代码优化
This commit is contained in:
parent
6382adb1b1
commit
fe52ebf451
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@ -24,7 +24,7 @@ e2d::Animation::Animation(float interval, const std::vector<Image*>& frames)
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e2d::Animation::~Animation()
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e2d::Animation::~Animation()
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{
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{
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for (auto frame : _frames)
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for (const auto& frame : _frames)
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{
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{
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GC::getInstance()->safeRelease(frame);
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GC::getInstance()->safeRelease(frame);
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}
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}
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@ -67,7 +67,7 @@ e2d::Animation * e2d::Animation::clone() const
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auto animation = new (e2d::autorelease) Animation(_interval);
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auto animation = new (e2d::autorelease) Animation(_interval);
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if (animation)
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if (animation)
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{
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{
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for (auto frame : _frames)
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for (const auto& frame : _frames)
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{
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{
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animation->add(frame);
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animation->add(frame);
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}
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}
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@ -13,7 +13,7 @@ e2d::Sequence::Sequence(const std::vector<Action*>& actions)
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e2d::Sequence::~Sequence()
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e2d::Sequence::~Sequence()
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{
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{
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for (auto action : _actions)
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for (const auto& action : _actions)
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{
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{
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GC::getInstance()->safeRelease(action);
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GC::getInstance()->safeRelease(action);
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}
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}
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@ -25,7 +25,7 @@ void e2d::Sequence::_init()
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// 将所有动作与目标绑定
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// 将所有动作与目标绑定
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if (_target)
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if (_target)
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{
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{
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for (auto action : _actions)
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for (const auto& action : _actions)
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{
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{
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action->_target = _target;
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action->_target = _target;
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}
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}
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@ -58,7 +58,7 @@ void e2d::Sequence::_update()
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void e2d::Sequence::reset()
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void e2d::Sequence::reset()
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{
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{
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Action::reset();
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Action::reset();
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for (auto action : _actions)
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for (const auto& action : _actions)
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{
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{
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action->reset();
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action->reset();
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}
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}
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@ -67,7 +67,7 @@ void e2d::Sequence::reset()
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void e2d::Sequence::_resetTime()
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void e2d::Sequence::_resetTime()
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{
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{
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for (auto action : _actions)
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for (const auto& action : _actions)
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{
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{
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action->_resetTime();
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action->_resetTime();
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}
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}
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@ -11,7 +11,7 @@ e2d::Spawn::Spawn(const std::vector<Action*>& actions)
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e2d::Spawn::~Spawn()
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e2d::Spawn::~Spawn()
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{
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{
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for (auto action : _actions)
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for (const auto& action : _actions)
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{
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{
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GC::getInstance()->safeRelease(action);
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GC::getInstance()->safeRelease(action);
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}
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}
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@ -23,7 +23,7 @@ void e2d::Spawn::_init()
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if (_target)
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if (_target)
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{
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{
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for (auto action : _actions)
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for (const auto& action : _actions)
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{
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{
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action->_target = _target;
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action->_target = _target;
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action->_init();
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action->_init();
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@ -36,7 +36,7 @@ void e2d::Spawn::_update()
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Action::_update();
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Action::_update();
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size_t doneNum = 0;
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size_t doneNum = 0;
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for (auto action : _actions)
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for (const auto& action : _actions)
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{
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{
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if (action->_isDone())
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if (action->_isDone())
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{
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{
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@ -57,7 +57,7 @@ void e2d::Spawn::_update()
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void e2d::Spawn::reset()
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void e2d::Spawn::reset()
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{
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{
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Action::reset();
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Action::reset();
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for (auto action : _actions)
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for (const auto& action : _actions)
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{
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{
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action->reset();
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action->reset();
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}
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}
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@ -65,7 +65,7 @@ void e2d::Spawn::reset()
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void e2d::Spawn::_resetTime()
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void e2d::Spawn::_resetTime()
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{
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{
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for (auto action : _actions)
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for (const auto& action : _actions)
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{
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{
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action->_resetTime();
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action->_resetTime();
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}
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}
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@ -80,7 +80,7 @@ void e2d::GC::clear()
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Timer::getInstance()->clearAllTasks();
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Timer::getInstance()->clearAllTasks();
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ActionManager::getInstance()->clearAll();
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ActionManager::getInstance()->clearAll();
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for (auto ref : _pool)
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for (const auto& ref : _pool)
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{
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{
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delete ref;
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delete ref;
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}
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}
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@ -299,7 +299,7 @@ void e2d::Image::clearCache()
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if (_bitmapCache.empty())
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if (_bitmapCache.empty())
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return;
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return;
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for (auto bitmap : _bitmapCache)
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for (const auto& bitmap : _bitmapCache)
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{
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{
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bitmap.second->Release();
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bitmap.second->Release();
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}
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}
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@ -72,7 +72,7 @@ void e2d::Scene::add(Node * child, int order /* = 0 */)
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void e2d::Scene::add(const std::vector<Node*>& nodes, int order)
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void e2d::Scene::add(const std::vector<Node*>& nodes, int order)
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{
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{
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for (auto node : nodes)
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for (const auto& node : nodes)
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{
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{
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this->add(node, order);
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this->add(node, order);
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}
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}
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@ -195,21 +195,21 @@ wchar_t &e2d::String::operator[](int index)
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return _str[size_t(index)];
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return _str[size_t(index)];
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}
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}
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e2d::String e2d::String::operator+(const wchar_t *str)
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e2d::String e2d::String::operator+(const wchar_t *str) const
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{
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{
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String temp;
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String temp;
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temp._str = _str + str;
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temp._str = _str + str;
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return std::move(temp);
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return std::move(temp);
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}
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}
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e2d::String e2d::String::operator+(const char *str)
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e2d::String e2d::String::operator+(const char *str) const
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{
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{
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String temp;
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String temp;
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temp._str = _str + static_cast<wchar_t*>(_bstr_t(str));
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temp._str = _str + static_cast<wchar_t*>(_bstr_t(str));
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return std::move(temp);
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return std::move(temp);
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}
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}
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e2d::String e2d::String::operator+(const e2d::String &str)
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e2d::String e2d::String::operator+(const e2d::String &str) const
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{
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{
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String temp;
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String temp;
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temp._str = _str + str._str;
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temp._str = _str + str._str;
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@ -87,7 +87,7 @@ void e2d::ActionManager::resumeAllBindedWith(Node * target)
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if (_runningActions.empty() || target == nullptr)
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if (_runningActions.empty() || target == nullptr)
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return;
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return;
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for (auto action : _runningActions)
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for (const auto& action : _runningActions)
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{
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{
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if (action->getTarget() == target)
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if (action->getTarget() == target)
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{
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{
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@ -101,7 +101,7 @@ void e2d::ActionManager::pauseAllBindedWith(Node * target)
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if (_runningActions.empty() || target == nullptr)
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if (_runningActions.empty() || target == nullptr)
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return;
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return;
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for (auto action : _runningActions)
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for (const auto& action : _runningActions)
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{
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{
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if (action->getTarget() == target)
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if (action->getTarget() == target)
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{
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{
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@ -115,7 +115,7 @@ void e2d::ActionManager::stopAllBindedWith(Node * target)
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if (_runningActions.empty() || target == nullptr)
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if (_runningActions.empty() || target == nullptr)
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return;
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return;
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for (auto action : _runningActions)
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for (const auto& action : _runningActions)
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{
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{
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if (action->getTarget() == target)
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if (action->getTarget() == target)
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{
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{
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@ -154,7 +154,7 @@ void e2d::ActionManager::resume(const String& name)
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if (_runningActions.empty() || name.isEmpty())
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if (_runningActions.empty() || name.isEmpty())
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return;
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return;
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for (auto action : _runningActions)
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for (const auto& action : _runningActions)
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{
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{
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if (action->getName() == name)
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if (action->getName() == name)
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{
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{
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@ -168,7 +168,7 @@ void e2d::ActionManager::pause(const String& name)
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if (_runningActions.empty() || name.isEmpty())
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if (_runningActions.empty() || name.isEmpty())
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return;
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return;
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for (auto action : _runningActions)
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for (const auto& action : _runningActions)
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{
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{
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if (action->getName() == name)
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if (action->getName() == name)
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{
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{
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@ -182,7 +182,7 @@ void e2d::ActionManager::stop(const String& name)
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if (_runningActions.empty() || name.isEmpty())
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if (_runningActions.empty() || name.isEmpty())
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return;
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return;
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for (auto action : _runningActions)
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for (const auto& action : _runningActions)
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{
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{
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if (action->getName() == name)
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if (action->getName() == name)
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{
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{
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@ -215,7 +215,7 @@ void e2d::ActionManager::clearAll()
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{
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{
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if (!_runningActions.empty())
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if (!_runningActions.empty())
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{
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{
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for (auto action : _runningActions)
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for (const auto& action : _runningActions)
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{
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{
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action->release();
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action->release();
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}
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}
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@ -228,7 +228,7 @@ void e2d::ActionManager::clearAll()
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std::vector<e2d::Action*> e2d::ActionManager::get(const String& name)
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std::vector<e2d::Action*> e2d::ActionManager::get(const String& name)
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{
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{
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std::vector<Action*> actions;
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std::vector<Action*> actions;
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for (auto action : _actions)
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for (const auto& action : _actions)
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{
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{
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if (action->getName() == name)
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if (action->getName() == name)
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{
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{
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@ -245,7 +245,7 @@ const std::vector<e2d::Action*>& e2d::ActionManager::getAll()
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void e2d::ActionManager::updateTime()
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void e2d::ActionManager::updateTime()
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{
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{
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for (auto action : _runningActions)
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for (const auto& action : _runningActions)
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{
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{
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action->_resetTime();
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action->_resetTime();
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}
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}
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@ -92,7 +92,7 @@ void e2d::CollisionManager::addName(const String & name1, const String & name2)
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void e2d::CollisionManager::addName(const std::vector<std::pair<String, String> >& names)
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void e2d::CollisionManager::addName(const std::vector<std::pair<String, String> >& names)
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{
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{
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for (auto& name : names)
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for (const auto& name : names)
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{
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{
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if (!name.first.isEmpty() && !name.second.isEmpty())
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if (!name.first.isEmpty() && !name.second.isEmpty())
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{
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{
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@ -112,7 +112,7 @@ bool e2d::CollisionManager::isCollidable(const String & name1, const String & na
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hashName2 = name2.getHashCode();
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hashName2 = name2.getHashCode();
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auto pair1 = std::make_pair(hashName1, hashName2),
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auto pair1 = std::make_pair(hashName1, hashName2),
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pair2 = std::make_pair(hashName2, hashName1);
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pair2 = std::make_pair(hashName2, hashName1);
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for (auto& pair : _collisionList)
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for (const auto& pair : _collisionList)
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{
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{
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if (pair == pair1 || pair == pair2)
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if (pair == pair1 || pair == pair2)
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{
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{
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@ -8,7 +8,7 @@ e2d::Menu::Menu()
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e2d::Menu::Menu(const std::vector<Button*>& buttons)
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e2d::Menu::Menu(const std::vector<Button*>& buttons)
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: _enabled(true)
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: _enabled(true)
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{
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{
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for (auto button : buttons)
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for (const auto& button : buttons)
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{
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{
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this->addButton(button);
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this->addButton(button);
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}
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}
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@ -30,7 +30,7 @@ void e2d::Menu::setEnabled(bool enabled)
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{
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{
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_enabled = enabled;
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_enabled = enabled;
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for (auto button : _buttons)
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for (const auto& button : _buttons)
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{
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{
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button->setEnabled(enabled);
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button->setEnabled(enabled);
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}
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}
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@ -73,7 +73,7 @@ e2d::Node::Node()
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e2d::Node::~Node()
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e2d::Node::~Node()
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{
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{
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ActionManager::getInstance()->clearAllBindedWith(this);
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ActionManager::getInstance()->clearAllBindedWith(this);
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for (auto child : _children)
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for (const auto& child : _children)
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{
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{
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GC::getInstance()->safeRelease(child);
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GC::getInstance()->safeRelease(child);
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}
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}
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@ -209,7 +209,7 @@ void e2d::Node::_renderOutline()
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);
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);
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// 渲染所有子节点的轮廓
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// 渲染所有子节点的轮廓
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for (auto child : _children)
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for (const auto& child : _children)
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{
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{
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child->_renderOutline();
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child->_renderOutline();
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}
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}
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@ -223,7 +223,7 @@ void e2d::Node::_renderCollider()
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_collider.render();
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_collider.render();
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// 绘制所有子节点的几何碰撞体
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// 绘制所有子节点的几何碰撞体
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for (auto child : _children)
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for (const auto& child : _children)
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{
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{
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child->_renderCollider();
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child->_renderCollider();
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}
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}
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@ -268,13 +268,15 @@ void e2d::Node::updateTransform()
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_collider.recreate();
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_collider.recreate();
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// 通知子节点进行转换
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// 通知子节点进行转换
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for (auto& child : _children)
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for (const auto& child : _children)
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{
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{
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child->_needTransform = true;
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child->_needTransform = true;
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}
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}
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}
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}
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bool e2d::Node::dispatch(const MouseEvent & e)
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bool e2d::Node::dispatch(const MouseEvent & e)
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{
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if (_visible)
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{
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{
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if (onMouseEvent(e))
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if (onMouseEvent(e))
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return true;
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return true;
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@ -282,11 +284,14 @@ bool e2d::Node::dispatch(const MouseEvent & e)
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for (auto iter = _children.rbegin(); iter != _children.rend(); ++iter)
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for (auto iter = _children.rbegin(); iter != _children.rend(); ++iter)
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if ((*iter)->dispatch(e))
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if ((*iter)->dispatch(e))
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return true;
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return true;
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}
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return false;
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return false;
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}
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}
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bool e2d::Node::dispatch(const KeyEvent & e)
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bool e2d::Node::dispatch(const KeyEvent & e)
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{
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if (_visible)
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{
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{
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if (onKeyEvent(e))
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if (onKeyEvent(e))
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return true;
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return true;
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@ -294,6 +299,7 @@ bool e2d::Node::dispatch(const KeyEvent & e)
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for (auto iter = _children.rbegin(); iter != _children.rend(); ++iter)
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for (auto iter = _children.rbegin(); iter != _children.rend(); ++iter)
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if ((*iter)->dispatch(e))
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if ((*iter)->dispatch(e))
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return true;
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return true;
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}
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|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
@ -318,7 +324,7 @@ void e2d::Node::_updateOpacity()
|
||||||
{
|
{
|
||||||
_displayOpacity = _realOpacity * _parent->_displayOpacity;
|
_displayOpacity = _realOpacity * _parent->_displayOpacity;
|
||||||
}
|
}
|
||||||
for (auto child : _children)
|
for (const auto& child : _children)
|
||||||
{
|
{
|
||||||
child->_updateOpacity();
|
child->_updateOpacity();
|
||||||
}
|
}
|
||||||
|
|
@ -685,7 +691,7 @@ void e2d::Node::addChild(Node * child, int order /* = 0 */)
|
||||||
|
|
||||||
void e2d::Node::addChild(const std::vector<Node*>& nodes, int order)
|
void e2d::Node::addChild(const std::vector<Node*>& nodes, int order)
|
||||||
{
|
{
|
||||||
for (auto node : nodes)
|
for (const auto& node : nodes)
|
||||||
{
|
{
|
||||||
this->addChild(node, order);
|
this->addChild(node, order);
|
||||||
}
|
}
|
||||||
|
|
@ -706,7 +712,7 @@ std::vector<e2d::Node*> e2d::Node::getChildren(const String& name) const
|
||||||
std::vector<Node*> vChildren;
|
std::vector<Node*> vChildren;
|
||||||
size_t hash = name.getHashCode();
|
size_t hash = name.getHashCode();
|
||||||
|
|
||||||
for (auto child : _children)
|
for (const auto& child : _children)
|
||||||
{
|
{
|
||||||
// 不同的名称可能会有相同的 Hash 值,但是先比较 Hash 可以提升搜索速度
|
// 不同的名称可能会有相同的 Hash 值,但是先比较 Hash 可以提升搜索速度
|
||||||
if (child->_hashName == hash && child->_name == name)
|
if (child->_hashName == hash && child->_name == name)
|
||||||
|
|
@ -721,7 +727,7 @@ e2d::Node * e2d::Node::getChild(const String& name) const
|
||||||
{
|
{
|
||||||
size_t hash = name.getHashCode();
|
size_t hash = name.getHashCode();
|
||||||
|
|
||||||
for (auto child : _children)
|
for (const auto& child : _children)
|
||||||
{
|
{
|
||||||
// 不同的名称可能会有相同的 Hash 值,但是先比较 Hash 可以提升搜索速度
|
// 不同的名称可能会有相同的 Hash 值,但是先比较 Hash 可以提升搜索速度
|
||||||
if (child->_hashName == hash && child->_name == name)
|
if (child->_hashName == hash && child->_name == name)
|
||||||
|
|
@ -811,7 +817,7 @@ void e2d::Node::removeChildren(const String& childName)
|
||||||
void e2d::Node::removeAllChildren()
|
void e2d::Node::removeAllChildren()
|
||||||
{
|
{
|
||||||
// 所有节点的引用计数减一
|
// 所有节点的引用计数减一
|
||||||
for (auto child : _children)
|
for (const auto& child : _children)
|
||||||
{
|
{
|
||||||
child->release();
|
child->release();
|
||||||
}
|
}
|
||||||
|
|
@ -827,7 +833,7 @@ void e2d::Node::runAction(Action * action)
|
||||||
void e2d::Node::resumeAction(const String& name)
|
void e2d::Node::resumeAction(const String& name)
|
||||||
{
|
{
|
||||||
auto& actions = ActionManager::getInstance()->get(name);
|
auto& actions = ActionManager::getInstance()->get(name);
|
||||||
for (auto action : actions)
|
for (const auto& action : actions)
|
||||||
{
|
{
|
||||||
if (action->getTarget() == this)
|
if (action->getTarget() == this)
|
||||||
{
|
{
|
||||||
|
|
@ -839,7 +845,7 @@ void e2d::Node::resumeAction(const String& name)
|
||||||
void e2d::Node::pauseAction(const String& name)
|
void e2d::Node::pauseAction(const String& name)
|
||||||
{
|
{
|
||||||
auto& actions = ActionManager::getInstance()->get(name);
|
auto& actions = ActionManager::getInstance()->get(name);
|
||||||
for (auto action : actions)
|
for (const auto& action : actions)
|
||||||
{
|
{
|
||||||
if (action->getTarget() == this)
|
if (action->getTarget() == this)
|
||||||
{
|
{
|
||||||
|
|
@ -851,7 +857,7 @@ void e2d::Node::pauseAction(const String& name)
|
||||||
void e2d::Node::stopAction(const String& name)
|
void e2d::Node::stopAction(const String& name)
|
||||||
{
|
{
|
||||||
auto& actions = ActionManager::getInstance()->get(name);
|
auto& actions = ActionManager::getInstance()->get(name);
|
||||||
for (auto action : actions)
|
for (const auto& action : actions)
|
||||||
{
|
{
|
||||||
if (action->getTarget() == this)
|
if (action->getTarget() == this)
|
||||||
{
|
{
|
||||||
|
|
@ -991,7 +997,7 @@ void e2d::Node::setName(const String& name)
|
||||||
void e2d::Node::_setParentScene(Scene * scene)
|
void e2d::Node::_setParentScene(Scene * scene)
|
||||||
{
|
{
|
||||||
_parentScene = scene;
|
_parentScene = scene;
|
||||||
for (auto child : _children)
|
for (const auto& child : _children)
|
||||||
{
|
{
|
||||||
child->_setParentScene(scene);
|
child->_setParentScene(scene);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -39,7 +39,7 @@ bool e2d::File::open(const String & fileName)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
for (auto& resPath : _searchPaths)
|
for (const auto& resPath : _searchPaths)
|
||||||
{
|
{
|
||||||
if (FindFile(resPath + fileName))
|
if (FindFile(resPath + fileName))
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -24,7 +24,7 @@ e2d::Player::~Player()
|
||||||
{
|
{
|
||||||
if (!_musicList.empty())
|
if (!_musicList.empty())
|
||||||
{
|
{
|
||||||
for (auto pair : _musicList)
|
for (const auto& pair : _musicList)
|
||||||
{
|
{
|
||||||
delete pair.second;
|
delete pair.second;
|
||||||
}
|
}
|
||||||
|
|
@ -113,7 +113,7 @@ float e2d::Player::getVolume()
|
||||||
void e2d::Player::setVolume(float volume)
|
void e2d::Player::setVolume(float volume)
|
||||||
{
|
{
|
||||||
_volume = std::min(std::max(volume, -224.f), 224.f);
|
_volume = std::min(std::max(volume, -224.f), 224.f);
|
||||||
for (auto pair : _musicList)
|
for (const auto& pair : _musicList)
|
||||||
{
|
{
|
||||||
pair.second->setVolume(_volume);
|
pair.second->setVolume(_volume);
|
||||||
}
|
}
|
||||||
|
|
@ -121,7 +121,7 @@ void e2d::Player::setVolume(float volume)
|
||||||
|
|
||||||
void e2d::Player::pauseAll()
|
void e2d::Player::pauseAll()
|
||||||
{
|
{
|
||||||
for (auto pair : _musicList)
|
for (const auto& pair : _musicList)
|
||||||
{
|
{
|
||||||
pair.second->pause();
|
pair.second->pause();
|
||||||
}
|
}
|
||||||
|
|
@ -129,7 +129,7 @@ void e2d::Player::pauseAll()
|
||||||
|
|
||||||
void e2d::Player::resumeAll()
|
void e2d::Player::resumeAll()
|
||||||
{
|
{
|
||||||
for (auto pair : _musicList)
|
for (const auto& pair : _musicList)
|
||||||
{
|
{
|
||||||
pair.second->resume();
|
pair.second->resume();
|
||||||
}
|
}
|
||||||
|
|
@ -137,7 +137,7 @@ void e2d::Player::resumeAll()
|
||||||
|
|
||||||
void e2d::Player::stopAll()
|
void e2d::Player::stopAll()
|
||||||
{
|
{
|
||||||
for (auto pair : _musicList)
|
for (const auto& pair : _musicList)
|
||||||
{
|
{
|
||||||
pair.second->stop();
|
pair.second->stop();
|
||||||
}
|
}
|
||||||
|
|
@ -154,7 +154,7 @@ void e2d::Player::setEnabled(bool enabled)
|
||||||
|
|
||||||
void e2d::Player::clearCache()
|
void e2d::Player::clearCache()
|
||||||
{
|
{
|
||||||
for (auto pair : _musicList)
|
for (const auto& pair : _musicList)
|
||||||
{
|
{
|
||||||
delete pair.second;
|
delete pair.second;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -43,7 +43,7 @@ void e2d::Timer::addTask(Task * task)
|
||||||
|
|
||||||
void e2d::Timer::stopTasks(const String& name)
|
void e2d::Timer::stopTasks(const String& name)
|
||||||
{
|
{
|
||||||
for (auto task : _tasks)
|
for (const auto& task : _tasks)
|
||||||
{
|
{
|
||||||
if (task->getName() == name)
|
if (task->getName() == name)
|
||||||
{
|
{
|
||||||
|
|
@ -54,7 +54,7 @@ void e2d::Timer::stopTasks(const String& name)
|
||||||
|
|
||||||
void e2d::Timer::startTasks(const String& name)
|
void e2d::Timer::startTasks(const String& name)
|
||||||
{
|
{
|
||||||
for (auto task : _tasks)
|
for (const auto& task : _tasks)
|
||||||
{
|
{
|
||||||
if (task->getName() == name)
|
if (task->getName() == name)
|
||||||
{
|
{
|
||||||
|
|
@ -65,7 +65,7 @@ void e2d::Timer::startTasks(const String& name)
|
||||||
|
|
||||||
void e2d::Timer::removeTasks(const String& name)
|
void e2d::Timer::removeTasks(const String& name)
|
||||||
{
|
{
|
||||||
for (auto task : _tasks)
|
for (const auto& task : _tasks)
|
||||||
{
|
{
|
||||||
if (task->getName() == name)
|
if (task->getName() == name)
|
||||||
{
|
{
|
||||||
|
|
@ -76,7 +76,7 @@ void e2d::Timer::removeTasks(const String& name)
|
||||||
|
|
||||||
void e2d::Timer::stopAllTasks()
|
void e2d::Timer::stopAllTasks()
|
||||||
{
|
{
|
||||||
for (auto task : _tasks)
|
for (const auto& task : _tasks)
|
||||||
{
|
{
|
||||||
task->stop();
|
task->stop();
|
||||||
}
|
}
|
||||||
|
|
@ -84,7 +84,7 @@ void e2d::Timer::stopAllTasks()
|
||||||
|
|
||||||
void e2d::Timer::startAllTasks()
|
void e2d::Timer::startAllTasks()
|
||||||
{
|
{
|
||||||
for (auto task : _tasks)
|
for (const auto& task : _tasks)
|
||||||
{
|
{
|
||||||
task->start();
|
task->start();
|
||||||
}
|
}
|
||||||
|
|
@ -92,7 +92,7 @@ void e2d::Timer::startAllTasks()
|
||||||
|
|
||||||
void e2d::Timer::removeAllTasks()
|
void e2d::Timer::removeAllTasks()
|
||||||
{
|
{
|
||||||
for (auto task : _tasks)
|
for (const auto& task : _tasks)
|
||||||
{
|
{
|
||||||
task->_stopped = true;
|
task->_stopped = true;
|
||||||
}
|
}
|
||||||
|
|
@ -103,7 +103,7 @@ void e2d::Timer::clearAllTasks()
|
||||||
if (_tasks.empty())
|
if (_tasks.empty())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
for (auto task : _tasks)
|
for (const auto& task : _tasks)
|
||||||
{
|
{
|
||||||
task->release();
|
task->release();
|
||||||
}
|
}
|
||||||
|
|
@ -139,7 +139,7 @@ void e2d::Timer::update()
|
||||||
|
|
||||||
void e2d::Timer::updateTime()
|
void e2d::Timer::updateTime()
|
||||||
{
|
{
|
||||||
for (auto task : _tasks)
|
for (const auto& task : _tasks)
|
||||||
{
|
{
|
||||||
task->_lastTime = Time::now();
|
task->_lastTime = Time::now();
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -233,9 +233,9 @@ public:
|
||||||
String& operator+= (const String &);
|
String& operator+= (const String &);
|
||||||
String& operator+= (const char *);
|
String& operator+= (const char *);
|
||||||
String& operator+= (const wchar_t *);
|
String& operator+= (const wchar_t *);
|
||||||
String operator+ (const String &);
|
String operator+ (const String &) const;
|
||||||
String operator+ (const char *);
|
String operator+ (const char *) const;
|
||||||
String operator+ (const wchar_t *);
|
String operator+ (const wchar_t *) const;
|
||||||
|
|
||||||
// ÓÑÔªÔËËã·û
|
// ÓÑÔªÔËËã·û
|
||||||
friend String operator+ (const char *, const String &);
|
friend String operator+ (const char *, const String &);
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue