nHashName == hash && child->_sName == name)
{
return child;
}
@ -701,19 +701,19 @@ e2d::Node * e2d::Node::getChild(const String& name) const
std::vector<e2d::Node*> e2d::Node::getAllChildren() const
{
return m_vChildren;
return _vChildren;
}
int e2d::Node::getChildrenCount() const
{
return static_cast<int>(m_vChildren.size());
return static_cast<int>(_vChildren.size());
}
void e2d::Node::removeFromParent()
{
if (m_pParent)
if (_pParent)
{
m_pParent->removeChild(this);
_pParent->removeChild(this);
}
}
@ -721,22 +721,22 @@ bool e2d::Node::removeChild(Node * child)
{
WARN_IF(child == nullptr, "Node::removeChildren NULL pointer exception.");
if (m_vChildren.empty())
if (_vChildren.empty())
{
return false;
}
if (child)
{
size_t size = m_vChildren.size();
size_t size = _vChildren.size();
for (size_t i = 0; i < size; i++)
{
if (m_vChildren[i] == child)
if (_vChildren[i] == child)
{
m_vChildren.erase(m_vChildren.begin() + i);
child->m_pParent = nullptr;
_vChildren.erase(_vChildren.begin() + i);
child->_pParent = nullptr;
if (child->m_pParentScene)
if (child->_pParentScene)
{
child->_setParentScene(nullptr);
}
@ -753,7 +753,7 @@ void e2d::Node::removeChildren(const String& childName)
{
WARN_IF(childName.isEmpty(), "Invalid Node name.");
if (m_vChildren.empty())
if (_vChildren.empty())
{
return;
}
@ -761,15 +761,15 @@ void e2d::Node::removeChildren(const String& childName)
// 计算名称 Hash 值
unsigned int hash = childName.getHashCode();
size_t size = m_vChildren.size();
size_t size = _vChildren.size();
for (size_t i = 0; i < size; i++)
{
auto child = m_vChildren[i];
if (child->m_nHashName == hash && child->m_sName == childName)
auto child = _vChildren[i];
if (child->_nHashName == hash && child->_sName == childName)
{
m_vChildren.erase(m_vChildren.begin() + i);
child->m_pParent = nullptr;
if (child->m_pParentScene)
_vChildren.erase(_vChildren.begin() + i);
child->_pParent = nullptr;
if (child->_pParentScene)
{
child->_setParentScene(nullptr);
}
@ -781,28 +781,20 @@ void e2d::Node::removeChildren(const String& childName)
void e2d::Node::clearAllChildren()
{
// 所有节点的引用计数减一
for (auto child : m_vChildren)
for (auto child : _vChildren)
{
child->release();
}
// 清空储存节点的容器
m_vChildren.clear();
_vChildren.clear();
}
void e2d::Node::runAction(ActionBase * action)
{
if (this != action->getTarget())
{
WARN_IF(
nullptr != action->getTarget(),
"The action has already got a target, The clone of the action will be created automatically!"
);
if (nullptr != action->getTarget())
{
action = action->clone();
}
ActionManager::__startAction(action, this);
ASSERT(action->getTarget() == nullptr, "The action has already got a target!");
ActionManager::start(action, this, false);
}
else
{
@ -881,13 +873,13 @@ bool e2d::Node::isPointIn(Point point) const
{
BOOL ret = 0;
// 如果存在碰撞体,用碰撞体判断
if (m_pCollider)
if (_pCollider)
{
m_pCollider->getD2dGeometry()->FillContainsPoint(
_pCollider->getD2dGeometry()->FillContainsPoint(
D2D1::Point2F(
static_cast<float>(point.x),
static_cast<float>(point.y)),
m_MatriFinal,
_MatriFinal,
&ret
);
}
@ -896,7 +888,7 @@ bool e2d::Node::isPointIn(Point point) const
// 为节点创建一个临时碰撞体
ID2D1RectangleGeometry * rect;
Renderer::getID2D1Factory()->CreateRectangleGeometry(
D2D1::RectF(0, 0, m_fWidth, m_fHeight),
D2D1::RectF(0, 0, _fWidth, _fHeight),
&rect
);
// 判断点是否在碰撞体内
@ -904,7 +896,7 @@ bool e2d::Node::isPointIn(Point point) const
D2D1::Point2F(
static_cast<float>(point.x),
static_cast<float>(point.y)),
m_MatriFinal,
_MatriFinal,
&ret
);
// 删除临时创建的碰撞体
@ -919,12 +911,12 @@ bool e2d::Node::isPointIn(Point point) const
return false;
}
bool e2d::Node::isIntersectWith(const Node * pNode) const
bool e2d::Node::isIntersectWith(const Node * node) const
{
// 如果存在碰撞体,用碰撞体判断
if (this->m_pCollider && pNode->m_pCollider)
if (this->_pCollider && node->_pCollider)
{
Relation relation = this->m_pCollider->getRelationWith(pNode->m_pCollider);
Relation relation = this->_pCollider->getRelationWith(node->_pCollider);
if ((relation != Relation::UNKNOWN) &&
(relation != Relation::DISJOINT))
{
@ -941,24 +933,24 @@ bool e2d::Node::isIntersectWith(const Node * pNode) const
// 根据自身大小位置创建矩形
Renderer::getID2D1Factory()->CreateRectangleGeometry(
D2D1::RectF(0, 0, m_fWidth, m_fHeight),
D2D1::RectF(0, 0, _fWidth, _fHeight),
&pRect1
);
// 根据二维矩阵进行转换
Renderer::getID2D1Factory()->CreateTransformedGeometry(
pRect1,
m_MatriFinal,
_MatriFinal,
&pCollider
);
// 根据相比较节点的大小位置创建矩形
Renderer::getID2D1Factory()->CreateRectangleGeometry(
D2D1::RectF(0, 0, pNode->m_fWidth, pNode->m_fHeight),
D2D1::RectF(0, 0, node->_fWidth, node->_fHeight),
&pRect2
);
// 获取相交状态
pCollider->CompareWithGeometry(
pRect2,
pNode->m_MatriFinal,
node->_MatriFinal,
&relation
);
// 删除临时创建的碰撞体
@ -977,7 +969,7 @@ bool e2d::Node::isIntersectWith(const Node * pNode) const
void e2d::Node::setAutoUpdate(bool bAutoUpdate)
{
m_bAutoUpdate = bAutoUpdate;
_bAutoUpdate = bAutoUpdate;
}
void e2d::Node::setDefaultPiovt(double defaultPiovtX, double defaultPiovtY)
@ -994,8 +986,8 @@ void e2d::Node::setDefaultColliderEnable(bool enable)
void e2d::Node::destroy()
{
ActionManager::__clearAllBindedWith(this);
ColliderManager::__removeCollider(m_pCollider);
for (auto child : m_vChildren)
ColliderManager::__removeCollider(_pCollider);
for (auto child : _vChildren)
{
SafeRelease(&child);
}
@ -1018,26 +1010,26 @@ void e2d::Node::stopAllActions()
void e2d::Node::setVisiable(bool value)
{
m_bVisiable = value;
_bVisiable = value;
}
void e2d::Node::setName(const String& name)
{
WARN_IF(name.isEmpty(), "Invalid Node name.");
if (!name.isEmpty() && m_sName != name)
if (!name.isEmpty() && _sName != name)
{
// 保存节点名
m_sName = name;
_sName = name;
// 保存节点 Hash 名
m_nHashName = name.getHashCode();
_nHashName = name.getHashCode();
}
}
void e2d::Node::_setParentScene(Scene * scene)
{
m_pParentScene = scene;
for (auto child : m_vChildren)
_pParentScene = scene;
for (auto child : _vChildren)
{
child->_setParentScene(scene);
}

View File

@ -1,7 +1,7 @@
#include "..\..\e2dshape.h"
e2d::Circle::Circle()
: m_fRadius(0)
: _fRadius(0)
{
this->setPivot(0.5, 0.5);
}
@ -32,28 +32,28 @@ e2d::Circle::~Circle()
double e2d::Circle::getRadius() const
{
return m_fRadius;
return _fRadius;
}
void e2d::Circle::setRadius(double radius)
{
m_fRadius = static_cast<float>(radius);
_fRadius = static_cast<float>(radius);
Node::setSize(radius * 2, radius * 2);
}
void e2d::Circle::_renderLine()
{
Renderer::getRenderTarget()->DrawEllipse(
D2D1::Ellipse(D2D1::Point2F(m_fRadius, m_fRadius), m_fRadius, m_fRadius),
D2D1::Ellipse(D2D1::Point2F(_fRadius, _fRadius), _fRadius, _fRadius),
Renderer::getSolidColorBrush(),
m_fStrokeWidth
_fStrokeWidth
);
}
void e2d::Circle::_renderFill()
{
Renderer::getRenderTarget()->FillEllipse(
D2D1::Ellipse(D2D1::Point2F(m_fRadius, m_fRadius), m_fRadius, m_fRadius),
D2D1::Ellipse(D2D1::Point2F(_fRadius, _fRadius), _fRadius, _fRadius),
Renderer::getSolidColorBrush()
);
}

View File

@ -1,8 +1,8 @@
#include "..\..\e2dshape.h"
e2d::Ellipse::Ellipse()
: m_fRadiusX(0)
, m_fRadiusY(0)
: _fRadiusX(0)
, _fRadiusY(0)
{
this->setPivot(0.5, 0.5);
}
@ -36,39 +36,39 @@ e2d::Ellipse::~Ellipse()
double e2d::Ellipse::getRadiusX() const
{
return m_fRadiusX;
return _fRadiusX;
}
double e2d::Ellipse::getRadiusY() const
{
return m_fRadiusY;
return _fRadiusY;
}
void e2d::Ellipse::setRadiusX(double radiusX)
{
m_fRadiusX = static_cast<float>(radiusX);
_fRadiusX = static_cast<float>(radiusX);
Node::setWidth(radiusX * 2);
}
void e2d::Ellipse::setRadiusY(double radiusY)
{
m_fRadiusY = static_cast<float>(radiusY);
_fRadiusY = static_cast<float>(radiusY);
Node::setHeight(radiusY * 2);
}
void e2d::Ellipse::_renderLine()
{
Renderer::getRenderTarget()->DrawEllipse(
D2D1::Ellipse(D2D1::Point2F(m_fRadiusX, m_fRadiusY), m_fRadiusX, m_fRadiusY),
D2D1::Ellipse(D2D1::Point2F(_fRadiusX, _fRadiusY), _fRadiusX, _fRadiusY),
Renderer::getSolidColorBrush(),
m_fStrokeWidth
_fStrokeWidth
);
}
void e2d::Ellipse::_renderFill()
{
Renderer::getRenderTarget()->FillEllipse(
D2D1::Ellipse(D2D1::Point2F(m_fRadiusX, m_fRadiusY), m_fRadiusX, m_fRadiusY),
D2D1::Ellipse(D2D1::Point2F(_fRadiusX, _fRadiusY), _fRadiusX, _fRadiusY),
Renderer::getSolidColorBrush()
);
}

View File

@ -35,16 +35,16 @@ e2d::Rect::~Rect()
void e2d::Rect::_renderLine()
{
Renderer::getRenderTarget()->DrawRectangle(
D2D1::RectF(0, 0, m_fWidth, m_fHeight),
D2D1::RectF(0, 0, _fWidth, _fHeight),
Renderer::getSolidColorBrush(),
m_fStrokeWidth
_fStrokeWidth
);
}
void e2d::Rect::_renderFill()
{
Renderer::getRenderTarget()->FillRectangle(
D2D1::RectF(0, 0, m_fWidth, m_fHeight),
D2D1::RectF(0, 0, _fWidth, _fHeight),
Renderer::getSolidColorBrush()
);
}

View File

@ -1,28 +1,28 @@
#include "..\..\e2dshape.h"
e2d::RoundRect::RoundRect()
: m_fRadiusX(0)
, m_fRadiusY(0)
: _fRadiusX(0)
, _fRadiusY(0)
{
}
e2d::RoundRect::RoundRect(double width, double height, double radiusX, double radiusY)
: m_fRadiusX(static_cast<float>(radiusX))
, m_fRadiusY(static_cast<float>(radiusY))
: _fRadiusX(static_cast<float>(radiusX))
, _fRadiusY(static_cast<float>(radiusY))
{
this->setSize(width, height);
}
e2d::RoundRect::RoundRect(Size size, double radiusX, double radiusY)
: m_fRadiusX(static_cast<float>(radiusX))
, m_fRadiusY(static_cast<float>(radiusY))
: _fRadiusX(static_cast<float>(radiusX))
, _fRadiusY(static_cast<float>(radiusY))
{
this->setSize(size);
}
e2d::RoundRect::RoundRect(double top, double left, double width, double height, double radiusX, double radiusY)
: m_fRadiusX(static_cast<float>(radiusX))
, m_fRadiusY(static_cast<float>(radiusY))
: _fRadiusX(static_cast<float>(radiusX))
, _fRadiusY(static_cast<float>(radiusY))
{
this->setPivot(0, 0);
this->setPos(top, left);
@ -30,8 +30,8 @@ e2d::RoundRect::RoundRect(double top, double left, double width, double height,
}
e2d::RoundRect::RoundRect(Point topLeft, Size size, double radiusX, double radiusY)
: m_fRadiusX(static_cast<float>(radiusX))
, m_fRadiusY(static_cast<float>(radiusY))
: _fRadiusX(static_cast<float>(radiusX))
, _fRadiusY(static_cast<float>(radiusY))
{
this->setPivot(0, 0);
this->setPos(topLeft);
@ -44,37 +44,37 @@ e2d::RoundRect::~RoundRect()
double e2d::RoundRect::getRadiusX() const
{
return m_fRadiusX;
return _fRadiusX;
}
double e2d::RoundRect::getRadiusY() const
{
return m_fRadiusY;
return _fRadiusY;
}
void e2d::RoundRect::setRadiusX(double radiusX)
{
m_fRadiusX = static_cast<float>(radiusX);
_fRadiusX = static_cast<float>(radiusX);
}
void e2d::RoundRect::setRadiusY(double radiusY)
{
m_fRadiusY = static_cast<float>(radiusY);
_fRadiusY = static_cast<float>(radiusY);
}
void e2d::RoundRect::_renderLine()
{
Renderer::getRenderTarget()->DrawRoundedRectangle(
D2D1::RoundedRect(D2D1::RectF(0, 0, m_fWidth, m_fHeight), m_fRadiusX, m_fRadiusY),
D2D1::RoundedRect(D2D1::RectF(0, 0, _fWidth, _fHeight), _fRadiusX, _fRadiusY),
Renderer::getSolidColorBrush(),
m_fStrokeWidth
_fStrokeWidth
);
}
void e2d::RoundRect::_renderFill()
{
Renderer::getRenderTarget()->FillRoundedRectangle(
D2D1::RoundedRect(D2D1::RectF(0, 0, m_fWidth, m_fHeight), m_fRadiusX, m_fRadiusY),
D2D1::RoundedRect(D2D1::RectF(0, 0, _fWidth, _fHeight), _fRadiusX, _fRadiusY),
Renderer::getSolidColorBrush()
);
}

View File

@ -1,10 +1,10 @@
#include "..\..\e2dshape.h"
e2d::Shape::Shape()
: m_nStyle(ShapeStyle::SOLID)
, m_nFillColor(Color::WHITE)
, m_nLineColor(Color::BLUE, 0.5)
, m_fStrokeWidth(1)
: _nStyle(ShapeStyle::SOLID)
, _nFillColor(Color::WHITE)
, _nLineColor(Color::BLUE, 0.5)
, _fStrokeWidth(1)
{
}
@ -15,30 +15,30 @@ e2d::Shape::~Shape()
void e2d::Shape::onRender()
{
auto pBrush = Renderer::getSolidColorBrush();
pBrush->SetOpacity(m_fDisplayOpacity);
pBrush->SetOpacity(_fDisplayOpacity);
switch (m_nStyle)
switch (_nStyle)
{
case ShapeStyle::FILL:
{
pBrush->SetColor(m_nFillColor.toColorF());
pBrush->SetColor(_nFillColor.toColorF());
this->_renderFill();
pBrush->SetColor(m_nLineColor.toColorF());
pBrush->SetColor(_nLineColor.toColorF());
this->_renderLine();
break;
}
case ShapeStyle::ROUND:
{
pBrush->SetColor(m_nLineColor.toColorF());
pBrush->SetColor(_nLineColor.toColorF());
this->_renderLine();
break;
}
case ShapeStyle::SOLID:
{
pBrush->SetColor(m_nFillColor.toColorF());
pBrush->SetColor(_nFillColor.toColorF());
this->_renderFill();
break;
}
@ -50,40 +50,40 @@ void e2d::Shape::onRender()
e2d::Color e2d::Shape::getFillColor() const
{
return m_nFillColor;
return _nFillColor;
}
e2d::Color e2d::Shape::getLineColor() const
{
return m_nLineColor;
return _nLineColor;
}
double e2d::Shape::getStrokeWidth() const
{
return m_fStrokeWidth;
return _fStrokeWidth;
}
e2d::ShapeStyle e2d::Shape::getStyle() const
{
return m_nStyle;
return _nStyle;
}
void e2d::Shape::setFillColor(Color fillColor)
{
m_nFillColor = fillColor;
_nFillColor = fillColor;
}
void e2d::Shape::setLineColor(Color lineColor)
{
m_nLineColor = lineColor;
_nLineColor = lineColor;
}
void e2d::Shape::setStrokeWidth(double strokeWidth)
{
m_fStrokeWidth = static_cast<float>(strokeWidth);
_fStrokeWidth = static_cast<float>(strokeWidth);
}
void e2d::Shape::setStyle(ShapeStyle style)
{
m_nStyle = style;
_nStyle = style;
}

View File

@ -2,37 +2,37 @@
e2d::Sprite::Sprite()
: m_pImage(nullptr)
: _pImage(nullptr)
{
}
e2d::Sprite::Sprite(Image * image)
: m_pImage(nullptr)
: _pImage(nullptr)
{
open(image);
}
e2d::Sprite::Sprite(const String& filePath)
: m_pImage(nullptr)
: _pImage(nullptr)
{
open(filePath);
}
e2d::Sprite::Sprite(int resNameId, const String& resType)
: m_pImage(nullptr)
: _pImage(nullptr)
{
open(resNameId, resType);
}
e2d::Sprite::Sprite(const String& filePath, double x, double y, double width, double height)
: m_pImage(nullptr)
: _pImage(nullptr)
{
open(filePath);
crop(x, y, width, height);
}
e2d::Sprite::Sprite(int resNameId, const String& resType, double x, double y, double width, double height)
: m_pImage(nullptr)
: _pImage(nullptr)
{
open(resNameId, resType);
crop(x, y, width, height);
@ -46,11 +46,11 @@ bool e2d::Sprite::open(Image * image)
{
if (image)
{
SafeRelease(&m_pImage);
m_pImage = image;
m_pImage->retain();
SafeRelease(&_pImage);
_pImage = image;
_pImage->retain();
Node::setSize(m_pImage->getWidth(), m_pImage->getHeight());
Node::setSize(_pImage->getWidth(), _pImage->getHeight());
return true;
}
return false;
@ -58,15 +58,15 @@ bool e2d::Sprite::open(Image * image)
bool e2d::Sprite::open(const String& filePath)
{
if (!m_pImage)
if (!_pImage)
{
m_pImage = new (std::nothrow) Image();
m_pImage->retain();
_pImage = new (std::nothrow) Image();
_pImage->retain();
}
if (m_pImage->open(filePath))
if (_pImage->open(filePath))
{
Node::setSize(m_pImage->getWidth(), m_pImage->getHeight());
Node::setSize(_pImage->getWidth(), _pImage->getHeight());
return true;
}
return false;
@ -74,15 +74,15 @@ bool e2d::Sprite::open(const String& filePath)
bool e2d::Sprite::open(int resNameId, const String& resType)
{
if (!m_pImage)
if (!_pImage)
{
m_pImage = new (std::nothrow) Image();
m_pImage->retain();
_pImage = new (std::nothrow) Image();
_pImage->retain();
}
if (m_pImage->open(resNameId, resType))
if (_pImage->open(resNameId, resType))
{
Node::setSize(m_pImage->getWidth(), m_pImage->getHeight());
Node::setSize(_pImage->getWidth(), _pImage->getHeight());
return true;
}
return false;
@ -90,36 +90,36 @@ bool e2d::Sprite::open(int resNameId, const String& resType)
void e2d::Sprite::crop(double x, double y, double width, double height)
{
m_pImage->crop(x, y, width, height);
_pImage->crop(x, y, width, height);
Node::setSize(
min(max(width, 0), m_pImage->getSourceWidth() - m_pImage->getCropX()),
min(max(height, 0), m_pImage->getSourceHeight() - m_pImage->getCropY())
min(max(width, 0), _pImage->getSourceWidth() - _pImage->getCropX()),
min(max(height, 0), _pImage->getSourceHeight() - _pImage->getCropY())
);
}
e2d::Image * e2d::Sprite::getImage() const
{
return m_pImage;
return _pImage;
}
void e2d::Sprite::onRender()
{
if (m_pImage && m_pImage->getBitmap())
if (_pImage && _pImage->getBitmap())
{
// »ñȡͼƬ²Ã¼ôλÖÃ
float fCropX = static_cast<float>(m_pImage->getCropX());
float fCropY = static_cast<float>(m_pImage->getCropY());
float fCropX = static_cast<float>(_pImage->getCropX());
float fCropY = static_cast<float>(_pImage->getCropY());
// äÖȾͼƬ
Renderer::getRenderTarget()->DrawBitmap(
m_pImage->getBitmap(),
D2D1::RectF(0, 0, m_fWidth, m_fHeight),
m_fDisplayOpacity,
_pImage->getBitmap(),
D2D1::RectF(0, 0, _fWidth, _fHeight),
_fDisplayOpacity,
D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
D2D1::RectF(
fCropX,
fCropY,
fCropX + m_fWidth,
fCropY + m_fHeight
fCropX + _fWidth,
fCropY + _fHeight
)
);
}
@ -128,5 +128,5 @@ void e2d::Sprite::onRender()
void e2d::Sprite::destroy()
{
Node::destroy();
SafeRelease(&m_pImage);
SafeRelease(&_pImage);
}

View File

@ -2,34 +2,34 @@
e2d::Text::Text()
: m_TextStyle()
, m_pDWriteTextLayout(nullptr)
, m_pDWriteTextFormat(nullptr)
: _TextStyle()
, _pDWriteTextLayout(nullptr)
, _pDWriteTextFormat(nullptr)
{
}
e2d::Text::Text(const String& text)
: m_TextStyle()
, m_pDWriteTextLayout(nullptr)
, m_pDWriteTextFormat(nullptr)
, m_sText(text)
: _TextStyle()
, _pDWriteTextLayout(nullptr)
, _pDWriteTextFormat(nullptr)
, _sText(text)
{
_reset();
}
e2d::Text::Text(TextStyle textStyle)
: m_TextStyle(textStyle)
, m_pDWriteTextLayout(nullptr)
, m_pDWriteTextFormat(nullptr)
: _TextStyle(textStyle)
, _pDWriteTextLayout(nullptr)
, _pDWriteTextFormat(nullptr)
{
_reset();
}
e2d::Text::Text(const String& text, TextStyle textStyle)
: m_TextStyle(textStyle)
, m_pDWriteTextLayout(nullptr)
, m_pDWriteTextFormat(nullptr)
, m_sText(text)
: _TextStyle(textStyle)
, _pDWriteTextLayout(nullptr)
, _pDWriteTextFormat(nullptr)
, _sText(text)
{
_reset();
}
@ -51,7 +51,7 @@ e2d::Text::Text(
UINT32 outlineColor,
UINT32 outlineWidth
)
: m_TextStyle(
: _TextStyle(
fontFamily,
fontSize,
color,
@ -67,70 +67,70 @@ e2d::Text::Text(
outlineColor,
outlineWidth
)
, m_pDWriteTextLayout(nullptr)
, m_pDWriteTextFormat(nullptr)
, m_sText(text)
, _pDWriteTextLayout(nullptr)
, _pDWriteTextFormat(nullptr)
, _sText(text)
{
_reset();
}
e2d::Text::~Text()
{
SafeReleaseInterface(&m_pDWriteTextFormat);
SafeReleaseInterface(&m_pDWriteTextLayout);
SafeReleaseInterface(&_pDWriteTextFormat);
SafeReleaseInterface(&_pDWriteTextLayout);
}
e2d::String e2d::Text::getText() const
{
return m_sText;
return _sText;
}
e2d::TextStyle e2d::Text::getTextStyle() const
{
return m_TextStyle;
return _TextStyle;
}
e2d::String e2d::Text::getFontFamily() const
{
return m_TextStyle.fontFamily;
return _TextStyle.fontFamily;
}
double e2d::Text::getFontSize() const
{
return m_TextStyle.fontSize;
return _TextStyle.fontSize;
}
UINT32 e2d::Text::getFontWeight() const
{
return m_TextStyle.fontWeight;
return _TextStyle.fontWeight;
}
e2d::Color e2d::Text::getColor() const
{
return m_TextStyle.color;
return _TextStyle.color;
}
e2d::Color e2d::Text::getOutlineColor() const
{
return m_TextStyle.outlineColor;
return _TextStyle.outlineColor;
}
double e2d::Text::getOutlineWidth() const
{
return m_TextStyle.outlineWidth;
return _TextStyle.outlineWidth;
}
e2d::LineJoin e2d::Text::getOutlineJoin() const
{
return m_TextStyle.outlineJoin;
return _TextStyle.outlineJoin;
}
int e2d::Text::getLineCount() const
{
if (m_pDWriteTextLayout)
if (_pDWriteTextLayout)
{
DWRITE_TEXT_METRICS metrics;
m_pDWriteTextLayout->GetMetrics(&metrics);
_pDWriteTextLayout->GetMetrics(&metrics);
return static_cast<int>(metrics.lineCount);
}
else
@ -141,81 +141,81 @@ int e2d::Text::getLineCount() const
bool e2d::Text::isItalic() const
{
return m_TextStyle.italic;
return _TextStyle.italic;
}
bool e2d::Text::hasStrikethrough() const
{
return m_TextStyle.hasStrikethrough;
return _TextStyle.hasStrikethrough;
}
bool e2d::Text::hasUnderline() const
{
return m_TextStyle.hasUnderline;
return _TextStyle.hasUnderline;
}
bool e2d::Text::hasOutline() const
{
return m_TextStyle.hasOutline;
return _TextStyle.hasOutline;
}
void e2d::Text::setText(const String& text)
{
m_sText = text;
_sText = text;
_reset();
}
void e2d::Text::setTextStyle(TextStyle textStyle)
{
m_TextStyle = textStyle;
_TextStyle = textStyle;
_reset();
}
void e2d::Text::setFontFamily(const String& fontFamily)
{
m_TextStyle.fontFamily = fontFamily;
_TextStyle.fontFamily = fontFamily;
_reset();
}
void e2d::Text::setFontSize(double fontSize)
{
m_TextStyle.fontSize = fontSize;
_TextStyle.fontSize = fontSize;
_reset();
}
void e2d::Text::setFontWeight(UINT32 fontWeight)
{
m_TextStyle.fontWeight = fontWeight;
_TextStyle.fontWeight = fontWeight;
_reset();
}
void e2d::Text::setColor(Color color)
{
m_TextStyle.color = color;
_TextStyle.color = color;
}
void e2d::Text::setItalic(bool value)
{
m_TextStyle.italic = value;
_TextStyle.italic = value;
_reset();
}
void e2d::Text::setWrapping(bool wrapping)
{
if (m_TextStyle.wrapping != wrapping)
if (_TextStyle.wrapping != wrapping)
{
m_TextStyle.wrapping = wrapping;
_TextStyle.wrapping = wrapping;
_reset();
}
}
void e2d::Text::setWrappingWidth(double fWrappingWidth)
{
if (m_TextStyle.wrappingWidth != fWrappingWidth)
if (_TextStyle.wrappingWidth != fWrappingWidth)
{
m_TextStyle.wrappingWidth = max(fWrappingWidth, 0);
_TextStyle.wrappingWidth = max(fWrappingWidth, 0);
if (m_TextStyle.wrapping)
if (_TextStyle.wrapping)
{
_reset();
}
@ -224,28 +224,28 @@ void e2d::Text::setWrappingWidth(double fWrappingWidth)
void e2d::Text::setLineSpacing(double fLineSpacing)
{
if (m_TextStyle.lineSpacing != fLineSpacing)
if (_TextStyle.lineSpacing != fLineSpacing)
{
m_TextStyle.lineSpacing = fLineSpacing;
_TextStyle.lineSpacing = fLineSpacing;
_reset();
}
}
void e2d::Text::setAlignment(TextAlign align)
{
if (m_TextStyle.alignment != align)
if (_TextStyle.alignment != align)
{
m_TextStyle.alignment = align;
_TextStyle.alignment = align;
_reset();
}
}
void e2d::Text::setUnderline(bool hasUnderline)
{
if (m_TextStyle.hasUnderline != hasUnderline)
if (_TextStyle.hasUnderline != hasUnderline)
{
m_TextStyle.hasUnderline = hasUnderline;
if (!m_pDWriteTextFormat)
_TextStyle.hasUnderline = hasUnderline;
if (!_pDWriteTextFormat)
_createFormat();
_createLayout();
}
@ -253,10 +253,10 @@ void e2d::Text::setUnderline(bool hasUnderline)
void e2d::Text::setStrikethrough(bool hasStrikethrough)
{
if (m_TextStyle.hasStrikethrough != hasStrikethrough)
if (_TextStyle.hasStrikethrough != hasStrikethrough)
{
m_TextStyle.hasStrikethrough = hasStrikethrough;
if (!m_pDWriteTextFormat)
_TextStyle.hasStrikethrough = hasStrikethrough;
if (!_pDWriteTextFormat)
_createFormat();
_createLayout();
}
@ -264,42 +264,42 @@ void e2d::Text::setStrikethrough(bool hasStrikethrough)
void e2d::Text::setOutline(bool hasOutline)
{
m_TextStyle.hasOutline = hasOutline;
_TextStyle.hasOutline = hasOutline;
}
void e2d::Text::setOutlineColor(Color outlineColor)
{
m_TextStyle.outlineColor = outlineColor;
_TextStyle.outlineColor = outlineColor;
}
void e2d::Text::setOutlineWidth(double outlineWidth)
{
m_TextStyle.outlineWidth = outlineWidth;
_TextStyle.outlineWidth = outlineWidth;
}
void e2d::Text::setOutlineJoin(LineJoin outlineJoin)
{
m_TextStyle.outlineJoin = outlineJoin;
_TextStyle.outlineJoin = outlineJoin;
}
void e2d::Text::onRender()
{
if (m_pDWriteTextLayout)
if (_pDWriteTextLayout)
{
// 创建文本区域
D2D1_RECT_F textLayoutRect = D2D1::RectF(0, 0, m_fWidth, m_fHeight);
D2D1_RECT_F textLayoutRect = D2D1::RectF(0, 0, _fWidth, _fHeight);
// 设置画刷颜色和透明度
Renderer::getSolidColorBrush()->SetOpacity(m_fDisplayOpacity);
Renderer::getSolidColorBrush()->SetOpacity(_fDisplayOpacity);
// 获取文本渲染器
auto pTextRenderer = Renderer::getCustomTextRenderer();
pTextRenderer->SetTextStyle(
m_TextStyle.color.toColorF(),
m_TextStyle.hasOutline,
m_TextStyle.outlineColor.toColorF(),
static_cast<FLOAT>(m_TextStyle.outlineWidth),
D2D1_LINE_JOIN(m_TextStyle.outlineJoin)
_TextStyle.color.toColorF(),
_TextStyle.hasOutline,
_TextStyle.outlineColor.toColorF(),
static_cast<FLOAT>(_TextStyle.outlineWidth),
D2D1_LINE_JOIN(_TextStyle.outlineJoin)
);
m_pDWriteTextLayout->Draw(NULL, pTextRenderer, 0, 0);
_pDWriteTextLayout->Draw(NULL, pTextRenderer, 0, 0);
}
}
@ -313,105 +313,105 @@ void e2d::Text::_reset()
void e2d::Text::_createFormat()
{
SafeReleaseInterface(&m_pDWriteTextFormat);
SafeReleaseInterface(&_pDWriteTextFormat);
HRESULT hr = Renderer::getIDWriteFactory()->CreateTextFormat(
m_TextStyle.fontFamily,
_TextStyle.fontFamily,
NULL,
DWRITE_FONT_WEIGHT(m_TextStyle.fontWeight),
m_TextStyle.italic ? DWRITE_FONT_STYLE_ITALIC : DWRITE_FONT_STYLE_NORMAL,
DWRITE_FONT_WEIGHT(_TextStyle.fontWeight),
_TextStyle.italic ? DWRITE_FONT_STYLE_ITALIC : DWRITE_FONT_STYLE_NORMAL,
DWRITE_FONT_STRETCH_NORMAL,
static_cast<float>(m_TextStyle.fontSize),
static_cast<float>(_TextStyle.fontSize),
L"",
&m_pDWriteTextFormat
&_pDWriteTextFormat
);
ASSERT(SUCCEEDED(hr), "Create IDWriteTextFormat Failed!");
if (m_pDWriteTextFormat)
if (_pDWriteTextFormat)
{
// 设置文字对齐方式
m_pDWriteTextFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT(m_TextStyle.alignment));
_pDWriteTextFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT(_TextStyle.alignment));
// 设置行间距
if (m_TextStyle.lineSpacing == 0.0)
if (_TextStyle.lineSpacing == 0.0)
{
m_pDWriteTextFormat->SetLineSpacing(DWRITE_LINE_SPACING_METHOD_DEFAULT, 0, 0);
_pDWriteTextFormat->SetLineSpacing(DWRITE_LINE_SPACING_METHOD_DEFAULT, 0, 0);
}
else
{
m_pDWriteTextFormat->SetLineSpacing(
_pDWriteTextFormat->SetLineSpacing(
DWRITE_LINE_SPACING_METHOD_UNIFORM,
static_cast<FLOAT>(m_TextStyle.lineSpacing),
static_cast<FLOAT>(m_TextStyle.lineSpacing) * 0.8f
static_cast<FLOAT>(_TextStyle.lineSpacing),
static_cast<FLOAT>(_TextStyle.lineSpacing) * 0.8f
);
}
// 打开文本自动换行时,设置换行属性
if (m_TextStyle.wrapping)
if (_TextStyle.wrapping)
{
m_pDWriteTextFormat->SetWordWrapping(DWRITE_WORD_WRAPPING_WRAP);
_pDWriteTextFormat->SetWordWrapping(DWRITE_WORD_WRAPPING_WRAP);
}
else
{
m_pDWriteTextFormat->SetWordWrapping(DWRITE_WORD_WRAPPING_NO_WRAP);
_pDWriteTextFormat->SetWordWrapping(DWRITE_WORD_WRAPPING_NO_WRAP);
}
}
}
void e2d::Text::_createLayout()
{
SafeReleaseInterface(&m_pDWriteTextLayout);
SafeReleaseInterface(&_pDWriteTextLayout);
// 文本为空字符串时,重置属性
if (m_sText.isEmpty())
if (_sText.isEmpty())
{
this->setSize(0, 0);
return;
}
if (m_pDWriteTextFormat == nullptr)
if (_pDWriteTextFormat == nullptr)
{
WARN_IF(true, "Text::_createLayout failed! m_pDWriteTextFormat NULL pointer exception.");
WARN_IF(true, "Text::_createLayout failed! _pDWriteTextFormat NULL pointer exception.");
return;
}
UINT32 length = static_cast<UINT32>(m_sText.getLength());
UINT32 length = static_cast<UINT32>(_sText.getLength());
// 创建 TextLayout
HRESULT hr;
// 对文本自动换行情况下进行处理
if (m_TextStyle.wrapping)
if (_TextStyle.wrapping)
{
hr = Renderer::getIDWriteFactory()->CreateTextLayout(
m_sText,
_sText,
length,
m_pDWriteTextFormat,
static_cast<FLOAT>(m_TextStyle.wrappingWidth),
_pDWriteTextFormat,
static_cast<FLOAT>(_TextStyle.wrappingWidth),
0,
&m_pDWriteTextLayout
&_pDWriteTextLayout
);
if (m_pDWriteTextLayout)
if (_pDWriteTextLayout)
{
// 获取文本布局的宽度和高度
DWRITE_TEXT_METRICS metrics;
m_pDWriteTextLayout->GetMetrics(&metrics);
_pDWriteTextLayout->GetMetrics(&metrics);
// 重设文本宽高
this->setSize(metrics.layoutWidth, metrics.height);
}
}
else
{
hr = Renderer::getIDWriteFactory()->CreateTextLayout(m_sText, length, m_pDWriteTextFormat, 0, 0, &m_pDWriteTextLayout);
hr = Renderer::getIDWriteFactory()->CreateTextLayout(_sText, length, _pDWriteTextFormat, 0, 0, &_pDWriteTextLayout);
// 为防止文本对齐问题,根据刚才创建的 layout 宽度重新创建它
if (m_pDWriteTextLayout)
if (_pDWriteTextLayout)
{
// 获取文本布局的宽度和高度
DWRITE_TEXT_METRICS metrics;
m_pDWriteTextLayout->GetMetrics(&metrics);
_pDWriteTextLayout->GetMetrics(&metrics);
// 重设文本宽高
this->setSize(metrics.width, metrics.height);
// 重新创建 layout
SafeReleaseInterface(&m_pDWriteTextLayout);
hr = Renderer::getIDWriteFactory()->CreateTextLayout(m_sText, length, m_pDWriteTextFormat, m_fWidth, 0, &m_pDWriteTextLayout);
SafeReleaseInterface(&_pDWriteTextLayout);
hr = Renderer::getIDWriteFactory()->CreateTextLayout(_sText, length, _pDWriteTextFormat, _fWidth, 0, &_pDWriteTextLayout);
}
}
@ -419,12 +419,12 @@ void e2d::Text::_createLayout()
// 添加下划线和删除线
DWRITE_TEXT_RANGE range = { 0, length };
if (m_TextStyle.hasUnderline)
if (_TextStyle.hasUnderline)
{
m_pDWriteTextLayout->SetUnderline(true, range);
_pDWriteTextLayout->SetUnderline(true, range);
}
if (m_TextStyle.hasStrikethrough)
if (_TextStyle.hasStrikethrough)
{
m_pDWriteTextLayout->SetStrikethrough(true, range);
_pDWriteTextLayout->SetStrikethrough(true, range);
}
}

View File

@ -79,16 +79,16 @@ protected:
);
protected:
bool m_bOpened;
mutable bool m_bPlaying;
DWORD m_dwSize;
CHAR* m_pResourceBuffer;
BYTE* m_pbWaveData;
HMMIO m_hmmio;
MMCKINFO m_ck;
MMCKINFO m_ckRiff;
WAVEFORMATEX* m_pwfx;
IXAudio2SourceVoice* m_pSourceVoice;
bool _bOpened;
mutable bool _bPlaying;
DWORD _dwSize;
CHAR* _pResourceBuffer;
BYTE* _pbWaveData;
HMMIO _hmmio;
MMCKINFO _ck;
MMCKINFO _ckRiff;
WAVEFORMATEX* _pwfx;
IXAudio2SourceVoice* _pSourceVoice;
};
typedef std::map<UINT, MusicPlayer *> MusicMap;
@ -106,14 +106,14 @@ static MusicMap& GetMusicResList()
}
MusicPlayer::MusicPlayer()
: m_bOpened(false)
, m_bPlaying(false)
, m_pwfx(nullptr)
, m_hmmio(nullptr)
, m_pResourceBuffer(nullptr)
, m_pbWaveData(nullptr)
, m_dwSize(0)
, m_pSourceVoice(nullptr)
: _bOpened(false)
, _bPlaying(false)
, _pwfx(nullptr)
, _hmmio(nullptr)
, _pResourceBuffer(nullptr)
, _pbWaveData(nullptr)
, _dwSize(0)
, _pSourceVoice(nullptr)
{
}
@ -124,7 +124,7 @@ MusicPlayer::~MusicPlayer()
bool MusicPlayer::open(const e2d::String& filePath)
{
if (m_bOpened)
if (_bOpened)
{
WARN_IF(true, "MusicInfo can be opened only once!");
return false;
@ -150,9 +150,9 @@ bool MusicPlayer::open(const e2d::String& filePath)
return false;
}
m_hmmio = mmioOpen(pFilePath, nullptr, MMIO_ALLOCBUF | MMIO_READ);
_hmmio = mmioOpen(pFilePath, nullptr, MMIO_ALLOCBUF | MMIO_READ);
if (nullptr == m_hmmio)
if (nullptr == _hmmio)
{
return TraceError(L"mmioOpen");
}
@ -160,37 +160,37 @@ bool MusicPlayer::open(const e2d::String& filePath)
if (!_readMMIO())
{
// 读取非 wave 文件时 ReadMMIO 调用失败
mmioClose(m_hmmio, 0);
mmioClose(_hmmio, 0);
return TraceError(L"_readMMIO");
}
if (!_resetFile())
return TraceError(L"_resetFile");
// 重置文件后wave 文件的大小是 m_ck.cksize
m_dwSize = m_ck.cksize;
// 重置文件后wave 文件的大小是 _ck.cksize
_dwSize = _ck.cksize;
// 将样本数据读取到内存中
m_pbWaveData = new BYTE[m_dwSize];
_pbWaveData = new BYTE[_dwSize];
if (!_read(m_pbWaveData, m_dwSize))
if (!_read(_pbWaveData, _dwSize))
{
TraceError(L"Failed to read WAV data");
SAFE_DELETE_ARRAY(m_pbWaveData);
SAFE_DELETE_ARRAY(_pbWaveData);
return false;
}
// 创建音源
HRESULT hr;
if (FAILED(hr = s_pXAudio2->CreateSourceVoice(&m_pSourceVoice, m_pwfx)))
if (FAILED(hr = s_pXAudio2->CreateSourceVoice(&_pSourceVoice, _pwfx)))
{
TraceError(L"Create source voice error", hr);
SAFE_DELETE_ARRAY(m_pbWaveData);
SAFE_DELETE_ARRAY(_pbWaveData);
return false;
}
m_bOpened = true;
m_bPlaying = false;
_bOpened = true;
_bPlaying = false;
return true;
}
@ -201,7 +201,7 @@ bool MusicPlayer::open(int resNameId, const e2d::String& resType)
DWORD dwSize;
void* pvRes;
if (m_bOpened)
if (_bOpened)
{
WARN_IF(true, "MusicInfo can be opened only once!");
return false;
@ -226,69 +226,69 @@ bool MusicPlayer::open(int resNameId, const e2d::String& resType)
if (nullptr == (pvRes = LockResource(hResData)))
return TraceError(L"LockResource");
m_pResourceBuffer = new CHAR[dwSize];
memcpy(m_pResourceBuffer, pvRes, dwSize);
_pResourceBuffer = new CHAR[dwSize];
memcpy(_pResourceBuffer, pvRes, dwSize);
MMIOINFO mmioInfo;
ZeroMemory(&mmioInfo, sizeof(mmioInfo));
mmioInfo.fccIOProc = FOURCC_MEM;
mmioInfo.cchBuffer = dwSize;
mmioInfo.pchBuffer = (CHAR*)m_pResourceBuffer;
mmioInfo.pchBuffer = (CHAR*)_pResourceBuffer;
m_hmmio = mmioOpen(nullptr, &mmioInfo, MMIO_ALLOCBUF | MMIO_READ);
_hmmio = mmioOpen(nullptr, &mmioInfo, MMIO_ALLOCBUF | MMIO_READ);
if (!_readMMIO())
{
// ReadMMIO will fail if its an not a wave file
mmioClose(m_hmmio, 0);
mmioClose(_hmmio, 0);
return TraceError(L"ReadMMIO");
}
if (!_resetFile())
return TraceError(L"ResetFile");
// After the reset, the size of the wav file is m_ck.cksize so store it now
m_dwSize = m_ck.cksize;
// After the reset, the size of the wav file is _ck.cksize so store it now
_dwSize = _ck.cksize;
// Read the sample data into memory
m_pbWaveData = new BYTE[m_dwSize];
_pbWaveData = new BYTE[_dwSize];
if (!_read(m_pbWaveData, m_dwSize))
if (!_read(_pbWaveData, _dwSize))
{
TraceError(L"Failed to read WAV data");
SAFE_DELETE_ARRAY(m_pbWaveData);
SAFE_DELETE_ARRAY(_pbWaveData);
return false;
}
// 创建音源
HRESULT hr;
if (FAILED(hr = s_pXAudio2->CreateSourceVoice(&m_pSourceVoice, m_pwfx)))
if (FAILED(hr = s_pXAudio2->CreateSourceVoice(&_pSourceVoice, _pwfx)))
{
TraceError(L"Create source voice error", hr);
SAFE_DELETE_ARRAY(m_pbWaveData);
SAFE_DELETE_ARRAY(_pbWaveData);
return false;
}
m_bOpened = true;
m_bPlaying = false;
_bOpened = true;
_bPlaying = false;
return true;
}
bool MusicPlayer::play(int nLoopCount)
{
if (!m_bOpened)
if (!_bOpened)
{
WARN_IF(true, "MusicInfo::play Failed: MusicInfo must be opened first!");
return false;
}
if (m_pSourceVoice == nullptr)
if (_pSourceVoice == nullptr)
{
WARN_IF(true, "MusicInfo::play Failed: IXAudio2SourceVoice Null pointer exception!");
return false;
}
if (m_bPlaying)
if (_bPlaying)
{
stop();
}
@ -298,23 +298,23 @@ bool MusicPlayer::play(int nLoopCount)
// 提交 wave 样本数据
XAUDIO2_BUFFER buffer = { 0 };
buffer.pAudioData = m_pbWaveData;
buffer.pAudioData = _pbWaveData;
buffer.Flags = XAUDIO2_END_OF_STREAM;
buffer.AudioBytes = m_dwSize;
buffer.AudioBytes = _dwSize;
buffer.LoopCount = nLoopCount;
HRESULT hr;
if (FAILED(hr = m_pSourceVoice->SubmitSourceBuffer(&buffer)))
if (FAILED(hr = _pSourceVoice->SubmitSourceBuffer(&buffer)))
{
TraceError(L"Submitting source buffer error", hr);
m_pSourceVoice->DestroyVoice();
SAFE_DELETE_ARRAY(m_pbWaveData);
_pSourceVoice->DestroyVoice();
SAFE_DELETE_ARRAY(_pbWaveData);
return false;
}
if (SUCCEEDED(hr = m_pSourceVoice->Start(0)))
if (SUCCEEDED(hr = _pSourceVoice->Start(0)))
{
m_bPlaying = true;
_bPlaying = true;
}
return SUCCEEDED(hr);
@ -322,75 +322,75 @@ bool MusicPlayer::play(int nLoopCount)
void MusicPlayer::pause()
{
if (m_pSourceVoice)
if (_pSourceVoice)
{
if (SUCCEEDED(m_pSourceVoice->Stop()))
if (SUCCEEDED(_pSourceVoice->Stop()))
{
m_bPlaying = false;
_bPlaying = false;
}
}
}
void MusicPlayer::resume()
{
if (m_pSourceVoice)
if (_pSourceVoice)
{
if (SUCCEEDED(m_pSourceVoice->Start()))
if (SUCCEEDED(_pSourceVoice->Start()))
{
m_bPlaying = true;
_bPlaying = true;
}
}
}
void MusicPlayer::stop()
{
if (m_pSourceVoice)
if (_pSourceVoice)
{
if (SUCCEEDED(m_pSourceVoice->Stop()))
if (SUCCEEDED(_pSourceVoice->Stop()))
{
m_pSourceVoice->ExitLoop();
m_pSourceVoice->FlushSourceBuffers();
m_bPlaying = false;
_pSourceVoice->ExitLoop();
_pSourceVoice->FlushSourceBuffers();
_bPlaying = false;
}
}
}
void MusicPlayer::close()
{
if (m_pSourceVoice)
if (_pSourceVoice)
{
m_pSourceVoice->Stop();
m_pSourceVoice->FlushSourceBuffers();
m_pSourceVoice->DestroyVoice();
m_pSourceVoice = nullptr;
_pSourceVoice->Stop();
_pSourceVoice->FlushSourceBuffers();
_pSourceVoice->DestroyVoice();
_pSourceVoice = nullptr;
}
if (m_hmmio != nullptr)
if (_hmmio != nullptr)
{
mmioClose(m_hmmio, 0);
m_hmmio = nullptr;
mmioClose(_hmmio, 0);
_hmmio = nullptr;
}
SAFE_DELETE_ARRAY(m_pResourceBuffer);
SAFE_DELETE_ARRAY(m_pbWaveData);
SAFE_DELETE_ARRAY(m_pwfx);
SAFE_DELETE_ARRAY(_pResourceBuffer);
SAFE_DELETE_ARRAY(_pbWaveData);
SAFE_DELETE_ARRAY(_pwfx);
m_bOpened = false;
m_bPlaying = false;
_bOpened = false;
_bPlaying = false;
}
bool MusicPlayer::isPlaying() const
{
if (m_bOpened && m_pSourceVoice)
if (_bOpened && _pSourceVoice)
{
XAUDIO2_VOICE_STATE state;
m_pSourceVoice->GetState(&state);
_pSourceVoice->GetState(&state);
if (state.BuffersQueued == 0)
{
m_bPlaying = false;
_bPlaying = false;
}
return m_bPlaying;
return _bPlaying;
}
else
{
@ -400,9 +400,9 @@ bool MusicPlayer::isPlaying() const
bool MusicPlayer::setVolume(float fVolume)
{
if (m_pSourceVoice)
if (_pSourceVoice)
{
return SUCCEEDED(m_pSourceVoice->SetVolume(fVolume));
return SUCCEEDED(_pSourceVoice->SetVolume(fVolume));
}
return false;
}
@ -414,19 +414,19 @@ bool MusicPlayer::_readMMIO()
memset(&ckIn, 0, sizeof(ckIn));
m_pwfx = nullptr;
_pwfx = nullptr;
if ((0 != mmioDescend(m_hmmio, &m_ckRiff, nullptr, 0)))
if ((0 != mmioDescend(_hmmio, &_ckRiff, nullptr, 0)))
return TraceError(L"mmioDescend");
// 确认文件是一个合法的 wave 文件
if ((m_ckRiff.ckid != FOURCC_RIFF) ||
(m_ckRiff.fccType != mmioFOURCC('W', 'A', 'V', 'E')))
if ((_ckRiff.ckid != FOURCC_RIFF) ||
(_ckRiff.fccType != mmioFOURCC('W', 'A', 'V', 'E')))
return TraceError(L"mmioFOURCC");
// 在输入文件中查找 'fmt' 块
ckIn.ckid = mmioFOURCC('f', 'm', 't', ' ');
if (0 != mmioDescend(m_hmmio, &ckIn, &m_ckRiff, MMIO_FINDCHUNK))
if (0 != mmioDescend(_hmmio, &ckIn, &_ckRiff, MMIO_FINDCHUNK))
return TraceError(L"mmioDescend");
// 'fmt' 块至少应和 PCMWAVEFORMAT 一样大
@ -434,7 +434,7 @@ bool MusicPlayer::_readMMIO()
return TraceError(L"sizeof(PCMWAVEFORMAT)");
// 将 'fmt' 块读取到 pcmWaveFormat 中
if (mmioRead(m_hmmio, (HPSTR)&pcmWaveFormat,
if (mmioRead(_hmmio, (HPSTR)&pcmWaveFormat,
sizeof(pcmWaveFormat)) != sizeof(pcmWaveFormat))
return TraceError(L"mmioRead");
@ -442,37 +442,37 @@ bool MusicPlayer::_readMMIO()
// 的数据,这个数据就是额外分配的大小
if (pcmWaveFormat.wf.wFormatTag == WAVE_FORMAT_PCM)
{
m_pwfx = (WAVEFORMATEX*)new CHAR[sizeof(WAVEFORMATEX)];
_pwfx = (WAVEFORMATEX*)new CHAR[sizeof(WAVEFORMATEX)];
// 拷贝数据
memcpy(m_pwfx, &pcmWaveFormat, sizeof(pcmWaveFormat));
m_pwfx->cbSize = 0;
memcpy(_pwfx, &pcmWaveFormat, sizeof(pcmWaveFormat));
_pwfx->cbSize = 0;
}
else
{
// 读取额外数据的大小
WORD cbExtraBytes = 0L;
if (mmioRead(m_hmmio, (CHAR*)&cbExtraBytes, sizeof(WORD)) != sizeof(WORD))
if (mmioRead(_hmmio, (CHAR*)&cbExtraBytes, sizeof(WORD)) != sizeof(WORD))
return TraceError(L"mmioRead");
m_pwfx = (WAVEFORMATEX*)new CHAR[sizeof(WAVEFORMATEX) + cbExtraBytes];
_pwfx = (WAVEFORMATEX*)new CHAR[sizeof(WAVEFORMATEX) + cbExtraBytes];
// 拷贝数据
memcpy(m_pwfx, &pcmWaveFormat, sizeof(pcmWaveFormat));
m_pwfx->cbSize = cbExtraBytes;
memcpy(_pwfx, &pcmWaveFormat, sizeof(pcmWaveFormat));
_pwfx->cbSize = cbExtraBytes;
// 读取额外数据
if (mmioRead(m_hmmio, (CHAR*)(((BYTE*)&(m_pwfx->cbSize)) + sizeof(WORD)),
if (mmioRead(_hmmio, (CHAR*)(((BYTE*)&(_pwfx->cbSize)) + sizeof(WORD)),
cbExtraBytes) != cbExtraBytes)
{
SAFE_DELETE(m_pwfx);
SAFE_DELETE(_pwfx);
return TraceError(L"mmioRead");
}
}
if (0 != mmioAscend(m_hmmio, &ckIn, 0))
if (0 != mmioAscend(_hmmio, &ckIn, 0))
{
SAFE_DELETE(m_pwfx);
SAFE_DELETE(_pwfx);
return TraceError(L"mmioAscend");
}
@ -482,13 +482,13 @@ bool MusicPlayer::_readMMIO()
bool MusicPlayer::_resetFile()
{
// Seek to the data
if (-1 == mmioSeek(m_hmmio, m_ckRiff.dwDataOffset + sizeof(FOURCC),
if (-1 == mmioSeek(_hmmio, _ckRiff.dwDataOffset + sizeof(FOURCC),
SEEK_SET))
return TraceError(L"mmioSeek");
// Search the input file for the 'data' chunk.
m_ck.ckid = mmioFOURCC('d', 'a', 't', 'a');
if (0 != mmioDescend(m_hmmio, &m_ck, &m_ckRiff, MMIO_FINDCHUNK))
_ck.ckid = mmioFOURCC('d', 'a', 't', 'a');
if (0 != mmioDescend(_hmmio, &_ck, &_ckRiff, MMIO_FINDCHUNK))
return TraceError(L"mmioDescend");
return true;
@ -496,23 +496,23 @@ bool MusicPlayer::_resetFile()
bool MusicPlayer::_read(BYTE* pBuffer, DWORD dwSizeToRead)
{
MMIOINFO mmioinfoIn; // current status of m_hmmio
MMIOINFO mmioinfoIn; // current status of _hmmio
if (0 != mmioGetInfo(m_hmmio, &mmioinfoIn, 0))
if (0 != mmioGetInfo(_hmmio, &mmioinfoIn, 0))
return TraceError(L"mmioGetInfo");
UINT cbDataIn = dwSizeToRead;
if (cbDataIn > m_ck.cksize)
cbDataIn = m_ck.cksize;
if (cbDataIn > _ck.cksize)
cbDataIn = _ck.cksize;
m_ck.cksize -= cbDataIn;
_ck.cksize -= cbDataIn;
for (DWORD cT = 0; cT < cbDataIn; cT++)
{
// Copy the bytes from the io to the buffer.
if (mmioinfoIn.pchNext == mmioinfoIn.pchEndRead)
{
if (0 != mmioAdvance(m_hmmio, &mmioinfoIn, MMIO_READ))
if (0 != mmioAdvance(_hmmio, &mmioinfoIn, MMIO_READ))
return TraceError(L"mmioAdvance");
if (mmioinfoIn.pchNext == mmioinfoIn.pchEndRead)
@ -524,7 +524,7 @@ bool MusicPlayer::_read(BYTE* pBuffer, DWORD dwSizeToRead)
mmioinfoIn.pchNext++;
}
if (0 != mmioSetInfo(m_hmmio, &mmioinfoIn, 0))
if (0 != mmioSetInfo(_hmmio, &mmioinfoIn, 0))
return TraceError(L"mmioSetInfo");
return true;

View File

@ -3,44 +3,44 @@
#include "..\e2dnode.h"
e2d::TransitionBase::TransitionBase(double duration)
: m_bEnd(false)
, m_fLast(0)
, m_fRateOfProgress(0)
, m_pPrevScene(nullptr)
, m_pNextScene(nullptr)
, m_pPrevLayer(nullptr)
, m_pNextLayer(nullptr)
, m_sPrevLayerParam()
, m_sNextLayerParam()
: _bEnd(false)
, _fLast(0)
, _fRateOfProgress(0)
, _pPrevScene(nullptr)
, _pNextScene(nullptr)
, _pPrevLayer(nullptr)
, _pNextLayer(nullptr)
, _sPrevLayerParam()
, _sNextLayerParam()
{
m_fDuration = max(duration, 0);
_fDuration = max(duration, 0);
}
e2d::TransitionBase::~TransitionBase()
{
SafeReleaseInterface(&m_pPrevLayer);
SafeReleaseInterface(&m_pNextLayer);
SafeReleaseInterface(&_pPrevLayer);
SafeReleaseInterface(&_pNextLayer);
}
bool e2d::TransitionBase::isDone()
{
return m_bEnd;
return _bEnd;
}
void e2d::TransitionBase::destroy()
{
SafeRelease(&m_pPrevScene);
SafeRelease(&m_pNextScene);
SafeRelease(&_pPrevScene);
SafeRelease(&_pNextScene);
}
void e2d::TransitionBase::_init(Scene * prev, Scene * next)
{
// 创建图层
HRESULT hr = Renderer::getRenderTarget()->CreateLayer(&m_pNextLayer);
HRESULT hr = Renderer::getRenderTarget()->CreateLayer(&_pNextLayer);
if (SUCCEEDED(hr))
{
hr = Renderer::getRenderTarget()->CreateLayer(&m_pPrevLayer);
hr = Renderer::getRenderTarget()->CreateLayer(&_pPrevLayer);
}
if (FAILED(hr))
@ -48,38 +48,38 @@ void e2d::TransitionBase::_init(Scene * prev, Scene * next)
ASSERT(false, "Create layer failed!");
}
m_fLast = Time::getTotalTime();
m_pPrevScene = prev;
m_pNextScene = next;
if (m_pPrevScene) m_pPrevScene->retain();
if (m_pNextScene) m_pNextScene->retain();
_fLast = Time::getTotalTime();
_pPrevScene = prev;
_pNextScene = next;
if (_pPrevScene) _pPrevScene->retain();
if (_pNextScene) _pNextScene->retain();
m_WindowSize = Window::getSize();
m_sPrevLayerParam = m_sNextLayerParam = D2D1::LayerParameters();
_WindowSize = Window::getSize();
_sPrevLayerParam = _sNextLayerParam = D2D1::LayerParameters();
}
void e2d::TransitionBase::_update()
{
// 计算动画进度
if (m_fDuration == 0)
if (_fDuration == 0)
{
m_fRateOfProgress = 1;
_fRateOfProgress = 1;
}
else
{
m_fRateOfProgress = min((Time::getTotalTime() - m_fLast) / m_fDuration, 1);
_fRateOfProgress = min((Time::getTotalTime() - _fLast) / _fDuration, 1);
}
this->_updateCustom();
// 更新场景内容
if (m_pPrevScene)
if (_pPrevScene)
{
m_pPrevScene->_update();
_pPrevScene->_update();
}
if (m_pNextScene)
if (_pNextScene)
{
m_pNextScene->_update();
_pNextScene->_update();
}
}
@ -87,41 +87,41 @@ void e2d::TransitionBase::_render()
{
auto pRT = Renderer::getRenderTarget();
if (m_pPrevScene)
if (_pPrevScene)
{
Point rootPos = m_pPrevScene->getRoot()->getPos();
Point rootPos = _pPrevScene->getRoot()->getPos();
auto clipRect = D2D1::RectF(
float(max(rootPos.x, 0)),
float(max(rootPos.y, 0)),
float(min(rootPos.x + m_WindowSize.width, m_WindowSize.width)),
float(min(rootPos.y + m_WindowSize.height, m_WindowSize.height))
float(min(rootPos.x + _WindowSize.width, _WindowSize.width)),
float(min(rootPos.y + _WindowSize.height, _WindowSize.height))
);
pRT->SetTransform(D2D1::Matrix3x2F::Identity());
pRT->PushAxisAlignedClip(clipRect, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
pRT->PushLayer(m_sPrevLayerParam, m_pPrevLayer);
pRT->PushLayer(_sPrevLayerParam, _pPrevLayer);
// 渲染场景
m_pPrevScene->_render();
_pPrevScene->_render();
pRT->PopLayer();
pRT->PopAxisAlignedClip();
}
if (m_pNextScene)
if (_pNextScene)
{
Point rootPos = m_pNextScene->getRoot()->getPos();
Point rootPos = _pNextScene->getRoot()->getPos();
auto clipRect = D2D1::RectF(
float(max(rootPos.x, 0)),
float(max(rootPos.y, 0)),
float(min(rootPos.x + m_WindowSize.width, m_WindowSize.width)),
float(min(rootPos.y + m_WindowSize.height, m_WindowSize.height))
float(min(rootPos.x + _WindowSize.width, _WindowSize.width)),
float(min(rootPos.y + _WindowSize.height, _WindowSize.height))
);
pRT->SetTransform(D2D1::Matrix3x2F::Identity());
pRT->PushAxisAlignedClip(clipRect, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
pRT->PushLayer(m_sNextLayerParam, m_pNextLayer);
pRT->PushLayer(_sNextLayerParam, _pNextLayer);
// 渲染场景
m_pNextScene->_render();
_pNextScene->_render();
pRT->PopLayer();
pRT->PopAxisAlignedClip();
@ -130,6 +130,6 @@ void e2d::TransitionBase::_render()
void e2d::TransitionBase::_stop()
{
m_bEnd = true;
_bEnd = true;
_reset();
}

View File

@ -9,16 +9,16 @@ e2d::TransitionEmerge::TransitionEmerge(double duration)
void e2d::TransitionEmerge::_init(Scene * prev, Scene * next)
{
TransitionBase::_init(prev, next);
m_sPrevLayerParam.opacity = 1;
m_sNextLayerParam.opacity = 0;
_sPrevLayerParam.opacity = 1;
_sNextLayerParam.opacity = 0;
}
void e2d::TransitionEmerge::_updateCustom()
{
m_sPrevLayerParam.opacity = float(1 - m_fRateOfProgress);
m_sNextLayerParam.opacity = float(m_fRateOfProgress);
_sPrevLayerParam.opacity = float(1 - _fRateOfProgress);
_sNextLayerParam.opacity = float(_fRateOfProgress);
if (m_fRateOfProgress >= 1)
if (_fRateOfProgress >= 1)
{
this->_stop();
}

View File

@ -3,53 +3,53 @@
e2d::TransitionFade::TransitionFade(double duration)
: TransitionBase(0)
, m_fFadeOutDuration(max(duration / 2, 0))
, m_fFadeInDuration(max(duration / 2, 0))
, m_bFadeOutTransioning(true)
, _fFadeOutDuration(max(duration / 2, 0))
, _fFadeInDuration(max(duration / 2, 0))
, _bFadeOutTransioning(true)
{
}
e2d::TransitionFade::TransitionFade(double fadeOutDuration, double fadeInDuration)
: TransitionBase(0)
, m_fFadeOutDuration(max(fadeOutDuration, 0))
, m_fFadeInDuration(max(fadeInDuration, 0))
, m_bFadeOutTransioning(true)
, _fFadeOutDuration(max(fadeOutDuration, 0))
, _fFadeInDuration(max(fadeInDuration, 0))
, _bFadeOutTransioning(true)
{
}
void e2d::TransitionFade::_init(Scene * prev, Scene * next)
{
TransitionBase::_init(prev, next);
if (m_pPrevScene)
if (_pPrevScene)
{
m_bFadeOutTransioning = true;
m_fDuration = m_fFadeOutDuration;
_bFadeOutTransioning = true;
_fDuration = _fFadeOutDuration;
}
else
{
m_bFadeOutTransioning = false;
m_fDuration = m_fFadeInDuration;
_bFadeOutTransioning = false;
_fDuration = _fFadeInDuration;
}
m_sPrevLayerParam.opacity = 1;
m_sNextLayerParam.opacity = 0;
_sPrevLayerParam.opacity = 1;
_sNextLayerParam.opacity = 0;
}
void e2d::TransitionFade::_updateCustom()
{
if (m_bFadeOutTransioning)
if (_bFadeOutTransioning)
{
m_sPrevLayerParam.opacity = float(1 - m_fRateOfProgress);
if (m_fRateOfProgress >= 1)
_sPrevLayerParam.opacity = float(1 - _fRateOfProgress);
if (_fRateOfProgress >= 1)
{
m_bFadeOutTransioning = false;
m_fDuration = m_fFadeInDuration;
m_fLast = Time::getTotalTime();
_bFadeOutTransioning = false;
_fDuration = _fFadeInDuration;
_fLast = Time::getTotalTime();
}
}
else
{
m_sNextLayerParam.opacity = float(m_fRateOfProgress);
if (m_fRateOfProgress >= 1)
_sNextLayerParam.opacity = float(_fRateOfProgress);
if (_fRateOfProgress >= 1)
{
this->_stop();
}

View File

@ -3,7 +3,7 @@
e2d::TransitionMove::TransitionMove(double duration, Direct direct)
: TransitionBase(duration)
, m_Direct(direct)
, _Direct(direct)
{
}
@ -11,45 +11,45 @@ void e2d::TransitionMove::_init(Scene * prev, Scene * next)
{
TransitionBase::_init(prev, next);
double width = m_WindowSize.width;
double height = m_WindowSize.height;
if (m_Direct == Direct::UP)
double width = _WindowSize.width;
double height = _WindowSize.height;
if (_Direct == Direct::UP)
{
m_Vector = Vector(0, -height);
m_NextPos = Point(0, height);
_Vector = Vector(0, -height);
_NextPos = Point(0, height);
}
else if (m_Direct == Direct::DOWN)
else if (_Direct == Direct::DOWN)
{
m_Vector = Vector(0, height);
m_NextPos = Point(0, -height);
_Vector = Vector(0, height);
_NextPos = Point(0, -height);
}
else if (m_Direct == Direct::LEFT)
else if (_Direct == Direct::LEFT)
{
m_Vector = Vector(-width, 0);
m_NextPos = Point(width, 0);
_Vector = Vector(-width, 0);
_NextPos = Point(width, 0);
}
else if (m_Direct == Direct::RIGHT)
else if (_Direct == Direct::RIGHT)
{
m_Vector = Vector(width, 0);
m_NextPos = Point(-width, 0);
_Vector = Vector(width, 0);
_NextPos = Point(-width, 0);
}
if (m_pPrevScene) m_pPrevScene->getRoot()->setPos(0, 0);
m_pNextScene->getRoot()->setPos(m_NextPos);
if (_pPrevScene) _pPrevScene->getRoot()->setPos(0, 0);
_pNextScene->getRoot()->setPos(_NextPos);
}
void e2d::TransitionMove::_updateCustom()
{
if (m_pPrevScene)
if (_pPrevScene)
{
m_pPrevScene->getRoot()->setPos(m_Vector * m_fRateOfProgress);
_pPrevScene->getRoot()->setPos(_Vector * _fRateOfProgress);
}
if (m_pNextScene)
if (_pNextScene)
{
m_pNextScene->getRoot()->setPos(m_NextPos + m_Vector * m_fRateOfProgress);
_pNextScene->getRoot()->setPos(_NextPos + _Vector * _fRateOfProgress);
}
if (m_fRateOfProgress >= 1)
if (_fRateOfProgress >= 1)
{
this->_stop();
}
@ -57,7 +57,7 @@ void e2d::TransitionMove::_updateCustom()
void e2d::TransitionMove::_reset()
{
if (m_pPrevScene) m_pPrevScene->getRoot()->setPos(0, 0);
m_pNextScene->getRoot()->setPos(0, 0);
if (_pPrevScene) _pPrevScene->getRoot()->setPos(0, 0);
_pNextScene->getRoot()->setPos(0, 0);
}

View File

@ -170,11 +170,6 @@ public:
// 获取动作运行状态
virtual bool isRunning();
// 开始动作
virtual void startWithTarget(
Node* target /* 执行该动作的目标 */
);
// 继续动作
virtual void resume();
@ -192,12 +187,12 @@ public:
const String& name
);
// 获取一个新的逆向动作
virtual ActionBase * reverse() const;
// 获取一个新的拷贝动作
// 获取动作的拷贝
virtual ActionBase * clone() const = 0;
// 获取动作的倒转
virtual ActionBase * reverse() const;
// 重置动作
virtual void reset();
@ -220,14 +215,19 @@ protected:
// 重置动画时间
virtual void _resetTime();
// 开始动作
virtual void _startWithTarget(
Node* target
);
protected:
String m_sName;
bool m_bRunning;
bool m_bEnding;
bool m_bInit;
Node * m_pTarget;
Scene * m_pParentScene;
double m_fLast;
String _sName;
bool _bRunning;
bool _bEnding;
bool _bInit;
Node * _pTarget;
Scene * _pParentScene;
double _fLast;
};
@ -249,8 +249,8 @@ protected:
virtual void _update() override;
protected:
double m_fDuration;
double m_fRateOfProgress;
double _fDuration;
double _fRateOfProgress;
};
@ -268,7 +268,7 @@ public:
// 获取该动画的拷贝对象
virtual ActionMoveBy * clone() const override;
// 获取该动画的逆动画
// 获取该动画的倒转
virtual ActionMoveBy * reverse() const override;
protected:
@ -279,8 +279,8 @@ protected:
virtual void _update() override;
protected:
Point m_BeginPos;
Vector m_MoveVec;
Point _BeginPos;
Vector _MoveVec;
};
@ -303,7 +303,7 @@ protected:
virtual void _init() override;
protected:
Point m_EndPos;
Point _EndPos;
};
@ -328,7 +328,7 @@ public:
// 获取该动画的拷贝对象
virtual ActionScaleBy * clone() const override;
// 获取该动画的逆动画
// 获取该动画的倒转
virtual ActionScaleBy * reverse() const override;
protected:
@ -339,10 +339,10 @@ protected:
virtual void _update() override;
protected:
double m_nBeginScaleX;
double m_nBeginScaleY;
double m_nVariationX;
double m_nVariationY;
double _nBeginScaleX;
double _nBeginScaleY;
double _nVariationX;
double _nVariationY;
};
@ -372,8 +372,8 @@ protected:
virtual void _init() override;
protected:
double m_nEndScaleX;
double m_nEndScaleY;
double _nEndScaleX;
double _nEndScaleY;
};
@ -391,7 +391,7 @@ public:
// 获取该动画的拷贝对象
virtual ActionOpacityBy * clone() const override;
// 获取该动画的逆动画
// 获取该动画的倒转
virtual ActionOpacityBy * reverse() const override;
protected:
@ -402,8 +402,8 @@ protected:
virtual void _update() override;
protected:
double m_nBeginVal;
double m_nVariation;
double _nBeginVal;
double _nVariation;
};
@ -426,7 +426,7 @@ protected:
virtual void _init() override;
protected:
double m_nEndVal;
double _nEndVal;
};
@ -437,8 +437,11 @@ class ActionFadeIn :
public:
// 创建淡入动画
ActionFadeIn(
double duration /* 动画持续时长 */
) : ActionOpacityTo(duration, 1) {}
double duration /* 动画持续时长 */
)
: ActionOpacityTo(duration, 1)
{
}
};
@ -449,8 +452,11 @@ class ActionFadeOut :
public:
// 创建淡出动画
ActionFadeOut(
double duration /* 动画持续时长 */
) : ActionOpacityTo(duration, 0) {}
double duration /* 动画持续时长 */
)
: ActionOpacityTo(duration, 0)
{
}
};
@ -468,7 +474,7 @@ public:
// 获取该动画的拷贝对象
virtual ActionRotateBy * clone() const override;
// 获取该动画的逆动画
// 获取该动画的倒转
virtual ActionRotateBy * reverse() const override;
protected:
@ -479,8 +485,8 @@ protected:
virtual void _update() override;
protected:
double m_nBeginVal;
double m_nVariation;
double _nBeginVal;
double _nVariation;
};
@ -503,7 +509,7 @@ protected:
virtual void _init() override;
protected:
double m_nEndVal;
double _nEndVal;
};
@ -516,7 +522,7 @@ public:
ActionTwo(
ActionBase * pActionFirst, /* 第一个动作 */
ActionBase * pActionSecond, /* 第二个动作 */
bool bAtSameTime = false /* 同时开始 */
bool bAtSameTime = false /* 同时开始 */
);
virtual ~ActionTwo();
@ -524,9 +530,9 @@ public:
// 获取该动作的拷贝对象
virtual ActionTwo * clone() const override;
// 获取该动作的逆动作
// 获取该动作的倒转
virtual ActionTwo * reverse(
bool actionReverse = true /* 子动作是否执行逆动作 */
bool actionReverse = true /* 子动作是否倒转 */
) const;
// 重置动作
@ -546,9 +552,9 @@ protected:
virtual void _resetTime() override;
protected:
ActionBase* m_pFirstAction;
ActionBase* m_pSecondAction;
bool m_bAtSameTime;
ActionBase* _pFirstAction;
ActionBase* _pSecondAction;
bool _bAtSameTime;
};
@ -568,7 +574,7 @@ public:
#else
// 创建顺序动作
ActionSequence(
int number, /* 动作数量 */
int number, /* 动作数量 */
ActionBase * action, /* 第一个动作 */
...
);
@ -598,9 +604,9 @@ public:
// 获取该动作的拷贝对象
virtual ActionSequence * clone() const override;
// 获取该动作的逆动作
// 获取该动作的倒转
virtual ActionSequence * reverse(
bool actionReverse = true /* 子动作是否执行逆动作 */
bool actionReverse = true /* 子动作是否倒转 */
) const;
// 重置动作
@ -620,8 +626,8 @@ protected:
virtual void _resetTime() override;
protected:
UINT m_nActionIndex;
std::vector<ActionBase*> m_vActions;
UINT _nActionIndex;
std::vector<ActionBase*> _vActions;
};
@ -646,7 +652,7 @@ protected:
virtual void _update() override;
protected:
double m_fDelayTime;
double _fDelayTime;
};
@ -683,9 +689,9 @@ protected:
virtual void _resetTime() override;
protected:
ActionBase * m_pAction;
int m_nTimes;
int m_nTotalTimes;
ActionBase * _pAction;
int _nTimes;
int _nTotalTimes;
};
@ -759,7 +765,7 @@ public:
// 获取该动画的拷贝对象
virtual Animation * clone() const override;
// 获取该动画的逆动画
// 获取该动画的倒转
virtual Animation * reverse() const override;
// 重置动作
@ -776,9 +782,9 @@ protected:
virtual void _update() override;
protected:
double m_fInterval;
UINT m_nFrameIndex;
std::vector<Image*> m_vFrames;
double _fInterval;
UINT _nFrameIndex;
std::vector<Image*> _vFrames;
};
@ -803,7 +809,7 @@ protected:
virtual void _update() override;
protected:
Function m_Callback;
Function _Callback;
};

View File

@ -65,12 +65,12 @@ protected:
virtual void _render();
protected:
bool m_bEnable;
bool m_bIsVisiable;
bool m_bAutoResize;
Color m_nColor;
Node * m_pParentNode;
ID2D1TransformedGeometry * m_pTransformedGeometry;
bool _bEnable;
bool _bIsVisiable;
bool _bAutoResize;
Color _nColor;
Node * _pParentNode;
ID2D1TransformedGeometry * _pTransformedGeometry;
};
@ -113,7 +113,7 @@ protected:
virtual void _resize();
protected:
ID2D1RectangleGeometry * m_pD2dRectangle;
ID2D1RectangleGeometry * _pD2dRectangle;
};
@ -152,7 +152,7 @@ protected:
virtual void _resize();
protected:
ID2D1EllipseGeometry * m_pD2dCircle;
ID2D1EllipseGeometry * _pD2dCircle;
};
@ -193,7 +193,7 @@ protected:
virtual void _resize();
protected:
ID2D1EllipseGeometry * m_pD2dEllipse;
ID2D1EllipseGeometry * _pD2dEllipse;
};
}

View File

@ -204,7 +204,7 @@ public:
friend std::wistream& operator>> (std::wistream &, String &);
private:
std::wstring m_str;
std::wstring _str;
};
@ -552,7 +552,7 @@ public:
);
template<typename Func>
Function(Func func) : m_func(func) {}
Function(Func func) : _func(func) {}
template<typename Func, typename Object>
Function(
@ -560,7 +560,7 @@ public:
Object&& obj
)
{
m_func = std::bind(func, obj);
_func = std::bind(func, obj);
}
void operator() (void) const;
@ -568,7 +568,7 @@ public:
operator bool() const;
protected:
std::function<void()> m_func;
std::function<void()> _func;
};
@ -593,7 +593,7 @@ public:
virtual void destroy() {}
private:
int m_nRefCount;
int _nRefCount;
};
@ -701,11 +701,11 @@ public:
static void clearCache();
protected:
double m_fSourceCropX;
double m_fSourceCropY;
double m_fSourceCropWidth;
double m_fSourceCropHeight;
ID2D1Bitmap * m_pBitmap;
double _fSourceCropX;
double _fSourceCropY;
double _fSourceCropWidth;
double _fSourceCropHeight;
ID2D1Bitmap * _pBitmap;
};
@ -799,11 +799,11 @@ protected:
void _update();
protected:
bool m_bAutoUpdate;
bool m_bSortNeeded;
bool m_bWillSave;
bool m_bColliderVisiable;
Node * m_pRoot;
bool _bAutoUpdate;
bool _bSortNeeded;
bool _bWillSave;
bool _bColliderVisiable;
Node * _pRoot;
};

View File

@ -93,6 +93,13 @@ class ActionManager
friend ActionBase;
public:
// 执行动作
static void start(
ActionBase * action,
Node * target,
bool paused
);
// 继续名称相同的所有动作
static void resume(
const String& strActionName
@ -131,38 +138,32 @@ private:
// 添加动作
static void __add(
ActionBase * pAction
ActionBase * action
);
// 删除动作
static void __remove(
ActionBase * pAction
);
// 执行动作
static void __startAction(
ActionBase * pAction,
Node * pTargetNode
ActionBase * action
);
// 继续绑定在节点上的所有动作
static void __resumeAllBindedWith(
Node * pTargetNode
Node * target
);
// 暂停绑定在节点上的所有动作
static void __pauseAllBindedWith(
Node * pTargetNode
Node * target
);
// 停止绑定在节点上的所有动作
static void __stopAllBindedWith(
Node * pTargetNode
Node * target
);
// 清空绑定在节点上的所有动作
static void __clearAllBindedWith(
Node * pTargetNode
Node * target
);
// 重置所有动作状态
@ -273,7 +274,7 @@ public:
// 判断碰撞是否由该节点引发
// 如果是,返回与其相撞的节点指针,否则返回空
static Node * isCausedBy(
Node * pNode
Node * node
);
// 判断发生碰撞的节点名称是否相同

View File

@ -34,7 +34,7 @@ public:
// 碰撞处理
virtual void onCollide(
Node* pNode /* ·¢ÉúÅöײµÄ½Úµã */
Node* node /* ˇ˘ÉúĹöײľÄ˝Úľă */
) {}
// 获取节点显示状态
@ -47,7 +47,7 @@ public:
// 判断两节点是否相交
virtual bool isIntersectWith(
const Node * pNode
const Node * node
) const;
// 获取节点名称
@ -442,34 +442,34 @@ protected:
void _updateOpacity();
protected:
String m_sName;
unsigned m_nHashName;
float m_fPosX;
float m_fPosY;
float m_fWidth;
float m_fHeight;
float m_fScaleX;
float m_fScaleY;
float m_fRotation;
float m_fSkewAngleX;
float m_fSkewAngleY;
float m_fDisplayOpacity;
float m_fRealOpacity;
float m_fPivotX;
float m_fPivotY;
int m_nOrder;
bool m_bVisiable;
bool m_bAutoUpdate;
bool m_bSortChildrenNeeded;
bool m_bTransformNeeded;
bool m_bPositionFixed;
Collider * m_pCollider;
Scene * m_pParentScene;
Node * m_pParent;
D2D1::Matrix3x2F m_MatriInitial;
D2D1::Matrix3x2F m_MatriFinal;
std::set<unsigned int> m_vColliders;
std::vector<Node*> m_vChildren;
String _sName;
unsigned _nHashName;
float _fPosX;
float _fPosY;
float _fWidth;
float _fHeight;
float _fScaleX;
float _fScaleY;
float _fRotation;
float _fSkewAngleX;
float _fSkewAngleY;
float _fDisplayOpacity;
float _fRealOpacity;
float _fPivotX;
float _fPivotY;
int _nOrder;
bool _bVisiable;
bool _bAutoUpdate;
bool _bSortChildrenNeeded;
bool _bTransformNeeded;
bool _bPositionFixed;
Collider * _pCollider;
Scene * _pParentScene;
Node * _pParent;
D2D1::Matrix3x2F _MatriInitial;
D2D1::Matrix3x2F _MatriFinal;
std::set<unsigned int> _vColliders;
std::vector<Node*> _vChildren;
};
@ -551,7 +551,7 @@ public:
virtual void destroy() override;
protected:
Image * m_pImage;
Image * _pImage;
};
@ -735,10 +735,10 @@ protected:
void _createLayout();
protected:
String m_sText;
TextStyle m_TextStyle;
IDWriteTextFormat * m_pDWriteTextFormat;
IDWriteTextLayout * m_pDWriteTextLayout;
String _sText;
TextStyle _TextStyle;
IDWriteTextFormat * _pDWriteTextFormat;
IDWriteTextLayout * _pDWriteTextLayout;
};
@ -829,14 +829,14 @@ protected:
virtual void _runCallback();
protected:
Node * m_pNormal;
Node * m_pMouseover;
Node * m_pSelected;
Node * m_pDisabled;
bool m_bEnable;
bool m_bIsSelected;
ButtonState m_eBtnState;
Function m_Callback;
Node * _pNormal;
Node * _pMouseover;
Node * _pSelected;
Node * _pDisabled;
bool _bEnable;
bool _bIsSelected;
ButtonState _eBtnState;
Function _Callback;
};
@ -943,15 +943,15 @@ protected:
virtual void _runCallback() override;
protected:
Node * m_pNormalOn;
Node * m_pNormalOff;
Node * m_pMouseoverOn;
Node * m_pMouseoverOff;
Node * m_pSelectedOn;
Node * m_pSelectedOff;
Node * m_pDisabledOn;
Node * m_pDisabledOff;
bool m_bState;
Node * _pNormalOn;
Node * _pNormalOff;
Node * _pMouseoverOn;
Node * _pMouseoverOff;
Node * _pSelectedOn;
Node * _pSelectedOff;
Node * _pDisabledOn;
Node * _pDisabledOff;
bool _bState;
};
@ -998,8 +998,8 @@ public:
);
protected:
bool m_bEnable;
std::vector<Button*> m_vButtons;
bool _bEnable;
std::vector<Button*> _vButtons;
};
}

View File

@ -55,10 +55,10 @@ protected:
virtual void _renderFill() = 0;
protected:
ShapeStyle m_nStyle;
float m_fStrokeWidth;
Color m_nLineColor;
Color m_nFillColor;
ShapeStyle _nStyle;
float _fStrokeWidth;
Color _nLineColor;
Color _nFillColor;
};
@ -163,8 +163,8 @@ protected:
virtual void _renderFill() override;
protected:
float m_fRadiusX;
float m_fRadiusY;
float _fRadiusX;
float _fRadiusY;
};
@ -208,7 +208,7 @@ protected:
virtual void _renderFill() override;
protected:
float m_fRadius;
float _fRadius;
};
@ -263,8 +263,8 @@ protected:
virtual void _renderFill() override;
protected:
float m_fRadiusX;
float m_fRadiusY;
float _fRadiusX;
float _fRadiusY;
};
}

View File

@ -79,17 +79,17 @@ protected:
virtual void _stop();
protected:
bool m_bEnd;
double m_fLast;
double m_fDuration;
double m_fRateOfProgress;
Size m_WindowSize;
Scene * m_pPrevScene;
Scene * m_pNextScene;
ID2D1Layer * m_pPrevLayer;
ID2D1Layer * m_pNextLayer;
D2D1_LAYER_PARAMETERS m_sPrevLayerParam;
D2D1_LAYER_PARAMETERS m_sNextLayerParam;
bool _bEnd;
double _fLast;
double _fDuration;
double _fRateOfProgress;
Size _WindowSize;
Scene * _pPrevScene;
Scene * _pNextScene;
ID2D1Layer * _pPrevLayer;
ID2D1Layer * _pNextLayer;
D2D1_LAYER_PARAMETERS _sPrevLayerParam;
D2D1_LAYER_PARAMETERS _sNextLayerParam;
};
@ -120,9 +120,9 @@ protected:
virtual void _reset() override;
protected:
double m_fFadeOutDuration;
double m_fFadeInDuration;
bool m_bFadeOutTransioning;
double _fFadeOutDuration;
double _fFadeInDuration;
bool _bFadeOutTransioning;
};
@ -170,9 +170,9 @@ protected:
virtual void _reset() override;
protected:
Direct m_Direct;
Vector m_Vector;
Point m_NextPos;
Direct _Direct;
Vector _Vector;
Point _NextPos;
};
}