Change source charset to utf-8
This commit is contained in:
parent
56ae199587
commit
fa142b64c9
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@ -11,7 +11,7 @@ insert_final_newline = true
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# Matches multiple files with brace expansion notation
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# Set default charset
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[*.{h,hpp,cpp}]
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charset = gb2312
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charset = utf8
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# 4 space indentation
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indent_style = space
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@ -74,6 +74,7 @@
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<AdditionalIncludeDirectories>../../src;</AdditionalIncludeDirectories>
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<MinimalRebuild>false</MinimalRebuild>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -92,6 +93,7 @@
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<AdditionalIncludeDirectories>../../src;</AdditionalIncludeDirectories>
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<MinimalRebuild>false</MinimalRebuild>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -73,6 +73,7 @@
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<AdditionalIncludeDirectories>../../src;</AdditionalIncludeDirectories>
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<MinimalRebuild>false</MinimalRebuild>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -91,6 +92,7 @@
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<AdditionalIncludeDirectories>../../src;</AdditionalIncludeDirectories>
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<MinimalRebuild>false</MinimalRebuild>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -69,6 +69,7 @@
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<AdditionalIncludeDirectories>../../src;</AdditionalIncludeDirectories>
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<MinimalRebuild>false</MinimalRebuild>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -87,6 +88,7 @@
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<AdditionalIncludeDirectories>../../src;</AdditionalIncludeDirectories>
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<MinimalRebuild>false</MinimalRebuild>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -79,6 +79,7 @@
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<AdditionalIncludeDirectories>../../src;</AdditionalIncludeDirectories>
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<MinimalRebuild>false</MinimalRebuild>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -97,6 +98,7 @@
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<AdditionalIncludeDirectories>../../src;</AdditionalIncludeDirectories>
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<MinimalRebuild>false</MinimalRebuild>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -223,6 +223,7 @@
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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<AdditionalIncludeDirectories>../../src;</AdditionalIncludeDirectories>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -241,6 +242,7 @@
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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<AdditionalIncludeDirectories>../../src;</AdditionalIncludeDirectories>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -32,7 +32,7 @@ namespace audio
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/**
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* \~chinese
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* \defgroup Audio 音频引擎
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* \defgroup Audio 音频引擎
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*/
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/**
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@ -42,7 +42,7 @@ namespace audio
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/**
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* \~chinese
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* @brief 音频引擎
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* @brief 音频引擎
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*/
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class KGE_API AudioEngine
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: public Singleton<AudioEngine>
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@ -52,15 +52,15 @@ class KGE_API AudioEngine
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public:
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/// \~chinese
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/// @brief 开启音频设备
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/// @brief 开启音频设备
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void Open();
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/// \~chinese
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/// @brief 关闭音频设备
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/// @brief 关闭音频设备
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void Close();
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/// \~chinese
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/// @brief 从解码器数据缓冲中创建音频对象
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/// @brief 从解码器数据缓冲中创建音频对象
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bool CreateSound(Sound& sound, const Transcoder::Buffer& buffer);
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public:
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@ -40,7 +40,7 @@ KGE_DECLARE_SMART_PTR(Sound);
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/**
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* \~chinese
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* @brief 音频对象
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* @brief 音频对象
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*/
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class KGE_API Sound : public virtual ObjectBase
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{
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@ -48,13 +48,13 @@ class KGE_API Sound : public virtual ObjectBase
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public:
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/// \~chinese
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/// @brief 创建音频对象
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/// @param res 本地音频文件路径
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/// @brief 创建音频对象
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/// @param res 本地音频文件路径
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static SoundPtr Create(String const& file_path);
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/// \~chinese
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/// @brief 创建音频对象
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/// @param res 音频资源
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/// @brief 创建音频对象
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/// @param res 音频资源
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static SoundPtr Create(Resource const& res);
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Sound();
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@ -62,51 +62,51 @@ public:
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virtual ~Sound();
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/// \~chinese
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/// @brief 打开本地音频文件
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/// @param res 本地音频文件路径
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/// @brief 打开本地音频文件
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/// @param res 本地音频文件路径
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bool Load(String const& file_path);
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/// \~chinese
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/// @brief 打开音频资源
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/// @param res 音频资源
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/// @brief 打开音频资源
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/// @param res 音频资源
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bool Load(Resource const& res);
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/// \~chinese
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/// @brief 是否有效
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/// @brief 是否有效
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bool IsValid() const;
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/// \~chinese
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/// @brief 播放
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/// @param loop_count 播放循环次数,设置 -1 为循环播放
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/// @brief 播放
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/// @param loop_count 播放循环次数,设置 -1 为循环播放
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void Play(int loop_count = 0);
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/// \~chinese
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/// @brief 暂停
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/// @brief 暂停
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void Pause();
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/// \~chinese
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/// @brief 继续
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/// @brief 继续
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void Resume();
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/// \~chinese
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/// @brief 停止
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/// @brief 停止
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void Stop();
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/// \~chinese
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/// @brief 关闭并销毁资源
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/// @brief 关闭并销毁资源
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void Close();
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/// \~chinese
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/// @brief 是否正在播放
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/// @brief 是否正在播放
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bool IsPlaying() const;
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/// \~chinese
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/// @brief 获取音量
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/// @brief 获取音量
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float GetVolume() const;
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/// \~chinese
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/// @brief 设置音量
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/// @param volume 音量大小,1.0 为原始音量, 大于 1 为放大音量, 0 为最小音量
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/// @brief 设置音量
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/// @param volume 音量大小,1.0 为原始音量, 大于 1 为放大音量, 0 为最小音量
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void SetVolume(float volume);
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private:
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@ -35,13 +35,13 @@ KGE_DECLARE_SMART_PTR(SoundPlayer);
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/**
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* \~chinese
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* @brief 音频播放器
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* @brief 音频播放器
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*/
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class KGE_API SoundPlayer : public virtual ObjectBase
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{
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public:
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/// \~chinese
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/// @brief 创建音频播放器
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/// @brief 创建音频播放器
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static SoundPlayerPtr Create();
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SoundPlayer();
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@ -49,66 +49,66 @@ public:
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~SoundPlayer();
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/// \~chinese
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/// @brief 加载本地音频文件
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/// @param file_path 本地音频文件路径
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/// @return 音频标识符
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/// @brief 加载本地音频文件
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/// @param file_path 本地音频文件路径
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/// @return 音频标识符
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size_t Load(String const& file_path);
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/// \~chinese
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/// @brief 加载音频资源
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/// @param res 音频资源
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/// @return 音频标识符
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/// @brief 加载音频资源
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/// @param res 音频资源
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/// @return 音频标识符
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size_t Load(Resource const& res);
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/// \~chinese
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/// @brief 播放音频
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/// @param id 音频标识符
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/// @param loop_count 播放循环次数,设置 -1 为循环播放
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/// @brief 播放音频
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/// @param id 音频标识符
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/// @param loop_count 播放循环次数,设置 -1 为循环播放
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void Play(size_t id, int loop_count = 0);
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/// \~chinese
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/// @brief 暂停音频
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/// @param id 音频标识符
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/// @brief 暂停音频
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/// @param id 音频标识符
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void Pause(size_t id);
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/// \~chinese
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/// @brief 继续播放音频
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/// @param id 音频标识符
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/// @brief 继续播放音频
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/// @param id 音频标识符
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void Resume(size_t id);
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/// \~chinese
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/// @brief 停止音频
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/// @param id 音频标识符
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/// @brief 停止音频
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/// @param id 音频标识符
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void Stop(size_t id);
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/// \~chinese
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/// @brief 获取音频播放状态
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/// @param id 音频标识符
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/// @brief 获取音频播放状态
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/// @param id 音频标识符
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bool IsPlaying(size_t id);
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/// \~chinese
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/// @brief 获取音量
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/// @brief 获取音量
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float GetVolume() const;
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/// \~chinese
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/// @brief 设置音量
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/// @param volume 音量大小,1.0 为原始音量, 大于 1 为放大音量, 0 为最小音量
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/// @brief 设置音量
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/// @param volume 音量大小,1.0 为原始音量, 大于 1 为放大音量, 0 为最小音量
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void SetVolume(float volume);
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/// \~chinese
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/// @brief 暂停所有音频
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/// @brief 暂停所有音频
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void PauseAll();
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/// \~chinese
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/// @brief 继续播放所有音频
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/// @brief 继续播放所有音频
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void ResumeAll();
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/// \~chinese
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/// @brief 停止所有音频
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/// @brief 停止所有音频
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void StopAll();
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/// \~chinese
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/// @brief 清除缓存
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/// @brief 清除缓存
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void ClearCache();
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private:
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@ -147,25 +147,25 @@ HRESULT Transcoder::ReadSource(IMFSourceReader* reader)
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hr = partial_type->SetGUID(MF_MT_SUBTYPE, MFAudioFormat_PCM);
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}
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// 设置 source reader 的媒体类型,它将使用合适的解码器去解码这个音频
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// 设置 source reader 的媒体类型,它将使用合适的解码器去解码这个音频
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if (SUCCEEDED(hr))
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{
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hr = reader->SetCurrentMediaType((DWORD)MF_SOURCE_READER_FIRST_AUDIO_STREAM, 0, partial_type.get());
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}
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// 从 IMFMediaType 中获取 WAVEFORMAT 结构
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// 从 IMFMediaType 中获取 WAVEFORMAT 结构
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if (SUCCEEDED(hr))
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{
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hr = reader->GetCurrentMediaType((DWORD)MF_SOURCE_READER_FIRST_AUDIO_STREAM, &uncompressed_type);
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}
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// 指定音频流
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// 指定音频流
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if (SUCCEEDED(hr))
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{
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hr = reader->SetStreamSelection((DWORD)MF_SOURCE_READER_FIRST_AUDIO_STREAM, true);
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}
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// 获取 WAVEFORMAT 数据
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// 获取 WAVEFORMAT 数据
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if (SUCCEEDED(hr))
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{
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uint32_t size = 0;
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@ -173,7 +173,7 @@ HRESULT Transcoder::ReadSource(IMFSourceReader* reader)
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uncompressed_type.get(), &wave_format_, &size, (DWORD)MFWaveFormatExConvertFlag_Normal);
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}
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// 估算音频流大小
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// 估算音频流大小
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if (SUCCEEDED(hr))
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{
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PROPVARIANT prop;
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@ -186,7 +186,7 @@ HRESULT Transcoder::ReadSource(IMFSourceReader* reader)
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PropVariantClear(&prop);
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}
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// 读取音频数据
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// 读取音频数据
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if (SUCCEEDED(hr))
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{
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DWORD flags = 0;
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@ -37,7 +37,7 @@ class Sound;
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/**
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* \~chinese
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* @brief 音频解码器
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* @brief 音频解码器
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*/
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class KGE_API Transcoder
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{
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@ -46,13 +46,13 @@ class KGE_API Transcoder
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public:
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/**
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* \~chinese
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* @brief 音频数据缓冲
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* @brief 音频数据缓冲
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*/
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struct Buffer
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{
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BYTE* data; ///< 音频数据
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uint32_t size; ///< 音频数据大小
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const WAVEFORMATEX* format; ///< 音频数据格式
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BYTE* data; ///< 音频数据
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uint32_t size; ///< 音频数据大小
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const WAVEFORMATEX* format; ///< 音频数据格式
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};
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Transcoder();
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@ -60,24 +60,24 @@ public:
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~Transcoder();
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/// \~chinese
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/// @brief 获取数据缓冲
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/// @brief 获取数据缓冲
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Buffer GetBuffer() const;
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/// \~chinese
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/// @brief 清空数据缓冲
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/// @brief 清空数据缓冲
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void ClearBuffer();
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private:
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/// \~chinese
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/// @brief 解码本地音频文件
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/// @brief 解码本地音频文件
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HRESULT LoadMediaFile(String const& file_path);
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/// \~chinese
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/// @brief 解码音频资源
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/// @brief 解码音频资源
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HRESULT LoadMediaResource(Resource const& res);
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/// \~chinese
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/// @brief 读取音频源数据
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/// @brief 读取音频源数据
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HRESULT ReadSource(IMFSourceReader* reader);
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private:
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@ -28,24 +28,24 @@ namespace imgui
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KGE_DECLARE_SMART_PTR(ImGuiLayer);
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/// \~chinese
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/// @brief ImGui管道
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/// @brief ImGui管道
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using ImGuiPipeline = Function<void()>;
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/**
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* \~chinese
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* @brief ImGui图层
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* @brief ImGui图层
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*/
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class ImGuiLayer : public Layer
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{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建ImGui图层
|
||||
/// @brief 创建ImGui图层
|
||||
static ImGuiLayerPtr Create();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建ImGui图层
|
||||
/// @param name 元素名称
|
||||
/// @param item 管道
|
||||
/// @brief 创建ImGui图层
|
||||
/// @param name 元素名称
|
||||
/// @param item 管道
|
||||
static ImGuiLayerPtr Create(String const& name, ImGuiPipeline const& item);
|
||||
|
||||
ImGuiLayer();
|
||||
|
|
@ -53,19 +53,19 @@ public:
|
|||
virtual ~ImGuiLayer();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加 ImGui 元素
|
||||
/// @param name 元素名称
|
||||
/// @param item 管道
|
||||
/// @brief 添加 ImGui 元素
|
||||
/// @param name 元素名称
|
||||
/// @param item 管道
|
||||
void AddItem(String const& name, ImGuiPipeline const& item);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除 ImGui 元素
|
||||
/// @param name 元素名称
|
||||
/// @brief 移除 ImGui 元素
|
||||
/// @param name 元素名称
|
||||
void RemoveItem(String const& name);
|
||||
|
||||
// 移除所有元素
|
||||
// 移除所有元素
|
||||
/// \~chinese
|
||||
/// @brief 移除所有元素
|
||||
/// @brief 移除所有元素
|
||||
void RemoveAllItems();
|
||||
|
||||
public:
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ namespace imgui
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief ImGuiдё©И
|
||||
* @brief ImGui模块
|
||||
*/
|
||||
class ImGuiModule
|
||||
: public Singleton<ImGuiModule>
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ namespace network
|
|||
{
|
||||
/**
|
||||
* \~chinese
|
||||
* \defgroup Network 网络通信
|
||||
* \defgroup Network 网络通信
|
||||
*/
|
||||
|
||||
/**
|
||||
|
|
@ -40,7 +40,7 @@ namespace network
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief HTTP客户端
|
||||
* @brief HTTP客户端
|
||||
*/
|
||||
class KGE_API HttpClient
|
||||
: public Singleton<HttpClient>
|
||||
|
|
@ -50,33 +50,33 @@ class KGE_API HttpClient
|
|||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 发送HTTP请求
|
||||
/// @param[in] request HTTP请求
|
||||
/// @details 发送请求后,无论结束或失败都将调用请求的响应回调函数
|
||||
/// @brief 发送HTTP请求
|
||||
/// @param[in] request HTTP请求
|
||||
/// @details 发送请求后,无论结束或失败都将调用请求的响应回调函数
|
||||
void Send(HttpRequestPtr request);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置连接超时时长
|
||||
/// @brief 设置连接超时时长
|
||||
void SetTimeoutForConnect(Duration timeout);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取连接超时时长
|
||||
/// @brief 获取连接超时时长
|
||||
Duration GetTimeoutForConnect() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置读取超时时长
|
||||
/// @brief 设置读取超时时长
|
||||
void SetTimeoutForRead(Duration timeout);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取读取超时时长
|
||||
/// @brief 获取读取超时时长
|
||||
Duration GetTimeoutForRead() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置SSL证书地址
|
||||
/// @brief 设置SSL证书地址
|
||||
void SetSSLVerification(String const& root_certificate_path);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取SSL证书地址
|
||||
/// @brief 获取SSL证书地址
|
||||
String const& GetSSLVerification() const;
|
||||
|
||||
public:
|
||||
|
|
|
|||
|
|
@ -37,48 +37,48 @@ KGE_DECLARE_SMART_PTR(HttpRequest);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief HTTP请求类型
|
||||
/// @brief HTTP请求类型
|
||||
enum class HttpType
|
||||
{
|
||||
Unknown, ///< 未知
|
||||
Get, ///< HTTP GET请求
|
||||
Post, ///< HTTP POST请求
|
||||
Put, ///< HTTP PUT请求
|
||||
Delete ///< HTTP DELETE请求
|
||||
Unknown, ///< 未知
|
||||
Get, ///< HTTP GET请求
|
||||
Post, ///< HTTP POST请求
|
||||
Put, ///< HTTP PUT请求
|
||||
Delete ///< HTTP DELETE请求
|
||||
};
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief HTTP请求
|
||||
* @brief HTTP请求
|
||||
*/
|
||||
class KGE_API HttpRequest : public virtual ObjectBase
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 响应回调函数
|
||||
/// @brief 响应回调函数
|
||||
using ResponseCallback = Function<void(HttpRequest* /* request */, HttpResponse* /* response */)>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建HTTP请求
|
||||
/// @param url 请求地址
|
||||
/// @param type 请求类型
|
||||
/// @param callback 响应回调函数
|
||||
/// @brief 创建HTTP请求
|
||||
/// @param url 请求地址
|
||||
/// @param type 请求类型
|
||||
/// @param callback 响应回调函数
|
||||
static HttpRequestPtr Create(String const& url, HttpType type, ResponseCallback const& callback);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建HTTP请求
|
||||
/// @param url 请求地址
|
||||
/// @param type 请求类型
|
||||
/// @param data 请求数据
|
||||
/// @param callback 响应回调函数
|
||||
/// @brief 创建HTTP请求
|
||||
/// @param url 请求地址
|
||||
/// @param type 请求类型
|
||||
/// @param data 请求数据
|
||||
/// @param callback 响应回调函数
|
||||
static HttpRequestPtr Create(String const& url, HttpType type, String const& data, ResponseCallback const& callback);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建HTTP请求
|
||||
/// @param url 请求地址
|
||||
/// @param type 请求类型
|
||||
/// @param json 请求的JSON数据
|
||||
/// @param callback 响应回调函数
|
||||
/// @brief 创建HTTP请求
|
||||
/// @param url 请求地址
|
||||
/// @param type 请求类型
|
||||
/// @param json 请求的JSON数据
|
||||
/// @param callback 响应回调函数
|
||||
static HttpRequestPtr Create(String const& url, HttpType type, Json const& json, ResponseCallback const& callback);
|
||||
|
||||
HttpRequest();
|
||||
|
|
@ -86,55 +86,55 @@ public:
|
|||
HttpRequest(HttpType type);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置请求地址
|
||||
/// @brief 设置请求地址
|
||||
void SetUrl(String const& url);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置请求类型
|
||||
/// @brief 设置请求类型
|
||||
void SetType(HttpType type);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置请求数据
|
||||
/// @brief 设置请求数据
|
||||
void SetData(String const& data);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置请求的JSON数据
|
||||
/// @brief 设置请求的JSON数据
|
||||
void SetJsonData(Json const& json);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置HTTP头
|
||||
/// @brief 设置HTTP头
|
||||
void SetHeaders(Map<String, String> const& headers);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置HTTP头
|
||||
/// @brief 设置HTTP头
|
||||
void SetHeader(String const& field, String const& content);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置响应回调函数
|
||||
/// @brief 设置响应回调函数
|
||||
void SetResponseCallback(ResponseCallback const& callback);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取请求地址
|
||||
/// @brief 获取请求地址
|
||||
String const& GetUrl() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取请求类型
|
||||
/// @brief 获取请求类型
|
||||
HttpType GetType() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取请求数据
|
||||
/// @brief 获取请求数据
|
||||
String const& GetData() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取HTTP头
|
||||
/// @brief 获取HTTP头
|
||||
Map<String, String>& GetHeaders();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取HTTP头
|
||||
/// @brief 获取HTTP头
|
||||
String const& GetHeader(String const& header) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取响应回调函数
|
||||
/// @brief 获取响应回调函数
|
||||
ResponseCallback const& GetResponseCallback() const;
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -34,7 +34,7 @@ KGE_DECLARE_SMART_PTR(HttpResponse);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief HTTP响应
|
||||
* @brief HTTP响应
|
||||
*/
|
||||
class KGE_API HttpResponse : public virtual ObjectBase
|
||||
{
|
||||
|
|
@ -42,47 +42,47 @@ public:
|
|||
HttpResponse(HttpRequestPtr request);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取对应的HTTP请求
|
||||
/// @brief 获取对应的HTTP请求
|
||||
HttpRequestPtr GetRequest() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取响应状态
|
||||
/// @brief 获取响应状态
|
||||
bool IsSucceed() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取HTTP状态码
|
||||
/// @brief 获取HTTP状态码
|
||||
long GetResponseCode() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取响应头
|
||||
/// @brief 获取响应头
|
||||
String GetHeader() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取响应数据
|
||||
/// @brief 获取响应数据
|
||||
String const& GetData() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取错误信息
|
||||
/// @brief 获取错误信息
|
||||
String const& GetError() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置响应状态
|
||||
/// @brief 设置响应状态
|
||||
void SetSucceed(bool succeed);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置HTTP状态码
|
||||
/// @brief 设置HTTP状态码
|
||||
void SetResponseCode(long response_code);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置响应头
|
||||
/// @brief 设置响应头
|
||||
void SetHeader(String const& response_header);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置响应数据
|
||||
/// @brief 设置响应数据
|
||||
void SetData(String const& response_data);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置错误信息
|
||||
/// @brief 设置错误信息
|
||||
void SetError(String const& error_buffer);
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -37,31 +37,31 @@ KGE_DECLARE_SMART_PTR(Body);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 物体
|
||||
/// @brief 物体
|
||||
class KGE_API Body : public virtual ObjectBase
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 物体类型
|
||||
/// @brief 物体类型
|
||||
enum class Type
|
||||
{
|
||||
Static = 0, ///< 静态物体
|
||||
Kinematic, ///< 动力学物体
|
||||
Dynamic, ///< 动态物体
|
||||
Static = 0, ///< 静态物体
|
||||
Kinematic, ///< 动力学物体
|
||||
Dynamic, ///< 动态物体
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化
|
||||
/// @param[in] world 物理世界
|
||||
/// @param[in] actor 绑定的角色
|
||||
/// @param[in] type 物体类型
|
||||
/// @brief 初始化
|
||||
/// @param[in] world 物理世界
|
||||
/// @param[in] actor 绑定的角色
|
||||
/// @param[in] type 物体类型
|
||||
static BodyPtr Create(World* world, ActorPtr actor, Type type);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化
|
||||
/// @param[in] world 物理世界
|
||||
/// @param[in] actor 绑定的角色
|
||||
/// @param[in] type 物体类型
|
||||
/// @brief 初始化
|
||||
/// @param[in] world 物理世界
|
||||
/// @param[in] actor 绑定的角色
|
||||
/// @param[in] type 物体类型
|
||||
static BodyPtr Create(World* world, Actor* actor, Type type);
|
||||
|
||||
Body();
|
||||
|
|
@ -69,250 +69,250 @@ public:
|
|||
virtual ~Body();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化
|
||||
/// @param[in] world 物理世界
|
||||
/// @param[in] actor 绑定的角色
|
||||
/// @brief 初始化
|
||||
/// @param[in] world 物理世界
|
||||
/// @param[in] actor 绑定的角色
|
||||
bool InitBody(World* world, ActorPtr actor);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化
|
||||
/// @param[in] world 物理世界
|
||||
/// @param[in] actor 绑定的角色
|
||||
/// @brief 初始化
|
||||
/// @param[in] world 物理世界
|
||||
/// @param[in] actor 绑定的角色
|
||||
bool InitBody(World* world, Actor* actor);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加夹具
|
||||
/// @brief 添加夹具
|
||||
void AddFixture(FixturePtr fixture);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加圆形夹具
|
||||
/// @param radius 圆形半径
|
||||
/// @param density 物体密度
|
||||
/// @brief 添加圆形夹具
|
||||
/// @param radius 圆形半径
|
||||
/// @param density 物体密度
|
||||
/// @param
|
||||
Fixture* AddCircleShape(float radius, float density, float friction = 0.2f, float restitution = 0.f,
|
||||
bool is_sensor = false);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加矩形夹具
|
||||
/// @param size 矩形大小
|
||||
/// @param density 物体密度
|
||||
/// @brief 添加矩形夹具
|
||||
/// @param size 矩形大小
|
||||
/// @param density 物体密度
|
||||
Fixture* AddRectShape(Vec2 const& size, float density, float friction = 0.2f, float restitution = 0.f,
|
||||
bool is_sensor = false);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加多边形夹具
|
||||
/// @param vertexs 多边形端点
|
||||
/// @param density 物体密度
|
||||
/// @brief 添加多边形夹具
|
||||
/// @param vertexs 多边形端点
|
||||
/// @param density 物体密度
|
||||
Fixture* AddPolygonShape(Vector<Point> const& vertexs, float density, float friction = 0.2f,
|
||||
float restitution = 0.f, bool is_sensor = false);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加线段形夹具
|
||||
/// @param p1 线段起点
|
||||
/// @param p2 线段终点
|
||||
/// @param density 物体密度
|
||||
/// @brief 添加线段形夹具
|
||||
/// @param p1 线段起点
|
||||
/// @param p2 线段终点
|
||||
/// @param density 物体密度
|
||||
Fixture* AddEdgeShape(Point const& p1, Point const& p2, float density, float friction = 0.2f,
|
||||
float restitution = 0.f, bool is_sensor = false);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加链条形夹具
|
||||
/// @param vertexs 链条端点
|
||||
/// @param loop 是否闭合
|
||||
/// @param density 物体密度
|
||||
/// @brief 添加链条形夹具
|
||||
/// @param vertexs 链条端点
|
||||
/// @param loop 是否闭合
|
||||
/// @param density 物体密度
|
||||
Fixture* AddChainShape(Vector<Point> const& vertexs, bool loop, float density, float friction = 0.2f,
|
||||
float restitution = 0.f, bool is_sensor = false);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除夹具
|
||||
/// @brief 移除夹具
|
||||
void RemoveFixture(FixturePtr fixture);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取夹具列表
|
||||
/// @brief 获取夹具列表
|
||||
FixtureList GetFixtureList() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取接触边列表
|
||||
/// @brief 获取接触边列表
|
||||
ContactEdgeList GetContactList() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取类别码
|
||||
/// @brief 获取类别码
|
||||
uint16_t GetCategoryBits() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置类别码
|
||||
/// @brief 设置类别码
|
||||
void SetCategoryBits(uint16_t category_bits);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取碰撞掩码
|
||||
/// @brief 获取碰撞掩码
|
||||
uint16_t GetMaskBits() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置碰撞掩码
|
||||
/// @brief 设置碰撞掩码
|
||||
void SetMaskBits(uint16_t mask_bits);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取组索引
|
||||
/// @brief 获取组索引
|
||||
int16_t GetGroupIndex() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置组索引
|
||||
/// @brief 设置组索引
|
||||
void SetGroupIndex(int16_t index);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取旋转角度
|
||||
/// @brief 获取旋转角度
|
||||
float GetBodyRotation() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置旋转角度
|
||||
/// @brief 设置旋转角度
|
||||
void SetBodyRotation(float angle);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体位置
|
||||
/// @brief 获取物体位置
|
||||
Point GetBodyPosition() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置物体位置
|
||||
/// @brief 设置物体位置
|
||||
void SetBodyPosition(Point const& pos);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 位置和旋转变换
|
||||
/// @brief 位置和旋转变换
|
||||
void SetBodyTransform(Point const& pos, float angle);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取质量 [kg]
|
||||
/// @brief 获取质量 [kg]
|
||||
float GetMass() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取惯性
|
||||
/// @brief 获取惯性
|
||||
float GetInertia() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取质量数据
|
||||
/// @param[out] mass 物体质量 [kg]
|
||||
/// @param[out] center 质心位置
|
||||
/// @param[out] inertia 惯性
|
||||
/// @brief 获取质量数据
|
||||
/// @param[out] mass 物体质量 [kg]
|
||||
/// @param[out] center 质心位置
|
||||
/// @param[out] inertia 惯性
|
||||
void GetMassData(float* mass, Point* center, float* inertia) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置质量数据
|
||||
/// @param mass 物体质量 [kg]
|
||||
/// @param center 质心位置
|
||||
/// @param inertia 惯性
|
||||
/// @brief 设置质量数据
|
||||
/// @param mass 物体质量 [kg]
|
||||
/// @param center 质心位置
|
||||
/// @param inertia 惯性
|
||||
void SetMassData(float mass, Point const& center, float inertia);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 重置质量数据
|
||||
/// @brief 重置质量数据
|
||||
void ResetMassData();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取世界坐标系上的点在物体上的位置
|
||||
/// @brief 获取世界坐标系上的点在物体上的位置
|
||||
Point GetLocalPoint(Point const& world) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体上的点在世界坐标系的位置
|
||||
/// @brief 获取物体上的点在世界坐标系的位置
|
||||
Point GetWorldPoint(Point const& local) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体质心相对于物体的位置
|
||||
/// @brief 获取物体质心相对于物体的位置
|
||||
Point GetLocalCenter() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体质心位置
|
||||
/// @brief 获取物体质心位置
|
||||
Point GetWorldCenter() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体类型
|
||||
/// @brief 获取物体类型
|
||||
Type GetType() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置物体类型
|
||||
/// @brief 设置物体类型
|
||||
void SetType(Type type);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体受重力的比例
|
||||
/// @brief 获取物体受重力的比例
|
||||
float GetGravityScale() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置物体受重力的比例
|
||||
/// @brief 设置物体受重力的比例
|
||||
void SetGravityScale(float scale);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 施力
|
||||
/// @param force 力的大小和方向
|
||||
/// @param point 施力点
|
||||
/// @param wake 是否唤醒物体
|
||||
/// @brief 施力
|
||||
/// @param force 力的大小和方向
|
||||
/// @param point 施力点
|
||||
/// @param wake 是否唤醒物体
|
||||
void ApplyForce(Vec2 const& force, Point const& point, bool wake = true);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 给物体中心施力
|
||||
/// @param force 力的大小和方向
|
||||
/// @param wake 是否唤醒物体
|
||||
/// @brief 给物体中心施力
|
||||
/// @param force 力的大小和方向
|
||||
/// @param wake 是否唤醒物体
|
||||
void ApplyForceToCenter(Vec2 const& force, bool wake = true);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 施加扭矩
|
||||
/// @param torque 扭矩
|
||||
/// @param wake 是否唤醒物体
|
||||
/// @brief 施加扭矩
|
||||
/// @param torque 扭矩
|
||||
/// @param wake 是否唤醒物体
|
||||
void ApplyTorque(float torque, bool wake = false);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 旋转角度是否固定
|
||||
/// @brief 旋转角度是否固定
|
||||
bool IsIgnoreRotation() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置是否固定旋转角度
|
||||
/// @brief 设置是否固定旋转角度
|
||||
void SetIgnoreRotation(bool flag);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否是子弹物体
|
||||
/// @brief 是否是子弹物体
|
||||
bool IsBullet() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置物体是否是子弹物体
|
||||
/// @brief 设置物体是否是子弹物体
|
||||
void SetBullet(bool flag);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否处于唤醒状态
|
||||
/// @brief 是否处于唤醒状态
|
||||
bool IsAwake() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置唤醒状态
|
||||
/// @brief 设置唤醒状态
|
||||
void SetAwake(bool flag);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否启用休眠
|
||||
/// @brief 是否启用休眠
|
||||
bool IsSleepingAllowed() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置是否允许休眠
|
||||
/// @brief 设置是否允许休眠
|
||||
void SetSleepingAllowed(bool flag);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否启用
|
||||
/// @brief 是否启用
|
||||
bool IsActive() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置启用状态
|
||||
/// @brief 设置启用状态
|
||||
void SetActive(bool flag);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体所在物理世界
|
||||
/// @brief 获取物体所在物理世界
|
||||
World* GetWorld() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体绑定的角色
|
||||
/// @brief 获取物体绑定的角色
|
||||
Actor* GetActor() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置物体绑定的角色
|
||||
/// @brief 设置物体绑定的角色
|
||||
void SetActor(Actor* actor);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 将物体信息更新到角色
|
||||
/// @brief 将物体信息更新到角色
|
||||
void UpdateActor();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 将角色信息更新到物体
|
||||
/// @brief 将角色信息更新到物体
|
||||
void UpdateFromActor();
|
||||
|
||||
b2Body* GetB2Body() const;
|
||||
|
|
@ -320,11 +320,11 @@ public:
|
|||
|
||||
private:
|
||||
/// \~chinese
|
||||
/// @brief 销毁物体
|
||||
/// @brief 销毁物体
|
||||
void UpdateFixtureFilter(b2Fixture* fixture);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 销毁物体
|
||||
/// @brief 销毁物体
|
||||
void Destroy();
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -34,74 +34,74 @@ class Body;
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 物理接触
|
||||
/// @brief 物理接触
|
||||
class KGE_API Contact
|
||||
{
|
||||
public:
|
||||
Contact();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否有效
|
||||
/// @brief 是否有效
|
||||
bool IsValid() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否是接触
|
||||
/// @brief 是否是接触
|
||||
bool IsTouching() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 启用或禁用 (仅作用于一个时间步)
|
||||
/// @brief 启用或禁用 (仅作用于一个时间步)
|
||||
void SetEnabled(bool flag);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否启用
|
||||
/// @brief 是否启用
|
||||
bool IsEnabled() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体A的夹具
|
||||
/// @brief 获取物体A的夹具
|
||||
Fixture* GetFixtureA() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体B的夹具
|
||||
/// @brief 获取物体B的夹具
|
||||
Fixture* GetFixtureB() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体A
|
||||
/// @brief 获取物体A
|
||||
Body* GetBodyA() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体B
|
||||
/// @brief 获取物体B
|
||||
Body* GetBodyB() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置摩擦力
|
||||
/// @brief 设置摩擦力
|
||||
void SetFriction(float friction);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取摩擦力
|
||||
/// @brief 获取摩擦力
|
||||
float GetFriction() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 重置摩擦力
|
||||
/// @brief 重置摩擦力
|
||||
void ResetFriction();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置弹性恢复
|
||||
/// @brief 设置弹性恢复
|
||||
void SetRestitution(float restitution);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取弹性恢复
|
||||
/// @brief 获取弹性恢复
|
||||
float GetRestitution() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 重置弹性恢复
|
||||
/// @brief 重置弹性恢复
|
||||
void ResetRestitution();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置切线速度
|
||||
/// @brief 设置切线速度
|
||||
void SetTangentSpeed(float speed);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取切线速度
|
||||
/// @brief 获取切线速度
|
||||
float GetTangentSpeed() const;
|
||||
|
||||
b2Contact* GetB2Contact() const;
|
||||
|
|
@ -116,7 +116,7 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 物理接触列表
|
||||
/// @brief 物理接触列表
|
||||
class ContactList
|
||||
{
|
||||
template <typename _Ty>
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ namespace physics
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 接触边
|
||||
/// @brief 接触边
|
||||
class KGE_API ContactEdge
|
||||
{
|
||||
public:
|
||||
|
|
@ -40,15 +40,15 @@ public:
|
|||
ContactEdge(b2ContactEdge* edge);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否有效
|
||||
/// @brief 是否有效
|
||||
bool IsValid() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取接触物体
|
||||
/// @brief 获取接触物体
|
||||
Body* GetOtherBody() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取接触
|
||||
/// @brief 获取接触
|
||||
Contact GetContact() const;
|
||||
|
||||
b2ContactEdge* GetB2ContactEdge() const;
|
||||
|
|
@ -63,7 +63,7 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 物理接触边列表
|
||||
/// @brief 物理接触边列表
|
||||
class ContactEdgeList
|
||||
{
|
||||
template <typename _Ty>
|
||||
|
|
|
|||
|
|
@ -35,11 +35,11 @@ KGE_DECLARE_SMART_PTR(ContactEndEvent);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 物理接触开始事件
|
||||
/// @brief 物理接触开始事件
|
||||
class KGE_API ContactBeginEvent : public Event
|
||||
{
|
||||
public:
|
||||
Contact contact; ///< 产生的接触
|
||||
Contact contact; ///< 产生的接触
|
||||
|
||||
ContactBeginEvent();
|
||||
|
||||
|
|
@ -47,11 +47,11 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 物理接触结束事件
|
||||
/// @brief 物理接触结束事件
|
||||
class KGE_API ContactEndEvent : public Event
|
||||
{
|
||||
public:
|
||||
Contact contact; ///< 产生的接触
|
||||
Contact contact; ///< 产生的接触
|
||||
|
||||
ContactEndEvent();
|
||||
|
||||
|
|
|
|||
|
|
@ -35,18 +35,18 @@ KGE_DECLARE_SMART_PTR(Fixture);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 物理夹具
|
||||
/// @brief 物理夹具
|
||||
class Fixture : public virtual ObjectBase
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 夹具参数
|
||||
/// @brief 夹具参数
|
||||
struct Param
|
||||
{
|
||||
float density = 0.0f; ///< 密度
|
||||
float friction = 0.2f; ///< 摩擦力
|
||||
float restitution = 0.0f; ///< 弹性恢复
|
||||
bool is_sensor = false; ///< 是否是接触传感器
|
||||
float density = 0.0f; ///< 密度
|
||||
float friction = 0.2f; ///< 摩擦力
|
||||
float restitution = 0.0f; ///< 弹性恢复
|
||||
bool is_sensor = false; ///< 是否是接触传感器
|
||||
|
||||
Param() {}
|
||||
|
||||
|
|
@ -60,44 +60,44 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建圆形夹具
|
||||
/// @param body 添加夹具的物体
|
||||
/// @param param 夹具参数
|
||||
/// @param radius 圆形半径
|
||||
/// @param offset 偏移量
|
||||
/// @brief 创建圆形夹具
|
||||
/// @param body 添加夹具的物体
|
||||
/// @param param 夹具参数
|
||||
/// @param radius 圆形半径
|
||||
/// @param offset 偏移量
|
||||
static FixturePtr CreateCircle(Body* body, Param const& param, float radius, Point const& offset = Point());
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建矩形夹具
|
||||
/// @param body 添加夹具的物体
|
||||
/// @param param 夹具参数
|
||||
/// @param size 矩形大小
|
||||
/// @param offset 偏移量
|
||||
/// @param rotation 旋转角度
|
||||
/// @brief 创建矩形夹具
|
||||
/// @param body 添加夹具的物体
|
||||
/// @param param 夹具参数
|
||||
/// @param size 矩形大小
|
||||
/// @param offset 偏移量
|
||||
/// @param rotation 旋转角度
|
||||
static FixturePtr CreateRect(Body* body, Param const& param, Size const& size, Point const& offset = Point(),
|
||||
float rotation = 0.f);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建多边形夹具
|
||||
/// @param body 添加夹具的物体
|
||||
/// @param param 夹具参数
|
||||
/// @param vertexs 多边形顶点
|
||||
/// @brief 创建多边形夹具
|
||||
/// @param body 添加夹具的物体
|
||||
/// @param param 夹具参数
|
||||
/// @param vertexs 多边形顶点
|
||||
static FixturePtr CreatePolygon(Body* body, Param const& param, Vector<Point> const& vertexs);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建边夹具
|
||||
/// @param body 添加夹具的物体
|
||||
/// @param param 夹具参数
|
||||
/// @param p1 边的起点
|
||||
/// @param p2 边的终点
|
||||
/// @brief 创建边夹具
|
||||
/// @param body 添加夹具的物体
|
||||
/// @param param 夹具参数
|
||||
/// @param p1 边的起点
|
||||
/// @param p2 边的终点
|
||||
static FixturePtr CreateEdge(Body* body, Param const& param, Point const& p1, Point const& p2);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建链条夹具
|
||||
/// @param body 添加夹具的物体
|
||||
/// @param param 夹具参数
|
||||
/// @param vertexs 链条顶点
|
||||
/// @param loop 是否连接链条的起点和终点
|
||||
/// @brief 创建链条夹具
|
||||
/// @param body 添加夹具的物体
|
||||
/// @param param 夹具参数
|
||||
/// @param vertexs 链条顶点
|
||||
/// @param loop 是否连接链条的起点和终点
|
||||
static FixturePtr CreateChain(Body* body, Param const& param, Vector<Point> const& vertexs, bool loop = false);
|
||||
|
||||
Fixture();
|
||||
|
|
@ -105,52 +105,52 @@ public:
|
|||
virtual ~Fixture();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否有效
|
||||
/// @brief 是否有效
|
||||
bool IsValid() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取夹具所在的物体
|
||||
/// @brief 获取夹具所在的物体
|
||||
Body* GetBody() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否是接触传感器
|
||||
/// @brief 是否是接触传感器
|
||||
bool IsSensor() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置夹具是否是接触传感器
|
||||
/// @details 接触传感器只会产生物理接触,而不会影响物体运动
|
||||
/// @brief 设置夹具是否是接触传感器
|
||||
/// @details 接触传感器只会产生物理接触,而不会影响物体运动
|
||||
void SetSensor(bool sensor);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取夹具的质量数据
|
||||
/// @brief 获取夹具的质量数据
|
||||
void GetMassData(float* mass, Point* center, float* inertia) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取密度
|
||||
/// @brief 获取密度
|
||||
float GetDensity() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置密度
|
||||
/// @brief 设置密度
|
||||
void SetDensity(float density);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取摩擦力 [N]
|
||||
/// @brief 获取摩擦力 [N]
|
||||
float GetFriction() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置摩擦力 [N]
|
||||
/// @brief 设置摩擦力 [N]
|
||||
void SetFriction(float friction);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取弹性恢复
|
||||
/// @brief 获取弹性恢复
|
||||
float GetRestitution() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置弹性恢复
|
||||
/// @brief 设置弹性恢复
|
||||
void SetRestitution(float restitution);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 点测试
|
||||
/// @brief 点测试
|
||||
bool TestPoint(const Point& p) const;
|
||||
|
||||
b2Fixture* GetB2Fixture() const;
|
||||
|
|
@ -165,7 +165,7 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 物理夹具列表
|
||||
/// @brief 物理夹具列表
|
||||
class FixtureList
|
||||
{
|
||||
template <typename _Ty>
|
||||
|
|
|
|||
|
|
@ -45,34 +45,34 @@ KGE_DECLARE_SMART_PTR(WheelJoint);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 关节
|
||||
/// @brief 关节
|
||||
class KGE_API Joint : public virtual ObjectBase
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 关节类型
|
||||
/// @brief 关节类型
|
||||
enum class Type
|
||||
{
|
||||
Unknown = 0, ///< 未知
|
||||
Revolute, ///< 旋转关节
|
||||
Prismatic, ///< 平移关节
|
||||
Distance, ///< 固定距离关节
|
||||
Pulley, ///< 滑轮关节
|
||||
Mouse, ///< 鼠标关节
|
||||
Gear, ///< 齿轮关节
|
||||
Wheel, ///< 轮关节
|
||||
Weld, ///< 焊接关节
|
||||
Friction, ///< 摩擦关节
|
||||
Rope, ///< 绳关节
|
||||
Motor ///< 马达关节
|
||||
Unknown = 0, ///< 未知
|
||||
Revolute, ///< 旋转关节
|
||||
Prismatic, ///< 平移关节
|
||||
Distance, ///< 固定距离关节
|
||||
Pulley, ///< 滑轮关节
|
||||
Mouse, ///< 鼠标关节
|
||||
Gear, ///< 齿轮关节
|
||||
Wheel, ///< 轮关节
|
||||
Weld, ///< 焊接关节
|
||||
Friction, ///< 摩擦关节
|
||||
Rope, ///< 绳关节
|
||||
Motor ///< 马达关节
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 关节基础参数
|
||||
/// @brief 关节基础参数
|
||||
struct ParamBase
|
||||
{
|
||||
Body* body_a; ///< 关节连接的物体A
|
||||
Body* body_b; ///< 关节连接的物体B
|
||||
Body* body_a; ///< 关节连接的物体A
|
||||
Body* body_b; ///< 关节连接的物体B
|
||||
|
||||
ParamBase(Body* body_a, Body* body_b)
|
||||
: body_a(body_a)
|
||||
|
|
@ -92,23 +92,23 @@ public:
|
|||
virtual ~Joint();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化关节
|
||||
/// @brief 初始化关节
|
||||
bool InitJoint(World* world, b2JointDef* joint_def);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取关节连接的物体A
|
||||
/// @brief 获取关节连接的物体A
|
||||
BodyPtr GetBodyA() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取关节连接的物体B
|
||||
/// @brief 获取关节连接的物体B
|
||||
BodyPtr GetBodyB() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物理世界
|
||||
/// @brief 获取物理世界
|
||||
World* GetWorld() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 销毁关节
|
||||
/// @brief 销毁关节
|
||||
void Destroy();
|
||||
|
||||
b2Joint* GetB2Joint() const;
|
||||
|
|
@ -121,18 +121,18 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 固定距离关节
|
||||
/// @brief 固定距离关节
|
||||
class KGE_API DistanceJoint : public Joint
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 固定距离关节参数
|
||||
/// @brief 固定距离关节参数
|
||||
struct Param : public Joint::ParamBase
|
||||
{
|
||||
Point anchor_a; ///< 关节在物体A上的连接点
|
||||
Point anchor_b; ///< 关节在物体B上的连接点
|
||||
float frequency_hz; ///< 响应速度,数值越高关节响应的速度越快,看上去越坚固
|
||||
float damping_ratio; ///< 阻尼率,值越大关节运动阻尼越大
|
||||
Point anchor_a; ///< 关节在物体A上的连接点
|
||||
Point anchor_b; ///< 关节在物体B上的连接点
|
||||
float frequency_hz; ///< 响应速度,数值越高关节响应的速度越快,看上去越坚固
|
||||
float damping_ratio; ///< 阻尼率,值越大关节运动阻尼越大
|
||||
|
||||
Param(Body* body_a, Body* body_b, Point const& anchor_a, Point const& anchor_b, float frequency_hz = 0.f,
|
||||
float damping_ratio = 0.f)
|
||||
|
|
@ -152,39 +152,39 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建固定距离关节
|
||||
/// @param world 物理世界
|
||||
/// @param param 关节参数
|
||||
/// @brief 创建固定距离关节
|
||||
/// @param world 物理世界
|
||||
/// @param param 关节参数
|
||||
static DistanceJointPtr Create(World* world, Param const& param);
|
||||
|
||||
DistanceJoint();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化关节
|
||||
/// @brief 初始化关节
|
||||
bool InitJoint(World* world, Param const& param);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置关节长度
|
||||
/// @brief 设置关节长度
|
||||
void SetLength(float length);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取关节长度
|
||||
/// @brief 获取关节长度
|
||||
float GetLength() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置弹簧响应速度 [赫兹]
|
||||
/// @brief 设置弹簧响应速度 [赫兹]
|
||||
void SetFrequency(float hz);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取弹簧响应速度 [赫兹]
|
||||
/// @brief 获取弹簧响应速度 [赫兹]
|
||||
float GetFrequency() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置阻尼率
|
||||
/// @brief 设置阻尼率
|
||||
void SetDampingRatio(float ratio);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取阻尼率
|
||||
/// @brief 获取阻尼率
|
||||
float GetDampingRatio() const;
|
||||
|
||||
private:
|
||||
|
|
@ -192,15 +192,15 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 摩擦关节
|
||||
/// @brief 摩擦关节
|
||||
class KGE_API FrictionJoint : public Joint
|
||||
{
|
||||
public:
|
||||
struct Param : public Joint::ParamBase
|
||||
{
|
||||
Point anchor; ///< 摩擦作用点
|
||||
float max_force; ///< 最大摩擦力
|
||||
float max_torque; ///< 最大扭力
|
||||
Point anchor; ///< 摩擦作用点
|
||||
float max_force; ///< 最大摩擦力
|
||||
float max_torque; ///< 最大扭力
|
||||
|
||||
Param(Body* body_a, Body* body_b, Point const& anchor, float max_force = 0.f, float max_torque = 0.f)
|
||||
: ParamBase(body_a, body_b)
|
||||
|
|
@ -217,31 +217,31 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建摩擦关节
|
||||
/// @param world 物理世界
|
||||
/// @param param 关节参数
|
||||
/// @brief 创建摩擦关节
|
||||
/// @param world 物理世界
|
||||
/// @param param 关节参数
|
||||
static FrictionJointPtr Create(World* world, Param const& param);
|
||||
|
||||
FrictionJoint();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化关节
|
||||
/// @brief 初始化关节
|
||||
bool InitJoint(World* world, Param const& param);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置最大摩擦力
|
||||
/// @brief 设置最大摩擦力
|
||||
void SetMaxForce(float force);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取最大摩擦力
|
||||
/// @brief 获取最大摩擦力
|
||||
float GetMaxForce() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置最大转矩
|
||||
/// @brief 设置最大转矩
|
||||
void SetMaxTorque(float torque);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取最大转矩
|
||||
/// @brief 获取最大转矩
|
||||
float GetMaxTorque() const;
|
||||
|
||||
private:
|
||||
|
|
@ -249,17 +249,17 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 齿轮关节
|
||||
/// @brief 齿轮关节
|
||||
class KGE_API GearJoint : public Joint
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 齿轮关节参数
|
||||
/// @brief 齿轮关节参数
|
||||
struct Param : public Joint::ParamBase
|
||||
{
|
||||
Joint* joint_a; ///< 关节A(旋转关节/平移关节)
|
||||
Joint* joint_b; ///< 关节B(旋转关节/平移关节)
|
||||
float ratio; ///< 齿轮传动比
|
||||
Joint* joint_a; ///< 关节A(旋转关节/平移关节)
|
||||
Joint* joint_b; ///< 关节B(旋转关节/平移关节)
|
||||
float ratio; ///< 齿轮传动比
|
||||
|
||||
Param(Joint* joint_a, Joint* joint_b, float ratio = 1.f)
|
||||
: ParamBase(nullptr, nullptr)
|
||||
|
|
@ -276,23 +276,23 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建齿轮关节
|
||||
/// @param world 物理世界
|
||||
/// @param param 关节参数
|
||||
/// @brief 创建齿轮关节
|
||||
/// @param world 物理世界
|
||||
/// @param param 关节参数
|
||||
static GearJointPtr Create(World* world, Param const& param);
|
||||
|
||||
GearJoint();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化关节
|
||||
/// @brief 初始化关节
|
||||
bool InitJoint(World* world, Param const& param);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设定齿轮传动比
|
||||
/// @brief 设定齿轮传动比
|
||||
void SetRatio(float ratio);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取齿轮传动比
|
||||
/// @brief 获取齿轮传动比
|
||||
float GetRatio() const;
|
||||
|
||||
private:
|
||||
|
|
@ -300,17 +300,17 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 马达关节
|
||||
/// @brief 马达关节
|
||||
class KGE_API MotorJoint : public Joint
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 马达关节参数
|
||||
/// @brief 马达关节参数
|
||||
struct Param : public Joint::ParamBase
|
||||
{
|
||||
float max_force; ///< 最大摩擦力
|
||||
float max_torque; ///< 最大转矩
|
||||
float correction_factor; ///< 位置矫正因子(范围 0-1)
|
||||
float max_force; ///< 最大摩擦力
|
||||
float max_torque; ///< 最大转矩
|
||||
float correction_factor; ///< 位置矫正因子(范围 0-1)
|
||||
|
||||
Param(Body* body_a, Body* body_b, float max_force = 1.f, float max_torque = 100.f,
|
||||
float correction_factor = 0.3f)
|
||||
|
|
@ -329,31 +329,31 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建马达关节
|
||||
/// @param world 物理世界
|
||||
/// @param param 关节参数
|
||||
/// @brief 创建马达关节
|
||||
/// @param world 物理世界
|
||||
/// @param param 关节参数
|
||||
static MotorJointPtr Create(World* world, Param const& param);
|
||||
|
||||
MotorJoint();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化关节
|
||||
/// @brief 初始化关节
|
||||
bool InitJoint(World* world, Param const& param);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置最大摩擦力
|
||||
/// @brief 设置最大摩擦力
|
||||
void SetMaxForce(float force);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取最大摩擦力
|
||||
/// @brief 获取最大摩擦力
|
||||
float GetMaxForce() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置最大转矩
|
||||
/// @brief 设置最大转矩
|
||||
void SetMaxTorque(float torque);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取最大转矩
|
||||
/// @brief 获取最大转矩
|
||||
float GetMaxTorque() const;
|
||||
|
||||
private:
|
||||
|
|
@ -361,22 +361,22 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 平移关节
|
||||
/// @brief 平移关节
|
||||
class KGE_API PrismaticJoint : public Joint
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 平移关节参数
|
||||
/// @brief 平移关节参数
|
||||
struct Param : public Joint::ParamBase
|
||||
{
|
||||
Point anchor; ///< 关节位置
|
||||
Vec2 axis; ///< 物体A滑动的方向
|
||||
bool enable_limit; ///< 是否启用限制
|
||||
float lower_translation; ///< 移动的最小限制,与方向同向为正,反向为负,启用限制后才有效果
|
||||
float upper_translation; ///< 移动的最大限制,与方向同向为正,反向为负,启用限制后才有效果
|
||||
bool enable_motor; ///< 是否启用马达
|
||||
float max_motor_force; ///< 最大马达力 [N]
|
||||
float motor_speed; ///< 马达转速 [degree/s]
|
||||
Point anchor; ///< 关节位置
|
||||
Vec2 axis; ///< 物体A滑动的方向
|
||||
bool enable_limit; ///< 是否启用限制
|
||||
float lower_translation; ///< 移动的最小限制,与方向同向为正,反向为负,启用限制后才有效果
|
||||
float upper_translation; ///< 移动的最大限制,与方向同向为正,反向为负,启用限制后才有效果
|
||||
bool enable_motor; ///< 是否启用马达
|
||||
float max_motor_force; ///< 最大马达力 [N]
|
||||
float motor_speed; ///< 马达转速 [degree/s]
|
||||
|
||||
Param(Body* body_a, Body* body_b, Point const& anchor, Vec2 const& axis, bool enable_limit = false,
|
||||
float lower_translation = 0.0f, float upper_translation = 0.0f, bool enable_motor = false,
|
||||
|
|
@ -403,71 +403,71 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建平移关节
|
||||
/// @param world 物理世界
|
||||
/// @param param 关节参数
|
||||
/// @brief 创建平移关节
|
||||
/// @param world 物理世界
|
||||
/// @param param 关节参数
|
||||
static PrismaticJointPtr Create(World* world, Param const& param);
|
||||
|
||||
PrismaticJoint();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化关节
|
||||
/// @brief 初始化关节
|
||||
bool InitJoint(World* world, Param const& param);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取参考角
|
||||
/// @brief 获取参考角
|
||||
float GetReferenceAngle() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取关节转换
|
||||
/// @brief 获取关节转换
|
||||
float GetJointTranslation() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取关节速度
|
||||
/// @brief 获取关节速度
|
||||
float GetJointSpeed() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否启用关节限制
|
||||
/// @brief 是否启用关节限制
|
||||
bool IsLimitEnabled() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置是否启用关节限制
|
||||
/// @brief 设置是否启用关节限制
|
||||
void EnableLimit(bool flag);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取平移最小限制
|
||||
/// @brief 获取平移最小限制
|
||||
float GetLowerLimit() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取平移最大限制
|
||||
/// @brief 获取平移最大限制
|
||||
float GetUpperLimit() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置关节限制
|
||||
/// @brief 设置关节限制
|
||||
void SetLimits(float lower, float upper);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否启用马达
|
||||
/// @brief 是否启用马达
|
||||
bool IsMotorEnabled() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置是否启用马达
|
||||
/// @brief 设置是否启用马达
|
||||
void EnableMotor(bool flag);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置马达转速 [degree/s]
|
||||
/// @brief 设置马达转速 [degree/s]
|
||||
void SetMotorSpeed(float speed);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取马达转速 [degree/s]
|
||||
/// @brief 获取马达转速 [degree/s]
|
||||
float GetMotorSpeed() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置最大马达力 [N]
|
||||
/// @brief 设置最大马达力 [N]
|
||||
void SetMaxMotorForce(float force);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取最大马达力 [N]
|
||||
/// @brief 获取最大马达力 [N]
|
||||
float GetMaxMotorForce() const;
|
||||
|
||||
private:
|
||||
|
|
@ -475,19 +475,19 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 滑轮关节
|
||||
/// @brief 滑轮关节
|
||||
class KGE_API PulleyJoint : public Joint
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 滑轮关节参数
|
||||
/// @brief 滑轮关节参数
|
||||
struct Param : public Joint::ParamBase
|
||||
{
|
||||
Point anchor_a; ///< 关节在物体A上的作用点
|
||||
Point anchor_b; ///< 关节在物体B上的作用点
|
||||
Point ground_anchor_a; ///< 物体A对应的滑轮的位置
|
||||
Point ground_anchor_b; ///< 物体B对应的滑轮的位置
|
||||
float ratio; ///< 滑轮比,关节传动时,滑轮上升和下降的两头的位移比例
|
||||
Point anchor_a; ///< 关节在物体A上的作用点
|
||||
Point anchor_b; ///< 关节在物体B上的作用点
|
||||
Point ground_anchor_a; ///< 物体A对应的滑轮的位置
|
||||
Point ground_anchor_b; ///< 物体B对应的滑轮的位置
|
||||
float ratio; ///< 滑轮比,关节传动时,滑轮上升和下降的两头的位移比例
|
||||
|
||||
Param(Body* body_a, Body* body_b, Point const& anchor_a, Point const& anchor_b, Point const& ground_anchor_a,
|
||||
Point const& ground_anchor_b, float ratio = 1.0f)
|
||||
|
|
@ -508,43 +508,43 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建滑轮关节
|
||||
/// @param world 物理世界
|
||||
/// @param param 关节参数
|
||||
/// @brief 创建滑轮关节
|
||||
/// @param world 物理世界
|
||||
/// @param param 关节参数
|
||||
static PulleyJointPtr Create(World* world, Param const& param);
|
||||
|
||||
PulleyJoint();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化关节
|
||||
/// @brief 初始化关节
|
||||
bool InitJoint(World* world, Param const& param);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 物体A对应的滑轮的位置
|
||||
/// @brief 物体A对应的滑轮的位置
|
||||
Point GetGroundAnchorA() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 物体B对应的滑轮的位置
|
||||
/// @brief 物体B对应的滑轮的位置
|
||||
Point GetGroundAnchorB() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取滑轮传动比
|
||||
/// @brief 获取滑轮传动比
|
||||
float GetRatio() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体A与滑轮的距离
|
||||
/// @brief 获取物体A与滑轮的距离
|
||||
float GetLengthA() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体B与滑轮的距离
|
||||
/// @brief 获取物体B与滑轮的距离
|
||||
float GetLengthB() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体A与滑轮的当前距离
|
||||
/// @brief 获取物体A与滑轮的当前距离
|
||||
float GetCurrentLengthA() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体B与滑轮的当前距离
|
||||
/// @brief 获取物体B与滑轮的当前距离
|
||||
float GetCurrentLengthB() const;
|
||||
|
||||
private:
|
||||
|
|
@ -552,21 +552,21 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 旋转关节
|
||||
/// @brief 旋转关节
|
||||
class KGE_API RevoluteJoint : public Joint
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 旋转关节参数
|
||||
/// @brief 旋转关节参数
|
||||
struct Param : public Joint::ParamBase
|
||||
{
|
||||
Point anchor; ///< 关节位置
|
||||
bool enable_limit; ///< 是否启用限制
|
||||
float lower_angle; ///< 移动的最小限制,与方向同向为正,反向为负,启用限制后才有效果
|
||||
float upper_angle; ///< 移动的最大限制,与方向同向为正,反向为负,启用限制后才有效果
|
||||
bool enable_motor; ///< 是否启用马达
|
||||
float max_motor_torque; ///< 最大马达力 [N]
|
||||
float motor_speed; ///< 马达转速 [degree/s]
|
||||
Point anchor; ///< 关节位置
|
||||
bool enable_limit; ///< 是否启用限制
|
||||
float lower_angle; ///< 移动的最小限制,与方向同向为正,反向为负,启用限制后才有效果
|
||||
float upper_angle; ///< 移动的最大限制,与方向同向为正,反向为负,启用限制后才有效果
|
||||
bool enable_motor; ///< 是否启用马达
|
||||
float max_motor_torque; ///< 最大马达力 [N]
|
||||
float motor_speed; ///< 马达转速 [degree/s]
|
||||
|
||||
Param(Body* body_a, Body* body_b, Point const& anchor, bool enable_limit = false, float lower_angle = 0.0f,
|
||||
float upper_angle = 0.0f, bool enable_motor = false, float max_motor_torque = 0.0f,
|
||||
|
|
@ -592,71 +592,71 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建旋转关节
|
||||
/// @param world 物理世界
|
||||
/// @param param 关节参数
|
||||
/// @brief 创建旋转关节
|
||||
/// @param world 物理世界
|
||||
/// @param param 关节参数
|
||||
static RevoluteJointPtr Create(World* world, Param const& param);
|
||||
|
||||
RevoluteJoint();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化关节
|
||||
/// @brief 初始化关节
|
||||
bool InitJoint(World* world, Param const& param);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取参考角
|
||||
/// @brief 获取参考角
|
||||
float GetReferenceAngle() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取关节角度
|
||||
/// @brief 获取关节角度
|
||||
float GetJointAngle() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取关节速度
|
||||
/// @brief 获取关节速度
|
||||
float GetJointSpeed() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否启用关节限制
|
||||
/// @brief 是否启用关节限制
|
||||
bool IsLimitEnabled() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置是否启用关节限制
|
||||
/// @brief 设置是否启用关节限制
|
||||
void EnableLimit(bool flag);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取平移最小限制
|
||||
/// @brief 获取平移最小限制
|
||||
float GetLowerLimit() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取平移最大限制
|
||||
/// @brief 获取平移最大限制
|
||||
float GetUpperLimit() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置关节限制
|
||||
/// @brief 设置关节限制
|
||||
void SetLimits(float lower, float upper);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否启用马达
|
||||
/// @brief 是否启用马达
|
||||
bool IsMotorEnabled() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置是否启用马达
|
||||
/// @brief 设置是否启用马达
|
||||
void EnableMotor(bool flag);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置马达转速 [degree/s]
|
||||
/// @brief 设置马达转速 [degree/s]
|
||||
void SetMotorSpeed(float speed);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取马达转速 [degree/s]
|
||||
/// @brief 获取马达转速 [degree/s]
|
||||
float GetMotorSpeed() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置最大马达转矩 [N/m]
|
||||
/// @brief 设置最大马达转矩 [N/m]
|
||||
void SetMaxMotorTorque(float torque);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取最大马达转矩 [N/m]
|
||||
/// @brief 获取最大马达转矩 [N/m]
|
||||
float GetMaxMotorTorque() const;
|
||||
|
||||
private:
|
||||
|
|
@ -664,17 +664,17 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 绳关节
|
||||
/// @brief 绳关节
|
||||
class KGE_API RopeJoint : public Joint
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 绳关节参数
|
||||
/// @brief 绳关节参数
|
||||
struct Param : public Joint::ParamBase
|
||||
{
|
||||
Point local_anchor_a; ///< 关节在物体A上的连接点
|
||||
Point local_anchor_b; ///< 关节在物体B上的连接点
|
||||
float max_length; ///< 绳索最大长度
|
||||
Point local_anchor_a; ///< 关节在物体A上的连接点
|
||||
Point local_anchor_b; ///< 关节在物体B上的连接点
|
||||
float max_length; ///< 绳索最大长度
|
||||
|
||||
Param(Body* body_a, Body* body_b, Point const& local_anchor_a, Point const& local_anchor_b,
|
||||
float max_length = 0.f)
|
||||
|
|
@ -693,23 +693,23 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建绳关节
|
||||
/// @param world 物理世界
|
||||
/// @param param 关节参数
|
||||
/// @brief 创建绳关节
|
||||
/// @param world 物理世界
|
||||
/// @param param 关节参数
|
||||
static RopeJointPtr Create(World* world, Param const& param);
|
||||
|
||||
RopeJoint();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化关节
|
||||
/// @brief 初始化关节
|
||||
bool InitJoint(World* world, Param const& param);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置关节最大长度
|
||||
/// @brief 设置关节最大长度
|
||||
void SetMaxLength(float length);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取关节最大长度
|
||||
/// @brief 获取关节最大长度
|
||||
float GetMaxLength() const;
|
||||
|
||||
private:
|
||||
|
|
@ -717,17 +717,17 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 焊接关节
|
||||
/// @brief 焊接关节
|
||||
class KGE_API WeldJoint : public Joint
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 焊接关节参数
|
||||
/// @brief 焊接关节参数
|
||||
struct Param : public Joint::ParamBase
|
||||
{
|
||||
Point anchor; ///< 焊接位置
|
||||
float frequency_hz; ///< 响应速度,数值越高关节响应的速度越快,看上去越坚固
|
||||
float damping_ratio; ///< 阻尼率,值越大关节运动阻尼越大
|
||||
Point anchor; ///< 焊接位置
|
||||
float frequency_hz; ///< 响应速度,数值越高关节响应的速度越快,看上去越坚固
|
||||
float damping_ratio; ///< 阻尼率,值越大关节运动阻尼越大
|
||||
|
||||
Param(Body* body_a, Body* body_b, Point const& anchor, float frequency_hz = 0.f, float damping_ratio = 0.f)
|
||||
: ParamBase(body_a, body_b)
|
||||
|
|
@ -744,35 +744,35 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建焊接关节
|
||||
/// @param world 物理世界
|
||||
/// @param param 关节参数
|
||||
/// @brief 创建焊接关节
|
||||
/// @param world 物理世界
|
||||
/// @param param 关节参数
|
||||
static WeldJointPtr Create(World* world, Param const& param);
|
||||
|
||||
WeldJoint();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化关节
|
||||
/// @brief 初始化关节
|
||||
bool InitJoint(World* world, Param const& param);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体B相对于物体A的角度
|
||||
/// @brief 获取物体B相对于物体A的角度
|
||||
float GetReferenceAngle() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置弹簧响应速度 [赫兹]
|
||||
/// @brief 设置弹簧响应速度 [赫兹]
|
||||
void SetFrequency(float hz);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取弹簧响应速度 [赫兹]
|
||||
/// @brief 获取弹簧响应速度 [赫兹]
|
||||
float GetFrequency() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置阻尼率
|
||||
/// @brief 设置阻尼率
|
||||
void SetDampingRatio(float ratio);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取阻尼率
|
||||
/// @brief 获取阻尼率
|
||||
float GetDampingRatio() const;
|
||||
|
||||
private:
|
||||
|
|
@ -780,21 +780,21 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 轮关节
|
||||
/// @brief 轮关节
|
||||
class KGE_API WheelJoint : public Joint
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 轮关节参数
|
||||
/// @brief 轮关节参数
|
||||
struct Param : public Joint::ParamBase
|
||||
{
|
||||
Point anchor; ///< 轮关节位置
|
||||
Vec2 axis; ///< 物体A滑动方向
|
||||
bool enable_motor; ///< 是否启用马达
|
||||
float max_motor_torque; ///< 最大马达力 [N]
|
||||
float motor_speed; ///< 马达转速 [degree/s]
|
||||
float frequency_hz; ///< 响应速度,数值越高关节响应的速度越快,看上去越坚固
|
||||
float damping_ratio; ///< 弹簧阻尼率,值越大关节运动阻尼越大
|
||||
Point anchor; ///< 轮关节位置
|
||||
Vec2 axis; ///< 物体A滑动方向
|
||||
bool enable_motor; ///< 是否启用马达
|
||||
float max_motor_torque; ///< 最大马达力 [N]
|
||||
float motor_speed; ///< 马达转速 [degree/s]
|
||||
float frequency_hz; ///< 响应速度,数值越高关节响应的速度越快,看上去越坚固
|
||||
float damping_ratio; ///< 弹簧阻尼率,值越大关节运动阻尼越大
|
||||
|
||||
Param(Body* body_a, Body* body_b, Point const& anchor, Vec2 const& axis, float frequency_hz = 2.0f,
|
||||
float damping_ratio = 0.7f, bool enable_motor = false, float max_motor_torque = 0.0f,
|
||||
|
|
@ -820,71 +820,71 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建轮关节
|
||||
/// @param world 物理世界
|
||||
/// @param param 关节参数
|
||||
/// @brief 创建轮关节
|
||||
/// @param world 物理世界
|
||||
/// @param param 关节参数
|
||||
static WheelJointPtr Create(World* world, Param const& param);
|
||||
|
||||
WheelJoint();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化关节
|
||||
/// @brief 初始化关节
|
||||
bool InitJoint(World* world, Param const& param);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取关节当前的平移距离
|
||||
/// @brief 获取关节当前的平移距离
|
||||
float GetJointTranslation() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取关节当前的线性速度
|
||||
/// @brief 获取关节当前的线性速度
|
||||
float GetJointLinearSpeed() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取关节当前的角度
|
||||
/// @brief 获取关节当前的角度
|
||||
float GetJointAngle() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取关节当前的旋转速度
|
||||
/// @brief 获取关节当前的旋转速度
|
||||
float GetJointAngularSpeed() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否启用马达
|
||||
/// @brief 是否启用马达
|
||||
bool IsMotorEnabled() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置是否启用马达
|
||||
/// @brief 设置是否启用马达
|
||||
void EnableMotor(bool flag);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置马达转速 [degree/s]
|
||||
/// @brief 设置马达转速 [degree/s]
|
||||
void SetMotorSpeed(float speed);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取马达转速 [degree/s]
|
||||
/// @brief 获取马达转速 [degree/s]
|
||||
float GetMotorSpeed() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置最大马达转矩 [N/m]
|
||||
/// @brief 设置最大马达转矩 [N/m]
|
||||
void SetMaxMotorTorque(float torque);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取最大马达转矩 [N/m]
|
||||
/// @brief 获取最大马达转矩 [N/m]
|
||||
float GetMaxMotorTorque() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置弹簧响应速度
|
||||
/// @brief 设置弹簧响应速度
|
||||
void SetSpringFrequencyHz(float hz);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取弹簧响应速度
|
||||
/// @brief 获取弹簧响应速度
|
||||
float GetSpringFrequencyHz() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置弹簧阻尼率
|
||||
/// @brief 设置弹簧阻尼率
|
||||
void SetSpringDampingRatio(float ratio);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取弹簧阻尼率
|
||||
/// @brief 获取弹簧阻尼率
|
||||
float GetSpringDampingRatio() const;
|
||||
|
||||
private:
|
||||
|
|
@ -892,19 +892,19 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 鼠标关节
|
||||
/// @details 用于使身体的某个点追踪世界上的指定点,例如让物体追踪鼠标位置
|
||||
/// @brief 鼠标关节
|
||||
/// @details 用于使身体的某个点追踪世界上的指定点,例如让物体追踪鼠标位置
|
||||
class KGE_API MouseJoint : public Joint
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 鼠标关节参数
|
||||
/// @brief 鼠标关节参数
|
||||
struct Param : public Joint::ParamBase
|
||||
{
|
||||
Point target; ///< 关节作用目标位置
|
||||
float max_force; ///< 作用在物体A上的最大力
|
||||
float frequency_hz; ///< 响应速度,数值越高关节响应的速度越快,看上去越坚固
|
||||
float damping_ratio; ///< 阻尼率,值越大关节运动阻尼越大
|
||||
Point target; ///< 关节作用目标位置
|
||||
float max_force; ///< 作用在物体A上的最大力
|
||||
float frequency_hz; ///< 响应速度,数值越高关节响应的速度越快,看上去越坚固
|
||||
float damping_ratio; ///< 阻尼率,值越大关节运动阻尼越大
|
||||
|
||||
Param(Body* body_a, Body* body_b, Point const& target, float max_force, float frequency_hz = 5.0f,
|
||||
float damping_ratio = 0.7f)
|
||||
|
|
@ -924,39 +924,39 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建鼠标关节
|
||||
/// @param world 物理世界
|
||||
/// @param param 关节参数
|
||||
/// @brief 创建鼠标关节
|
||||
/// @param world 物理世界
|
||||
/// @param param 关节参数
|
||||
static MouseJointPtr Create(World* world, Param const& param);
|
||||
|
||||
MouseJoint();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化关节
|
||||
/// @brief 初始化关节
|
||||
bool InitJoint(World* world, Param const& param);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设定最大摩擦力 [N]
|
||||
/// @brief 设定最大摩擦力 [N]
|
||||
void SetMaxForce(float force);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取最大摩擦力 [N]
|
||||
/// @brief 获取最大摩擦力 [N]
|
||||
float GetMaxForce() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置响应速度 [hz]
|
||||
/// @brief 设置响应速度 [hz]
|
||||
void SetFrequency(float hz);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取响应速度 [hz]
|
||||
/// @brief 获取响应速度 [hz]
|
||||
float GetFrequency() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置阻尼率
|
||||
/// @brief 设置阻尼率
|
||||
void SetDampingRatio(float ratio);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取阻尼率
|
||||
/// @brief 获取阻尼率
|
||||
float GetDampingRatio() const;
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ KGE_DECLARE_SMART_PTR(World);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* \defgroup Physics 物理引擎
|
||||
* \defgroup Physics 物理引擎
|
||||
*/
|
||||
|
||||
/**
|
||||
|
|
@ -40,7 +40,7 @@ KGE_DECLARE_SMART_PTR(World);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 物理世界
|
||||
* @brief 物理世界
|
||||
*/
|
||||
class KGE_API World : public Stage
|
||||
{
|
||||
|
|
@ -53,53 +53,53 @@ public:
|
|||
virtual ~World();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取重力 [N]
|
||||
/// @brief 获取重力 [N]
|
||||
Vec2 GetGravity() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置重力 [N]
|
||||
/// @brief 设置重力 [N]
|
||||
void SetGravity(Vec2 gravity);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物理接触列表
|
||||
/// @brief 获取物理接触列表
|
||||
ContactList GetContactList();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取全局缩放比例
|
||||
/// @details 缩放比例是指由物理世界的单位米转换到屏幕像素的比例,默认比例为1:100
|
||||
/// @brief 获取全局缩放比例
|
||||
/// @details 缩放比例是指由物理世界的单位米转换到屏幕像素的比例,默认比例为1:100
|
||||
float GetGlobalScale() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置全局缩放比例
|
||||
/// @details 缩放比例是指由物理世界的单位米转换到屏幕像素的比例,默认比例为1:100
|
||||
/// @brief 设置全局缩放比例
|
||||
/// @details 缩放比例是指由物理世界的单位米转换到屏幕像素的比例,默认比例为1:100
|
||||
void SetGlobalScale(float scale);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 游戏世界单位转换为物理世界单位
|
||||
/// @details 根据全局缩放比例将物理世界的单位米转换为像素单位
|
||||
/// @brief 游戏世界单位转换为物理世界单位
|
||||
/// @details 根据全局缩放比例将物理世界的单位米转换为像素单位
|
||||
float World2Stage(float value) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 游戏世界单位转换为物理世界单位
|
||||
/// @details 根据全局缩放比例将物理世界的单位米转换为像素单位
|
||||
/// @brief 游戏世界单位转换为物理世界单位
|
||||
/// @details 根据全局缩放比例将物理世界的单位米转换为像素单位
|
||||
Vec2 World2Stage(const b2Vec2& pos) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 物理世界单位转换为游戏世界单位
|
||||
/// @details 根据全局缩放比例将像素单位转换为物理世界的单位米
|
||||
/// @brief 物理世界单位转换为游戏世界单位
|
||||
/// @details 根据全局缩放比例将像素单位转换为物理世界的单位米
|
||||
float Stage2World(float value) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 物理世界单位转换为游戏世界单位
|
||||
/// @details 根据全局缩放比例将像素单位转换为物理世界的单位米
|
||||
/// @brief 物理世界单位转换为游戏世界单位
|
||||
/// @details 根据全局缩放比例将像素单位转换为物理世界的单位米
|
||||
b2Vec2 Stage2World(const Vec2& pos) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置速度迭代次数, 默认为 6
|
||||
/// @brief 设置速度迭代次数, 默认为 6
|
||||
void SetVelocityIterations(int vel_iter);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置位置迭代次数, 默认为 2
|
||||
/// @brief 设置位置迭代次数, 默认为 2
|
||||
void SetPositionIterations(int pos_iter);
|
||||
|
||||
b2World* GetB2World();
|
||||
|
|
@ -108,27 +108,27 @@ public:
|
|||
|
||||
private:
|
||||
/// \~chinese
|
||||
/// @brief 移除物体
|
||||
/// @brief 移除物体
|
||||
void RemoveBody(Body* body);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除所有物体
|
||||
/// @brief 移除所有物体
|
||||
void RemoveAllBodies();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加关节
|
||||
/// @brief 添加关节
|
||||
void AddJoint(Joint* joint);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除关节
|
||||
/// @brief 移除关节
|
||||
void RemoveJoint(Joint* joint);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除所有关节
|
||||
/// @brief 移除所有关节
|
||||
void RemoveAllJoints();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 关节被移除
|
||||
/// @brief 关节被移除
|
||||
void JointRemoved(b2Joint* joint);
|
||||
|
||||
protected:
|
||||
|
|
|
|||
|
|
@ -36,7 +36,7 @@ KGE_DECLARE_SMART_PTR(Actor);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* \defgroup Actors 基础角色
|
||||
* \defgroup Actors 基础角色
|
||||
*/
|
||||
|
||||
/**
|
||||
|
|
@ -46,9 +46,9 @@ KGE_DECLARE_SMART_PTR(Actor);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 角色
|
||||
* @brief 角色
|
||||
* @details
|
||||
* 角色是舞台上最基本的元素,是完成渲染、更新、事件分发等功能的最小单位,也是动画、定时器、事件监听等功能的载体
|
||||
* 角色是舞台上最基本的元素,是完成渲染、更新、事件分发等功能的最小单位,也是动画、定时器、事件监听等功能的载体
|
||||
*/
|
||||
class KGE_API Actor
|
||||
: public virtual ObjectBase
|
||||
|
|
@ -63,15 +63,15 @@ class KGE_API Actor
|
|||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 子成员列表
|
||||
/// @brief 子成员列表
|
||||
using Children = IntrusiveList<ActorPtr>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 角色更新回调函数
|
||||
/// @brief 角色更新回调函数
|
||||
using UpdateCallback = Function<void(Duration)>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建角色
|
||||
/// @brief 创建角色
|
||||
static ActorPtr Create();
|
||||
|
||||
Actor();
|
||||
|
|
@ -79,372 +79,372 @@ public:
|
|||
virtual ~Actor();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新角色
|
||||
/// @details 每帧画面刷新前调用该函数,重载该函数以实现角色的更新处理
|
||||
/// @param dt 距上一次更新的时间间隔
|
||||
/// @brief 更新角色
|
||||
/// @details 每帧画面刷新前调用该函数,重载该函数以实现角色的更新处理
|
||||
/// @param dt 距上一次更新的时间间隔
|
||||
virtual void OnUpdate(Duration dt);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 渲染角色
|
||||
/// @brief 渲染角色
|
||||
/// @details
|
||||
/// 每帧画面刷新时调用该函数,默认不进行渲染,重载该函数以实现具体渲染过程
|
||||
/// @param ctx 渲染上下文
|
||||
/// 每帧画面刷新时调用该函数,默认不进行渲染,重载该函数以实现具体渲染过程
|
||||
/// @param ctx 渲染上下文
|
||||
virtual void OnRender(RenderContext& ctx);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取显示状态
|
||||
/// @brief 获取显示状态
|
||||
bool IsVisible() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取响应状态
|
||||
/// @brief 获取响应状态
|
||||
bool IsResponsible() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否启用级联透明度
|
||||
/// @brief 是否启用级联透明度
|
||||
bool IsCascadeOpacityEnabled() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取名称的 Hash 值
|
||||
/// @brief 获取名称的 Hash 值
|
||||
size_t GetHashName() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取 Z 轴顺序
|
||||
/// @brief 获取 Z 轴顺序
|
||||
int GetZOrder() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取坐标
|
||||
/// @brief 获取坐标
|
||||
Point const& GetPosition() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取 x 坐标
|
||||
/// @brief 获取 x 坐标
|
||||
float GetPositionX() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取 y 坐标
|
||||
/// @brief 获取 y 坐标
|
||||
float GetPositionY() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取宽度
|
||||
/// @brief 获取宽度
|
||||
float GetWidth() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取高度
|
||||
/// @brief 获取高度
|
||||
float GetHeight() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取大小
|
||||
/// @brief 获取大小
|
||||
Size const& GetSize() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取缩放后的宽度
|
||||
/// @brief 获取缩放后的宽度
|
||||
float GetScaledWidth() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取缩放后的高度
|
||||
/// @brief 获取缩放后的高度
|
||||
float GetScaledHeight() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取缩放后的大小
|
||||
/// @brief 获取缩放后的大小
|
||||
Size GetScaledSize() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取锚点
|
||||
/// @brief 获取锚点
|
||||
Point const& GetAnchor() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取 x 方向锚点
|
||||
/// @brief 获取 x 方向锚点
|
||||
float GetAnchorX() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取 y 方向锚点
|
||||
/// @brief 获取 y 方向锚点
|
||||
float GetAnchorY() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取透明度
|
||||
/// @brief 获取透明度
|
||||
float GetOpacity() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取显示透明度
|
||||
/// @brief 获取显示透明度
|
||||
float GetDisplayedOpacity() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取旋转角度
|
||||
/// @brief 获取旋转角度
|
||||
float GetRotation() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取缩放比例
|
||||
/// @brief 获取缩放比例
|
||||
Point const& GetScale() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取横向缩放比例
|
||||
/// @brief 获取横向缩放比例
|
||||
float GetScaleX() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取纵向缩放比例
|
||||
/// @brief 获取纵向缩放比例
|
||||
float GetScaleY() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取错切角度
|
||||
/// @brief 获取错切角度
|
||||
Point const& GetSkew() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取横向错切角度
|
||||
/// @brief 获取横向错切角度
|
||||
float GetSkewX() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取纵向错切角度
|
||||
/// @brief 获取纵向错切角度
|
||||
float GetSkewY() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取变换
|
||||
/// @brief 获取变换
|
||||
Transform GetTransform() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取父角色
|
||||
/// @brief 获取父角色
|
||||
Actor* GetParent() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取所在舞台
|
||||
/// @brief 获取所在舞台
|
||||
Stage* GetStage() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取边框
|
||||
/// @brief 获取边框
|
||||
virtual Rect GetBounds() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取外切包围盒
|
||||
/// @brief 获取外切包围盒
|
||||
virtual Rect GetBoundingBox() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取二维变换矩阵
|
||||
/// @brief 获取二维变换矩阵
|
||||
Matrix3x2 const& GetTransformMatrix() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取二维变换的逆矩阵
|
||||
/// @brief 获取二维变换的逆矩阵
|
||||
Matrix3x2 const& GetTransformInverseMatrix() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置角色是否可见
|
||||
/// @brief 设置角色是否可见
|
||||
void SetVisible(bool val);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置名称
|
||||
/// @brief 设置名称
|
||||
void SetName(String const& name);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置坐标
|
||||
/// @brief 设置坐标
|
||||
virtual void SetPosition(Point const& point);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置坐标
|
||||
/// @brief 设置坐标
|
||||
void SetPosition(float x, float y);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置横坐标
|
||||
/// @brief 设置横坐标
|
||||
void SetPositionX(float x);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置纵坐标
|
||||
/// @brief 设置纵坐标
|
||||
void SetPositionY(float y);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移动坐标
|
||||
/// @brief 移动坐标
|
||||
void Move(Vec2 const& v);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移动坐标
|
||||
/// @brief 移动坐标
|
||||
void Move(float vx, float vy);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置缩放比例,默认为 (1.0, 1.0)
|
||||
/// @brief 设置缩放比例,默认为 (1.0, 1.0)
|
||||
virtual void SetScale(Vec2 const& scale);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置缩放比例,默认为 (1.0, 1.0)
|
||||
/// @brief 设置缩放比例,默认为 (1.0, 1.0)
|
||||
void SetScale(float scalex, float scaley);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置错切角度,默认为 (0, 0)
|
||||
/// @brief 设置错切角度,默认为 (0, 0)
|
||||
virtual void SetSkew(Vec2 const& skew);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置错切角度,默认为 (0, 0)
|
||||
/// @brief 设置错切角度,默认为 (0, 0)
|
||||
void SetSkew(float skewx, float skewy);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置旋转角度,默认为 0
|
||||
/// @brief 设置旋转角度,默认为 0
|
||||
virtual void SetRotation(float rotation);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置锚点位置,默认为 (0, 0), 范围 [0, 1]
|
||||
/// @brief 设置锚点位置,默认为 (0, 0), 范围 [0, 1]
|
||||
virtual void SetAnchor(Vec2 const& anchor);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置锚点位置,默认为 (0, 0), 范围 [0, 1]
|
||||
/// @brief 设置锚点位置,默认为 (0, 0), 范围 [0, 1]
|
||||
void SetAnchor(float anchorx, float anchory);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 修改宽度
|
||||
/// @brief 修改宽度
|
||||
virtual void SetWidth(float width);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 修改高度
|
||||
/// @brief 修改高度
|
||||
virtual void SetHeight(float height);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 修改大小
|
||||
/// @brief 修改大小
|
||||
virtual void SetSize(Size const& size);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 修改大小
|
||||
/// @brief 修改大小
|
||||
void SetSize(float width, float height);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置透明度,默认为 1.0, 范围 [0, 1]
|
||||
/// @brief 设置透明度,默认为 1.0, 范围 [0, 1]
|
||||
virtual void SetOpacity(float opacity);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 启用或禁用级联透明度
|
||||
/// @brief 启用或禁用级联透明度
|
||||
void SetCascadeOpacityEnabled(bool enabled);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置二维仿射变换
|
||||
/// @brief 设置二维仿射变换
|
||||
void SetTransform(Transform const& transform);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置 Z 轴顺序,默认为 0
|
||||
/// @brief 设置 Z 轴顺序,默认为 0
|
||||
void SetZOrder(int zorder);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置角色是否可响应,默认为 false
|
||||
/// @details 可响应的角色会收到鼠标的 Hover | Out | Click 消息
|
||||
/// @brief 设置角色是否可响应,默认为 false
|
||||
/// @details 可响应的角色会收到鼠标的 Hover | Out | Click 消息
|
||||
void SetResponsible(bool enable);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加子角色
|
||||
/// @brief 添加子角色
|
||||
void AddChild(ActorPtr child, int zorder = 0);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加子角色
|
||||
/// @brief 添加子角色
|
||||
void AddChild(Actor* child, int zorder = 0);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加多个子角色
|
||||
/// @brief 添加多个子角色
|
||||
void AddChildren(Vector<ActorPtr> const& children);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取名称相同的子角色
|
||||
/// @brief 获取名称相同的子角色
|
||||
Actor* GetChild(String const& name) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取所有名称相同的子角色
|
||||
/// @brief 获取所有名称相同的子角色
|
||||
Vector<ActorPtr> GetChildren(String const& name) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取全部子角色
|
||||
/// @brief 获取全部子角色
|
||||
Children& GetAllChildren();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取全部子角色
|
||||
/// @brief 获取全部子角色
|
||||
Children const& GetAllChildren() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除子角色
|
||||
/// @brief 移除子角色
|
||||
void RemoveChild(ActorPtr child);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除子角色
|
||||
/// @brief 移除子角色
|
||||
void RemoveChild(Actor* child);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除所有名称相同的子角色
|
||||
/// @brief 移除所有名称相同的子角色
|
||||
void RemoveChildren(String const& child_name);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除所有角色
|
||||
/// @brief 移除所有角色
|
||||
void RemoveAllChildren();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 从父角色移除
|
||||
/// @brief 从父角色移除
|
||||
void RemoveFromParent();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 暂停角色更新
|
||||
/// @brief 暂停角色更新
|
||||
void PauseUpdating();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 继续角色更新
|
||||
/// @brief 继续角色更新
|
||||
void ResumeUpdating();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 角色更新是否暂停
|
||||
/// @brief 角色更新是否暂停
|
||||
bool IsUpdatePausing() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置更新时的回调函数
|
||||
/// @brief 设置更新时的回调函数
|
||||
void SetCallbackOnUpdate(UpdateCallback const& cb);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取更新时的回调函数
|
||||
/// @brief 获取更新时的回调函数
|
||||
UpdateCallback GetCallbackOnUpdate() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 判断点是否在角色内
|
||||
/// @brief 判断点是否在角色内
|
||||
virtual bool ContainsPoint(const Point& point) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 渲染角色边界
|
||||
/// @brief 渲染角色边界
|
||||
void ShowBorder(bool show);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 分发事件
|
||||
/// @param evt 事件
|
||||
/// @return 是否继续分发该事件
|
||||
/// @brief 分发事件
|
||||
/// @param evt 事件
|
||||
/// @return 是否继续分发该事件
|
||||
virtual bool DispatchEvent(Event* evt);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置默认锚点
|
||||
/// @brief 设置默认锚点
|
||||
static void SetDefaultAnchor(float anchor_x, float anchor_y);
|
||||
|
||||
protected:
|
||||
/// \~chinese
|
||||
/// @brief 更新自身和所有子角色
|
||||
/// @brief 更新自身和所有子角色
|
||||
virtual void Update(Duration dt);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 渲染自身和所有子角色
|
||||
/// @brief 渲染自身和所有子角色
|
||||
virtual void Render(RenderContext& ctx);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 绘制自身和所有子角色的边界
|
||||
/// @brief 绘制自身和所有子角色的边界
|
||||
virtual void RenderBorder(RenderContext& ctx);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 检查是否在渲染上下文的视区内
|
||||
/// @brief 检查是否在渲染上下文的视区内
|
||||
virtual bool CheckVisibility(RenderContext& ctx) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 渲染前初始化渲染上下文状态,仅当 CheckVisibility 返回真时调用该函数
|
||||
/// @brief 渲染前初始化渲染上下文状态,仅当 CheckVisibility 返回真时调用该函数
|
||||
virtual void PrepareToRender(RenderContext& ctx);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新自己的二维变换,并通知所有子角色
|
||||
/// @brief 更新自己的二维变换,并通知所有子角色
|
||||
void UpdateTransform() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新自己和所有子角色的透明度
|
||||
/// @brief 更新自己和所有子角色的透明度
|
||||
void UpdateOpacity();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 将所有子角色按Z轴顺序排序
|
||||
/// @brief 将所有子角色按Z轴顺序排序
|
||||
void Reorder();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置节点所在舞台
|
||||
/// @brief 设置节点所在舞台
|
||||
void SetStage(Stage* stage);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 处理事件
|
||||
/// @brief 处理事件
|
||||
void HandleEvent(Event* evt);
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -30,13 +30,13 @@ KGE_DECLARE_SMART_PTR(TextButton);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 按钮
|
||||
* @brief 按钮
|
||||
*/
|
||||
class KGE_API Button : public virtual ObjectBase
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 按钮回调函数
|
||||
/// @brief 按钮回调函数
|
||||
using Callback = Function<void(Button* /* self */)>;
|
||||
|
||||
Button();
|
||||
|
|
@ -44,53 +44,53 @@ public:
|
|||
virtual ~Button();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取按钮状态是启用还是禁用
|
||||
/// @brief 获取按钮状态是启用还是禁用
|
||||
bool IsEnable() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置按钮启用或禁用
|
||||
/// @brief 设置按钮启用或禁用
|
||||
void SetEnabled(bool enabled);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置按钮点击后的回调函数
|
||||
/// @brief 设置按钮点击后的回调函数
|
||||
void SetClickCallback(const Callback& func);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置按钮被按下时的回调函数
|
||||
/// @brief 设置按钮被按下时的回调函数
|
||||
void SetPressedCallback(const Callback& func);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置按钮被抬起时的回调函数
|
||||
/// @brief 设置按钮被抬起时的回调函数
|
||||
void SetReleasedCallback(const Callback& func);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置鼠标移入按钮时的回调函数
|
||||
/// @brief 设置鼠标移入按钮时的回调函数
|
||||
void SetMouseOverCallback(const Callback& func);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置鼠标移出按钮时的回调函数
|
||||
/// @brief 设置鼠标移出按钮时的回调函数
|
||||
void SetMouseOutCallback(const Callback& func);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 按钮状态
|
||||
/// @brief 按钮状态
|
||||
enum class Status
|
||||
{
|
||||
Normal, ///< 普通
|
||||
Hover, ///< 鼠标在按钮内
|
||||
Pressed ///< 被按下
|
||||
Normal, ///< 普通
|
||||
Hover, ///< 鼠标在按钮内
|
||||
Pressed ///< 被按下
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置按钮状态
|
||||
/// @brief 设置按钮状态
|
||||
void SetStatus(Status status);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取按钮状态
|
||||
/// @brief 获取按钮状态
|
||||
Status GetStatus() const;
|
||||
|
||||
protected:
|
||||
/// \~chinese
|
||||
/// @brief 更新按钮状态
|
||||
/// @brief 更新按钮状态
|
||||
void UpdateStatus(Event* evt);
|
||||
|
||||
private:
|
||||
|
|
@ -104,7 +104,7 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 精灵按钮
|
||||
/// @brief 精灵按钮
|
||||
class SpriteButton
|
||||
: public Sprite
|
||||
, public Button
|
||||
|
|
@ -113,22 +113,22 @@ public:
|
|||
SpriteButton();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建精灵按钮
|
||||
/// @param click 按钮点击回调函数
|
||||
/// @brief 创建精灵按钮
|
||||
/// @param click 按钮点击回调函数
|
||||
static SpriteButtonPtr Create(Callback const& click);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建精灵按钮
|
||||
/// @param click 按钮点击回调函数
|
||||
/// @param pressed 按钮按下回调函数
|
||||
/// @param mouse_over 按钮移入回调函数
|
||||
/// @param mouse_out 按钮移出回调函数
|
||||
/// @brief 创建精灵按钮
|
||||
/// @param click 按钮点击回调函数
|
||||
/// @param pressed 按钮按下回调函数
|
||||
/// @param mouse_over 按钮移入回调函数
|
||||
/// @param mouse_out 按钮移出回调函数
|
||||
static SpriteButtonPtr Create(Callback const& click, Callback const& pressed, Callback const& mouse_over,
|
||||
Callback const& mouse_out);
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 文字按钮
|
||||
/// @brief 文字按钮
|
||||
class TextButton
|
||||
: public TextActor
|
||||
, public Button
|
||||
|
|
@ -137,16 +137,16 @@ public:
|
|||
TextButton();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建文字按钮
|
||||
/// @param click 按钮点击回调函数
|
||||
/// @brief 创建文字按钮
|
||||
/// @param click 按钮点击回调函数
|
||||
static TextButtonPtr Create(Callback const& click);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建文字按钮
|
||||
/// @param click 按钮点击回调函数
|
||||
/// @param pressed 按钮按下回调函数
|
||||
/// @param mouse_over 按钮移入回调函数
|
||||
/// @param mouse_out 按钮移出回调函数
|
||||
/// @brief 创建文字按钮
|
||||
/// @param click 按钮点击回调函数
|
||||
/// @param pressed 按钮按下回调函数
|
||||
/// @param mouse_over 按钮移入回调函数
|
||||
/// @param mouse_out 按钮移出回调函数
|
||||
static TextButtonPtr Create(Callback const& click, Callback const& pressed, Callback const& mouse_over, Callback const& mouse_out);
|
||||
};
|
||||
} // namespace kiwano
|
||||
|
|
|
|||
|
|
@ -35,245 +35,245 @@ KGE_DECLARE_SMART_PTR(Canvas);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 画布
|
||||
* @details 用于绘制图形、图像、文字等各种类型的图元,同时可以将绘制内容导出至图像
|
||||
* @brief 画布
|
||||
* @details 用于绘制图形、图像、文字等各种类型的图元,同时可以将绘制内容导出至图像
|
||||
*/
|
||||
class KGE_API Canvas : public Actor
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建画布
|
||||
/// @param size 画布大小
|
||||
/// @brief 创建画布
|
||||
/// @param size 画布大小
|
||||
static CanvasPtr Create(Size const& size);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 开始绘图
|
||||
/// @brief 开始绘图
|
||||
void BeginDraw();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 结束绘图
|
||||
/// @brief 结束绘图
|
||||
void EndDraw();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 画形状轮廓
|
||||
/// @param shape 形状
|
||||
/// @brief 画形状轮廓
|
||||
/// @param shape 形状
|
||||
void DrawShape(ShapePtr shape);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 画线段
|
||||
/// @param begin 线段起点
|
||||
/// @param end 线段终点
|
||||
/// @brief 画线段
|
||||
/// @param begin 线段起点
|
||||
/// @param end 线段终点
|
||||
void DrawLine(Point const& begin, Point const& end);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 画圆形边框
|
||||
/// @param center 圆形原点
|
||||
/// @param radius 圆形半径
|
||||
/// @brief 画圆形边框
|
||||
/// @param center 圆形原点
|
||||
/// @param radius 圆形半径
|
||||
void DrawCircle(Point const& center, float radius);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 画椭圆形边框
|
||||
/// @param center 椭圆原点
|
||||
/// @param radius 椭圆半径
|
||||
/// @brief 画椭圆形边框
|
||||
/// @param center 椭圆原点
|
||||
/// @param radius 椭圆半径
|
||||
void DrawEllipse(Point const& center, Vec2 const& radius);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 画矩形边框
|
||||
/// @param rect 矩形
|
||||
/// @brief 画矩形边框
|
||||
/// @param rect 矩形
|
||||
void DrawRect(Rect const& rect);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 画圆角矩形边框
|
||||
/// @param rect 矩形
|
||||
/// @param radius 矩形圆角半径
|
||||
/// @brief 画圆角矩形边框
|
||||
/// @param rect 矩形
|
||||
/// @param radius 矩形圆角半径
|
||||
void DrawRoundedRect(Rect const& rect, Vec2 const& radius);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 填充形状
|
||||
/// @param shape 形状
|
||||
/// @brief 填充形状
|
||||
/// @param shape 形状
|
||||
void FillShape(ShapePtr shape);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 填充圆形
|
||||
/// @param center 圆形原点
|
||||
/// @param radius 圆形半径
|
||||
/// @brief 填充圆形
|
||||
/// @param center 圆形原点
|
||||
/// @param radius 圆形半径
|
||||
void FillCircle(Point const& center, float radius);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 填充椭圆形
|
||||
/// @param center 椭圆原点
|
||||
/// @param radius 椭圆半径
|
||||
/// @brief 填充椭圆形
|
||||
/// @param center 椭圆原点
|
||||
/// @param radius 椭圆半径
|
||||
void FillEllipse(Point const& center, Vec2 const& radius);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 填充矩形
|
||||
/// @param rect 矩形
|
||||
/// @brief 填充矩形
|
||||
/// @param rect 矩形
|
||||
void FillRect(Rect const& rect);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 填充圆角矩形
|
||||
/// @param rect 矩形
|
||||
/// @param radius 矩形圆角半径
|
||||
/// @brief 填充圆角矩形
|
||||
/// @param rect 矩形
|
||||
/// @param radius 矩形圆角半径
|
||||
void FillRoundedRect(Rect const& rect, Vec2 const& radius);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 绘制纹理
|
||||
/// @param texture 纹理
|
||||
/// @param src_rect 纹理裁剪区域
|
||||
/// @param dest_rect 绘制目标区域
|
||||
/// @brief 绘制纹理
|
||||
/// @param texture 纹理
|
||||
/// @param src_rect 纹理裁剪区域
|
||||
/// @param dest_rect 绘制目标区域
|
||||
void DrawTexture(TexturePtr texture, const Rect* src_rect = nullptr, const Rect* dest_rect = nullptr);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 绘制文字布局
|
||||
/// @param text 文字
|
||||
/// @param point 绘制文字的位置
|
||||
/// @brief 绘制文字布局
|
||||
/// @param text 文字
|
||||
/// @param point 绘制文字的位置
|
||||
void DrawTextLayout(String const& text, Point const& point);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 绘制文字布局
|
||||
/// @param layout 文字布局
|
||||
/// @param point 绘制布局的位置
|
||||
/// @brief 绘制文字布局
|
||||
/// @param layout 文字布局
|
||||
/// @param point 绘制布局的位置
|
||||
void DrawTextLayout(TextLayout const& layout, Point const& point);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 开始绘制路径
|
||||
/// @param begin_pos 路径起始点
|
||||
/// @brief 开始绘制路径
|
||||
/// @param begin_pos 路径起始点
|
||||
void BeginPath(Point const& begin_pos);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 结束路径
|
||||
/// @param closed 路径是否闭合
|
||||
/// @brief 结束路径
|
||||
/// @param closed 路径是否闭合
|
||||
void EndPath(bool closed = false);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加一条线段
|
||||
/// @param point 端点
|
||||
/// @brief 添加一条线段
|
||||
/// @param point 端点
|
||||
void AddLine(Point const& point);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加多条线段
|
||||
/// @param points 端点集合
|
||||
/// @brief 添加多条线段
|
||||
/// @param points 端点集合
|
||||
void AddLines(Vector<Point> const& points);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加一条三次方贝塞尔曲线
|
||||
/// @param point1 贝塞尔曲线的第一个控制点
|
||||
/// @param point2 贝塞尔曲线的第二个控制点
|
||||
/// @param point3 贝塞尔曲线的终点
|
||||
/// @brief 添加一条三次方贝塞尔曲线
|
||||
/// @param point1 贝塞尔曲线的第一个控制点
|
||||
/// @param point2 贝塞尔曲线的第二个控制点
|
||||
/// @param point3 贝塞尔曲线的终点
|
||||
void AddBezier(Point const& point1, Point const& point2, Point const& point3);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加弧线
|
||||
/// @param point 终点
|
||||
/// @param radius 椭圆半径
|
||||
/// @param rotation 椭圆旋转角度
|
||||
/// @param clockwise 顺时针 or 逆时针
|
||||
/// @param is_small 是否取小于 180° 的弧
|
||||
/// @brief 添加弧线
|
||||
/// @param point 终点
|
||||
/// @param radius 椭圆半径
|
||||
/// @param rotation 椭圆旋转角度
|
||||
/// @param clockwise 顺时针 or 逆时针
|
||||
/// @param is_small 是否取小于 180° 的弧
|
||||
void AddArc(Point const& point, Size const& radius, float rotation, bool clockwise = true, bool is_small = true);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 以描边的方式绘制路径
|
||||
/// @brief 以描边的方式绘制路径
|
||||
void StrokePath();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 以填充的方式绘制路径
|
||||
/// @brief 以填充的方式绘制路径
|
||||
void FillPath();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 清空画布
|
||||
/// @brief 清空画布
|
||||
void Clear();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 清空画布
|
||||
/// @param clear_color 清空颜色
|
||||
/// @brief 清空画布
|
||||
/// @param clear_color 清空颜色
|
||||
void Clear(Color const& clear_color);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置填充颜色
|
||||
/// @param color 填充颜色
|
||||
/// @brief 设置填充颜色
|
||||
/// @param color 填充颜色
|
||||
void SetFillColor(Color const& color);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置填充画刷
|
||||
/// @param[in] brush 填充画刷
|
||||
/// @brief 设置填充画刷
|
||||
/// @param[in] brush 填充画刷
|
||||
void SetFillBrush(BrushPtr brush);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置轮廓颜色
|
||||
/// @param color 轮廓颜色
|
||||
/// @brief 设置轮廓颜色
|
||||
/// @param color 轮廓颜色
|
||||
void SetStrokeColor(Color const& color);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置轮廓画刷
|
||||
/// @param[in] brush 轮廓画刷
|
||||
/// @brief 设置轮廓画刷
|
||||
/// @param[in] brush 轮廓画刷
|
||||
void SetStrokeBrush(BrushPtr brush);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置轮廓宽度
|
||||
/// @param width 轮廓宽度
|
||||
/// @brief 设置轮廓宽度
|
||||
/// @param width 轮廓宽度
|
||||
void SetStrokeWidth(float width);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置轮廓样式
|
||||
/// @param stroke_style 轮廓样式
|
||||
/// @brief 设置轮廓样式
|
||||
/// @param stroke_style 轮廓样式
|
||||
void SetStrokeStyle(StrokeStylePtr stroke_style);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文字画刷样式
|
||||
/// @param text_style 文字画刷样式
|
||||
/// @brief 设置文字画刷样式
|
||||
/// @param text_style 文字画刷样式
|
||||
void SetTextStyle(TextStyle const& text_style);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置画刷
|
||||
/// @param[in] brush 画刷
|
||||
/// @brief 设置画刷
|
||||
/// @param[in] brush 画刷
|
||||
void SetBrush(BrushPtr brush);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置画刷二维变换
|
||||
/// @param transform 二维变换
|
||||
/// @brief 设置画刷二维变换
|
||||
/// @param transform 二维变换
|
||||
void SetBrushTransform(Transform const& transform);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置画刷二维变换矩阵
|
||||
/// @param transform 二维变换矩阵
|
||||
/// @brief 设置画刷二维变换矩阵
|
||||
/// @param transform 二维变换矩阵
|
||||
void SetBrushTransform(Matrix3x2 const& transform);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加一个图层
|
||||
/// @param area 图层区域
|
||||
/// @brief 添加一个图层
|
||||
/// @param area 图层区域
|
||||
void PushLayerArea(LayerArea& area);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 删除最近添加的图层
|
||||
/// @brief 删除最近添加的图层
|
||||
void PopLayerArea();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加一个裁剪区域
|
||||
/// @param clip_rect 裁剪矩形
|
||||
/// @brief 添加一个裁剪区域
|
||||
/// @param clip_rect 裁剪矩形
|
||||
void PushClipRect(Rect const& clip_rect);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 删除最近添加的裁剪区域
|
||||
/// @brief 删除最近添加的裁剪区域
|
||||
void PopClipRect();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取轮廓宽度
|
||||
/// @brief 获取轮廓宽度
|
||||
float GetStrokeWidth() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取填充画刷
|
||||
/// @brief 获取填充画刷
|
||||
BrushPtr GetFillBrush() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取轮廓画刷
|
||||
/// @brief 获取轮廓画刷
|
||||
BrushPtr GetStrokeBrush() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 清空画布大小并重设画布大小
|
||||
/// @brief 清空画布大小并重设画布大小
|
||||
void ResizeAndClear(Size size);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 导出纹理
|
||||
/// @brief 导出纹理
|
||||
TexturePtr ExportToTexture() const;
|
||||
|
||||
void OnRender(RenderContext& ctx) override;
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ namespace kiwano
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 调试节点
|
||||
* @brief 调试节点
|
||||
*/
|
||||
class KGE_API DebugActor : public Actor
|
||||
{
|
||||
|
|
|
|||
|
|
@ -28,76 +28,76 @@ KGE_DECLARE_SMART_PTR(Frame);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 图像帧
|
||||
* @brief 图像帧
|
||||
*/
|
||||
class KGE_API Frame : public virtual ObjectBase
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建图像帧
|
||||
/// @param file_path 图像路径
|
||||
/// @brief 创建图像帧
|
||||
/// @param file_path 图像路径
|
||||
static FramePtr Create(String const& file_path);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建图像帧
|
||||
/// @param res 图像资源
|
||||
/// @brief 创建图像帧
|
||||
/// @param res 图像资源
|
||||
static FramePtr Create(Resource const& res);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建图像帧
|
||||
/// @param texture 纹理
|
||||
/// @brief 创建图像帧
|
||||
/// @param texture 纹理
|
||||
static FramePtr Create(TexturePtr texture);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构建空图像帧
|
||||
/// @brief 构建空图像帧
|
||||
Frame();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 加载图像
|
||||
/// @param file_path 图像路径
|
||||
/// @brief 加载图像
|
||||
/// @param file_path 图像路径
|
||||
bool Load(String const& file_path);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 加载图像
|
||||
/// @param res 图像资源
|
||||
/// @brief 加载图像
|
||||
/// @param res 图像资源
|
||||
bool Load(Resource const& res);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 裁剪图像帧为矩形
|
||||
/// @param crop_rect 裁剪矩形定义
|
||||
/// @brief 裁剪图像帧为矩形
|
||||
/// @param crop_rect 裁剪矩形定义
|
||||
void SetCropRect(Rect const& crop_rect);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置纹理
|
||||
/// @param texture 纹理
|
||||
/// @brief 设置纹理
|
||||
/// @param texture 纹理
|
||||
void SetTexture(TexturePtr texture);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否有效
|
||||
/// @brief 是否有效
|
||||
bool IsValid() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取宽度
|
||||
/// @brief 获取宽度
|
||||
float GetWidth() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取高度
|
||||
/// @brief 获取高度
|
||||
float GetHeight() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取大小
|
||||
/// @brief 获取大小
|
||||
Size GetSize() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取裁剪位置
|
||||
/// @brief 获取裁剪位置
|
||||
Point GetCropPoint() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取裁剪矩形
|
||||
/// @brief 获取裁剪矩形
|
||||
Rect const& GetCropRect() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取纹理
|
||||
/// @brief 获取纹理
|
||||
TexturePtr GetTexture() const;
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -29,51 +29,51 @@ KGE_DECLARE_SMART_PTR(FrameSequence);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 序列帧
|
||||
* @brief 序列帧
|
||||
*/
|
||||
class KGE_API FrameSequence : public virtual ObjectBase
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建序列帧
|
||||
/// @param frames 图像帧集合
|
||||
/// @brief 创建序列帧
|
||||
/// @param frames 图像帧集合
|
||||
static FrameSequencePtr Create(Vector<FramePtr> const& frames);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构建空序列帧
|
||||
/// @brief 构建空序列帧
|
||||
FrameSequence();
|
||||
|
||||
virtual ~FrameSequence();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加关键帧
|
||||
/// @param frame 图像帧
|
||||
/// @brief 添加关键帧
|
||||
/// @param frame 图像帧
|
||||
void AddFrame(FramePtr frame);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加多个关键帧
|
||||
/// @param frames 图像帧集合
|
||||
/// @brief 添加多个关键帧
|
||||
/// @param frames 图像帧集合
|
||||
void AddFrames(Vector<FramePtr> const& frames);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取关键帧
|
||||
/// @param index 图像帧下标
|
||||
/// @brief 获取关键帧
|
||||
/// @param index 图像帧下标
|
||||
FramePtr GetFrame(size_t index) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取所有关键帧
|
||||
/// @brief 获取所有关键帧
|
||||
Vector<FramePtr> const& GetFrames() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取关键帧数量
|
||||
/// @brief 获取关键帧数量
|
||||
size_t GetFramesCount() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取序列帧的拷贝对象
|
||||
/// @brief 获取序列帧的拷贝对象
|
||||
FrameSequencePtr Clone() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取序列帧的倒转
|
||||
/// @brief 获取序列帧的倒转
|
||||
FrameSequencePtr Reverse() const;
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -35,81 +35,81 @@ KGE_DECLARE_SMART_PTR(GifSprite);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief GIF 精灵
|
||||
* @brief GIF 精灵
|
||||
*/
|
||||
class KGE_API GifSprite : public Actor
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief GIF播放循环结束回调
|
||||
/// @brief GIF播放循环结束回调
|
||||
using LoopDoneCallback = Function<void(int /* times */)>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief GIF播放结束回调
|
||||
/// @brief GIF播放结束回调
|
||||
using DoneCallback = Function<void()>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建GIF精灵
|
||||
/// @param file_path GIF图片路径
|
||||
/// @brief 创建GIF精灵
|
||||
/// @param file_path GIF图片路径
|
||||
static GifSpritePtr Create(String const& file_path);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建GIF精灵
|
||||
/// @param res GIF图片资源
|
||||
/// @brief 创建GIF精灵
|
||||
/// @param res GIF图片资源
|
||||
static GifSpritePtr Create(Resource const& res);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建GIF精灵
|
||||
/// @param gif GIF图片
|
||||
/// @brief 创建GIF精灵
|
||||
/// @param gif GIF图片
|
||||
static GifSpritePtr Create(GifImagePtr gif);
|
||||
|
||||
GifSprite();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 加载GIF图片
|
||||
/// @param file_path GIF图片路径
|
||||
/// @brief 加载GIF图片
|
||||
/// @param file_path GIF图片路径
|
||||
bool Load(String const& file_path);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 加载GIF图片
|
||||
/// @param res GIF图片资源
|
||||
/// @brief 加载GIF图片
|
||||
/// @param res GIF图片资源
|
||||
bool Load(Resource const& res);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 加载GIF图片
|
||||
/// @param gif GIF图片
|
||||
/// @brief 加载GIF图片
|
||||
/// @param gif GIF图片
|
||||
bool Load(GifImagePtr gif);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置 GIF 动画循环次数
|
||||
/// @brief 设置 GIF 动画循环次数
|
||||
void SetLoopCount(int loops);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置 GIF 动画每次循环结束回调函数
|
||||
/// @brief 设置 GIF 动画每次循环结束回调函数
|
||||
void SetLoopDoneCallback(LoopDoneCallback const& cb);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置 GIF 动画结束回调函数
|
||||
/// @brief 设置 GIF 动画结束回调函数
|
||||
void SetDoneCallback(DoneCallback const& cb);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置 GIF 图像
|
||||
/// @brief 设置 GIF 图像
|
||||
void SetGifImage(GifImagePtr gif);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 重新播放 GIF 动画
|
||||
/// @brief 重新播放 GIF 动画
|
||||
void RestartAnimation();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取 GIF 动画循环结束回调
|
||||
/// @brief 获取 GIF 动画循环结束回调
|
||||
LoopDoneCallback GetLoopDoneCallback() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取 GIF 动画播放结束回调
|
||||
/// @brief 获取 GIF 动画播放结束回调
|
||||
DoneCallback GetDoneCallback() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取 GIF 图片
|
||||
/// @brief 获取 GIF 图片
|
||||
GifImagePtr GetGifImage() const;
|
||||
|
||||
void OnRender(RenderContext& ctx) override;
|
||||
|
|
@ -118,35 +118,35 @@ private:
|
|||
void Update(Duration dt) override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否是最后一帧
|
||||
/// @brief 是否是最后一帧
|
||||
bool IsLastFrame() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画是否已结束
|
||||
/// @brief 动画是否已结束
|
||||
bool EndOfAnimation() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 合成下一帧
|
||||
/// @brief 合成下一帧
|
||||
void ComposeNextFrame();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 解析当前图像帧
|
||||
/// @brief 解析当前图像帧
|
||||
void DisposeCurrentFrame();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 覆盖下一帧
|
||||
/// @brief 覆盖下一帧
|
||||
void OverlayNextFrame();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 保存合成后的图像帧
|
||||
/// @brief 保存合成后的图像帧
|
||||
void SaveComposedFrame();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 恢复已保存的图像帧
|
||||
/// @brief 恢复已保存的图像帧
|
||||
void RestoreSavedFrame();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 清空当前图像区域
|
||||
/// @brief 清空当前图像区域
|
||||
void ClearCurrentFrameArea();
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -34,13 +34,13 @@ KGE_DECLARE_SMART_PTR(Layer);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 图层
|
||||
* @brief 图层
|
||||
*/
|
||||
class KGE_API Layer : public Actor
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建图层
|
||||
/// @brief 创建图层
|
||||
static LayerPtr Create();
|
||||
|
||||
Layer();
|
||||
|
|
@ -48,41 +48,41 @@ public:
|
|||
virtual ~Layer();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否开启消息吞没
|
||||
/// @brief 是否开启消息吞没
|
||||
bool IsSwallowEventsEnabled() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置消息吞没功能
|
||||
/// @param enabled 是否启用
|
||||
/// @brief 设置消息吞没功能
|
||||
/// @param enabled 是否启用
|
||||
void SetSwallowEvents(bool enabled);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置裁剪区域
|
||||
/// @param clip_rect 裁剪矩形
|
||||
/// @brief 设置裁剪区域
|
||||
/// @param clip_rect 裁剪矩形
|
||||
void SetClipRect(Rect const& clip_rect);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置图层透明度
|
||||
/// @param opacity 透明度
|
||||
/// @brief 设置图层透明度
|
||||
/// @param opacity 透明度
|
||||
void SetOpacity(float opacity) override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置几何蒙层
|
||||
/// @param mask 蒙层的形状
|
||||
/// @brief 设置几何蒙层
|
||||
/// @param mask 蒙层的形状
|
||||
void SetMaskShape(ShapePtr mask);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置几何蒙层的二维变换
|
||||
/// @param transform 应用于蒙层的二维变换
|
||||
/// @brief 设置几何蒙层的二维变换
|
||||
/// @param transform 应用于蒙层的二维变换
|
||||
void SetMaskTransform(Matrix3x2 const& transform);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置图层区域
|
||||
/// @param area 图层区域属性
|
||||
/// @brief 设置图层区域
|
||||
/// @param area 图层区域属性
|
||||
void SetArea(LayerArea const& area);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取图层区域
|
||||
/// @brief 获取图层区域
|
||||
LayerArea const& GetArea() const;
|
||||
|
||||
bool DispatchEvent(Event* evt) override;
|
||||
|
|
|
|||
|
|
@ -43,83 +43,83 @@ KGE_DECLARE_SMART_PTR(PolygonActor);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 形状角色
|
||||
* @brief 形状角色
|
||||
*/
|
||||
class KGE_API ShapeActor : public Actor
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建形状角色
|
||||
/// @brief 创建形状角色
|
||||
static ShapeActorPtr Create();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造形状角色
|
||||
/// @brief 构造形状角色
|
||||
ShapeActor();
|
||||
|
||||
virtual ~ShapeActor();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取填充画刷
|
||||
/// @brief 获取填充画刷
|
||||
BrushPtr GetFillBrush() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取轮廓画刷
|
||||
/// @brief 获取轮廓画刷
|
||||
BrushPtr GetStrokeBrush() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取线条宽度
|
||||
/// @brief 获取线条宽度
|
||||
float GetStrokeWidth() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取线条样式
|
||||
/// @brief 获取线条样式
|
||||
StrokeStylePtr GetStrokeStyle() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取形状
|
||||
/// @brief 获取形状
|
||||
ShapePtr GetShape() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取边界
|
||||
/// @brief 获取边界
|
||||
Rect GetBounds() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取外切包围盒
|
||||
/// @brief 获取外切包围盒
|
||||
Rect GetBoundingBox() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 判断点是否在形状内
|
||||
/// @brief 判断点是否在形状内
|
||||
bool ContainsPoint(const Point& point) const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置填充颜色
|
||||
/// @param color 填充颜色
|
||||
/// @brief 设置填充颜色
|
||||
/// @param color 填充颜色
|
||||
void SetFillColor(Color const& color);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置填充画刷
|
||||
/// @param[in] brush 填充画刷
|
||||
/// @brief 设置填充画刷
|
||||
/// @param[in] brush 填充画刷
|
||||
void SetFillBrush(BrushPtr brush);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置轮廓颜色
|
||||
/// @param color 轮廓颜色
|
||||
/// @brief 设置轮廓颜色
|
||||
/// @param color 轮廓颜色
|
||||
void SetStrokeColor(Color const& color);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置轮廓画刷
|
||||
/// @param[in] brush 轮廓画刷
|
||||
/// @brief 设置轮廓画刷
|
||||
/// @param[in] brush 轮廓画刷
|
||||
void SetStrokeBrush(BrushPtr brush);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置线条宽度,默认为 1.0
|
||||
/// @brief 设置线条宽度,默认为 1.0
|
||||
void SetStrokeWidth(float width);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置线条样式
|
||||
/// @brief 设置线条样式
|
||||
void SetStrokeStyle(StrokeStylePtr stroke_style);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置形状
|
||||
/// @brief 设置形状
|
||||
void SetShape(ShapePtr shape);
|
||||
|
||||
void OnRender(RenderContext& ctx) override;
|
||||
|
|
@ -137,14 +137,14 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 线段角色
|
||||
/// @brief 线段角色
|
||||
class KGE_API LineActor : public ShapeActor
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建线段角色
|
||||
/// @param begin 线段起点
|
||||
/// @param end 线段终点
|
||||
/// @brief 创建线段角色
|
||||
/// @param begin 线段起点
|
||||
/// @param end 线段终点
|
||||
static LineActorPtr Create(Point const& begin, Point const& end);
|
||||
|
||||
LineActor();
|
||||
|
|
@ -152,27 +152,27 @@ public:
|
|||
virtual ~LineActor();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取线段起点
|
||||
/// @brief 获取线段起点
|
||||
Point const& GetBeginPoint() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取线段终点
|
||||
/// @brief 获取线段终点
|
||||
Point const& GetEndPoint() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置线段起点
|
||||
/// @param begin 线段起点
|
||||
/// @brief 设置线段起点
|
||||
/// @param begin 线段起点
|
||||
void SetBeginPoint(Point const& begin);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置线段终点
|
||||
/// @param end 线段终点
|
||||
/// @brief 设置线段终点
|
||||
/// @param end 线段终点
|
||||
void SetEndPoint(Point const& end);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置线段起点和终点
|
||||
/// @param begin 线段起点
|
||||
/// @param end 线段终点
|
||||
/// @brief 设置线段起点和终点
|
||||
/// @param begin 线段起点
|
||||
/// @param end 线段终点
|
||||
void SetLine(Point const& begin, Point const& end);
|
||||
|
||||
private:
|
||||
|
|
@ -181,13 +181,13 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 矩形角色
|
||||
/// @brief 矩形角色
|
||||
class KGE_API RectActor : public ShapeActor
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建矩形角色
|
||||
/// @param size 矩形大小
|
||||
/// @brief 创建矩形角色
|
||||
/// @param size 矩形大小
|
||||
static RectActorPtr Create(Size const& size);
|
||||
|
||||
RectActor();
|
||||
|
|
@ -195,12 +195,12 @@ public:
|
|||
virtual ~RectActor();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取矩形大小
|
||||
/// @brief 获取矩形大小
|
||||
Size const& GetRectSize() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置矩形大小
|
||||
/// @param size 矩形大小
|
||||
/// @brief 设置矩形大小
|
||||
/// @param size 矩形大小
|
||||
void SetRectSize(Size const& size);
|
||||
|
||||
private:
|
||||
|
|
@ -208,14 +208,14 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 圆角矩形角色
|
||||
/// @brief 圆角矩形角色
|
||||
class KGE_API RoundedRectActor : public ShapeActor
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建圆角矩形角色
|
||||
/// @param size 圆角矩形大小
|
||||
/// @param radius 圆角半径
|
||||
/// @brief 创建圆角矩形角色
|
||||
/// @param size 圆角矩形大小
|
||||
/// @param radius 圆角半径
|
||||
static RoundedRectActorPtr Create(Size const& size, Vec2 const& radius);
|
||||
|
||||
RoundedRectActor();
|
||||
|
|
@ -223,27 +223,27 @@ public:
|
|||
virtual ~RoundedRectActor();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取圆角半径
|
||||
/// @brief 获取圆角半径
|
||||
Vec2 GetRadius() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取圆角矩形大小
|
||||
/// @brief 获取圆角矩形大小
|
||||
Size GetRectSize() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置圆角半径
|
||||
/// @param radius 圆角半径
|
||||
/// @brief 设置圆角半径
|
||||
/// @param radius 圆角半径
|
||||
void SetRadius(Vec2 const& radius);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置圆角矩形大小
|
||||
/// @param size 圆角矩形大小
|
||||
/// @brief 设置圆角矩形大小
|
||||
/// @param size 圆角矩形大小
|
||||
void SetRectSize(Size const& size);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置圆角矩形
|
||||
/// @param size 圆角矩形大小
|
||||
/// @param radius 圆角半径
|
||||
/// @brief 设置圆角矩形
|
||||
/// @param size 圆角矩形大小
|
||||
/// @param radius 圆角半径
|
||||
void SetRoundedRect(Size const& size, Vec2 const& radius);
|
||||
|
||||
private:
|
||||
|
|
@ -252,13 +252,13 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 圆形角色
|
||||
/// @brief 圆形角色
|
||||
class KGE_API CircleActor : public ShapeActor
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建圆形角色
|
||||
/// @param radius 圆形半径
|
||||
/// @brief 创建圆形角色
|
||||
/// @param radius 圆形半径
|
||||
static CircleActorPtr Create(float radius);
|
||||
|
||||
CircleActor();
|
||||
|
|
@ -266,12 +266,12 @@ public:
|
|||
virtual ~CircleActor();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取圆形半径
|
||||
/// @brief 获取圆形半径
|
||||
float GetRadius() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置圆形半径
|
||||
/// @param radius 圆形半径
|
||||
/// @brief 设置圆形半径
|
||||
/// @param radius 圆形半径
|
||||
void SetRadius(float radius);
|
||||
|
||||
private:
|
||||
|
|
@ -279,13 +279,13 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 椭圆角色
|
||||
/// @brief 椭圆角色
|
||||
class KGE_API EllipseActor : public ShapeActor
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建椭圆角色
|
||||
/// @param radius 椭圆半径
|
||||
/// @brief 创建椭圆角色
|
||||
/// @param radius 椭圆半径
|
||||
static EllipseActorPtr Create(Vec2 const& radius);
|
||||
|
||||
EllipseActor();
|
||||
|
|
@ -293,12 +293,12 @@ public:
|
|||
virtual ~EllipseActor();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取椭圆半径
|
||||
/// @brief 获取椭圆半径
|
||||
Vec2 GetRadius() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置椭圆半径
|
||||
/// @param radius 椭圆半径
|
||||
/// @brief 设置椭圆半径
|
||||
/// @param radius 椭圆半径
|
||||
void SetRadius(Vec2 const& radius);
|
||||
|
||||
private:
|
||||
|
|
@ -306,13 +306,13 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 多边形角色
|
||||
/// @brief 多边形角色
|
||||
class KGE_API PolygonActor : public ShapeActor
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建多边形角色
|
||||
/// @param points 多边形端点集合
|
||||
/// @brief 创建多边形角色
|
||||
/// @param points 多边形端点集合
|
||||
static PolygonActorPtr Create(Vector<Point> const& points);
|
||||
|
||||
PolygonActor();
|
||||
|
|
@ -320,8 +320,8 @@ public:
|
|||
virtual ~PolygonActor();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置多边形端点
|
||||
/// @param points 多边形端点集合
|
||||
/// @brief 设置多边形端点
|
||||
/// @param points 多边形端点集合
|
||||
void SetVertices(Vector<Point> const& points);
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -33,24 +33,24 @@ KGE_DECLARE_SMART_PTR(Sprite);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 精灵
|
||||
* @brief 精灵
|
||||
*/
|
||||
class KGE_API Sprite : public Actor
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建精灵
|
||||
/// @param file_path 本地图片路径
|
||||
/// @brief 创建精灵
|
||||
/// @param file_path 本地图片路径
|
||||
static SpritePtr Create(String const& file_path);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建精灵
|
||||
/// @param res 图片资源
|
||||
/// @brief 创建精灵
|
||||
/// @param res 图片资源
|
||||
static SpritePtr Create(Resource const& res);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建精灵
|
||||
/// @param frame 图像帧
|
||||
/// @brief 创建精灵
|
||||
/// @param frame 图像帧
|
||||
static SpritePtr Create(FramePtr frame);
|
||||
|
||||
Sprite();
|
||||
|
|
@ -58,27 +58,27 @@ public:
|
|||
virtual ~Sprite();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 加载本地图片
|
||||
/// @param file_path 本地图片路径
|
||||
/// @brief 加载本地图片
|
||||
/// @param file_path 本地图片路径
|
||||
bool Load(String const& file_path);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 加载图像资源
|
||||
/// @param res 图片资源
|
||||
/// @brief 加载图像资源
|
||||
/// @param res 图片资源
|
||||
bool Load(Resource const& res);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 使用矩形区域裁剪精灵
|
||||
/// @param crop_rect 裁剪矩形
|
||||
/// @brief 使用矩形区域裁剪精灵
|
||||
/// @param crop_rect 裁剪矩形
|
||||
void SetCropRect(const Rect& crop_rect);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取帧图像
|
||||
/// @brief 获取帧图像
|
||||
FramePtr GetFrame() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置图像帧
|
||||
/// @param[in] frame 图像帧
|
||||
/// @brief 设置图像帧
|
||||
/// @param[in] frame 图像帧
|
||||
void SetFrame(FramePtr frame);
|
||||
|
||||
void OnRender(RenderContext& ctx) override;
|
||||
|
|
|
|||
|
|
@ -33,8 +33,8 @@ KGE_DECLARE_SMART_PTR(Stage);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 舞台
|
||||
* @details 舞台是所有角色的载体,是导演直接控制的对象
|
||||
* @brief 舞台
|
||||
* @details 舞台是所有角色的载体,是导演直接控制的对象
|
||||
* @see kiwano::Actor kiwano::Director
|
||||
*/
|
||||
class KGE_API Stage : public Actor
|
||||
|
|
@ -44,7 +44,7 @@ class KGE_API Stage : public Actor
|
|||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 进入舞台时
|
||||
/// @brief 进入舞台时
|
||||
static StagePtr Create();
|
||||
|
||||
Stage();
|
||||
|
|
@ -52,34 +52,34 @@ public:
|
|||
virtual ~Stage();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 进入舞台时
|
||||
/// @details 重载该函数以处理进入舞台前的行为
|
||||
/// @brief 进入舞台时
|
||||
/// @details 重载该函数以处理进入舞台前的行为
|
||||
virtual void OnEnter();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 退出舞台时
|
||||
/// @details 重载该函数以处理退出舞台前的行为
|
||||
/// @brief 退出舞台时
|
||||
/// @details 重载该函数以处理退出舞台前的行为
|
||||
virtual void OnExit();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取角色边界填充画刷
|
||||
/// @brief 获取角色边界填充画刷
|
||||
BrushPtr GetBorderFillBrush() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取角色边界轮廓画刷
|
||||
/// @brief 获取角色边界轮廓画刷
|
||||
BrushPtr GetBorderStrokeBrush() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置角色边界填充画刷
|
||||
/// @brief 设置角色边界填充画刷
|
||||
void SetBorderFillBrush(BrushPtr brush);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置角色边界轮廓画刷
|
||||
/// @brief 设置角色边界轮廓画刷
|
||||
void SetBorderStrokeBrush(BrushPtr brush);
|
||||
|
||||
protected:
|
||||
/// \~chinese
|
||||
/// @brief 绘制所有子角色的边界
|
||||
/// @brief 绘制所有子角色的边界
|
||||
void RenderBorder(RenderContext& ctx) override;
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -34,20 +34,20 @@ KGE_DECLARE_SMART_PTR(TextActor);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 文本角色
|
||||
* @brief 文本角色
|
||||
*/
|
||||
class KGE_API TextActor : public Actor
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建文本角色
|
||||
/// @param text 文字内容
|
||||
/// @brief 创建文本角色
|
||||
/// @param text 文字内容
|
||||
static TextActorPtr Create(const String& text);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建文本角色
|
||||
/// @param text 文字内容
|
||||
/// @param style 文本样式
|
||||
/// @brief 创建文本角色
|
||||
/// @param text 文字内容
|
||||
/// @param style 文本样式
|
||||
static TextActorPtr Create(const String& text, const TextStyle& style);
|
||||
|
||||
TextActor();
|
||||
|
|
@ -55,108 +55,108 @@ public:
|
|||
virtual ~TextActor();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取文本
|
||||
/// @brief 获取文本
|
||||
const String& GetText() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取文本样式
|
||||
/// @brief 获取文本样式
|
||||
const TextStyle& GetStyle() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取文本布局
|
||||
/// @brief 获取文本布局
|
||||
const TextLayout& GetLayout() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取文本布局大小
|
||||
/// @brief 获取文本布局大小
|
||||
Size GetLayoutSize() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取填充画刷
|
||||
/// @brief 获取填充画刷
|
||||
BrushPtr GetFillBrush() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取描边画刷
|
||||
/// @brief 获取描边画刷
|
||||
BrushPtr GetOutlineBrush() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取字体
|
||||
/// @brief 获取字体
|
||||
FontPtr GetFont() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文本
|
||||
/// @brief 设置文本
|
||||
void SetText(String const& text);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文本样式
|
||||
/// @brief 设置文本样式
|
||||
void SetStyle(const TextStyle& style);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置字体
|
||||
/// @brief 设置字体
|
||||
void SetFont(FontPtr font);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置字体族
|
||||
/// @brief 设置字体族
|
||||
void SetFontFamily(String const& family);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置字号(默认值为 18)
|
||||
/// @brief 设置字号(默认值为 18)
|
||||
void SetFontSize(float size);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置字体粗细值(默认值为 FontWeight::Normal)
|
||||
/// @brief 设置字体粗细值(默认值为 FontWeight::Normal)
|
||||
void SetFontWeight(uint32_t weight);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文字填充画刷
|
||||
/// @brief 设置文字填充画刷
|
||||
void SetFillBrush(BrushPtr brush);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文字填充颜色(默认值为 Color::White)
|
||||
/// @brief 设置文字填充颜色(默认值为 Color::White)
|
||||
void SetFillColor(Color const& color);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文字斜体(默认值为 false)
|
||||
/// @brief 设置文字斜体(默认值为 false)
|
||||
void SetItalic(bool italic);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文本自动换行的宽度(默认为 0)
|
||||
/// @brief 设置文本自动换行的宽度(默认为 0)
|
||||
void SetWrapWidth(float wrap_width);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置行间距(默认为 0)
|
||||
/// @brief 设置行间距(默认为 0)
|
||||
void SetLineSpacing(float line_spacing);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置对齐方式(默认为 TextAlign::Left)
|
||||
/// @brief 设置对齐方式(默认为 TextAlign::Left)
|
||||
void SetAlignment(TextAlign align);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文字描边画刷
|
||||
/// @brief 设置文字描边画刷
|
||||
void SetOutlineBrush(BrushPtr brush);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文字描边颜色
|
||||
/// @brief 设置文字描边颜色
|
||||
void SetOutlineColor(Color const& outline_color);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文字描边线宽
|
||||
/// @brief 设置文字描边线宽
|
||||
void SetOutlineWidth(float outline_width);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文字描边线相交样式
|
||||
/// @brief 设置文字描边线相交样式
|
||||
void SetOutlineStroke(StrokeStylePtr outline_stroke);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置是否显示下划线(默认值为 false)
|
||||
/// @brief 设置是否显示下划线(默认值为 false)
|
||||
void SetUnderline(bool enable);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置是否显示删除线(默认值为 false)
|
||||
/// @brief 设置是否显示删除线(默认值为 false)
|
||||
void SetStrikethrough(bool enable);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新文字布局
|
||||
/// @details 文字布局是懒更新的,手动更新文字布局以更新节点状态
|
||||
/// @brief 更新文字布局
|
||||
/// @details 文字布局是懒更新的,手动更新文字布局以更新节点状态
|
||||
void UpdateLayout();
|
||||
|
||||
void OnRender(RenderContext& ctx) override;
|
||||
|
|
|
|||
|
|
@ -36,7 +36,7 @@ KGE_DECLARE_SMART_PTR(RotationTransition);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 舞台过渡动画
|
||||
* @brief 舞台过渡动画
|
||||
*/
|
||||
class KGE_API Transition : public virtual ObjectBase
|
||||
{
|
||||
|
|
@ -49,48 +49,48 @@ public:
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 设置动画时长
|
||||
* @brief 设置动画时长
|
||||
*/
|
||||
void SetDuration(Duration dt);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 场景过渡动画是否已结束
|
||||
* @brief 场景过渡动画是否已结束
|
||||
*/
|
||||
bool IsDone();
|
||||
|
||||
protected:
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 初始化场景过渡动画
|
||||
* @param[in] prev 转出场景
|
||||
* @param[in] next 转入场景
|
||||
* @brief 初始化场景过渡动画
|
||||
* @param[in] prev 转出场景
|
||||
* @param[in] next 转入场景
|
||||
*/
|
||||
virtual void Init(StagePtr prev, StagePtr next);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 更新过渡动画
|
||||
* @param dt 距上一次更新的时间间隔
|
||||
* @brief 更新过渡动画
|
||||
* @param dt 距上一次更新的时间间隔
|
||||
*/
|
||||
virtual void Update(Duration dt);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 渲染过度动画
|
||||
* @param[in] ctx 渲染上下文
|
||||
* @brief 渲染过度动画
|
||||
* @param[in] ctx 渲染上下文
|
||||
*/
|
||||
virtual void Render(RenderContext& ctx);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 停止动画
|
||||
* @brief 停止动画
|
||||
*/
|
||||
virtual void Stop();
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 重置动画
|
||||
* @brief 重置动画
|
||||
*/
|
||||
virtual void Reset() {}
|
||||
|
||||
|
|
@ -108,16 +108,16 @@ protected:
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 淡入淡出过渡动画
|
||||
* @details 前一场景淡出动画结束后,后一场景淡入
|
||||
* @brief 淡入淡出过渡动画
|
||||
* @details 前一场景淡出动画结束后,后一场景淡入
|
||||
*/
|
||||
class FadeTransition : public Transition
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 创建淡入淡出过渡动画
|
||||
* @param duration 动画时长
|
||||
* @brief 创建淡入淡出过渡动画
|
||||
* @param duration 动画时长
|
||||
*/
|
||||
static FadeTransitionPtr Create(Duration duration);
|
||||
|
||||
|
|
@ -131,16 +131,16 @@ protected:
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 渐变过渡动画
|
||||
* @details 前一场景淡出动画的同时,后一场景淡入
|
||||
* @brief 渐变过渡动画
|
||||
* @details 前一场景淡出动画的同时,后一场景淡入
|
||||
*/
|
||||
class EmergeTransition : public Transition
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 创建渐变过渡动画
|
||||
* @param duration 动画时长
|
||||
* @brief 创建渐变过渡动画
|
||||
* @param duration 动画时长
|
||||
*/
|
||||
static EmergeTransitionPtr Create(Duration duration);
|
||||
|
||||
|
|
@ -154,16 +154,16 @@ protected:
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 盒状过渡动画
|
||||
* @details 前一场景以盒状收缩至消失,后一场景以盒状扩大
|
||||
* @brief 盒状过渡动画
|
||||
* @details 前一场景以盒状收缩至消失,后一场景以盒状扩大
|
||||
*/
|
||||
class BoxTransition : public Transition
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 创建盒状过渡动画
|
||||
* @param duration 动画时长
|
||||
* @brief 创建盒状过渡动画
|
||||
* @param duration 动画时长
|
||||
*/
|
||||
static BoxTransitionPtr Create(Duration duration);
|
||||
|
||||
|
|
@ -177,29 +177,29 @@ protected:
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 位移过渡动画
|
||||
* @details 两场景以位移的方式切换
|
||||
* @brief 位移过渡动画
|
||||
* @details 两场景以位移的方式切换
|
||||
*/
|
||||
class MoveTransition : public Transition
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 位移方式
|
||||
* @brief 位移方式
|
||||
*/
|
||||
enum class Type : int
|
||||
{
|
||||
Up, ///< 上移
|
||||
Down, ///< 下移
|
||||
Left, ///< 左移
|
||||
Right ///< 右移
|
||||
Up, ///< 上移
|
||||
Down, ///< 下移
|
||||
Left, ///< 左移
|
||||
Right ///< 右移
|
||||
};
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 创建位移过渡动画
|
||||
* @param duration 动画时长
|
||||
* @param type 位移方式
|
||||
* @brief 创建位移过渡动画
|
||||
* @param duration 动画时长
|
||||
* @param type 位移方式
|
||||
*/
|
||||
static MoveTransitionPtr Create(Duration duration, Type type);
|
||||
|
||||
|
|
@ -220,17 +220,17 @@ private:
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 旋转过渡动画
|
||||
* @details 前一场景以旋转方式收缩至消失,后一场景以旋转方式扩大
|
||||
* @brief 旋转过渡动画
|
||||
* @details 前一场景以旋转方式收缩至消失,后一场景以旋转方式扩大
|
||||
*/
|
||||
class RotationTransition : public Transition
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 创建旋转过渡动画
|
||||
* @param duration 动画时长
|
||||
* @param rotation 旋转度数
|
||||
* @brief 创建旋转过渡动画
|
||||
* @param duration 动画时长
|
||||
* @param rotation 旋转度数
|
||||
*/
|
||||
static RotationTransitionPtr Create(Duration duration, float rotation = 360.0f);
|
||||
|
||||
|
|
|
|||
|
|
@ -34,7 +34,7 @@ KGE_DECLARE_SMART_PTR(Action);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* \defgroup Actions 动画
|
||||
* \defgroup Actions 动画
|
||||
*/
|
||||
|
||||
/**
|
||||
|
|
@ -43,7 +43,7 @@ KGE_DECLARE_SMART_PTR(Action);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画
|
||||
/// @brief 动画
|
||||
class KGE_API Action
|
||||
: public virtual ObjectBase
|
||||
, protected IntrusiveListItem<ActionPtr>
|
||||
|
|
@ -54,7 +54,7 @@ class KGE_API Action
|
|||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 动画结束时的回调函数
|
||||
/// @brief 动画结束时的回调函数
|
||||
using DoneCallback = Function<void(Actor* /* target */)>;
|
||||
|
||||
Action();
|
||||
|
|
@ -62,120 +62,120 @@ public:
|
|||
virtual ~Action();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 继续动画
|
||||
/// @brief 继续动画
|
||||
void Resume();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 暂停动画
|
||||
/// @brief 暂停动画
|
||||
void Pause();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 停止动画
|
||||
/// @brief 停止动画
|
||||
void Stop();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画延时
|
||||
/// @brief 设置动画延时
|
||||
void SetDelay(Duration delay);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置循环次数
|
||||
/// @param loops 循环次数,-1 为永久循环
|
||||
/// @brief 设置循环次数
|
||||
/// @param loops 循环次数,-1 为永久循环
|
||||
void SetLoops(int loops);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画结束时移除目标角色
|
||||
/// @brief 动画结束时移除目标角色
|
||||
void RemoveTargetWhenDone();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画结束时的回调函数
|
||||
/// @brief 设置动画结束时的回调函数
|
||||
void SetDoneCallback(DoneCallback const& cb);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画循环结束时的回调函数
|
||||
/// @brief 设置动画循环结束时的回调函数
|
||||
void SetLoopDoneCallback(DoneCallback const& cb);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画的拷贝
|
||||
/// @brief 获取动画的拷贝
|
||||
virtual ActionPtr Clone() const = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画的倒转
|
||||
/// @brief 获取动画的倒转
|
||||
virtual ActionPtr Reverse() const = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画的运行状态
|
||||
/// @brief 获取动画的运行状态
|
||||
bool IsRunning() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画的循环次数
|
||||
/// @brief 获取动画的循环次数
|
||||
int GetLoops() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画的延时
|
||||
/// @brief 获取动画的延时
|
||||
Duration GetDelay() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画结束时的回调函数
|
||||
/// @brief 获取动画结束时的回调函数
|
||||
DoneCallback GetDoneCallback() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画循环结束时的回调函数
|
||||
/// @brief 获取动画循环结束时的回调函数
|
||||
DoneCallback GetLoopDoneCallback() const;
|
||||
|
||||
protected:
|
||||
/// \~chinese
|
||||
/// @brief 初始化动画
|
||||
/// @brief 初始化动画
|
||||
virtual void Init(Actor* target);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新动画
|
||||
/// @brief 更新动画
|
||||
virtual void Update(Actor* target, Duration dt);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新一个时间步
|
||||
/// @brief 更新一个时间步
|
||||
void UpdateStep(Actor* target, Duration dt);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 完成动画
|
||||
/// @brief 完成动画
|
||||
void Complete(Actor* target);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 重新开始动画
|
||||
/// @brief 重新开始动画
|
||||
void Restart(Actor* target);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画状态
|
||||
/// @brief 动画状态
|
||||
enum class Status
|
||||
{
|
||||
NotStarted, ///< 未开始
|
||||
Delayed, ///< 等待延时
|
||||
Started, ///< 已开始
|
||||
Done, ///< 已结束
|
||||
Removeable ///< 可移除
|
||||
NotStarted, ///< 未开始
|
||||
Delayed, ///< 等待延时
|
||||
Started, ///< 已开始
|
||||
Done, ///< 已结束
|
||||
Removeable ///< 可移除
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画状态
|
||||
/// @brief 获取动画状态
|
||||
Status GetStatus() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取消逝时间
|
||||
/// @brief 获取消逝时间
|
||||
Duration GetElapsed() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取完成的循环次数
|
||||
/// @brief 获取完成的循环次数
|
||||
int GetLoopsDone() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 结束动画
|
||||
/// @brief 结束动画
|
||||
void Done();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否已结束
|
||||
/// @brief 是否已结束
|
||||
bool IsDone() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否可移除
|
||||
/// @brief 是否可移除
|
||||
bool IsRemoveable() const;
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -29,21 +29,21 @@ namespace kiwano
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 延时动画
|
||||
/// @brief 延时动画
|
||||
class KGE_API ActionDelay : public Action
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 构建延时动画
|
||||
/// @param delay 延时时长
|
||||
/// @brief 构建延时动画
|
||||
/// @param delay 延时时长
|
||||
ActionDelay(Duration delay);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionPtr Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
/// @brief 获取该动画的倒转
|
||||
ActionPtr Reverse() const override;
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ KGE_DECLARE_SMART_PTR(ActionGroup);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画组合
|
||||
/// @brief 动画组合
|
||||
class KGE_API ActionGroup : public Action
|
||||
{
|
||||
public:
|
||||
|
|
@ -40,33 +40,33 @@ public:
|
|||
ActionGroup();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画组合
|
||||
/// @param actions 动画集合
|
||||
/// @param sync 同步执行
|
||||
/// @brief 动画组合
|
||||
/// @param actions 动画集合
|
||||
/// @param sync 同步执行
|
||||
explicit ActionGroup(Vector<ActionPtr> const& actions, bool sync = false);
|
||||
|
||||
virtual ~ActionGroup();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加动画
|
||||
/// @param action 动画
|
||||
/// @brief 添加动画
|
||||
/// @param action 动画
|
||||
void Add(ActionPtr action);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加多个动画
|
||||
/// @param actions 动画集合
|
||||
/// @brief 添加多个动画
|
||||
/// @param actions 动画集合
|
||||
void Add(Vector<ActionPtr> const& actions);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取所有动画
|
||||
/// @brief 获取所有动画
|
||||
ActionList const& GetActions() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionPtr Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
/// @brief 获取该动画的倒转
|
||||
ActionPtr Reverse() const override;
|
||||
|
||||
protected:
|
||||
|
|
|
|||
|
|
@ -33,13 +33,13 @@ namespace kiwano
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画辅助类
|
||||
/// @brief 动画辅助类
|
||||
struct ActionHelper
|
||||
{
|
||||
using DoneCallback = Action::DoneCallback;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置循环次数
|
||||
/// @brief 设置循环次数
|
||||
inline ActionHelper& SetLoops(int loops)
|
||||
{
|
||||
core->SetLoops(loops);
|
||||
|
|
@ -47,7 +47,7 @@ struct ActionHelper
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画延迟
|
||||
/// @brief 设置动画延迟
|
||||
inline ActionHelper& SetDelay(Duration delay)
|
||||
{
|
||||
core->SetDelay(delay);
|
||||
|
|
@ -55,7 +55,7 @@ struct ActionHelper
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画结束回调函数
|
||||
/// @brief 设置动画结束回调函数
|
||||
inline ActionHelper& SetDoneCallback(DoneCallback const& cb)
|
||||
{
|
||||
core->SetDoneCallback(cb);
|
||||
|
|
@ -63,7 +63,7 @@ struct ActionHelper
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画循环结束时的回调函数
|
||||
/// @brief 设置动画循环结束时的回调函数
|
||||
inline ActionHelper& SetLoopDoneCallback(DoneCallback const& cb)
|
||||
{
|
||||
core->SetLoopDoneCallback(cb);
|
||||
|
|
@ -71,7 +71,7 @@ struct ActionHelper
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画结束时移除目标角色
|
||||
/// @brief 动画结束时移除目标角色
|
||||
inline ActionHelper& RemoveTargetWhenDone()
|
||||
{
|
||||
core->RemoveTargetWhenDone();
|
||||
|
|
@ -79,7 +79,7 @@ struct ActionHelper
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置名称
|
||||
/// @brief 设置名称
|
||||
inline ActionHelper& SetName(String const& name)
|
||||
{
|
||||
core->SetName(name);
|
||||
|
|
@ -87,7 +87,7 @@ struct ActionHelper
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取指针
|
||||
/// @brief 获取指针
|
||||
inline ActionPtr Get() const
|
||||
{
|
||||
return core;
|
||||
|
|
@ -108,13 +108,13 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 补间动画辅助类
|
||||
/// @brief 补间动画辅助类
|
||||
struct TweenHelper
|
||||
{
|
||||
using DoneCallback = Action::DoneCallback;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画持续时长
|
||||
/// @brief 设置动画持续时长
|
||||
inline TweenHelper& SetDuration(Duration dur)
|
||||
{
|
||||
core->SetDuration(dur);
|
||||
|
|
@ -122,7 +122,7 @@ struct TweenHelper
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置循环次数
|
||||
/// @brief 设置循环次数
|
||||
inline TweenHelper& SetLoops(int loops)
|
||||
{
|
||||
core->SetLoops(loops);
|
||||
|
|
@ -130,7 +130,7 @@ struct TweenHelper
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置缓动函数
|
||||
/// @brief 设置缓动函数
|
||||
inline TweenHelper& SetEaseFunc(EaseFunc ease)
|
||||
{
|
||||
core->SetEaseFunc(ease);
|
||||
|
|
@ -138,7 +138,7 @@ struct TweenHelper
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画延迟
|
||||
/// @brief 设置动画延迟
|
||||
inline TweenHelper& SetDelay(Duration delay)
|
||||
{
|
||||
core->SetDelay(delay);
|
||||
|
|
@ -146,7 +146,7 @@ struct TweenHelper
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画结束回调函数
|
||||
/// @brief 设置动画结束回调函数
|
||||
inline TweenHelper& SetDoneCallback(DoneCallback const& cb)
|
||||
{
|
||||
core->SetDoneCallback(cb);
|
||||
|
|
@ -154,7 +154,7 @@ struct TweenHelper
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画循环结束时的回调函数
|
||||
/// @brief 设置动画循环结束时的回调函数
|
||||
inline TweenHelper& SetLoopDoneCallback(DoneCallback const& cb)
|
||||
{
|
||||
core->SetLoopDoneCallback(cb);
|
||||
|
|
@ -162,7 +162,7 @@ struct TweenHelper
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画结束时移除目标角色
|
||||
/// @brief 动画结束时移除目标角色
|
||||
inline TweenHelper& RemoveTargetWhenDone()
|
||||
{
|
||||
core->RemoveTargetWhenDone();
|
||||
|
|
@ -170,7 +170,7 @@ struct TweenHelper
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置名称
|
||||
/// @brief 设置名称
|
||||
inline TweenHelper& SetName(String const& name)
|
||||
{
|
||||
core->SetName(name);
|
||||
|
|
@ -178,7 +178,7 @@ struct TweenHelper
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取指针
|
||||
/// @brief 获取指针
|
||||
inline ActionTweenPtr Get() const
|
||||
{
|
||||
return core;
|
||||
|
|
@ -204,120 +204,120 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画构造器
|
||||
/// @brief 动画构造器
|
||||
struct Tween
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 构造相对位移动画
|
||||
/// @param duration 动画时长
|
||||
/// @param vector 移动向量
|
||||
/// @brief 构造相对位移动画
|
||||
/// @param duration 动画时长
|
||||
/// @param vector 移动向量
|
||||
static inline TweenHelper MoveBy(Duration dur, Point const& vector)
|
||||
{
|
||||
return TweenHelper(new kiwano::ActionMoveBy(dur, vector));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造位移动画
|
||||
/// @param duration 动画时长
|
||||
/// @param pos 目的坐标
|
||||
/// @brief 构造位移动画
|
||||
/// @param duration 动画时长
|
||||
/// @param pos 目的坐标
|
||||
static inline TweenHelper MoveTo(Duration dur, Point const& pos)
|
||||
{
|
||||
return TweenHelper(new kiwano::ActionMoveTo(dur, pos));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造相对跳跃动画
|
||||
/// @param duration 动画时长
|
||||
/// @param vec 跳跃位移向量
|
||||
/// @param height 跳跃高度
|
||||
/// @param jumps 跳跃次数
|
||||
/// @brief 构造相对跳跃动画
|
||||
/// @param duration 动画时长
|
||||
/// @param vec 跳跃位移向量
|
||||
/// @param height 跳跃高度
|
||||
/// @param jumps 跳跃次数
|
||||
static inline TweenHelper JumpBy(Duration duration, Vec2 const& vec, float height, int jumps = 1)
|
||||
{
|
||||
return TweenHelper(new kiwano::ActionJumpBy(duration, vec, height, jumps));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造跳跃动画
|
||||
/// @param duration 动画时长
|
||||
/// @param pos 目的坐标
|
||||
/// @param height 跳跃高度
|
||||
/// @param jumps 跳跃次数
|
||||
/// @brief 构造跳跃动画
|
||||
/// @param duration 动画时长
|
||||
/// @param pos 目的坐标
|
||||
/// @param height 跳跃高度
|
||||
/// @param jumps 跳跃次数
|
||||
static inline TweenHelper JumpTo(Duration duration, Point const& pos, float height, int jumps = 1)
|
||||
{
|
||||
return TweenHelper(new kiwano::ActionJumpTo(duration, pos, height, jumps));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造相对缩放动画
|
||||
/// @param duration 动画时长
|
||||
/// @param scale_x 横向缩放相对变化值
|
||||
/// @param scale_y 纵向缩放相对变化值
|
||||
/// @brief 构造相对缩放动画
|
||||
/// @param duration 动画时长
|
||||
/// @param scale_x 横向缩放相对变化值
|
||||
/// @param scale_y 纵向缩放相对变化值
|
||||
static inline TweenHelper ScaleBy(Duration dur, float scale_x, float scale_y)
|
||||
{
|
||||
return TweenHelper(new kiwano::ActionScaleBy(dur, scale_x, scale_y));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造缩放动画
|
||||
/// @param duration 动画时长
|
||||
/// @param scale_x 横向缩放目标值
|
||||
/// @param scale_y 纵向缩放目标值
|
||||
/// @brief 构造缩放动画
|
||||
/// @param duration 动画时长
|
||||
/// @param scale_x 横向缩放目标值
|
||||
/// @param scale_y 纵向缩放目标值
|
||||
static inline TweenHelper ScaleTo(Duration dur, float scale_x, float scale_y)
|
||||
{
|
||||
return TweenHelper(new kiwano::ActionScaleTo(dur, scale_x, scale_y));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造透明度渐变动画
|
||||
/// @param duration 动画时长
|
||||
/// @param opacity 目标透明度
|
||||
/// @brief 构造透明度渐变动画
|
||||
/// @param duration 动画时长
|
||||
/// @param opacity 目标透明度
|
||||
static inline TweenHelper FadeTo(Duration dur, float opacity)
|
||||
{
|
||||
return TweenHelper(new kiwano::ActionFadeTo(dur, opacity));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造淡入动画
|
||||
/// @param duration 动画时长
|
||||
/// @brief 构造淡入动画
|
||||
/// @param duration 动画时长
|
||||
static inline TweenHelper FadeIn(Duration dur)
|
||||
{
|
||||
return TweenHelper(new kiwano::ActionFadeIn(dur));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造淡出动画
|
||||
/// @param duration 动画时长
|
||||
/// @brief 构造淡出动画
|
||||
/// @param duration 动画时长
|
||||
static inline TweenHelper FadeOut(Duration dur)
|
||||
{
|
||||
return TweenHelper(new kiwano::ActionFadeOut(dur));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造相对旋转动画
|
||||
/// @param duration 动画时长
|
||||
/// @param rotation 角度相对变化值
|
||||
/// @brief 构造相对旋转动画
|
||||
/// @param duration 动画时长
|
||||
/// @param rotation 角度相对变化值
|
||||
static inline TweenHelper RotateBy(Duration dur, float rotation)
|
||||
{
|
||||
return TweenHelper(new kiwano::ActionRotateBy(dur, rotation));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造旋转动画
|
||||
/// @param duration 动画时长
|
||||
/// @param rotation 目标角度
|
||||
/// @brief 构造旋转动画
|
||||
/// @param duration 动画时长
|
||||
/// @param rotation 目标角度
|
||||
static inline TweenHelper RotateTo(Duration dur, float rotation)
|
||||
{
|
||||
return TweenHelper(new kiwano::ActionRotateTo(dur, rotation));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造路径行走动画
|
||||
/// @param duration 持续时长
|
||||
/// @param path 路径形状
|
||||
/// @param rotating 是否沿路径切线方向旋转
|
||||
/// @param start 路径起点(百分比)
|
||||
/// @param end 路径终点(百分比)
|
||||
/// @brief 构造路径行走动画
|
||||
/// @param duration 持续时长
|
||||
/// @param path 路径形状
|
||||
/// @param rotating 是否沿路径切线方向旋转
|
||||
/// @param start 路径起点(百分比)
|
||||
/// @param end 路径终点(百分比)
|
||||
static inline TweenHelper Walk(Duration duration, ShapePtr path, bool rotating = false, float start = 0.f,
|
||||
float end = 1.f)
|
||||
{
|
||||
|
|
@ -325,35 +325,35 @@ public:
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构建帧动画
|
||||
/// @param duration 动画时长
|
||||
/// @param[in] frame_seq 序列帧
|
||||
/// @brief 构建帧动画
|
||||
/// @param duration 动画时长
|
||||
/// @param[in] frame_seq 序列帧
|
||||
static inline TweenHelper Animation(Duration dur, FrameSequencePtr frames)
|
||||
{
|
||||
return TweenHelper(new kiwano::Animation(dur, frames));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造自定义动画
|
||||
/// @param duration 动画时长
|
||||
/// @param tween_func 动画回调函数
|
||||
/// @brief 构造自定义动画
|
||||
/// @param duration 动画时长
|
||||
/// @param tween_func 动画回调函数
|
||||
static inline TweenHelper Custom(Duration dur, ActionCustom::TweenFunc tween_func)
|
||||
{
|
||||
return TweenHelper(new kiwano::ActionCustom(dur, tween_func));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构建延时动画
|
||||
/// @param delay 延时时长
|
||||
/// @brief 构建延时动画
|
||||
/// @param delay 延时时长
|
||||
static inline ActionHelper Delay(Duration delay)
|
||||
{
|
||||
return ActionHelper(new kiwano::ActionDelay(delay));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画组合
|
||||
/// @param actions 动画集合
|
||||
/// @param sync 同步执行
|
||||
/// @brief 动画组合
|
||||
/// @param actions 动画集合
|
||||
/// @param sync 同步执行
|
||||
static inline ActionHelper Group(Vector<ActionPtr> const& actions, bool sync = false)
|
||||
{
|
||||
return ActionHelper(new kiwano::ActionGroup(actions, sync));
|
||||
|
|
|
|||
|
|
@ -30,47 +30,47 @@ namespace kiwano
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 动画管理器
|
||||
* @brief 动画管理器
|
||||
*/
|
||||
class KGE_API ActionManager
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 动画列表
|
||||
/// @brief 动画列表
|
||||
using Actions = IntrusiveList<ActionPtr>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加动画
|
||||
/// @brief 添加动画
|
||||
Action* AddAction(ActionPtr action);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加动画
|
||||
/// @brief 添加动画
|
||||
Action* AddAction(Action* action);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 继续所有暂停动画
|
||||
/// @brief 继续所有暂停动画
|
||||
void ResumeAllActions();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 暂停所有动画
|
||||
/// @brief 暂停所有动画
|
||||
void PauseAllActions();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 停止所有动画
|
||||
/// @brief 停止所有动画
|
||||
void StopAllActions();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取指定名称的动画
|
||||
/// @param name 动画名称
|
||||
/// @brief 获取指定名称的动画
|
||||
/// @param name 动画名称
|
||||
ActionPtr GetAction(String const& name);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取所有动画
|
||||
/// @brief 获取所有动画
|
||||
Actions const& GetAllActions() const;
|
||||
|
||||
protected:
|
||||
/// \~chinese
|
||||
/// @brief 更新动画
|
||||
/// @brief 更新动画
|
||||
void UpdateActions(Actor* target, Duration dt);
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -25,27 +25,27 @@
|
|||
namespace kiwano
|
||||
{
|
||||
/// \~chinese
|
||||
/// @brief 缓动函数
|
||||
/// @brief 缓动函数
|
||||
using EaseFunc = Function<float(float)>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 缓动函数枚举
|
||||
/// @details 查看 https://easings.net 获取更多信息
|
||||
/// @brief 缓动函数枚举
|
||||
/// @details 查看 https://easings.net 获取更多信息
|
||||
struct Ease
|
||||
{
|
||||
static KGE_API EaseFunc Linear; ///< 线性
|
||||
static KGE_API EaseFunc EaseIn; ///< 由慢变快
|
||||
static KGE_API EaseFunc EaseOut; ///< 由快变慢
|
||||
static KGE_API EaseFunc EaseInOut; ///< 由慢变快, 再由快变慢
|
||||
static KGE_API EaseFunc ExpoIn; ///< 由慢变极快
|
||||
static KGE_API EaseFunc ExpoOut; ///< 由极快变慢
|
||||
static KGE_API EaseFunc ExpoInOut; ///< 由慢至极快, 再由极快边慢
|
||||
static KGE_API EaseFunc ElasticIn; ///< 自起点赋予弹性
|
||||
static KGE_API EaseFunc ElasticOut; ///< 自终点赋予弹性
|
||||
static KGE_API EaseFunc ElasticInOut; ///< 再起点和终点赋予弹性
|
||||
static KGE_API EaseFunc BounceIn; ///< 自起点赋予反弹力
|
||||
static KGE_API EaseFunc BounceOut; ///< 自终点赋予反弹力
|
||||
static KGE_API EaseFunc BounceInOut; ///< 在起点和终点赋予反弹力
|
||||
static KGE_API EaseFunc Linear; ///< 线性
|
||||
static KGE_API EaseFunc EaseIn; ///< 由慢变快
|
||||
static KGE_API EaseFunc EaseOut; ///< 由快变慢
|
||||
static KGE_API EaseFunc EaseInOut; ///< 由慢变快, 再由快变慢
|
||||
static KGE_API EaseFunc ExpoIn; ///< 由慢变极快
|
||||
static KGE_API EaseFunc ExpoOut; ///< 由极快变慢
|
||||
static KGE_API EaseFunc ExpoInOut; ///< 由慢至极快, 再由极快边慢
|
||||
static KGE_API EaseFunc ElasticIn; ///< 自起点赋予弹性
|
||||
static KGE_API EaseFunc ElasticOut; ///< 自终点赋予弹性
|
||||
static KGE_API EaseFunc ElasticInOut; ///< 再起点和终点赋予弹性
|
||||
static KGE_API EaseFunc BounceIn; ///< 自起点赋予反弹力
|
||||
static KGE_API EaseFunc BounceOut; ///< 自终点赋予反弹力
|
||||
static KGE_API EaseFunc BounceInOut; ///< 在起点和终点赋予反弹力
|
||||
static KGE_API EaseFunc BackIn;
|
||||
static KGE_API EaseFunc BackOut;
|
||||
static KGE_API EaseFunc BackInOut;
|
||||
|
|
@ -86,32 +86,32 @@ KGE_DECLARE_SMART_PTR(ActionCustom);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 补间动画
|
||||
/// @brief 补间动画
|
||||
class KGE_API ActionTween : public Action
|
||||
{
|
||||
public:
|
||||
ActionTween();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 补间动画
|
||||
/// @param duration 动画时长
|
||||
/// @param func 动画速度缓动函数
|
||||
/// @brief 补间动画
|
||||
/// @param duration 动画时长
|
||||
/// @param func 动画速度缓动函数
|
||||
ActionTween(Duration duration, EaseFunc func);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画时长
|
||||
/// @brief 获取动画时长
|
||||
Duration GetDuration() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画时长
|
||||
/// @brief 设置动画时长
|
||||
void SetDuration(Duration duration);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画速度缓动函数
|
||||
/// @brief 获取动画速度缓动函数
|
||||
EaseFunc const& GetEaseFunc() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画速度缓动函数
|
||||
/// @brief 设置动画速度缓动函数
|
||||
void SetEaseFunc(EaseFunc const& func);
|
||||
|
||||
protected:
|
||||
|
|
@ -125,23 +125,23 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 相对位移动画
|
||||
/// @brief 相对位移动画
|
||||
class KGE_API ActionMoveBy : public ActionTween
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 构造相对位移动画
|
||||
/// @param duration 动画时长
|
||||
/// @param vector 移动向量
|
||||
/// @param func 动画速度缓动函数
|
||||
/// @brief 构造相对位移动画
|
||||
/// @param duration 动画时长
|
||||
/// @param vector 移动向量
|
||||
/// @param func 动画速度缓动函数
|
||||
ActionMoveBy(Duration duration, Vec2 const& vector, EaseFunc func = nullptr);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionPtr Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
/// @brief 获取该动画的倒转
|
||||
ActionPtr Reverse() const override;
|
||||
|
||||
protected:
|
||||
|
|
@ -156,23 +156,23 @@ protected:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 位移动画
|
||||
/// @brief 位移动画
|
||||
class KGE_API ActionMoveTo : public ActionMoveBy
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 构造位移动画
|
||||
/// @param duration 动画时长
|
||||
/// @param pos 目的坐标
|
||||
/// @param func 动画速度缓动函数
|
||||
/// @brief 构造位移动画
|
||||
/// @param duration 动画时长
|
||||
/// @param pos 目的坐标
|
||||
/// @param func 动画速度缓动函数
|
||||
ActionMoveTo(Duration duration, Point const& pos, EaseFunc func = nullptr);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionPtr Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
/// @brief 获取该动画的倒转
|
||||
virtual ActionPtr Reverse() const override
|
||||
{
|
||||
KGE_ERROR("Reverse() not supported in ActionMoveTo");
|
||||
|
|
@ -187,25 +187,25 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 相对跳跃动画
|
||||
/// @brief 相对跳跃动画
|
||||
class KGE_API ActionJumpBy : public ActionTween
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 构造相对跳跃动画
|
||||
/// @param duration 动画时长
|
||||
/// @param vec 跳跃位移向量
|
||||
/// @param height 跳跃高度
|
||||
/// @param jumps 跳跃次数
|
||||
/// @param func 动画速度缓动函数
|
||||
/// @brief 构造相对跳跃动画
|
||||
/// @param duration 动画时长
|
||||
/// @param vec 跳跃位移向量
|
||||
/// @param height 跳跃高度
|
||||
/// @param jumps 跳跃次数
|
||||
/// @param func 动画速度缓动函数
|
||||
ActionJumpBy(Duration duration, Vec2 const& vec, float height, int jumps = 1, EaseFunc func = nullptr);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionPtr Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
/// @brief 获取该动画的倒转
|
||||
ActionPtr Reverse() const override;
|
||||
|
||||
protected:
|
||||
|
|
@ -222,25 +222,25 @@ protected:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 跳跃动画
|
||||
/// @brief 跳跃动画
|
||||
class KGE_API ActionJumpTo : public ActionJumpBy
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 构造跳跃动画
|
||||
/// @param duration 动画时长
|
||||
/// @param pos 目的坐标
|
||||
/// @param height 跳跃高度
|
||||
/// @param jumps 跳跃次数
|
||||
/// @param func 动画速度缓动函数
|
||||
/// @brief 构造跳跃动画
|
||||
/// @param duration 动画时长
|
||||
/// @param pos 目的坐标
|
||||
/// @param height 跳跃高度
|
||||
/// @param jumps 跳跃次数
|
||||
/// @param func 动画速度缓动函数
|
||||
ActionJumpTo(Duration duration, Point const& pos, float height, int jumps = 1, EaseFunc func = nullptr);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionPtr Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
/// @brief 获取该动画的倒转
|
||||
virtual ActionPtr Reverse() const override
|
||||
{
|
||||
KGE_ERROR("Reverse() not supported in ActionJumpTo");
|
||||
|
|
@ -255,24 +255,24 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 相对缩放动画
|
||||
/// @brief 相对缩放动画
|
||||
class KGE_API ActionScaleBy : public ActionTween
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 构造相对缩放动画
|
||||
/// @param duration 动画时长
|
||||
/// @param scale_x 横向缩放相对变化值
|
||||
/// @param scale_y 纵向缩放相对变化值
|
||||
/// @param func 动画速度缓动函数
|
||||
/// @brief 构造相对缩放动画
|
||||
/// @param duration 动画时长
|
||||
/// @param scale_x 横向缩放相对变化值
|
||||
/// @param scale_y 纵向缩放相对变化值
|
||||
/// @param func 动画速度缓动函数
|
||||
ActionScaleBy(Duration duration, float scale_x, float scale_y, EaseFunc func = nullptr);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionPtr Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
/// @brief 获取该动画的倒转
|
||||
ActionPtr Reverse() const override;
|
||||
|
||||
protected:
|
||||
|
|
@ -288,24 +288,24 @@ protected:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 缩放动画
|
||||
/// @brief 缩放动画
|
||||
class KGE_API ActionScaleTo : public ActionScaleBy
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 构造缩放动画
|
||||
/// @param duration 动画时长
|
||||
/// @param scale_x 横向缩放目标值
|
||||
/// @param scale_y 纵向缩放目标值
|
||||
/// @param func 动画速度缓动函数
|
||||
/// @brief 构造缩放动画
|
||||
/// @param duration 动画时长
|
||||
/// @param scale_x 横向缩放目标值
|
||||
/// @param scale_y 纵向缩放目标值
|
||||
/// @param func 动画速度缓动函数
|
||||
ActionScaleTo(Duration duration, float scale_x, float scale_y, EaseFunc func = nullptr);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionPtr Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
/// @brief 获取该动画的倒转
|
||||
virtual ActionPtr Reverse() const override
|
||||
{
|
||||
KGE_ERROR("Reverse() not supported in ActionScaleTo");
|
||||
|
|
@ -321,23 +321,23 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 透明度渐变动画
|
||||
/// @brief 透明度渐变动画
|
||||
class KGE_API ActionFadeTo : public ActionTween
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 构造透明度渐变动画
|
||||
/// @param duration 动画时长
|
||||
/// @param opacity 目标透明度
|
||||
/// @param func 动画速度缓动函数
|
||||
/// @brief 构造透明度渐变动画
|
||||
/// @param duration 动画时长
|
||||
/// @param opacity 目标透明度
|
||||
/// @param func 动画速度缓动函数
|
||||
ActionFadeTo(Duration duration, float opacity, EaseFunc func = nullptr);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionPtr Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
/// @brief 获取该动画的倒转
|
||||
virtual ActionPtr Reverse() const override
|
||||
{
|
||||
KGE_ERROR("Reverse() not supported in ActionFadeTo");
|
||||
|
|
@ -356,47 +356,47 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 淡入动画
|
||||
/// @brief 淡入动画
|
||||
class KGE_API ActionFadeIn : public ActionFadeTo
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 构造淡入动画
|
||||
/// @param duration 动画时长
|
||||
/// @param func 动画速度缓动函数
|
||||
/// @brief 构造淡入动画
|
||||
/// @param duration 动画时长
|
||||
/// @param func 动画速度缓动函数
|
||||
explicit ActionFadeIn(Duration duration, EaseFunc func = nullptr);
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 淡出动画
|
||||
/// @brief 淡出动画
|
||||
class KGE_API ActionFadeOut : public ActionFadeTo
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 构造淡出动画
|
||||
/// @param duration 动画时长
|
||||
/// @param func 动画速度缓动函数
|
||||
/// @brief 构造淡出动画
|
||||
/// @param duration 动画时长
|
||||
/// @param func 动画速度缓动函数
|
||||
explicit ActionFadeOut(Duration duration, EaseFunc func = nullptr);
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 相对旋转动画
|
||||
/// @brief 相对旋转动画
|
||||
class KGE_API ActionRotateBy : public ActionTween
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 构造相对旋转动画
|
||||
/// @param duration 动画时长
|
||||
/// @param rotation 角度相对变化值
|
||||
/// @param func 动画速度缓动函数
|
||||
/// @brief 构造相对旋转动画
|
||||
/// @param duration 动画时长
|
||||
/// @param rotation 角度相对变化值
|
||||
/// @param func 动画速度缓动函数
|
||||
ActionRotateBy(Duration duration, float rotation, EaseFunc func = nullptr);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionPtr Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
/// @brief 获取该动画的倒转
|
||||
ActionPtr Reverse() const override;
|
||||
|
||||
protected:
|
||||
|
|
@ -410,23 +410,23 @@ protected:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 旋转动画
|
||||
/// @brief 旋转动画
|
||||
class KGE_API ActionRotateTo : public ActionRotateBy
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 构造旋转动画
|
||||
/// @param duration 动画时长
|
||||
/// @param rotation 目标角度
|
||||
/// @param func 动画速度缓动函数
|
||||
/// @brief 构造旋转动画
|
||||
/// @param duration 动画时长
|
||||
/// @param rotation 目标角度
|
||||
/// @param func 动画速度缓动函数
|
||||
ActionRotateTo(Duration duration, float rotation, EaseFunc func = nullptr);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionPtr Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
/// @brief 获取该动画的倒转
|
||||
virtual ActionPtr Reverse() const override
|
||||
{
|
||||
KGE_ERROR("Reverse() not supported in ActionRotateTo");
|
||||
|
|
@ -441,28 +441,28 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 自定义动画
|
||||
/// @brief 自定义动画
|
||||
class KGE_API ActionCustom : public ActionTween
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 动画回调函数
|
||||
/// @details 在动画更新时回调该函数,第一个参数是执行动画的目标,第二个参数是动画进度(0.0 - 1.0)
|
||||
/// @brief 动画回调函数
|
||||
/// @details 在动画更新时回调该函数,第一个参数是执行动画的目标,第二个参数是动画进度(0.0 - 1.0)
|
||||
using TweenFunc = Function<void(Actor* /* target */, float /* percent */)>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造自定义动画
|
||||
/// @param duration 动画时长
|
||||
/// @param tween_func 动画回调函数
|
||||
/// @param func 动画速度缓动函数
|
||||
/// @brief 构造自定义动画
|
||||
/// @param duration 动画时长
|
||||
/// @param tween_func 动画回调函数
|
||||
/// @param func 动画速度缓动函数
|
||||
ActionCustom(Duration duration, TweenFunc tween_func, EaseFunc func = nullptr);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionPtr Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
/// @brief 获取该动画的倒转
|
||||
ActionPtr Reverse() const override
|
||||
{
|
||||
KGE_ERROR("Reverse() not supported in ActionCustom");
|
||||
|
|
|
|||
|
|
@ -33,44 +33,44 @@ KGE_DECLARE_SMART_PTR(ActionWalk);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 路径行走动画
|
||||
/// @brief 路径行走动画
|
||||
class KGE_API ActionWalk : public ActionTween
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 构造路径行走动画
|
||||
/// @param duration 持续时长
|
||||
/// @param rotating 是否沿路径切线方向旋转
|
||||
/// @param start 路径起点(百分比)
|
||||
/// @param end 路径终点(百分比)
|
||||
/// @param func 动画速度缓动函数
|
||||
/// @brief 构造路径行走动画
|
||||
/// @param duration 持续时长
|
||||
/// @param rotating 是否沿路径切线方向旋转
|
||||
/// @param start 路径起点(百分比)
|
||||
/// @param end 路径终点(百分比)
|
||||
/// @param func 动画速度缓动函数
|
||||
ActionWalk(Duration duration, bool rotating = false, float start = 0.f, float end = 1.f, EaseFunc func = nullptr);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造路径行走动画
|
||||
/// @param duration 持续时长
|
||||
/// @param path 路径形状
|
||||
/// @param rotating 是否沿路径切线方向旋转
|
||||
/// @param start 路径起点(百分比)
|
||||
/// @param end 路径终点(百分比)
|
||||
/// @param func 动画速度缓动函数
|
||||
/// @brief 构造路径行走动画
|
||||
/// @param duration 持续时长
|
||||
/// @param path 路径形状
|
||||
/// @param rotating 是否沿路径切线方向旋转
|
||||
/// @param start 路径起点(百分比)
|
||||
/// @param end 路径终点(百分比)
|
||||
/// @param func 动画速度缓动函数
|
||||
ActionWalk(Duration duration, ShapePtr path, bool rotating = false, float start = 0.f, float end = 1.f,
|
||||
EaseFunc func = nullptr);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionPtr Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
/// @brief 获取该动画的倒转
|
||||
ActionPtr Reverse() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取路线
|
||||
/// @brief 获取路线
|
||||
ShapePtr const& GetPath() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置路径形状
|
||||
/// @brief 设置路径形状
|
||||
void SetPath(ShapePtr path);
|
||||
|
||||
protected:
|
||||
|
|
|
|||
|
|
@ -32,36 +32,36 @@ KGE_DECLARE_SMART_PTR(Animation);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 帧动画
|
||||
/// @brief 帧动画
|
||||
class KGE_API Animation : public ActionTween
|
||||
{
|
||||
public:
|
||||
Animation();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构建帧动画
|
||||
/// @param duration 动画时长
|
||||
/// @param[in] frame_seq 序列帧
|
||||
/// @param func 动画速度缓动函数
|
||||
/// @brief 构建帧动画
|
||||
/// @param duration 动画时长
|
||||
/// @param[in] frame_seq 序列帧
|
||||
/// @param func 动画速度缓动函数
|
||||
Animation(Duration duration, FrameSequencePtr frame_seq, EaseFunc func = nullptr);
|
||||
|
||||
virtual ~Animation();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取序列帧
|
||||
/// @brief 获取序列帧
|
||||
FrameSequencePtr GetFrameSequence() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置序列帧
|
||||
/// @param[in] frame_seq 序列帧
|
||||
/// @brief 设置序列帧
|
||||
/// @param[in] frame_seq 序列帧
|
||||
void SetFrameSequence(FrameSequencePtr frame_seq);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionPtr Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
/// @brief 获取该动画的倒转
|
||||
ActionPtr Reverse() const override;
|
||||
|
||||
protected:
|
||||
|
|
|
|||
|
|
@ -31,8 +31,8 @@ typedef Function<void()> AsyncTaskFunc;
|
|||
typedef Function<void()> AsyncTaskCallback;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 异步任务
|
||||
/// @details 在多线程下执行任务并返回
|
||||
/// @brief 异步任务
|
||||
/// @details 在多线程下执行任务并返回
|
||||
/// @code
|
||||
/// AsyncTaskPtr task = new AsyncTask;
|
||||
/// task->Then(DoSomething);
|
||||
|
|
@ -42,27 +42,27 @@ class AsyncTask : public virtual ObjectBase
|
|||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建异步任务
|
||||
/// @param func 异步回调函数
|
||||
/// @brief 创建异步任务
|
||||
/// @param func 异步回调函数
|
||||
static AsyncTaskPtr Create(AsyncTaskFunc func);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造异步任务
|
||||
/// @brief 构造异步任务
|
||||
AsyncTask();
|
||||
|
||||
virtual ~AsyncTask();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加异步任务链
|
||||
/// @brief 添加异步任务链
|
||||
AsyncTask& Then(AsyncTaskFunc func);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置任务执行完成后的回调函数
|
||||
/// @note 该函数在 Kiwano 主线程中执行
|
||||
/// @brief 设置任务执行完成后的回调函数
|
||||
/// @note 该函数在 Kiwano 主线程中执行
|
||||
AsyncTask& SetCallback(AsyncTaskCallback callback);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 启动异步任务
|
||||
/// @brief 启动异步任务
|
||||
void Start();
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -25,6 +25,7 @@
|
|||
#include <set>
|
||||
#include <sstream>
|
||||
#include <stack>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
#include <kiwano/macros.h>
|
||||
|
|
@ -36,108 +37,108 @@ namespace kiwano
|
|||
{
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 输入流
|
||||
/// @brief 输入流
|
||||
using InputStream = std::istream;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 输出流
|
||||
/// @brief 输出流
|
||||
using OutputStream = std::ostream;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 字符串容器
|
||||
/// @brief 字符串容器
|
||||
using String = oc::string;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 宽字符串容器
|
||||
/// @brief 宽字符串容器
|
||||
using WideString = oc::wstring;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 字符串流
|
||||
/// @brief 字符串流
|
||||
using StringStream = std::stringstream;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 宽字符串流
|
||||
/// @brief 宽字符串流
|
||||
using WideStringStream = std::wstringstream;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 线性数组容器
|
||||
/// @brief 线性数组容器
|
||||
template <typename _Ty, typename... _Args>
|
||||
using Vector = std::vector<_Ty, _Args...>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 链表容器
|
||||
/// @brief 链表容器
|
||||
template <typename _Ty, typename... _Args>
|
||||
using List = std::list<_Ty, _Args...>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 队列容器
|
||||
/// @brief 队列容器
|
||||
template <typename _Ty, typename... _Args>
|
||||
using Queue = std::queue<_Ty, _Args...>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 集合容器
|
||||
/// @brief 集合容器
|
||||
template <typename _Ty, typename... _Args>
|
||||
using Set = std::set<_Ty, _Args...>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 对容器
|
||||
/// @brief 对容器
|
||||
template <typename _Ty1, typename _Ty2>
|
||||
using Pair = std::pair<_Ty1, _Ty2>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 无序集合容器
|
||||
/// @brief 无序集合容器
|
||||
template <typename _Ty, typename... _Args>
|
||||
using UnorderedSet = std::unordered_set<_Ty, _Args...>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 栈容器
|
||||
/// @brief 栈容器
|
||||
template <typename _Ty, typename... _Args>
|
||||
using Stack = std::stack<_Ty, _Args...>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 字符串容器
|
||||
/// @brief 字符串容器
|
||||
template <typename _Kty, typename _Ty, typename... _Args>
|
||||
using Map = std::map<_Kty, _Ty, _Args...>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 字符串容器
|
||||
/// @brief 字符串容器
|
||||
template <typename _Kty, typename _Ty, typename... _Args>
|
||||
using UnorderedMap = std::unordered_map<_Kty, _Ty, _Args...>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 函数封装器
|
||||
/// @brief 函数封装器
|
||||
template <typename _FuncTy>
|
||||
using Function = oc::function<_FuncTy>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 单值容器
|
||||
/// @brief 单值容器
|
||||
using Any = oc::any;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 侵入式链表容器
|
||||
/// @brief 侵入式链表容器
|
||||
template <typename _Ty>
|
||||
using IntrusiveList = oc::intrusive_list<_Ty>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 侵入式链表元素
|
||||
/// @brief 侵入式链表元素
|
||||
template <typename _Ty>
|
||||
using IntrusiveListItem = oc::intrusive_list_item<_Ty>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 侵入式智能指针
|
||||
/// @brief 侵入式智能指针
|
||||
template <typename _Ty, typename _RefProxyTy>
|
||||
using IntrusivePtr = oc::intrusive_ptr<_Ty, _RefProxyTy>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief JSON对象容器
|
||||
/// @brief JSON对象容器
|
||||
using Json = nlohmann::basic_json<Map, Vector, String>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 不可拷贝对象
|
||||
/// @brief 不可拷贝对象
|
||||
using Noncopyable = oc::noncopyable;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 闭包函数
|
||||
/// @brief 闭包函数
|
||||
template <typename _Ty, typename _Uty, typename _Ret, typename... _Args>
|
||||
inline Function<_Ret(_Args...)> Closure(_Uty* ptr, _Ret (_Ty::*func)(_Args...))
|
||||
{
|
||||
|
|
@ -145,21 +146,43 @@ inline Function<_Ret(_Args...)> Closure(_Uty* ptr, _Ret (_Ty::*func)(_Args...))
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 闭包函数
|
||||
/// @brief 闭包函数
|
||||
template <typename _Ty, typename _Uty, typename _Ret, typename... _Args>
|
||||
inline Function<_Ret(_Args...)> Closure(_Uty* ptr, _Ret (_Ty::*func)(_Args...) const)
|
||||
{
|
||||
return oc::closure(ptr, func);
|
||||
}
|
||||
|
||||
#if defined(KGE_WIN32)
|
||||
|
||||
inline String WideToMultiByte(const WideString& str)
|
||||
{
|
||||
return oc::wide_to_string(str);
|
||||
int chars_num = ::WideCharToMultiByte(CP_UTF8, 0, str.c_str(), -1, NULL, 0, NULL, NULL);
|
||||
if (chars_num)
|
||||
{
|
||||
String result;
|
||||
result.resize(chars_num);
|
||||
|
||||
::WideCharToMultiByte(CP_UTF8, 0, str.c_str(), -1, &result[0], chars_num, NULL, NULL);
|
||||
return result;
|
||||
}
|
||||
return String();
|
||||
}
|
||||
|
||||
inline WideString MultiByteToWide(const String& str)
|
||||
{
|
||||
return oc::string_to_wide(str);
|
||||
int wchars_num = ::MultiByteToWideChar(CP_UTF8, 0, str.c_str(), -1, NULL, 0);
|
||||
if (wchars_num)
|
||||
{
|
||||
WideString result;
|
||||
result.resize(wchars_num);
|
||||
|
||||
::MultiByteToWideChar(CP_UTF8, 0, str.c_str(), -1, &result[0], wchars_num);
|
||||
return result;
|
||||
}
|
||||
return WideString();
|
||||
}
|
||||
|
||||
#endif // KGE_WIN32
|
||||
|
||||
} // namespace kiwano
|
||||
|
|
|
|||
|
|
@ -29,17 +29,17 @@ class Event;
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 基础功能组件
|
||||
* @brief 基础功能组件
|
||||
*/
|
||||
class KGE_API ComponentBase
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 启动组件
|
||||
/// @brief 启动组件
|
||||
virtual void SetupComponent() = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 销毁组件
|
||||
/// @brief 销毁组件
|
||||
virtual void DestroyComponent() = 0;
|
||||
|
||||
bool Check(const int flag);
|
||||
|
|
@ -53,22 +53,22 @@ protected:
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 渲染支持组件
|
||||
* @brief 渲染支持组件
|
||||
*/
|
||||
class KGE_API RenderComponent : public virtual ComponentBase
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 渲染前
|
||||
/// @brief 渲染前
|
||||
virtual void BeforeRender() {}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 渲染时
|
||||
/// @param ctx 渲染上下文
|
||||
/// @brief 渲染时
|
||||
/// @param ctx 渲染上下文
|
||||
virtual void OnRender(RenderContext& ctx) {}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 渲染后
|
||||
/// @brief 渲染后
|
||||
virtual void AfterRender() {}
|
||||
|
||||
public:
|
||||
|
|
@ -79,22 +79,22 @@ public:
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 更新支持组件
|
||||
* @brief 更新支持组件
|
||||
*/
|
||||
class KGE_API UpdateComponent : public virtual ComponentBase
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 更新前
|
||||
/// @brief 更新前
|
||||
virtual void BeforeUpdate() {}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新时
|
||||
/// @param dt 间隔时间
|
||||
/// @brief 更新时
|
||||
/// @param dt 间隔时间
|
||||
virtual void OnUpdate(Duration dt) {}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新后
|
||||
/// @brief 更新后
|
||||
virtual void AfterUpdate() {}
|
||||
|
||||
public:
|
||||
|
|
@ -105,14 +105,14 @@ public:
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 事件支持组件
|
||||
* @brief 事件支持组件
|
||||
*/
|
||||
class KGE_API EventComponent : public virtual ComponentBase
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 事件处理
|
||||
/// @param evt 事件
|
||||
/// @brief 事件处理
|
||||
/// @param evt 事件
|
||||
virtual void HandleEvent(Event* evt) {}
|
||||
|
||||
public:
|
||||
|
|
|
|||
|
|
@ -28,8 +28,8 @@ namespace kiwano
|
|||
{
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 导演
|
||||
* @details 导演完成舞台的渲染、更新、事件分发以及控制舞台间跳转
|
||||
* @brief 导演
|
||||
* @details 导演完成舞台的渲染、更新、事件分发以及控制舞台间跳转
|
||||
* @see kiwano::Stage
|
||||
*/
|
||||
class KGE_API Director
|
||||
|
|
@ -43,51 +43,51 @@ class KGE_API Director
|
|||
public:
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 切换舞台
|
||||
* @param[in] stage 舞台
|
||||
* @param[in] transition 过渡动画
|
||||
* @brief 切换舞台
|
||||
* @param[in] stage 舞台
|
||||
* @param[in] transition 过渡动画
|
||||
*/
|
||||
void EnterStage(StagePtr stage, TransitionPtr transition = nullptr);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 切换舞台,并将当前舞台储存到栈中
|
||||
* @param[in] stage 舞台
|
||||
* @param[in] transition 过渡动画
|
||||
* @brief 切换舞台,并将当前舞台储存到栈中
|
||||
* @param[in] stage 舞台
|
||||
* @param[in] transition 过渡动画
|
||||
*/
|
||||
void PushStage(StagePtr stage, TransitionPtr transition = nullptr);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 退出当前舞台,并切换到上一个舞台
|
||||
* @param[in] transition 过渡动画
|
||||
* @brief 退出当前舞台,并切换到上一个舞台
|
||||
* @param[in] transition 过渡动画
|
||||
*/
|
||||
void PopStage(TransitionPtr transition = nullptr);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 获取当前舞台
|
||||
* @return 返回当前舞台的指针
|
||||
* @brief 获取当前舞台
|
||||
* @return 返回当前舞台的指针
|
||||
*/
|
||||
StagePtr GetCurrentStage();
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 启用或禁用角色边界渲染功能
|
||||
* @param enabled 是否启用
|
||||
* @brief 启用或禁用角色边界渲染功能
|
||||
* @param enabled 是否启用
|
||||
*/
|
||||
void SetRenderBorderEnabled(bool enabled);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 显示或隐藏调试信息
|
||||
* @param show 是否显示
|
||||
* @brief 显示或隐藏调试信息
|
||||
* @param show 是否显示
|
||||
*/
|
||||
void ShowDebugInfo(bool show = true);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 退出当前舞台并清空舞台栈
|
||||
* @brief 退出当前舞台并清空舞台栈
|
||||
*/
|
||||
void ClearStages();
|
||||
|
||||
|
|
|
|||
|
|
@ -25,40 +25,40 @@ namespace kiwano
|
|||
{
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 事件分发系统
|
||||
* @brief 事件分发系统
|
||||
*/
|
||||
class KGE_API EventDispatcher
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 监听器列表
|
||||
/// @brief 监听器列表
|
||||
using Listeners = IntrusiveList<EventListenerPtr>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加监听器
|
||||
/// @brief 添加监听器
|
||||
EventListener* AddListener(EventListenerPtr listener);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加监听器
|
||||
/// @brief 添加监听器
|
||||
EventListener* AddListener(EventListener* listener);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加监听器
|
||||
/// @param type 监听的事件类型
|
||||
/// @param callback 回调函数
|
||||
/// @brief 添加监听器
|
||||
/// @param type 监听的事件类型
|
||||
/// @param callback 回调函数
|
||||
EventListener* AddListener(EventType type, EventListener::Callback callback);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加监听器
|
||||
/// @param name 监听器名称
|
||||
/// @param type 监听的事件类型
|
||||
/// @param callback 回调函数
|
||||
/// @brief 添加监听器
|
||||
/// @param name 监听器名称
|
||||
/// @param type 监听的事件类型
|
||||
/// @param callback 回调函数
|
||||
EventListener* AddListener(String const& name, EventType type, EventListener::Callback callback);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加监听器
|
||||
/// @tparam _EventTy 事件类型
|
||||
/// @param callback 回调函数
|
||||
/// @brief 添加监听器
|
||||
/// @tparam _EventTy 事件类型
|
||||
/// @param callback 回调函数
|
||||
template <typename _EventTy, typename = typename std::enable_if<IsEvent<_EventTy>::value, int>::type>
|
||||
EventListener* AddListener(EventListener::Callback callback)
|
||||
{
|
||||
|
|
@ -66,10 +66,10 @@ public:
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加监听器
|
||||
/// @tparam _EventTy 事件类型
|
||||
/// @param name 监听器名称
|
||||
/// @param callback 回调函数
|
||||
/// @brief 添加监听器
|
||||
/// @tparam _EventTy 事件类型
|
||||
/// @param name 监听器名称
|
||||
/// @param callback 回调函数
|
||||
template <typename _EventTy, typename = typename std::enable_if<IsEvent<_EventTy>::value, int>>
|
||||
EventListener* AddListener(String const& name, EventListener::Callback callback)
|
||||
{
|
||||
|
|
@ -77,55 +77,55 @@ public:
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 启动监听器
|
||||
/// @param name 监听器名称
|
||||
/// @brief 启动监听器
|
||||
/// @param name 监听器名称
|
||||
void StartListeners(String const& name);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 停止监听器
|
||||
/// @param name 监听器名称
|
||||
/// @brief 停止监听器
|
||||
/// @param name 监听器名称
|
||||
void StopListeners(String const& name);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除监听器
|
||||
/// @param name 监听器名称
|
||||
/// @brief 移除监听器
|
||||
/// @param name 监听器名称
|
||||
void RemoveListeners(String const& name);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 启动监听器
|
||||
/// @param type 监听的事件类型
|
||||
/// @brief 启动监听器
|
||||
/// @param type 监听的事件类型
|
||||
void StartListeners(const EventType& type);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 停止监听器
|
||||
/// @param type 监听的事件类型
|
||||
/// @brief 停止监听器
|
||||
/// @param type 监听的事件类型
|
||||
void StopListeners(const EventType& type);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除监听器
|
||||
/// @param type 监听的事件类型
|
||||
/// @brief 移除监听器
|
||||
/// @param type 监听的事件类型
|
||||
void RemoveListeners(const EventType& type);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 启动所有监听器
|
||||
/// @brief 启动所有监听器
|
||||
void StartAllListeners();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 停止所有监听器
|
||||
/// @brief 停止所有监听器
|
||||
void StopAllListeners();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除所有监听器
|
||||
/// @brief 移除所有监听器
|
||||
void RemoveAllListeners();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取所有监听器
|
||||
/// @brief 获取所有监听器
|
||||
const Listeners& GetAllListeners() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 分发事件
|
||||
/// @param evt 事件
|
||||
/// @return 是否继续分发该事件
|
||||
/// @brief 分发事件
|
||||
/// @param evt 事件
|
||||
/// @return 是否继续分发该事件
|
||||
bool DispatchEvent(Event* evt);
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -35,7 +35,7 @@ KGE_DECLARE_SMART_PTR(EventListener);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 事件监听器
|
||||
* @brief 事件监听器
|
||||
*/
|
||||
class KGE_API EventListener
|
||||
: public virtual ObjectBase
|
||||
|
|
@ -46,26 +46,26 @@ class KGE_API EventListener
|
|||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 监听器回调函数
|
||||
/// @brief 监听器回调函数
|
||||
using Callback = Function<void(Event*)>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建监听器
|
||||
/// @param type 监听的事件类型
|
||||
/// @param callback 回调函数
|
||||
/// @brief 创建监听器
|
||||
/// @param type 监听的事件类型
|
||||
/// @param callback 回调函数
|
||||
static EventListenerPtr Create(EventType type, Callback const& callback);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建监听器
|
||||
/// @param name 监听器名称
|
||||
/// @param type 监听的事件类型
|
||||
/// @param callback 回调函数
|
||||
/// @brief 创建监听器
|
||||
/// @param name 监听器名称
|
||||
/// @param type 监听的事件类型
|
||||
/// @param callback 回调函数
|
||||
static EventListenerPtr Create(String const& name, EventType type, Callback const& callback);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建监听器
|
||||
/// @tparam _EventTy 事件类型
|
||||
/// @param callback 回调函数
|
||||
/// @brief 创建监听器
|
||||
/// @tparam _EventTy 事件类型
|
||||
/// @param callback 回调函数
|
||||
template <typename _EventTy, typename = typename std::enable_if<IsEvent<_EventTy>::value, int>::type>
|
||||
static inline EventListenerPtr Create(Callback const& callback)
|
||||
{
|
||||
|
|
@ -73,10 +73,10 @@ public:
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建监听器
|
||||
/// @tparam _EventTy 事件类型
|
||||
/// @param name 监听器名称
|
||||
/// @param callback 回调函数
|
||||
/// @brief 创建监听器
|
||||
/// @tparam _EventTy 事件类型
|
||||
/// @param name 监听器名称
|
||||
/// @param callback 回调函数
|
||||
template <typename _EventTy, typename = typename std::enable_if<IsEvent<_EventTy>::value, int>::type>
|
||||
static inline EventListenerPtr Create(String const& name, Callback const& callback)
|
||||
{
|
||||
|
|
@ -88,53 +88,53 @@ public:
|
|||
virtual ~EventListener();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 启动监听器
|
||||
/// @brief 启动监听器
|
||||
void Start();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 停止监听器
|
||||
/// @brief 停止监听器
|
||||
void Stop();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除监听器
|
||||
/// @brief 移除监听器
|
||||
void Remove();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否正在运行
|
||||
/// @brief 是否正在运行
|
||||
bool IsRunning() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否可移除
|
||||
/// @brief 是否可移除
|
||||
bool IsRemoveable() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否开启消息吞没
|
||||
/// @brief 是否开启消息吞没
|
||||
bool IsSwallowEnabled() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置消息吞没功能
|
||||
/// @param enabled 是否启用
|
||||
/// @brief 设置消息吞没功能
|
||||
/// @param enabled 是否启用
|
||||
void SetSwallowEnabled(bool enabled);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取回调函数
|
||||
/// @brief 获取回调函数
|
||||
const Callback& GetCallback() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置回调函数
|
||||
/// @brief 设置回调函数
|
||||
void SetCallback(Callback const& cb);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取监听的事件类型
|
||||
/// @brief 获取监听的事件类型
|
||||
EventType GetEventType() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置监听的事件类型
|
||||
/// @brief 设置监听的事件类型
|
||||
void SetEventType(EventType const& type);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置监听的事件类型
|
||||
/// @tparam _EventTy 事件类型
|
||||
/// @brief 设置监听的事件类型
|
||||
/// @tparam _EventTy 事件类型
|
||||
template <typename _EventTy, typename = typename std::enable_if<IsEvent<_EventTy>::value, int>::type>
|
||||
inline void SetEventType()
|
||||
{
|
||||
|
|
@ -142,7 +142,7 @@ public:
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 接收消息
|
||||
/// @brief 接收消息
|
||||
void Receive(Event* evt);
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ namespace kiwano
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 异常
|
||||
* @brief 异常
|
||||
*/
|
||||
class KGE_API Exception : public std::exception
|
||||
{
|
||||
|
|
@ -36,18 +36,18 @@ public:
|
|||
Exception();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造异常
|
||||
/// @param message 描述异常的信息
|
||||
/// @brief 构造异常
|
||||
/// @param message 描述异常的信息
|
||||
explicit Exception(String const& message);
|
||||
|
||||
virtual ~Exception();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 转为解释性字符串
|
||||
/// @brief 转为解释性字符串
|
||||
const String& ToString() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 转为解释性字符串
|
||||
/// @brief 转为解释性字符串
|
||||
virtual const char* what() const override;
|
||||
|
||||
protected:
|
||||
|
|
@ -56,27 +56,27 @@ protected:
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 系统异常
|
||||
* @brief 系统异常
|
||||
*/
|
||||
class SystemException : public Exception
|
||||
{
|
||||
public:
|
||||
#if defined(KGE_WIN32)
|
||||
/// \~chinese
|
||||
/// @brief 错误代码类型
|
||||
/// @brief 错误代码类型
|
||||
typedef HRESULT ErrorCodeType;
|
||||
#endif
|
||||
|
||||
SystemException();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造系统异常
|
||||
/// @param code 错误代码
|
||||
/// @param message 描述异常的信息
|
||||
/// @brief 构造系统异常
|
||||
/// @param code 错误代码
|
||||
/// @param message 描述异常的信息
|
||||
SystemException(ErrorCodeType code, String const& message);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取错误代码
|
||||
/// @brief 获取错误代码
|
||||
ErrorCodeType GetErrorCode() const;
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -24,97 +24,97 @@
|
|||
namespace kiwano
|
||||
{
|
||||
/// \~chinese
|
||||
/// @brief 鼠标按键
|
||||
/// @brief 鼠标按键
|
||||
enum class MouseButton
|
||||
{
|
||||
Left, ///< 鼠标左键
|
||||
Right, ///< 鼠标右键
|
||||
Middle, ///< 鼠标中键
|
||||
Left, ///< 鼠标左键
|
||||
Right, ///< 鼠标右键
|
||||
Middle, ///< 鼠标中键
|
||||
|
||||
Last
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 按键键值
|
||||
/// @brief 按键键值
|
||||
enum class KeyCode
|
||||
{
|
||||
Unknown, ///< 未知
|
||||
Up, ///< 上键
|
||||
Left, ///< 左键
|
||||
Right, ///< 右键
|
||||
Down, ///< 下键
|
||||
Enter, ///< 回车键
|
||||
Space, ///< 空格键
|
||||
Esc, ///< 退出键
|
||||
Ctrl, ///< CTRL键
|
||||
Shift, ///< SHIFT键
|
||||
Alt, ///< ALT键
|
||||
Tab, ///< TAB键
|
||||
Delete, ///< 删除键
|
||||
Back, ///< 退格键
|
||||
Super, ///< Cmd|Super|Windows键
|
||||
Unknown, ///< 未知
|
||||
Up, ///< 上键
|
||||
Left, ///< 左键
|
||||
Right, ///< 右键
|
||||
Down, ///< 下键
|
||||
Enter, ///< 回车键
|
||||
Space, ///< 空格键
|
||||
Esc, ///< 退出键
|
||||
Ctrl, ///< CTRL键
|
||||
Shift, ///< SHIFT键
|
||||
Alt, ///< ALT键
|
||||
Tab, ///< TAB键
|
||||
Delete, ///< 删除键
|
||||
Back, ///< 退格键
|
||||
Super, ///< Cmd|Super|Windows键
|
||||
|
||||
A, ///< A键
|
||||
B, ///< B键
|
||||
C, ///< C键
|
||||
D, ///< D键
|
||||
E, ///< E键
|
||||
F, ///< F键
|
||||
G, ///< G键
|
||||
H, ///< H键
|
||||
I, ///< I键
|
||||
J, ///< J键
|
||||
K, ///< K键
|
||||
L, ///< L键
|
||||
M, ///< M键
|
||||
N, ///< N键
|
||||
O, ///< O键
|
||||
P, ///< P键
|
||||
Q, ///< Q键
|
||||
R, ///< R键
|
||||
S, ///< S键
|
||||
T, ///< T键
|
||||
U, ///< U键
|
||||
V, ///< V键
|
||||
W, ///< W键
|
||||
X, ///< X键
|
||||
Y, ///< Y键
|
||||
Z, ///< Z键
|
||||
A, ///< A键
|
||||
B, ///< B键
|
||||
C, ///< C键
|
||||
D, ///< D键
|
||||
E, ///< E键
|
||||
F, ///< F键
|
||||
G, ///< G键
|
||||
H, ///< H键
|
||||
I, ///< I键
|
||||
J, ///< J键
|
||||
K, ///< K键
|
||||
L, ///< L键
|
||||
M, ///< M键
|
||||
N, ///< N键
|
||||
O, ///< O键
|
||||
P, ///< P键
|
||||
Q, ///< Q键
|
||||
R, ///< R键
|
||||
S, ///< S键
|
||||
T, ///< T键
|
||||
U, ///< U键
|
||||
V, ///< V键
|
||||
W, ///< W键
|
||||
X, ///< X键
|
||||
Y, ///< Y键
|
||||
Z, ///< Z键
|
||||
|
||||
Num0, ///< 数字0键
|
||||
Num1, ///< 数字1键
|
||||
Num2, ///< 数字2键
|
||||
Num3, ///< 数字3键
|
||||
Num4, ///< 数字4键
|
||||
Num5, ///< 数字5键
|
||||
Num6, ///< 数字6键
|
||||
Num7, ///< 数字7键
|
||||
Num8, ///< 数字8键
|
||||
Num9, ///< 数字9键
|
||||
Num0, ///< 数字0键
|
||||
Num1, ///< 数字1键
|
||||
Num2, ///< 数字2键
|
||||
Num3, ///< 数字3键
|
||||
Num4, ///< 数字4键
|
||||
Num5, ///< 数字5键
|
||||
Num6, ///< 数字6键
|
||||
Num7, ///< 数字7键
|
||||
Num8, ///< 数字8键
|
||||
Num9, ///< 数字9键
|
||||
|
||||
Numpad0, ///< 数字小键盘0键
|
||||
Numpad1, ///< 数字小键盘1键
|
||||
Numpad2, ///< 数字小键盘2键
|
||||
Numpad3, ///< 数字小键盘3键
|
||||
Numpad4, ///< 数字小键盘4键
|
||||
Numpad5, ///< 数字小键盘5键
|
||||
Numpad6, ///< 数字小键盘6键
|
||||
Numpad7, ///< 数字小键盘7键
|
||||
Numpad8, ///< 数字小键盘8键
|
||||
Numpad9, ///< 数字小键盘9键
|
||||
Numpad0, ///< 数字小键盘0键
|
||||
Numpad1, ///< 数字小键盘1键
|
||||
Numpad2, ///< 数字小键盘2键
|
||||
Numpad3, ///< 数字小键盘3键
|
||||
Numpad4, ///< 数字小键盘4键
|
||||
Numpad5, ///< 数字小键盘5键
|
||||
Numpad6, ///< 数字小键盘6键
|
||||
Numpad7, ///< 数字小键盘7键
|
||||
Numpad8, ///< 数字小键盘8键
|
||||
Numpad9, ///< 数字小键盘9键
|
||||
|
||||
F1, ///< F1键
|
||||
F2, ///< F2键
|
||||
F3, ///< F3键
|
||||
F4, ///< F4键
|
||||
F5, ///< F5键
|
||||
F6, ///< F6键
|
||||
F7, ///< F7键
|
||||
F8, ///< F8键
|
||||
F9, ///< F9键
|
||||
F10, ///< F10键
|
||||
F11, ///< F11键
|
||||
F12, ///< F12键
|
||||
F1, ///< F1键
|
||||
F2, ///< F2键
|
||||
F3, ///< F3键
|
||||
F4, ///< F4键
|
||||
F5, ///< F5键
|
||||
F6, ///< F6键
|
||||
F7, ///< F7键
|
||||
F8, ///< F8键
|
||||
F9, ///< F9键
|
||||
F10, ///< F10键
|
||||
F11, ///< F11键
|
||||
F12, ///< F12键
|
||||
|
||||
Last
|
||||
};
|
||||
|
|
|
|||
|
|
@ -25,43 +25,43 @@ namespace kiwano
|
|||
{
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief DLL库
|
||||
* @brief DLL库
|
||||
*/
|
||||
class KGE_API Library
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 构造DLL库
|
||||
/// @brief 构造DLL库
|
||||
Library();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造DLL库
|
||||
/// @param lib DLL文件路径
|
||||
/// @brief 构造DLL库
|
||||
/// @param lib DLL文件路径
|
||||
Library(String const& lib);
|
||||
|
||||
virtual ~Library();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 加载DLL
|
||||
/// @param lib DLL文件路径
|
||||
/// @brief 加载DLL
|
||||
/// @param lib DLL文件路径
|
||||
bool Load(String const& lib);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否有效
|
||||
/// @brief 是否有效
|
||||
bool IsValid() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 释放DLL
|
||||
/// @brief 释放DLL
|
||||
void Free();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 检索指定的DLL中的输出库函数地址
|
||||
/// @param proc_name 函数名
|
||||
/// @brief 检索指定的DLL中的输出库函数地址
|
||||
/// @param proc_name 函数名
|
||||
FARPROC GetProcess(String const& proc_name);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 检索指定的DLL中的输出库函数地址
|
||||
/// @param proc_name 函数名
|
||||
/// @brief 检索指定的DLL中的输出库函数地址
|
||||
/// @param proc_name 函数名
|
||||
template <typename _Proc>
|
||||
inline _Proc GetProcess(String const& proc_name)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@ namespace kiwano
|
|||
{
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 日志
|
||||
* @brief 日志
|
||||
*/
|
||||
class KGE_API Logger : public Singleton<Logger>
|
||||
{
|
||||
|
|
@ -61,66 +61,66 @@ class KGE_API Logger : public Singleton<Logger>
|
|||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 日志级别
|
||||
/// @brief 日志级别
|
||||
enum class Level
|
||||
{
|
||||
Info, ///< 信息
|
||||
System, ///< 系统
|
||||
Warning, ///< 警告
|
||||
Error ///< 错误
|
||||
Info, ///< 信息
|
||||
System, ///< 系统
|
||||
Warning, ///< 警告
|
||||
Error ///< 错误
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 打印日志
|
||||
/// @param level 日志级别
|
||||
/// @param format 格式字符串
|
||||
/// @brief 打印日志
|
||||
/// @param level 日志级别
|
||||
/// @param format 格式字符串
|
||||
void Printf(Level level, const char* format, ...);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 打印日志
|
||||
/// @param level 日志级别
|
||||
/// @param args 参数
|
||||
/// @brief 打印日志
|
||||
/// @param level 日志级别
|
||||
/// @param args 参数
|
||||
template <typename... _Args>
|
||||
void Print(Level level, _Args&&... args);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 打印一行日志
|
||||
/// @param level 日志级别
|
||||
/// @param args 参数
|
||||
/// @brief 打印一行日志
|
||||
/// @param level 日志级别
|
||||
/// @param args 参数
|
||||
template <typename... _Args>
|
||||
void Println(Level level, _Args&&... args);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 显示或关闭控制台
|
||||
/// @note 此操作会重置输出流
|
||||
/// @brief 显示或关闭控制台
|
||||
/// @note 此操作会重置输出流
|
||||
void ShowConsole(bool show);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 启用日志
|
||||
/// @brief 启用日志
|
||||
void Enable();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 禁用日志
|
||||
/// @brief 禁用日志
|
||||
void Disable();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取输出流
|
||||
/// @brief 获取输出流
|
||||
OutputStream& GetOutputStream();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取错误流
|
||||
/// @brief 获取错误流
|
||||
OutputStream& GetErrorStream();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 重定向输出流
|
||||
/// @brief 重定向输出流
|
||||
std::streambuf* RedirectOutputStreamBuffer(std::streambuf* buf);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 重定向错误流
|
||||
/// @brief 重定向错误流
|
||||
std::streambuf* RedirectErrorStreamBuffer(std::streambuf* buf);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 重置输出流
|
||||
/// @brief 重置输出流
|
||||
void ResetOutputStream();
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -30,65 +30,65 @@ KGE_DECLARE_SMART_PTR(ObjectBase);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 基础对象
|
||||
* @brief 基础对象
|
||||
*/
|
||||
class KGE_API ObjectBase : public RefCounter
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 构造基础对象
|
||||
/// @brief 构造基础对象
|
||||
ObjectBase();
|
||||
|
||||
virtual ~ObjectBase();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置对象名
|
||||
/// @brief 设置对象名
|
||||
void SetName(String const& name);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取对象名
|
||||
/// @brief 获取对象名
|
||||
String GetName() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 判断对象的名称是否相同
|
||||
/// @param name 需要判断的名称
|
||||
/// @brief 判断对象的名称是否相同
|
||||
/// @param name 需要判断的名称
|
||||
bool IsName(String const& name) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取用户数据
|
||||
/// @brief 获取用户数据
|
||||
const Any& GetUserData() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置用户数据
|
||||
/// @brief 设置用户数据
|
||||
void SetUserData(Any const& data);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取对象ID
|
||||
/// @brief 获取对象ID
|
||||
uint32_t GetObjectID() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 序列化对象
|
||||
/// @brief 序列化对象
|
||||
String DumpObject();
|
||||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 是否启用了内存泄漏追踪
|
||||
/// @brief 是否启用了内存泄漏追踪
|
||||
static bool IsTracingLeaks();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 开始追踪内存泄漏
|
||||
/// @brief 开始追踪内存泄漏
|
||||
static void StartTracingLeaks();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 停止追踪内存泄漏
|
||||
/// @brief 停止追踪内存泄漏
|
||||
static void StopTracingLeaks();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 打印所有追踪中的对象信息
|
||||
/// @brief 打印所有追踪中的对象信息
|
||||
static void DumpTracingObjects();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取所有追踪中的对象
|
||||
/// @brief 获取所有追踪中的对象
|
||||
static Vector<ObjectBase*>& GetTracingObjects();
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -26,21 +26,21 @@ namespace kiwano
|
|||
{
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 引用计数器
|
||||
* @brief 引用计数器
|
||||
*/
|
||||
class KGE_API RefCounter : protected Noncopyable
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 增加引用计数
|
||||
/// @brief 增加引用计数
|
||||
void Retain();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 减少引用计数
|
||||
/// @brief 减少引用计数
|
||||
void Release();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取引用计数
|
||||
/// @brief 获取引用计数
|
||||
long GetRefCount() const;
|
||||
|
||||
protected:
|
||||
|
|
|
|||
|
|
@ -26,26 +26,26 @@ namespace kiwano
|
|||
{
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 资源
|
||||
* @brief 资源
|
||||
* @details
|
||||
* 资源是保存在 exe 中的二进制数据,
|
||||
* 例如,一份音频资源的类型为 "WAVE",名称标识符为
|
||||
* IDR_WAVE_1,那么可以这样指定该资源:
|
||||
* 资源是保存在 exe 中的二进制数据,
|
||||
* 例如,一份音频资源的类型为 "WAVE",名称标识符为
|
||||
* IDR_WAVE_1,那么可以这样指定该资源:
|
||||
* @code
|
||||
* Resource(IDR_WAVE_1, "WAVE");
|
||||
* @endcode
|
||||
* 了解资源的更多信息:
|
||||
* 了解资源的更多信息:
|
||||
* https://docs.microsoft.com/en-us/windows/desktop/menurc/resources
|
||||
*/
|
||||
class KGE_API Resource
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 资源的二进制数据
|
||||
/// @brief 资源的二进制数据
|
||||
struct Data
|
||||
{
|
||||
void* buffer; ///< 资源数据
|
||||
uint32_t size; ///< 资源数据大小
|
||||
void* buffer; ///< 资源数据
|
||||
uint32_t size; ///< 资源数据大小
|
||||
|
||||
Data();
|
||||
|
||||
|
|
@ -53,26 +53,26 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造资源
|
||||
/// @brief 构造资源
|
||||
Resource();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造资源
|
||||
/// @param id 资源 ID
|
||||
/// @param type 资源类型
|
||||
/// @brief 构造资源
|
||||
/// @param id 资源 ID
|
||||
/// @param type 资源类型
|
||||
Resource(uint32_t id, const wchar_t* type);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取资源的二进制数据
|
||||
/// @return 资源数据
|
||||
/// @brief 获取资源的二进制数据
|
||||
/// @return 资源数据
|
||||
Resource::Data GetData() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取资源 ID
|
||||
/// @brief 获取资源 ID
|
||||
uint32_t GetId() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取资源类型
|
||||
/// @brief 获取资源类型
|
||||
const wchar_t* GetType() const;
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@ namespace kiwano
|
|||
{
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 默认的智能指针代理
|
||||
* @brief 默认的智能指针代理
|
||||
*/
|
||||
struct DefaultSmartPtrRefProxy
|
||||
{
|
||||
|
|
@ -45,7 +45,7 @@ struct DefaultSmartPtrRefProxy
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 智能指针
|
||||
* @brief 智能指针
|
||||
*/
|
||||
template <typename _Ty>
|
||||
using SmartPtr = IntrusivePtr<_Ty, DefaultSmartPtrRefProxy>;
|
||||
|
|
|
|||
|
|
@ -366,7 +366,7 @@ Duration Duration::Parse(const String& format)
|
|||
return ret;
|
||||
}
|
||||
|
||||
// 符号位
|
||||
// 符号位
|
||||
if (format[0] == '-' || format[0] == '+')
|
||||
{
|
||||
negative = (format[0] == '-');
|
||||
|
|
@ -375,7 +375,7 @@ Duration Duration::Parse(const String& format)
|
|||
|
||||
while (pos < len)
|
||||
{
|
||||
// 数值
|
||||
// 数值
|
||||
size_t i = pos;
|
||||
for (; i < len; ++i)
|
||||
{
|
||||
|
|
@ -393,7 +393,7 @@ Duration Duration::Parse(const String& format)
|
|||
if (num_str.empty() || num_str == ".")
|
||||
throw Exception("Duration::Parse failed, invalid duration");
|
||||
|
||||
// 单位
|
||||
// 单位
|
||||
for (; i < len; ++i)
|
||||
{
|
||||
wchar_t ch = format[i];
|
||||
|
|
|
|||
|
|
@ -26,94 +26,94 @@ namespace kiwano
|
|||
{
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 时间段
|
||||
* @brief 时间段
|
||||
* @par
|
||||
* 时间段表示法:
|
||||
* 时间段表示法:
|
||||
* @code
|
||||
* time::Second * 5 // 5 秒
|
||||
* time::Hour * 1.5 // 1.5 小时
|
||||
* time::Hour * 3 + time::Minute * 45 + time::Second * 15 // 3 小时 45 分 15
|
||||
* 秒
|
||||
* time::Second * 5 // 5 秒
|
||||
* time::Hour * 1.5 // 1.5 小时
|
||||
* time::Hour * 3 + time::Minute * 45 + time::Second * 15 // 3 小时 45 分 15
|
||||
* 秒
|
||||
* @endcode
|
||||
* 在 VS2015 及更高版本可以使用 time literals:
|
||||
* 在 VS2015 及更高版本可以使用 time literals:
|
||||
* @code
|
||||
* using namespace kiwano;
|
||||
* 5_sec // 5 秒
|
||||
* 1.5_hour // 1.5 小时
|
||||
* 3_hour + 45_min + 15_sec // 3 小时 45 分 15 秒
|
||||
* 5_sec // 5 秒
|
||||
* 1.5_hour // 1.5 小时
|
||||
* 3_hour + 45_min + 15_sec // 3 小时 45 分 15 秒
|
||||
* @endcode
|
||||
*/
|
||||
struct KGE_API Duration
|
||||
{
|
||||
/// \~chinese
|
||||
/// @brief 构造时间段
|
||||
/// @brief 构造时间段
|
||||
Duration();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造时间段
|
||||
/// @param milliseconds 毫秒数
|
||||
/// @brief 构造时间段
|
||||
/// @param milliseconds 毫秒数
|
||||
Duration(long milliseconds);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取毫秒数
|
||||
/// @brief 获取毫秒数
|
||||
long Milliseconds() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取秒数
|
||||
/// @brief 获取秒数
|
||||
float Seconds() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取分钟数
|
||||
/// @brief 获取分钟数
|
||||
float Minutes() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取小时数
|
||||
/// @brief 获取小时数
|
||||
float Hours() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 时长是否是零
|
||||
/// @return 若时长是零,返回true
|
||||
/// @brief 时长是否是零
|
||||
/// @return 若时长是零,返回true
|
||||
bool IsZero() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置毫秒数
|
||||
/// @param ms 毫秒数
|
||||
/// @brief 设置毫秒数
|
||||
/// @param ms 毫秒数
|
||||
void SetMilliseconds(long ms);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置秒数
|
||||
/// @param seconds 秒数
|
||||
/// @brief 设置秒数
|
||||
/// @param seconds 秒数
|
||||
void SetSeconds(float seconds);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置分钟数
|
||||
/// @param minutes 分钟数
|
||||
/// @brief 设置分钟数
|
||||
/// @param minutes 分钟数
|
||||
void SetMinutes(float minutes);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置小时数
|
||||
/// @param hours 小时数
|
||||
/// @brief 设置小时数
|
||||
/// @param hours 小时数
|
||||
void SetHours(float hours);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 转为字符串
|
||||
/// @brief 转为字符串
|
||||
String ToString() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 解析时间段字符串
|
||||
/// @param str 时间段字符串
|
||||
/// @brief 解析时间段字符串
|
||||
/// @param str 时间段字符串
|
||||
/// @details
|
||||
/// 时间段字符串允许是有符号的浮点数, 并且带有时间单位后缀
|
||||
/// 例如: "300ms", "-1.5h", "2h45m"
|
||||
/// 允许的时间单位有 "ms", "s", "m", "h"
|
||||
/// @return 解析出的时间段
|
||||
/// @throw kiwano::Exception 传入一个不合法的格式时抛出
|
||||
/// 时间段字符串允许是有符号的浮点数, 并且带有时间单位后缀
|
||||
/// 例如: "300ms", "-1.5h", "2h45m"
|
||||
/// 允许的时间单位有 "ms", "s", "m", "h"
|
||||
/// @return 解析出的时间段
|
||||
/// @throw kiwano::Exception 传入一个不合法的格式时抛出
|
||||
static Duration Parse(const String& str);
|
||||
|
||||
static const Duration Ms; ///< 毫秒
|
||||
static const Duration Second; ///< 秒
|
||||
static const Duration Minute; ///< 分钟
|
||||
static const Duration Hour; ///< 小时
|
||||
static const Duration Ms; ///< 毫秒
|
||||
static const Duration Second; ///< 秒
|
||||
static const Duration Minute; ///< 分钟
|
||||
static const Duration Hour; ///< 小时
|
||||
|
||||
bool operator==(const Duration&) const;
|
||||
bool operator!=(const Duration&) const;
|
||||
|
|
@ -159,28 +159,28 @@ private:
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 时间
|
||||
* @par 示例:
|
||||
* @brief 时间
|
||||
* @par 示例:
|
||||
* @code
|
||||
* // 两时间相减, 可得到一个 Duration 对象
|
||||
* // 两时间相减, 可得到一个 Duration 对象
|
||||
* Time t1 = Time::Now();
|
||||
* // 等待一段时间后
|
||||
* // 等待一段时间后
|
||||
* Time t2 = Time::Now();
|
||||
* int ms = (t2 - t1).Milliseconds(); // 获取两时间相差的毫秒数
|
||||
* int ms = (t2 - t1).Milliseconds(); // 获取两时间相差的毫秒数
|
||||
* @endcode
|
||||
* @note 时间点与系统时钟无关,因此不能将时间点转化为时分秒
|
||||
* @note 时间点与系统时钟无关,因此不能将时间点转化为时分秒
|
||||
*/
|
||||
struct KGE_API Time
|
||||
{
|
||||
Time();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否是零时
|
||||
/// @return 若是零时,返回true
|
||||
/// @brief 是否是零时
|
||||
/// @return 若是零时,返回true
|
||||
bool IsZero() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取当前时间
|
||||
/// @brief 获取当前时间
|
||||
static Time Now() noexcept;
|
||||
|
||||
const Duration operator-(const Time&) const;
|
||||
|
|
|
|||
|
|
@ -29,8 +29,8 @@ class TimerManager;
|
|||
KGE_DECLARE_SMART_PTR(Timer);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 定时器
|
||||
/// @details 定时器用于每隔一段时间执行一次回调函数,且可以指定执行总次数
|
||||
/// @brief 定时器
|
||||
/// @details 定时器用于每隔一段时间执行一次回调函数,且可以指定执行总次数
|
||||
class KGE_API Timer
|
||||
: public virtual ObjectBase
|
||||
, protected IntrusiveListItem<TimerPtr>
|
||||
|
|
@ -40,85 +40,85 @@ class KGE_API Timer
|
|||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 定时器回调函数
|
||||
/// @brief 定时器回调函数
|
||||
/// @details
|
||||
/// 回调函数第一个参数是定时器自身,第二个参数是距离上次更新的时间间隔
|
||||
/// 回调函数第一个参数是定时器自身,第二个参数是距离上次更新的时间间隔
|
||||
using Callback = Function<void(Timer* /* self */, Duration /* dt */)>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建定时器
|
||||
/// @param cb 回调函数
|
||||
/// @param interval 时间间隔
|
||||
/// @param times 执行次数(设 -1 为永久执行)
|
||||
/// @brief 创建定时器
|
||||
/// @param cb 回调函数
|
||||
/// @param interval 时间间隔
|
||||
/// @param times 执行次数(设 -1 为永久执行)
|
||||
static TimerPtr Create(Callback const& cb, Duration interval, int times = -1);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建定时器
|
||||
/// @param name 名称
|
||||
/// @param cb 回调函数
|
||||
/// @param interval 时间间隔
|
||||
/// @param times 执行次数(设 -1 为永久执行)
|
||||
/// @brief 创建定时器
|
||||
/// @param name 名称
|
||||
/// @param cb 回调函数
|
||||
/// @param interval 时间间隔
|
||||
/// @param times 执行次数(设 -1 为永久执行)
|
||||
static TimerPtr Create(String const& name, Callback const& cb, Duration interval, int times = -1);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造空定时器
|
||||
/// @brief 构造空定时器
|
||||
Timer();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 启动定时器
|
||||
/// @brief 启动定时器
|
||||
void Start();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 停止定时器
|
||||
/// @brief 停止定时器
|
||||
void Stop();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除定时器
|
||||
/// @brief 移除定时器
|
||||
void Remove();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 定时器是否在运行
|
||||
/// @brief 定时器是否在运行
|
||||
bool IsRunning() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 定时器是否可移除
|
||||
/// @brief 定时器是否可移除
|
||||
bool IsRemoveable() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取定时器执行过回调函数的次数
|
||||
/// @brief 获取定时器执行过回调函数的次数
|
||||
int GetRunTimes() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取定时器执行回调函数的总次数
|
||||
/// @brief 获取定时器执行回调函数的总次数
|
||||
int GetTotalRunTimes() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置定时器执行回调函数的总次数
|
||||
/// @brief 设置定时器执行回调函数的总次数
|
||||
void SetTotalRunTimes(int times);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取定时器执行时间间隔
|
||||
/// @brief 获取定时器执行时间间隔
|
||||
Duration GetInterval() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置定时器执行时间间隔
|
||||
/// @brief 设置定时器执行时间间隔
|
||||
void SetInterval(Duration interval);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取定时器回调函数
|
||||
/// @brief 获取定时器回调函数
|
||||
Callback GetCallback() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置定时器回调函数
|
||||
/// @brief 设置定时器回调函数
|
||||
void SetCallback(const Callback& callback);
|
||||
|
||||
private:
|
||||
/// \~chinese
|
||||
/// @brief 更新定时器
|
||||
/// @brief 更新定时器
|
||||
void Update(Duration dt);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 重置定时器
|
||||
/// @brief 重置定时器
|
||||
void Reset();
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -25,65 +25,65 @@ namespace kiwano
|
|||
{
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 定时器管理器
|
||||
* @brief 定时器管理器
|
||||
*/
|
||||
class KGE_API TimerManager
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 定时器列表
|
||||
/// @brief 定时器列表
|
||||
using Timers = IntrusiveList<TimerPtr>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加定时器
|
||||
/// @param cb 回调函数
|
||||
/// @param interval 时间间隔
|
||||
/// @param times 执行次数(设 -1 为永久执行)
|
||||
/// @brief 添加定时器
|
||||
/// @param cb 回调函数
|
||||
/// @param interval 时间间隔
|
||||
/// @param times 执行次数(设 -1 为永久执行)
|
||||
Timer* AddTimer(Timer::Callback const& cb, Duration interval, int times = -1);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加定时器
|
||||
/// @param name 定时器名称
|
||||
/// @param cb 回调函数
|
||||
/// @param interval 时间间隔
|
||||
/// @param times 执行次数(设 -1 为永久执行)
|
||||
/// @brief 添加定时器
|
||||
/// @param name 定时器名称
|
||||
/// @param cb 回调函数
|
||||
/// @param interval 时间间隔
|
||||
/// @param times 执行次数(设 -1 为永久执行)
|
||||
Timer* AddTimer(String const& name, Timer::Callback const& cb, Duration interval, int times = -1);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加定时器
|
||||
/// @brief 添加定时器
|
||||
Timer* AddTimer(TimerPtr timer);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 启动定时器
|
||||
/// @brief 启动定时器
|
||||
void StartTimers(String const& timer_name);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 停止定时器
|
||||
/// @brief 停止定时器
|
||||
void StopTimers(String const& timer_name);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除定时器
|
||||
/// @brief 移除定时器
|
||||
void RemoveTimers(String const& timer_name);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 启动所有定时器
|
||||
/// @brief 启动所有定时器
|
||||
void StartAllTimers();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 停止所有定时器
|
||||
/// @brief 停止所有定时器
|
||||
void StopAllTimers();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除所有定时器
|
||||
/// @brief 移除所有定时器
|
||||
void RemoveAllTimers();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取所有定时器
|
||||
/// @brief 获取所有定时器
|
||||
const Timers& GetAllTimers() const;
|
||||
|
||||
protected:
|
||||
/// \~chinese
|
||||
/// @brief 更新定时器
|
||||
/// @brief 更新定时器
|
||||
void UpdateTimers(Duration dt);
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ KGE_DECLARE_SMART_PTR(Event);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* \defgroup Events 事件
|
||||
* \defgroup Events 事件
|
||||
*/
|
||||
|
||||
/**
|
||||
|
|
@ -38,35 +38,35 @@ KGE_DECLARE_SMART_PTR(Event);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 事件
|
||||
/// @brief 事件
|
||||
class KGE_API Event : public RefCounter
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 构造事件
|
||||
/// @brief 构造事件
|
||||
Event(EventType const& type);
|
||||
|
||||
virtual ~Event();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取类型事件
|
||||
/// @brief 获取类型事件
|
||||
const EventType& GetType() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 判断事件类型
|
||||
/// @return 是否是指定事件类型
|
||||
/// @brief 判断事件类型
|
||||
/// @return 是否是指定事件类型
|
||||
template <typename _Ty, typename = typename std::enable_if<std::is_base_of<Event, _Ty>::value, int>::type>
|
||||
bool IsType() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 安全转换为其他类型事件
|
||||
/// @throw std::bad_cast 类型无法转换时抛出
|
||||
/// @brief 安全转换为其他类型事件
|
||||
/// @throw std::bad_cast 类型无法转换时抛出
|
||||
template <typename _Ty, typename = typename std::enable_if<std::is_base_of<Event, _Ty>::value, int>::type>
|
||||
const _Ty* SafeCast() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 安全转换为其他类型事件
|
||||
/// @throw std::bad_cast 类型无法转换时抛出
|
||||
/// @brief 安全转换为其他类型事件
|
||||
/// @throw std::bad_cast 类型无法转换时抛出
|
||||
template <typename _Ty, typename = typename std::enable_if<std::is_base_of<Event, _Ty>::value, int>::type>
|
||||
_Ty* SafeCast();
|
||||
|
||||
|
|
@ -75,14 +75,14 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 事件特性:判断指定类型是否是事件
|
||||
/// @brief 事件特性:判断指定类型是否是事件
|
||||
template <typename _Ty>
|
||||
struct IsEvent : public std::bool_constant<std::is_base_of<Event, _Ty>::value || std::is_same<Event, _Ty>::value>
|
||||
{
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 事件特性:判断一个事件能否安全转换到另一事件类型
|
||||
/// @brief 事件特性:判断一个事件能否安全转换到另一事件类型
|
||||
template <typename _Ty, typename = typename std::enable_if<IsEvent<_Ty>::value, int>::type>
|
||||
struct IsEventType
|
||||
{
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ namespace kiwano
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 事件类型
|
||||
/// @brief 事件类型
|
||||
class EventType : public std::type_index
|
||||
{
|
||||
class Dummy
|
||||
|
|
@ -40,7 +40,7 @@ class EventType : public std::type_index
|
|||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 构建事件类型
|
||||
/// @brief 构建事件类型
|
||||
EventType();
|
||||
|
||||
using std::type_index::type_index;
|
||||
|
|
|
|||
|
|
@ -35,7 +35,7 @@ KGE_DECLARE_SMART_PTR(KeyCharEvent);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 键盘事件
|
||||
/// @brief 键盘事件
|
||||
class KGE_API KeyEvent : public Event
|
||||
{
|
||||
public:
|
||||
|
|
@ -43,31 +43,31 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 键盘按下事件
|
||||
/// @brief 键盘按下事件
|
||||
class KGE_API KeyDownEvent : public KeyEvent
|
||||
{
|
||||
public:
|
||||
KeyCode code; ///< 键值
|
||||
KeyCode code; ///< 键值
|
||||
|
||||
KeyDownEvent();
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 键盘抬起事件
|
||||
/// @brief 键盘抬起事件
|
||||
class KGE_API KeyUpEvent : public KeyEvent
|
||||
{
|
||||
public:
|
||||
KeyCode code; ///< 键值
|
||||
KeyCode code; ///< 键值
|
||||
|
||||
KeyUpEvent();
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 键盘字符事件
|
||||
/// @brief 键盘字符事件
|
||||
class KGE_API KeyCharEvent : public KeyEvent
|
||||
{
|
||||
public:
|
||||
char value; ///< 字符
|
||||
char value; ///< 字符
|
||||
|
||||
KeyCharEvent();
|
||||
};
|
||||
|
|
|
|||
|
|
@ -40,17 +40,17 @@ KGE_DECLARE_SMART_PTR(MouseWheelEvent);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 鼠标事件
|
||||
/// @brief 鼠标事件
|
||||
class KGE_API MouseEvent : public Event
|
||||
{
|
||||
public:
|
||||
Point pos; ///< 鼠标位置
|
||||
Point pos; ///< 鼠标位置
|
||||
|
||||
MouseEvent(EventType const& type);
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 鼠标移动事件
|
||||
/// @brief 鼠标移动事件
|
||||
class KGE_API MouseMoveEvent : public MouseEvent
|
||||
{
|
||||
public:
|
||||
|
|
@ -58,37 +58,37 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 鼠标按键按下事件
|
||||
/// @brief 鼠标按键按下事件
|
||||
class KGE_API MouseDownEvent : public MouseEvent
|
||||
{
|
||||
public:
|
||||
MouseButton button; ///< 鼠标键值
|
||||
MouseButton button; ///< 鼠标键值
|
||||
|
||||
MouseDownEvent();
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 鼠标按键抬起事件
|
||||
/// @brief 鼠标按键抬起事件
|
||||
class KGE_API MouseUpEvent : public MouseEvent
|
||||
{
|
||||
public:
|
||||
MouseButton button; ///< 鼠标键值
|
||||
MouseButton button; ///< 鼠标键值
|
||||
|
||||
MouseUpEvent();
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 鼠标点击事件
|
||||
/// @brief 鼠标点击事件
|
||||
class KGE_API MouseClickEvent : public MouseEvent
|
||||
{
|
||||
public:
|
||||
MouseButton button; ///< 鼠标键值
|
||||
MouseButton button; ///< 鼠标键值
|
||||
|
||||
MouseClickEvent();
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 鼠标移入事件
|
||||
/// @brief 鼠标移入事件
|
||||
class KGE_API MouseHoverEvent : public MouseEvent
|
||||
{
|
||||
public:
|
||||
|
|
@ -96,7 +96,7 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 鼠标移出事件
|
||||
/// @brief 鼠标移出事件
|
||||
class KGE_API MouseOutEvent : public MouseEvent
|
||||
{
|
||||
public:
|
||||
|
|
@ -104,11 +104,11 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 鼠标滚轮事件
|
||||
/// @brief 鼠标滚轮事件
|
||||
class KGE_API MouseWheelEvent : public MouseEvent
|
||||
{
|
||||
public:
|
||||
float wheel; ///< 滚轮值
|
||||
float wheel; ///< 滚轮值
|
||||
|
||||
MouseWheelEvent();
|
||||
};
|
||||
|
|
|
|||
|
|
@ -36,7 +36,7 @@ KGE_DECLARE_SMART_PTR(WindowClosedEvent);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 窗口事件
|
||||
/// @brief 窗口事件
|
||||
class KGE_API WindowEvent : public Event
|
||||
{
|
||||
public:
|
||||
|
|
@ -44,49 +44,49 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 窗口移动事件
|
||||
/// @brief 窗口移动事件
|
||||
class KGE_API WindowMovedEvent : public WindowEvent
|
||||
{
|
||||
public:
|
||||
int x; ///< 窗口左上角 x 坐标
|
||||
int y; ///< 窗口左上角 y 坐标
|
||||
int x; ///< 窗口左上角 x 坐标
|
||||
int y; ///< 窗口左上角 y 坐标
|
||||
|
||||
WindowMovedEvent();
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 窗口大小变化事件
|
||||
/// @brief 窗口大小变化事件
|
||||
class KGE_API WindowResizedEvent : public WindowEvent
|
||||
{
|
||||
public:
|
||||
uint32_t width; ///< 窗口宽度
|
||||
uint32_t height; ///< 窗口高度
|
||||
uint32_t width; ///< 窗口宽度
|
||||
uint32_t height; ///< 窗口高度
|
||||
|
||||
WindowResizedEvent();
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 窗口焦点变化事件
|
||||
/// @brief 窗口焦点变化事件
|
||||
class KGE_API WindowFocusChangedEvent : public WindowEvent
|
||||
{
|
||||
public:
|
||||
bool focus; ///< 是否获取到焦点
|
||||
bool focus; ///< 是否获取到焦点
|
||||
|
||||
WindowFocusChangedEvent();
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 窗口标题更改事件
|
||||
/// @brief 窗口标题更改事件
|
||||
class KGE_API WindowTitleChangedEvent : public WindowEvent
|
||||
{
|
||||
public:
|
||||
String title; ///< 标题
|
||||
String title; ///< 标题
|
||||
|
||||
WindowTitleChangedEvent();
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 窗口关闭事件
|
||||
/// @brief 窗口关闭事件
|
||||
class KGE_API WindowClosedEvent : public WindowEvent
|
||||
{
|
||||
public:
|
||||
|
|
|
|||
|
|
@ -21,28 +21,28 @@
|
|||
#pragma once
|
||||
|
||||
#ifndef __cplusplus
|
||||
#error Kiwano only supports C++
|
||||
# error Kiwano only supports C++
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#define KGE_WIN32
|
||||
#ifdef _WIN64
|
||||
#define KGE_WIN64
|
||||
#endif
|
||||
# define KGE_WIN32
|
||||
# ifdef _WIN64
|
||||
# define KGE_WIN64
|
||||
# endif
|
||||
#elif __ANDROID__
|
||||
#define KGE_ANDROID
|
||||
# define KGE_ANDROID
|
||||
#elif __linux__
|
||||
#define KGE_LINUX
|
||||
# define KGE_LINUX
|
||||
#elif __APPLE__
|
||||
#if TARGET_OS_IPHONE
|
||||
#define KGE_IPHONE
|
||||
#elif TARGET_OS_MAC
|
||||
#define KGE_MACOS
|
||||
# if TARGET_OS_IPHONE
|
||||
# define KGE_IPHONE
|
||||
# elif TARGET_OS_MAC
|
||||
# define KGE_MACOS
|
||||
# else
|
||||
# error "Unsupported Apple platform"
|
||||
# endif
|
||||
#else
|
||||
#error "Unsupported Apple platform"
|
||||
#endif
|
||||
#else
|
||||
#error "Unsupported compiler"
|
||||
# error "Unsupported compiler"
|
||||
#endif
|
||||
|
||||
// C++ RunTime Header Files
|
||||
|
|
@ -56,48 +56,48 @@
|
|||
#ifdef KGE_WIN32
|
||||
|
||||
#ifndef _MSC_VER
|
||||
#error Kiwano only supports MSVC compiler
|
||||
# error Kiwano only supports MSVC compiler
|
||||
#endif
|
||||
|
||||
#ifndef KGE_VS_VER
|
||||
#define KGE_VS_VER _MSC_VER
|
||||
#define KGE_VS_2013 1800
|
||||
#define KGE_VS_2015 1900
|
||||
#define KGE_VS_2017 1900
|
||||
#define KGE_VS_2019 1920
|
||||
# define KGE_VS_VER _MSC_VER
|
||||
# define KGE_VS_2013 1800
|
||||
# define KGE_VS_2015 1900
|
||||
# define KGE_VS_2017 1900
|
||||
# define KGE_VS_2019 1920
|
||||
#endif
|
||||
|
||||
#if KGE_VS_VER < KGE_VS_2015
|
||||
#error Kiwano only supports Visual Studio 2015 and above
|
||||
# error Kiwano only supports Visual Studio 2015 and above
|
||||
#endif
|
||||
|
||||
#ifndef WINVER
|
||||
#define WINVER 0x0700 // Allow use of features specific to Windows 7 or later
|
||||
# define WINVER 0x0700 // Allow use of features specific to Windows 7 or later
|
||||
#endif
|
||||
|
||||
#ifndef _WIN32_WINNT
|
||||
#define _WIN32_WINNT 0x0700 // Allow use of features specific to Windows 7 or later
|
||||
# define _WIN32_WINNT 0x0700 // Allow use of features specific to Windows 7 or later
|
||||
#endif
|
||||
|
||||
#ifndef NTDDI_VERSION
|
||||
#define NTDDI_VERSION NTDDI_WIN7
|
||||
# define NTDDI_VERSION NTDDI_WIN7
|
||||
#endif
|
||||
|
||||
#ifndef UNICODE
|
||||
#define UNICODE
|
||||
# define UNICODE
|
||||
#endif
|
||||
|
||||
// Exclude rarely-used items from Windows headers
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
# define WIN32_LEAN_AND_MEAN
|
||||
#endif
|
||||
|
||||
#ifndef NOMINMAX
|
||||
#define NOMINMAX
|
||||
# define NOMINMAX
|
||||
#endif
|
||||
|
||||
#if defined(DEBUG) || defined(_DEBUG)
|
||||
#define KGE_DEBUG
|
||||
# define KGE_DEBUG
|
||||
#endif
|
||||
|
||||
#define KGE_SUPPRESS_WARNING_PUSH __pragma(warning(push))
|
||||
|
|
@ -105,28 +105,28 @@
|
|||
#define KGE_SUPPRESS_WARNING_POP __pragma(warning(pop))
|
||||
|
||||
#ifndef KGE_ASSERT
|
||||
#ifdef KGE_DEBUG
|
||||
#define KGE_ASSERT(EXPR) \
|
||||
do \
|
||||
{ \
|
||||
(void)((!!(EXPR)) || (_wassert(_CRT_WIDE(#EXPR), _CRT_WIDE(__FUNCTION__), (unsigned)(__LINE__)), 0)); \
|
||||
} while (0)
|
||||
#else
|
||||
#define KGE_ASSERT __noop
|
||||
#endif
|
||||
# ifdef KGE_DEBUG
|
||||
# define KGE_ASSERT(EXPR) \
|
||||
do \
|
||||
{ \
|
||||
(void)((!!(EXPR)) || (_wassert(_CRT_WIDE(#EXPR), _CRT_WIDE(__FUNCTION__), (unsigned)(__LINE__)), 0)); \
|
||||
} while (0)
|
||||
# else
|
||||
# define KGE_ASSERT __noop
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifndef KGE_API
|
||||
#if defined(KGE_USE_DLL)
|
||||
#define KGE_API __declspec(dllimport)
|
||||
#elif defined(KGE_EXPORT_DLL)
|
||||
#define KGE_API __declspec(dllexport)
|
||||
#endif
|
||||
# if defined(KGE_USE_DLL)
|
||||
# define KGE_API __declspec(dllimport)
|
||||
# elif defined(KGE_EXPORT_DLL)
|
||||
# define KGE_API __declspec(dllexport)
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifndef KGE_API
|
||||
/* Building or calling Kiwano as a static library */
|
||||
#define KGE_API
|
||||
# define KGE_API
|
||||
#else
|
||||
/*
|
||||
* C4251 can be ignored if you are deriving from a type in the
|
||||
|
|
@ -136,8 +136,6 @@
|
|||
KGE_SUPPRESS_WARNING(4251)
|
||||
#endif
|
||||
|
||||
#define KGE_NOT_USED(VAR) ((void)VAR)
|
||||
|
||||
#define KGE_DEPRECATED(...) __declspec(deprecated(__VA_ARGS__))
|
||||
|
||||
// Windows Header Files
|
||||
|
|
@ -145,3 +143,5 @@ KGE_SUPPRESS_WARNING(4251)
|
|||
#include <windows.h>
|
||||
|
||||
#endif // KGE_WIN32
|
||||
|
||||
#define KGE_NOT_USED(VAR) ((void)VAR)
|
||||
|
|
|
|||
|
|
@ -26,11 +26,11 @@ namespace kiwano
|
|||
namespace math
|
||||
{
|
||||
//
|
||||
// 随机数
|
||||
// 随机数
|
||||
//
|
||||
// 获取指定范围内的一个随机数, 如:
|
||||
// int n = math::Random(1, 5); // 获取 1~5 内的随机整数, 包含 1 和 5
|
||||
// 产生的随机数类型取决于参数的类型, 如获取随机浮点数:
|
||||
// 获取指定范围内的一个随机数, 如:
|
||||
// int n = math::Random(1, 5); // 获取 1~5 内的随机整数, 包含 1 和 5
|
||||
// 产生的随机数类型取决于参数的类型, 如获取随机浮点数:
|
||||
// float d = math::Random(1.2f, 1.5f);
|
||||
//
|
||||
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ namespace math
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 二维放射变换
|
||||
* @brief 二维放射变换
|
||||
*/
|
||||
template <typename _Ty>
|
||||
class TransformT
|
||||
|
|
@ -37,16 +37,16 @@ class TransformT
|
|||
public:
|
||||
using ValueType = _Ty;
|
||||
|
||||
float rotation; ///< 旋转
|
||||
Vec2T<ValueType> position; ///< 坐标
|
||||
Vec2T<ValueType> scale; ///< 缩放
|
||||
Vec2T<ValueType> skew; ///< 错切角度
|
||||
float rotation; ///< 旋转
|
||||
Vec2T<ValueType> position; ///< 坐标
|
||||
Vec2T<ValueType> scale; ///< 缩放
|
||||
Vec2T<ValueType> skew; ///< 错切角度
|
||||
|
||||
public:
|
||||
TransformT();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 将二维放射变换转换为矩阵
|
||||
/// @brief 将二维放射变换转换为矩阵
|
||||
Matrix3x2T<ValueType> ToMatrix() const;
|
||||
|
||||
bool operator==(const TransformT& rhs) const;
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@ namespace kiwano
|
|||
{
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 应用程序,控制游戏的整个生命周期,包括初始化、启动、结束以及事件分发等
|
||||
* @brief 应用程序,控制游戏的整个生命周期,包括初始化、启动、结束以及事件分发等
|
||||
*/
|
||||
class KGE_API Application : protected Noncopyable
|
||||
{
|
||||
|
|
@ -44,81 +44,81 @@ public:
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 初始化完成处理
|
||||
* @details 重载该函数以在应用程序初始化完成后自动执行
|
||||
* @brief 初始化完成处理
|
||||
* @details 重载该函数以在应用程序初始化完成后自动执行
|
||||
*/
|
||||
virtual void OnReady();
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 应用程序销毁处理
|
||||
* @details 重载该函数以处理应用程序销毁时的行为,如完成资源回收等
|
||||
* @brief 应用程序销毁处理
|
||||
* @details 重载该函数以处理应用程序销毁时的行为,如完成资源回收等
|
||||
*/
|
||||
virtual void OnDestroy();
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 启动应用程序
|
||||
* @details 初始化所有功能组件后执行 OnReady 函数
|
||||
* @param debug 是否启用调试模式
|
||||
* @note 该函数是阻塞的,应用程序结束时函数返回
|
||||
* @brief 启动应用程序
|
||||
* @details 初始化所有功能组件后执行 OnReady 函数
|
||||
* @param debug 是否启用调试模式
|
||||
* @note 该函数是阻塞的,应用程序结束时函数返回
|
||||
*/
|
||||
void Run(bool debug = false);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 终止应用程序
|
||||
* @brief 终止应用程序
|
||||
*/
|
||||
void Quit();
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 销毁游戏运行过程中产生的所有资源
|
||||
* @brief 销毁游戏运行过程中产生的所有资源
|
||||
*/
|
||||
void Destroy();
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 添加功能组件
|
||||
* @param[in] component 功能组件
|
||||
* @brief 添加功能组件
|
||||
* @param[in] component 功能组件
|
||||
*/
|
||||
void Use(ComponentBase* component);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 设置时间缩放因子
|
||||
* @details 设置时间缩放因子可等比例放大或缩小时间进度
|
||||
* @param scale_factor 缩放因子
|
||||
* @warning 设置为负数可能导致动画系统紊乱
|
||||
* @brief 设置时间缩放因子
|
||||
* @details 设置时间缩放因子可等比例放大或缩小时间进度
|
||||
* @param scale_factor 缩放因子
|
||||
* @warning 设置为负数可能导致动画系统紊乱
|
||||
*/
|
||||
void SetTimeScale(float scale_factor);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 分发事件
|
||||
* @details 将事件分发给所有事件功能组件
|
||||
* @param evt 事件
|
||||
* @brief 分发事件
|
||||
* @details 将事件分发给所有事件功能组件
|
||||
* @param evt 事件
|
||||
*/
|
||||
void DispatchEvent(Event* evt);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 在主线程中执行函数
|
||||
* @details 提供在其他线程调用 Kiwano 函数的能力
|
||||
* @param func 需要执行的函数
|
||||
* @brief 在主线程中执行函数
|
||||
* @details 提供在其他线程调用 Kiwano 函数的能力
|
||||
* @param func 需要执行的函数
|
||||
*/
|
||||
static void PreformInMainThread(Function<void()> func);
|
||||
|
||||
private:
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 更新所有组件
|
||||
* @brief 更新所有组件
|
||||
*/
|
||||
void Update();
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 渲染所有组件
|
||||
* @brief 渲染所有组件
|
||||
*/
|
||||
void Render();
|
||||
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ namespace kiwano
|
|||
{
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 文件系统,为其他模块提供文件搜索规则等
|
||||
* @brief 文件系统,为其他模块提供文件搜索规则等
|
||||
*/
|
||||
class KGE_API FileSystem : public Singleton<FileSystem>
|
||||
{
|
||||
|
|
@ -34,71 +34,71 @@ class KGE_API FileSystem : public Singleton<FileSystem>
|
|||
public:
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 添加文件搜索路径
|
||||
* @param path 文件搜索路径
|
||||
* @brief 添加文件搜索路径
|
||||
* @param path 文件搜索路径
|
||||
*/
|
||||
void AddSearchPath(String const& path);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 设置文件搜索路径
|
||||
* @param paths 搜索路径数组
|
||||
* @brief 设置文件搜索路径
|
||||
* @param paths 搜索路径数组
|
||||
*/
|
||||
void SetSearchPaths(Vector<String> const& paths);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 在搜索列表中查找文件并获取完整路径
|
||||
* @param file 文件路径
|
||||
* @return 完整的文件路径
|
||||
* @brief 在搜索列表中查找文件并获取完整路径
|
||||
* @param file 文件路径
|
||||
* @return 完整的文件路径
|
||||
*/
|
||||
String GetFullPathForFile(String const& file) const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 添加文件路径查找字典规则
|
||||
* @param key 文件关键词
|
||||
* @param file_path 文件路径
|
||||
* @brief 添加文件路径查找字典规则
|
||||
* @param key 文件关键词
|
||||
* @param file_path 文件路径
|
||||
*/
|
||||
void AddFileLookupRule(String const& key, String const& file_path);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 设置文件路径查找字典
|
||||
* @param dict 文件路径查找字典
|
||||
* @brief 设置文件路径查找字典
|
||||
* @param dict 文件路径查找字典
|
||||
*/
|
||||
void SetFileLookupDictionary(UnorderedMap<String, String> const& dict);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 文件是否存在
|
||||
* @param file_path 文件路径
|
||||
* @return 若文件存在,返回 true
|
||||
* @brief 文件是否存在
|
||||
* @param file_path 文件路径
|
||||
* @return 若文件存在,返回 true
|
||||
*/
|
||||
bool IsFileExists(String const& file_path) const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 判断路径是否是绝对路径
|
||||
* @param path 文件路径
|
||||
* @return 若是绝对路径,返回 true
|
||||
* @brief 判断路径是否是绝对路径
|
||||
* @param path 文件路径
|
||||
* @return 若是绝对路径,返回 true
|
||||
*/
|
||||
bool IsAbsolutePath(String const& path) const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 删除文件
|
||||
* @param file_path 文件路径
|
||||
* @return 删除是否成功
|
||||
* @brief 删除文件
|
||||
* @param file_path 文件路径
|
||||
* @return 删除是否成功
|
||||
*/
|
||||
bool RemoveFile(String const& file_path) const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 释放二进制资源到临时文件目录
|
||||
* @param res 资源
|
||||
* @param dest_file_name 目标文件名
|
||||
* @return 操作是否成功
|
||||
* @brief 释放二进制资源到临时文件目录
|
||||
* @param res 资源
|
||||
* @param dest_file_name 目标文件名
|
||||
* @return 操作是否成功
|
||||
*/
|
||||
bool ExtractResourceToFile(Resource const& res, String const& dest_file_name) const;
|
||||
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ namespace kiwano
|
|||
{
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 输入设备实例,可获取鼠标和键盘的按键状态
|
||||
* @brief 输入设备实例,可获取鼠标和键盘的按键状态
|
||||
*/
|
||||
class KGE_API Input
|
||||
: public Singleton<Input>
|
||||
|
|
@ -42,63 +42,63 @@ class KGE_API Input
|
|||
public:
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 检测键盘按键是否正被按下
|
||||
* @param key 键值
|
||||
* @brief 检测键盘按键是否正被按下
|
||||
* @param key 键值
|
||||
*/
|
||||
bool IsDown(KeyCode key) const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 检测键盘按键是否刚被点击
|
||||
* @param key 键值
|
||||
* @brief 检测键盘按键是否刚被点击
|
||||
* @param key 键值
|
||||
*/
|
||||
bool WasPressed(KeyCode key) const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 检测键盘按键是否刚抬起
|
||||
* @param key 键值
|
||||
* @brief 检测键盘按键是否刚抬起
|
||||
* @param key 键值
|
||||
*/
|
||||
bool WasReleased(KeyCode key) const;
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 检测鼠标按键是否正被按下
|
||||
* @param btn 鼠标键值
|
||||
* @brief 检测鼠标按键是否正被按下
|
||||
* @param btn 鼠标键值
|
||||
*/
|
||||
bool IsDown(MouseButton btn) const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 检测鼠标按键是否刚被点击
|
||||
* @param btn 鼠标键值
|
||||
* @brief 检测鼠标按键是否刚被点击
|
||||
* @param btn 鼠标键值
|
||||
*/
|
||||
bool WasPressed(MouseButton btn) const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 检测鼠标按键是否刚抬起
|
||||
* @param btn 鼠标键值
|
||||
* @brief 检测鼠标按键是否刚抬起
|
||||
* @param btn 鼠标键值
|
||||
*/
|
||||
bool WasReleased(MouseButton btn) const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 获得鼠标 x 坐标
|
||||
* @return 鼠标 x 坐标
|
||||
* @brief 获得鼠标 x 坐标
|
||||
* @return 鼠标 x 坐标
|
||||
*/
|
||||
float GetMouseX() const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 获得鼠标 y 坐标
|
||||
* @return 鼠标 y 坐标
|
||||
* @brief 获得鼠标 y 坐标
|
||||
* @return 鼠标 y 坐标
|
||||
*/
|
||||
float GetMouseY() const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 获得鼠标坐标
|
||||
* @return 鼠标坐标
|
||||
* @brief 获得鼠标坐标
|
||||
* @return 鼠标坐标
|
||||
*/
|
||||
Point GetMousePos() const;
|
||||
|
||||
|
|
|
|||
|
|
@ -29,138 +29,138 @@ namespace kiwano
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 鼠标指针类型
|
||||
* @brief 鼠标指针类型
|
||||
*/
|
||||
enum class CursorType
|
||||
{
|
||||
Arrow, ///< 指针
|
||||
TextInput, ///< 文本
|
||||
Hand, ///< 手
|
||||
SizeAll, ///< 指向四个方向的箭头
|
||||
SizeWE, ///< 指向左右方向的箭头
|
||||
SizeNS, ///< 指向上下方向的箭头
|
||||
SizeNESW, ///< 指向左下到右上方向的箭头
|
||||
SizeNWSE, ///< 指向左上到右下方向的箭头
|
||||
Arrow, ///< 指针
|
||||
TextInput, ///< 文本
|
||||
Hand, ///< 手
|
||||
SizeAll, ///< 指向四个方向的箭头
|
||||
SizeWE, ///< 指向左右方向的箭头
|
||||
SizeNS, ///< 指向上下方向的箭头
|
||||
SizeNESW, ///< 指向左下到右上方向的箭头
|
||||
SizeNWSE, ///< 指向左上到右下方向的箭头
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 窗口类,控制窗口标题、大小、图标等
|
||||
* @brief 窗口类,控制窗口标题、大小、图标等
|
||||
*/
|
||||
class KGE_API Window : protected Noncopyable
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 获取窗口实例
|
||||
* @brief 获取窗口实例
|
||||
*/
|
||||
static Window& GetInstance();
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 初始化窗口
|
||||
* @param title 标题
|
||||
* @param width 宽度
|
||||
* @param height 高度
|
||||
* @param icon 图标资源ID
|
||||
* @param resizable 窗口大小可拉伸
|
||||
* @param fullscreen 全屏模式
|
||||
* @throw kiwano::SystemException 窗口创建失败时抛出
|
||||
* @brief 初始化窗口
|
||||
* @param title 标题
|
||||
* @param width 宽度
|
||||
* @param height 高度
|
||||
* @param icon 图标资源ID
|
||||
* @param resizable 窗口大小可拉伸
|
||||
* @param fullscreen 全屏模式
|
||||
* @throw kiwano::SystemException 窗口创建失败时抛出
|
||||
*/
|
||||
virtual void Create(String const& title, uint32_t width, uint32_t height, uint32_t icon = 0, bool resizable = false,
|
||||
bool fullscreen = false) = 0;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 获取窗口标题
|
||||
* @return 窗口标题
|
||||
* @brief 获取窗口标题
|
||||
* @return 窗口标题
|
||||
*/
|
||||
String GetTitle() const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 获取窗口大小
|
||||
* @return 窗口大小
|
||||
* @brief 获取窗口大小
|
||||
* @return 窗口大小
|
||||
*/
|
||||
Size GetSize() const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 获取窗口宽度
|
||||
* @return 窗口宽度
|
||||
* @brief 获取窗口宽度
|
||||
* @return 窗口宽度
|
||||
*/
|
||||
uint32_t GetWidth() const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 获取窗口高度
|
||||
* @return 窗口高度
|
||||
* @brief 获取窗口高度
|
||||
* @return 窗口高度
|
||||
*/
|
||||
uint32_t GetHeight() const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 设置标题
|
||||
* @param title 标题
|
||||
* @brief 设置标题
|
||||
* @param title 标题
|
||||
*/
|
||||
virtual void SetTitle(String const& title) = 0;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 设置窗口图标
|
||||
* @param icon_resource 图标资源ID
|
||||
* @brief 设置窗口图标
|
||||
* @param icon_resource 图标资源ID
|
||||
*/
|
||||
virtual void SetIcon(uint32_t icon_resource) = 0;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 重设窗口大小
|
||||
* @param width 窗口宽度
|
||||
* @param height 窗口高度
|
||||
* @brief 重设窗口大小
|
||||
* @param width 窗口宽度
|
||||
* @param height 窗口高度
|
||||
*/
|
||||
virtual void Resize(uint32_t width, uint32_t height) = 0;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 设置全屏模式
|
||||
* @param fullscreen 是否全屏
|
||||
* @param width 窗口宽度
|
||||
* @param height 窗口高度
|
||||
* @brief 设置全屏模式
|
||||
* @param fullscreen 是否全屏
|
||||
* @param width 窗口宽度
|
||||
* @param height 窗口高度
|
||||
*/
|
||||
virtual void SetFullscreen(bool fullscreen) = 0;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 设置鼠标指针类型
|
||||
* @param cursor 鼠标指针类型
|
||||
* @brief 设置鼠标指针类型
|
||||
* @param cursor 鼠标指针类型
|
||||
*/
|
||||
virtual void SetCursor(CursorType cursor) = 0;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 轮询窗口事件
|
||||
* @return 返回事件队列中的第一个事件并将其从队列中移除\n
|
||||
* 若事件队列为空则返回空指针
|
||||
* @brief 轮询窗口事件
|
||||
* @return 返回事件队列中的第一个事件并将其从队列中移除\n
|
||||
* 若事件队列为空则返回空指针
|
||||
*/
|
||||
EventPtr PollEvent();
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 将窗口事件放入队列
|
||||
* @param evt 窗口事件
|
||||
* @brief 将窗口事件放入队列
|
||||
* @param evt 窗口事件
|
||||
*/
|
||||
void PushEvent(EventPtr evt);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 窗口是否需要关闭
|
||||
* @brief 窗口是否需要关闭
|
||||
*/
|
||||
bool ShouldClose();
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 销毁窗口
|
||||
* @brief 销毁窗口
|
||||
*/
|
||||
virtual void Destroy();
|
||||
|
||||
|
|
|
|||
|
|
@ -39,7 +39,6 @@
|
|||
namespace kiwano
|
||||
{
|
||||
|
||||
|
||||
Window& Window::GetInstance()
|
||||
{
|
||||
return WindowImpl::GetInstance();
|
||||
|
|
@ -229,8 +228,10 @@ void WindowImpl::Create(String const& title, uint32_t width, uint32_t height, ui
|
|||
height = win_height;
|
||||
}
|
||||
|
||||
handle_ = ::CreateWindowExA(is_fullscreen_ ? WS_EX_TOPMOST : 0, "KiwanoAppWnd", title.c_str(), GetStyle(), left,
|
||||
top, width, height, nullptr, nullptr, hinst, nullptr);
|
||||
WideString wide_title = MultiByteToWide(title);
|
||||
|
||||
handle_ = ::CreateWindowExW(is_fullscreen_ ? WS_EX_TOPMOST : 0, L"KiwanoAppWnd", wide_title.c_str(), GetStyle(),
|
||||
left, top, width, height, nullptr, nullptr, hinst, nullptr);
|
||||
|
||||
if (handle_ == nullptr)
|
||||
{
|
||||
|
|
@ -240,7 +241,7 @@ void WindowImpl::Create(String const& title, uint32_t width, uint32_t height, ui
|
|||
throw SystemException(HRESULT_FROM_WIN32(GetLastError()), "Create window failed");
|
||||
}
|
||||
|
||||
width_ = width;
|
||||
width_ = width;
|
||||
height_ = height;
|
||||
|
||||
// disable imm
|
||||
|
|
@ -276,7 +277,10 @@ void WindowImpl::PumpEvents()
|
|||
void WindowImpl::SetTitle(String const& title)
|
||||
{
|
||||
if (handle_)
|
||||
::SetWindowTextA(handle_, title.c_str());
|
||||
{
|
||||
WideString wide_title = MultiByteToWide(title);
|
||||
::SetWindowTextW(handle_, wide_title.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void WindowImpl::SetIcon(uint32_t icon_resource)
|
||||
|
|
@ -557,7 +561,7 @@ LRESULT CALLBACK WindowImpl::WndProc(HWND hwnd, UINT32 msg, WPARAM wparam, LPARA
|
|||
{
|
||||
// KGE_SYS_LOG("Window resized");
|
||||
|
||||
window->width_ = ((uint32_t)(short)LOWORD(lparam));
|
||||
window->width_ = ((uint32_t)(short)LOWORD(lparam));
|
||||
window->height_ = ((uint32_t)(short)HIWORD(lparam));
|
||||
|
||||
WindowResizedEventPtr evt = new WindowResizedEvent;
|
||||
|
|
|
|||
|
|
@ -33,11 +33,11 @@ KGE_DECLARE_SMART_PTR(Brush);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 渐变转换点
|
||||
/// @brief 渐变转换点
|
||||
struct GradientStop
|
||||
{
|
||||
float offset; ///< 偏移距离
|
||||
Color color; ///< 渐变点颜色
|
||||
float offset; ///< 偏移距离
|
||||
Color color; ///< 渐变点颜色
|
||||
|
||||
GradientStop();
|
||||
|
||||
|
|
@ -45,37 +45,37 @@ struct GradientStop
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 渐变扩充模式
|
||||
/// @details 该模式用于指定画笔如何绘制正常区域外的部分
|
||||
/// @brief 渐变扩充模式
|
||||
/// @details 该模式用于指定画笔如何绘制正常区域外的部分
|
||||
enum class GradientExtendMode
|
||||
{
|
||||
Clamp, ///< 夹模式,重复绘制边界颜色
|
||||
Wrap, ///< 包裹模式,重复画笔内容
|
||||
Mirror ///< 镜像模式,反转画笔内容
|
||||
Clamp, ///< 夹模式,重复绘制边界颜色
|
||||
Wrap, ///< 包裹模式,重复画笔内容
|
||||
Mirror ///< 镜像模式,反转画笔内容
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 线性渐变样式
|
||||
/// @brief 线性渐变样式
|
||||
struct LinearGradientStyle
|
||||
{
|
||||
Point begin; ///< 渐变起始点
|
||||
Point end; ///< 渐变终止点
|
||||
Vector<GradientStop> stops; ///< 渐变转换点集合
|
||||
GradientExtendMode extend_mode; ///< 渐变扩充模式
|
||||
Point begin; ///< 渐变起始点
|
||||
Point end; ///< 渐变终止点
|
||||
Vector<GradientStop> stops; ///< 渐变转换点集合
|
||||
GradientExtendMode extend_mode; ///< 渐变扩充模式
|
||||
|
||||
LinearGradientStyle(Point const& begin, Point const& end, Vector<GradientStop> const& stops,
|
||||
GradientExtendMode extend_mode = GradientExtendMode::Clamp);
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 径向渐变样式
|
||||
/// @brief 径向渐变样式
|
||||
struct RadialGradientStyle
|
||||
{
|
||||
Point center; ///< 径向渐变圆心
|
||||
Vec2 offset; ///< 径向渐变偏移
|
||||
Vec2 radius; ///< 径向渐变半径
|
||||
Vector<GradientStop> stops; ///< 渐变转换点集合
|
||||
GradientExtendMode extend_mode; ///< 渐变扩充模式
|
||||
Point center; ///< 径向渐变圆心
|
||||
Vec2 offset; ///< 径向渐变偏移
|
||||
Vec2 radius; ///< 径向渐变半径
|
||||
Vector<GradientStop> stops; ///< 渐变转换点集合
|
||||
GradientExtendMode extend_mode; ///< 渐变扩充模式
|
||||
|
||||
RadialGradientStyle(Point const& center, Vec2 const& offset, Vec2 const& radius, Vector<GradientStop> const& stops,
|
||||
GradientExtendMode extend_mode = GradientExtendMode::Clamp);
|
||||
|
|
@ -83,57 +83,57 @@ struct RadialGradientStyle
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 画刷
|
||||
* @brief 画刷
|
||||
*/
|
||||
class KGE_API Brush : public virtual ObjectBase
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建纯色画刷
|
||||
/// @param color 画刷颜色
|
||||
/// @brief 创建纯色画刷
|
||||
/// @param color 画刷颜色
|
||||
static BrushPtr Create(Color const& color);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建线性渐变样式
|
||||
/// @param style 线性渐变样式
|
||||
/// @brief 创建线性渐变样式
|
||||
/// @param style 线性渐变样式
|
||||
static BrushPtr Create(LinearGradientStyle const& style);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建径向渐变样式
|
||||
/// @param style 径向渐变样式
|
||||
/// @brief 创建径向渐变样式
|
||||
/// @param style 径向渐变样式
|
||||
static BrushPtr Create(RadialGradientStyle const& style);
|
||||
|
||||
Brush();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否有效
|
||||
/// @brief 是否有效
|
||||
bool IsValid() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置纯色画刷颜色
|
||||
/// @brief 设置纯色画刷颜色
|
||||
void SetColor(Color const& color);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置线性渐变样式
|
||||
/// @brief 设置线性渐变样式
|
||||
void SetStyle(LinearGradientStyle const& style);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置径向渐变样式
|
||||
/// @brief 设置径向渐变样式
|
||||
void SetStyle(RadialGradientStyle const& style);
|
||||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 画刷类型
|
||||
/// @brief 画刷类型
|
||||
enum class Type
|
||||
{
|
||||
Unknown,
|
||||
SolidColor, ///< 纯色填充画刷
|
||||
LinearGradient, ///< 线性渐变画刷
|
||||
RadialGradient ///< 径向渐变画刷
|
||||
SolidColor, ///< 纯色填充画刷
|
||||
LinearGradient, ///< 线性渐变画刷
|
||||
RadialGradient ///< 径向渐变画刷
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取画刷类型
|
||||
/// @brief 获取画刷类型
|
||||
Type GetType() const;
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -31,46 +31,46 @@ namespace kiwano
|
|||
|
||||
/*
|
||||
* \~chinese
|
||||
* @brief 颜色
|
||||
* @brief 颜色
|
||||
* @details
|
||||
* 使用枚举表示颜色: @code Color blue = Color::Blue; @endcode
|
||||
* 使用 RGB 表示一个颜色: @code Color red = Color(1.0f, 0.0f, 0.0f); @endcode
|
||||
* 使用 RGBA 表示一个带透明度的颜色: @code Color not_white = Color(1.0f, 1.0f,
|
||||
* 使用枚举表示颜色: @code Color blue = Color::Blue; @endcode
|
||||
* 使用 RGB 表示一个颜色: @code Color red = Color(1.0f, 0.0f, 0.0f); @endcode
|
||||
* 使用 RGBA 表示一个带透明度的颜色: @code Color not_white = Color(1.0f, 1.0f,
|
||||
* 1.0f, 0.5f); @endcode
|
||||
* 使用一个16进制整型值表示 RGB 颜色: @code Color black(0x000000); @endcode
|
||||
* 使用一个16进制整型值表示 RGB 颜色: @code Color black(0x000000); @endcode
|
||||
*/
|
||||
class KGE_API Color
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 构造颜色
|
||||
/// @details 默认颜色为 R: 0.0, G: 0.0, B: 0.0, A: 1.0
|
||||
/// @brief 构造颜色
|
||||
/// @details 默认颜色为 R: 0.0, G: 0.0, B: 0.0, A: 1.0
|
||||
Color();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造 RGB 颜色
|
||||
/// @param r 红色值,范围 0.0 - 1.0
|
||||
/// @param g 绿色值,范围 0.0 - 1.0
|
||||
/// @param b 蓝色值,范围 0.0 - 1.0
|
||||
/// @brief 构造 RGB 颜色
|
||||
/// @param r 红色值,范围 0.0 - 1.0
|
||||
/// @param g 绿色值,范围 0.0 - 1.0
|
||||
/// @param b 蓝色值,范围 0.0 - 1.0
|
||||
Color(float r, float g, float b);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造 RGBA 颜色
|
||||
/// @param r 红色值,范围 0.0 - 1.0
|
||||
/// @param g 绿色值,范围 0.0 - 1.0
|
||||
/// @param b 蓝色值,范围 0.0 - 1.0
|
||||
/// @param a Alpha值,范围 0.0 - 1.0
|
||||
/// @brief 构造 RGBA 颜色
|
||||
/// @param r 红色值,范围 0.0 - 1.0
|
||||
/// @param g 绿色值,范围 0.0 - 1.0
|
||||
/// @param b 蓝色值,范围 0.0 - 1.0
|
||||
/// @param a Alpha值,范围 0.0 - 1.0
|
||||
Color(float r, float g, float b, float alpha);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造 RGB 颜色
|
||||
/// @param rgb 使用16进制整形值表示 RGB颜色
|
||||
/// @brief 构造 RGB 颜色
|
||||
/// @param rgb 使用16进制整形值表示 RGB颜色
|
||||
Color(uint32_t rgb);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造 RGBA 颜色
|
||||
/// @param rgb 使用16进制整形值表示 RGB 颜色
|
||||
/// @param a Alpha值,范围 0.0 - 1.0
|
||||
/// @brief 构造 RGBA 颜色
|
||||
/// @param rgb 使用16进制整形值表示 RGB 颜色
|
||||
/// @param a Alpha值,范围 0.0 - 1.0
|
||||
Color(uint32_t rgb, float alpha);
|
||||
|
||||
bool operator==(const Color& rhs) const;
|
||||
|
|
@ -79,7 +79,7 @@ public:
|
|||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 常见颜色枚举
|
||||
/// @brief 常见颜色枚举
|
||||
enum Value : uint32_t
|
||||
{
|
||||
Black = 0x000000,
|
||||
|
|
@ -124,14 +124,14 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 透明色
|
||||
/// @brief 透明色
|
||||
static const Color Transparent;
|
||||
|
||||
public:
|
||||
float r; ///< 红色值
|
||||
float g; ///< 绿色值
|
||||
float b; ///< 蓝色值
|
||||
float a; ///< Alpha值
|
||||
float r; ///< 红色值
|
||||
float g; ///< 绿色值
|
||||
float b; ///< 蓝色值
|
||||
float a; ///< Alpha值
|
||||
};
|
||||
|
||||
/** @} */
|
||||
|
|
|
|||
|
|
@ -161,7 +161,7 @@ void RendererImpl::Present()
|
|||
|
||||
if (hr == DXGI_ERROR_DEVICE_REMOVED || hr == DXGI_ERROR_DEVICE_RESET)
|
||||
{
|
||||
// 如果 Direct3D 设备在执行过程中消失,将丢弃当前的设备相关资源
|
||||
// 如果 Direct3D 设备在执行过程中消失,将丢弃当前的设备相关资源
|
||||
hr = HandleDeviceLost();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -95,11 +95,11 @@ public:
|
|||
RenderContext& GetContext();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取Direct2D设备资源
|
||||
/// @brief 获取Direct2D设备资源
|
||||
ID2DDeviceResources* GetD2DDeviceResources();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取Direct3D设备资源
|
||||
/// @brief 获取Direct3D设备资源
|
||||
ID3DDeviceResources* GetD3DDeviceResources();
|
||||
|
||||
public:
|
||||
|
|
|
|||
|
|
@ -37,7 +37,7 @@ class Renderer;
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 字体
|
||||
* @brief 字体
|
||||
*/
|
||||
class Font : public virtual ObjectBase
|
||||
{
|
||||
|
|
@ -45,21 +45,21 @@ class Font : public virtual ObjectBase
|
|||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建字体
|
||||
/// @brief 创建字体
|
||||
static FontPtr Create(String const& file);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建字体
|
||||
/// @brief 创建字体
|
||||
static FontPtr Create(Resource const& resource);
|
||||
|
||||
Font();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 加载字体文件
|
||||
/// @brief 加载字体文件
|
||||
bool Load(String const& file);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 加载字体资源
|
||||
/// @brief 加载字体资源
|
||||
bool Load(Resource const& resource);
|
||||
|
||||
#if defined(KGE_WIN32)
|
||||
|
|
|
|||
|
|
@ -117,10 +117,10 @@ bool GifImage::GetGlobalMetadata()
|
|||
PROPVARIANT prop_val;
|
||||
::PropVariantInit(&prop_val);
|
||||
|
||||
// 获取全局 frame 大小
|
||||
// 获取全局 frame 大小
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
// 获取宽度
|
||||
// 获取宽度
|
||||
hr = metadata_reader->GetMetadataByName(L"/logscrdesc/Width", &prop_val);
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
|
|
@ -136,7 +136,7 @@ bool GifImage::GetGlobalMetadata()
|
|||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
// 获取高度
|
||||
// 获取高度
|
||||
hr = metadata_reader->GetMetadataByName(L"/logscrdesc/Height", &prop_val);
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
|
|
@ -152,7 +152,7 @@ bool GifImage::GetGlobalMetadata()
|
|||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
// 获得像素纵横比
|
||||
// 获得像素纵横比
|
||||
hr = metadata_reader->GetMetadataByName(L"/logscrdesc/PixelAspectRatio", &prop_val);
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
|
|
@ -162,11 +162,11 @@ bool GifImage::GetGlobalMetadata()
|
|||
{
|
||||
if (prop_val.bVal != 0)
|
||||
{
|
||||
// 需要计算比率
|
||||
// 最高像素 1:4,最宽像素 4:1,增量为 1/64
|
||||
// 需要计算比率
|
||||
// 最高像素 1:4,最宽像素 4:1,增量为 1/64
|
||||
float pixel_asp_ratio = (prop_val.bVal + 15.f) / 64.f;
|
||||
|
||||
// 根据像素长宽比计算像素中的图像宽度和高度,只缩小图像
|
||||
// 根据像素长宽比计算像素中的图像宽度和高度,只缩小图像
|
||||
if (pixel_asp_ratio > 1.f)
|
||||
{
|
||||
width_in_pixels_ = width;
|
||||
|
|
@ -180,7 +180,7 @@ bool GifImage::GetGlobalMetadata()
|
|||
}
|
||||
else
|
||||
{
|
||||
// 值为 0, 所以像素比为 1
|
||||
// 值为 0, 所以像素比为 1
|
||||
width_in_pixels_ = width;
|
||||
height_in_pixels_ = height;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -33,71 +33,71 @@ KGE_DECLARE_SMART_PTR(GifImage);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief GIF图像
|
||||
* @brief GIF图像
|
||||
*/
|
||||
class KGE_API GifImage : public virtual ObjectBase
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建GIF图片
|
||||
/// @brief 创建GIF图片
|
||||
static GifImagePtr Create(String const& file_path);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建GIF图片
|
||||
/// @brief 创建GIF图片
|
||||
static GifImagePtr Create(Resource const& res);
|
||||
|
||||
GifImage();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 加载本地GIF图片
|
||||
/// @brief 加载本地GIF图片
|
||||
bool Load(String const& file_path);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 加载GIF资源
|
||||
/// @brief 加载GIF资源
|
||||
bool Load(Resource const& res);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否有效
|
||||
/// @brief 是否有效
|
||||
bool IsValid() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取像素宽度
|
||||
/// @brief 获取像素宽度
|
||||
uint32_t GetWidthInPixels() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取像素高度
|
||||
/// @brief 获取像素高度
|
||||
uint32_t GetHeightInPixels() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取帧数量
|
||||
/// @brief 获取帧数量
|
||||
uint32_t GetFramesCount() const;
|
||||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief GIF帧的处置方式
|
||||
/// @brief GIF帧的处置方式
|
||||
enum class DisposalType
|
||||
{
|
||||
Unknown, ///< 未知
|
||||
None, ///< 不处理
|
||||
Background, ///< 背景
|
||||
Previous ///< 恢复前一帧
|
||||
Unknown, ///< 未知
|
||||
None, ///< 不处理
|
||||
Background, ///< 背景
|
||||
Previous ///< 恢复前一帧
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief GIF帧
|
||||
/// @brief GIF帧
|
||||
struct Frame
|
||||
{
|
||||
Duration delay; ///< 帧延迟
|
||||
TexturePtr texture; ///< 帧图像
|
||||
Rect rect; ///< 绘制区域
|
||||
DisposalType disposal_type; ///< 处置方式
|
||||
Duration delay; ///< 帧延迟
|
||||
TexturePtr texture; ///< 帧图像
|
||||
Rect rect; ///< 绘制区域
|
||||
DisposalType disposal_type; ///< 处置方式
|
||||
|
||||
Frame();
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取GIF帧
|
||||
/// @param index 帧下标
|
||||
/// @brief 获取GIF帧
|
||||
/// @param index 帧下标
|
||||
Frame GetFrame(uint32_t index);
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ namespace kiwano
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 图层区域
|
||||
* @brief 图层区域
|
||||
*/
|
||||
class KGE_API LayerArea
|
||||
{
|
||||
|
|
@ -39,39 +39,39 @@ public:
|
|||
LayerArea();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否有效
|
||||
/// @brief 是否有效
|
||||
bool IsValid() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取图层区域
|
||||
/// @brief 获取图层区域
|
||||
Rect const& GetAreaRect() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取图层透明度
|
||||
/// @brief 获取图层透明度
|
||||
float GetOpacity() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取几何蒙层
|
||||
/// @brief 获取几何蒙层
|
||||
ShapePtr GetMaskShape() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取几何蒙层变换
|
||||
/// @brief 获取几何蒙层变换
|
||||
Matrix3x2 const& GetMaskTransform() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置图层区域
|
||||
/// @brief 设置图层区域
|
||||
void SetAreaRect(Rect const& area);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置图层透明度
|
||||
/// @brief 设置图层透明度
|
||||
void SetOpacity(float opacity);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置几何蒙层
|
||||
/// @brief 设置几何蒙层
|
||||
void SetMaskShape(ShapePtr mask);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置几何蒙层变换
|
||||
/// @brief 设置几何蒙层变换
|
||||
void SetMaskTransform(Matrix3x2 const& matrix);
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -40,223 +40,223 @@ KGE_DECLARE_SMART_PTR(RenderContext);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 文字抗锯齿模式
|
||||
/// @brief 文字抗锯齿模式
|
||||
enum class TextAntialiasMode
|
||||
{
|
||||
Default, ///< 系统默认
|
||||
ClearType, ///< ClearType 抗锯齿
|
||||
GrayScale, ///< 灰度抗锯齿
|
||||
None ///< 不启用抗锯齿
|
||||
Default, ///< 系统默认
|
||||
ClearType, ///< ClearType 抗锯齿
|
||||
GrayScale, ///< 灰度抗锯齿
|
||||
None ///< 不启用抗锯齿
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 渲染上下文
|
||||
/// @brief 渲染上下文
|
||||
/// @details
|
||||
/// 渲染上下文将完成基础图元的绘制,并将绘制结果输出到特定的目标中(如窗口或纹理)
|
||||
/// 渲染上下文将完成基础图元的绘制,并将绘制结果输出到特定的目标中(如窗口或纹理)
|
||||
class KGE_API RenderContext : public virtual ObjectBase
|
||||
{
|
||||
friend class Renderer;
|
||||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 是否有效
|
||||
/// @brief 是否有效
|
||||
virtual bool IsValid() const = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 开始渲染
|
||||
/// @brief 开始渲染
|
||||
virtual void BeginDraw();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 结束渲染
|
||||
/// @brief 结束渲染
|
||||
virtual void EndDraw();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 绘制纹理
|
||||
/// @param texture 纹理
|
||||
/// @param src_rect 源纹理裁剪矩形
|
||||
/// @param dest_rect 绘制的目标区域
|
||||
/// @brief 绘制纹理
|
||||
/// @param texture 纹理
|
||||
/// @param src_rect 源纹理裁剪矩形
|
||||
/// @param dest_rect 绘制的目标区域
|
||||
virtual void DrawTexture(Texture const& texture, const Rect* src_rect = nullptr,
|
||||
const Rect* dest_rect = nullptr) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 绘制文本布局
|
||||
/// @param layout 文本布局
|
||||
/// @param offset 偏移量
|
||||
/// @brief 绘制文本布局
|
||||
/// @param layout 文本布局
|
||||
/// @param offset 偏移量
|
||||
virtual void DrawTextLayout(TextLayout const& layout, Point const& offset = Point()) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 绘制形状轮廓
|
||||
/// @param shape 形状
|
||||
/// @param stroke 线条样式
|
||||
/// @param stroke_width 线条宽度
|
||||
/// @brief 绘制形状轮廓
|
||||
/// @param shape 形状
|
||||
/// @param stroke 线条样式
|
||||
/// @param stroke_width 线条宽度
|
||||
virtual void DrawShape(Shape const& shape, StrokeStylePtr stroke = nullptr, float stroke_width = 1.0f) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 绘制线段
|
||||
/// @param point1 线段起点
|
||||
/// @param point2 线段终点
|
||||
/// @param stroke 线条样式
|
||||
/// @param stroke_width 线条宽度
|
||||
/// @brief 绘制线段
|
||||
/// @param point1 线段起点
|
||||
/// @param point2 线段终点
|
||||
/// @param stroke 线条样式
|
||||
/// @param stroke_width 线条宽度
|
||||
virtual void DrawLine(Point const& point1, Point const& point2, StrokeStylePtr stroke = nullptr,
|
||||
float stroke_width = 1.0f) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 绘制矩形边框
|
||||
/// @param rect 矩形
|
||||
/// @param stroke 线条样式
|
||||
/// @param stroke_width 线条宽度
|
||||
/// @brief 绘制矩形边框
|
||||
/// @param rect 矩形
|
||||
/// @param stroke 线条样式
|
||||
/// @param stroke_width 线条宽度
|
||||
virtual void DrawRectangle(Rect const& rect, StrokeStylePtr stroke = nullptr, float stroke_width = 1.0f) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 绘制圆角矩形边框
|
||||
/// @param rect 矩形
|
||||
/// @param radius 圆角半径
|
||||
/// @param stroke 线条样式
|
||||
/// @param stroke_width 线条宽度
|
||||
/// @brief 绘制圆角矩形边框
|
||||
/// @param rect 矩形
|
||||
/// @param radius 圆角半径
|
||||
/// @param stroke 线条样式
|
||||
/// @param stroke_width 线条宽度
|
||||
virtual void DrawRoundedRectangle(Rect const& rect, Vec2 const& radius, StrokeStylePtr stroke = nullptr,
|
||||
float stroke_width = 1.0f) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 绘制椭圆边框
|
||||
/// @param center 圆心
|
||||
/// @param radius 椭圆半径
|
||||
/// @param stroke 线条样式
|
||||
/// @param stroke_width 线条宽度
|
||||
/// @brief 绘制椭圆边框
|
||||
/// @param center 圆心
|
||||
/// @param radius 椭圆半径
|
||||
/// @param stroke 线条样式
|
||||
/// @param stroke_width 线条宽度
|
||||
virtual void DrawEllipse(Point const& center, Vec2 const& radius, StrokeStylePtr stroke = nullptr,
|
||||
float stroke_width = 1.0f) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 填充形状
|
||||
/// @param shape 形状
|
||||
/// @brief 填充形状
|
||||
/// @param shape 形状
|
||||
virtual void FillShape(Shape const& shape) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 填充矩形
|
||||
/// @param rect 矩形
|
||||
/// @brief 填充矩形
|
||||
/// @param rect 矩形
|
||||
virtual void FillRectangle(Rect const& rect) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 填充圆角矩形
|
||||
/// @param rect 矩形
|
||||
/// @param radius 圆角半径
|
||||
/// @brief 填充圆角矩形
|
||||
/// @param rect 矩形
|
||||
/// @param radius 圆角半径
|
||||
virtual void FillRoundedRectangle(Rect const& rect, Vec2 const& radius) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 填充椭圆
|
||||
/// @param center 圆心
|
||||
/// @param radius 椭圆半径
|
||||
/// @brief 填充椭圆
|
||||
/// @param center 圆心
|
||||
/// @param radius 椭圆半径
|
||||
virtual void FillEllipse(Point const& center, Vec2 const& radius) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建纹理
|
||||
/// @param texture 纹理
|
||||
/// @param size 纹理像素大小
|
||||
/// @brief 创建纹理
|
||||
/// @param texture 纹理
|
||||
/// @param size 纹理像素大小
|
||||
virtual void CreateTexture(Texture& texture, math::Vec2T<uint32_t> size) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置绘制的裁剪区域
|
||||
/// @param clip_rect 裁剪矩形
|
||||
/// @brief 设置绘制的裁剪区域
|
||||
/// @param clip_rect 裁剪矩形
|
||||
virtual void PushClipRect(Rect const& clip_rect) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 取消上一次设置的绘制裁剪区域
|
||||
/// @brief 取消上一次设置的绘制裁剪区域
|
||||
virtual void PopClipRect() = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置图层区域
|
||||
/// @param layer 图层区域
|
||||
/// @brief 设置图层区域
|
||||
/// @param layer 图层区域
|
||||
virtual void PushLayer(LayerArea& layer) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 取消上一次设置的图层区域
|
||||
/// @brief 取消上一次设置的图层区域
|
||||
virtual void PopLayer() = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 清空渲染内容
|
||||
/// @brief 清空渲染内容
|
||||
virtual void Clear() = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 使用纯色清空渲染内容
|
||||
/// @param clear_color 清屏颜色
|
||||
/// @brief 使用纯色清空渲染内容
|
||||
/// @param clear_color 清屏颜色
|
||||
virtual void Clear(Color const& clear_color) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取渲染区域大小
|
||||
/// @brief 获取渲染区域大小
|
||||
virtual Size GetSize() const = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取画刷透明度
|
||||
/// @brief 获取画刷透明度
|
||||
virtual float GetBrushOpacity() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取当前画刷
|
||||
/// @brief 获取当前画刷
|
||||
virtual BrushPtr GetCurrentBrush() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取全局二维变换
|
||||
/// @brief 获取全局二维变换
|
||||
virtual const Matrix3x2& GetGlobalTransform() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置画刷透明度
|
||||
/// @brief 设置画刷透明度
|
||||
virtual void SetBrushOpacity(float opacity);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置当前画刷
|
||||
/// @brief 设置当前画刷
|
||||
virtual void SetCurrentBrush(BrushPtr brush);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置抗锯齿模式
|
||||
/// @brief 设置抗锯齿模式
|
||||
virtual void SetAntialiasMode(bool enabled) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文字抗锯齿模式
|
||||
/// @brief 设置文字抗锯齿模式
|
||||
virtual void SetTextAntialiasMode(TextAntialiasMode mode) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 检查边界是否在视区内
|
||||
/// @brief 检查边界是否在视区内
|
||||
virtual bool CheckVisibility(Rect const& bounds, Matrix3x2 const& transform) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 重设渲染上下文大小
|
||||
/// @brief 重设渲染上下文大小
|
||||
virtual void Resize(Size const& size) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置上下文的二维变换
|
||||
/// @brief 设置上下文的二维变换
|
||||
virtual void SetTransform(const Matrix3x2& matrix) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置全局二维变换
|
||||
/// @brief 设置全局二维变换
|
||||
virtual void SetGlobalTransform(const Matrix3x2& matrix);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置全局二维变换
|
||||
/// @brief 设置全局二维变换
|
||||
virtual void SetGlobalTransform(const Matrix3x2* matrix);
|
||||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 渲染上下文状态
|
||||
/// @brief 渲染上下文状态
|
||||
struct Status
|
||||
{
|
||||
uint32_t primitives; ///< 渲染图元数量
|
||||
Time start; ///< 渲染起始时间
|
||||
Duration duration; ///< 渲染时长
|
||||
uint32_t primitives; ///< 渲染图元数量
|
||||
Time start; ///< 渲染起始时间
|
||||
Duration duration; ///< 渲染时长
|
||||
|
||||
Status();
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 启用或禁用状态收集功能
|
||||
/// @brief 启用或禁用状态收集功能
|
||||
void SetCollectingStatus(bool enable);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取渲染上下文状态
|
||||
/// @brief 获取渲染上下文状态
|
||||
Status const& GetStatus() const;
|
||||
|
||||
protected:
|
||||
RenderContext();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 增加渲染图元数量
|
||||
/// @brief 增加渲染图元数量
|
||||
void IncreasePrimitivesCount(uint32_t increase = 1) const;
|
||||
|
||||
protected:
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ namespace kiwano
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* \defgroup Render 渲染引擎
|
||||
* \defgroup Render 渲染引擎
|
||||
*/
|
||||
|
||||
/**
|
||||
|
|
@ -41,190 +41,190 @@ namespace kiwano
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 渲染器
|
||||
* @brief 渲染器
|
||||
*/
|
||||
class KGE_API Renderer : public EventComponent
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 获取实例
|
||||
/// @brief 获取实例
|
||||
static Renderer& GetInstance();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取清屏颜色
|
||||
/// @brief 获取清屏颜色
|
||||
virtual Color GetClearColor() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置清屏颜色
|
||||
/// @brief 设置清屏颜色
|
||||
virtual void SetClearColor(Color const& clear_color);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 开启或关闭垂直同步
|
||||
/// @brief 开启或关闭垂直同步
|
||||
virtual void SetVSyncEnabled(bool enabled);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建纹理内部资源
|
||||
/// @param[out] texture 纹理
|
||||
/// @param[in] file_path 图片路径
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
/// @brief 创建纹理内部资源
|
||||
/// @param[out] texture 纹理
|
||||
/// @param[in] file_path 图片路径
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
virtual void CreateTexture(Texture& texture, String const& file_path) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建纹理内部资源
|
||||
/// @param[out] texture 纹理
|
||||
/// @param[in] resource 图片资源
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
/// @brief 创建纹理内部资源
|
||||
/// @param[out] texture 纹理
|
||||
/// @param[in] resource 图片资源
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
virtual void CreateTexture(Texture& texture, Resource const& resource) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建GIF图像内部资源
|
||||
/// @param[out] gif GIF图像
|
||||
/// @param[in] file_path 图片路径
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
/// @brief 创建GIF图像内部资源
|
||||
/// @param[out] gif GIF图像
|
||||
/// @param[in] file_path 图片路径
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
virtual void CreateGifImage(GifImage& gif, String const& file_path) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建GIF图像内部资源
|
||||
/// @param[out] gif GIF图像
|
||||
/// @param[in] resource 图片资源
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
/// @brief 创建GIF图像内部资源
|
||||
/// @param[out] gif GIF图像
|
||||
/// @param[in] resource 图片资源
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
virtual void CreateGifImage(GifImage& gif, Resource const& resource) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建GIF图像帧内部资源
|
||||
/// @param[out] frame GIF图像帧
|
||||
/// @param[in] gif GIF图像
|
||||
/// @param[in] frame_index 帧下标
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
/// @brief 创建GIF图像帧内部资源
|
||||
/// @param[out] frame GIF图像帧
|
||||
/// @param[in] gif GIF图像
|
||||
/// @param[in] frame_index 帧下标
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
virtual void CreateGifImageFrame(GifImage::Frame& frame, GifImage const& gif, size_t frame_index) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建字体集内部资源
|
||||
/// @param[out] font 字体
|
||||
/// @param[in] file_paths 字体文件路径
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
/// @brief 创建字体集内部资源
|
||||
/// @param[out] font 字体
|
||||
/// @param[in] file_paths 字体文件路径
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
virtual void CreateFontCollection(Font& font, String const& file_path) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建字体集内部资源
|
||||
/// @param[out] font 字体
|
||||
/// @param[in] res_arr 字体资源
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
/// @brief 创建字体集内部资源
|
||||
/// @param[out] font 字体
|
||||
/// @param[in] res_arr 字体资源
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
virtual void CreateFontCollection(Font& font, Resource const& res) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建文字格式内部资源
|
||||
/// @param[out] layout 字体布局
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
/// @brief 创建文字格式内部资源
|
||||
/// @param[out] layout 字体布局
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
virtual void CreateTextFormat(TextLayout& layout) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建文字布局内部资源
|
||||
/// @param[out] layout 字体布局
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
/// @brief 创建文字布局内部资源
|
||||
/// @param[out] layout 字体布局
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
virtual void CreateTextLayout(TextLayout& layout) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建线段形状内部资源
|
||||
/// @param[out] shape 形状
|
||||
/// @param[in] begin_pos 线段起点
|
||||
/// @param[in] end_pos 线段终点
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
/// @brief 创建线段形状内部资源
|
||||
/// @param[out] shape 形状
|
||||
/// @param[in] begin_pos 线段起点
|
||||
/// @param[in] end_pos 线段终点
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
virtual void CreateLineShape(Shape& shape, Point const& begin_pos, Point const& end_pos) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建矩形形状内部资源
|
||||
/// @param[out] shape 形状
|
||||
/// @param[in] rect 矩形大小
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
/// @brief 创建矩形形状内部资源
|
||||
/// @param[out] shape 形状
|
||||
/// @param[in] rect 矩形大小
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
virtual void CreateRectShape(Shape& shape, Rect const& rect) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建圆角矩形形状内部资源
|
||||
/// @param[out] shape 形状
|
||||
/// @param[in] rect 矩形大小
|
||||
/// @param[in] radius 圆角半径
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
/// @brief 创建圆角矩形形状内部资源
|
||||
/// @param[out] shape 形状
|
||||
/// @param[in] rect 矩形大小
|
||||
/// @param[in] radius 圆角半径
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
virtual void CreateRoundedRectShape(Shape& shape, Rect const& rect, Vec2 const& radius) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建椭圆形状内部资源
|
||||
/// @param[out] shape 形状
|
||||
/// @param[in] center 椭圆圆心
|
||||
/// @param[in] radius 椭圆半径
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
/// @brief 创建椭圆形状内部资源
|
||||
/// @param[out] shape 形状
|
||||
/// @param[in] center 椭圆圆心
|
||||
/// @param[in] radius 椭圆半径
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
virtual void CreateEllipseShape(Shape& shape, Point const& center, Vec2 const& radius) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建几何图形生成器内部资源
|
||||
/// @param[out] sink 形状生成器
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
/// @brief 创建几何图形生成器内部资源
|
||||
/// @param[out] sink 形状生成器
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
virtual void CreateShapeSink(ShapeSink& sink) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建纯色画刷内部资源
|
||||
/// @param[out] brush 画刷
|
||||
/// @param[in] color 颜色
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
/// @brief 创建纯色画刷内部资源
|
||||
/// @param[out] brush 画刷
|
||||
/// @param[in] color 颜色
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
virtual void CreateBrush(Brush& brush, Color const& color) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建线性渐变画刷内部资源
|
||||
/// @param[out] brush 画刷
|
||||
/// @param[in] style 线性渐变样式
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
/// @brief 创建线性渐变画刷内部资源
|
||||
/// @param[out] brush 画刷
|
||||
/// @param[in] style 线性渐变样式
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
virtual void CreateBrush(Brush& brush, LinearGradientStyle const& style) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建径向渐变画刷内部资源
|
||||
/// @param[out] brush 画刷
|
||||
/// @param[in] style 径向渐变样式
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
/// @brief 创建径向渐变画刷内部资源
|
||||
/// @param[out] brush 画刷
|
||||
/// @param[in] style 径向渐变样式
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
virtual void CreateBrush(Brush& brush, RadialGradientStyle const& style) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建线条样式内部资源
|
||||
/// @param[out] stroke_style 线条样式
|
||||
/// @param[in] cap 线段端点样式
|
||||
/// @param[in] line_join 线段相交样式
|
||||
/// @param[in] dash_array 虚线长度与间隙数组
|
||||
/// @param[in] dash_size 虚线数组大小
|
||||
/// @param[in] dash_offset 虚线偏移量
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
/// @brief 创建线条样式内部资源
|
||||
/// @param[out] stroke_style 线条样式
|
||||
/// @param[in] cap 线段端点样式
|
||||
/// @param[in] line_join 线段相交样式
|
||||
/// @param[in] dash_array 虚线长度与间隙数组
|
||||
/// @param[in] dash_size 虚线数组大小
|
||||
/// @param[in] dash_offset 虚线偏移量
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
virtual void CreateStrokeStyle(StrokeStyle& stroke_style, CapStyle cap, LineJoinStyle line_join,
|
||||
const float* dash_array, size_t dash_size, float dash_offset) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建纹理渲染上下文
|
||||
/// @param[in] desired_size 期望的输出大小
|
||||
/// @return 纹理渲染上下文
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
/// @brief 创建纹理渲染上下文
|
||||
/// @param[in] desired_size 期望的输出大小
|
||||
/// @return 纹理渲染上下文
|
||||
/// @throw kiwano::SystemException 创建失败时抛出
|
||||
virtual TextureRenderContextPtr CreateTextureRenderContext(const Size* desired_size = nullptr) = 0;
|
||||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 开始渲染
|
||||
/// @brief 开始渲染
|
||||
virtual void BeginDraw() = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 结束渲染
|
||||
/// @brief 结束渲染
|
||||
virtual void EndDraw() = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 清除绘制内容
|
||||
/// @brief 清除绘制内容
|
||||
virtual void Clear() = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 将绘制内容呈现至窗口
|
||||
/// @throw kiwano::SystemException 呈现失败时抛出
|
||||
/// @brief 将绘制内容呈现至窗口
|
||||
/// @throw kiwano::SystemException 呈现失败时抛出
|
||||
virtual void Present() = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取渲染上下文
|
||||
/// @brief 获取渲染上下文
|
||||
virtual RenderContext& GetContext() = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取渲染输出大小
|
||||
/// @brief 获取渲染输出大小
|
||||
virtual Size GetOutputSize() const;
|
||||
|
||||
protected:
|
||||
|
|
|
|||
|
|
@ -35,7 +35,7 @@ KGE_DECLARE_SMART_PTR(Shape);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 形状
|
||||
* @brief 形状
|
||||
*/
|
||||
class KGE_API Shape : public virtual ObjectBase
|
||||
{
|
||||
|
|
@ -43,72 +43,72 @@ class KGE_API Shape : public virtual ObjectBase
|
|||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建线段形状
|
||||
/// @param begin 线段起点
|
||||
/// @param end 线段终点
|
||||
/// @brief 创建线段形状
|
||||
/// @param begin 线段起点
|
||||
/// @param end 线段终点
|
||||
static ShapePtr CreateLine(Point const& begin, Point const& end);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建矩形
|
||||
/// @param rect 矩形
|
||||
/// @brief 创建矩形
|
||||
/// @param rect 矩形
|
||||
static ShapePtr CreateRect(Rect const& rect);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建圆角矩形
|
||||
/// @param rect 矩形
|
||||
/// @param radius 矩形圆角半径
|
||||
/// @brief 创建圆角矩形
|
||||
/// @param rect 矩形
|
||||
/// @param radius 矩形圆角半径
|
||||
static ShapePtr CreateRoundedRect(Rect const& rect, Vec2 const& radius);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建圆形
|
||||
/// @param center 圆形原点
|
||||
/// @param radius 圆形半径
|
||||
/// @brief 创建圆形
|
||||
/// @param center 圆形原点
|
||||
/// @param radius 圆形半径
|
||||
static ShapePtr CreateCircle(Point const& center, float radius);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建椭圆形
|
||||
/// @param center 椭圆原点
|
||||
/// @param radius 椭圆半径
|
||||
/// @brief 创建椭圆形
|
||||
/// @param center 椭圆原点
|
||||
/// @param radius 椭圆半径
|
||||
static ShapePtr CreateEllipse(Point const& center, Vec2 const& radius);
|
||||
|
||||
Shape();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否有效
|
||||
/// @brief 是否有效
|
||||
bool IsValid() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取外切包围盒
|
||||
/// @brief 获取外切包围盒
|
||||
Rect GetBoundingBox() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取外切包围盒
|
||||
/// @param transform 二维变换
|
||||
/// @brief 获取外切包围盒
|
||||
/// @param transform 二维变换
|
||||
Rect GetBoundingBox(Matrix3x2 const& transform) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 判断图形是否包含点
|
||||
/// @param point 点
|
||||
/// @param transform 应用到点上的二维变换
|
||||
/// @brief 判断图形是否包含点
|
||||
/// @param point 点
|
||||
/// @param transform 应用到点上的二维变换
|
||||
bool ContainsPoint(Point const& point, const Matrix3x2* transform = nullptr) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取图形展开成一条直线的长度
|
||||
/// @brief 获取图形展开成一条直线的长度
|
||||
float GetLength() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 计算图形面积
|
||||
/// @brief 计算图形面积
|
||||
float ComputeArea() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 计算图形上点的位置和切线向量
|
||||
/// @param[in] length 点在图形上的位置,范围 [0.0 - 1.0]
|
||||
/// @param[out] point 点的位置
|
||||
/// @param[out] tangent 点的切线向量
|
||||
/// @brief 计算图形上点的位置和切线向量
|
||||
/// @param[in] length 点在图形上的位置,范围 [0.0 - 1.0]
|
||||
/// @param[out] point 点的位置
|
||||
/// @param[out] tangent 点的切线向量
|
||||
bool ComputePointAtLength(float length, Point& point, Vec2& tangent) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 清除形状
|
||||
/// @brief 清除形状
|
||||
void Clear();
|
||||
|
||||
#if defined(KGE_WIN32)
|
||||
|
|
|
|||
|
|
@ -30,17 +30,17 @@ namespace kiwano
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 形状组合方式
|
||||
/// @brief 形状组合方式
|
||||
enum class CombineMode
|
||||
{
|
||||
Union, ///< 并集 (A + B)
|
||||
Intersect, ///< 交集 (A + B)
|
||||
Xor, ///< 对称差集 ((A - B) + (B - A))
|
||||
Exclude ///< 差集 (A - B)
|
||||
Union, ///< 并集 (A + B)
|
||||
Intersect, ///< 交集 (A + B)
|
||||
Xor, ///< 对称差集 ((A - B) + (B - A))
|
||||
Exclude ///< 差集 (A - B)
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 形状生成器
|
||||
/// @brief 形状生成器
|
||||
class KGE_API ShapeSink : protected Noncopyable
|
||||
{
|
||||
public:
|
||||
|
|
@ -49,84 +49,84 @@ public:
|
|||
~ShapeSink();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 打开输入流
|
||||
/// @brief 打开输入流
|
||||
void Open();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 关闭输入流
|
||||
/// @brief 关闭输入流
|
||||
void Close();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 输入流是否已经打开
|
||||
/// @brief 输入流是否已经打开
|
||||
bool IsOpened() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取生成的形状
|
||||
/// @note 若还未关闭输入流,则自动关闭
|
||||
/// @brief 获取生成的形状
|
||||
/// @note 若还未关闭输入流,则自动关闭
|
||||
ShapePtr GetShape();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加形状的轮廓
|
||||
/// @param input 输入的形状
|
||||
/// @param input_matrix 应用到输入形状上的二维变换
|
||||
/// @note 若还未打开输入流,则自动打开
|
||||
/// @brief 添加形状的轮廓
|
||||
/// @param input 输入的形状
|
||||
/// @param input_matrix 应用到输入形状上的二维变换
|
||||
/// @note 若还未打开输入流,则自动打开
|
||||
ShapeSink& AddShape(ShapePtr input, const Matrix3x2* input_matrix = nullptr);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 开始添加路径
|
||||
/// @param begin_pos 路径起始点
|
||||
/// @note 若还未打开输入流,则自动打开
|
||||
/// @brief 开始添加路径
|
||||
/// @param begin_pos 路径起始点
|
||||
/// @note 若还未打开输入流,则自动打开
|
||||
ShapeSink& BeginPath(Point const& begin_pos = Point());
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 结束路径
|
||||
/// @param closed 路径是否闭合
|
||||
/// @brief 结束路径
|
||||
/// @param closed 路径是否闭合
|
||||
ShapeSink& EndPath(bool closed = false);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加一条线段
|
||||
/// @param point 端点
|
||||
/// @brief 添加一条线段
|
||||
/// @param point 端点
|
||||
ShapeSink& AddLine(Point const& point);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加多条线段
|
||||
/// @param points 端点集合
|
||||
/// @brief 添加多条线段
|
||||
/// @param points 端点集合
|
||||
ShapeSink& AddLines(Vector<Point> const& points);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加多条线段
|
||||
/// @param points 端点数组
|
||||
/// @param count 端点数量
|
||||
/// @brief 添加多条线段
|
||||
/// @param points 端点数组
|
||||
/// @param count 端点数量
|
||||
ShapeSink& AddLines(const Point* points, size_t count);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加一条三次方贝塞尔曲线
|
||||
/// @param point1 贝塞尔曲线的第一个控制点
|
||||
/// @param point2 贝塞尔曲线的第二个控制点
|
||||
/// @param point3 贝塞尔曲线的终点
|
||||
/// @brief 添加一条三次方贝塞尔曲线
|
||||
/// @param point1 贝塞尔曲线的第一个控制点
|
||||
/// @param point2 贝塞尔曲线的第二个控制点
|
||||
/// @param point3 贝塞尔曲线的终点
|
||||
ShapeSink& AddBezier(Point const& point1, Point const& point2, Point const& point3);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加弧线
|
||||
/// @param point 终点
|
||||
/// @param radius 椭圆半径
|
||||
/// @param rotation 椭圆旋转角度
|
||||
/// @param clockwise 顺时针 or 逆时针
|
||||
/// @param is_small 是否取小于 180° 的弧
|
||||
/// @brief 添加弧线
|
||||
/// @param point 终点
|
||||
/// @param radius 椭圆半径
|
||||
/// @param rotation 椭圆旋转角度
|
||||
/// @param clockwise 顺时针 or 逆时针
|
||||
/// @param is_small 是否取小于 180° 的弧
|
||||
ShapeSink& AddArc(Point const& point, Size const& radius, float rotation, bool clockwise = true,
|
||||
bool is_small = true);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 组合形状,并将结果输出到流中
|
||||
/// @param shape_a 输入的形状A
|
||||
/// @param shape_b 输入的形状B
|
||||
/// @param mode 组合方式
|
||||
/// @param matrix 应用到输入形状B上的二维变换
|
||||
/// @note 若还未打开输入流,则自动打开
|
||||
/// @brief 组合形状,并将结果输出到流中
|
||||
/// @param shape_a 输入的形状A
|
||||
/// @param shape_b 输入的形状B
|
||||
/// @param mode 组合方式
|
||||
/// @param matrix 应用到输入形状B上的二维变换
|
||||
/// @note 若还未打开输入流,则自动打开
|
||||
ShapeSink& Combine(ShapePtr shape_a, ShapePtr shape_b, CombineMode mode, const Matrix3x2* matrix = nullptr);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 清空图形
|
||||
/// @brief 清空图形
|
||||
void Clear();
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -33,69 +33,69 @@ KGE_DECLARE_SMART_PTR(StrokeStyle);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 线条端点样式
|
||||
/// @details 线条端点样式表示线段端点部分的形状
|
||||
/// @brief 线条端点样式
|
||||
/// @details 线条端点样式表示线段端点部分的形状
|
||||
enum class CapStyle
|
||||
{
|
||||
Flat, ///< 扁端点
|
||||
Square, ///< 方形端点,方形突出部分等于线段宽度的一半
|
||||
Round, ///< 圆形端点,圆直径等于线段宽度
|
||||
Triangle, ///< 三角样式,三角斜边长度等于线段宽度
|
||||
Flat, ///< 扁端点
|
||||
Square, ///< 方形端点,方形突出部分等于线段宽度的一半
|
||||
Round, ///< 圆形端点,圆直径等于线段宽度
|
||||
Triangle, ///< 三角样式,三角斜边长度等于线段宽度
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 线条交点样式
|
||||
/// @details 线条交点样式表示两条线相交部分的形状
|
||||
/// @brief 线条交点样式
|
||||
/// @details 线条交点样式表示两条线相交部分的形状
|
||||
enum class LineJoinStyle
|
||||
{
|
||||
Miter, ///< 斜切样式
|
||||
Bevel, ///< 斜角样式
|
||||
Round ///< 圆角样式
|
||||
Miter, ///< 斜切样式
|
||||
Bevel, ///< 斜角样式
|
||||
Round ///< 圆角样式
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 线条虚线样式
|
||||
/// @details 线条虚线样式表示线段的间隙
|
||||
/// @brief 线条虚线样式
|
||||
/// @details 线条虚线样式表示线段的间隙
|
||||
enum class DashStyle
|
||||
{
|
||||
Solid, ///< 无间断的实线
|
||||
Dash, ///< 斜角样式
|
||||
Dot, ///< 圆角样式
|
||||
DashDot, ///< 圆角样式
|
||||
DashDotDot, ///< 圆角样式
|
||||
Solid, ///< 无间断的实线
|
||||
Dash, ///< 斜角样式
|
||||
Dot, ///< 圆角样式
|
||||
DashDot, ///< 圆角样式
|
||||
DashDotDot, ///< 圆角样式
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 线条样式
|
||||
/// @brief 线条样式
|
||||
class StrokeStyle : public virtual ObjectBase
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建线条样式
|
||||
/// @param cap 线条端点样式
|
||||
/// @param line_join 线条交点样式
|
||||
/// @param dash 线条虚线样式
|
||||
/// @param dash_offset 线条虚线偏移量
|
||||
/// @brief 创建线条样式
|
||||
/// @param cap 线条端点样式
|
||||
/// @param line_join 线条交点样式
|
||||
/// @param dash 线条虚线样式
|
||||
/// @param dash_offset 线条虚线偏移量
|
||||
static StrokeStylePtr Create(CapStyle cap, LineJoinStyle line_join = LineJoinStyle::Miter,
|
||||
DashStyle dash = DashStyle::Solid, float dash_offset = 0.0f);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建线条样式
|
||||
/// @param cap 线条端点样式
|
||||
/// @param line_join 线条交点样式
|
||||
/// @param dash_array 线条虚线的长度与间隙数组
|
||||
/// @param dash_size 线条虚线数组大小
|
||||
/// @param dash_offset 线条虚线偏移量
|
||||
/// @brief 创建线条样式
|
||||
/// @param cap 线条端点样式
|
||||
/// @param line_join 线条交点样式
|
||||
/// @param dash_array 线条虚线的长度与间隙数组
|
||||
/// @param dash_size 线条虚线数组大小
|
||||
/// @param dash_offset 线条虚线偏移量
|
||||
static StrokeStylePtr Create(CapStyle cap, LineJoinStyle line_join = LineJoinStyle::Miter,
|
||||
const float* dash_array = nullptr, size_t dash_size = 0, float dash_offset = 0.0f);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建线条样式
|
||||
/// @tparam _DashSize 线条虚线数组大小
|
||||
/// @param cap 线条端点样式
|
||||
/// @param line_join 线条交点样式
|
||||
/// @param dash_array 线条虚线的长度与间隙数组
|
||||
/// @param dash_offset 线条虚线偏移量
|
||||
/// @brief 创建线条样式
|
||||
/// @tparam _DashSize 线条虚线数组大小
|
||||
/// @param cap 线条端点样式
|
||||
/// @param line_join 线条交点样式
|
||||
/// @param dash_array 线条虚线的长度与间隙数组
|
||||
/// @param dash_offset 线条虚线偏移量
|
||||
template <size_t _DashSize>
|
||||
static StrokeStylePtr Create(CapStyle cap, LineJoinStyle line_join = LineJoinStyle::Miter,
|
||||
float (&dash_array)[_DashSize] = nullptr, float dash_offset = 0.0f)
|
||||
|
|
@ -106,7 +106,7 @@ public:
|
|||
StrokeStyle();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否有效
|
||||
/// @brief 是否有效
|
||||
bool IsValid() const;
|
||||
|
||||
#if defined(KGE_WIN32)
|
||||
|
|
|
|||
|
|
@ -31,129 +31,129 @@ namespace kiwano
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 文本布局
|
||||
/// @brief 文本布局
|
||||
class KGE_API TextLayout
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 构造空的文本布局
|
||||
/// @brief 构造空的文本布局
|
||||
TextLayout();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 文本布局是否有效
|
||||
/// @brief 文本布局是否有效
|
||||
bool IsValid() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 文本布局是否陈旧
|
||||
/// @brief 文本布局是否陈旧
|
||||
bool IsDirty() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新文本布局
|
||||
/// @note 文本布局是懒更新的,在修改文本布局的属性后需要手动更新
|
||||
/// @brief 更新文本布局
|
||||
/// @note 文本布局是懒更新的,在修改文本布局的属性后需要手动更新
|
||||
void Update();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取文本
|
||||
/// @brief 获取文本
|
||||
const String& GetText() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取文本样式
|
||||
/// @brief 获取文本样式
|
||||
const TextStyle& GetStyle() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取文本行数
|
||||
/// @brief 获取文本行数
|
||||
uint32_t GetLineCount() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取文本布局大小
|
||||
/// @brief 获取文本布局大小
|
||||
Size GetLayoutSize() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取填充画刷
|
||||
/// @brief 获取填充画刷
|
||||
BrushPtr GetFillBrush() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取描边画刷
|
||||
/// @brief 获取描边画刷
|
||||
BrushPtr GetOutlineBrush() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文本
|
||||
/// @brief 设置文本
|
||||
void SetText(const String& text);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文本样式
|
||||
/// @brief 设置文本样式
|
||||
void SetStyle(const TextStyle& style);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置字体
|
||||
/// @brief 设置字体
|
||||
void SetFont(FontPtr font);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置字体族
|
||||
/// @brief 设置字体族
|
||||
void SetFontFamily(String const& family);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置字号(默认值为 18)
|
||||
/// @brief 设置字号(默认值为 18)
|
||||
void SetFontSize(float size);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置字体粗细值(默认值为 FontWeight::Normal)
|
||||
/// @brief 设置字体粗细值(默认值为 FontWeight::Normal)
|
||||
void SetFontWeight(uint32_t weight);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文字填充画刷
|
||||
/// @brief 设置文字填充画刷
|
||||
void SetFillBrush(BrushPtr brush);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文字斜体(默认值为 false)
|
||||
/// @brief 设置文字斜体(默认值为 false)
|
||||
void SetItalic(bool italic);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文本自动换行的宽度
|
||||
/// @brief 设置文本自动换行的宽度
|
||||
void SetWrapWidth(float wrap_width);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置行间距(默认为 0)
|
||||
/// @brief 设置行间距(默认为 0)
|
||||
void SetLineSpacing(float line_spacing);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置对齐方式
|
||||
/// @brief 设置对齐方式
|
||||
void SetAlignment(TextAlign align);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文字描边画刷
|
||||
/// @brief 设置文字描边画刷
|
||||
void SetOutlineBrush(BrushPtr brush);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文字描边线宽
|
||||
/// @brief 设置文字描边线宽
|
||||
void SetOutlineWidth(float outline_width);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文字描边线相交样式
|
||||
/// @brief 设置文字描边线相交样式
|
||||
void SetOutlineStroke(StrokeStylePtr outline_stroke);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置下划线
|
||||
/// @param enable 是否显示下划线
|
||||
/// @param start 起始位置
|
||||
/// @param length 长度
|
||||
/// @brief 设置下划线
|
||||
/// @param enable 是否显示下划线
|
||||
/// @param start 起始位置
|
||||
/// @param length 长度
|
||||
void SetUnderline(bool enable, uint32_t start, uint32_t length);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置删除线
|
||||
/// @param enable 是否显示删除线
|
||||
/// @param start 起始位置
|
||||
/// @param length 长度
|
||||
/// @brief 设置删除线
|
||||
/// @param enable 是否显示删除线
|
||||
/// @param start 起始位置
|
||||
/// @param length 长度
|
||||
void SetStrikethrough(bool enable, uint32_t start, uint32_t length);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 脏数据标志
|
||||
/// @brief 脏数据标志
|
||||
enum DirtyFlag : uint8_t
|
||||
{
|
||||
Clean = 0, ///< 干净数据
|
||||
DirtyFormat = 1, ///< 文字格式待更新
|
||||
DirtyLayout = 1 << 1, ///< 文字布局待更新
|
||||
Updated = 1 << 2, ///< 数据已更新
|
||||
Clean = 0, ///< 干净数据
|
||||
DirtyFormat = 1, ///< 文字格式待更新
|
||||
DirtyLayout = 1 << 1, ///< 文字布局待更新
|
||||
Updated = 1 << 2, ///< 数据已更新
|
||||
};
|
||||
|
||||
uint8_t GetDirtyFlag() const;
|
||||
|
|
|
|||
|
|
@ -33,18 +33,18 @@ namespace kiwano
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 文本对齐方式
|
||||
* @brief 文本对齐方式
|
||||
*/
|
||||
enum class TextAlign
|
||||
{
|
||||
Left, ///< 左对齐
|
||||
Right, ///< 右对齐
|
||||
Center ///< 居中对齐
|
||||
Left, ///< 左对齐
|
||||
Right, ///< 右对齐
|
||||
Center ///< 居中对齐
|
||||
};
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 字体粗细值
|
||||
* @brief 字体粗细值
|
||||
*/
|
||||
struct FontWeight
|
||||
{
|
||||
|
|
@ -53,7 +53,7 @@ struct FontWeight
|
|||
Thin = 100U,
|
||||
ExtraLight = 200U,
|
||||
Light = 300U,
|
||||
Normal = 400U, ///< 正常
|
||||
Normal = 400U, ///< 正常
|
||||
Medium = 500U,
|
||||
Bold = 700U,
|
||||
ExtraBold = 800U,
|
||||
|
|
@ -64,37 +64,37 @@ struct FontWeight
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 文本样式
|
||||
* @brief 文本样式
|
||||
*/
|
||||
class KGE_API TextStyle
|
||||
{
|
||||
public:
|
||||
FontPtr font; ///< 字体
|
||||
String font_family; ///< 字体族
|
||||
float font_size; ///< 字号
|
||||
uint32_t font_weight; ///< 粗细值
|
||||
bool italic; ///< 是否斜体
|
||||
TextAlign alignment; ///< 对齐方式
|
||||
float wrap_width; ///< 自动换行宽度
|
||||
float line_spacing; ///< 行间距
|
||||
BrushPtr fill_brush; ///< 填充画刷
|
||||
BrushPtr outline_brush; ///< 描边画刷
|
||||
float outline_width; ///< 描边线宽
|
||||
StrokeStylePtr outline_stroke; ///< 描边线样式
|
||||
FontPtr font; ///< 字体
|
||||
String font_family; ///< 字体族
|
||||
float font_size; ///< 字号
|
||||
uint32_t font_weight; ///< 粗细值
|
||||
bool italic; ///< 是否斜体
|
||||
TextAlign alignment; ///< 对齐方式
|
||||
float wrap_width; ///< 自动换行宽度
|
||||
float line_spacing; ///< 行间距
|
||||
BrushPtr fill_brush; ///< 填充画刷
|
||||
BrushPtr outline_brush; ///< 描边画刷
|
||||
float outline_width; ///< 描边线宽
|
||||
StrokeStylePtr outline_stroke; ///< 描边线样式
|
||||
|
||||
public:
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 构建默认文本样式
|
||||
* @brief 构建默认文本样式
|
||||
*/
|
||||
TextStyle();
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 构建文本样式
|
||||
* @param font_family 字体族
|
||||
* @param font_size 字体大小
|
||||
* @param font_weight 字体粗细
|
||||
* @brief 构建文本样式
|
||||
* @param font_family 字体族
|
||||
* @param font_size 字体大小
|
||||
* @param font_weight 字体粗细
|
||||
*/
|
||||
TextStyle(const String& font_family, float font_size, uint32_t font_weight = FontWeight::Normal);
|
||||
};
|
||||
|
|
|
|||
|
|
@ -35,28 +35,28 @@ KGE_DECLARE_SMART_PTR(Texture);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 插值模式
|
||||
* @details 插值模式指定了位图在缩放和旋转时像素颜色的计算方式
|
||||
* @brief 插值模式
|
||||
* @details 插值模式指定了位图在缩放和旋转时像素颜色的计算方式
|
||||
*/
|
||||
enum class InterpolationMode
|
||||
{
|
||||
Linear, ///< 双线性插值,对周围四个像素进行两次线性插值计算,在图像放大时可能会模糊
|
||||
Nearest ///< 最邻近插值,取最邻近的像素点的颜色值
|
||||
Linear, ///< 双线性插值,对周围四个像素进行两次线性插值计算,在图像放大时可能会模糊
|
||||
Nearest ///< 最邻近插值,取最邻近的像素点的颜色值
|
||||
};
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 纹理
|
||||
* @brief 纹理
|
||||
*/
|
||||
class KGE_API Texture : public virtual ObjectBase
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 从本地文件创建纹理
|
||||
/// @brief 从本地文件创建纹理
|
||||
static TexturePtr Create(String const& file_path);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 从资源创建纹理
|
||||
/// @brief 从资源创建纹理
|
||||
static TexturePtr Create(Resource const& res);
|
||||
|
||||
Texture();
|
||||
|
|
@ -64,67 +64,67 @@ public:
|
|||
virtual ~Texture();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 加载本地文件
|
||||
/// @brief 加载本地文件
|
||||
bool Load(String const& file_path);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 加载资源
|
||||
/// @brief 加载资源
|
||||
bool Load(Resource const& res);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否有效
|
||||
/// @brief 是否有效
|
||||
bool IsValid() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取纹理宽度
|
||||
/// @brief 获取纹理宽度
|
||||
float GetWidth() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取纹理高度
|
||||
/// @brief 获取纹理高度
|
||||
float GetHeight() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取纹理大小
|
||||
/// @brief 获取纹理大小
|
||||
Size GetSize() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取像素宽度
|
||||
/// @brief 获取像素宽度
|
||||
uint32_t GetWidthInPixels() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取像素高度
|
||||
/// @brief 获取像素高度
|
||||
uint32_t GetHeightInPixels() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取像素大小
|
||||
/// @brief 获取像素大小
|
||||
math::Vec2T<uint32_t> GetSizeInPixels() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取像素插值方式
|
||||
/// @brief 获取像素插值方式
|
||||
InterpolationMode GetBitmapInterpolationMode() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 拷贝纹理
|
||||
/// @param copy_from 源纹理
|
||||
/// @brief 拷贝纹理
|
||||
/// @param copy_from 源纹理
|
||||
void CopyFrom(TexturePtr copy_from);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 拷贝纹理
|
||||
/// @param copy_from 源纹理
|
||||
/// @param src_rect 源纹理裁剪矩形
|
||||
/// @param dest_point 拷贝至目标位置
|
||||
/// @brief 拷贝纹理
|
||||
/// @param copy_from 源纹理
|
||||
/// @param src_rect 源纹理裁剪矩形
|
||||
/// @param dest_point 拷贝至目标位置
|
||||
void CopyFrom(TexturePtr copy_from, Rect const& src_rect, Point const& dest_point);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置像素插值方式
|
||||
/// @brief 设置像素插值方式
|
||||
void SetInterpolationMode(InterpolationMode mode);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置默认的像素插值方式
|
||||
/// @brief 设置默认的像素插值方式
|
||||
static void SetDefaultInterpolationMode(InterpolationMode mode);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取默认的像素插值方式
|
||||
/// @brief 获取默认的像素插值方式
|
||||
static InterpolationMode GetDefaultInterpolationMode();
|
||||
|
||||
private:
|
||||
|
|
@ -135,11 +135,11 @@ private:
|
|||
#if defined(KGE_WIN32)
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 获取源位图
|
||||
/// @brief 获取源位图
|
||||
ComPtr<ID2D1Bitmap> GetBitmap() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置源位图
|
||||
/// @brief 设置源位图
|
||||
void SetBitmap(ComPtr<ID2D1Bitmap> bitmap);
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ namespace kiwano
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 纹理缓存
|
||||
* @brief 纹理缓存
|
||||
*/
|
||||
class KGE_API TextureCache : public Singleton<TextureCache>
|
||||
{
|
||||
|
|
@ -39,39 +39,39 @@ class KGE_API TextureCache : public Singleton<TextureCache>
|
|||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 添加或获取纹理
|
||||
/// @brief 添加或获取纹理
|
||||
TexturePtr AddOrGetTexture(String const& file_path);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加或获取纹理
|
||||
/// @brief 添加或获取纹理
|
||||
TexturePtr AddOrGetTexture(Resource const& res);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加或获取GIF图像
|
||||
/// @brief 添加或获取GIF图像
|
||||
GifImagePtr AddOrGetGifImage(String const& file_path);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加或获取GIF图像
|
||||
/// @brief 添加或获取GIF图像
|
||||
GifImagePtr AddOrGetGifImage(Resource const& res);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除纹理缓存
|
||||
/// @brief 移除纹理缓存
|
||||
void RemoveTexture(String const& file_path);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除纹理缓存
|
||||
/// @brief 移除纹理缓存
|
||||
void RemoveTexture(Resource const& res);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除GIF图像缓存
|
||||
/// @brief 移除GIF图像缓存
|
||||
void RemoveGifImage(String const& file_path);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除GIF图像缓存
|
||||
/// @brief 移除GIF图像缓存
|
||||
void RemoveGifImage(Resource const& res);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 清空缓存
|
||||
/// @brief 清空缓存
|
||||
void Clear();
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -31,24 +31,24 @@ KGE_DECLARE_SMART_PTR(TextureRenderContext);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 纹理渲染上下文
|
||||
/// @details 纹理渲染上下文将渲染输出到一个纹理对象中
|
||||
/// @brief 纹理渲染上下文
|
||||
/// @details 纹理渲染上下文将渲染输出到一个纹理对象中
|
||||
class KGE_API TextureRenderContext : public virtual RenderContext
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建纹理渲染上下文
|
||||
/// @brief 创建纹理渲染上下文
|
||||
static TextureRenderContextPtr Create();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建纹理渲染上下文
|
||||
/// @param size 期望的输出大小
|
||||
/// @brief 创建纹理渲染上下文
|
||||
/// @param size 期望的输出大小
|
||||
static TextureRenderContextPtr Create(Size const& desired_size);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取渲染输出
|
||||
/// @param[out] texture 纹理输出
|
||||
/// @return 操作是否成功
|
||||
/// @brief 获取渲染输出
|
||||
/// @param[out] texture 纹理输出
|
||||
/// @return 操作是否成功
|
||||
virtual bool GetOutput(Texture& texture) = 0;
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -28,112 +28,112 @@ namespace kiwano
|
|||
KGE_DECLARE_SMART_PTR(LocalStorage);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 本地存储
|
||||
/// @details LocalStorage是一个简易的持久化工具,存放(字符串-值)的键值对
|
||||
/// 支持的数据类型包括 (bool | int | float | double | String)
|
||||
/// 例如, 保存游戏最高分, 以便下次进行游戏时读取:
|
||||
/// @brief 本地存储
|
||||
/// @details LocalStorage是一个简易的持久化工具,存放(字符串-值)的键值对
|
||||
/// 支持的数据类型包括 (bool | int | float | double | String)
|
||||
/// 例如, 保存游戏最高分, 以便下次进行游戏时读取:
|
||||
/// @code
|
||||
/// LocalStorage data; // 创建数据对象
|
||||
/// data.SaveInt("best-score", 20); // 保存最高分 20
|
||||
/// int best = data.GetInt("best-score"); // 读取之前储存的最高分
|
||||
/// LocalStorage data; // 创建数据对象
|
||||
/// data.SaveInt("best-score", 20); // 保存最高分 20
|
||||
/// int best = data.GetInt("best-score"); // 读取之前储存的最高分
|
||||
/// @endcode
|
||||
class KGE_API LocalStorage : public virtual ObjectBase
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 构建本地存储对象
|
||||
/// @param file_path 文件储存路径
|
||||
/// @param field 字段名
|
||||
/// @brief 构建本地存储对象
|
||||
/// @param file_path 文件储存路径
|
||||
/// @param field 字段名
|
||||
LocalStorage(String const& file_path = "data.ini", String const& field = "defalut");
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取文件储存路径
|
||||
/// @brief 获取文件储存路径
|
||||
String const& GetFilePath() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文件储存路径
|
||||
/// @brief 设置文件储存路径
|
||||
void SetFilePath(String const& file_path);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取字段名
|
||||
/// @brief 获取字段名
|
||||
String const& GetFieldName() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置字段名
|
||||
/// @brief 设置字段名
|
||||
void SetFieldName(String const& field);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 判断键对应的数据是否存在
|
||||
/// @brief 判断键对应的数据是否存在
|
||||
bool Exists(String const& key) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 保存 int 类型的值
|
||||
/// @param key 键
|
||||
/// @param val 值
|
||||
/// @return 操作是否成功
|
||||
/// @brief 保存 int 类型的值
|
||||
/// @param key 键
|
||||
/// @param val 值
|
||||
/// @return 操作是否成功
|
||||
bool SaveInt(String const& key, int val) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 保存 float 类型的值
|
||||
/// @param key 键
|
||||
/// @param val 值
|
||||
/// @return 操作是否成功
|
||||
/// @brief 保存 float 类型的值
|
||||
/// @param key 键
|
||||
/// @param val 值
|
||||
/// @return 操作是否成功
|
||||
bool SaveFloat(String const& key, float val) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 保存 double 类型的值
|
||||
/// @param key 键
|
||||
/// @param val 值
|
||||
/// @return 操作是否成功
|
||||
/// @brief 保存 double 类型的值
|
||||
/// @param key 键
|
||||
/// @param val 值
|
||||
/// @return 操作是否成功
|
||||
bool SaveDouble(String const& key, double val) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 保存 bool 类型的值
|
||||
/// @param key 键
|
||||
/// @param val 值
|
||||
/// @return 操作是否成功
|
||||
/// @brief 保存 bool 类型的值
|
||||
/// @param key 键
|
||||
/// @param val 值
|
||||
/// @return 操作是否成功
|
||||
bool SaveBool(String const& key, bool val) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 保存 String 类型的值
|
||||
/// @param key 键
|
||||
/// @param val 值
|
||||
/// @return 操作是否成功
|
||||
/// @brief 保存 String 类型的值
|
||||
/// @param key 键
|
||||
/// @param val 值
|
||||
/// @return 操作是否成功
|
||||
bool SaveString(String const& key, String const& val) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取 int 类型的值
|
||||
/// @param key 键
|
||||
/// @param default_value 值不存在时返回的默认值
|
||||
/// @return 值
|
||||
/// @brief 获取 int 类型的值
|
||||
/// @param key 键
|
||||
/// @param default_value 值不存在时返回的默认值
|
||||
/// @return 值
|
||||
int GetInt(String const& key, int default_value = 0) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取 float 类型的值
|
||||
/// @param key 键
|
||||
/// @param default_value 值不存在时返回的默认值
|
||||
/// @return 值
|
||||
/// @brief 获取 float 类型的值
|
||||
/// @param key 键
|
||||
/// @param default_value 值不存在时返回的默认值
|
||||
/// @return 值
|
||||
float GetFloat(String const& key, float default_value = 0.0f) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取 double 类型的值
|
||||
/// @param key 键
|
||||
/// @param default_value 值不存在时返回的默认值
|
||||
/// @return 值
|
||||
/// @brief 获取 double 类型的值
|
||||
/// @param key 键
|
||||
/// @param default_value 值不存在时返回的默认值
|
||||
/// @return 值
|
||||
double GetDouble(String const& key, double default_value = 0.0) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取 bool 类型的值
|
||||
/// @param key 键
|
||||
/// @param default_value 值不存在时返回的默认值
|
||||
/// @return 值
|
||||
/// @brief 获取 bool 类型的值
|
||||
/// @param key 键
|
||||
/// @param default_value 值不存在时返回的默认值
|
||||
/// @return 值
|
||||
bool GetBool(String const& key, bool default_value = false) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取 字符串 类型的值
|
||||
/// @param key 键
|
||||
/// @param default_value 值不存在时返回的默认值
|
||||
/// @return 值
|
||||
/// @brief 获取 字符串 类型的值
|
||||
/// @param key 键
|
||||
/// @param default_value 值不存在时返回的默认值
|
||||
/// @return 值
|
||||
String GetString(String const& key, String const& default_value = String()) const;
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -320,7 +320,7 @@ bool LoadTexturesFromData(ResourceCache* loader, GlobalData* gdata, const String
|
|||
}
|
||||
}
|
||||
|
||||
if (file.empty())
|
||||
if (!file.empty())
|
||||
{
|
||||
// Simple image
|
||||
FramePtr frame = new (std::nothrow) Frame;
|
||||
|
|
|
|||
|
|
@ -29,43 +29,43 @@
|
|||
namespace kiwano
|
||||
{
|
||||
/// \~chinese
|
||||
/// @brief 资源缓存
|
||||
/// @details 资源缓存
|
||||
/// @brief 资源缓存
|
||||
/// @details 资源缓存
|
||||
class KGE_API ResourceCache : public Singleton<ResourceCache>
|
||||
{
|
||||
friend Singleton<ResourceCache>;
|
||||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 从 JSON 文件加载资源信息
|
||||
/// @param file_path JSON文件路径
|
||||
/// @brief 从 JSON 文件加载资源信息
|
||||
/// @param file_path JSON文件路径
|
||||
bool LoadFromJsonFile(String const& file_path);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 从 JSON 加载资源信息
|
||||
/// @param json_data JSON对象
|
||||
/// @brief 从 JSON 加载资源信息
|
||||
/// @param json_data JSON对象
|
||||
bool LoadFromJson(Json const& json_data);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 从 XML 文件加载资源信息
|
||||
/// @param file_path XML文件路径
|
||||
/// @brief 从 XML 文件加载资源信息
|
||||
/// @param file_path XML文件路径
|
||||
bool LoadFromXmlFile(String const& file_path);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 从 XML 文档对象加载资源信息
|
||||
/// @param doc XML文档对象
|
||||
/// @brief 从 XML 文档对象加载资源信息
|
||||
/// @param doc XML文档对象
|
||||
bool LoadFromXml(pugi::xml_document const& doc);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取资源
|
||||
/// @param id 对象ID
|
||||
/// @brief 获取资源
|
||||
/// @param id 对象ID
|
||||
ObjectBasePtr Get(String const& id) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取资源
|
||||
/// @tparam _Ty 对象类型
|
||||
/// @param id 对象ID
|
||||
/// @return 指定对象类型的指针
|
||||
/// @brief 获取资源
|
||||
/// @tparam _Ty 对象类型
|
||||
/// @param id 对象ID
|
||||
/// @return 指定对象类型的指针
|
||||
template <typename _Ty>
|
||||
SmartPtr<_Ty> Get(String const& id) const
|
||||
{
|
||||
|
|
@ -73,52 +73,52 @@ public:
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 将对象放入缓存
|
||||
/// @param id 对象ID
|
||||
/// @param obj 对象
|
||||
/// @brief 将对象放入缓存
|
||||
/// @param id 对象ID
|
||||
/// @param obj 对象
|
||||
bool AddObject(String const& id, ObjectBasePtr obj);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 从多个本地图片构建序列帧,并放入缓存
|
||||
/// @param id 对象ID
|
||||
/// @param files 本地图片路径集合
|
||||
/// @return 序列帧的帧数量
|
||||
/// @brief 从多个本地图片构建序列帧,并放入缓存
|
||||
/// @param id 对象ID
|
||||
/// @param files 本地图片路径集合
|
||||
/// @return 序列帧的帧数量
|
||||
size_t AddFrameSequence(String const& id, Vector<String> const& files);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 从多个图片资源构建序列帧,并放入缓存
|
||||
/// @param id 对象ID
|
||||
/// @param resources 图片资源集合
|
||||
/// @return 序列帧的帧数量
|
||||
/// @brief 从多个图片资源构建序列帧,并放入缓存
|
||||
/// @param id 对象ID
|
||||
/// @param resources 图片资源集合
|
||||
/// @return 序列帧的帧数量
|
||||
size_t AddFrameSequence(String const& id, Vector<Resource> const& resources);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 从多个图像帧构建序列帧,并放入缓存
|
||||
/// @param id 对象ID
|
||||
/// @param frames 图像帧集合
|
||||
/// @return 序列帧的帧数量
|
||||
/// @brief 从多个图像帧构建序列帧,并放入缓存
|
||||
/// @param id 对象ID
|
||||
/// @param frames 图像帧集合
|
||||
/// @return 序列帧的帧数量
|
||||
size_t AddFrameSequence(String const& id, Vector<FramePtr> const& frames);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 将图像帧按行列分割构建序列帧,并放入缓存
|
||||
/// @brief 按行列数裁剪图片
|
||||
/// @param id 对象ID
|
||||
/// @param frame 图像帧
|
||||
/// @param cols 列
|
||||
/// @param rows 行
|
||||
/// @param padding_x X方向间隔
|
||||
/// @param padding_y Y方向间隔
|
||||
/// @return 序列帧的帧数量
|
||||
/// @brief 将图像帧按行列分割构建序列帧,并放入缓存
|
||||
/// @brief 按行列数裁剪图片
|
||||
/// @param id 对象ID
|
||||
/// @param frame 图像帧
|
||||
/// @param cols 列
|
||||
/// @param rows 行
|
||||
/// @param padding_x X方向间隔
|
||||
/// @param padding_y Y方向间隔
|
||||
/// @return 序列帧的帧数量
|
||||
size_t AddFrameSequence(String const& id, FramePtr frame, int cols, int rows = 1, float padding_x = 0,
|
||||
float padding_y = 0);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 删除指定资源
|
||||
/// @param id 对象ID
|
||||
/// @brief 删除指定资源
|
||||
/// @param id 对象ID
|
||||
void Remove(String const& id);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 清空所有资源
|
||||
/// @brief 清空所有资源
|
||||
void Clear();
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -24,61 +24,61 @@
|
|||
namespace kiwano
|
||||
{
|
||||
/// \~chinese
|
||||
/// @brief 用户数据
|
||||
/// @brief 用户数据
|
||||
/// @details
|
||||
/// UserData是一个简易的运行时数据库,存放(字符串-值)的键值对,无持久化
|
||||
/// UserData是一个简易的运行时数据库,存放(字符串-值)的键值对,无持久化
|
||||
class KGE_API UserData : public Singleton<UserData>
|
||||
{
|
||||
friend Singleton<UserData>;
|
||||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 数据字典
|
||||
/// @brief 数据字典
|
||||
using DataMap = UnorderedMap<String, Any>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 键值对
|
||||
/// @brief 键值对
|
||||
using DataPair = Pair<const String, Any>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 取数据
|
||||
/// @param key 键
|
||||
/// @param default_data 数据不存在时返回的默认值
|
||||
/// @return 键对应的值数据
|
||||
/// @brief 取数据
|
||||
/// @param key 键
|
||||
/// @param default_data 数据不存在时返回的默认值
|
||||
/// @return 键对应的值数据
|
||||
Any Get(String const& key, Any const& default_data = Any()) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 存数据
|
||||
/// @param key 键
|
||||
/// @param data 值
|
||||
/// @brief 存数据
|
||||
/// @param key 键
|
||||
/// @param data 值
|
||||
void Set(String const& key, Any const& data);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 存数据
|
||||
/// @param pair 键值对
|
||||
/// @brief 存数据
|
||||
/// @param pair 键值对
|
||||
void Set(DataPair const& pair);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 存数据
|
||||
/// @param list 键值对列表
|
||||
/// @brief 存数据
|
||||
/// @param list 键值对列表
|
||||
void Set(std::initializer_list<DataPair> const& list);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 存数据
|
||||
/// @param map 数据字典
|
||||
/// @brief 存数据
|
||||
/// @param map 数据字典
|
||||
void Set(DataMap const& map);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 判断是否包含键对应的数据
|
||||
/// @param key 键
|
||||
/// @brief 判断是否包含键对应的数据
|
||||
/// @param key 键
|
||||
bool Contains(String const& key) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取数据字典
|
||||
/// @brief 获取数据字典
|
||||
const DataMap& GetDataMap() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 清空所有数据
|
||||
/// @brief 清空所有数据
|
||||
void Clear();
|
||||
|
||||
private:
|
||||
|
|
|
|||
Loading…
Reference in New Issue