细节调整
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85a4c0584a
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fb95734a88
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@ -6,7 +6,7 @@
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e2d::Game * e2d::Game::_instance = nullptr;
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e2d::Game::Game()
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: _ended(false)
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: _ended(true)
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, _paused(false)
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, _config(nullptr)
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{
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@ -122,11 +122,11 @@ HWND e2d::Window::__create()
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float dpiScaleX = 0.f, dpiScaleY = 0.f;
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Renderer::getFactory()->GetDesktopDpi(&dpiScaleX, &dpiScaleY);
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int nWidth = static_cast<int>(ceil(this->_size.width * dpiScaleX / 96.f));
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int nHeight = static_cast<int>(ceil(this->_size.height * dpiScaleY / 96.f));
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int nWidth = static_cast<int>(ceil(_size.width * dpiScaleX / 96.f));
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int nHeight = static_cast<int>(ceil(_size.height * dpiScaleY / 96.f));
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// 计算窗口大小
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DWORD dwStyle = WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX &~WS_THICKFRAME;
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DWORD dwStyle = WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX & ~WS_THICKFRAME;
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RECT wr = { 0, 0, static_cast<LONG>(nWidth), static_cast<LONG>(nHeight) };
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::AdjustWindowRectEx(&wr, dwStyle, FALSE, NULL);
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// 获取新的宽高
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@ -141,7 +141,7 @@ HWND e2d::Window::__create()
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HWND hWnd = ::CreateWindowEx(
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NULL,
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L"Easy2DApp",
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(LPCTSTR)this->_title,
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(LPCTSTR)_title,
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dwStyle,
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(screenWidth - nWidth) / 2, (screenHeight - nHeight) / 2,
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nWidth, nHeight,
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@ -426,7 +426,7 @@ LRESULT e2d::Window::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lPar
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if (wParam == SIZE_RESTORED)
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{
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Window::getInstance()->_size = Size(width, height);
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_instance->_size = Size(width, height);
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}
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// 如果程序接收到一个 WM_SIZE 消息,这个方法将调整渲染
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@ -443,7 +443,7 @@ LRESULT e2d::Window::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lPar
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// 处理窗口标题变化消息
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case WM_SETTEXT:
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{
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Window::getInstance()->_title = (const wchar_t*)lParam;
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_instance->_title = (const wchar_t*)lParam;
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}
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break;
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