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		|  | @ -0,0 +1,108 @@ | |||
| # Clang-format version v9.0.0 | ||||
| --- | ||||
| Language: Cpp | ||||
| BasedOnStyle: Google | ||||
| 
 | ||||
| ColumnLimit: 120 | ||||
| 
 | ||||
| ## | ||||
| ## Indent Style | ||||
| ## | ||||
| 
 | ||||
| IndentWidth: 4 | ||||
| AccessModifierOffset: -4 | ||||
| ConstructorInitializerIndentWidth: 4 | ||||
| ContinuationIndentWidth: 4 | ||||
| TabWidth: 4 | ||||
| UseTab: Never | ||||
| IndentCaseLabels: false | ||||
| NamespaceIndentation: None | ||||
| 
 | ||||
| ## | ||||
| ## Align Style | ||||
| ## | ||||
| 
 | ||||
| AlignAfterOpenBracket: Align | ||||
| AlignConsecutiveAssignments: true | ||||
| AlignConsecutiveDeclarations: true | ||||
| AlignEscapedNewlinesLeft: true | ||||
| AlignOperands: true | ||||
| AlignTrailingComments: true | ||||
| PointerAlignment: Left | ||||
| 
 | ||||
| ## | ||||
| ## SingleLine Style | ||||
| ## | ||||
| 
 | ||||
| AllowAllParametersOfDeclarationOnNextLine: true | ||||
| AllowShortBlocksOnASingleLine: false | ||||
| AllowShortCaseLabelsOnASingleLine: false | ||||
| AllowShortFunctionsOnASingleLine: Empty | ||||
| AllowShortIfStatementsOnASingleLine: false | ||||
| AllowShortLoopsOnASingleLine: false | ||||
| AlwaysBreakAfterDefinitionReturnType: None | ||||
| AlwaysBreakAfterReturnType: None | ||||
| AlwaysBreakBeforeMultilineStrings: false | ||||
| AlwaysBreakTemplateDeclarations: true | ||||
| BinPackArguments: true | ||||
| BinPackParameters: true | ||||
| BreakBeforeBraces: Allman | ||||
| BraceWrapping: | ||||
|   AfterClass: true | ||||
|   AfterControlStatement: true | ||||
|   AfterEnum: true | ||||
|   AfterFunction: true | ||||
|   AfterNamespace: true | ||||
|   AfterObjCDeclaration: true | ||||
|   AfterStruct: true | ||||
|   AfterUnion: true | ||||
|   BeforeCatch: true | ||||
|   BeforeElse: true | ||||
|   IndentBraces: true | ||||
| BreakBeforeBinaryOperators: NonAssignment | ||||
| BreakBeforeTernaryOperators: true | ||||
| CommentPragmas: "^ IWYU pragma:" | ||||
| ConstructorInitializerAllOnOneLineOrOnePerLine: false | ||||
| 
 | ||||
| ## | ||||
| ## Others | ||||
| ## | ||||
| 
 | ||||
| BreakConstructorInitializers: BeforeComma | ||||
| BreakInheritanceList: BeforeComma | ||||
| ReflowComments: true | ||||
| SortIncludes: false | ||||
| Cpp11BracedListStyle: false | ||||
| DerivePointerAlignment: false | ||||
| DisableFormat: false | ||||
| ExperimentalAutoDetectBinPacking: false | ||||
| ForEachMacros: [foreach, Q_FOREACH, BOOST_FOREACH] | ||||
| IncludeCategories: | ||||
|   - Regex: '^"(llvm|llvm-c|clang|clang-c)/' | ||||
|     Priority: 2 | ||||
|   - Regex: '^(<|"(gtest|isl|json)/)' | ||||
|     Priority: 3 | ||||
|   - Regex: ".*" | ||||
|     Priority: 1 | ||||
| IndentWrappedFunctionNames: false | ||||
| KeepEmptyLinesAtTheStartOfBlocks: true | ||||
| MacroBlockBegin: "" | ||||
| MacroBlockEnd: "" | ||||
| MaxEmptyLinesToKeep: 1 | ||||
| PenaltyBreakBeforeFirstCallParameter: 19 | ||||
| PenaltyBreakComment: 300 | ||||
| PenaltyBreakFirstLessLess: 120 | ||||
| PenaltyBreakString: 1000 | ||||
| PenaltyExcessCharacter: 1000000 | ||||
| PenaltyReturnTypeOnItsOwnLine: 60 | ||||
| SpaceAfterCStyleCast: false | ||||
| SpaceBeforeAssignmentOperators: true | ||||
| SpaceBeforeParens: ControlStatements | ||||
| SpaceInEmptyParentheses: false | ||||
| SpacesBeforeTrailingComments: 2 | ||||
| SpacesInAngles: false | ||||
| SpacesInContainerLiterals: true | ||||
| SpacesInCStyleCastParentheses: false | ||||
| SpacesInParentheses: false | ||||
| SpacesInSquareBrackets: false | ||||
| Standard: Cpp11 | ||||
|  | @ -0,0 +1,23 @@ | |||
| # EditorConfig is awesome: https://EditorConfig.org | ||||
| 
 | ||||
| # top-most EditorConfig file | ||||
| root = true | ||||
| 
 | ||||
| # Unix-style newlines with a newline ending every file | ||||
| [*] | ||||
| end_of_line = crlf | ||||
| insert_final_newline = true | ||||
| 
 | ||||
| # Matches multiple files with brace expansion notation | ||||
| # Set default charset | ||||
| [*.{h,hpp,cpp}] | ||||
| charset = gb2312 | ||||
| 
 | ||||
| # 4 space indentation | ||||
| indent_style = space | ||||
| indent_size = 4 | ||||
| 
 | ||||
| # Matches the exact files | ||||
| [*.{json,xml}] | ||||
| indent_style = space | ||||
| indent_size = 2 | ||||
|  | @ -0,0 +1,26 @@ | |||
| --- | ||||
| name: Bug report | ||||
| about: 创建一个 Bug 报告,请选择这个模版 | ||||
| 
 | ||||
| --- | ||||
| 
 | ||||
| ### 编译环境 | ||||
| 
 | ||||
| - Kiwano 版本号: | ||||
| - 操作系统: | ||||
| - 编译器: | ||||
| 
 | ||||
| ### 复现步骤 | ||||
| 
 | ||||
| (告诉我们如何才能复现这个 BUG) | ||||
| 
 | ||||
| 1. 步骤一 | ||||
| 2. 步骤二 | ||||
| 
 | ||||
| ### 预期现象 | ||||
| 
 | ||||
| 描述一下你认为正常情况下应该发生什么现象 | ||||
| 
 | ||||
| ### 实际现象 | ||||
| 
 | ||||
| 描述一下你运行代码时实际发生的现象 | ||||
|  | @ -0,0 +1,13 @@ | |||
| --- | ||||
| name: Confused | ||||
| about: 使用 Kiwano 时有任何疑问,请选择这个模版 | ||||
| 
 | ||||
| --- | ||||
| 
 | ||||
| ### 简述 | ||||
| 
 | ||||
| 用一两句话描述你的疑惑 | ||||
| 
 | ||||
| ### 环境 | ||||
| 
 | ||||
| 留下你使用的 Kiwano 版本号,以及系统、编译器等信息 | ||||
|  | @ -0,0 +1,9 @@ | |||
| --- | ||||
| name: Feature request | ||||
| about: 想要提出一个优化建议,请选择这个模版 | ||||
| 
 | ||||
| --- | ||||
| 
 | ||||
| ### 需求描述 | ||||
| 
 | ||||
| 描述你认为需要进行优化的地方 | ||||
|  | @ -0,0 +1,28 @@ | |||
| name: deploy to aliyun oss | ||||
| 
 | ||||
| on: | ||||
|   push: | ||||
|     branches: [ main, master ] | ||||
| 
 | ||||
| jobs: | ||||
|   build: | ||||
|     runs-on: ubuntu-latest | ||||
|     steps: | ||||
|     - uses: actions/checkout@v1 | ||||
|     - name: setup node | ||||
|       uses: actions/setup-node@v1 | ||||
|       with: | ||||
|         node-version: 16 | ||||
| 
 | ||||
|     - name: build | ||||
|       uses: mattnotmitt/doxygen-action@v1.9.4 | ||||
| 
 | ||||
|     - name: setup aliyun oss | ||||
|       uses: manyuanrong/setup-ossutil@master | ||||
|       with: | ||||
|         endpoint: oss-cn-chengdu.aliyuncs.com | ||||
|         access-key-id: ${{ secrets.OSS_KEY_ID }} | ||||
|         access-key-secret: ${{ secrets.OSS_KEY_SECRET }} | ||||
| 
 | ||||
|     - name: upload files | ||||
|       run: ossutil cp -rf ./docs/html oss://kiwano-docs-website/ | ||||
|  | @ -1,12 +1,41 @@ | |||
| .vs/ | ||||
| # Build folders | ||||
| build/ | ||||
| output/ | ||||
| 
 | ||||
| x64/ | ||||
| *.recipe | ||||
| *.tlog | ||||
| *.vcxproj | ||||
| *.sln | ||||
| *.log | ||||
| *.filters | ||||
| Debug/ | ||||
| Release/ | ||||
| 
 | ||||
| # CMake folders | ||||
| /cmake-build-release/ | ||||
| /cmake-build-debug/ | ||||
| 
 | ||||
| # Application folders | ||||
| .vs | ||||
| .idea | ||||
| ._Kiwano.sln | ||||
| .vscode | ||||
| 
 | ||||
| # vs2010 | ||||
| ipch/ | ||||
| *.opensdf | ||||
| *.sdf | ||||
| *.suo | ||||
| 
 | ||||
| *.user | ||||
| *.config | ||||
| m_packages/ | ||||
| *.lnk | ||||
| 
 | ||||
| # NuGet packages | ||||
| packages/ | ||||
| 
 | ||||
| !*.dll | ||||
| !*.lib | ||||
| 
 | ||||
| # Resources bin | ||||
| *.aps | ||||
| 
 | ||||
| # Mac cache files | ||||
| .DS_Store | ||||
| 
 | ||||
| # Documents | ||||
| docs/ | ||||
|  |  | |||
|  | @ -0,0 +1,26 @@ | |||
| cmake_minimum_required(VERSION 3.16) | ||||
| project(Kiwano C CXX) | ||||
| 
 | ||||
| set(CMAKE_CXX_STANDARD 17) | ||||
| 
 | ||||
| if (WIN32) | ||||
|     message(STATUS "Building on Windows platform.") | ||||
| elseif (APPLE) | ||||
|     message(STATUS "Building on MacOS platform.") | ||||
|     add_compile_definitions(TARGET_OS_MAC) | ||||
| elseif (UNIX) | ||||
|     message(STATUS "Building on UNIX-like OS platform.") | ||||
| endif () | ||||
| 
 | ||||
| include_directories(src/3rd-party) | ||||
| include_directories(src) | ||||
| 
 | ||||
| add_subdirectory(src/kiwano) | ||||
| add_subdirectory(src/kiwano-audio) | ||||
| add_subdirectory(src/kiwano-imgui) | ||||
| add_subdirectory(src/kiwano-network) | ||||
| add_subdirectory(src/kiwano-physics) | ||||
| add_subdirectory(src/3rd-party/Box2D) | ||||
| add_subdirectory(src/3rd-party/curl) | ||||
| add_subdirectory(src/3rd-party/nlohmann) | ||||
| add_subdirectory(src/3rd-party/pugixml) | ||||
|  | @ -0,0 +1,94 @@ | |||
| # Doxyfile 1.8.16 | ||||
| 
 | ||||
| #--------------------------------------------------------------------------- | ||||
| # Project related configuration options | ||||
| #--------------------------------------------------------------------------- | ||||
| 
 | ||||
| PROJECT_NAME           = "Kiwano Engine" | ||||
| PROJECT_NUMBER         = v1.2.x | ||||
| PROJECT_BRIEF          = | ||||
| PROJECT_LOGO           = logo/logo_tiny.png | ||||
| 
 | ||||
| DOXYFILE_ENCODING      = UTF-8 | ||||
| CREATE_SUBDIRS         = YES | ||||
| 
 | ||||
| OUTPUT_LANGUAGE        = Chinese | ||||
| OUTPUT_DIRECTORY       = docs/ | ||||
| 
 | ||||
| EXTRACT_PRIVATE        = NO | ||||
| EXTRACT_STATIC         = YES | ||||
| EXTRACT_LOCAL_CLASSES  = NO | ||||
| 
 | ||||
| HIDE_UNDOC_MEMBERS     = NO | ||||
| HIDE_UNDOC_CLASSES     = NO | ||||
| 
 | ||||
| SHOW_INCLUDE_FILES     = YES | ||||
| SHOW_USED_FILES        = NO | ||||
| SHOW_FILES             = NO | ||||
| SHOW_NAMESPACES        = YES | ||||
| 
 | ||||
| #--------------------------------------------------------------------------- | ||||
| # Configuration options related to the input files | ||||
| #--------------------------------------------------------------------------- | ||||
| 
 | ||||
| INPUT                  = src/ | ||||
| INPUT_ENCODING         = GBK | ||||
| FILE_PATTERNS          = *.c \ | ||||
|                          *.cc \ | ||||
|                          *.cxx \ | ||||
|                          *.cpp \ | ||||
|                          *.c++ \ | ||||
|                          *.h \ | ||||
|                          *.hh \ | ||||
|                          *.hxx \ | ||||
|                          *.hpp \ | ||||
|                          *.h++ | ||||
| 
 | ||||
| RECURSIVE              = YES | ||||
| EXCLUDE                = src/3rd-party \ | ||||
|                          src/kiwano/platform/win32 \ | ||||
|                          src/kiwano/renderer/win32 | ||||
| 
 | ||||
| #--------------------------------------------------------------------------- | ||||
| # Configuration options related to the preprocessor | ||||
| #--------------------------------------------------------------------------- | ||||
| 
 | ||||
| ENABLE_PREPROCESSING   = YES | ||||
| MACRO_EXPANSION        = YES | ||||
| PREDEFINED             = KGE_API= \ | ||||
|                          KGE_DOXYGEN_DO_NOT_INCLUDE= \ | ||||
|                          _Out_= \ | ||||
|                          _In_= \ | ||||
|                          _In_opt_=  | ||||
| 
 | ||||
| # The INCLUDE_PATH tag can be used to specify one or more directories that | ||||
| # contain include files that are not input files but should be processed by the | ||||
| # preprocessor. | ||||
| # This tag requires that the tag SEARCH_INCLUDES is set to YES. | ||||
| 
 | ||||
| SEARCH_INCLUDES        = YES | ||||
| INCLUDE_PATH           = | ||||
| INCLUDE_FILE_PATTERNS  = | ||||
| 
 | ||||
| #--------------------------------------------------------------------------- | ||||
| # Configuration options related to the HTML output | ||||
| #--------------------------------------------------------------------------- | ||||
| 
 | ||||
| GENERATE_HTML          = YES | ||||
| HTML_OUTPUT            = html | ||||
| 
 | ||||
| HTML_HEADER            = | ||||
| HTML_FOOTER            = | ||||
| HTML_STYLESHEET        = | ||||
| HTML_EXTRA_STYLESHEET  = | ||||
| HTML_EXTRA_FILES       = logo/favicon.ico | ||||
| 
 | ||||
| GENERATE_TREEVIEW      = YES | ||||
| ENUM_VALUES_PER_LINE   = 4 | ||||
| TREEVIEW_WIDTH         = 250 | ||||
| 
 | ||||
| #--------------------------------------------------------------------------- | ||||
| # Configuration options related to the LATEX output | ||||
| #--------------------------------------------------------------------------- | ||||
| 
 | ||||
| GENERATE_LATEX         = NO | ||||
|  | @ -0,0 +1,21 @@ | |||
| MIT License | ||||
| 
 | ||||
| Copyright (c) 2018 Haibo | ||||
| 
 | ||||
| Permission is hereby granted, free of charge, to any person obtaining a copy | ||||
| of this software and associated documentation files (the "Software"), to deal | ||||
| in the Software without restriction, including without limitation the rights | ||||
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||||
| copies of the Software, and to permit persons to whom the Software is | ||||
| furnished to do so, subject to the following conditions: | ||||
| 
 | ||||
| The above copyright notice and this permission notice shall be included in all | ||||
| copies or substantial portions of the Software. | ||||
| 
 | ||||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||||
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||||
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||||
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||||
| SOFTWARE. | ||||
|  | @ -0,0 +1,66 @@ | |||
|  | ||||
| 
 | ||||
| # Kiwano 游戏引擎 | ||||
| 
 | ||||
| [](https://ci.appveyor.com/project/Nomango/kiwano/branch/master) | ||||
| [](https://github.com/Nomango/Kiwano/releases/latest) | ||||
| [](https://github.com/Nomango/Kiwano/blob/master/LICENSE) | ||||
| 
 | ||||
| [English](./README.md) | 简体中文 | ||||
| 
 | ||||
| ## 介绍 | ||||
| 
 | ||||
| Kiwano 是一个使用 C++ 开发的 2D 游戏引擎,目前仅支持 Windows 平台。 | ||||
| 
 | ||||
| Kiwano-Core 是一个提供了一系列实用工具的游戏无关库,它的目的是简化 C++ 开发过程。 | ||||
| 
 | ||||
| 这个仓库仍处于开发过程中,我创建这个仓库用来学习游戏引擎知识和开发自己的小游戏。 | ||||
| 
 | ||||
| 你可以到 [Kiwano Demos](https://github.com/kiwanogame/KiwanoDemos) 仓库查看和学习如何使用 Kiwano 引擎实现小游戏。 | ||||
| 
 | ||||
| 欢迎您任何形式的贡献。 | ||||
| 
 | ||||
| ## 功能 | ||||
| 
 | ||||
| * 舞台和角色管理 | ||||
| * 舞台过渡动画 | ||||
| * 动作行为 | ||||
| * 按钮等简易UI元素 | ||||
| * 音频支持 | ||||
| * 网络通信支持 | ||||
| * 数据持久化 | ||||
| * 物理引擎 (基于 Box2D) | ||||
| * GUI 引擎 (基于 ImGui) | ||||
| 
 | ||||
| ## 安装 | ||||
| 
 | ||||
| ### 开发环境 | ||||
| 
 | ||||
| - Win8 或更高 (推荐 Win10) | ||||
| - Visual Studio 2015 或更高 | ||||
| 
 | ||||
| ### 通过 NuGet 安装 | ||||
| 
 | ||||
| 1. 打开你的 Visual Studio 解决方案 | ||||
| 2. 在解决方案资源管理器, 右击 `引用` 并选择 `管理 NuGet 程序包` | ||||
| 3. 选择 `浏览` 选项卡, 搜索 `kiwano`, 选中列表中的包然后点击 `安装` | ||||
| 4. 开始使用 Kiwano 进行开发吧! | ||||
| 
 | ||||
| ### 通过源代码安装 | ||||
| 
 | ||||
| 1. 从 Github 仓库克隆或下载源代码 | ||||
| 2. 打开你的 Visual Studio 解决方案, 在解决方案资源管理器中右键你的解决方案, 选择 `添加` => `现有项` | ||||
| 3. 选中源代码目录下 /projects 文件夹中所有的 `.vcxproj` 文件,并确认添加 | ||||
| 4. 右键你的项目,打开 `属性`, 选中 C\C++ => 常规, 并将源代码文件夹下的 src 目录添加到 `附加包含目录` 中 | ||||
| 5. 右键你的项目 `引用` 并选择 `添加引用`, 选中 `kiwano` 项目和其他你需要的项目 | ||||
| 6. 开始使用 Kiwano 进行开发吧! | ||||
| 
 | ||||
| ## 开发计划 | ||||
| 
 | ||||
| * 跨平台支持 | ||||
| * 粒子系统 | ||||
| 
 | ||||
| ## 社交媒体 | ||||
| 
 | ||||
| * 网站: [kiwanoengine.com](https://kiwanoengine.com) | ||||
| * QQ群: 608406540 | ||||
|  | @ -0,0 +1,62 @@ | |||
|  | ||||
| 
 | ||||
| # Kiwano Game Engine | ||||
| 
 | ||||
| [](https://ci.appveyor.com/project/Nomango/kiwano/branch/master) | ||||
| [](https://github.com/Nomango/Kiwano/releases/latest) | ||||
| [](https://github.com/Nomango/Kiwano/blob/master/LICENSE) | ||||
| 
 | ||||
| English | [简体中文](./README-zh.md) | ||||
| 
 | ||||
| ## Introduction | ||||
| Kiwano is a open-source 2D C++ game engine, only support win32 platform. | ||||
| 
 | ||||
| Kiwano-Core is a game irrelevant lib that provide a lot useful tools can be used in other projects. I made a lot wheels to make cpp simpler to use. | ||||
| 
 | ||||
| It's still under heavy developing. I write it and use it to developy my own tiny games. | ||||
| 
 | ||||
| You can move to [Kiwano Demos](https://github.com/kiwanogame/KiwanoDemos) repository to see how to use Kiwano to implement simple games. | ||||
| 
 | ||||
| More docs and examples will be added later. | ||||
| 
 | ||||
| ## Features | ||||
| * Scene management | ||||
| * Transitions between scenes | ||||
| * Action behaviours | ||||
| * Buttons and menus | ||||
| * Texture atlas support | ||||
| * Audio support | ||||
| * Custom data storage | ||||
| * Physical engine (based on Box2D) | ||||
| * GUI system (based on ImGui) | ||||
| 
 | ||||
| ## Install | ||||
| 
 | ||||
| ### Dev Environment | ||||
| 
 | ||||
| - Win8 or Greater (Win10 recommended) | ||||
| - Visual Studio 2015 or Greater | ||||
| 
 | ||||
| ### Install with NuGet | ||||
| 
 | ||||
| 1. Open your Visual Studio solution | ||||
| 2. In Solution Explorer, right-click `References` and choose `Manage NuGet Packages` | ||||
| 3. Select the `Browse` tab, search for `kiwano`, select that package in the list, and select Install | ||||
| 4. Have a good trip with Kiwano ! | ||||
| 
 | ||||
| ### Install with source code | ||||
| 
 | ||||
| 1. Clone or download source code from Github repository | ||||
| 2. Open your Visual Studio solution, right-click your solution in Solution Explorer, select `Add` and then `Existing item` | ||||
| 3. Select `.vcxproj` files in /projects folder which you downloaded in 1st step | ||||
| 4. Right-click your project and choose `Properties`, select C\C++ => General, add the root directory of kiwano project to the `Additional include directory` field | ||||
| 5. Right-click `References` and choose `Add Reference`, select `kiwano` project | ||||
| 6. Now you can build your own applications based on Kiwano source code ! | ||||
| 
 | ||||
| ## Next plan | ||||
| * Cross-platform | ||||
| * Particle system | ||||
| 
 | ||||
| ## Contact | ||||
| * Website: [kiwanoengine.com](https://kiwanoengine.com) | ||||
| * QQ Group: 608406540 | ||||
|  | @ -0,0 +1,135 @@ | |||
| version: 1.2.{build} | ||||
| 
 | ||||
| skip_tags: true | ||||
| 
 | ||||
| # fetch repository as zip archive | ||||
| shallow_clone: true | ||||
| 
 | ||||
| pull_requests: | ||||
|   do_not_increment_build_number: true | ||||
| 
 | ||||
| # Do not build feature branch with open Pull Requests | ||||
| # skip_branch_with_pr: true | ||||
| 
 | ||||
| # image: | ||||
| # - Visual Studio 2019 | ||||
| # - Visual Studio 2017 | ||||
| # - Visual Studio 2015 | ||||
| 
 | ||||
| environment: | ||||
|   global: | ||||
|     time_out_mins: 5 | ||||
|     flag_to_deploy: false | ||||
|     appveyor_api_token: | ||||
|       secure: UJFCbRNHMOqQg3e3Kv/ZnaIqqwXAt+5HDldetaZsZ5E= | ||||
| 
 | ||||
| matrix: | ||||
|   fast_finish: true # set this flag to immediately finish build once one of the jobs fails | ||||
|   # allow_failures: | ||||
|   #   - platform: x86 | ||||
|   #     configuration: Debug | ||||
| 
 | ||||
| skip_commits: | ||||
|   message: /\[chore\]/ | ||||
| 
 | ||||
| only_commits: | ||||
|   files: | ||||
|     - projects/ | ||||
|     - src/ | ||||
|     - scripts/**/*.ps1 | ||||
|     - appveyor.yml | ||||
| 
 | ||||
| for: | ||||
| - | ||||
|   branches: | ||||
|     only: | ||||
|       - master | ||||
|   environment: | ||||
|     matrix: | ||||
|     - APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2022 | ||||
|     - APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2019 | ||||
|     - APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2017 | ||||
|     - APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2015 | ||||
|     global: | ||||
|       job_to_deploy: 16 # 4(images) * 1(platform) * 4(configuration) | ||||
| - | ||||
|   branches: | ||||
|     except: | ||||
|       - master | ||||
|   # only_commits: | ||||
|   #   message: /\[build\]/ | ||||
|   environment: | ||||
|     matrix: | ||||
|     # - APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2015 | ||||
|     # - APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2017 | ||||
|     # - APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2019 | ||||
|     - APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2022 | ||||
|     global: | ||||
|       job_to_deploy: 4 # 1(images) * 1(platform) * 4(configuration) | ||||
| 
 | ||||
| configuration: | ||||
| - Debug | ||||
| - Release | ||||
| 
 | ||||
| platform: | ||||
| - Win32 | ||||
| - x64 | ||||
| 
 | ||||
| # cache: packages/ | ||||
| 
 | ||||
| install: | ||||
| - ps: .\scripts\appveyor\install_coapp.ps1 | ||||
| 
 | ||||
| before_build: | ||||
| - ps: .\scripts\appveyor\clear_project_configuration.ps1 | ||||
| # - ps: nuget restore projects/Kiwano.sln | ||||
| 
 | ||||
| build: | ||||
|   parallel: true | ||||
|   project: projects/Kiwano.sln | ||||
|   verbosity: minimal | ||||
| 
 | ||||
| after_build: | ||||
| - ps: .\scripts\appveyor\wait_for_other_jobs.ps1 | ||||
| 
 | ||||
| artifacts: | ||||
| - path: projects/output/**/*.lib | ||||
|   name: PublishedLibraries | ||||
| - path: projects/output/**/*.pdb | ||||
|   name: PublishedSymbols | ||||
| 
 | ||||
| before_deploy: | ||||
| - ps: .\scripts\appveyor\coapp_make.ps1 | ||||
| 
 | ||||
| deploy: | ||||
| - provider: GitHub | ||||
|   repository: KiwanoEngine/Kiwano | ||||
|   tag: v$(APPVEYOR_BUILD_VERSION) | ||||
|   release: v$(APPVEYOR_BUILD_VERSION) | ||||
|   description: Kiwano-v$(APPVEYOR_BUILD_VERSION) releases. | ||||
|   auth_token: | ||||
|     secure: psAvqoc1T3UXtZpgmtYjof7kEKlLBdnWyM3BmAIj7bC9LJYtk89XqX+fPIOZpRZX | ||||
|   artifact: /.*\.nupkg/ | ||||
|   draft: true | ||||
|   on: | ||||
|     branch: master | ||||
|     # APPVEYOR_REPO_TAG: true | ||||
|     flag_to_deploy: true | ||||
| 
 | ||||
| - provider: NuGet | ||||
|   api_key: | ||||
|     secure: OG7anY4ofTg8aLWU+4a3GoyOzZ0K/iNtMzCd7XU4MKGJg/Q534gVXkT9PXoBdYVU | ||||
|   # skip_symbols: true | ||||
|   artifact: /.*\.nupkg/ | ||||
|   on: | ||||
|     branch: master | ||||
|     # APPVEYOR_REPO_TAG: true | ||||
|     flag_to_deploy: true | ||||
| 
 | ||||
| notifications: | ||||
| - provider: Email | ||||
|   to: | ||||
|   - 569629550@qq.com | ||||
|   on_build_success: true | ||||
|   on_build_failure: true | ||||
|   on_build_status_changed: false | ||||
|  | @ -1,116 +0,0 @@ | |||
| #pragma once | ||||
| #include <mutex> | ||||
| #include <kiwano/core/Common.h> | ||||
| #include <kiwano/base/Module.h> | ||||
| #include "SquirrelClassEx.h" | ||||
| #include "KiwanoEx/SpriteEx.hpp" | ||||
| extern HSQUIRRELVM v; | ||||
| extern std::mutex VmMtx; | ||||
| extern WThreadPool threadPool; | ||||
| 
 | ||||
| namespace kiwano | ||||
| { | ||||
|     namespace cursor | ||||
|     { | ||||
|         class KGE_API CursorModule | ||||
|             : public Singleton<CursorModule> | ||||
|             , public Module | ||||
|         { | ||||
|             friend Singleton<CursorModule>; | ||||
| 
 | ||||
| 
 | ||||
|         public: | ||||
| 
 | ||||
|             ~CursorModule() {}; | ||||
|             void OnUpdate(UpdateModuleContext& ctx) override; | ||||
|             void OnRender(RenderModuleContext& ctx) override; | ||||
| 
 | ||||
|         private: | ||||
|             CursorModule(); | ||||
| 
 | ||||
|         private: | ||||
|             SpriteEx*        cursor_actor_; | ||||
|         }; | ||||
| 
 | ||||
| 
 | ||||
|     }  | ||||
| }  | ||||
| 
 | ||||
| void InitGameRecFunc() { | ||||
|     PVF_M::getInstance().Init(); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| namespace kiwano | ||||
| { | ||||
|     namespace cursor { | ||||
| 
 | ||||
|         CursorModule::CursorModule() { | ||||
| 
 | ||||
|         } | ||||
| 
 | ||||
|         bool IsMouseInWindow(HWND hWnd) | ||||
|         { | ||||
|             POINT mousePos; | ||||
|             GetCursorPos(&mousePos); | ||||
|             ScreenToClient(hWnd, &mousePos); | ||||
| 
 | ||||
|             RECT windowRect; | ||||
|             GetClientRect(hWnd, &windowRect); | ||||
| 
 | ||||
|             return PtInRect(&windowRect, mousePos); | ||||
|         } | ||||
| 
 | ||||
|         void CursorModule::OnUpdate(UpdateModuleContext& ctx) { | ||||
|             //确保虚拟机已经初始化了 从虚拟机回调中加载鼠标
 | ||||
|             if (v && !cursor_actor_) { | ||||
|                 if (VmMtx.try_lock()) { | ||||
|                     SQUserPointer Cursor; | ||||
|                     SQInteger top = sq_gettop(v); //saves the stack size before the call
 | ||||
|                     sq_pushroottable(v); //pushes the global table
 | ||||
|                     sq_pushstring(v, _SC("InitCursor"), -1); | ||||
|                     if (SQ_SUCCEEDED(sq_get(v, -2))) { //gets the field 'foo' from the global table
 | ||||
|                         sq_pushroottable(v); //push the 'this' (in this case is the global table)
 | ||||
|                         sq_call(v, 1, SQTrue, SQTrue); //calls the function
 | ||||
|                         sq_getuserpointer(v, -1, &Cursor); | ||||
|                         cursor_actor_ = (SpriteEx*)Cursor; | ||||
|                     } | ||||
|                     sq_settop(v, top); //restores the original stack size
 | ||||
|                     VmMtx.unlock(); | ||||
| 
 | ||||
|                     //分配线程去初始化数据
 | ||||
|                     threadPool.concurrentRun(InitGameRecFunc); | ||||
|                 } | ||||
|             } | ||||
|             else { | ||||
| 
 | ||||
| 
 | ||||
|                 if (VmMtx.try_lock()) { | ||||
|                     SQInteger top = sq_gettop(v); //saves the stack size before the call
 | ||||
|                     sq_pushroottable(v); //pushes the global table
 | ||||
|                     sq_pushstring(v, _SC("UpdateCursor"), -1); | ||||
|                     if (SQ_SUCCEEDED(sq_get(v, -2))) { //gets the field 'foo' from the global table
 | ||||
|                         sq_pushroottable(v); //push the 'this' (in this case is the global table)
 | ||||
|                         sq_pushinteger(v, ctx.dt.GetMilliseconds()); | ||||
|                         sq_call(v, 2, SQFalse, SQTrue); //calls the function
 | ||||
|                     } | ||||
|                     sq_settop(v, top); //restores the original stack size
 | ||||
|                     VmMtx.unlock(); | ||||
|                 } | ||||
|                 ////获取输入
 | ||||
|                 Input& input = Input::GetInstance(); | ||||
| 
 | ||||
|                 cursor_actor_->SetPosition(input.GetMousePos()); | ||||
| 
 | ||||
|                 if (IsMouseInWindow(GetForegroundWindow())) | ||||
|                     ShowCursor(FALSE); | ||||
|                 else | ||||
|                     ShowCursor(TRUE); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         void CursorModule::OnRender(RenderModuleContext& ctx) { | ||||
|             if (cursor_actor_)cursor_actor_->Render(ctx.render_ctx); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | @ -1,12 +0,0 @@ | |||
| #pragma once | ||||
| #include "SquirrelClassEx.h" | ||||
| #include <map> | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| class GameState | ||||
| { | ||||
| public: | ||||
| 	void Run(); | ||||
| }; | ||||
| 
 | ||||
|  | @ -1,60 +0,0 @@ | |||
| #pragma once | ||||
| 
 | ||||
| #include <kiwano/kiwano.h> | ||||
| using namespace kiwano; | ||||
| 
 | ||||
| 
 | ||||
| namespace kiwano | ||||
| { | ||||
| 
 | ||||
| 	KGE_DECLARE_SMART_PTR(SpriteEx); | ||||
| 	class SpriteEx :public Sprite | ||||
| 	{ | ||||
| 	public: | ||||
| 		void OnUpdate(Duration dt) override; | ||||
| 		void OnRender(RenderContext& ctx) override; | ||||
| 		void Update(Duration dt)override; | ||||
| 		void Render(RenderContext& ctx)override; | ||||
| 		void RenderBorder(RenderContext& ctx)override; | ||||
| 	private: | ||||
| 		int MyModel = -1; | ||||
| 	public: | ||||
| 		void SetMode(const int Type); | ||||
| 	}; | ||||
| 
 | ||||
| 	inline void SpriteEx::SetMode(const int Type) { | ||||
| 		MyModel = Type; | ||||
| 	} | ||||
| 
 | ||||
| 	inline void SpriteEx::OnUpdate(Duration dt) { | ||||
| 		Sprite::OnUpdate(dt); | ||||
| 	} | ||||
| 
 | ||||
| 	inline void SpriteEx::OnRender(RenderContext& ctx) { | ||||
| 		switch (MyModel) | ||||
| 		{ | ||||
| 		case -1:        //-1Ôʼģʽ
 | ||||
| 			ctx.SetBlendMode(BlendMode::SourceOver); | ||||
| 			break; | ||||
| 		case 0:        //0ÏßÐÔ¼õµ
 | ||||
| 			ctx.SetBlendMode(BlendMode::Add); | ||||
| 			break; | ||||
| 		default: | ||||
| 			ctx.SetBlendMode(BlendMode::SourceOver); | ||||
| 			break; | ||||
| 		} | ||||
| 		Sprite::OnRender(ctx); | ||||
| 	} | ||||
| 
 | ||||
| 	inline void SpriteEx::Update(Duration dt) { | ||||
| 		Sprite::Update(dt); | ||||
| 	} | ||||
| 
 | ||||
| 	inline void SpriteEx::Render(RenderContext& ctx) { | ||||
| 		Sprite::Render(ctx); | ||||
| 	} | ||||
| 
 | ||||
| 	inline void SpriteEx::RenderBorder(RenderContext& ctx) { | ||||
| 		Sprite::RenderBorder(ctx); | ||||
| 	} | ||||
| } | ||||
|  | @ -1,53 +0,0 @@ | |||
| #pragma once | ||||
| #include <mutex> | ||||
| #include <kiwano/kiwano.h> | ||||
| using namespace kiwano; | ||||
| 
 | ||||
| extern HSQUIRRELVM v; | ||||
| extern std::mutex VmMtx; | ||||
| 
 | ||||
| KGE_DECLARE_SMART_PTR(StageEx); | ||||
| class StageEx :public Stage | ||||
| { | ||||
| public: | ||||
| 	void OnUpdate(Duration dt) override; | ||||
| 	void SetSqrobj(HSQOBJECT obj); | ||||
| 	void OnExit()override; | ||||
| private: | ||||
| 	HSQOBJECT obj; | ||||
| 	bool CallBackFlag = false; | ||||
| }; | ||||
| 
 | ||||
| 
 | ||||
| void StageEx::OnUpdate(Duration dt) { | ||||
| 	if (CallBackFlag) { | ||||
| 		if (VmMtx.try_lock()) { | ||||
| 			SQInteger top = sq_gettop(v); //saves the stack size before the call
 | ||||
| 			sq_pushobject(v, obj); | ||||
| 			sq_pushstring(v, _SC("OnUpdate"), -1); | ||||
| 			if (SQ_SUCCEEDED(sq_get(v, -2))) { | ||||
| 				//sq_pushroottable(v);
 | ||||
| 				sq_pushobject(v, obj); | ||||
| 				sq_pushinteger(v, dt.GetMilliseconds()); | ||||
| 				sq_call(v, 2, SQFalse, SQTrue); | ||||
| 			} | ||||
| 			sq_settop(v, top); //restores the original stack size
 | ||||
| 			VmMtx.unlock(); | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void StageEx::OnExit() { | ||||
| 	if (this->CallBackFlag) { | ||||
| 		if (VmMtx.try_lock()) { | ||||
| 			sq_release(v, &this->obj); | ||||
| 			VmMtx.unlock(); | ||||
| 		} | ||||
| 		this->CallBackFlag = false; | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void StageEx::SetSqrobj(HSQOBJECT obj) { | ||||
| 	this->obj = obj; | ||||
| 	this->CallBackFlag = true; | ||||
| } | ||||
|  | @ -1,65 +0,0 @@ | |||
| #pragma once | ||||
| #include <map> | ||||
| #include <string> | ||||
| #include <windows.h> | ||||
| #include <iostream> | ||||
| #include <zlib.h> | ||||
| 
 | ||||
| #define NPK_R_FLAG(b){if(!b)continue;} | ||||
| 
 | ||||
| //PNG结构体
 | ||||
| struct ImgInfo | ||||
| { | ||||
| 	//图片格式
 | ||||
| 	int Type; | ||||
| 	//压缩类型
 | ||||
| 	int CmpType; | ||||
| 	//宽度
 | ||||
| 	int Width; | ||||
| 	//高度
 | ||||
| 	int Height; | ||||
| 	//大小
 | ||||
| 	int Size; | ||||
| 	//Xpos
 | ||||
| 	int Xpos; | ||||
| 	//Ypos
 | ||||
| 	int Ypos; | ||||
| 	//帧域X
 | ||||
| 	int FrameXpos; | ||||
| 	//帧域Y
 | ||||
| 	int FrameYpos; | ||||
| 	//偏移
 | ||||
| 	int Offset; | ||||
| 	//Png位图数据
 | ||||
| 	BYTE* PNGdata; | ||||
| }; | ||||
| 
 | ||||
| struct NpkInfo | ||||
| { | ||||
| 	int Offset; | ||||
| 	int Length; | ||||
| 	std::string Path; | ||||
| }; | ||||
| 
 | ||||
| struct IMG     //npk的img的结构体
 | ||||
| { | ||||
| 	std::string lpImgName; //img文件的路径
 | ||||
| 	int img_index;  //img文件在npk文件里的序号
 | ||||
| 	unsigned imgOffset; | ||||
| 	unsigned imgSize; | ||||
| 	std::string lpBelongsFile; //这个img属于哪个npk文件
 | ||||
| 	int png_sum; //这个img文件有多少个 图片
 | ||||
| 	ImgInfo* lp_lplist; //图片的数组..
 | ||||
| }; | ||||
| 
 | ||||
| class NPK_M { | ||||
| private: | ||||
| 	std::map <std::string, IMG> map_npk; | ||||
| public: | ||||
| 	NPK_M(); | ||||
| 	void init(); | ||||
| 	LPDWORD LoadImgToMem(IMG* p); | ||||
| 	IMG* ReadNpkTable(const std::string imgname); | ||||
| 	void ReleaseNpkTable(IMG* p); | ||||
| 	~NPK_M(); | ||||
| }; | ||||
|  | @ -1,30 +0,0 @@ | |||
| #pragma once | ||||
| #include <map> | ||||
| 
 | ||||
| class PVF_M { | ||||
| public: | ||||
|     static PVF_M& getInstance() { | ||||
|         static PVF_M instance; | ||||
|         return instance; | ||||
|     } | ||||
| 
 | ||||
|     // 禁止拷贝构造函数和赋值运算符重载
 | ||||
|     PVF_M(const PVF_M&) = delete; | ||||
|     PVF_M& operator=(const PVF_M&) = delete; | ||||
| 
 | ||||
| private: | ||||
|     PVF_M() {} // 私有构造函数,防止外部创建实例
 | ||||
| 
 | ||||
|     struct PvfData | ||||
|     { | ||||
|         char* Data; | ||||
|         int Size; | ||||
|     }; | ||||
| 
 | ||||
| 
 | ||||
| public: | ||||
|     void Init(); | ||||
|     int charPtrToInt(const char* ptr); | ||||
|     void intToCharPtr(int value, char* ptr); | ||||
|     void CrcDecode(PvfData &Data, const int crc32); | ||||
| }; | ||||
|  | @ -1,754 +0,0 @@ | |||
| #pragma once | ||||
| #include "SquirrelClassEx.h" | ||||
| #include "Tool.hpp" | ||||
| #include <iostream> | ||||
| 
 | ||||
| 
 | ||||
| #define SAFE_READN(ptr,len) { \ | ||||
|     if(self->Read(ptr,len) != len) return sq_throwerror(v,_SC("io error")); \ | ||||
|     } | ||||
| static SQInteger _stream_myreadstring(HSQUIRRELVM v) | ||||
| { | ||||
|     SQStream* self = NULL; | ||||
|     if (SQ_FAILED(sq_getinstanceup(v, 1, (SQUserPointer*)&self, (SQUserPointer)((SQUnsignedInteger)SQSTD_STREAM_TYPE_TAG), SQFalse))) \ | ||||
|         return sq_throwerror(v, _SC("invalid type tag")); \ | ||||
|         if (!self || !self->IsValid())  \ | ||||
|             return sq_throwerror(v, _SC("the stream is invalid")); | ||||
| 
 | ||||
|     SQInteger Count; | ||||
|     sq_getinteger(v, 2, &Count); | ||||
|     char* Str = new char[Count+1]; | ||||
|     self->Read(Str, Count); | ||||
|     std::string Sstr(Str, Count); | ||||
|     delete[]Str; | ||||
|     sq_pushstring(v, TOOL::charTowchar_t(Sstr).c_str(), -1); | ||||
|     return 1; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| static SQInteger _file_releasehook(SQUserPointer p, SQInteger SQ_UNUSED_ARG(size)) | ||||
| { | ||||
|     Actor* Abli = (Actor*)p; | ||||
|     std::cout << "C++对象: " << (Abli->GetName().empty() ? "无名字" : Abli->GetName()) << "当前引用计数: " << Abli->GetRefCount() << "已释放一次引用计数" << std::endl; | ||||
|     Abli->Release(); | ||||
| 
 | ||||
|     return 0; | ||||
| } | ||||
| //注册析构函数
 | ||||
| static SQInteger Register_Destruction(HSQUIRRELVM v) | ||||
| { | ||||
|     //析构函数测试    
 | ||||
|     SQUserPointer P; | ||||
|     sq_getuserpointer(v, 2, &P); | ||||
| 
 | ||||
| 
 | ||||
|     sq_setinstanceup(v, 3, P); | ||||
|     sq_setreleasehook(v, 3, _file_releasehook); | ||||
|     return 0; | ||||
| } | ||||
| //内存泄露追踪
 | ||||
| static SQInteger BaseObject_DumpTracing(HSQUIRRELVM v) | ||||
| { | ||||
|     ObjectBase::DumpTracingObjects(); | ||||
|     return 0; | ||||
| } | ||||
| 
 | ||||
| //角色类通用添加子对象
 | ||||
| static SQInteger BaseObject_Addchild(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
| 
 | ||||
|     SQUserPointer B_obj; | ||||
|     sq_getuserpointer(v, 3, &B_obj); | ||||
| 
 | ||||
|     Actor* Aobj = (Actor*)A_obj; | ||||
|     Actor* Bobj = (Actor*)B_obj; | ||||
|     Aobj->AddChild(Bobj); | ||||
|     return 0; | ||||
| } | ||||
| //角色类通用移除子对象
 | ||||
| static SQInteger BaseObject_Removechild(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
| 
 | ||||
|     SQUserPointer B_obj; | ||||
|     sq_getuserpointer(v, 3, &B_obj); | ||||
| 
 | ||||
|     Actor* Aobj = (Actor*)A_obj; | ||||
|     Actor* Bobj = (Actor*)B_obj; | ||||
|     Aobj->RemoveChild(Bobj); | ||||
|     return 0; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| //角色类通用设置名字
 | ||||
| static SQInteger BaseObject_SetName(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
| 
 | ||||
|     const SQChar* Name; | ||||
|     sq_getstring(v, 3, &Name); | ||||
| 
 | ||||
| 
 | ||||
|     Actor* Aobj = (Actor*)A_obj; | ||||
|     Aobj->SetName(TOOL::SquirrelU2W(Name)); | ||||
|     return 0; | ||||
| } | ||||
| //角色类通用获取名字
 | ||||
| static SQInteger BaseObject_GetName(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
| 
 | ||||
|     Actor* Aobj = (Actor*)A_obj; | ||||
|     std::string Name = Aobj->GetName(); | ||||
|      | ||||
|     sq_pushstring(v, TOOL::charTowchar_t(Name).c_str(), -1); | ||||
|     return 1; | ||||
| } | ||||
| 
 | ||||
| //角色类通用获取ObjectId
 | ||||
| static SQInteger BaseObject_GetId(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
| 
 | ||||
|     Actor* Aobj = (Actor*)A_obj; | ||||
|     sq_pushinteger(v, Aobj->GetObjectID()); | ||||
|     return 1; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| //角色类通用	获取显示状态
 | ||||
| static SQInteger BaseObject_IsVisible(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
|     Actor* Aobj = (Actor*)A_obj; | ||||
|     sq_pushbool(v, Aobj->IsVisible()); | ||||
|     return 1; | ||||
| } | ||||
| //角色类通用	是否启用级联透明度
 | ||||
| static SQInteger BaseObject_IsCascadeOpacityEnabled(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
|     Actor* Aobj = (Actor*)A_obj; | ||||
|     sq_pushbool(v, Aobj->IsCascadeOpacityEnabled()); | ||||
|     return 1; | ||||
| } | ||||
| //角色类通用	是否启用事件分发
 | ||||
| static SQInteger BaseObject_IsEventDispatchEnabled(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
|     Actor* Aobj = (Actor*)A_obj; | ||||
|     sq_pushbool(v, Aobj->IsEventDispatchEnabled()); | ||||
|     return 1; | ||||
| } | ||||
| //角色类通用	获取名称的 Hash 值
 | ||||
| static SQInteger BaseObject_GetHashName(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
|     Actor* Aobj = (Actor*)A_obj; | ||||
|     sq_pushinteger(v, Aobj->GetHashName()); | ||||
|     return 1; | ||||
| } | ||||
| //角色类通用	获取 Z 轴顺序
 | ||||
| static SQInteger BaseObject_GetZOrder(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
|     Actor* Aobj = (Actor*)A_obj; | ||||
|     sq_pushinteger(v, Aobj->GetZOrder()); | ||||
|     return 1; | ||||
| } | ||||
| //角色类通用	获取坐标
 | ||||
| static SQInteger BaseObject_GetPosition(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
|     Actor* Aobj = (Actor*)A_obj; | ||||
|     Point Pos = Aobj->GetPosition(); | ||||
| 
 | ||||
|     sq_newtable(v); | ||||
|     sq_pushstring(v, _SC("x"), -1); | ||||
|     sq_pushfloat(v,Pos.x); | ||||
|     sq_newslot(v, 3, SQFalse); | ||||
|     sq_pushstring(v, _SC("y"), -1); | ||||
|     sq_pushfloat(v, Pos.y); | ||||
|     sq_newslot(v, 3, SQFalse); | ||||
| 
 | ||||
|     return 1; | ||||
| } | ||||
| //角色类通用	获取大小
 | ||||
| static SQInteger BaseObject_GetSize(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
|     Actor* Aobj = (Actor*)A_obj; | ||||
|     Size Pos = Aobj->GetSize(); | ||||
| 
 | ||||
|     sq_newtable(v); | ||||
|     sq_pushstring(v, _SC("w"), -1); | ||||
|     sq_pushfloat(v, Pos.x); | ||||
|     sq_newslot(v, 3, SQFalse); | ||||
|     sq_pushstring(v, _SC("h"), -1); | ||||
|     sq_pushfloat(v, Pos.y); | ||||
|     sq_newslot(v, 3, SQFalse); | ||||
|     return 1; | ||||
| } | ||||
| //角色类通用	获取缩放后的大小
 | ||||
| static SQInteger BaseObject_GetScaledSize(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
|     Actor* Aobj = (Actor*)A_obj; | ||||
|     Size Pos = Aobj->GetScaledSize(); | ||||
| 
 | ||||
|     sq_newtable(v); | ||||
|     sq_pushstring(v, _SC("w"), -1); | ||||
|     sq_pushfloat(v, Pos.x); | ||||
|     sq_newslot(v, 3, SQFalse); | ||||
|     sq_pushstring(v, _SC("h"), -1); | ||||
|     sq_pushfloat(v, Pos.y); | ||||
|     sq_newslot(v, 3, SQFalse); | ||||
|     return 1; | ||||
| } | ||||
| //角色类通用	获取锚点
 | ||||
| static SQInteger BaseObject_GetAnchor(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
|     Actor* Aobj = (Actor*)A_obj; | ||||
|     Point Pos = Aobj->GetAnchor(); | ||||
| 
 | ||||
|     sq_newtable(v); | ||||
|     sq_pushstring(v, _SC("x"), -1); | ||||
|     sq_pushfloat(v, Pos.x); | ||||
|     sq_newslot(v, 3, SQFalse); | ||||
|     sq_pushstring(v, _SC("y"), -1); | ||||
|     sq_pushfloat(v, Pos.y); | ||||
|     sq_newslot(v, 3, SQFalse); | ||||
|     return 1; | ||||
| } | ||||
| //角色类通用	获取透明度
 | ||||
| static SQInteger BaseObject_GetOpacity(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
|     Actor* Aobj = (Actor*)A_obj; | ||||
| 
 | ||||
|     sq_pushfloat(v, Aobj->GetOpacity()); | ||||
|     return 1; | ||||
| } | ||||
| //角色类通用	获取显示透明度
 | ||||
| static SQInteger BaseObject_GetDisplayedOpacity(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
|     Actor* Aobj = (Actor*)A_obj; | ||||
| 
 | ||||
|     sq_pushfloat(v, Aobj->GetDisplayedOpacity()); | ||||
|     return 1; | ||||
| } | ||||
| //角色类通用	获取旋转角度
 | ||||
| static SQInteger BaseObject_GetRotation(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
|     Actor* Aobj = (Actor*)A_obj; | ||||
| 
 | ||||
|     sq_pushfloat(v, Aobj->GetRotation()); | ||||
|     return 1; | ||||
| } | ||||
| //角色类通用	获取缩放比例
 | ||||
| static SQInteger BaseObject_GetScale(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
|     Actor* Aobj = (Actor*)A_obj; | ||||
|     Point Pos = Aobj->GetScale(); | ||||
| 
 | ||||
|     sq_newtable(v); | ||||
|     sq_pushstring(v, _SC("x"), -1); | ||||
|     sq_pushfloat(v, Pos.x); | ||||
|     sq_newslot(v, 3, SQFalse); | ||||
|     sq_pushstring(v, _SC("y"), -1); | ||||
|     sq_pushfloat(v, Pos.y); | ||||
|     sq_newslot(v, 3, SQFalse); | ||||
|     return 1; | ||||
| } | ||||
| //角色类通用	获取错切角度
 | ||||
| static SQInteger BaseObject_GetSkew(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
|     Actor* Aobj = (Actor*)A_obj; | ||||
|     Point Pos = Aobj->GetSkew(); | ||||
| 
 | ||||
|     sq_newtable(v); | ||||
|     sq_pushstring(v, _SC("x"), -1); | ||||
|     sq_pushfloat(v, Pos.x); | ||||
|     sq_newslot(v, 3, SQFalse); | ||||
|     sq_pushstring(v, _SC("y"), -1); | ||||
|     sq_pushfloat(v, Pos.y); | ||||
|     sq_newslot(v, 3, SQFalse); | ||||
|     return 1; | ||||
| } | ||||
| //角色类通用	获取变换
 | ||||
| static SQInteger BaseObject_GetTransform(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
|     Actor* Aobj = (Actor*)A_obj; | ||||
|     Transform Tf = Aobj->GetTransform(); | ||||
| 
 | ||||
|     sq_newtable(v); | ||||
| 
 | ||||
|     sq_pushstring(v, _SC("pos"), -1); | ||||
|     sq_newtable(v); | ||||
|     sq_pushstring(v, _SC("x"), -1); | ||||
|     sq_pushfloat(v, Tf.position.x); | ||||
|     sq_newslot(v, 5, SQFalse); | ||||
|     sq_pushstring(v, _SC("y"), -1); | ||||
|     sq_pushfloat(v, Tf.position.y); | ||||
|     sq_newslot(v, 5, SQFalse); | ||||
|     sq_newslot(v, 3, SQFalse); | ||||
| 
 | ||||
|     sq_pushstring(v, _SC("scale"), -1); | ||||
|     sq_newtable(v); | ||||
|     sq_pushstring(v, _SC("x"), -1); | ||||
|     sq_pushfloat(v, Tf.scale.x); | ||||
|     sq_newslot(v, 5, SQFalse); | ||||
|     sq_pushstring(v, _SC("y"), -1); | ||||
|     sq_pushfloat(v, Tf.scale.y); | ||||
|     sq_newslot(v, 5, SQFalse); | ||||
|     sq_newslot(v, 3, SQFalse); | ||||
| 
 | ||||
|     sq_pushstring(v, _SC("skew"), -1); | ||||
|     sq_newtable(v); | ||||
|     sq_pushstring(v, _SC("x"), -1); | ||||
|     sq_pushfloat(v, Tf.skew.x); | ||||
|     sq_newslot(v, 5, SQFalse); | ||||
|     sq_pushstring(v, _SC("y"), -1); | ||||
|     sq_pushfloat(v, Tf.skew.y); | ||||
|     sq_newslot(v, 5, SQFalse); | ||||
|     sq_newslot(v, 3, SQFalse); | ||||
| 
 | ||||
|     sq_pushstring(v, _SC("rotation"), -1); | ||||
|     sq_pushfloat(v, Tf.rotation); | ||||
|     sq_newslot(v, 3, SQFalse); | ||||
| 
 | ||||
|     return 1; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| //角色类通用	获取父角色
 | ||||
| static SQInteger BaseObject_GetParent(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
|     Actor* Aobj = (Actor*)A_obj; | ||||
|     Actor* P = Aobj->GetParent(); | ||||
| 
 | ||||
|     sq_pushuserpointer(v, P); | ||||
|     return 1; | ||||
| } | ||||
| //角色类通用	获取所在舞台
 | ||||
| static SQInteger BaseObject_GetStage(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
|     Actor* Aobj = (Actor*)A_obj; | ||||
|     StageEx* P = (StageEx*)Aobj->GetStage(); | ||||
| 
 | ||||
|     sq_pushuserpointer(v, P); | ||||
|     return 1; | ||||
| } | ||||
| 
 | ||||
| //角色类通用	设置角色是否可见
 | ||||
| static SQInteger BaseObject_SetVisible(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
|     SQBool Value; | ||||
|     sq_getbool(v, 3, &Value); | ||||
| 
 | ||||
|     Actor* Aobj = (Actor*)A_obj; | ||||
|     Aobj->SetVisible(Value); | ||||
|     return 0; | ||||
| } | ||||
| //角色类通用	设置坐标
 | ||||
| static SQInteger BaseObject_SetPosition(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
| 
 | ||||
|     if (sq_gettop(v) == 3) { | ||||
|         Point Pos; | ||||
|         sq_pushnull(v);  // null iterator
 | ||||
|         while (SQ_SUCCEEDED(sq_next(v, 3))) | ||||
|         { | ||||
|             SQFloat value; | ||||
|             sq_getfloat(v, -1, &value); | ||||
|             const SQChar* key; | ||||
|             sq_getstring(v, -2, &key); | ||||
| 
 | ||||
|             if (wcscmp(key, _SC("x")) == 0) { | ||||
|                 Pos.x = value; | ||||
|             } | ||||
|             else if (wcscmp(key, _SC("y")) == 0) { | ||||
|                 Pos.y = value; | ||||
|             } | ||||
|             sq_pop(v, 2); | ||||
|         } | ||||
|         sq_pop(v, 1); | ||||
| 
 | ||||
|         Actor* Aobj = (Actor*)A_obj; | ||||
|         Aobj->SetPosition(Pos); | ||||
|     } | ||||
|     else if (sq_gettop(v) == 4) { | ||||
|         SQFloat X, Y; | ||||
|         sq_getfloat(v, 3, &X); | ||||
|         sq_getfloat(v, 4, &Y); | ||||
|         Actor* Aobj = (Actor*)A_obj; | ||||
|         Aobj->SetPosition(X,Y); | ||||
|     } | ||||
|     return 0; | ||||
| } | ||||
| //角色类通用	设置缩放比例
 | ||||
| static SQInteger BaseObject_SetScale(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
| 
 | ||||
|     if (sq_gettop(v) == 3) { | ||||
|         Point Pos; | ||||
|         sq_pushnull(v);  // null iterator
 | ||||
|         while (SQ_SUCCEEDED(sq_next(v, 3))) | ||||
|         { | ||||
|             SQFloat value; | ||||
|             sq_getfloat(v, -1, &value); | ||||
|             const SQChar* key; | ||||
|             sq_getstring(v, -2, &key); | ||||
| 
 | ||||
|             if (wcscmp(key, _SC("x")) == 0) { | ||||
|                 Pos.x = value; | ||||
|             } | ||||
|             else if (wcscmp(key, _SC("y")) == 0) { | ||||
|                 Pos.y = value; | ||||
|             } | ||||
|             sq_pop(v, 2); | ||||
|         } | ||||
|         sq_pop(v, 1); | ||||
| 
 | ||||
|         Actor* Aobj = (Actor*)A_obj; | ||||
|         Aobj->SetScale(Pos); | ||||
|     } | ||||
|     else if (sq_gettop(v) == 4) { | ||||
|         SQFloat X, Y; | ||||
|         sq_getfloat(v, 3, &X); | ||||
|         sq_getfloat(v, 4, &Y); | ||||
|         Actor* Aobj = (Actor*)A_obj; | ||||
|         Aobj->SetScale(X, Y); | ||||
|     } | ||||
|     return 0; | ||||
| } | ||||
| //角色类通用	设置错切角度
 | ||||
| static SQInteger BaseObject_SetSkew(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
| 
 | ||||
|     if (sq_gettop(v) == 3) { | ||||
|         Point Pos; | ||||
|         sq_pushnull(v);  // null iterator
 | ||||
|         while (SQ_SUCCEEDED(sq_next(v, 3))) | ||||
|         { | ||||
|             SQFloat value; | ||||
|             sq_getfloat(v, -1, &value); | ||||
|             const SQChar* key; | ||||
|             sq_getstring(v, -2, &key); | ||||
| 
 | ||||
|             if (wcscmp(key, _SC("x")) == 0) { | ||||
|                 Pos.x = value; | ||||
|             } | ||||
|             else if (wcscmp(key, _SC("y")) == 0) { | ||||
|                 Pos.y = value; | ||||
|             } | ||||
|             sq_pop(v, 2); | ||||
|         } | ||||
|         sq_pop(v, 1); | ||||
| 
 | ||||
|         Actor* Aobj = (Actor*)A_obj; | ||||
|         Aobj->SetSkew(Pos); | ||||
|     } | ||||
|     else if (sq_gettop(v) == 4) { | ||||
|         SQFloat X, Y; | ||||
|         sq_getfloat(v, 3, &X); | ||||
|         sq_getfloat(v, 4, &Y); | ||||
|         Actor* Aobj = (Actor*)A_obj; | ||||
|         Aobj->SetSkew(X, Y); | ||||
|     } | ||||
|     return 0; | ||||
| } | ||||
| //角色类通用	设置锚点位置
 | ||||
| static SQInteger BaseObject_SetAnchor(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
| 
 | ||||
|     if (sq_gettop(v) == 3) { | ||||
|         Point Pos; | ||||
|         sq_pushnull(v);  // null iterator
 | ||||
|         while (SQ_SUCCEEDED(sq_next(v, 3))) | ||||
|         { | ||||
|             SQFloat value; | ||||
|             sq_getfloat(v, -1, &value); | ||||
|             const SQChar* key; | ||||
|             sq_getstring(v, -2, &key); | ||||
| 
 | ||||
|             if (wcscmp(key, _SC("x")) == 0) { | ||||
|                 Pos.x = value; | ||||
|             } | ||||
|             else if (wcscmp(key, _SC("y")) == 0) { | ||||
|                 Pos.y = value; | ||||
|             } | ||||
|             sq_pop(v, 2); | ||||
|         } | ||||
|         sq_pop(v, 1); | ||||
| 
 | ||||
|         Actor* Aobj = (Actor*)A_obj; | ||||
|         Aobj->SetAnchor(Pos); | ||||
|     } | ||||
|     else if (sq_gettop(v) == 4) { | ||||
|         SQFloat X, Y; | ||||
|         sq_getfloat(v, 3, &X); | ||||
|         sq_getfloat(v, 4, &Y); | ||||
|         Actor* Aobj = (Actor*)A_obj; | ||||
|         Aobj->SetAnchor(X, Y); | ||||
|     } | ||||
|     return 0; | ||||
| } | ||||
| //角色类通用	修改大小
 | ||||
| static SQInteger BaseObject_SetSize(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
| 
 | ||||
|     if (sq_gettop(v) == 3) { | ||||
|         Size Pos; | ||||
|         sq_pushnull(v);  // null iterator
 | ||||
|         while (SQ_SUCCEEDED(sq_next(v, 3))) | ||||
|         { | ||||
|             SQFloat value; | ||||
|             sq_getfloat(v, -1, &value); | ||||
|             const SQChar* key; | ||||
|             sq_getstring(v, -2, &key); | ||||
| 
 | ||||
|             if (wcscmp(key, _SC("w")) == 0) { | ||||
|                 Pos.x = value; | ||||
|             } | ||||
|             else if (wcscmp(key, _SC("h")) == 0) { | ||||
|                 Pos.y = value; | ||||
|             } | ||||
|             sq_pop(v, 2); | ||||
|         } | ||||
|         sq_pop(v, 1); | ||||
| 
 | ||||
|         Actor* Aobj = (Actor*)A_obj; | ||||
|         Aobj->SetSize(Pos); | ||||
|     } | ||||
|     else if (sq_gettop(v) == 4) { | ||||
|         SQFloat X, Y; | ||||
|         sq_getfloat(v, 3, &X); | ||||
|         sq_getfloat(v, 4, &Y); | ||||
|         Actor* Aobj = (Actor*)A_obj; | ||||
|         Aobj->SetSize(X, Y); | ||||
|     } | ||||
|     return 0; | ||||
| } | ||||
| //角色类通用	设置旋转角度
 | ||||
| static SQInteger BaseObject_SetRotation(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
|     SQFloat Value; | ||||
|     sq_getfloat(v, 3, &Value); | ||||
| 
 | ||||
|     Actor* Aobj = (Actor*)A_obj; | ||||
|     Aobj->SetRotation(Value); | ||||
|     return 0; | ||||
| } | ||||
| //角色类通用	设置透明度
 | ||||
| static SQInteger BaseObject_SetOpacity(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
|     SQFloat Value; | ||||
|     sq_getfloat(v, 3, &Value); | ||||
| 
 | ||||
|     Actor* Aobj = (Actor*)A_obj; | ||||
|     Aobj->SetOpacity(Value); | ||||
|     return 0; | ||||
| } | ||||
| //角色类通用	启用或禁用级联透明度
 | ||||
| static SQInteger BaseObject_SetCascadeOpacityEnabled(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
|     SQBool Value; | ||||
|     sq_getbool(v, 3, &Value); | ||||
| 
 | ||||
|     Actor* Aobj = (Actor*)A_obj; | ||||
|     Aobj->SetCascadeOpacityEnabled(Value); | ||||
|     return 0; | ||||
| } | ||||
| //角色类通用	设置 Z 轴顺序
 | ||||
| static SQInteger BaseObject_SetZOrder(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
|     SQInteger Value; | ||||
|     sq_getinteger(v, 3, &Value); | ||||
| 
 | ||||
|     Actor* Aobj = (Actor*)A_obj; | ||||
|     Aobj->SetZOrder(Value); | ||||
|     return 0; | ||||
| } | ||||
| //角色类通用	判断点是否在角色内
 | ||||
| static SQInteger BaseObject_IsContainsPoint(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
| 
 | ||||
|     if (sq_gettop(v) == 3) { | ||||
|         Point Pos; | ||||
|         sq_pushnull(v);  // null iterator
 | ||||
|         while (SQ_SUCCEEDED(sq_next(v, 3))) | ||||
|         { | ||||
|             SQFloat value; | ||||
|             sq_getfloat(v, -1, &value); | ||||
|             const SQChar* key; | ||||
|             sq_getstring(v, -2, &key); | ||||
| 
 | ||||
|             if (wcscmp(key, _SC("w")) == 0) { | ||||
|                 Pos.x = value; | ||||
|             } | ||||
|             else if (wcscmp(key, _SC("h")) == 0) { | ||||
|                 Pos.y = value; | ||||
|             } | ||||
|             sq_pop(v, 2); | ||||
|         } | ||||
|         sq_pop(v, 1); | ||||
| 
 | ||||
|         Actor* Aobj = (Actor*)A_obj; | ||||
|         sq_pushbool(v, Aobj->ContainsPoint(Pos)); | ||||
|     } | ||||
|     else if (sq_gettop(v) == 4) { | ||||
|         SQFloat X, Y; | ||||
|         sq_getfloat(v, 3, &X); | ||||
|         sq_getfloat(v, 4, &Y); | ||||
|         Point Pos(X,Y); | ||||
|         Actor* Aobj = (Actor*)A_obj; | ||||
|         sq_pushbool(v, Aobj->ContainsPoint(Pos)); | ||||
|     } | ||||
|     return 1; | ||||
| } | ||||
| //角色类通用	渲染角色边界
 | ||||
| static SQInteger BaseObject_ShowBorder(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
|     SQBool Value; | ||||
|     sq_getbool(v, 3, &Value); | ||||
| 
 | ||||
|     Actor* Aobj = (Actor*)A_obj; | ||||
|     Aobj->ShowBorder(Value); | ||||
|     return 0; | ||||
| } | ||||
| //角色类通用	旋轉
 | ||||
| static SQInteger BaseObject_SetRotate(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer A_obj; | ||||
|     sq_getuserpointer(v, 2, &A_obj); | ||||
|     SQInteger Duration; | ||||
|     sq_getinteger(v, 3, &Duration); | ||||
|     SQFloat Rotation; | ||||
|     sq_getfloat(v, 4, &Rotation); | ||||
|     //通过时间和角度设置动画
 | ||||
|     auto rotate_by = animation::RotateBy(Duration, Rotation); | ||||
|     //设置无限循环
 | ||||
|     rotate_by.Loops(-1); | ||||
| 
 | ||||
|     Actor* Aobj = (Actor*)A_obj; | ||||
|     Aobj->StartAnimation(rotate_by); | ||||
|     return 0; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| void RegisterBaseNutApi(const SQChar* funcName, void* funcAddr, HSQUIRRELVM v) | ||||
| { | ||||
|     sq_pushroottable(v); | ||||
|     sq_pushstring(v, funcName, -1); | ||||
|     sq_newclosure(v, (SQFUNCTION)funcAddr, 0); | ||||
|     sq_newslot(v, -3, false); | ||||
|     sq_poptop(v); | ||||
| } | ||||
| 
 | ||||
| void RegisterBase(HSQUIRRELVM v) { | ||||
|     //打印全部kiwano对象个数
 | ||||
|     RegisterBaseNutApi(_SC("BaseObject_DumpTracing"), BaseObject_DumpTracing, v); | ||||
|     //读取流的字符串
 | ||||
|     RegisterBaseNutApi(_SC("stream_myreadstring"), _stream_myreadstring, v); | ||||
|     //析构函数
 | ||||
|     RegisterBaseNutApi(_SC("Register_Destruction"), Register_Destruction, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_Addchild"), BaseObject_Addchild, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_Removechild"), BaseObject_Removechild, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_SetName"), BaseObject_SetName, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_GetName"), BaseObject_GetName, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_GetId"), BaseObject_GetId, v); | ||||
| 
 | ||||
| 
 | ||||
|     RegisterBaseNutApi(_SC("BaseObject_IsVisible"), BaseObject_IsVisible, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_IsCascadeOpacityEnabled"), BaseObject_IsCascadeOpacityEnabled, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_IsEventDispatchEnabled"), BaseObject_IsEventDispatchEnabled, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_GetHashName"), BaseObject_GetHashName, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_GetZOrder"), BaseObject_GetZOrder, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_GetPosition"), BaseObject_GetPosition, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_GetSize"), BaseObject_GetSize, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_GetScaledSize"), BaseObject_GetScaledSize, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_GetAnchor"), BaseObject_GetAnchor, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_GetOpacity"), BaseObject_GetOpacity, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_GetDisplayedOpacity"), BaseObject_GetDisplayedOpacity, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_GetRotation"), BaseObject_GetRotation, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_GetScale"), BaseObject_GetScale, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_GetSkew"), BaseObject_GetSkew, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_GetTransform"), BaseObject_GetTransform, v); | ||||
| 
 | ||||
|     RegisterBaseNutApi(_SC("BaseObject_GetParent"), BaseObject_GetParent, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_GetStage"), BaseObject_GetStage, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_SetVisible"), BaseObject_SetVisible, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_SetPosition"), BaseObject_SetPosition, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_SetScale"), BaseObject_SetScale, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_SetSkew"), BaseObject_SetSkew, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_SetAnchor"), BaseObject_SetAnchor, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_SetSize"), BaseObject_SetSize, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_SetRotation"), BaseObject_SetRotation, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_SetOpacity"), BaseObject_SetOpacity, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_SetCascadeOpacityEnabled"), BaseObject_SetCascadeOpacityEnabled, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_SetZOrder"), BaseObject_SetZOrder, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_IsContainsPoint"), BaseObject_IsContainsPoint, v); | ||||
|     RegisterBaseNutApi(_SC("BaseObject_ShowBorder"), BaseObject_ShowBorder, v); | ||||
| 
 | ||||
|     RegisterBaseNutApi(_SC("BaseObject_SetRotate"), BaseObject_SetRotate, v); | ||||
| } | ||||
|  | @ -1,34 +0,0 @@ | |||
| #pragma once | ||||
| #include "SquirrelClassEx.h" | ||||
| 
 | ||||
| #include <kiwano/kiwano.h> | ||||
| using namespace kiwano; | ||||
| #include <kiwano-audio/kiwano-audio.h> | ||||
| using namespace kiwano::audio; | ||||
| 
 | ||||
| 
 | ||||
| static SQInteger Director_EnterStage(HSQUIRRELVM v) | ||||
| { | ||||
|     //»ñµÃÎę̀¶ÔÏó
 | ||||
|     SQUserPointer P; | ||||
|     sq_getuserpointer(v, 2, &P); | ||||
| 
 | ||||
|     Director::GetInstance().EnterStage((StageEx*)P); | ||||
| 
 | ||||
|     return 0; | ||||
| } | ||||
| 
 | ||||
| void RegisterDirectorNutApi(const SQChar* funcName, void* funcAddr, HSQUIRRELVM v) | ||||
| { | ||||
|     sq_pushroottable(v); | ||||
|     sq_pushstring(v, funcName, -1); | ||||
|     sq_newclosure(v, (SQFUNCTION)funcAddr, 0); | ||||
|     sq_newslot(v, -3, false); | ||||
|     sq_poptop(v); | ||||
| } | ||||
| 
 | ||||
| void RegisterDirector(HSQUIRRELVM v) { | ||||
|     //Îö¹¹º¯Êý
 | ||||
|     RegisterDirectorNutApi(_SC("Director_EnterStage"), Director_EnterStage, v); | ||||
| 
 | ||||
| } | ||||
|  | @ -1,53 +0,0 @@ | |||
| #pragma once | ||||
| #include "squirrel.h" | ||||
| #include "sqstdaux.h" | ||||
| #include "sqstdblob.h" | ||||
| #include "sqstdio.h" | ||||
| #include "sqstdmath.h" | ||||
| #include "sqstdstring.h" | ||||
| #include "sqstdsystem.h" | ||||
| 
 | ||||
| 
 | ||||
| #include <kiwano/kiwano.h> | ||||
| using namespace kiwano; | ||||
| 
 | ||||
| static SQInteger Input_IsDown(HSQUIRRELVM v) | ||||
| { | ||||
|     //»ñµÃ¼ü 
 | ||||
|     SQInteger Key, Model; | ||||
|     sq_getinteger(v, 2, &Key); | ||||
|     //»ñȡģʽ
 | ||||
|     sq_getinteger(v, 3, &Model); | ||||
| 
 | ||||
|     //»ñÈ¡ÊäÈë
 | ||||
|     Input& input = Input::GetInstance(); | ||||
|     bool Flag = false; | ||||
| 
 | ||||
|     switch (Model) | ||||
|     { | ||||
|     case 0: | ||||
|         Flag = input.IsDown(static_cast<MouseButton>(Key)); | ||||
|         break; | ||||
|     case 1: | ||||
|         Flag = input.IsDown(static_cast<KeyCode>(Key)); | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     sq_pushbool(v, Flag); | ||||
|     return 1; | ||||
| } | ||||
| 
 | ||||
| static void RegisterInputNutApi(const SQChar* funcName, void* funcAddr, HSQUIRRELVM v) | ||||
| { | ||||
|     sq_pushroottable(v); | ||||
|     sq_pushstring(v, funcName, -1); | ||||
|     sq_newclosure(v, (SQFUNCTION)funcAddr, 0); | ||||
|     sq_newslot(v, -3, false); | ||||
|     sq_poptop(v); | ||||
| } | ||||
| 
 | ||||
| static void RegisterInput(HSQUIRRELVM v) { | ||||
| 
 | ||||
|     RegisterInputNutApi(_SC("Input_IsDown"), Input_IsDown, v); | ||||
| 
 | ||||
| } | ||||
|  | @ -1,105 +0,0 @@ | |||
| #pragma once | ||||
| #include "SquirrelClassEx.h" | ||||
| #include "Npk.h" | ||||
| #include "KiwanoEx/SpriteEx.hpp" | ||||
| 
 | ||||
| 
 | ||||
| std::unordered_map<std::string, std::map<int, TexturePtr>>ImageRecObject; | ||||
| extern NPK_M* npk; | ||||
| 
 | ||||
| static SQInteger Sprite_Create(HSQUIRRELVM v) | ||||
| { | ||||
|     SpriteExPtr sprite = new SpriteEx; | ||||
|     //如果用这个方式new 增加一次引用计数
 | ||||
|     sprite->Retain(); | ||||
| 
 | ||||
|     sq_pushuserpointer(v, sprite.Get()); | ||||
|     return 1; | ||||
| } | ||||
| 
 | ||||
| TexturePtr GetTexturePtrByImg(const std::string ImgPath, const int Frame) { | ||||
| 
 | ||||
|     if (ImageRecObject.count(ImgPath) && ImageRecObject[ImgPath].count(Frame)) { | ||||
|         return ImageRecObject[ImgPath][Frame]; | ||||
|     } | ||||
|     else { | ||||
|         IMG* img = npk->ReadNpkTable(ImgPath); | ||||
|         DWORD Height = img->lp_lplist[Frame].Height; | ||||
|         DWORD Width = img->lp_lplist[Frame].Width; | ||||
|         BYTE* Data = img->lp_lplist[Frame].PNGdata; | ||||
| 
 | ||||
|         BinaryData data = { ((void*)Data) ,Height * Width * 4 }; | ||||
|         TexturePtr t = new Texture; | ||||
|         //如果用这个方式new 增加一次引用计数
 | ||||
|         t->Retain(); | ||||
|         t->Load(PixelSize(Width, Height), data, PixelFormat::Bpp32BGRA); | ||||
| 
 | ||||
| 
 | ||||
|         t->SetUserData(&img->lp_lplist[Frame]); | ||||
|         ImageRecObject[ImgPath][Frame] = t; | ||||
|         return t; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| static SQInteger SpriteFrame_Create(HSQUIRRELVM v) | ||||
| { | ||||
|     const SQChar* ImgPath; | ||||
|     sq_getstring(v, 2, &ImgPath); | ||||
|     SQInteger Idx; | ||||
|     sq_getinteger(v, 3, &Idx); | ||||
| 
 | ||||
|     std::wstring wstr(ImgPath); | ||||
|     std::string str(wstr.begin(), wstr.end()); | ||||
|     TexturePtr Sf =  GetTexturePtrByImg(str, Idx); | ||||
| 
 | ||||
|     sq_pushuserpointer(v, Sf.Get()); | ||||
|     return 1; | ||||
| } | ||||
| 
 | ||||
| static SQInteger Sprite_SetFrame(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer SP; | ||||
|     sq_getuserpointer(v, 2, &SP); | ||||
|     SQUserPointer SF; | ||||
|     sq_getuserpointer(v, 3, &SF); | ||||
| 
 | ||||
|     SpriteEx* X = (SpriteEx*)SP; | ||||
|     Texture* XSF = (Texture*)SF; | ||||
|     SpriteFrame A = SpriteFrame(XSF); | ||||
|     X->SetFrame(A); | ||||
|     return 0; | ||||
| } | ||||
| 
 | ||||
| static SQInteger Sprite_SetMode(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer SP; | ||||
|     sq_getuserpointer(v, 2, &SP); | ||||
|     SQInteger Mode; | ||||
|     sq_getinteger(v, 3, &Mode); | ||||
| 
 | ||||
|     SpriteEx* X = (SpriteEx*)SP; | ||||
|     X->SetMode(Mode); | ||||
|     return 0; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| void RegisterSpriteNutApi(const SQChar* funcName, void* funcAddr, HSQUIRRELVM v) | ||||
| { | ||||
|     sq_pushroottable(v); | ||||
|     sq_pushstring(v, funcName, -1); | ||||
|     sq_newclosure(v, (SQFUNCTION)funcAddr, 0); | ||||
|     sq_newslot(v, -3, false); | ||||
|     sq_poptop(v); | ||||
| } | ||||
| 
 | ||||
| void RegisterSprite(HSQUIRRELVM v) { | ||||
|     //创建精灵
 | ||||
|     RegisterSpriteNutApi(_SC("Sprite_Create"), Sprite_Create, v); | ||||
|     //创建精灵帧
 | ||||
|     RegisterSpriteNutApi(_SC("SpriteFrame_Create"), SpriteFrame_Create, v); | ||||
|     //设置精灵帧
 | ||||
|     RegisterSpriteNutApi(_SC("Sprite_SetFrame"), Sprite_SetFrame, v); | ||||
|     //设置混合模式
 | ||||
|     RegisterSpriteNutApi(_SC("Sprite_SetMode"), Sprite_SetMode, v); | ||||
| } | ||||
|  | @ -1,50 +0,0 @@ | |||
| #pragma once | ||||
| #include "SquirrelClassEx.h" | ||||
| #include "KiwanoEx/StageEx.hpp" | ||||
| #include <kiwano/kiwano.h> | ||||
| using namespace kiwano; | ||||
| #include <kiwano-audio/kiwano-audio.h> | ||||
| using namespace kiwano::audio; | ||||
| 
 | ||||
| SQInteger Stage_Create(HSQUIRRELVM v) | ||||
| { | ||||
|     StageExPtr stage = new StageEx; | ||||
|     //如果用这个方式new 增加一次引用计数
 | ||||
|     stage->Retain(); | ||||
| 
 | ||||
|     sq_pushuserpointer(v, stage.Get()); | ||||
|     return 1; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| SQInteger Stage_BindenvUpdate(HSQUIRRELVM v) | ||||
| { | ||||
|     SQUserPointer P; | ||||
|     sq_getuserpointer(v, 2, &P); | ||||
| 
 | ||||
|     StageEx* X = (StageEx*)P; | ||||
| 
 | ||||
|     HSQOBJECT obj; | ||||
|     sq_getstackobj(v, 3, &obj); | ||||
|     sq_addref(v, &obj); | ||||
|     X->SetSqrobj(obj); | ||||
| 
 | ||||
|     return 0; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| void RegisterStageNutApi(const SQChar* funcName, void* funcAddr, HSQUIRRELVM v) | ||||
| { | ||||
|     sq_pushroottable(v); | ||||
|     sq_pushstring(v, funcName, -1); | ||||
|     sq_newclosure(v, (SQFUNCTION)funcAddr, 0); | ||||
|     sq_newslot(v, -3, false); | ||||
|     sq_poptop(v); | ||||
| } | ||||
| 
 | ||||
| void RegisterStage(HSQUIRRELVM v) { | ||||
|     //创建场景
 | ||||
|     RegisterStageNutApi(_SC("Stage_Create"), Stage_Create, v); | ||||
|     //绑定update
 | ||||
|     RegisterStageNutApi(_SC("Stage_BindenvUpdate"), Stage_BindenvUpdate, v); | ||||
| } | ||||
|  | @ -1,45 +0,0 @@ | |||
| #pragma once | ||||
| 
 | ||||
| 
 | ||||
| #include "squirrel.h" | ||||
| #include "sqstdaux.h" | ||||
| #include "sqstdblob.h" | ||||
| #include "sqstdio.h" | ||||
| #include "sqstdmath.h" | ||||
| #include "sqstdstring.h" | ||||
| #include "sqstdsystem.h" | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| class SquirrelClassEx | ||||
| { | ||||
| 
 | ||||
| public://输出拓展
 | ||||
| 
 | ||||
| 
 | ||||
| public://API类
 | ||||
| 	//重载Nut脚本
 | ||||
| 	static SQInteger ReloadingScript(); | ||||
| 	//退出游戏
 | ||||
| 	static SQInteger Exit(HSQUIRRELVM v); | ||||
| 
 | ||||
| public://注册闭包函数
 | ||||
| 	//新增nut接口funcName绑定C语言函数funcAddr
 | ||||
| 	static void RegisterNutApi(const SQChar* funcName, void* funcAddr, HSQUIRRELVM v); | ||||
| 	//注册接口
 | ||||
| 	void R_Register_Nut(HSQUIRRELVM v); | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| public: | ||||
| 	SquirrelClassEx() { | ||||
| 		 | ||||
| 	} | ||||
| 	//初始化
 | ||||
| 	void Init(); | ||||
| 	//运行
 | ||||
| 	void Run(); | ||||
| 	//关闭
 | ||||
| 	void Close(); | ||||
| }; | ||||
|  | @ -1,95 +0,0 @@ | |||
| #pragma once | ||||
| #include <Windows.h> | ||||
| #include <locale> | ||||
| #include <codecvt> | ||||
| 
 | ||||
| #include "squirrel.h" | ||||
| #include "sqstdaux.h" | ||||
| #include "sqstdblob.h" | ||||
| #include "sqstdio.h" | ||||
| #include "sqstdmath.h" | ||||
| #include "sqstdstring.h" | ||||
| #include "sqstdsystem.h" | ||||
| 
 | ||||
| class TOOL | ||||
| { | ||||
| public: | ||||
|     TOOL() {}; | ||||
|     ~TOOL() {}; | ||||
| 
 | ||||
| private: | ||||
| 
 | ||||
| 
 | ||||
| public: | ||||
| 	 | ||||
|     static char* U8ToU16(const char* szU8) | ||||
|     { | ||||
|         //预转换,得到所需空间的大小
 | ||||
|         int wcsLen = ::MultiByteToWideChar(CP_UTF8, NULL, szU8, strlen(szU8), NULL, 0); | ||||
|         //分配空间要给'\0'留个空间,MultiByteToWideChar不会给'\0'空间
 | ||||
|         wchar_t* wszString = new wchar_t[wcsLen + 1]; | ||||
|         //转换
 | ||||
|         ::MultiByteToWideChar(CP_UTF8, NULL, szU8, strlen(szU8), wszString, wcsLen); | ||||
|         //最后加上'\0'
 | ||||
|         wszString[wcsLen] = '\0'; | ||||
| 
 | ||||
|         char* m_char; | ||||
|         int len = WideCharToMultiByte(CP_ACP, 0, wszString, wcslen(wszString), NULL, 0, NULL, NULL); | ||||
|         m_char = new char[len + 1]; | ||||
|         WideCharToMultiByte(CP_ACP, 0, wszString, wcslen(wszString), m_char, len, NULL, NULL); | ||||
|         delete[]wszString; | ||||
|         m_char[len] = '\0'; | ||||
|         return m_char; | ||||
|     } | ||||
| 
 | ||||
|     static std::string SquirrelU2W(const SQChar* Str) | ||||
|     { | ||||
| 
 | ||||
|         char* wbuffer = (char*)(Str); | ||||
|         size_t len = 0; | ||||
|         while (wbuffer[len] != 0 || wbuffer[len - 1] != 0) | ||||
|         { | ||||
|             ++len; | ||||
|         } | ||||
|         char* cbuffer = new char[len / 2 + 1]; | ||||
|         int k = 0; | ||||
|         for (size_t i = 0; i < len; i += 2) | ||||
|         { | ||||
|             cbuffer[k] = wbuffer[i]; | ||||
|             ++k; | ||||
|         } | ||||
|         cbuffer[k] = '\0'; | ||||
|         char* Text = U8ToU16(cbuffer); | ||||
|         delete[]cbuffer; | ||||
|         std::string RetStr(Text); | ||||
|         delete[]Text; | ||||
|         return RetStr; | ||||
|     } | ||||
| 
 | ||||
|     static char* ConvertAnsiToUtf8(const char* szAnsi) { | ||||
|         // 第一步:将ANSI字符串转换为宽字符字符串
 | ||||
|         int wcsLen = ::MultiByteToWideChar(CP_ACP, 0, szAnsi, -1, NULL, 0); | ||||
|         wchar_t* wszString = new wchar_t[wcsLen]; | ||||
|         ::MultiByteToWideChar(CP_ACP, 0, szAnsi, -1, wszString, wcsLen); | ||||
| 
 | ||||
|         // 第二步:将宽字符字符串转换回UTF-8字符串
 | ||||
|         int utf8Len = ::WideCharToMultiByte(CP_UTF8, 0, wszString, wcsLen, NULL, 0, NULL, NULL); | ||||
|         char* szUtf8 = new char[utf8Len]; | ||||
|         ::WideCharToMultiByte(CP_UTF8, 0, wszString, wcsLen, szUtf8, utf8Len, NULL, NULL); | ||||
| 
 | ||||
|         delete[] wszString; // 释放宽字符字符串的内存
 | ||||
| 
 | ||||
|         szUtf8[utf8Len - 1] = '\0'; // 确保字符串以'\0'结尾
 | ||||
|         return szUtf8; | ||||
|     } | ||||
| 
 | ||||
|     static  std::wstring charTowchar_t(std::string Str) | ||||
|     { | ||||
|         char* Sn = ConvertAnsiToUtf8(Str.c_str()); | ||||
|         std::string B(Sn); | ||||
|         std::wstring Ret(B.begin(), B.end()); | ||||
|         delete[]Sn; | ||||
|         //std::wcout << Ret << std::endl;
 | ||||
|         return Ret; | ||||
|     } | ||||
| }; | ||||
|  | @ -1,178 +0,0 @@ | |||
| #pragma once | ||||
| 
 | ||||
| #include <functional> | ||||
| #include <mutex> | ||||
| #include <list> | ||||
| #include <thread> | ||||
| #include <memory> | ||||
| #include <atomic> | ||||
| #include <stdio.h> | ||||
| #include <map> | ||||
| #include <sstream> | ||||
| #include <condition_variable> | ||||
| #include <assert.h> | ||||
| 
 | ||||
| #define WThreadPool_log(fmt, ...) {printf(fmt, ##__VA_ARGS__);printf("\n");fflush(stdout);} | ||||
| 
 | ||||
| #define WPOOL_MIN_THREAD_NUM 4 | ||||
| #define WPOOL_MAX_THREAD_NUM 256 | ||||
| #define WPOOL_MANAGE_SECONDS 20 | ||||
| #define ADD_THREAD_BOUNDARY 1 | ||||
| 
 | ||||
| using EventFun = std::function<void ()>; | ||||
| using int64 = long long int; | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| template <typename T> | ||||
| class LockQueue | ||||
| { | ||||
| public: | ||||
|     LockQueue() | ||||
|     { | ||||
|         QueueNode* node = new QueueNode(); | ||||
|         node->next = nullptr; | ||||
|         // head->next is the first node, _tail point to last node, not _tail->next
 | ||||
|         _head = node; | ||||
|         _tail = _head; | ||||
|     }; | ||||
|     virtual ~LockQueue() | ||||
|     { | ||||
|         clear(); | ||||
|         delete _head; | ||||
|         _head = nullptr; | ||||
|         _tail = nullptr; | ||||
|     }; | ||||
| 
 | ||||
|     struct QueueNode | ||||
|     { | ||||
|         T value; | ||||
|         QueueNode* next; | ||||
|     }; | ||||
| 
 | ||||
|     bool enQueue(T data) | ||||
|     { | ||||
|         QueueNode* node = new (std::nothrow) QueueNode(); | ||||
|         if (!node) | ||||
|         { | ||||
|             return false; | ||||
|         } | ||||
|         node->value = data; | ||||
|         node->next = nullptr; | ||||
| 
 | ||||
|         std::unique_lock<std::mutex> locker(_mutex); | ||||
|         _tail->next = node; | ||||
|         _tail = node; | ||||
|         _queueSize++; | ||||
|         return true; | ||||
|     } | ||||
| 
 | ||||
|     bool deQueue(T& data) | ||||
|     { | ||||
|         std::unique_lock<std::mutex> locker(_mutex); | ||||
|         QueueNode* currentFirstNode = _head->next; | ||||
|         if (!currentFirstNode) | ||||
|         { | ||||
|             return false; | ||||
|         } | ||||
| 
 | ||||
|         _head->next = currentFirstNode->next; | ||||
|         data = currentFirstNode->value; | ||||
|         delete  currentFirstNode; | ||||
|         _queueSize--; | ||||
|         if (_queueSize == 0) | ||||
|         { | ||||
|             _tail = _head; | ||||
|         } | ||||
|         return true; | ||||
|     } | ||||
| 
 | ||||
|     int64_t size() | ||||
|     { | ||||
|         return _queueSize; | ||||
|     } | ||||
| 
 | ||||
|     void clear() | ||||
|     { | ||||
|         T data; | ||||
|         while (deQueue(data)); | ||||
|     } | ||||
| 
 | ||||
|     bool empty() | ||||
|     { | ||||
|         return (_queueSize <= 0); | ||||
|     } | ||||
| private: | ||||
|     QueueNode* _head; | ||||
|     QueueNode* _tail; | ||||
|     int64_t _queueSize = 0; | ||||
|     std::mutex _mutex; | ||||
| }; | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| class WThreadPool | ||||
| { | ||||
| public: | ||||
|     WThreadPool(); | ||||
|     virtual ~WThreadPool(); | ||||
| 
 | ||||
|     static WThreadPool * globalInstance(); | ||||
| 
 | ||||
|     void setMaxThreadNum(int maxNum); | ||||
|     bool waitForDone(int waitMs = -1); | ||||
| 
 | ||||
|     template<typename Func, typename ...Arguments > | ||||
|     void concurrentRun(Func func, Arguments... args) { | ||||
|         EventFun queunFun = std::bind(func, args...); | ||||
|         enQueueEvent(queunFun); | ||||
|         if (((int)_workThreadList.size() < _maxThreadNum) && | ||||
|                 (_eventQueue.size() >= ((int)_workThreadList.size() - _busyThreadNum - ADD_THREAD_BOUNDARY))) | ||||
|         { | ||||
|            _mgrCondVar.notify_one(); | ||||
|         } | ||||
|         _workCondVar.notify_one(); | ||||
|     } | ||||
| 
 | ||||
|     template<typename T> static int64_t threadIdToint64(T threadId) | ||||
|     { | ||||
|         std::string stid; | ||||
|         stid.resize(32); | ||||
|         snprintf((char *)stid.c_str(), 32, "%lld", threadId); | ||||
|         long long int tid = std::stoll(stid); | ||||
|         return tid; | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     int _minThreadNum = WPOOL_MIN_THREAD_NUM; | ||||
|     int _maxThreadNum = 8; | ||||
|     std::atomic<int> _busyThreadNum = {0}; | ||||
|     int _stepThreadNum = 4; | ||||
|     volatile bool _exitAllFlag = false; | ||||
|     std::atomic<int> _reduceThreadNum = {0}; | ||||
| 
 | ||||
|     std::shared_ptr<std::thread> _mgrThread; | ||||
|     LockQueue<EventFun> _eventQueue; | ||||
|     std::list<std::shared_ptr<std::thread>> _workThreadList; | ||||
| 
 | ||||
|     std::mutex _threadIsRunMutex; | ||||
|     std::map<std::thread::id, bool> _threadIsRunMap; | ||||
| 
 | ||||
|     std::condition_variable _workCondVar; | ||||
|     std::mutex _workMutex; | ||||
|     std::condition_variable _mgrCondVar; | ||||
|     std::mutex _mgrMutex; | ||||
| 
 | ||||
|     static std::shared_ptr<WThreadPool> s_threadPool; | ||||
|     static std::mutex s_globleMutex; | ||||
| 
 | ||||
|     void enQueueEvent(EventFun fun); | ||||
|     EventFun  deQueueEvent(); | ||||
|     void run(); | ||||
|     void managerThread(); | ||||
|     void stop(); | ||||
|     void startWorkThread(); | ||||
|     void stopWorkThread(); | ||||
|     void adjustWorkThread(); | ||||
| }; | ||||
| 
 | ||||
| After Width: | Height: | Size: 2.3 KiB | 
| After Width: | Height: | Size: 21 KiB | 
| After Width: | Height: | Size: 42 KiB | 
| After Width: | Height: | Size: 42 KiB | 
| After Width: | Height: | Size: 46 KiB | 
| After Width: | Height: | Size: 2.1 KiB | 
| After Width: | Height: | Size: 18 KiB | 
|  | @ -0,0 +1,264 @@ | |||
| <?xml version="1.0" encoding="utf-8"?> | ||||
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| <RuleSet Name="suppress_warning" ToolsVersion="16.0"> | ||||
|   <Include Path="nativerecommendedrules.ruleset" Action="Default" /> | ||||
|   <Rules AnalyzerId="Microsoft.Analyzers.NativeCodeAnalysis" RuleNamespace="Microsoft.Rules.Native"> | ||||
|     <Rule Id="C26812" Action="None" /> | ||||
|   </Rules> | ||||
| </RuleSet> | ||||
|  | @ -0,0 +1,17 @@ | |||
| function Get-AppVeyorArtifacts { | ||||
|     param( | ||||
|         [string]$Job | ||||
|     ) | ||||
| 
 | ||||
|     if (-not ($env:APPVEYOR_API_TOKEN)) { | ||||
|         throw "missing api token for AppVeyor." | ||||
|     } | ||||
|     if (-not ($env:APPVEYOR_ACCOUNT_NAME)) { | ||||
|         throw "not an appveyor build." | ||||
|     } | ||||
| 
 | ||||
|     return Invoke-RestMethod -Method GET -Uri "https://ci.appveyor.com/api/buildjobs/$Job/artifacts" -Headers @{ | ||||
|         "Authorization" = "Bearer $env:APPVEYOR_API_TOKEN" | ||||
|         "Content-type"  = "application/json" | ||||
|     } | ||||
| } | ||||
|  | @ -0,0 +1,15 @@ | |||
| function Get-AppVeyorBuild { | ||||
|     param() | ||||
| 
 | ||||
|     if (-not ($env:APPVEYOR_API_TOKEN)) { | ||||
|         throw "missing api token for AppVeyor." | ||||
|     } | ||||
|     if (-not ($env:APPVEYOR_ACCOUNT_NAME)) { | ||||
|         throw "not an appveyor build." | ||||
|     } | ||||
| 
 | ||||
|     return Invoke-RestMethod -Method GET -Uri "https://ci.appveyor.com/api/projects/$env:APPVEYOR_ACCOUNT_NAME/$env:APPVEYOR_PROJECT_SLUG/build/$env:APPVEYOR_BUILD_VERSION" -Headers @{ | ||||
|         "Authorization" = "Bearer $env:APPVEYOR_API_TOKEN" | ||||
|         "Content-type"  = "application/json" | ||||
|     } | ||||
| } | ||||
|  | @ -0,0 +1,40 @@ | |||
| function Set-FileConfiguration { | ||||
|     param( | ||||
|         [string]$filePath | ||||
|     ) | ||||
| 
 | ||||
|     $debugInfoReplace = "<DebugInformationFormat>(EditAndContinue|ProgramDatabase)</DebugInformationFormat>" | ||||
|     $debugInfoReplaceTo = "<DebugInformationFormat>None</DebugInformationFormat>" | ||||
| 
 | ||||
|     $optimizationReplace = "<WholeProgramOptimization>true</WholeProgramOptimization>" | ||||
|     $optimizationReplaceTo = "<WholeProgramOptimization>false</WholeProgramOptimization>" | ||||
| 
 | ||||
|     # Create a copy of .vcxproj file | ||||
|     Copy-Item -Path $filePath -Destination ($filePath + '.template') | ||||
| 
 | ||||
|     # Overlay some configurations | ||||
|     Get-Content ($filePath + '.template') -Encoding UTF8 | ForEach-Object { | ||||
|         ( $_ -replace $debugInfoReplace, $debugInfoReplaceTo ) -replace $optimizationReplace, $optimizationReplaceTo | ||||
|     } | Out-File $filePath -Encoding UTF8 | ||||
| 
 | ||||
|     # Delete the copy file | ||||
|     Remove-Item -Path ($filePath + '.template') | ||||
| } | ||||
| 
 | ||||
| Get-ChildItem -Path 'projects\' -Directory | ForEach-Object { | ||||
|     $dirPath = "projects\$($_)" | ||||
| 
 | ||||
|     # Search all vcxproj files | ||||
|     Get-ChildItem -Path $dirPath *.vcxproj -File | ForEach-Object { | ||||
|         Set-FileConfiguration ($dirPath + '\' + $_) | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| Get-ChildItem -Path 'projects\3rd-party' -Directory | ForEach-Object { | ||||
|     $dirPath = "projects\3rd-party\$($_)" | ||||
| 
 | ||||
|     # Search all vcxproj files | ||||
|     Get-ChildItem -Path $dirPath *.vcxproj -File | ForEach-Object { | ||||
|         Set-FileConfiguration ($dirPath + '\' + $_) | ||||
|     } | ||||
| } | ||||
|  | @ -0,0 +1,49 @@ | |||
| . .\scripts\appveyor\appveyor_get_build.ps1 | ||||
| . .\scripts\appveyor\appveyor_get_artifacts.ps1 | ||||
| . .\scripts\appveyor\copy_recurse.ps1 | ||||
| 
 | ||||
| # get job artifacts | ||||
| Write-Host "Start to download artifacts from other jobs" | ||||
| 
 | ||||
| (Get-AppVeyorBuild).build.jobs | foreach-object { | ||||
|     $jobId = $_.jobId | ||||
|     if ($jobId -ne $env:APPVEYOR_JOB_ID) { | ||||
|         # Get job artifacts information | ||||
|         (Get-AppVeyorArtifacts -Job $jobId) | foreach-object { | ||||
|             # Create directory if not exists | ||||
|             $filePath = $_.fileName.Substring(0, $_.fileName.LastIndexOf('/')) | ||||
|             if (!(Test-Path -Path $filePath)) { | ||||
|                 New-Item -ItemType "directory" -Path $filePath | ||||
|             } | ||||
|             # Download artifact from other job | ||||
|             Start-FileDownload "https://ci.appveyor.com/api/buildjobs/$jobId/artifacts/$($_.fileName)" -FileName $_.fileName | ||||
|         } | ||||
|     }; | ||||
| } | ||||
| 
 | ||||
| Write-Host "Start to build nupkg files" | ||||
| 
 | ||||
| # This is the CoApp .autopkg file to create. | ||||
| $autopkgFile = "scripts\coapp\kiwano.autopkg" | ||||
| 
 | ||||
| # Copy include files | ||||
| Copy-Recurse -Path "src\" -Destination "include\" -Filter "*.h" | ||||
| Copy-Recurse -Path "src\" -Destination "include\" -Filter "*.hpp" | ||||
| Remove-Item -Path "include\3rd-party" -Recurse | ||||
| Copy-Recurse -Path "src\3rd-party\" -Destination "include\" -Filter "*.h" | ||||
| Copy-Recurse -Path "src\3rd-party\" -Destination "include\" -Filter "*.hpp" | ||||
| 
 | ||||
| # Create a copy of ".autopkg" file | ||||
| Copy-Item -Path $autopkgFile -Destination ($autopkgFile + '.template') | ||||
| 
 | ||||
| # Get the ".autopkg.template" file, replace "@appveyor_version" with the Appveyor version number, then save to the ".autopkg" file. | ||||
| Get-Content ($autopkgFile + ".template") -Encoding UTF8 | ForEach-Object { $_ -replace "@appveyor_version", $env:appveyor_build_version } | Out-File $autopkgFile -Encoding UTF8 | ||||
| 
 | ||||
| # Delete the copy file | ||||
| Remove-Item -Path ($autopkgFile + '.template') | ||||
| 
 | ||||
| # Use the CoApp tools to create NuGet native packages from the .autopkg. | ||||
| Write-NuGetPackage $autopkgFile | ||||
| 
 | ||||
| # Push all newly created .nupkg files as Appveyor artifacts for later deployment. | ||||
| Get-ChildItem .\*.nupkg | ForEach-Object { Push-AppveyorArtifact $_.FullName -FileName $_.Name } | ||||
|  | @ -0,0 +1,23 @@ | |||
| function Copy-Recurse { | ||||
|     param( | ||||
|         [string]$Path, | ||||
|         [string]$Destination, | ||||
|         [string]$Filter | ||||
|     ) | ||||
| 
 | ||||
|     New-Item -ItemType Directory -Force -Path $Destination | Out-Null | ||||
| 
 | ||||
|     Get-ChildItem -Recurse -Path $Path -Filter $Filter | ForEach-Object { | ||||
|         $relativePath = $_.FullName.Replace((Resolve-Path $Path).Path, "") | ||||
|         $targetFile = Join-Path -Path $Destination -ChildPath $relativePath | ||||
| 
 | ||||
|         $targetFileDirectory = Split-Path -Path $targetFile -Parent | ||||
|          | ||||
|         if (!(Test-Path $targetFileDirectory)) | ||||
|         { | ||||
|             New-Item -ItemType Directory -Force -Path $targetFileDirectory | Out-Null | ||||
|         } | ||||
|          | ||||
|         Copy-Item -Path $_.FullName -Destination $targetFile -Force | ||||
|     } | ||||
| } | ||||
|  | @ -0,0 +1,11 @@ | |||
| # Download the CoApp tools. | ||||
| # $msiPath = "$($env:USERPROFILE)\CoApp.Tools.Powershell.msi" | ||||
| # (New-Object Net.WebClient).DownloadFile('https://coapp.github.io//files/CoApp.Tools.Powershell.msi', $msiPath) | ||||
| $msiPath = "scripts\coapp\CoApp.Tools.Powershell.msi" | ||||
| 
 | ||||
| # Install the CoApp tools from the downloaded .msi. | ||||
| Start-Process -FilePath msiexec -ArgumentList /i, $msiPath, /quiet -Wait | ||||
| 
 | ||||
| # Make the tools available for later PS scripts to use. | ||||
| $env:PSModulePath = $env:PSModulePath + ';C:\Program Files (x86)\Outercurve Foundation\Modules' | ||||
| Import-Module CoApp | ||||
|  | @ -0,0 +1,34 @@ | |||
| . .\scripts\appveyor\appveyor_get_build.ps1 | ||||
| 
 | ||||
| # Ignore commits without APPVEYOR_API_TOKEN envrionment variable | ||||
| if (-not ($env:APPVEYOR_API_TOKEN)) { return } | ||||
| 
 | ||||
| # Only deploy when commit message contains "[deploy]" | ||||
| if (!(Get-AppVeyorBuild).build.message.Contains('[deploy]')) { return } | ||||
| 
 | ||||
| # Deploy once on last job | ||||
| if ($env:APPVEYOR_JOB_NUMBER -ne $env:job_to_deploy) { return } | ||||
| 
 | ||||
| # Wait for other jobs complete | ||||
| Write-Host "Waiting for other jobs to complete" | ||||
| 
 | ||||
| [datetime]$stop = ([datetime]::Now).AddMinutes($env:time_out_mins) | ||||
| [bool]$success = $false | ||||
| 
 | ||||
| while(!$success -and ([datetime]::Now) -lt $stop) { | ||||
|     $success = $true | ||||
|     (Get-AppVeyorBuild).build.jobs | foreach-object { | ||||
|         if (($_.jobId -ne $env:APPVEYOR_JOB_ID) -and ($_.status -ne "success")) { | ||||
|             $success = $false | ||||
|         } | ||||
|         Write-Host "Job `"$($_.jobId)`" $($_.status)"; | ||||
|     } | ||||
|     if (!$success) { Start-sleep 5 } | ||||
| } | ||||
| 
 | ||||
| if (!$success) { | ||||
|     throw "Test jobs were not finished in $env:time_out_mins minutes" | ||||
| } | ||||
| 
 | ||||
| # Set flag to deploy | ||||
| $env:flag_to_deploy = $success | ||||
|  | @ -0,0 +1,84 @@ | |||
| #!/bin/bash | ||||
| # | ||||
| # clang-format-all: a tool to run clang-format on an entire project | ||||
| # Copyright (C) 2016 Evan Klitzke <evan@eklitzke.org> | ||||
| # | ||||
| # This program is free software: you can redistribute it and/or modify | ||||
| # it under the terms of the GNU General Public License as published by | ||||
| # the Free Software Foundation, either version 3 of the License, or | ||||
| # (at your option) any later version. | ||||
| # | ||||
| # This program is distributed in the hope that it will be useful, | ||||
| # but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
| # GNU General Public License for more details. | ||||
| # | ||||
| # You should have received a copy of the GNU General Public License | ||||
| # along with this program.  If not, see <http://www.gnu.org/licenses/>. | ||||
| 
 | ||||
| function usage { | ||||
|     echo "Usage: $0 DIR..." | ||||
|     exit 1 | ||||
| } | ||||
| 
 | ||||
| if [ $# -eq 0 ]; then | ||||
|     usage | ||||
| fi | ||||
| 
 | ||||
| # Variable that will hold the name of the clang-format command | ||||
| FMT="" | ||||
| 
 | ||||
| # Some distros just call it clang-format. Others (e.g. Ubuntu) are insistent | ||||
| # that the version number be part of the command. We prefer clang-format if | ||||
| # that's present, otherwise we work backwards from highest version to lowest | ||||
| # version. | ||||
| for clangfmt in clang-format{,-{4,3}.{9,8,7,6,5,4,3,2,1,0}}; do | ||||
|     if which "$clangfmt" &>/dev/null; then | ||||
|         FMT="$clangfmt" | ||||
|         break | ||||
|     fi | ||||
| done | ||||
| 
 | ||||
| # Check if we found a working clang-format | ||||
| if [ -z "$FMT" ]; then | ||||
|     echo "failed to find clang-format" | ||||
|     exit 1 | ||||
| fi | ||||
| 
 | ||||
| # Check all of the arguments first to make sure they're all directories | ||||
| for dir in "$@"; do | ||||
|     if [ ! -d "${dir}" ]; then | ||||
|         echo "${dir} is not a directory" | ||||
|         usage | ||||
|     fi | ||||
| done | ||||
| 
 | ||||
| # Find a dominating file, starting from a given directory and going up. | ||||
| find-dominating-file() { | ||||
|     if [ -r "$1"/"$2" ]; then | ||||
|         return 0 | ||||
|     fi | ||||
|     if [ "$1" = "/" ]; then | ||||
|         return 1 | ||||
|     fi | ||||
|     find-dominating-file "$(realpath "$1"/..)" "$2" | ||||
|     return $? | ||||
| } | ||||
| 
 | ||||
| # Run clang-format -i on all of the things | ||||
| for dir in "$@"; do | ||||
|     pushd "${dir}" &>/dev/null | ||||
|     if ! find-dominating-file . .clang-format; then | ||||
|         echo "Failed to find dominating .clang-format starting at $PWD" | ||||
|         continue | ||||
|     fi | ||||
|     find . \ | ||||
|          \( -name '*.c' \ | ||||
|          -o -name '*.cc' \ | ||||
|          -o -name '*.cpp' \ | ||||
|          -o -name '*.h' \ | ||||
|          -o -name '*.hh' \ | ||||
|          -o -name '*.hpp' \) \ | ||||
|          -exec "${FMT}" -i '{}' \; | ||||
|     popd &>/dev/null | ||||
| done | ||||
|  | @ -0,0 +1,141 @@ | |||
| #defines { | ||||
|     // Global variables may be added here. | ||||
|     // Variables on the "value" side of each definition will be processed at access time. | ||||
|     // GlobalVar1 = ""; | ||||
| } | ||||
| 
 | ||||
| configurations { | ||||
|     // This node contains pivot information. | ||||
|     // These are discussed in detail in the Pivots section. | ||||
|     Toolset {  | ||||
|         key : "PlatformToolset";  | ||||
|         choices: { v143, v142, v141, v140 }; | ||||
|     }; | ||||
| 
 | ||||
|     Platform { | ||||
|         key : "Platform";  | ||||
|         choices: { Win32, x64 }; | ||||
|         Win32.aliases : { x86, win32, 386 }; | ||||
|     }; | ||||
| 
 | ||||
|     Configuration { | ||||
|         key : "Configuration";  | ||||
|         choices: { Release, Debug }; | ||||
|     }; | ||||
| 
 | ||||
|     Linkage { | ||||
|         choices : { dynamic, static }; | ||||
|         description = "Which version of the .lib file to link to this library"; | ||||
| 
 | ||||
|         dynamic.description = "Dynamic Library (DLL)"; | ||||
|         static.description = "Static"; | ||||
|     }; | ||||
| 
 | ||||
|     // Only really applicable to x86 | ||||
|     CallingConvention { | ||||
|         choices : { cdecl }; | ||||
|         description = "Calling convention model to use (for x86 only)"; | ||||
|         cdecl.description = "cdecl"; | ||||
|     }; | ||||
| } | ||||
| 
 | ||||
| nuget { | ||||
| 
 | ||||
|     #defines { | ||||
|         // Variable definitions specific to this node (ie. "nuget"). | ||||
|         // Only available while inside this scope. | ||||
|         // This metadata is not needed for most packages and is typically omitted. | ||||
|     }; | ||||
| 
 | ||||
| 
 | ||||
|     // The nuspec file metadata. | ||||
|     nuspec { | ||||
|         id = Kiwano; | ||||
|         // "appveyor_version" is replaced by the current Appveyor build number in the | ||||
|         // pre-deployment script. | ||||
|         version: @appveyor_version; | ||||
|         title: Kiwano Game Framework; | ||||
|         authors: Nomango; | ||||
|         owners: Nomango; | ||||
|         licenseUrl: "https://github.com/KiwanoEngine/Kiwano/blob/master/LICENSE"; | ||||
|         projectUrl: "https://github.com/KiwanoEngine/Kiwano"; | ||||
|         iconUrl: "https://github.com/KiwanoEngine/Kiwano/raw/master/logo/logo.png"; | ||||
|         description: A simple game framework for C++; | ||||
|         releaseNotes: "Initial release of a Nuget package for Kiwano Game Engine"; | ||||
|         copyright: Copyright 2019; | ||||
|         tags: { C++, GameFramework, Kiwano }; | ||||
|     }; | ||||
| 
 | ||||
| 
 | ||||
|     #output-packages { | ||||
|         // Output file definitions.  These are covered in detail in Output Files. | ||||
|         // This metadata is not needed for most packages and is typically omitted. | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
|     dependencies { | ||||
|         // This node defines any outside items which may be needed to consume this package. | ||||
|         packages : { | ||||
|             // This is a list of other NuGet packages required to use this package. | ||||
|             // Each item follows the format "<pkg_name>/<version>" | ||||
|             // my_pkg/1.0.0, | ||||
|             // my_other_pkg/2.1.5.33 | ||||
|         }; | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
|     files { | ||||
|         #defines { | ||||
|             INCLUDE_ROOT   = ..\..\include; | ||||
|             SRC_ROOT   = ..\..\src; | ||||
|             OUTPUT_DIR = ..\..\projects\output; | ||||
|         } | ||||
| 
 | ||||
|         include: { | ||||
|             ${INCLUDE_ROOT}\**\*.h, | ||||
|             ${INCLUDE_ROOT}\**\*.hpp, | ||||
|         }; | ||||
| 
 | ||||
|         // third patry | ||||
|         bin: { | ||||
|             ${SRC_ROOT}\3rd-party\**\*.dll | ||||
|         }; | ||||
| 
 | ||||
|         ("v140,v141,v142,v143", "Win32,x64", "Debug") => { | ||||
|             [${0},${1},${2}] { | ||||
|                 lib:     { ${OUTPUT_DIR}\${0}\${1}\${2}\*.lib }; | ||||
|                 symbols: { ${OUTPUT_DIR}\${0}\${1}\${2}\*.pdb }; | ||||
|             }; | ||||
|         }; | ||||
| 
 | ||||
|         ("v140,v141,v142,v143", "Win32,x64", "Release") => { | ||||
|             [${0},${1},${2}] { | ||||
|                 lib:     { ${OUTPUT_DIR}\${0}\${1}\${2}\*.lib }; | ||||
|             }; | ||||
|         }; | ||||
| 
 | ||||
|     }; | ||||
| 
 | ||||
| 
 | ||||
|     props { | ||||
|         // Additional declarations to insert into consuming projects before most of the | ||||
|         // project settings. (These may be modified in visual studio by a developer | ||||
|         // consuming this package.) | ||||
|         // This node is typically not needed for most packages and may be omitted. | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
|     targets { | ||||
|         // Additional declarations to insert into consuming projects after most of the | ||||
|         // project settings. (These may NOT be modified in visual studio by a developer | ||||
|         // consuming this package.) | ||||
|         // This node is often used to set defines that are required that must be set by | ||||
|         // the consuming project in order to correctly link to the libraries in this | ||||
|         // package.  Such defines may be set either globally or only set under specific | ||||
|         // conditions. | ||||
|         //Defines += HAS_MyLib; | ||||
|         //[dynamic] | ||||
|         //    Defines += HAS_MyLib; | ||||
|     } | ||||
| 
 | ||||
| } | ||||
|  | @ -0,0 +1,68 @@ | |||
| /*
 | ||||
| * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #ifndef BOX2D_H | ||||
| #define BOX2D_H | ||||
| 
 | ||||
| /**
 | ||||
| \mainpage Box2D API Documentation | ||||
| 
 | ||||
| \section intro_sec Getting Started | ||||
| 
 | ||||
| For documentation please see http://box2d.org/documentation.html
 | ||||
| 
 | ||||
| For discussion please visit http://box2d.org/forum
 | ||||
| */ | ||||
| 
 | ||||
| // These include files constitute the main Box2D API
 | ||||
| 
 | ||||
| #include "Common/b2Settings.h" | ||||
| #include "Common/b2Draw.h" | ||||
| #include "Common/b2Timer.h" | ||||
| 
 | ||||
| #include "Collision/Shapes/b2CircleShape.h" | ||||
| #include "Collision/Shapes/b2EdgeShape.h" | ||||
| #include "Collision/Shapes/b2ChainShape.h" | ||||
| #include "Collision/Shapes/b2PolygonShape.h" | ||||
| 
 | ||||
| #include "Collision/b2BroadPhase.h" | ||||
| #include "Collision/b2Distance.h" | ||||
| #include "Collision/b2DynamicTree.h" | ||||
| #include "Collision/b2TimeOfImpact.h" | ||||
| 
 | ||||
| #include "Dynamics/b2Body.h" | ||||
| #include "Dynamics/b2Fixture.h" | ||||
| #include "Dynamics/b2WorldCallbacks.h" | ||||
| #include "Dynamics/b2TimeStep.h" | ||||
| #include "Dynamics/b2World.h" | ||||
| 
 | ||||
| #include "Dynamics/Contacts/b2Contact.h" | ||||
| 
 | ||||
| #include "Dynamics/Joints/b2DistanceJoint.h" | ||||
| #include "Dynamics/Joints/b2FrictionJoint.h" | ||||
| #include "Dynamics/Joints/b2GearJoint.h" | ||||
| #include "Dynamics/Joints/b2MotorJoint.h" | ||||
| #include "Dynamics/Joints/b2MouseJoint.h" | ||||
| #include "Dynamics/Joints/b2PrismaticJoint.h" | ||||
| #include "Dynamics/Joints/b2PulleyJoint.h" | ||||
| #include "Dynamics/Joints/b2RevoluteJoint.h" | ||||
| #include "Dynamics/Joints/b2RopeJoint.h" | ||||
| #include "Dynamics/Joints/b2WeldJoint.h" | ||||
| #include "Dynamics/Joints/b2WheelJoint.h" | ||||
| 
 | ||||
| #endif | ||||
|  | @ -0,0 +1,98 @@ | |||
| include_directories(..) | ||||
| 
 | ||||
| set(SOURCE_FILES | ||||
|         Collision/Shapes/b2ChainShape.cpp | ||||
|         Collision/Shapes/b2ChainShape.h | ||||
|         Collision/Shapes/b2CircleShape.cpp | ||||
|         Collision/Shapes/b2CircleShape.h | ||||
|         Collision/Shapes/b2EdgeShape.cpp | ||||
|         Collision/Shapes/b2EdgeShape.h | ||||
|         Collision/Shapes/b2PolygonShape.cpp | ||||
|         Collision/Shapes/b2PolygonShape.h | ||||
|         Collision/Shapes/b2Shape.h | ||||
|         Collision/b2BroadPhase.cpp | ||||
|         Collision/b2BroadPhase.h | ||||
|         Collision/b2CollideCircle.cpp | ||||
|         Collision/b2CollideEdge.cpp | ||||
|         Collision/b2CollidePolygon.cpp | ||||
|         Collision/b2Collision.cpp | ||||
|         Collision/b2Collision.h | ||||
|         Collision/b2Distance.cpp | ||||
|         Collision/b2Distance.h | ||||
|         Collision/b2DynamicTree.cpp | ||||
|         Collision/b2DynamicTree.h | ||||
|         Collision/b2TimeOfImpact.cpp | ||||
|         Collision/b2TimeOfImpact.h | ||||
|         Common/b2BlockAllocator.cpp | ||||
|         Common/b2BlockAllocator.h | ||||
|         Common/b2Draw.cpp | ||||
|         Common/b2Draw.h | ||||
|         Common/b2GrowableStack.h | ||||
|         Common/b2Math.cpp | ||||
|         Common/b2Math.h | ||||
|         Common/b2Settings.cpp | ||||
|         Common/b2Settings.h | ||||
|         Common/b2StackAllocator.cpp | ||||
|         Common/b2StackAllocator.h | ||||
|         Common/b2Timer.cpp | ||||
|         Common/b2Timer.h | ||||
|         Dynamics/Contacts/b2ChainAndCircleContact.cpp | ||||
|         Dynamics/Contacts/b2ChainAndCircleContact.h | ||||
|         Dynamics/Contacts/b2ChainAndPolygonContact.cpp | ||||
|         Dynamics/Contacts/b2ChainAndPolygonContact.h | ||||
|         Dynamics/Contacts/b2CircleContact.cpp | ||||
|         Dynamics/Contacts/b2CircleContact.h | ||||
|         Dynamics/Contacts/b2Contact.cpp | ||||
|         Dynamics/Contacts/b2Contact.h | ||||
|         Dynamics/Contacts/b2ContactSolver.cpp | ||||
|         Dynamics/Contacts/b2ContactSolver.h | ||||
|         Dynamics/Contacts/b2EdgeAndCircleContact.cpp | ||||
|         Dynamics/Contacts/b2EdgeAndCircleContact.h | ||||
|         Dynamics/Contacts/b2EdgeAndPolygonContact.cpp | ||||
|         Dynamics/Contacts/b2EdgeAndPolygonContact.h | ||||
|         Dynamics/Contacts/b2PolygonAndCircleContact.cpp | ||||
|         Dynamics/Contacts/b2PolygonAndCircleContact.h | ||||
|         Dynamics/Contacts/b2PolygonContact.cpp | ||||
|         Dynamics/Contacts/b2PolygonContact.h | ||||
|         Dynamics/Joints/b2DistanceJoint.cpp | ||||
|         Dynamics/Joints/b2DistanceJoint.h | ||||
|         Dynamics/Joints/b2FrictionJoint.cpp | ||||
|         Dynamics/Joints/b2FrictionJoint.h | ||||
|         Dynamics/Joints/b2GearJoint.cpp | ||||
|         Dynamics/Joints/b2GearJoint.h | ||||
|         Dynamics/Joints/b2Joint.cpp | ||||
|         Dynamics/Joints/b2Joint.h | ||||
|         Dynamics/Joints/b2MotorJoint.cpp | ||||
|         Dynamics/Joints/b2MotorJoint.h | ||||
|         Dynamics/Joints/b2MouseJoint.cpp | ||||
|         Dynamics/Joints/b2MouseJoint.h | ||||
|         Dynamics/Joints/b2PrismaticJoint.cpp | ||||
|         Dynamics/Joints/b2PrismaticJoint.h | ||||
|         Dynamics/Joints/b2PulleyJoint.cpp | ||||
|         Dynamics/Joints/b2PulleyJoint.h | ||||
|         Dynamics/Joints/b2RevoluteJoint.cpp | ||||
|         Dynamics/Joints/b2RevoluteJoint.h | ||||
|         Dynamics/Joints/b2RopeJoint.cpp | ||||
|         Dynamics/Joints/b2RopeJoint.h | ||||
|         Dynamics/Joints/b2WeldJoint.cpp | ||||
|         Dynamics/Joints/b2WeldJoint.h | ||||
|         Dynamics/Joints/b2WheelJoint.cpp | ||||
|         Dynamics/Joints/b2WheelJoint.h | ||||
|         Dynamics/b2Body.cpp | ||||
|         Dynamics/b2Body.h | ||||
|         Dynamics/b2ContactManager.cpp | ||||
|         Dynamics/b2ContactManager.h | ||||
|         Dynamics/b2Fixture.cpp | ||||
|         Dynamics/b2Fixture.h | ||||
|         Dynamics/b2Island.cpp | ||||
|         Dynamics/b2Island.h | ||||
|         Dynamics/b2TimeStep.h | ||||
|         Dynamics/b2World.cpp | ||||
|         Dynamics/b2World.h | ||||
|         Dynamics/b2WorldCallbacks.cpp | ||||
|         Dynamics/b2WorldCallbacks.h | ||||
|         Rope/b2Rope.cpp | ||||
|         Rope/b2Rope.h | ||||
|         Box2D.h) | ||||
| 
 | ||||
| add_library(libbox2d ${SOURCE_FILES}) | ||||
|  | @ -0,0 +1,198 @@ | |||
| /*
 | ||||
| * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #include "Box2D/Collision/Shapes/b2ChainShape.h" | ||||
| #include "Box2D/Collision/Shapes/b2EdgeShape.h" | ||||
| #include <new> | ||||
| #include <string.h> | ||||
| 
 | ||||
| b2ChainShape::~b2ChainShape() | ||||
| { | ||||
| 	Clear(); | ||||
| } | ||||
| 
 | ||||
| void b2ChainShape::Clear() | ||||
| { | ||||
| 	b2Free(m_vertices); | ||||
| 	m_vertices = nullptr; | ||||
| 	m_count = 0; | ||||
| } | ||||
| 
 | ||||
| void b2ChainShape::CreateLoop(const b2Vec2* vertices, int32 count) | ||||
| { | ||||
| 	b2Assert(m_vertices == nullptr && m_count == 0); | ||||
| 	b2Assert(count >= 3); | ||||
| 	if (count < 3) | ||||
| 	{ | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	for (int32 i = 1; i < count; ++i) | ||||
| 	{ | ||||
| 		b2Vec2 v1 = vertices[i-1]; | ||||
| 		b2Vec2 v2 = vertices[i]; | ||||
| 		// If the code crashes here, it means your vertices are too close together.
 | ||||
| 		b2Assert(b2DistanceSquared(v1, v2) > b2_linearSlop * b2_linearSlop); | ||||
| 	} | ||||
| 
 | ||||
| 	m_count = count + 1; | ||||
| 	m_vertices = (b2Vec2*)b2Alloc(m_count * sizeof(b2Vec2)); | ||||
| 	memcpy(m_vertices, vertices, count * sizeof(b2Vec2)); | ||||
| 	m_vertices[count] = m_vertices[0]; | ||||
| 	m_prevVertex = m_vertices[m_count - 2]; | ||||
| 	m_nextVertex = m_vertices[1]; | ||||
| 	m_hasPrevVertex = true; | ||||
| 	m_hasNextVertex = true; | ||||
| } | ||||
| 
 | ||||
| void b2ChainShape::CreateChain(const b2Vec2* vertices, int32 count) | ||||
| { | ||||
| 	b2Assert(m_vertices == nullptr && m_count == 0); | ||||
| 	b2Assert(count >= 2); | ||||
| 	for (int32 i = 1; i < count; ++i) | ||||
| 	{ | ||||
| 		// If the code crashes here, it means your vertices are too close together.
 | ||||
| 		b2Assert(b2DistanceSquared(vertices[i-1], vertices[i]) > b2_linearSlop * b2_linearSlop); | ||||
| 	} | ||||
| 
 | ||||
| 	m_count = count; | ||||
| 	m_vertices = (b2Vec2*)b2Alloc(count * sizeof(b2Vec2)); | ||||
| 	memcpy(m_vertices, vertices, m_count * sizeof(b2Vec2)); | ||||
| 
 | ||||
| 	m_hasPrevVertex = false; | ||||
| 	m_hasNextVertex = false; | ||||
| 
 | ||||
| 	m_prevVertex.SetZero(); | ||||
| 	m_nextVertex.SetZero(); | ||||
| } | ||||
| 
 | ||||
| void b2ChainShape::SetPrevVertex(const b2Vec2& prevVertex) | ||||
| { | ||||
| 	m_prevVertex = prevVertex; | ||||
| 	m_hasPrevVertex = true; | ||||
| } | ||||
| 
 | ||||
| void b2ChainShape::SetNextVertex(const b2Vec2& nextVertex) | ||||
| { | ||||
| 	m_nextVertex = nextVertex; | ||||
| 	m_hasNextVertex = true; | ||||
| } | ||||
| 
 | ||||
| b2Shape* b2ChainShape::Clone(b2BlockAllocator* allocator) const | ||||
| { | ||||
| 	void* mem = allocator->Allocate(sizeof(b2ChainShape)); | ||||
| 	b2ChainShape* clone = new (mem) b2ChainShape; | ||||
| 	clone->CreateChain(m_vertices, m_count); | ||||
| 	clone->m_prevVertex = m_prevVertex; | ||||
| 	clone->m_nextVertex = m_nextVertex; | ||||
| 	clone->m_hasPrevVertex = m_hasPrevVertex; | ||||
| 	clone->m_hasNextVertex = m_hasNextVertex; | ||||
| 	return clone; | ||||
| } | ||||
| 
 | ||||
| int32 b2ChainShape::GetChildCount() const | ||||
| { | ||||
| 	// edge count = vertex count - 1
 | ||||
| 	return m_count - 1; | ||||
| } | ||||
| 
 | ||||
| void b2ChainShape::GetChildEdge(b2EdgeShape* edge, int32 index) const | ||||
| { | ||||
| 	b2Assert(0 <= index && index < m_count - 1); | ||||
| 	edge->m_type = b2Shape::e_edge; | ||||
| 	edge->m_radius = m_radius; | ||||
| 
 | ||||
| 	edge->m_vertex1 = m_vertices[index + 0]; | ||||
| 	edge->m_vertex2 = m_vertices[index + 1]; | ||||
| 
 | ||||
| 	if (index > 0) | ||||
| 	{ | ||||
| 		edge->m_vertex0 = m_vertices[index - 1]; | ||||
| 		edge->m_hasVertex0 = true; | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		edge->m_vertex0 = m_prevVertex; | ||||
| 		edge->m_hasVertex0 = m_hasPrevVertex; | ||||
| 	} | ||||
| 
 | ||||
| 	if (index < m_count - 2) | ||||
| 	{ | ||||
| 		edge->m_vertex3 = m_vertices[index + 2]; | ||||
| 		edge->m_hasVertex3 = true; | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		edge->m_vertex3 = m_nextVertex; | ||||
| 		edge->m_hasVertex3 = m_hasNextVertex; | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| bool b2ChainShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const | ||||
| { | ||||
| 	B2_NOT_USED(xf); | ||||
| 	B2_NOT_USED(p); | ||||
| 	return false; | ||||
| } | ||||
| 
 | ||||
| bool b2ChainShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, | ||||
| 							const b2Transform& xf, int32 childIndex) const | ||||
| { | ||||
| 	b2Assert(childIndex < m_count); | ||||
| 
 | ||||
| 	b2EdgeShape edgeShape; | ||||
| 
 | ||||
| 	int32 i1 = childIndex; | ||||
| 	int32 i2 = childIndex + 1; | ||||
| 	if (i2 == m_count) | ||||
| 	{ | ||||
| 		i2 = 0; | ||||
| 	} | ||||
| 
 | ||||
| 	edgeShape.m_vertex1 = m_vertices[i1]; | ||||
| 	edgeShape.m_vertex2 = m_vertices[i2]; | ||||
| 
 | ||||
| 	return edgeShape.RayCast(output, input, xf, 0); | ||||
| } | ||||
| 
 | ||||
| void b2ChainShape::ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const | ||||
| { | ||||
| 	b2Assert(childIndex < m_count); | ||||
| 
 | ||||
| 	int32 i1 = childIndex; | ||||
| 	int32 i2 = childIndex + 1; | ||||
| 	if (i2 == m_count) | ||||
| 	{ | ||||
| 		i2 = 0; | ||||
| 	} | ||||
| 
 | ||||
| 	b2Vec2 v1 = b2Mul(xf, m_vertices[i1]); | ||||
| 	b2Vec2 v2 = b2Mul(xf, m_vertices[i2]); | ||||
| 
 | ||||
| 	aabb->lowerBound = b2Min(v1, v2); | ||||
| 	aabb->upperBound = b2Max(v1, v2); | ||||
| } | ||||
| 
 | ||||
| void b2ChainShape::ComputeMass(b2MassData* massData, float32 density) const | ||||
| { | ||||
| 	B2_NOT_USED(density); | ||||
| 
 | ||||
| 	massData->mass = 0.0f; | ||||
| 	massData->center.SetZero(); | ||||
| 	massData->I = 0.0f; | ||||
| } | ||||
|  | @ -0,0 +1,105 @@ | |||
| /*
 | ||||
| * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #ifndef B2_CHAIN_SHAPE_H | ||||
| #define B2_CHAIN_SHAPE_H | ||||
| 
 | ||||
| #include "b2Shape.h" | ||||
| 
 | ||||
| class b2EdgeShape; | ||||
| 
 | ||||
| /// A chain shape is a free form sequence of line segments.
 | ||||
| /// The chain has two-sided collision, so you can use inside and outside collision.
 | ||||
| /// Therefore, you may use any winding order.
 | ||||
| /// Since there may be many vertices, they are allocated using b2Alloc.
 | ||||
| /// Connectivity information is used to create smooth collisions.
 | ||||
| /// WARNING: The chain will not collide properly if there are self-intersections.
 | ||||
| class b2ChainShape : public b2Shape | ||||
| { | ||||
| public: | ||||
| 	b2ChainShape(); | ||||
| 
 | ||||
| 	/// The destructor frees the vertices using b2Free.
 | ||||
| 	~b2ChainShape(); | ||||
| 
 | ||||
| 	/// Clear all data.
 | ||||
| 	void Clear(); | ||||
| 
 | ||||
| 	/// Create a loop. This automatically adjusts connectivity.
 | ||||
| 	/// @param vertices an array of vertices, these are copied
 | ||||
| 	/// @param count the vertex count
 | ||||
| 	void CreateLoop(const b2Vec2* vertices, int32 count); | ||||
| 
 | ||||
| 	/// Create a chain with isolated end vertices.
 | ||||
| 	/// @param vertices an array of vertices, these are copied
 | ||||
| 	/// @param count the vertex count
 | ||||
| 	void CreateChain(const b2Vec2* vertices, int32 count); | ||||
| 
 | ||||
| 	/// Establish connectivity to a vertex that precedes the first vertex.
 | ||||
| 	/// Don't call this for loops.
 | ||||
| 	void SetPrevVertex(const b2Vec2& prevVertex); | ||||
| 
 | ||||
| 	/// Establish connectivity to a vertex that follows the last vertex.
 | ||||
| 	/// Don't call this for loops.
 | ||||
| 	void SetNextVertex(const b2Vec2& nextVertex); | ||||
| 
 | ||||
| 	/// Implement b2Shape. Vertices are cloned using b2Alloc.
 | ||||
| 	b2Shape* Clone(b2BlockAllocator* allocator) const override; | ||||
| 
 | ||||
| 	/// @see b2Shape::GetChildCount
 | ||||
| 	int32 GetChildCount() const override; | ||||
| 
 | ||||
| 	/// Get a child edge.
 | ||||
| 	void GetChildEdge(b2EdgeShape* edge, int32 index) const; | ||||
| 
 | ||||
| 	/// This always return false.
 | ||||
| 	/// @see b2Shape::TestPoint
 | ||||
| 	bool TestPoint(const b2Transform& transform, const b2Vec2& p) const override; | ||||
| 
 | ||||
| 	/// Implement b2Shape.
 | ||||
| 	bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input, | ||||
| 					const b2Transform& transform, int32 childIndex) const override; | ||||
| 
 | ||||
| 	/// @see b2Shape::ComputeAABB
 | ||||
| 	void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const override; | ||||
| 
 | ||||
| 	/// Chains have zero mass.
 | ||||
| 	/// @see b2Shape::ComputeMass
 | ||||
| 	void ComputeMass(b2MassData* massData, float32 density) const override; | ||||
| 
 | ||||
| 	/// The vertices. Owned by this class.
 | ||||
| 	b2Vec2* m_vertices; | ||||
| 
 | ||||
| 	/// The vertex count.
 | ||||
| 	int32 m_count; | ||||
| 
 | ||||
| 	b2Vec2 m_prevVertex, m_nextVertex; | ||||
| 	bool m_hasPrevVertex, m_hasNextVertex; | ||||
| }; | ||||
| 
 | ||||
| inline b2ChainShape::b2ChainShape() | ||||
| { | ||||
| 	m_type = e_chain; | ||||
| 	m_radius = b2_polygonRadius; | ||||
| 	m_vertices = nullptr; | ||||
| 	m_count = 0; | ||||
| 	m_hasPrevVertex = false; | ||||
| 	m_hasNextVertex = false; | ||||
| } | ||||
| 
 | ||||
| #endif | ||||
|  | @ -0,0 +1,99 @@ | |||
| /*
 | ||||
| * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #include "Box2D/Collision/Shapes/b2CircleShape.h" | ||||
| #include <new> | ||||
| 
 | ||||
| b2Shape* b2CircleShape::Clone(b2BlockAllocator* allocator) const | ||||
| { | ||||
| 	void* mem = allocator->Allocate(sizeof(b2CircleShape)); | ||||
| 	b2CircleShape* clone = new (mem) b2CircleShape; | ||||
| 	*clone = *this; | ||||
| 	return clone; | ||||
| } | ||||
| 
 | ||||
| int32 b2CircleShape::GetChildCount() const | ||||
| { | ||||
| 	return 1; | ||||
| } | ||||
| 
 | ||||
| bool b2CircleShape::TestPoint(const b2Transform& transform, const b2Vec2& p) const | ||||
| { | ||||
| 	b2Vec2 center = transform.p + b2Mul(transform.q, m_p); | ||||
| 	b2Vec2 d = p - center; | ||||
| 	return b2Dot(d, d) <= m_radius * m_radius; | ||||
| } | ||||
| 
 | ||||
| // Collision Detection in Interactive 3D Environments by Gino van den Bergen
 | ||||
| // From Section 3.1.2
 | ||||
| // x = s + a * r
 | ||||
| // norm(x) = radius
 | ||||
| bool b2CircleShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, | ||||
| 							const b2Transform& transform, int32 childIndex) const | ||||
| { | ||||
| 	B2_NOT_USED(childIndex); | ||||
| 
 | ||||
| 	b2Vec2 position = transform.p + b2Mul(transform.q, m_p); | ||||
| 	b2Vec2 s = input.p1 - position; | ||||
| 	float32 b = b2Dot(s, s) - m_radius * m_radius; | ||||
| 
 | ||||
| 	// Solve quadratic equation.
 | ||||
| 	b2Vec2 r = input.p2 - input.p1; | ||||
| 	float32 c =  b2Dot(s, r); | ||||
| 	float32 rr = b2Dot(r, r); | ||||
| 	float32 sigma = c * c - rr * b; | ||||
| 
 | ||||
| 	// Check for negative discriminant and short segment.
 | ||||
| 	if (sigma < 0.0f || rr < b2_epsilon) | ||||
| 	{ | ||||
| 		return false; | ||||
| 	} | ||||
| 
 | ||||
| 	// Find the point of intersection of the line with the circle.
 | ||||
| 	float32 a = -(c + b2Sqrt(sigma)); | ||||
| 
 | ||||
| 	// Is the intersection point on the segment?
 | ||||
| 	if (0.0f <= a && a <= input.maxFraction * rr) | ||||
| 	{ | ||||
| 		a /= rr; | ||||
| 		output->fraction = a; | ||||
| 		output->normal = s + a * r; | ||||
| 		output->normal.Normalize(); | ||||
| 		return true; | ||||
| 	} | ||||
| 
 | ||||
| 	return false; | ||||
| } | ||||
| 
 | ||||
| void b2CircleShape::ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const | ||||
| { | ||||
| 	B2_NOT_USED(childIndex); | ||||
| 
 | ||||
| 	b2Vec2 p = transform.p + b2Mul(transform.q, m_p); | ||||
| 	aabb->lowerBound.Set(p.x - m_radius, p.y - m_radius); | ||||
| 	aabb->upperBound.Set(p.x + m_radius, p.y + m_radius); | ||||
| } | ||||
| 
 | ||||
| void b2CircleShape::ComputeMass(b2MassData* massData, float32 density) const | ||||
| { | ||||
| 	massData->mass = density * b2_pi * m_radius * m_radius; | ||||
| 	massData->center = m_p; | ||||
| 
 | ||||
| 	// inertia about the local origin
 | ||||
| 	massData->I = massData->mass * (0.5f * m_radius * m_radius + b2Dot(m_p, m_p)); | ||||
| } | ||||
|  | @ -0,0 +1,60 @@ | |||
| /*
 | ||||
| * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #ifndef B2_CIRCLE_SHAPE_H | ||||
| #define B2_CIRCLE_SHAPE_H | ||||
| 
 | ||||
| #include "b2Shape.h" | ||||
| 
 | ||||
| /// A circle shape.
 | ||||
| class b2CircleShape : public b2Shape | ||||
| { | ||||
| public: | ||||
| 	b2CircleShape(); | ||||
| 
 | ||||
| 	/// Implement b2Shape.
 | ||||
| 	b2Shape* Clone(b2BlockAllocator* allocator) const override; | ||||
| 
 | ||||
| 	/// @see b2Shape::GetChildCount
 | ||||
| 	int32 GetChildCount() const override; | ||||
| 
 | ||||
| 	/// Implement b2Shape.
 | ||||
| 	bool TestPoint(const b2Transform& transform, const b2Vec2& p) const override; | ||||
| 
 | ||||
| 	/// Implement b2Shape.
 | ||||
| 	bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input, | ||||
| 				const b2Transform& transform, int32 childIndex) const override; | ||||
| 
 | ||||
| 	/// @see b2Shape::ComputeAABB
 | ||||
| 	void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const override; | ||||
| 
 | ||||
| 	/// @see b2Shape::ComputeMass
 | ||||
| 	void ComputeMass(b2MassData* massData, float32 density) const override; | ||||
| 
 | ||||
| 	/// Position
 | ||||
| 	b2Vec2 m_p; | ||||
| }; | ||||
| 
 | ||||
| inline b2CircleShape::b2CircleShape() | ||||
| { | ||||
| 	m_type = e_circle; | ||||
| 	m_radius = 0.0f; | ||||
| 	m_p.SetZero(); | ||||
| } | ||||
| 
 | ||||
| #endif | ||||
|  | @ -0,0 +1,138 @@ | |||
| /*
 | ||||
| * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #include "Box2D/Collision/Shapes/b2EdgeShape.h" | ||||
| #include <new> | ||||
| 
 | ||||
| void b2EdgeShape::Set(const b2Vec2& v1, const b2Vec2& v2) | ||||
| { | ||||
| 	m_vertex1 = v1; | ||||
| 	m_vertex2 = v2; | ||||
| 	m_hasVertex0 = false; | ||||
| 	m_hasVertex3 = false; | ||||
| } | ||||
| 
 | ||||
| b2Shape* b2EdgeShape::Clone(b2BlockAllocator* allocator) const | ||||
| { | ||||
| 	void* mem = allocator->Allocate(sizeof(b2EdgeShape)); | ||||
| 	b2EdgeShape* clone = new (mem) b2EdgeShape; | ||||
| 	*clone = *this; | ||||
| 	return clone; | ||||
| } | ||||
| 
 | ||||
| int32 b2EdgeShape::GetChildCount() const | ||||
| { | ||||
| 	return 1; | ||||
| } | ||||
| 
 | ||||
| bool b2EdgeShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const | ||||
| { | ||||
| 	B2_NOT_USED(xf); | ||||
| 	B2_NOT_USED(p); | ||||
| 	return false; | ||||
| } | ||||
| 
 | ||||
| // p = p1 + t * d
 | ||||
| // v = v1 + s * e
 | ||||
| // p1 + t * d = v1 + s * e
 | ||||
| // s * e - t * d = p1 - v1
 | ||||
| bool b2EdgeShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, | ||||
| 							const b2Transform& xf, int32 childIndex) const | ||||
| { | ||||
| 	B2_NOT_USED(childIndex); | ||||
| 
 | ||||
| 	// Put the ray into the edge's frame of reference.
 | ||||
| 	b2Vec2 p1 = b2MulT(xf.q, input.p1 - xf.p); | ||||
| 	b2Vec2 p2 = b2MulT(xf.q, input.p2 - xf.p); | ||||
| 	b2Vec2 d = p2 - p1; | ||||
| 
 | ||||
| 	b2Vec2 v1 = m_vertex1; | ||||
| 	b2Vec2 v2 = m_vertex2; | ||||
| 	b2Vec2 e = v2 - v1; | ||||
| 	b2Vec2 normal(e.y, -e.x); | ||||
| 	normal.Normalize(); | ||||
| 
 | ||||
| 	// q = p1 + t * d
 | ||||
| 	// dot(normal, q - v1) = 0
 | ||||
| 	// dot(normal, p1 - v1) + t * dot(normal, d) = 0
 | ||||
| 	float32 numerator = b2Dot(normal, v1 - p1); | ||||
| 	float32 denominator = b2Dot(normal, d); | ||||
| 
 | ||||
| 	if (denominator == 0.0f) | ||||
| 	{ | ||||
| 		return false; | ||||
| 	} | ||||
| 
 | ||||
| 	float32 t = numerator / denominator; | ||||
| 	if (t < 0.0f || input.maxFraction < t) | ||||
| 	{ | ||||
| 		return false; | ||||
| 	} | ||||
| 
 | ||||
| 	b2Vec2 q = p1 + t * d; | ||||
| 
 | ||||
| 	// q = v1 + s * r
 | ||||
| 	// s = dot(q - v1, r) / dot(r, r)
 | ||||
| 	b2Vec2 r = v2 - v1; | ||||
| 	float32 rr = b2Dot(r, r); | ||||
| 	if (rr == 0.0f) | ||||
| 	{ | ||||
| 		return false; | ||||
| 	} | ||||
| 
 | ||||
| 	float32 s = b2Dot(q - v1, r) / rr; | ||||
| 	if (s < 0.0f || 1.0f < s) | ||||
| 	{ | ||||
| 		return false; | ||||
| 	} | ||||
| 
 | ||||
| 	output->fraction = t; | ||||
| 	if (numerator > 0.0f) | ||||
| 	{ | ||||
| 		output->normal = -b2Mul(xf.q, normal); | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		output->normal = b2Mul(xf.q, normal); | ||||
| 	} | ||||
| 	return true; | ||||
| } | ||||
| 
 | ||||
| void b2EdgeShape::ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const | ||||
| { | ||||
| 	B2_NOT_USED(childIndex); | ||||
| 
 | ||||
| 	b2Vec2 v1 = b2Mul(xf, m_vertex1); | ||||
| 	b2Vec2 v2 = b2Mul(xf, m_vertex2); | ||||
| 
 | ||||
| 	b2Vec2 lower = b2Min(v1, v2); | ||||
| 	b2Vec2 upper = b2Max(v1, v2); | ||||
| 
 | ||||
| 	b2Vec2 r(m_radius, m_radius); | ||||
| 	aabb->lowerBound = lower - r; | ||||
| 	aabb->upperBound = upper + r; | ||||
| } | ||||
| 
 | ||||
| void b2EdgeShape::ComputeMass(b2MassData* massData, float32 density) const | ||||
| { | ||||
| 	B2_NOT_USED(density); | ||||
| 
 | ||||
| 	massData->mass = 0.0f; | ||||
| 	massData->center = 0.5f * (m_vertex1 + m_vertex2); | ||||
| 	massData->I = 0.0f; | ||||
| } | ||||
|  | @ -0,0 +1,74 @@ | |||
| /*
 | ||||
| * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #ifndef B2_EDGE_SHAPE_H | ||||
| #define B2_EDGE_SHAPE_H | ||||
| 
 | ||||
| #include "b2Shape.h" | ||||
| 
 | ||||
| /// A line segment (edge) shape. These can be connected in chains or loops
 | ||||
| /// to other edge shapes. The connectivity information is used to ensure
 | ||||
| /// correct contact normals.
 | ||||
| class b2EdgeShape : public b2Shape | ||||
| { | ||||
| public: | ||||
| 	b2EdgeShape(); | ||||
| 
 | ||||
| 	/// Set this as an isolated edge.
 | ||||
| 	void Set(const b2Vec2& v1, const b2Vec2& v2); | ||||
| 
 | ||||
| 	/// Implement b2Shape.
 | ||||
| 	b2Shape* Clone(b2BlockAllocator* allocator) const override; | ||||
| 
 | ||||
| 	/// @see b2Shape::GetChildCount
 | ||||
| 	int32 GetChildCount() const override; | ||||
| 
 | ||||
| 	/// @see b2Shape::TestPoint
 | ||||
| 	bool TestPoint(const b2Transform& transform, const b2Vec2& p) const override; | ||||
| 
 | ||||
| 	/// Implement b2Shape.
 | ||||
| 	bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input, | ||||
| 				const b2Transform& transform, int32 childIndex) const override; | ||||
| 
 | ||||
| 	/// @see b2Shape::ComputeAABB
 | ||||
| 	void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const override; | ||||
| 
 | ||||
| 	/// @see b2Shape::ComputeMass
 | ||||
| 	void ComputeMass(b2MassData* massData, float32 density) const override; | ||||
| 	 | ||||
| 	/// These are the edge vertices
 | ||||
| 	b2Vec2 m_vertex1, m_vertex2; | ||||
| 
 | ||||
| 	/// Optional adjacent vertices. These are used for smooth collision.
 | ||||
| 	b2Vec2 m_vertex0, m_vertex3; | ||||
| 	bool m_hasVertex0, m_hasVertex3; | ||||
| }; | ||||
| 
 | ||||
| inline b2EdgeShape::b2EdgeShape() | ||||
| { | ||||
| 	m_type = e_edge; | ||||
| 	m_radius = b2_polygonRadius; | ||||
| 	m_vertex0.x = 0.0f; | ||||
| 	m_vertex0.y = 0.0f; | ||||
| 	m_vertex3.x = 0.0f; | ||||
| 	m_vertex3.y = 0.0f; | ||||
| 	m_hasVertex0 = false; | ||||
| 	m_hasVertex3 = false; | ||||
| } | ||||
| 
 | ||||
| #endif | ||||
|  | @ -0,0 +1,468 @@ | |||
| /*
 | ||||
| * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #include "Box2D/Collision/Shapes/b2PolygonShape.h" | ||||
| #include <new> | ||||
| 
 | ||||
| b2Shape* b2PolygonShape::Clone(b2BlockAllocator* allocator) const | ||||
| { | ||||
| 	void* mem = allocator->Allocate(sizeof(b2PolygonShape)); | ||||
| 	b2PolygonShape* clone = new (mem) b2PolygonShape; | ||||
| 	*clone = *this; | ||||
| 	return clone; | ||||
| } | ||||
| 
 | ||||
| void b2PolygonShape::SetAsBox(float32 hx, float32 hy) | ||||
| { | ||||
| 	m_count = 4; | ||||
| 	m_vertices[0].Set(-hx, -hy); | ||||
| 	m_vertices[1].Set( hx, -hy); | ||||
| 	m_vertices[2].Set( hx,  hy); | ||||
| 	m_vertices[3].Set(-hx,  hy); | ||||
| 	m_normals[0].Set(0.0f, -1.0f); | ||||
| 	m_normals[1].Set(1.0f, 0.0f); | ||||
| 	m_normals[2].Set(0.0f, 1.0f); | ||||
| 	m_normals[3].Set(-1.0f, 0.0f); | ||||
| 	m_centroid.SetZero(); | ||||
| } | ||||
| 
 | ||||
| void b2PolygonShape::SetAsBox(float32 hx, float32 hy, const b2Vec2& center, float32 angle) | ||||
| { | ||||
| 	m_count = 4; | ||||
| 	m_vertices[0].Set(-hx, -hy); | ||||
| 	m_vertices[1].Set( hx, -hy); | ||||
| 	m_vertices[2].Set( hx,  hy); | ||||
| 	m_vertices[3].Set(-hx,  hy); | ||||
| 	m_normals[0].Set(0.0f, -1.0f); | ||||
| 	m_normals[1].Set(1.0f, 0.0f); | ||||
| 	m_normals[2].Set(0.0f, 1.0f); | ||||
| 	m_normals[3].Set(-1.0f, 0.0f); | ||||
| 	m_centroid = center; | ||||
| 
 | ||||
| 	b2Transform xf; | ||||
| 	xf.p = center; | ||||
| 	xf.q.Set(angle); | ||||
| 
 | ||||
| 	// Transform vertices and normals.
 | ||||
| 	for (int32 i = 0; i < m_count; ++i) | ||||
| 	{ | ||||
| 		m_vertices[i] = b2Mul(xf, m_vertices[i]); | ||||
| 		m_normals[i] = b2Mul(xf.q, m_normals[i]); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| int32 b2PolygonShape::GetChildCount() const | ||||
| { | ||||
| 	return 1; | ||||
| } | ||||
| 
 | ||||
| static b2Vec2 ComputeCentroid(const b2Vec2* vs, int32 count) | ||||
| { | ||||
| 	b2Assert(count >= 3); | ||||
| 
 | ||||
| 	b2Vec2 c; c.Set(0.0f, 0.0f); | ||||
| 	float32 area = 0.0f; | ||||
| 
 | ||||
| 	// pRef is the reference point for forming triangles.
 | ||||
| 	// It's location doesn't change the result (except for rounding error).
 | ||||
| 	b2Vec2 pRef(0.0f, 0.0f); | ||||
| #if 0 | ||||
| 	// This code would put the reference point inside the polygon.
 | ||||
| 	for (int32 i = 0; i < count; ++i) | ||||
| 	{ | ||||
| 		pRef += vs[i]; | ||||
| 	} | ||||
| 	pRef *= 1.0f / count; | ||||
| #endif | ||||
| 
 | ||||
| 	const float32 inv3 = 1.0f / 3.0f; | ||||
| 
 | ||||
| 	for (int32 i = 0; i < count; ++i) | ||||
| 	{ | ||||
| 		// Triangle vertices.
 | ||||
| 		b2Vec2 p1 = pRef; | ||||
| 		b2Vec2 p2 = vs[i]; | ||||
| 		b2Vec2 p3 = i + 1 < count ? vs[i+1] : vs[0]; | ||||
| 
 | ||||
| 		b2Vec2 e1 = p2 - p1; | ||||
| 		b2Vec2 e2 = p3 - p1; | ||||
| 
 | ||||
| 		float32 D = b2Cross(e1, e2); | ||||
| 
 | ||||
| 		float32 triangleArea = 0.5f * D; | ||||
| 		area += triangleArea; | ||||
| 
 | ||||
| 		// Area weighted centroid
 | ||||
| 		c += triangleArea * inv3 * (p1 + p2 + p3); | ||||
| 	} | ||||
| 
 | ||||
| 	// Centroid
 | ||||
| 	b2Assert(area > b2_epsilon); | ||||
| 	c *= 1.0f / area; | ||||
| 	return c; | ||||
| } | ||||
| 
 | ||||
| void b2PolygonShape::Set(const b2Vec2* vertices, int32 count) | ||||
| { | ||||
| 	b2Assert(3 <= count && count <= b2_maxPolygonVertices); | ||||
| 	if (count < 3) | ||||
| 	{ | ||||
| 		SetAsBox(1.0f, 1.0f); | ||||
| 		return; | ||||
| 	} | ||||
| 	 | ||||
| 	int32 n = b2Min(count, b2_maxPolygonVertices); | ||||
| 
 | ||||
| 	// Perform welding and copy vertices into local buffer.
 | ||||
| 	b2Vec2 ps[b2_maxPolygonVertices]; | ||||
| 	int32 tempCount = 0; | ||||
| 	for (int32 i = 0; i < n; ++i) | ||||
| 	{ | ||||
| 		b2Vec2 v = vertices[i]; | ||||
| 
 | ||||
| 		bool unique = true; | ||||
| 		for (int32 j = 0; j < tempCount; ++j) | ||||
| 		{ | ||||
| 			if (b2DistanceSquared(v, ps[j]) < ((0.5f * b2_linearSlop) * (0.5f * b2_linearSlop))) | ||||
| 			{ | ||||
| 				unique = false; | ||||
| 				break; | ||||
| 			} | ||||
| 		} | ||||
| 
 | ||||
| 		if (unique) | ||||
| 		{ | ||||
| 			ps[tempCount++] = v; | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	n = tempCount; | ||||
| 	if (n < 3) | ||||
| 	{ | ||||
| 		// Polygon is degenerate.
 | ||||
| 		b2Assert(false); | ||||
| 		SetAsBox(1.0f, 1.0f); | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	// Create the convex hull using the Gift wrapping algorithm
 | ||||
| 	// http://en.wikipedia.org/wiki/Gift_wrapping_algorithm
 | ||||
| 
 | ||||
| 	// Find the right most point on the hull
 | ||||
| 	int32 i0 = 0; | ||||
| 	float32 x0 = ps[0].x; | ||||
| 	for (int32 i = 1; i < n; ++i) | ||||
| 	{ | ||||
| 		float32 x = ps[i].x; | ||||
| 		if (x > x0 || (x == x0 && ps[i].y < ps[i0].y)) | ||||
| 		{ | ||||
| 			i0 = i; | ||||
| 			x0 = x; | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	int32 hull[b2_maxPolygonVertices]; | ||||
| 	int32 m = 0; | ||||
| 	int32 ih = i0; | ||||
| 
 | ||||
| 	for (;;) | ||||
| 	{ | ||||
| 		b2Assert(m < b2_maxPolygonVertices); | ||||
| 		hull[m] = ih; | ||||
| 
 | ||||
| 		int32 ie = 0; | ||||
| 		for (int32 j = 1; j < n; ++j) | ||||
| 		{ | ||||
| 			if (ie == ih) | ||||
| 			{ | ||||
| 				ie = j; | ||||
| 				continue; | ||||
| 			} | ||||
| 
 | ||||
| 			b2Vec2 r = ps[ie] - ps[hull[m]]; | ||||
| 			b2Vec2 v = ps[j] - ps[hull[m]]; | ||||
| 			float32 c = b2Cross(r, v); | ||||
| 			if (c < 0.0f) | ||||
| 			{ | ||||
| 				ie = j; | ||||
| 			} | ||||
| 
 | ||||
| 			// Collinearity check
 | ||||
| 			if (c == 0.0f && v.LengthSquared() > r.LengthSquared()) | ||||
| 			{ | ||||
| 				ie = j; | ||||
| 			} | ||||
| 		} | ||||
| 
 | ||||
| 		++m; | ||||
| 		ih = ie; | ||||
| 
 | ||||
| 		if (ie == i0) | ||||
| 		{ | ||||
| 			break; | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
| 	if (m < 3) | ||||
| 	{ | ||||
| 		// Polygon is degenerate.
 | ||||
| 		b2Assert(false); | ||||
| 		SetAsBox(1.0f, 1.0f); | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	m_count = m; | ||||
| 
 | ||||
| 	// Copy vertices.
 | ||||
| 	for (int32 i = 0; i < m; ++i) | ||||
| 	{ | ||||
| 		m_vertices[i] = ps[hull[i]]; | ||||
| 	} | ||||
| 
 | ||||
| 	// Compute normals. Ensure the edges have non-zero length.
 | ||||
| 	for (int32 i = 0; i < m; ++i) | ||||
| 	{ | ||||
| 		int32 i1 = i; | ||||
| 		int32 i2 = i + 1 < m ? i + 1 : 0; | ||||
| 		b2Vec2 edge = m_vertices[i2] - m_vertices[i1]; | ||||
| 		b2Assert(edge.LengthSquared() > b2_epsilon * b2_epsilon); | ||||
| 		m_normals[i] = b2Cross(edge, 1.0f); | ||||
| 		m_normals[i].Normalize(); | ||||
| 	} | ||||
| 
 | ||||
| 	// Compute the polygon centroid.
 | ||||
| 	m_centroid = ComputeCentroid(m_vertices, m); | ||||
| } | ||||
| 
 | ||||
| bool b2PolygonShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const | ||||
| { | ||||
| 	b2Vec2 pLocal = b2MulT(xf.q, p - xf.p); | ||||
| 
 | ||||
| 	for (int32 i = 0; i < m_count; ++i) | ||||
| 	{ | ||||
| 		float32 dot = b2Dot(m_normals[i], pLocal - m_vertices[i]); | ||||
| 		if (dot > 0.0f) | ||||
| 		{ | ||||
| 			return false; | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	return true; | ||||
| } | ||||
| 
 | ||||
| bool b2PolygonShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, | ||||
| 								const b2Transform& xf, int32 childIndex) const | ||||
| { | ||||
| 	B2_NOT_USED(childIndex); | ||||
| 
 | ||||
| 	// Put the ray into the polygon's frame of reference.
 | ||||
| 	b2Vec2 p1 = b2MulT(xf.q, input.p1 - xf.p); | ||||
| 	b2Vec2 p2 = b2MulT(xf.q, input.p2 - xf.p); | ||||
| 	b2Vec2 d = p2 - p1; | ||||
| 
 | ||||
| 	float32 lower = 0.0f, upper = input.maxFraction; | ||||
| 
 | ||||
| 	int32 index = -1; | ||||
| 
 | ||||
| 	for (int32 i = 0; i < m_count; ++i) | ||||
| 	{ | ||||
| 		// p = p1 + a * d
 | ||||
| 		// dot(normal, p - v) = 0
 | ||||
| 		// dot(normal, p1 - v) + a * dot(normal, d) = 0
 | ||||
| 		float32 numerator = b2Dot(m_normals[i], m_vertices[i] - p1); | ||||
| 		float32 denominator = b2Dot(m_normals[i], d); | ||||
| 
 | ||||
| 		if (denominator == 0.0f) | ||||
| 		{	 | ||||
| 			if (numerator < 0.0f) | ||||
| 			{ | ||||
| 				return false; | ||||
| 			} | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			// Note: we want this predicate without division:
 | ||||
| 			// lower < numerator / denominator, where denominator < 0
 | ||||
| 			// Since denominator < 0, we have to flip the inequality:
 | ||||
| 			// lower < numerator / denominator <==> denominator * lower > numerator.
 | ||||
| 			if (denominator < 0.0f && numerator < lower * denominator) | ||||
| 			{ | ||||
| 				// Increase lower.
 | ||||
| 				// The segment enters this half-space.
 | ||||
| 				lower = numerator / denominator; | ||||
| 				index = i; | ||||
| 			} | ||||
| 			else if (denominator > 0.0f && numerator < upper * denominator) | ||||
| 			{ | ||||
| 				// Decrease upper.
 | ||||
| 				// The segment exits this half-space.
 | ||||
| 				upper = numerator / denominator; | ||||
| 			} | ||||
| 		} | ||||
| 
 | ||||
| 		// The use of epsilon here causes the assert on lower to trip
 | ||||
| 		// in some cases. Apparently the use of epsilon was to make edge
 | ||||
| 		// shapes work, but now those are handled separately.
 | ||||
| 		//if (upper < lower - b2_epsilon)
 | ||||
| 		if (upper < lower) | ||||
| 		{ | ||||
| 			return false; | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	b2Assert(0.0f <= lower && lower <= input.maxFraction); | ||||
| 
 | ||||
| 	if (index >= 0) | ||||
| 	{ | ||||
| 		output->fraction = lower; | ||||
| 		output->normal = b2Mul(xf.q, m_normals[index]); | ||||
| 		return true; | ||||
| 	} | ||||
| 
 | ||||
| 	return false; | ||||
| } | ||||
| 
 | ||||
| void b2PolygonShape::ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const | ||||
| { | ||||
| 	B2_NOT_USED(childIndex); | ||||
| 
 | ||||
| 	b2Vec2 lower = b2Mul(xf, m_vertices[0]); | ||||
| 	b2Vec2 upper = lower; | ||||
| 
 | ||||
| 	for (int32 i = 1; i < m_count; ++i) | ||||
| 	{ | ||||
| 		b2Vec2 v = b2Mul(xf, m_vertices[i]); | ||||
| 		lower = b2Min(lower, v); | ||||
| 		upper = b2Max(upper, v); | ||||
| 	} | ||||
| 
 | ||||
| 	b2Vec2 r(m_radius, m_radius); | ||||
| 	aabb->lowerBound = lower - r; | ||||
| 	aabb->upperBound = upper + r; | ||||
| } | ||||
| 
 | ||||
| void b2PolygonShape::ComputeMass(b2MassData* massData, float32 density) const | ||||
| { | ||||
| 	// Polygon mass, centroid, and inertia.
 | ||||
| 	// Let rho be the polygon density in mass per unit area.
 | ||||
| 	// Then:
 | ||||
| 	// mass = rho * int(dA)
 | ||||
| 	// centroid.x = (1/mass) * rho * int(x * dA)
 | ||||
| 	// centroid.y = (1/mass) * rho * int(y * dA)
 | ||||
| 	// I = rho * int((x*x + y*y) * dA)
 | ||||
| 	//
 | ||||
| 	// We can compute these integrals by summing all the integrals
 | ||||
| 	// for each triangle of the polygon. To evaluate the integral
 | ||||
| 	// for a single triangle, we make a change of variables to
 | ||||
| 	// the (u,v) coordinates of the triangle:
 | ||||
| 	// x = x0 + e1x * u + e2x * v
 | ||||
| 	// y = y0 + e1y * u + e2y * v
 | ||||
| 	// where 0 <= u && 0 <= v && u + v <= 1.
 | ||||
| 	//
 | ||||
| 	// We integrate u from [0,1-v] and then v from [0,1].
 | ||||
| 	// We also need to use the Jacobian of the transformation:
 | ||||
| 	// D = cross(e1, e2)
 | ||||
| 	//
 | ||||
| 	// Simplification: triangle centroid = (1/3) * (p1 + p2 + p3)
 | ||||
| 	//
 | ||||
| 	// The rest of the derivation is handled by computer algebra.
 | ||||
| 
 | ||||
| 	b2Assert(m_count >= 3); | ||||
| 
 | ||||
| 	b2Vec2 center; center.Set(0.0f, 0.0f); | ||||
| 	float32 area = 0.0f; | ||||
| 	float32 I = 0.0f; | ||||
| 
 | ||||
| 	// s is the reference point for forming triangles.
 | ||||
| 	// It's location doesn't change the result (except for rounding error).
 | ||||
| 	b2Vec2 s(0.0f, 0.0f); | ||||
| 
 | ||||
| 	// This code would put the reference point inside the polygon.
 | ||||
| 	for (int32 i = 0; i < m_count; ++i) | ||||
| 	{ | ||||
| 		s += m_vertices[i]; | ||||
| 	} | ||||
| 	s *= 1.0f / m_count; | ||||
| 
 | ||||
| 	const float32 k_inv3 = 1.0f / 3.0f; | ||||
| 
 | ||||
| 	for (int32 i = 0; i < m_count; ++i) | ||||
| 	{ | ||||
| 		// Triangle vertices.
 | ||||
| 		b2Vec2 e1 = m_vertices[i] - s; | ||||
| 		b2Vec2 e2 = i + 1 < m_count ? m_vertices[i+1] - s : m_vertices[0] - s; | ||||
| 
 | ||||
| 		float32 D = b2Cross(e1, e2); | ||||
| 
 | ||||
| 		float32 triangleArea = 0.5f * D; | ||||
| 		area += triangleArea; | ||||
| 
 | ||||
| 		// Area weighted centroid
 | ||||
| 		center += triangleArea * k_inv3 * (e1 + e2); | ||||
| 
 | ||||
| 		float32 ex1 = e1.x, ey1 = e1.y; | ||||
| 		float32 ex2 = e2.x, ey2 = e2.y; | ||||
| 
 | ||||
| 		float32 intx2 = ex1*ex1 + ex2*ex1 + ex2*ex2; | ||||
| 		float32 inty2 = ey1*ey1 + ey2*ey1 + ey2*ey2; | ||||
| 
 | ||||
| 		I += (0.25f * k_inv3 * D) * (intx2 + inty2); | ||||
| 	} | ||||
| 
 | ||||
| 	// Total mass
 | ||||
| 	massData->mass = density * area; | ||||
| 
 | ||||
| 	// Center of mass
 | ||||
| 	b2Assert(area > b2_epsilon); | ||||
| 	center *= 1.0f / area; | ||||
| 	massData->center = center + s; | ||||
| 
 | ||||
| 	// Inertia tensor relative to the local origin (point s).
 | ||||
| 	massData->I = density * I; | ||||
| 	 | ||||
| 	// Shift to center of mass then to original body origin.
 | ||||
| 	massData->I += massData->mass * (b2Dot(massData->center, massData->center) - b2Dot(center, center)); | ||||
| } | ||||
| 
 | ||||
| bool b2PolygonShape::Validate() const | ||||
| { | ||||
| 	for (int32 i = 0; i < m_count; ++i) | ||||
| 	{ | ||||
| 		int32 i1 = i; | ||||
| 		int32 i2 = i < m_count - 1 ? i1 + 1 : 0; | ||||
| 		b2Vec2 p = m_vertices[i1]; | ||||
| 		b2Vec2 e = m_vertices[i2] - p; | ||||
| 
 | ||||
| 		for (int32 j = 0; j < m_count; ++j) | ||||
| 		{ | ||||
| 			if (j == i1 || j == i2) | ||||
| 			{ | ||||
| 				continue; | ||||
| 			} | ||||
| 
 | ||||
| 			b2Vec2 v = m_vertices[j] - p; | ||||
| 			float32 c = b2Cross(e, v); | ||||
| 			if (c < 0.0f) | ||||
| 			{ | ||||
| 				return false; | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	return true; | ||||
| } | ||||
|  | @ -0,0 +1,89 @@ | |||
| /*
 | ||||
| * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #ifndef B2_POLYGON_SHAPE_H | ||||
| #define B2_POLYGON_SHAPE_H | ||||
| 
 | ||||
| #include "b2Shape.h" | ||||
| 
 | ||||
| /// A convex polygon. It is assumed that the interior of the polygon is to
 | ||||
| /// the left of each edge.
 | ||||
| /// Polygons have a maximum number of vertices equal to b2_maxPolygonVertices.
 | ||||
| /// In most cases you should not need many vertices for a convex polygon.
 | ||||
| class b2PolygonShape : public b2Shape | ||||
| { | ||||
| public: | ||||
| 	b2PolygonShape(); | ||||
| 
 | ||||
| 	/// Implement b2Shape.
 | ||||
| 	b2Shape* Clone(b2BlockAllocator* allocator) const override; | ||||
| 
 | ||||
| 	/// @see b2Shape::GetChildCount
 | ||||
| 	int32 GetChildCount() const override; | ||||
| 
 | ||||
| 	/// Create a convex hull from the given array of local points.
 | ||||
| 	/// The count must be in the range [3, b2_maxPolygonVertices].
 | ||||
| 	/// @warning the points may be re-ordered, even if they form a convex polygon
 | ||||
| 	/// @warning collinear points are handled but not removed. Collinear points
 | ||||
| 	/// may lead to poor stacking behavior.
 | ||||
| 	void Set(const b2Vec2* points, int32 count); | ||||
| 
 | ||||
| 	/// Build vertices to represent an axis-aligned box centered on the local origin.
 | ||||
| 	/// @param hx the half-width.
 | ||||
| 	/// @param hy the half-height.
 | ||||
| 	void SetAsBox(float32 hx, float32 hy); | ||||
| 
 | ||||
| 	/// Build vertices to represent an oriented box.
 | ||||
| 	/// @param hx the half-width.
 | ||||
| 	/// @param hy the half-height.
 | ||||
| 	/// @param center the center of the box in local coordinates.
 | ||||
| 	/// @param angle the rotation of the box in local coordinates.
 | ||||
| 	void SetAsBox(float32 hx, float32 hy, const b2Vec2& center, float32 angle); | ||||
| 
 | ||||
| 	/// @see b2Shape::TestPoint
 | ||||
| 	bool TestPoint(const b2Transform& transform, const b2Vec2& p) const override; | ||||
| 
 | ||||
| 	/// Implement b2Shape.
 | ||||
| 	bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input, | ||||
| 					const b2Transform& transform, int32 childIndex) const override; | ||||
| 
 | ||||
| 	/// @see b2Shape::ComputeAABB
 | ||||
| 	void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const override; | ||||
| 
 | ||||
| 	/// @see b2Shape::ComputeMass
 | ||||
| 	void ComputeMass(b2MassData* massData, float32 density) const override; | ||||
| 
 | ||||
| 	/// Validate convexity. This is a very time consuming operation.
 | ||||
| 	/// @returns true if valid
 | ||||
| 	bool Validate() const; | ||||
| 
 | ||||
| 	b2Vec2 m_centroid; | ||||
| 	b2Vec2 m_vertices[b2_maxPolygonVertices]; | ||||
| 	b2Vec2 m_normals[b2_maxPolygonVertices]; | ||||
| 	int32 m_count; | ||||
| }; | ||||
| 
 | ||||
| inline b2PolygonShape::b2PolygonShape() | ||||
| { | ||||
| 	m_type = e_polygon; | ||||
| 	m_radius = b2_polygonRadius; | ||||
| 	m_count = 0; | ||||
| 	m_centroid.SetZero(); | ||||
| } | ||||
| 
 | ||||
| #endif | ||||
|  | @ -0,0 +1,104 @@ | |||
| /*
 | ||||
| * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #ifndef B2_SHAPE_H | ||||
| #define B2_SHAPE_H | ||||
| 
 | ||||
| #include "../../Common/b2BlockAllocator.h" | ||||
| #include "../../Common/b2Math.h" | ||||
| #include "../../Collision/b2Collision.h" | ||||
| 
 | ||||
| /// This holds the mass data computed for a shape.
 | ||||
| struct b2MassData | ||||
| { | ||||
| 	/// The mass of the shape, usually in kilograms.
 | ||||
| 	float32 mass; | ||||
| 
 | ||||
| 	/// The position of the shape's centroid relative to the shape's origin.
 | ||||
| 	b2Vec2 center; | ||||
| 
 | ||||
| 	/// The rotational inertia of the shape about the local origin.
 | ||||
| 	float32 I; | ||||
| }; | ||||
| 
 | ||||
| /// A shape is used for collision detection. You can create a shape however you like.
 | ||||
| /// Shapes used for simulation in b2World are created automatically when a b2Fixture
 | ||||
| /// is created. Shapes may encapsulate a one or more child shapes.
 | ||||
| class b2Shape | ||||
| { | ||||
| public: | ||||
| 	 | ||||
| 	enum Type | ||||
| 	{ | ||||
| 		e_circle = 0, | ||||
| 		e_edge = 1, | ||||
| 		e_polygon = 2, | ||||
| 		e_chain = 3, | ||||
| 		e_typeCount = 4 | ||||
| 	}; | ||||
| 
 | ||||
| 	virtual ~b2Shape() {} | ||||
| 
 | ||||
| 	/// Clone the concrete shape using the provided allocator.
 | ||||
| 	virtual b2Shape* Clone(b2BlockAllocator* allocator) const = 0; | ||||
| 
 | ||||
| 	/// Get the type of this shape. You can use this to down cast to the concrete shape.
 | ||||
| 	/// @return the shape type.
 | ||||
| 	Type GetType() const; | ||||
| 
 | ||||
| 	/// Get the number of child primitives.
 | ||||
| 	virtual int32 GetChildCount() const = 0; | ||||
| 
 | ||||
| 	/// Test a point for containment in this shape. This only works for convex shapes.
 | ||||
| 	/// @param xf the shape world transform.
 | ||||
| 	/// @param p a point in world coordinates.
 | ||||
| 	virtual bool TestPoint(const b2Transform& xf, const b2Vec2& p) const = 0; | ||||
| 
 | ||||
| 	/// Cast a ray against a child shape.
 | ||||
| 	/// @param output the ray-cast results.
 | ||||
| 	/// @param input the ray-cast input parameters.
 | ||||
| 	/// @param transform the transform to be applied to the shape.
 | ||||
| 	/// @param childIndex the child shape index
 | ||||
| 	virtual bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input, | ||||
| 						const b2Transform& transform, int32 childIndex) const = 0; | ||||
| 
 | ||||
| 	/// Given a transform, compute the associated axis aligned bounding box for a child shape.
 | ||||
| 	/// @param aabb returns the axis aligned box.
 | ||||
| 	/// @param xf the world transform of the shape.
 | ||||
| 	/// @param childIndex the child shape
 | ||||
| 	virtual void ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const = 0; | ||||
| 
 | ||||
| 	/// Compute the mass properties of this shape using its dimensions and density.
 | ||||
| 	/// The inertia tensor is computed about the local origin.
 | ||||
| 	/// @param massData returns the mass data for this shape.
 | ||||
| 	/// @param density the density in kilograms per meter squared.
 | ||||
| 	virtual void ComputeMass(b2MassData* massData, float32 density) const = 0; | ||||
| 
 | ||||
| 	Type m_type; | ||||
| 
 | ||||
| 	/// Radius of a shape. For polygonal shapes this must be b2_polygonRadius. There is no support for
 | ||||
| 	/// making rounded polygons.
 | ||||
| 	float32 m_radius; | ||||
| }; | ||||
| 
 | ||||
| inline b2Shape::Type b2Shape::GetType() const | ||||
| { | ||||
| 	return m_type; | ||||
| } | ||||
| 
 | ||||
| #endif | ||||
|  | @ -0,0 +1,119 @@ | |||
| /*
 | ||||
| * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #include "Box2D/Collision/b2BroadPhase.h" | ||||
| 
 | ||||
| b2BroadPhase::b2BroadPhase() | ||||
| { | ||||
| 	m_proxyCount = 0; | ||||
| 
 | ||||
| 	m_pairCapacity = 16; | ||||
| 	m_pairCount = 0; | ||||
| 	m_pairBuffer = (b2Pair*)b2Alloc(m_pairCapacity * sizeof(b2Pair)); | ||||
| 
 | ||||
| 	m_moveCapacity = 16; | ||||
| 	m_moveCount = 0; | ||||
| 	m_moveBuffer = (int32*)b2Alloc(m_moveCapacity * sizeof(int32)); | ||||
| } | ||||
| 
 | ||||
| b2BroadPhase::~b2BroadPhase() | ||||
| { | ||||
| 	b2Free(m_moveBuffer); | ||||
| 	b2Free(m_pairBuffer); | ||||
| } | ||||
| 
 | ||||
| int32 b2BroadPhase::CreateProxy(const b2AABB& aabb, void* userData) | ||||
| { | ||||
| 	int32 proxyId = m_tree.CreateProxy(aabb, userData); | ||||
| 	++m_proxyCount; | ||||
| 	BufferMove(proxyId); | ||||
| 	return proxyId; | ||||
| } | ||||
| 
 | ||||
| void b2BroadPhase::DestroyProxy(int32 proxyId) | ||||
| { | ||||
| 	UnBufferMove(proxyId); | ||||
| 	--m_proxyCount; | ||||
| 	m_tree.DestroyProxy(proxyId); | ||||
| } | ||||
| 
 | ||||
| void b2BroadPhase::MoveProxy(int32 proxyId, const b2AABB& aabb, const b2Vec2& displacement) | ||||
| { | ||||
| 	bool buffer = m_tree.MoveProxy(proxyId, aabb, displacement); | ||||
| 	if (buffer) | ||||
| 	{ | ||||
| 		BufferMove(proxyId); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void b2BroadPhase::TouchProxy(int32 proxyId) | ||||
| { | ||||
| 	BufferMove(proxyId); | ||||
| } | ||||
| 
 | ||||
| void b2BroadPhase::BufferMove(int32 proxyId) | ||||
| { | ||||
| 	if (m_moveCount == m_moveCapacity) | ||||
| 	{ | ||||
| 		int32* oldBuffer = m_moveBuffer; | ||||
| 		m_moveCapacity *= 2; | ||||
| 		m_moveBuffer = (int32*)b2Alloc(m_moveCapacity * sizeof(int32)); | ||||
| 		memcpy(m_moveBuffer, oldBuffer, m_moveCount * sizeof(int32)); | ||||
| 		b2Free(oldBuffer); | ||||
| 	} | ||||
| 
 | ||||
| 	m_moveBuffer[m_moveCount] = proxyId; | ||||
| 	++m_moveCount; | ||||
| } | ||||
| 
 | ||||
| void b2BroadPhase::UnBufferMove(int32 proxyId) | ||||
| { | ||||
| 	for (int32 i = 0; i < m_moveCount; ++i) | ||||
| 	{ | ||||
| 		if (m_moveBuffer[i] == proxyId) | ||||
| 		{ | ||||
| 			m_moveBuffer[i] = e_nullProxy; | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| // This is called from b2DynamicTree::Query when we are gathering pairs.
 | ||||
| bool b2BroadPhase::QueryCallback(int32 proxyId) | ||||
| { | ||||
| 	// A proxy cannot form a pair with itself.
 | ||||
| 	if (proxyId == m_queryProxyId) | ||||
| 	{ | ||||
| 		return true; | ||||
| 	} | ||||
| 
 | ||||
| 	// Grow the pair buffer as needed.
 | ||||
| 	if (m_pairCount == m_pairCapacity) | ||||
| 	{ | ||||
| 		b2Pair* oldBuffer = m_pairBuffer; | ||||
| 		m_pairCapacity *= 2; | ||||
| 		m_pairBuffer = (b2Pair*)b2Alloc(m_pairCapacity * sizeof(b2Pair)); | ||||
| 		memcpy(m_pairBuffer, oldBuffer, m_pairCount * sizeof(b2Pair)); | ||||
| 		b2Free(oldBuffer); | ||||
| 	} | ||||
| 
 | ||||
| 	m_pairBuffer[m_pairCount].proxyIdA = b2Min(proxyId, m_queryProxyId); | ||||
| 	m_pairBuffer[m_pairCount].proxyIdB = b2Max(proxyId, m_queryProxyId); | ||||
| 	++m_pairCount; | ||||
| 
 | ||||
| 	return true; | ||||
| } | ||||
|  | @ -0,0 +1,257 @@ | |||
| /*
 | ||||
| * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #ifndef B2_BROAD_PHASE_H | ||||
| #define B2_BROAD_PHASE_H | ||||
| 
 | ||||
| #include "../Common/b2Settings.h" | ||||
| #include "b2Collision.h" | ||||
| #include "b2DynamicTree.h" | ||||
| #include <algorithm> | ||||
| 
 | ||||
| struct b2Pair | ||||
| { | ||||
| 	int32 proxyIdA; | ||||
| 	int32 proxyIdB; | ||||
| }; | ||||
| 
 | ||||
| /// The broad-phase is used for computing pairs and performing volume queries and ray casts.
 | ||||
| /// This broad-phase does not persist pairs. Instead, this reports potentially new pairs.
 | ||||
| /// It is up to the client to consume the new pairs and to track subsequent overlap.
 | ||||
| class b2BroadPhase | ||||
| { | ||||
| public: | ||||
| 
 | ||||
| 	enum | ||||
| 	{ | ||||
| 		e_nullProxy = -1 | ||||
| 	}; | ||||
| 
 | ||||
| 	b2BroadPhase(); | ||||
| 	~b2BroadPhase(); | ||||
| 
 | ||||
| 	/// Create a proxy with an initial AABB. Pairs are not reported until
 | ||||
| 	/// UpdatePairs is called.
 | ||||
| 	int32 CreateProxy(const b2AABB& aabb, void* userData); | ||||
| 
 | ||||
| 	/// Destroy a proxy. It is up to the client to remove any pairs.
 | ||||
| 	void DestroyProxy(int32 proxyId); | ||||
| 
 | ||||
| 	/// Call MoveProxy as many times as you like, then when you are done
 | ||||
| 	/// call UpdatePairs to finalized the proxy pairs (for your time step).
 | ||||
| 	void MoveProxy(int32 proxyId, const b2AABB& aabb, const b2Vec2& displacement); | ||||
| 
 | ||||
| 	/// Call to trigger a re-processing of it's pairs on the next call to UpdatePairs.
 | ||||
| 	void TouchProxy(int32 proxyId); | ||||
| 
 | ||||
| 	/// Get the fat AABB for a proxy.
 | ||||
| 	const b2AABB& GetFatAABB(int32 proxyId) const; | ||||
| 
 | ||||
| 	/// Get user data from a proxy. Returns nullptr if the id is invalid.
 | ||||
| 	void* GetUserData(int32 proxyId) const; | ||||
| 
 | ||||
| 	/// Test overlap of fat AABBs.
 | ||||
| 	bool TestOverlap(int32 proxyIdA, int32 proxyIdB) const; | ||||
| 
 | ||||
| 	/// Get the number of proxies.
 | ||||
| 	int32 GetProxyCount() const; | ||||
| 
 | ||||
| 	/// Update the pairs. This results in pair callbacks. This can only add pairs.
 | ||||
| 	template <typename T> | ||||
| 	void UpdatePairs(T* callback); | ||||
| 
 | ||||
| 	/// Query an AABB for overlapping proxies. The callback class
 | ||||
| 	/// is called for each proxy that overlaps the supplied AABB.
 | ||||
| 	template <typename T> | ||||
| 	void Query(T* callback, const b2AABB& aabb) const; | ||||
| 
 | ||||
| 	/// Ray-cast against the proxies in the tree. This relies on the callback
 | ||||
| 	/// to perform a exact ray-cast in the case were the proxy contains a shape.
 | ||||
| 	/// The callback also performs the any collision filtering. This has performance
 | ||||
| 	/// roughly equal to k * log(n), where k is the number of collisions and n is the
 | ||||
| 	/// number of proxies in the tree.
 | ||||
| 	/// @param input the ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1).
 | ||||
| 	/// @param callback a callback class that is called for each proxy that is hit by the ray.
 | ||||
| 	template <typename T> | ||||
| 	void RayCast(T* callback, const b2RayCastInput& input) const; | ||||
| 
 | ||||
| 	/// Get the height of the embedded tree.
 | ||||
| 	int32 GetTreeHeight() const; | ||||
| 
 | ||||
| 	/// Get the balance of the embedded tree.
 | ||||
| 	int32 GetTreeBalance() const; | ||||
| 
 | ||||
| 	/// Get the quality metric of the embedded tree.
 | ||||
| 	float32 GetTreeQuality() const; | ||||
| 
 | ||||
| 	/// Shift the world origin. Useful for large worlds.
 | ||||
| 	/// The shift formula is: position -= newOrigin
 | ||||
| 	/// @param newOrigin the new origin with respect to the old origin
 | ||||
| 	void ShiftOrigin(const b2Vec2& newOrigin); | ||||
| 
 | ||||
| private: | ||||
| 
 | ||||
| 	friend class b2DynamicTree; | ||||
| 
 | ||||
| 	void BufferMove(int32 proxyId); | ||||
| 	void UnBufferMove(int32 proxyId); | ||||
| 
 | ||||
| 	bool QueryCallback(int32 proxyId); | ||||
| 
 | ||||
| 	b2DynamicTree m_tree; | ||||
| 
 | ||||
| 	int32 m_proxyCount; | ||||
| 
 | ||||
| 	int32* m_moveBuffer; | ||||
| 	int32 m_moveCapacity; | ||||
| 	int32 m_moveCount; | ||||
| 
 | ||||
| 	b2Pair* m_pairBuffer; | ||||
| 	int32 m_pairCapacity; | ||||
| 	int32 m_pairCount; | ||||
| 
 | ||||
| 	int32 m_queryProxyId; | ||||
| }; | ||||
| 
 | ||||
| /// This is used to sort pairs.
 | ||||
| inline bool b2PairLessThan(const b2Pair& pair1, const b2Pair& pair2) | ||||
| { | ||||
| 	if (pair1.proxyIdA < pair2.proxyIdA) | ||||
| 	{ | ||||
| 		return true; | ||||
| 	} | ||||
| 
 | ||||
| 	if (pair1.proxyIdA == pair2.proxyIdA) | ||||
| 	{ | ||||
| 		return pair1.proxyIdB < pair2.proxyIdB; | ||||
| 	} | ||||
| 
 | ||||
| 	return false; | ||||
| } | ||||
| 
 | ||||
| inline void* b2BroadPhase::GetUserData(int32 proxyId) const | ||||
| { | ||||
| 	return m_tree.GetUserData(proxyId); | ||||
| } | ||||
| 
 | ||||
| inline bool b2BroadPhase::TestOverlap(int32 proxyIdA, int32 proxyIdB) const | ||||
| { | ||||
| 	const b2AABB& aabbA = m_tree.GetFatAABB(proxyIdA); | ||||
| 	const b2AABB& aabbB = m_tree.GetFatAABB(proxyIdB); | ||||
| 	return b2TestOverlap(aabbA, aabbB); | ||||
| } | ||||
| 
 | ||||
| inline const b2AABB& b2BroadPhase::GetFatAABB(int32 proxyId) const | ||||
| { | ||||
| 	return m_tree.GetFatAABB(proxyId); | ||||
| } | ||||
| 
 | ||||
| inline int32 b2BroadPhase::GetProxyCount() const | ||||
| { | ||||
| 	return m_proxyCount; | ||||
| } | ||||
| 
 | ||||
| inline int32 b2BroadPhase::GetTreeHeight() const | ||||
| { | ||||
| 	return m_tree.GetHeight(); | ||||
| } | ||||
| 
 | ||||
| inline int32 b2BroadPhase::GetTreeBalance() const | ||||
| { | ||||
| 	return m_tree.GetMaxBalance(); | ||||
| } | ||||
| 
 | ||||
| inline float32 b2BroadPhase::GetTreeQuality() const | ||||
| { | ||||
| 	return m_tree.GetAreaRatio(); | ||||
| } | ||||
| 
 | ||||
| template <typename T> | ||||
| void b2BroadPhase::UpdatePairs(T* callback) | ||||
| { | ||||
| 	// Reset pair buffer
 | ||||
| 	m_pairCount = 0; | ||||
| 
 | ||||
| 	// Perform tree queries for all moving proxies.
 | ||||
| 	for (int32 i = 0; i < m_moveCount; ++i) | ||||
| 	{ | ||||
| 		m_queryProxyId = m_moveBuffer[i]; | ||||
| 		if (m_queryProxyId == e_nullProxy) | ||||
| 		{ | ||||
| 			continue; | ||||
| 		} | ||||
| 
 | ||||
| 		// We have to query the tree with the fat AABB so that
 | ||||
| 		// we don't fail to create a pair that may touch later.
 | ||||
| 		const b2AABB& fatAABB = m_tree.GetFatAABB(m_queryProxyId); | ||||
| 
 | ||||
| 		// Query tree, create pairs and add them pair buffer.
 | ||||
| 		m_tree.Query(this, fatAABB); | ||||
| 	} | ||||
| 
 | ||||
| 	// Reset move buffer
 | ||||
| 	m_moveCount = 0; | ||||
| 
 | ||||
| 	// Sort the pair buffer to expose duplicates.
 | ||||
| 	std::sort(m_pairBuffer, m_pairBuffer + m_pairCount, b2PairLessThan); | ||||
| 
 | ||||
| 	// Send the pairs back to the client.
 | ||||
| 	int32 i = 0; | ||||
| 	while (i < m_pairCount) | ||||
| 	{ | ||||
| 		b2Pair* primaryPair = m_pairBuffer + i; | ||||
| 		void* userDataA = m_tree.GetUserData(primaryPair->proxyIdA); | ||||
| 		void* userDataB = m_tree.GetUserData(primaryPair->proxyIdB); | ||||
| 
 | ||||
| 		callback->AddPair(userDataA, userDataB); | ||||
| 		++i; | ||||
| 
 | ||||
| 		// Skip any duplicate pairs.
 | ||||
| 		while (i < m_pairCount) | ||||
| 		{ | ||||
| 			b2Pair* pair = m_pairBuffer + i; | ||||
| 			if (pair->proxyIdA != primaryPair->proxyIdA || pair->proxyIdB != primaryPair->proxyIdB) | ||||
| 			{ | ||||
| 				break; | ||||
| 			} | ||||
| 			++i; | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	// Try to keep the tree balanced.
 | ||||
| 	//m_tree.Rebalance(4);
 | ||||
| } | ||||
| 
 | ||||
| template <typename T> | ||||
| inline void b2BroadPhase::Query(T* callback, const b2AABB& aabb) const | ||||
| { | ||||
| 	m_tree.Query(callback, aabb); | ||||
| } | ||||
| 
 | ||||
| template <typename T> | ||||
| inline void b2BroadPhase::RayCast(T* callback, const b2RayCastInput& input) const | ||||
| { | ||||
| 	m_tree.RayCast(callback, input); | ||||
| } | ||||
| 
 | ||||
| inline void b2BroadPhase::ShiftOrigin(const b2Vec2& newOrigin) | ||||
| { | ||||
| 	m_tree.ShiftOrigin(newOrigin); | ||||
| } | ||||
| 
 | ||||
| #endif | ||||
|  | @ -0,0 +1,154 @@ | |||
| /*
 | ||||
| * Copyright (c) 2007-2009 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #include "Box2D/Collision/b2Collision.h" | ||||
| #include "Box2D/Collision/Shapes/b2CircleShape.h" | ||||
| #include "Box2D/Collision/Shapes/b2PolygonShape.h" | ||||
| 
 | ||||
| void b2CollideCircles( | ||||
| 	b2Manifold* manifold, | ||||
| 	const b2CircleShape* circleA, const b2Transform& xfA, | ||||
| 	const b2CircleShape* circleB, const b2Transform& xfB) | ||||
| { | ||||
| 	manifold->pointCount = 0; | ||||
| 
 | ||||
| 	b2Vec2 pA = b2Mul(xfA, circleA->m_p); | ||||
| 	b2Vec2 pB = b2Mul(xfB, circleB->m_p); | ||||
| 
 | ||||
| 	b2Vec2 d = pB - pA; | ||||
| 	float32 distSqr = b2Dot(d, d); | ||||
| 	float32 rA = circleA->m_radius, rB = circleB->m_radius; | ||||
| 	float32 radius = rA + rB; | ||||
| 	if (distSqr > radius * radius) | ||||
| 	{ | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	manifold->type = b2Manifold::e_circles; | ||||
| 	manifold->localPoint = circleA->m_p; | ||||
| 	manifold->localNormal.SetZero(); | ||||
| 	manifold->pointCount = 1; | ||||
| 
 | ||||
| 	manifold->points[0].localPoint = circleB->m_p; | ||||
| 	manifold->points[0].id.key = 0; | ||||
| } | ||||
| 
 | ||||
| void b2CollidePolygonAndCircle( | ||||
| 	b2Manifold* manifold, | ||||
| 	const b2PolygonShape* polygonA, const b2Transform& xfA, | ||||
| 	const b2CircleShape* circleB, const b2Transform& xfB) | ||||
| { | ||||
| 	manifold->pointCount = 0; | ||||
| 
 | ||||
| 	// Compute circle position in the frame of the polygon.
 | ||||
| 	b2Vec2 c = b2Mul(xfB, circleB->m_p); | ||||
| 	b2Vec2 cLocal = b2MulT(xfA, c); | ||||
| 
 | ||||
| 	// Find the min separating edge.
 | ||||
| 	int32 normalIndex = 0; | ||||
| 	float32 separation = -b2_maxFloat; | ||||
| 	float32 radius = polygonA->m_radius + circleB->m_radius; | ||||
| 	int32 vertexCount = polygonA->m_count; | ||||
| 	const b2Vec2* vertices = polygonA->m_vertices; | ||||
| 	const b2Vec2* normals = polygonA->m_normals; | ||||
| 
 | ||||
| 	for (int32 i = 0; i < vertexCount; ++i) | ||||
| 	{ | ||||
| 		float32 s = b2Dot(normals[i], cLocal - vertices[i]); | ||||
| 
 | ||||
| 		if (s > radius) | ||||
| 		{ | ||||
| 			// Early out.
 | ||||
| 			return; | ||||
| 		} | ||||
| 
 | ||||
| 		if (s > separation) | ||||
| 		{ | ||||
| 			separation = s; | ||||
| 			normalIndex = i; | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	// Vertices that subtend the incident face.
 | ||||
| 	int32 vertIndex1 = normalIndex; | ||||
| 	int32 vertIndex2 = vertIndex1 + 1 < vertexCount ? vertIndex1 + 1 : 0; | ||||
| 	b2Vec2 v1 = vertices[vertIndex1]; | ||||
| 	b2Vec2 v2 = vertices[vertIndex2]; | ||||
| 
 | ||||
| 	// If the center is inside the polygon ...
 | ||||
| 	if (separation < b2_epsilon) | ||||
| 	{ | ||||
| 		manifold->pointCount = 1; | ||||
| 		manifold->type = b2Manifold::e_faceA; | ||||
| 		manifold->localNormal = normals[normalIndex]; | ||||
| 		manifold->localPoint = 0.5f * (v1 + v2); | ||||
| 		manifold->points[0].localPoint = circleB->m_p; | ||||
| 		manifold->points[0].id.key = 0; | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	// Compute barycentric coordinates
 | ||||
| 	float32 u1 = b2Dot(cLocal - v1, v2 - v1); | ||||
| 	float32 u2 = b2Dot(cLocal - v2, v1 - v2); | ||||
| 	if (u1 <= 0.0f) | ||||
| 	{ | ||||
| 		if (b2DistanceSquared(cLocal, v1) > radius * radius) | ||||
| 		{ | ||||
| 			return; | ||||
| 		} | ||||
| 
 | ||||
| 		manifold->pointCount = 1; | ||||
| 		manifold->type = b2Manifold::e_faceA; | ||||
| 		manifold->localNormal = cLocal - v1; | ||||
| 		manifold->localNormal.Normalize(); | ||||
| 		manifold->localPoint = v1; | ||||
| 		manifold->points[0].localPoint = circleB->m_p; | ||||
| 		manifold->points[0].id.key = 0; | ||||
| 	} | ||||
| 	else if (u2 <= 0.0f) | ||||
| 	{ | ||||
| 		if (b2DistanceSquared(cLocal, v2) > radius * radius) | ||||
| 		{ | ||||
| 			return; | ||||
| 		} | ||||
| 
 | ||||
| 		manifold->pointCount = 1; | ||||
| 		manifold->type = b2Manifold::e_faceA; | ||||
| 		manifold->localNormal = cLocal - v2; | ||||
| 		manifold->localNormal.Normalize(); | ||||
| 		manifold->localPoint = v2; | ||||
| 		manifold->points[0].localPoint = circleB->m_p; | ||||
| 		manifold->points[0].id.key = 0; | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		b2Vec2 faceCenter = 0.5f * (v1 + v2); | ||||
| 		float32 s = b2Dot(cLocal - faceCenter, normals[vertIndex1]); | ||||
| 		if (s > radius) | ||||
| 		{ | ||||
| 			return; | ||||
| 		} | ||||
| 
 | ||||
| 		manifold->pointCount = 1; | ||||
| 		manifold->type = b2Manifold::e_faceA; | ||||
| 		manifold->localNormal = normals[vertIndex1]; | ||||
| 		manifold->localPoint = faceCenter; | ||||
| 		manifold->points[0].localPoint = circleB->m_p; | ||||
| 		manifold->points[0].id.key = 0; | ||||
| 	} | ||||
| } | ||||
|  | @ -0,0 +1,698 @@ | |||
| /*
 | ||||
|  * Copyright (c) 2007-2009 Erin Catto http://www.box2d.org
 | ||||
|  * | ||||
|  * This software is provided 'as-is', without any express or implied | ||||
|  * warranty.  In no event will the authors be held liable for any damages | ||||
|  * arising from the use of this software. | ||||
|  * Permission is granted to anyone to use this software for any purpose, | ||||
|  * including commercial applications, and to alter it and redistribute it | ||||
|  * freely, subject to the following restrictions: | ||||
|  * 1. The origin of this software must not be misrepresented; you must not | ||||
|  * claim that you wrote the original software. If you use this software | ||||
|  * in a product, an acknowledgment in the product documentation would be | ||||
|  * appreciated but is not required. | ||||
|  * 2. Altered source versions must be plainly marked as such, and must not be | ||||
|  * misrepresented as being the original software. | ||||
|  * 3. This notice may not be removed or altered from any source distribution. | ||||
|  */ | ||||
| 
 | ||||
| #include "Box2D/Collision/b2Collision.h" | ||||
| #include "Box2D/Collision/Shapes/b2CircleShape.h" | ||||
| #include "Box2D/Collision/Shapes/b2EdgeShape.h" | ||||
| #include "Box2D/Collision/Shapes/b2PolygonShape.h" | ||||
| 
 | ||||
| 
 | ||||
| // Compute contact points for edge versus circle.
 | ||||
| // This accounts for edge connectivity.
 | ||||
| void b2CollideEdgeAndCircle(b2Manifold* manifold, | ||||
| 							const b2EdgeShape* edgeA, const b2Transform& xfA, | ||||
| 							const b2CircleShape* circleB, const b2Transform& xfB) | ||||
| { | ||||
| 	manifold->pointCount = 0; | ||||
| 	 | ||||
| 	// Compute circle in frame of edge
 | ||||
| 	b2Vec2 Q = b2MulT(xfA, b2Mul(xfB, circleB->m_p)); | ||||
| 	 | ||||
| 	b2Vec2 A = edgeA->m_vertex1, B = edgeA->m_vertex2; | ||||
| 	b2Vec2 e = B - A; | ||||
| 	 | ||||
| 	// Barycentric coordinates
 | ||||
| 	float32 u = b2Dot(e, B - Q); | ||||
| 	float32 v = b2Dot(e, Q - A); | ||||
| 	 | ||||
| 	float32 radius = edgeA->m_radius + circleB->m_radius; | ||||
| 	 | ||||
| 	b2ContactFeature cf; | ||||
| 	cf.indexB = 0; | ||||
| 	cf.typeB = b2ContactFeature::e_vertex; | ||||
| 	 | ||||
| 	// Region A
 | ||||
| 	if (v <= 0.0f) | ||||
| 	{ | ||||
| 		b2Vec2 P = A; | ||||
| 		b2Vec2 d = Q - P; | ||||
| 		float32 dd = b2Dot(d, d); | ||||
| 		if (dd > radius * radius) | ||||
| 		{ | ||||
| 			return; | ||||
| 		} | ||||
| 		 | ||||
| 		// Is there an edge connected to A?
 | ||||
| 		if (edgeA->m_hasVertex0) | ||||
| 		{ | ||||
| 			b2Vec2 A1 = edgeA->m_vertex0; | ||||
| 			b2Vec2 B1 = A; | ||||
| 			b2Vec2 e1 = B1 - A1; | ||||
| 			float32 u1 = b2Dot(e1, B1 - Q); | ||||
| 			 | ||||
| 			// Is the circle in Region AB of the previous edge?
 | ||||
| 			if (u1 > 0.0f) | ||||
| 			{ | ||||
| 				return; | ||||
| 			} | ||||
| 		} | ||||
| 		 | ||||
| 		cf.indexA = 0; | ||||
| 		cf.typeA = b2ContactFeature::e_vertex; | ||||
| 		manifold->pointCount = 1; | ||||
| 		manifold->type = b2Manifold::e_circles; | ||||
| 		manifold->localNormal.SetZero(); | ||||
| 		manifold->localPoint = P; | ||||
| 		manifold->points[0].id.key = 0; | ||||
| 		manifold->points[0].id.cf = cf; | ||||
| 		manifold->points[0].localPoint = circleB->m_p; | ||||
| 		return; | ||||
| 	} | ||||
| 	 | ||||
| 	// Region B
 | ||||
| 	if (u <= 0.0f) | ||||
| 	{ | ||||
| 		b2Vec2 P = B; | ||||
| 		b2Vec2 d = Q - P; | ||||
| 		float32 dd = b2Dot(d, d); | ||||
| 		if (dd > radius * radius) | ||||
| 		{ | ||||
| 			return; | ||||
| 		} | ||||
| 		 | ||||
| 		// Is there an edge connected to B?
 | ||||
| 		if (edgeA->m_hasVertex3) | ||||
| 		{ | ||||
| 			b2Vec2 B2 = edgeA->m_vertex3; | ||||
| 			b2Vec2 A2 = B; | ||||
| 			b2Vec2 e2 = B2 - A2; | ||||
| 			float32 v2 = b2Dot(e2, Q - A2); | ||||
| 			 | ||||
| 			// Is the circle in Region AB of the next edge?
 | ||||
| 			if (v2 > 0.0f) | ||||
| 			{ | ||||
| 				return; | ||||
| 			} | ||||
| 		} | ||||
| 		 | ||||
| 		cf.indexA = 1; | ||||
| 		cf.typeA = b2ContactFeature::e_vertex; | ||||
| 		manifold->pointCount = 1; | ||||
| 		manifold->type = b2Manifold::e_circles; | ||||
| 		manifold->localNormal.SetZero(); | ||||
| 		manifold->localPoint = P; | ||||
| 		manifold->points[0].id.key = 0; | ||||
| 		manifold->points[0].id.cf = cf; | ||||
| 		manifold->points[0].localPoint = circleB->m_p; | ||||
| 		return; | ||||
| 	} | ||||
| 	 | ||||
| 	// Region AB
 | ||||
| 	float32 den = b2Dot(e, e); | ||||
| 	b2Assert(den > 0.0f); | ||||
| 	b2Vec2 P = (1.0f / den) * (u * A + v * B); | ||||
| 	b2Vec2 d = Q - P; | ||||
| 	float32 dd = b2Dot(d, d); | ||||
| 	if (dd > radius * radius) | ||||
| 	{ | ||||
| 		return; | ||||
| 	} | ||||
| 	 | ||||
| 	b2Vec2 n(-e.y, e.x); | ||||
| 	if (b2Dot(n, Q - A) < 0.0f) | ||||
| 	{ | ||||
| 		n.Set(-n.x, -n.y); | ||||
| 	} | ||||
| 	n.Normalize(); | ||||
| 	 | ||||
| 	cf.indexA = 0; | ||||
| 	cf.typeA = b2ContactFeature::e_face; | ||||
| 	manifold->pointCount = 1; | ||||
| 	manifold->type = b2Manifold::e_faceA; | ||||
| 	manifold->localNormal = n; | ||||
| 	manifold->localPoint = A; | ||||
| 	manifold->points[0].id.key = 0; | ||||
| 	manifold->points[0].id.cf = cf; | ||||
| 	manifold->points[0].localPoint = circleB->m_p; | ||||
| } | ||||
| 
 | ||||
| // This structure is used to keep track of the best separating axis.
 | ||||
| struct b2EPAxis | ||||
| { | ||||
| 	enum Type | ||||
| 	{ | ||||
| 		e_unknown, | ||||
| 		e_edgeA, | ||||
| 		e_edgeB | ||||
| 	}; | ||||
| 	 | ||||
| 	Type type; | ||||
| 	int32 index; | ||||
| 	float32 separation; | ||||
| }; | ||||
| 
 | ||||
| // This holds polygon B expressed in frame A.
 | ||||
| struct b2TempPolygon | ||||
| { | ||||
| 	b2Vec2 vertices[b2_maxPolygonVertices]; | ||||
| 	b2Vec2 normals[b2_maxPolygonVertices]; | ||||
| 	int32 count; | ||||
| }; | ||||
| 
 | ||||
| // Reference face used for clipping
 | ||||
| struct b2ReferenceFace | ||||
| { | ||||
| 	int32 i1, i2; | ||||
| 	 | ||||
| 	b2Vec2 v1, v2; | ||||
| 	 | ||||
| 	b2Vec2 normal; | ||||
| 	 | ||||
| 	b2Vec2 sideNormal1; | ||||
| 	float32 sideOffset1; | ||||
| 	 | ||||
| 	b2Vec2 sideNormal2; | ||||
| 	float32 sideOffset2; | ||||
| }; | ||||
| 
 | ||||
| // This class collides and edge and a polygon, taking into account edge adjacency.
 | ||||
| struct b2EPCollider | ||||
| { | ||||
| 	void Collide(b2Manifold* manifold, const b2EdgeShape* edgeA, const b2Transform& xfA, | ||||
| 				 const b2PolygonShape* polygonB, const b2Transform& xfB); | ||||
| 	b2EPAxis ComputeEdgeSeparation(); | ||||
| 	b2EPAxis ComputePolygonSeparation(); | ||||
| 	 | ||||
| 	enum VertexType | ||||
| 	{ | ||||
| 		e_isolated, | ||||
| 		e_concave, | ||||
| 		e_convex | ||||
| 	}; | ||||
| 	 | ||||
| 	b2TempPolygon m_polygonB; | ||||
| 	 | ||||
| 	b2Transform m_xf; | ||||
| 	b2Vec2 m_centroidB; | ||||
| 	b2Vec2 m_v0, m_v1, m_v2, m_v3; | ||||
| 	b2Vec2 m_normal0, m_normal1, m_normal2; | ||||
| 	b2Vec2 m_normal; | ||||
| 	VertexType m_type1, m_type2; | ||||
| 	b2Vec2 m_lowerLimit, m_upperLimit; | ||||
| 	float32 m_radius; | ||||
| 	bool m_front; | ||||
| }; | ||||
| 
 | ||||
| // Algorithm:
 | ||||
| // 1. Classify v1 and v2
 | ||||
| // 2. Classify polygon centroid as front or back
 | ||||
| // 3. Flip normal if necessary
 | ||||
| // 4. Initialize normal range to [-pi, pi] about face normal
 | ||||
| // 5. Adjust normal range according to adjacent edges
 | ||||
| // 6. Visit each separating axes, only accept axes within the range
 | ||||
| // 7. Return if _any_ axis indicates separation
 | ||||
| // 8. Clip
 | ||||
| void b2EPCollider::Collide(b2Manifold* manifold, const b2EdgeShape* edgeA, const b2Transform& xfA, | ||||
| 						   const b2PolygonShape* polygonB, const b2Transform& xfB) | ||||
| { | ||||
| 	m_xf = b2MulT(xfA, xfB); | ||||
| 	 | ||||
| 	m_centroidB = b2Mul(m_xf, polygonB->m_centroid); | ||||
| 	 | ||||
| 	m_v0 = edgeA->m_vertex0; | ||||
| 	m_v1 = edgeA->m_vertex1; | ||||
| 	m_v2 = edgeA->m_vertex2; | ||||
| 	m_v3 = edgeA->m_vertex3; | ||||
| 	 | ||||
| 	bool hasVertex0 = edgeA->m_hasVertex0; | ||||
| 	bool hasVertex3 = edgeA->m_hasVertex3; | ||||
| 	 | ||||
| 	b2Vec2 edge1 = m_v2 - m_v1; | ||||
| 	edge1.Normalize(); | ||||
| 	m_normal1.Set(edge1.y, -edge1.x); | ||||
| 	float32 offset1 = b2Dot(m_normal1, m_centroidB - m_v1); | ||||
| 	float32 offset0 = 0.0f, offset2 = 0.0f; | ||||
| 	bool convex1 = false, convex2 = false; | ||||
| 	 | ||||
| 	// Is there a preceding edge?
 | ||||
| 	if (hasVertex0) | ||||
| 	{ | ||||
| 		b2Vec2 edge0 = m_v1 - m_v0; | ||||
| 		edge0.Normalize(); | ||||
| 		m_normal0.Set(edge0.y, -edge0.x); | ||||
| 		convex1 = b2Cross(edge0, edge1) >= 0.0f; | ||||
| 		offset0 = b2Dot(m_normal0, m_centroidB - m_v0); | ||||
| 	} | ||||
| 	 | ||||
| 	// Is there a following edge?
 | ||||
| 	if (hasVertex3) | ||||
| 	{ | ||||
| 		b2Vec2 edge2 = m_v3 - m_v2; | ||||
| 		edge2.Normalize(); | ||||
| 		m_normal2.Set(edge2.y, -edge2.x); | ||||
| 		convex2 = b2Cross(edge1, edge2) > 0.0f; | ||||
| 		offset2 = b2Dot(m_normal2, m_centroidB - m_v2); | ||||
| 	} | ||||
| 	 | ||||
| 	// Determine front or back collision. Determine collision normal limits.
 | ||||
| 	if (hasVertex0 && hasVertex3) | ||||
| 	{ | ||||
| 		if (convex1 && convex2) | ||||
| 		{ | ||||
| 			m_front = offset0 >= 0.0f || offset1 >= 0.0f || offset2 >= 0.0f; | ||||
| 			if (m_front) | ||||
| 			{ | ||||
| 				m_normal = m_normal1; | ||||
| 				m_lowerLimit = m_normal0; | ||||
| 				m_upperLimit = m_normal2; | ||||
| 			} | ||||
| 			else | ||||
| 			{ | ||||
| 				m_normal = -m_normal1; | ||||
| 				m_lowerLimit = -m_normal1; | ||||
| 				m_upperLimit = -m_normal1; | ||||
| 			} | ||||
| 		} | ||||
| 		else if (convex1) | ||||
| 		{ | ||||
| 			m_front = offset0 >= 0.0f || (offset1 >= 0.0f && offset2 >= 0.0f); | ||||
| 			if (m_front) | ||||
| 			{ | ||||
| 				m_normal = m_normal1; | ||||
| 				m_lowerLimit = m_normal0; | ||||
| 				m_upperLimit = m_normal1; | ||||
| 			} | ||||
| 			else | ||||
| 			{ | ||||
| 				m_normal = -m_normal1; | ||||
| 				m_lowerLimit = -m_normal2; | ||||
| 				m_upperLimit = -m_normal1; | ||||
| 			} | ||||
| 		} | ||||
| 		else if (convex2) | ||||
| 		{ | ||||
| 			m_front = offset2 >= 0.0f || (offset0 >= 0.0f && offset1 >= 0.0f); | ||||
| 			if (m_front) | ||||
| 			{ | ||||
| 				m_normal = m_normal1; | ||||
| 				m_lowerLimit = m_normal1; | ||||
| 				m_upperLimit = m_normal2; | ||||
| 			} | ||||
| 			else | ||||
| 			{ | ||||
| 				m_normal = -m_normal1; | ||||
| 				m_lowerLimit = -m_normal1; | ||||
| 				m_upperLimit = -m_normal0; | ||||
| 			} | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			m_front = offset0 >= 0.0f && offset1 >= 0.0f && offset2 >= 0.0f; | ||||
| 			if (m_front) | ||||
| 			{ | ||||
| 				m_normal = m_normal1; | ||||
| 				m_lowerLimit = m_normal1; | ||||
| 				m_upperLimit = m_normal1; | ||||
| 			} | ||||
| 			else | ||||
| 			{ | ||||
| 				m_normal = -m_normal1; | ||||
| 				m_lowerLimit = -m_normal2; | ||||
| 				m_upperLimit = -m_normal0; | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	else if (hasVertex0) | ||||
| 	{ | ||||
| 		if (convex1) | ||||
| 		{ | ||||
| 			m_front = offset0 >= 0.0f || offset1 >= 0.0f; | ||||
| 			if (m_front) | ||||
| 			{ | ||||
| 				m_normal = m_normal1; | ||||
| 				m_lowerLimit = m_normal0; | ||||
| 				m_upperLimit = -m_normal1; | ||||
| 			} | ||||
| 			else | ||||
| 			{ | ||||
| 				m_normal = -m_normal1; | ||||
| 				m_lowerLimit = m_normal1; | ||||
| 				m_upperLimit = -m_normal1; | ||||
| 			} | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			m_front = offset0 >= 0.0f && offset1 >= 0.0f; | ||||
| 			if (m_front) | ||||
| 			{ | ||||
| 				m_normal = m_normal1; | ||||
| 				m_lowerLimit = m_normal1; | ||||
| 				m_upperLimit = -m_normal1; | ||||
| 			} | ||||
| 			else | ||||
| 			{ | ||||
| 				m_normal = -m_normal1; | ||||
| 				m_lowerLimit = m_normal1; | ||||
| 				m_upperLimit = -m_normal0; | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	else if (hasVertex3) | ||||
| 	{ | ||||
| 		if (convex2) | ||||
| 		{ | ||||
| 			m_front = offset1 >= 0.0f || offset2 >= 0.0f; | ||||
| 			if (m_front) | ||||
| 			{ | ||||
| 				m_normal = m_normal1; | ||||
| 				m_lowerLimit = -m_normal1; | ||||
| 				m_upperLimit = m_normal2; | ||||
| 			} | ||||
| 			else | ||||
| 			{ | ||||
| 				m_normal = -m_normal1; | ||||
| 				m_lowerLimit = -m_normal1; | ||||
| 				m_upperLimit = m_normal1; | ||||
| 			} | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			m_front = offset1 >= 0.0f && offset2 >= 0.0f; | ||||
| 			if (m_front) | ||||
| 			{ | ||||
| 				m_normal = m_normal1; | ||||
| 				m_lowerLimit = -m_normal1; | ||||
| 				m_upperLimit = m_normal1; | ||||
| 			} | ||||
| 			else | ||||
| 			{ | ||||
| 				m_normal = -m_normal1; | ||||
| 				m_lowerLimit = -m_normal2; | ||||
| 				m_upperLimit = m_normal1; | ||||
| 			} | ||||
| 		}		 | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		m_front = offset1 >= 0.0f; | ||||
| 		if (m_front) | ||||
| 		{ | ||||
| 			m_normal = m_normal1; | ||||
| 			m_lowerLimit = -m_normal1; | ||||
| 			m_upperLimit = -m_normal1; | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			m_normal = -m_normal1; | ||||
| 			m_lowerLimit = m_normal1; | ||||
| 			m_upperLimit = m_normal1; | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
| 	// Get polygonB in frameA
 | ||||
| 	m_polygonB.count = polygonB->m_count; | ||||
| 	for (int32 i = 0; i < polygonB->m_count; ++i) | ||||
| 	{ | ||||
| 		m_polygonB.vertices[i] = b2Mul(m_xf, polygonB->m_vertices[i]); | ||||
| 		m_polygonB.normals[i] = b2Mul(m_xf.q, polygonB->m_normals[i]); | ||||
| 	} | ||||
| 	 | ||||
| 	m_radius = polygonB->m_radius + edgeA->m_radius; | ||||
| 	 | ||||
| 	manifold->pointCount = 0; | ||||
| 	 | ||||
| 	b2EPAxis edgeAxis = ComputeEdgeSeparation(); | ||||
| 	 | ||||
| 	// If no valid normal can be found than this edge should not collide.
 | ||||
| 	if (edgeAxis.type == b2EPAxis::e_unknown) | ||||
| 	{ | ||||
| 		return; | ||||
| 	} | ||||
| 	 | ||||
| 	if (edgeAxis.separation > m_radius) | ||||
| 	{ | ||||
| 		return; | ||||
| 	} | ||||
| 	 | ||||
| 	b2EPAxis polygonAxis = ComputePolygonSeparation(); | ||||
| 	if (polygonAxis.type != b2EPAxis::e_unknown && polygonAxis.separation > m_radius) | ||||
| 	{ | ||||
| 		return; | ||||
| 	} | ||||
| 	 | ||||
| 	// Use hysteresis for jitter reduction.
 | ||||
| 	const float32 k_relativeTol = 0.98f; | ||||
| 	const float32 k_absoluteTol = 0.001f; | ||||
| 	 | ||||
| 	b2EPAxis primaryAxis; | ||||
| 	if (polygonAxis.type == b2EPAxis::e_unknown) | ||||
| 	{ | ||||
| 		primaryAxis = edgeAxis; | ||||
| 	} | ||||
| 	else if (polygonAxis.separation > k_relativeTol * edgeAxis.separation + k_absoluteTol) | ||||
| 	{ | ||||
| 		primaryAxis = polygonAxis; | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		primaryAxis = edgeAxis; | ||||
| 	} | ||||
| 	 | ||||
| 	b2ClipVertex ie[2]; | ||||
| 	b2ReferenceFace rf; | ||||
| 	if (primaryAxis.type == b2EPAxis::e_edgeA) | ||||
| 	{ | ||||
| 		manifold->type = b2Manifold::e_faceA; | ||||
| 		 | ||||
| 		// Search for the polygon normal that is most anti-parallel to the edge normal.
 | ||||
| 		int32 bestIndex = 0; | ||||
| 		float32 bestValue = b2Dot(m_normal, m_polygonB.normals[0]); | ||||
| 		for (int32 i = 1; i < m_polygonB.count; ++i) | ||||
| 		{ | ||||
| 			float32 value = b2Dot(m_normal, m_polygonB.normals[i]); | ||||
| 			if (value < bestValue) | ||||
| 			{ | ||||
| 				bestValue = value; | ||||
| 				bestIndex = i; | ||||
| 			} | ||||
| 		} | ||||
| 		 | ||||
| 		int32 i1 = bestIndex; | ||||
| 		int32 i2 = i1 + 1 < m_polygonB.count ? i1 + 1 : 0; | ||||
| 		 | ||||
| 		ie[0].v = m_polygonB.vertices[i1]; | ||||
| 		ie[0].id.cf.indexA = 0; | ||||
| 		ie[0].id.cf.indexB = static_cast<uint8>(i1); | ||||
| 		ie[0].id.cf.typeA = b2ContactFeature::e_face; | ||||
| 		ie[0].id.cf.typeB = b2ContactFeature::e_vertex; | ||||
| 		 | ||||
| 		ie[1].v = m_polygonB.vertices[i2]; | ||||
| 		ie[1].id.cf.indexA = 0; | ||||
| 		ie[1].id.cf.indexB = static_cast<uint8>(i2); | ||||
| 		ie[1].id.cf.typeA = b2ContactFeature::e_face; | ||||
| 		ie[1].id.cf.typeB = b2ContactFeature::e_vertex; | ||||
| 		 | ||||
| 		if (m_front) | ||||
| 		{ | ||||
| 			rf.i1 = 0; | ||||
| 			rf.i2 = 1; | ||||
| 			rf.v1 = m_v1; | ||||
| 			rf.v2 = m_v2; | ||||
| 			rf.normal = m_normal1; | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			rf.i1 = 1; | ||||
| 			rf.i2 = 0; | ||||
| 			rf.v1 = m_v2; | ||||
| 			rf.v2 = m_v1; | ||||
| 			rf.normal = -m_normal1; | ||||
| 		}		 | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		manifold->type = b2Manifold::e_faceB; | ||||
| 		 | ||||
| 		ie[0].v = m_v1; | ||||
| 		ie[0].id.cf.indexA = 0; | ||||
| 		ie[0].id.cf.indexB = static_cast<uint8>(primaryAxis.index); | ||||
| 		ie[0].id.cf.typeA = b2ContactFeature::e_vertex; | ||||
| 		ie[0].id.cf.typeB = b2ContactFeature::e_face; | ||||
| 		 | ||||
| 		ie[1].v = m_v2; | ||||
| 		ie[1].id.cf.indexA = 0; | ||||
| 		ie[1].id.cf.indexB = static_cast<uint8>(primaryAxis.index);		 | ||||
| 		ie[1].id.cf.typeA = b2ContactFeature::e_vertex; | ||||
| 		ie[1].id.cf.typeB = b2ContactFeature::e_face; | ||||
| 		 | ||||
| 		rf.i1 = primaryAxis.index; | ||||
| 		rf.i2 = rf.i1 + 1 < m_polygonB.count ? rf.i1 + 1 : 0; | ||||
| 		rf.v1 = m_polygonB.vertices[rf.i1]; | ||||
| 		rf.v2 = m_polygonB.vertices[rf.i2]; | ||||
| 		rf.normal = m_polygonB.normals[rf.i1]; | ||||
| 	} | ||||
| 	 | ||||
| 	rf.sideNormal1.Set(rf.normal.y, -rf.normal.x); | ||||
| 	rf.sideNormal2 = -rf.sideNormal1; | ||||
| 	rf.sideOffset1 = b2Dot(rf.sideNormal1, rf.v1); | ||||
| 	rf.sideOffset2 = b2Dot(rf.sideNormal2, rf.v2); | ||||
| 	 | ||||
| 	// Clip incident edge against extruded edge1 side edges.
 | ||||
| 	b2ClipVertex clipPoints1[2]; | ||||
| 	b2ClipVertex clipPoints2[2]; | ||||
| 	int32 np; | ||||
| 	 | ||||
| 	// Clip to box side 1
 | ||||
| 	np = b2ClipSegmentToLine(clipPoints1, ie, rf.sideNormal1, rf.sideOffset1, rf.i1); | ||||
| 	 | ||||
| 	if (np < b2_maxManifoldPoints) | ||||
| 	{ | ||||
| 		return; | ||||
| 	} | ||||
| 	 | ||||
| 	// Clip to negative box side 1
 | ||||
| 	np = b2ClipSegmentToLine(clipPoints2, clipPoints1, rf.sideNormal2, rf.sideOffset2, rf.i2); | ||||
| 	 | ||||
| 	if (np < b2_maxManifoldPoints) | ||||
| 	{ | ||||
| 		return; | ||||
| 	} | ||||
| 	 | ||||
| 	// Now clipPoints2 contains the clipped points.
 | ||||
| 	if (primaryAxis.type == b2EPAxis::e_edgeA) | ||||
| 	{ | ||||
| 		manifold->localNormal = rf.normal; | ||||
| 		manifold->localPoint = rf.v1; | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		manifold->localNormal = polygonB->m_normals[rf.i1]; | ||||
| 		manifold->localPoint = polygonB->m_vertices[rf.i1]; | ||||
| 	} | ||||
| 	 | ||||
| 	int32 pointCount = 0; | ||||
| 	for (int32 i = 0; i < b2_maxManifoldPoints; ++i) | ||||
| 	{ | ||||
| 		float32 separation; | ||||
| 		 | ||||
| 		separation = b2Dot(rf.normal, clipPoints2[i].v - rf.v1); | ||||
| 		 | ||||
| 		if (separation <= m_radius) | ||||
| 		{ | ||||
| 			b2ManifoldPoint* cp = manifold->points + pointCount; | ||||
| 			 | ||||
| 			if (primaryAxis.type == b2EPAxis::e_edgeA) | ||||
| 			{ | ||||
| 				cp->localPoint = b2MulT(m_xf, clipPoints2[i].v); | ||||
| 				cp->id = clipPoints2[i].id; | ||||
| 			} | ||||
| 			else | ||||
| 			{ | ||||
| 				cp->localPoint = clipPoints2[i].v; | ||||
| 				cp->id.cf.typeA = clipPoints2[i].id.cf.typeB; | ||||
| 				cp->id.cf.typeB = clipPoints2[i].id.cf.typeA; | ||||
| 				cp->id.cf.indexA = clipPoints2[i].id.cf.indexB; | ||||
| 				cp->id.cf.indexB = clipPoints2[i].id.cf.indexA; | ||||
| 			} | ||||
| 			 | ||||
| 			++pointCount; | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
| 	manifold->pointCount = pointCount; | ||||
| } | ||||
| 
 | ||||
| b2EPAxis b2EPCollider::ComputeEdgeSeparation() | ||||
| { | ||||
| 	b2EPAxis axis; | ||||
| 	axis.type = b2EPAxis::e_edgeA; | ||||
| 	axis.index = m_front ? 0 : 1; | ||||
| 	axis.separation = FLT_MAX; | ||||
| 	 | ||||
| 	for (int32 i = 0; i < m_polygonB.count; ++i) | ||||
| 	{ | ||||
| 		float32 s = b2Dot(m_normal, m_polygonB.vertices[i] - m_v1); | ||||
| 		if (s < axis.separation) | ||||
| 		{ | ||||
| 			axis.separation = s; | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
| 	return axis; | ||||
| } | ||||
| 
 | ||||
| b2EPAxis b2EPCollider::ComputePolygonSeparation() | ||||
| { | ||||
| 	b2EPAxis axis; | ||||
| 	axis.type = b2EPAxis::e_unknown; | ||||
| 	axis.index = -1; | ||||
| 	axis.separation = -FLT_MAX; | ||||
| 
 | ||||
| 	b2Vec2 perp(-m_normal.y, m_normal.x); | ||||
| 
 | ||||
| 	for (int32 i = 0; i < m_polygonB.count; ++i) | ||||
| 	{ | ||||
| 		b2Vec2 n = -m_polygonB.normals[i]; | ||||
| 		 | ||||
| 		float32 s1 = b2Dot(n, m_polygonB.vertices[i] - m_v1); | ||||
| 		float32 s2 = b2Dot(n, m_polygonB.vertices[i] - m_v2); | ||||
| 		float32 s = b2Min(s1, s2); | ||||
| 		 | ||||
| 		if (s > m_radius) | ||||
| 		{ | ||||
| 			// No collision
 | ||||
| 			axis.type = b2EPAxis::e_edgeB; | ||||
| 			axis.index = i; | ||||
| 			axis.separation = s; | ||||
| 			return axis; | ||||
| 		} | ||||
| 		 | ||||
| 		// Adjacency
 | ||||
| 		if (b2Dot(n, perp) >= 0.0f) | ||||
| 		{ | ||||
| 			if (b2Dot(n - m_upperLimit, m_normal) < -b2_angularSlop) | ||||
| 			{ | ||||
| 				continue; | ||||
| 			} | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			if (b2Dot(n - m_lowerLimit, m_normal) < -b2_angularSlop) | ||||
| 			{ | ||||
| 				continue; | ||||
| 			} | ||||
| 		} | ||||
| 		 | ||||
| 		if (s > axis.separation) | ||||
| 		{ | ||||
| 			axis.type = b2EPAxis::e_edgeB; | ||||
| 			axis.index = i; | ||||
| 			axis.separation = s; | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
| 	return axis; | ||||
| } | ||||
| 
 | ||||
| void b2CollideEdgeAndPolygon(	b2Manifold* manifold, | ||||
| 							 const b2EdgeShape* edgeA, const b2Transform& xfA, | ||||
| 							 const b2PolygonShape* polygonB, const b2Transform& xfB) | ||||
| { | ||||
| 	b2EPCollider collider; | ||||
| 	collider.Collide(manifold, edgeA, xfA, polygonB, xfB); | ||||
| } | ||||
|  | @ -0,0 +1,239 @@ | |||
| /*
 | ||||
| * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #include "Box2D/Collision/b2Collision.h" | ||||
| #include "Box2D/Collision/Shapes/b2PolygonShape.h" | ||||
| 
 | ||||
| // Find the max separation between poly1 and poly2 using edge normals from poly1.
 | ||||
| static float32 b2FindMaxSeparation(int32* edgeIndex, | ||||
| 								 const b2PolygonShape* poly1, const b2Transform& xf1, | ||||
| 								 const b2PolygonShape* poly2, const b2Transform& xf2) | ||||
| { | ||||
| 	int32 count1 = poly1->m_count; | ||||
| 	int32 count2 = poly2->m_count; | ||||
| 	const b2Vec2* n1s = poly1->m_normals; | ||||
| 	const b2Vec2* v1s = poly1->m_vertices; | ||||
| 	const b2Vec2* v2s = poly2->m_vertices; | ||||
| 	b2Transform xf = b2MulT(xf2, xf1); | ||||
| 
 | ||||
| 	int32 bestIndex = 0; | ||||
| 	float32 maxSeparation = -b2_maxFloat; | ||||
| 	for (int32 i = 0; i < count1; ++i) | ||||
| 	{ | ||||
| 		// Get poly1 normal in frame2.
 | ||||
| 		b2Vec2 n = b2Mul(xf.q, n1s[i]); | ||||
| 		b2Vec2 v1 = b2Mul(xf, v1s[i]); | ||||
| 
 | ||||
| 		// Find deepest point for normal i.
 | ||||
| 		float32 si = b2_maxFloat; | ||||
| 		for (int32 j = 0; j < count2; ++j) | ||||
| 		{ | ||||
| 			float32 sij = b2Dot(n, v2s[j] - v1); | ||||
| 			if (sij < si) | ||||
| 			{ | ||||
| 				si = sij; | ||||
| 			} | ||||
| 		} | ||||
| 
 | ||||
| 		if (si > maxSeparation) | ||||
| 		{ | ||||
| 			maxSeparation = si; | ||||
| 			bestIndex = i; | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	*edgeIndex = bestIndex; | ||||
| 	return maxSeparation; | ||||
| } | ||||
| 
 | ||||
| static void b2FindIncidentEdge(b2ClipVertex c[2], | ||||
| 							 const b2PolygonShape* poly1, const b2Transform& xf1, int32 edge1, | ||||
| 							 const b2PolygonShape* poly2, const b2Transform& xf2) | ||||
| { | ||||
| 	const b2Vec2* normals1 = poly1->m_normals; | ||||
| 
 | ||||
| 	int32 count2 = poly2->m_count; | ||||
| 	const b2Vec2* vertices2 = poly2->m_vertices; | ||||
| 	const b2Vec2* normals2 = poly2->m_normals; | ||||
| 
 | ||||
| 	b2Assert(0 <= edge1 && edge1 < poly1->m_count); | ||||
| 
 | ||||
| 	// Get the normal of the reference edge in poly2's frame.
 | ||||
| 	b2Vec2 normal1 = b2MulT(xf2.q, b2Mul(xf1.q, normals1[edge1])); | ||||
| 
 | ||||
| 	// Find the incident edge on poly2.
 | ||||
| 	int32 index = 0; | ||||
| 	float32 minDot = b2_maxFloat; | ||||
| 	for (int32 i = 0; i < count2; ++i) | ||||
| 	{ | ||||
| 		float32 dot = b2Dot(normal1, normals2[i]); | ||||
| 		if (dot < minDot) | ||||
| 		{ | ||||
| 			minDot = dot; | ||||
| 			index = i; | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	// Build the clip vertices for the incident edge.
 | ||||
| 	int32 i1 = index; | ||||
| 	int32 i2 = i1 + 1 < count2 ? i1 + 1 : 0; | ||||
| 
 | ||||
| 	c[0].v = b2Mul(xf2, vertices2[i1]); | ||||
| 	c[0].id.cf.indexA = (uint8)edge1; | ||||
| 	c[0].id.cf.indexB = (uint8)i1; | ||||
| 	c[0].id.cf.typeA = b2ContactFeature::e_face; | ||||
| 	c[0].id.cf.typeB = b2ContactFeature::e_vertex; | ||||
| 
 | ||||
| 	c[1].v = b2Mul(xf2, vertices2[i2]); | ||||
| 	c[1].id.cf.indexA = (uint8)edge1; | ||||
| 	c[1].id.cf.indexB = (uint8)i2; | ||||
| 	c[1].id.cf.typeA = b2ContactFeature::e_face; | ||||
| 	c[1].id.cf.typeB = b2ContactFeature::e_vertex; | ||||
| } | ||||
| 
 | ||||
| // Find edge normal of max separation on A - return if separating axis is found
 | ||||
| // Find edge normal of max separation on B - return if separation axis is found
 | ||||
| // Choose reference edge as min(minA, minB)
 | ||||
| // Find incident edge
 | ||||
| // Clip
 | ||||
| 
 | ||||
| // The normal points from 1 to 2
 | ||||
| void b2CollidePolygons(b2Manifold* manifold, | ||||
| 					  const b2PolygonShape* polyA, const b2Transform& xfA, | ||||
| 					  const b2PolygonShape* polyB, const b2Transform& xfB) | ||||
| { | ||||
| 	manifold->pointCount = 0; | ||||
| 	float32 totalRadius = polyA->m_radius + polyB->m_radius; | ||||
| 
 | ||||
| 	int32 edgeA = 0; | ||||
| 	float32 separationA = b2FindMaxSeparation(&edgeA, polyA, xfA, polyB, xfB); | ||||
| 	if (separationA > totalRadius) | ||||
| 		return; | ||||
| 
 | ||||
| 	int32 edgeB = 0; | ||||
| 	float32 separationB = b2FindMaxSeparation(&edgeB, polyB, xfB, polyA, xfA); | ||||
| 	if (separationB > totalRadius) | ||||
| 		return; | ||||
| 
 | ||||
| 	const b2PolygonShape* poly1;	// reference polygon
 | ||||
| 	const b2PolygonShape* poly2;	// incident polygon
 | ||||
| 	b2Transform xf1, xf2; | ||||
| 	int32 edge1;					// reference edge
 | ||||
| 	uint8 flip; | ||||
| 	const float32 k_tol = 0.1f * b2_linearSlop; | ||||
| 
 | ||||
| 	if (separationB > separationA + k_tol) | ||||
| 	{ | ||||
| 		poly1 = polyB; | ||||
| 		poly2 = polyA; | ||||
| 		xf1 = xfB; | ||||
| 		xf2 = xfA; | ||||
| 		edge1 = edgeB; | ||||
| 		manifold->type = b2Manifold::e_faceB; | ||||
| 		flip = 1; | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		poly1 = polyA; | ||||
| 		poly2 = polyB; | ||||
| 		xf1 = xfA; | ||||
| 		xf2 = xfB; | ||||
| 		edge1 = edgeA; | ||||
| 		manifold->type = b2Manifold::e_faceA; | ||||
| 		flip = 0; | ||||
| 	} | ||||
| 
 | ||||
| 	b2ClipVertex incidentEdge[2]; | ||||
| 	b2FindIncidentEdge(incidentEdge, poly1, xf1, edge1, poly2, xf2); | ||||
| 
 | ||||
| 	int32 count1 = poly1->m_count; | ||||
| 	const b2Vec2* vertices1 = poly1->m_vertices; | ||||
| 
 | ||||
| 	int32 iv1 = edge1; | ||||
| 	int32 iv2 = edge1 + 1 < count1 ? edge1 + 1 : 0; | ||||
| 
 | ||||
| 	b2Vec2 v11 = vertices1[iv1]; | ||||
| 	b2Vec2 v12 = vertices1[iv2]; | ||||
| 
 | ||||
| 	b2Vec2 localTangent = v12 - v11; | ||||
| 	localTangent.Normalize(); | ||||
| 	 | ||||
| 	b2Vec2 localNormal = b2Cross(localTangent, 1.0f); | ||||
| 	b2Vec2 planePoint = 0.5f * (v11 + v12); | ||||
| 
 | ||||
| 	b2Vec2 tangent = b2Mul(xf1.q, localTangent); | ||||
| 	b2Vec2 normal = b2Cross(tangent, 1.0f); | ||||
| 	 | ||||
| 	v11 = b2Mul(xf1, v11); | ||||
| 	v12 = b2Mul(xf1, v12); | ||||
| 
 | ||||
| 	// Face offset.
 | ||||
| 	float32 frontOffset = b2Dot(normal, v11); | ||||
| 
 | ||||
| 	// Side offsets, extended by polytope skin thickness.
 | ||||
| 	float32 sideOffset1 = -b2Dot(tangent, v11) + totalRadius; | ||||
| 	float32 sideOffset2 = b2Dot(tangent, v12) + totalRadius; | ||||
| 
 | ||||
| 	// Clip incident edge against extruded edge1 side edges.
 | ||||
| 	b2ClipVertex clipPoints1[2]; | ||||
| 	b2ClipVertex clipPoints2[2]; | ||||
| 	int np; | ||||
| 
 | ||||
| 	// Clip to box side 1
 | ||||
| 	np = b2ClipSegmentToLine(clipPoints1, incidentEdge, -tangent, sideOffset1, iv1); | ||||
| 
 | ||||
| 	if (np < 2) | ||||
| 		return; | ||||
| 
 | ||||
| 	// Clip to negative box side 1
 | ||||
| 	np = b2ClipSegmentToLine(clipPoints2, clipPoints1,  tangent, sideOffset2, iv2); | ||||
| 
 | ||||
| 	if (np < 2) | ||||
| 	{ | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	// Now clipPoints2 contains the clipped points.
 | ||||
| 	manifold->localNormal = localNormal; | ||||
| 	manifold->localPoint = planePoint; | ||||
| 
 | ||||
| 	int32 pointCount = 0; | ||||
| 	for (int32 i = 0; i < b2_maxManifoldPoints; ++i) | ||||
| 	{ | ||||
| 		float32 separation = b2Dot(normal, clipPoints2[i].v) - frontOffset; | ||||
| 
 | ||||
| 		if (separation <= totalRadius) | ||||
| 		{ | ||||
| 			b2ManifoldPoint* cp = manifold->points + pointCount; | ||||
| 			cp->localPoint = b2MulT(xf2, clipPoints2[i].v); | ||||
| 			cp->id = clipPoints2[i].id; | ||||
| 			if (flip) | ||||
| 			{ | ||||
| 				// Swap features
 | ||||
| 				b2ContactFeature cf = cp->id.cf; | ||||
| 				cp->id.cf.indexA = cf.indexB; | ||||
| 				cp->id.cf.indexB = cf.indexA; | ||||
| 				cp->id.cf.typeA = cf.typeB; | ||||
| 				cp->id.cf.typeB = cf.typeA; | ||||
| 			} | ||||
| 			++pointCount; | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	manifold->pointCount = pointCount; | ||||
| } | ||||
|  | @ -0,0 +1,252 @@ | |||
| /*
 | ||||
| * Copyright (c) 2007-2009 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #include "Box2D/Collision/b2Collision.h" | ||||
| #include "Box2D/Collision/b2Distance.h" | ||||
| 
 | ||||
| void b2WorldManifold::Initialize(const b2Manifold* manifold, | ||||
| 						  const b2Transform& xfA, float32 radiusA, | ||||
| 						  const b2Transform& xfB, float32 radiusB) | ||||
| { | ||||
| 	if (manifold->pointCount == 0) | ||||
| 	{ | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	switch (manifold->type) | ||||
| 	{ | ||||
| 	case b2Manifold::e_circles: | ||||
| 		{ | ||||
| 			normal.Set(1.0f, 0.0f); | ||||
| 			b2Vec2 pointA = b2Mul(xfA, manifold->localPoint); | ||||
| 			b2Vec2 pointB = b2Mul(xfB, manifold->points[0].localPoint); | ||||
| 			if (b2DistanceSquared(pointA, pointB) > b2_epsilon * b2_epsilon) | ||||
| 			{ | ||||
| 				normal = pointB - pointA; | ||||
| 				normal.Normalize(); | ||||
| 			} | ||||
| 
 | ||||
| 			b2Vec2 cA = pointA + radiusA * normal; | ||||
| 			b2Vec2 cB = pointB - radiusB * normal; | ||||
| 			points[0] = 0.5f * (cA + cB); | ||||
| 			separations[0] = b2Dot(cB - cA, normal); | ||||
| 		} | ||||
| 		break; | ||||
| 
 | ||||
| 	case b2Manifold::e_faceA: | ||||
| 		{ | ||||
| 			normal = b2Mul(xfA.q, manifold->localNormal); | ||||
| 			b2Vec2 planePoint = b2Mul(xfA, manifold->localPoint); | ||||
| 			 | ||||
| 			for (int32 i = 0; i < manifold->pointCount; ++i) | ||||
| 			{ | ||||
| 				b2Vec2 clipPoint = b2Mul(xfB, manifold->points[i].localPoint); | ||||
| 				b2Vec2 cA = clipPoint + (radiusA - b2Dot(clipPoint - planePoint, normal)) * normal; | ||||
| 				b2Vec2 cB = clipPoint - radiusB * normal; | ||||
| 				points[i] = 0.5f * (cA + cB); | ||||
| 				separations[i] = b2Dot(cB - cA, normal); | ||||
| 			} | ||||
| 		} | ||||
| 		break; | ||||
| 
 | ||||
| 	case b2Manifold::e_faceB: | ||||
| 		{ | ||||
| 			normal = b2Mul(xfB.q, manifold->localNormal); | ||||
| 			b2Vec2 planePoint = b2Mul(xfB, manifold->localPoint); | ||||
| 
 | ||||
| 			for (int32 i = 0; i < manifold->pointCount; ++i) | ||||
| 			{ | ||||
| 				b2Vec2 clipPoint = b2Mul(xfA, manifold->points[i].localPoint); | ||||
| 				b2Vec2 cB = clipPoint + (radiusB - b2Dot(clipPoint - planePoint, normal)) * normal; | ||||
| 				b2Vec2 cA = clipPoint - radiusA * normal; | ||||
| 				points[i] = 0.5f * (cA + cB); | ||||
| 				separations[i] = b2Dot(cA - cB, normal); | ||||
| 			} | ||||
| 
 | ||||
| 			// Ensure normal points from A to B.
 | ||||
| 			normal = -normal; | ||||
| 		} | ||||
| 		break; | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void b2GetPointStates(b2PointState state1[b2_maxManifoldPoints], b2PointState state2[b2_maxManifoldPoints], | ||||
| 					  const b2Manifold* manifold1, const b2Manifold* manifold2) | ||||
| { | ||||
| 	for (int32 i = 0; i < b2_maxManifoldPoints; ++i) | ||||
| 	{ | ||||
| 		state1[i] = b2_nullState; | ||||
| 		state2[i] = b2_nullState; | ||||
| 	} | ||||
| 
 | ||||
| 	// Detect persists and removes.
 | ||||
| 	for (int32 i = 0; i < manifold1->pointCount; ++i) | ||||
| 	{ | ||||
| 		b2ContactID id = manifold1->points[i].id; | ||||
| 
 | ||||
| 		state1[i] = b2_removeState; | ||||
| 
 | ||||
| 		for (int32 j = 0; j < manifold2->pointCount; ++j) | ||||
| 		{ | ||||
| 			if (manifold2->points[j].id.key == id.key) | ||||
| 			{ | ||||
| 				state1[i] = b2_persistState; | ||||
| 				break; | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	// Detect persists and adds.
 | ||||
| 	for (int32 i = 0; i < manifold2->pointCount; ++i) | ||||
| 	{ | ||||
| 		b2ContactID id = manifold2->points[i].id; | ||||
| 
 | ||||
| 		state2[i] = b2_addState; | ||||
| 
 | ||||
| 		for (int32 j = 0; j < manifold1->pointCount; ++j) | ||||
| 		{ | ||||
| 			if (manifold1->points[j].id.key == id.key) | ||||
| 			{ | ||||
| 				state2[i] = b2_persistState; | ||||
| 				break; | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| // From Real-time Collision Detection, p179.
 | ||||
| bool b2AABB::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const | ||||
| { | ||||
| 	float32 tmin = -b2_maxFloat; | ||||
| 	float32 tmax = b2_maxFloat; | ||||
| 
 | ||||
| 	b2Vec2 p = input.p1; | ||||
| 	b2Vec2 d = input.p2 - input.p1; | ||||
| 	b2Vec2 absD = b2Abs(d); | ||||
| 
 | ||||
| 	b2Vec2 normal; | ||||
| 
 | ||||
| 	for (int32 i = 0; i < 2; ++i) | ||||
| 	{ | ||||
| 		if (absD(i) < b2_epsilon) | ||||
| 		{ | ||||
| 			// Parallel.
 | ||||
| 			if (p(i) < lowerBound(i) || upperBound(i) < p(i)) | ||||
| 			{ | ||||
| 				return false; | ||||
| 			} | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			float32 inv_d = 1.0f / d(i); | ||||
| 			float32 t1 = (lowerBound(i) - p(i)) * inv_d; | ||||
| 			float32 t2 = (upperBound(i) - p(i)) * inv_d; | ||||
| 
 | ||||
| 			// Sign of the normal vector.
 | ||||
| 			float32 s = -1.0f; | ||||
| 
 | ||||
| 			if (t1 > t2) | ||||
| 			{ | ||||
| 				b2Swap(t1, t2); | ||||
| 				s = 1.0f; | ||||
| 			} | ||||
| 
 | ||||
| 			// Push the min up
 | ||||
| 			if (t1 > tmin) | ||||
| 			{ | ||||
| 				normal.SetZero(); | ||||
| 				normal(i) = s; | ||||
| 				tmin = t1; | ||||
| 			} | ||||
| 
 | ||||
| 			// Pull the max down
 | ||||
| 			tmax = b2Min(tmax, t2); | ||||
| 
 | ||||
| 			if (tmin > tmax) | ||||
| 			{ | ||||
| 				return false; | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	// Does the ray start inside the box?
 | ||||
| 	// Does the ray intersect beyond the max fraction?
 | ||||
| 	if (tmin < 0.0f || input.maxFraction < tmin) | ||||
| 	{ | ||||
| 		return false; | ||||
| 	} | ||||
| 
 | ||||
| 	// Intersection.
 | ||||
| 	output->fraction = tmin; | ||||
| 	output->normal = normal; | ||||
| 	return true; | ||||
| } | ||||
| 
 | ||||
| // Sutherland-Hodgman clipping.
 | ||||
| int32 b2ClipSegmentToLine(b2ClipVertex vOut[2], const b2ClipVertex vIn[2], | ||||
| 						const b2Vec2& normal, float32 offset, int32 vertexIndexA) | ||||
| { | ||||
| 	// Start with no output points
 | ||||
| 	int32 numOut = 0; | ||||
| 
 | ||||
| 	// Calculate the distance of end points to the line
 | ||||
| 	float32 distance0 = b2Dot(normal, vIn[0].v) - offset; | ||||
| 	float32 distance1 = b2Dot(normal, vIn[1].v) - offset; | ||||
| 
 | ||||
| 	// If the points are behind the plane
 | ||||
| 	if (distance0 <= 0.0f) vOut[numOut++] = vIn[0]; | ||||
| 	if (distance1 <= 0.0f) vOut[numOut++] = vIn[1]; | ||||
| 
 | ||||
| 	// If the points are on different sides of the plane
 | ||||
| 	if (distance0 * distance1 < 0.0f) | ||||
| 	{ | ||||
| 		// Find intersection point of edge and plane
 | ||||
| 		float32 interp = distance0 / (distance0 - distance1); | ||||
| 		vOut[numOut].v = vIn[0].v + interp * (vIn[1].v - vIn[0].v); | ||||
| 
 | ||||
| 		// VertexA is hitting edgeB.
 | ||||
| 		vOut[numOut].id.cf.indexA = static_cast<uint8>(vertexIndexA); | ||||
| 		vOut[numOut].id.cf.indexB = vIn[0].id.cf.indexB; | ||||
| 		vOut[numOut].id.cf.typeA = b2ContactFeature::e_vertex; | ||||
| 		vOut[numOut].id.cf.typeB = b2ContactFeature::e_face; | ||||
| 		++numOut; | ||||
| 	} | ||||
| 
 | ||||
| 	return numOut; | ||||
| } | ||||
| 
 | ||||
| bool b2TestOverlap(	const b2Shape* shapeA, int32 indexA, | ||||
| 					const b2Shape* shapeB, int32 indexB, | ||||
| 					const b2Transform& xfA, const b2Transform& xfB) | ||||
| { | ||||
| 	b2DistanceInput input; | ||||
| 	input.proxyA.Set(shapeA, indexA); | ||||
| 	input.proxyB.Set(shapeB, indexB); | ||||
| 	input.transformA = xfA; | ||||
| 	input.transformB = xfB; | ||||
| 	input.useRadii = true; | ||||
| 
 | ||||
| 	b2SimplexCache cache; | ||||
| 	cache.count = 0; | ||||
| 
 | ||||
| 	b2DistanceOutput output; | ||||
| 
 | ||||
| 	b2Distance(&output, &cache, &input); | ||||
| 
 | ||||
| 	return output.distance < 10.0f * b2_epsilon; | ||||
| } | ||||
|  | @ -0,0 +1,277 @@ | |||
| /*
 | ||||
| * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #ifndef B2_COLLISION_H | ||||
| #define B2_COLLISION_H | ||||
| 
 | ||||
| #include "../Common/b2Math.h" | ||||
| #include <limits.h> | ||||
| 
 | ||||
| /// @file
 | ||||
| /// Structures and functions used for computing contact points, distance
 | ||||
| /// queries, and TOI queries.
 | ||||
| 
 | ||||
| class b2Shape; | ||||
| class b2CircleShape; | ||||
| class b2EdgeShape; | ||||
| class b2PolygonShape; | ||||
| 
 | ||||
| const uint8 b2_nullFeature = UCHAR_MAX; | ||||
| 
 | ||||
| /// The features that intersect to form the contact point
 | ||||
| /// This must be 4 bytes or less.
 | ||||
| struct b2ContactFeature | ||||
| { | ||||
| 	enum Type | ||||
| 	{ | ||||
| 		e_vertex = 0, | ||||
| 		e_face = 1 | ||||
| 	}; | ||||
| 
 | ||||
| 	uint8 indexA;		///< Feature index on shapeA
 | ||||
| 	uint8 indexB;		///< Feature index on shapeB
 | ||||
| 	uint8 typeA;		///< The feature type on shapeA
 | ||||
| 	uint8 typeB;		///< The feature type on shapeB
 | ||||
| }; | ||||
| 
 | ||||
| /// Contact ids to facilitate warm starting.
 | ||||
| union b2ContactID | ||||
| { | ||||
| 	b2ContactFeature cf; | ||||
| 	uint32 key;					///< Used to quickly compare contact ids.
 | ||||
| }; | ||||
| 
 | ||||
| /// A manifold point is a contact point belonging to a contact
 | ||||
| /// manifold. It holds details related to the geometry and dynamics
 | ||||
| /// of the contact points.
 | ||||
| /// The local point usage depends on the manifold type:
 | ||||
| /// -e_circles: the local center of circleB
 | ||||
| /// -e_faceA: the local center of cirlceB or the clip point of polygonB
 | ||||
| /// -e_faceB: the clip point of polygonA
 | ||||
| /// This structure is stored across time steps, so we keep it small.
 | ||||
| /// Note: the impulses are used for internal caching and may not
 | ||||
| /// provide reliable contact forces, especially for high speed collisions.
 | ||||
| struct b2ManifoldPoint | ||||
| { | ||||
| 	b2Vec2 localPoint;		///< usage depends on manifold type
 | ||||
| 	float32 normalImpulse;	///< the non-penetration impulse
 | ||||
| 	float32 tangentImpulse;	///< the friction impulse
 | ||||
| 	b2ContactID id;			///< uniquely identifies a contact point between two shapes
 | ||||
| }; | ||||
| 
 | ||||
| /// A manifold for two touching convex shapes.
 | ||||
| /// Box2D supports multiple types of contact:
 | ||||
| /// - clip point versus plane with radius
 | ||||
| /// - point versus point with radius (circles)
 | ||||
| /// The local point usage depends on the manifold type:
 | ||||
| /// -e_circles: the local center of circleA
 | ||||
| /// -e_faceA: the center of faceA
 | ||||
| /// -e_faceB: the center of faceB
 | ||||
| /// Similarly the local normal usage:
 | ||||
| /// -e_circles: not used
 | ||||
| /// -e_faceA: the normal on polygonA
 | ||||
| /// -e_faceB: the normal on polygonB
 | ||||
| /// We store contacts in this way so that position correction can
 | ||||
| /// account for movement, which is critical for continuous physics.
 | ||||
| /// All contact scenarios must be expressed in one of these types.
 | ||||
| /// This structure is stored across time steps, so we keep it small.
 | ||||
| struct b2Manifold | ||||
| { | ||||
| 	enum Type | ||||
| 	{ | ||||
| 		e_circles, | ||||
| 		e_faceA, | ||||
| 		e_faceB | ||||
| 	}; | ||||
| 
 | ||||
| 	b2ManifoldPoint points[b2_maxManifoldPoints];	///< the points of contact
 | ||||
| 	b2Vec2 localNormal;								///< not use for Type::e_points
 | ||||
| 	b2Vec2 localPoint;								///< usage depends on manifold type
 | ||||
| 	Type type; | ||||
| 	int32 pointCount;								///< the number of manifold points
 | ||||
| }; | ||||
| 
 | ||||
| /// This is used to compute the current state of a contact manifold.
 | ||||
| struct b2WorldManifold | ||||
| { | ||||
| 	/// Evaluate the manifold with supplied transforms. This assumes
 | ||||
| 	/// modest motion from the original state. This does not change the
 | ||||
| 	/// point count, impulses, etc. The radii must come from the shapes
 | ||||
| 	/// that generated the manifold.
 | ||||
| 	void Initialize(const b2Manifold* manifold, | ||||
| 					const b2Transform& xfA, float32 radiusA, | ||||
| 					const b2Transform& xfB, float32 radiusB); | ||||
| 
 | ||||
| 	b2Vec2 normal;								///< world vector pointing from A to B
 | ||||
| 	b2Vec2 points[b2_maxManifoldPoints];		///< world contact point (point of intersection)
 | ||||
| 	float32 separations[b2_maxManifoldPoints];	///< a negative value indicates overlap, in meters
 | ||||
| }; | ||||
| 
 | ||||
| /// This is used for determining the state of contact points.
 | ||||
| enum b2PointState | ||||
| { | ||||
| 	b2_nullState,		///< point does not exist
 | ||||
| 	b2_addState,		///< point was added in the update
 | ||||
| 	b2_persistState,	///< point persisted across the update
 | ||||
| 	b2_removeState		///< point was removed in the update
 | ||||
| }; | ||||
| 
 | ||||
| /// Compute the point states given two manifolds. The states pertain to the transition from manifold1
 | ||||
| /// to manifold2. So state1 is either persist or remove while state2 is either add or persist.
 | ||||
| void b2GetPointStates(b2PointState state1[b2_maxManifoldPoints], b2PointState state2[b2_maxManifoldPoints], | ||||
| 					  const b2Manifold* manifold1, const b2Manifold* manifold2); | ||||
| 
 | ||||
| /// Used for computing contact manifolds.
 | ||||
| struct b2ClipVertex | ||||
| { | ||||
| 	b2Vec2 v; | ||||
| 	b2ContactID id; | ||||
| }; | ||||
| 
 | ||||
| /// Ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1).
 | ||||
| struct b2RayCastInput | ||||
| { | ||||
| 	b2Vec2 p1, p2; | ||||
| 	float32 maxFraction; | ||||
| }; | ||||
| 
 | ||||
| /// Ray-cast output data. The ray hits at p1 + fraction * (p2 - p1), where p1 and p2
 | ||||
| /// come from b2RayCastInput.
 | ||||
| struct b2RayCastOutput | ||||
| { | ||||
| 	b2Vec2 normal; | ||||
| 	float32 fraction; | ||||
| }; | ||||
| 
 | ||||
| /// An axis aligned bounding box.
 | ||||
| struct b2AABB | ||||
| { | ||||
| 	/// Verify that the bounds are sorted.
 | ||||
| 	bool IsValid() const; | ||||
| 
 | ||||
| 	/// Get the center of the AABB.
 | ||||
| 	b2Vec2 GetCenter() const | ||||
| 	{ | ||||
| 		return 0.5f * (lowerBound + upperBound); | ||||
| 	} | ||||
| 
 | ||||
| 	/// Get the extents of the AABB (half-widths).
 | ||||
| 	b2Vec2 GetExtents() const | ||||
| 	{ | ||||
| 		return 0.5f * (upperBound - lowerBound); | ||||
| 	} | ||||
| 
 | ||||
| 	/// Get the perimeter length
 | ||||
| 	float32 GetPerimeter() const | ||||
| 	{ | ||||
| 		float32 wx = upperBound.x - lowerBound.x; | ||||
| 		float32 wy = upperBound.y - lowerBound.y; | ||||
| 		return 2.0f * (wx + wy); | ||||
| 	} | ||||
| 
 | ||||
| 	/// Combine an AABB into this one.
 | ||||
| 	void Combine(const b2AABB& aabb) | ||||
| 	{ | ||||
| 		lowerBound = b2Min(lowerBound, aabb.lowerBound); | ||||
| 		upperBound = b2Max(upperBound, aabb.upperBound); | ||||
| 	} | ||||
| 
 | ||||
| 	/// Combine two AABBs into this one.
 | ||||
| 	void Combine(const b2AABB& aabb1, const b2AABB& aabb2) | ||||
| 	{ | ||||
| 		lowerBound = b2Min(aabb1.lowerBound, aabb2.lowerBound); | ||||
| 		upperBound = b2Max(aabb1.upperBound, aabb2.upperBound); | ||||
| 	} | ||||
| 
 | ||||
| 	/// Does this aabb contain the provided AABB.
 | ||||
| 	bool Contains(const b2AABB& aabb) const | ||||
| 	{ | ||||
| 		bool result = true; | ||||
| 		result = result && lowerBound.x <= aabb.lowerBound.x; | ||||
| 		result = result && lowerBound.y <= aabb.lowerBound.y; | ||||
| 		result = result && aabb.upperBound.x <= upperBound.x; | ||||
| 		result = result && aabb.upperBound.y <= upperBound.y; | ||||
| 		return result; | ||||
| 	} | ||||
| 
 | ||||
| 	bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const; | ||||
| 
 | ||||
| 	b2Vec2 lowerBound;	///< the lower vertex
 | ||||
| 	b2Vec2 upperBound;	///< the upper vertex
 | ||||
| }; | ||||
| 
 | ||||
| /// Compute the collision manifold between two circles.
 | ||||
| void b2CollideCircles(b2Manifold* manifold, | ||||
| 					  const b2CircleShape* circleA, const b2Transform& xfA, | ||||
| 					  const b2CircleShape* circleB, const b2Transform& xfB); | ||||
| 
 | ||||
| /// Compute the collision manifold between a polygon and a circle.
 | ||||
| void b2CollidePolygonAndCircle(b2Manifold* manifold, | ||||
| 							   const b2PolygonShape* polygonA, const b2Transform& xfA, | ||||
| 							   const b2CircleShape* circleB, const b2Transform& xfB); | ||||
| 
 | ||||
| /// Compute the collision manifold between two polygons.
 | ||||
| void b2CollidePolygons(b2Manifold* manifold, | ||||
| 					   const b2PolygonShape* polygonA, const b2Transform& xfA, | ||||
| 					   const b2PolygonShape* polygonB, const b2Transform& xfB); | ||||
| 
 | ||||
| /// Compute the collision manifold between an edge and a circle.
 | ||||
| void b2CollideEdgeAndCircle(b2Manifold* manifold, | ||||
| 							   const b2EdgeShape* polygonA, const b2Transform& xfA, | ||||
| 							   const b2CircleShape* circleB, const b2Transform& xfB); | ||||
| 
 | ||||
| /// Compute the collision manifold between an edge and a circle.
 | ||||
| void b2CollideEdgeAndPolygon(b2Manifold* manifold, | ||||
| 							   const b2EdgeShape* edgeA, const b2Transform& xfA, | ||||
| 							   const b2PolygonShape* circleB, const b2Transform& xfB); | ||||
| 
 | ||||
| /// Clipping for contact manifolds.
 | ||||
| int32 b2ClipSegmentToLine(b2ClipVertex vOut[2], const b2ClipVertex vIn[2], | ||||
| 							const b2Vec2& normal, float32 offset, int32 vertexIndexA); | ||||
| 
 | ||||
| /// Determine if two generic shapes overlap.
 | ||||
| bool b2TestOverlap(	const b2Shape* shapeA, int32 indexA, | ||||
| 					const b2Shape* shapeB, int32 indexB, | ||||
| 					const b2Transform& xfA, const b2Transform& xfB); | ||||
| 
 | ||||
| // ---------------- Inline Functions ------------------------------------------
 | ||||
| 
 | ||||
| inline bool b2AABB::IsValid() const | ||||
| { | ||||
| 	b2Vec2 d = upperBound - lowerBound; | ||||
| 	bool valid = d.x >= 0.0f && d.y >= 0.0f; | ||||
| 	valid = valid && lowerBound.IsValid() && upperBound.IsValid(); | ||||
| 	return valid; | ||||
| } | ||||
| 
 | ||||
| inline bool b2TestOverlap(const b2AABB& a, const b2AABB& b) | ||||
| { | ||||
| 	b2Vec2 d1, d2; | ||||
| 	d1 = b.lowerBound - a.upperBound; | ||||
| 	d2 = a.lowerBound - b.upperBound; | ||||
| 
 | ||||
| 	if (d1.x > 0.0f || d1.y > 0.0f) | ||||
| 		return false; | ||||
| 
 | ||||
| 	if (d2.x > 0.0f || d2.y > 0.0f) | ||||
| 		return false; | ||||
| 
 | ||||
| 	return true; | ||||
| } | ||||
| 
 | ||||
| #endif | ||||
|  | @ -0,0 +1,737 @@ | |||
| /*
 | ||||
| * Copyright (c) 2007-2009 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #include "Box2D/Collision/b2Distance.h" | ||||
| #include "Box2D/Collision/Shapes/b2CircleShape.h" | ||||
| #include "Box2D/Collision/Shapes/b2EdgeShape.h" | ||||
| #include "Box2D/Collision/Shapes/b2ChainShape.h" | ||||
| #include "Box2D/Collision/Shapes/b2PolygonShape.h" | ||||
| 
 | ||||
| // GJK using Voronoi regions (Christer Ericson) and Barycentric coordinates.
 | ||||
| int32 b2_gjkCalls, b2_gjkIters, b2_gjkMaxIters; | ||||
| 
 | ||||
| void b2DistanceProxy::Set(const b2Shape* shape, int32 index) | ||||
| { | ||||
| 	switch (shape->GetType()) | ||||
| 	{ | ||||
| 	case b2Shape::e_circle: | ||||
| 		{ | ||||
| 			const b2CircleShape* circle = static_cast<const b2CircleShape*>(shape); | ||||
| 			m_vertices = &circle->m_p; | ||||
| 			m_count = 1; | ||||
| 			m_radius = circle->m_radius; | ||||
| 		} | ||||
| 		break; | ||||
| 
 | ||||
| 	case b2Shape::e_polygon: | ||||
| 		{ | ||||
| 			const b2PolygonShape* polygon = static_cast<const b2PolygonShape*>(shape); | ||||
| 			m_vertices = polygon->m_vertices; | ||||
| 			m_count = polygon->m_count; | ||||
| 			m_radius = polygon->m_radius; | ||||
| 		} | ||||
| 		break; | ||||
| 
 | ||||
| 	case b2Shape::e_chain: | ||||
| 		{ | ||||
| 			const b2ChainShape* chain = static_cast<const b2ChainShape*>(shape); | ||||
| 			b2Assert(0 <= index && index < chain->m_count); | ||||
| 
 | ||||
| 			m_buffer[0] = chain->m_vertices[index]; | ||||
| 			if (index + 1 < chain->m_count) | ||||
| 			{ | ||||
| 				m_buffer[1] = chain->m_vertices[index + 1]; | ||||
| 			} | ||||
| 			else | ||||
| 			{ | ||||
| 				m_buffer[1] = chain->m_vertices[0]; | ||||
| 			} | ||||
| 
 | ||||
| 			m_vertices = m_buffer; | ||||
| 			m_count = 2; | ||||
| 			m_radius = chain->m_radius; | ||||
| 		} | ||||
| 		break; | ||||
| 
 | ||||
| 	case b2Shape::e_edge: | ||||
| 		{ | ||||
| 			const b2EdgeShape* edge = static_cast<const b2EdgeShape*>(shape); | ||||
| 			m_vertices = &edge->m_vertex1; | ||||
| 			m_count = 2; | ||||
| 			m_radius = edge->m_radius; | ||||
| 		} | ||||
| 		break; | ||||
| 
 | ||||
| 	default: | ||||
| 		b2Assert(false); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void b2DistanceProxy::Set(const b2Vec2* vertices, int32 count, float32 radius) | ||||
| { | ||||
|     m_vertices = vertices; | ||||
|     m_count = count; | ||||
|     m_radius = radius; | ||||
| } | ||||
| 
 | ||||
| struct b2SimplexVertex | ||||
| { | ||||
| 	b2Vec2 wA;		// support point in proxyA
 | ||||
| 	b2Vec2 wB;		// support point in proxyB
 | ||||
| 	b2Vec2 w;		// wB - wA
 | ||||
| 	float32 a;		// barycentric coordinate for closest point
 | ||||
| 	int32 indexA;	// wA index
 | ||||
| 	int32 indexB;	// wB index
 | ||||
| }; | ||||
| 
 | ||||
| struct b2Simplex | ||||
| { | ||||
| 	void ReadCache(	const b2SimplexCache* cache, | ||||
| 					const b2DistanceProxy* proxyA, const b2Transform& transformA, | ||||
| 					const b2DistanceProxy* proxyB, const b2Transform& transformB) | ||||
| 	{ | ||||
| 		b2Assert(cache->count <= 3); | ||||
| 		 | ||||
| 		// Copy data from cache.
 | ||||
| 		m_count = cache->count; | ||||
| 		b2SimplexVertex* vertices = &m_v1; | ||||
| 		for (int32 i = 0; i < m_count; ++i) | ||||
| 		{ | ||||
| 			b2SimplexVertex* v = vertices + i; | ||||
| 			v->indexA = cache->indexA[i]; | ||||
| 			v->indexB = cache->indexB[i]; | ||||
| 			b2Vec2 wALocal = proxyA->GetVertex(v->indexA); | ||||
| 			b2Vec2 wBLocal = proxyB->GetVertex(v->indexB); | ||||
| 			v->wA = b2Mul(transformA, wALocal); | ||||
| 			v->wB = b2Mul(transformB, wBLocal); | ||||
| 			v->w = v->wB - v->wA; | ||||
| 			v->a = 0.0f; | ||||
| 		} | ||||
| 
 | ||||
| 		// Compute the new simplex metric, if it is substantially different than
 | ||||
| 		// old metric then flush the simplex.
 | ||||
| 		if (m_count > 1) | ||||
| 		{ | ||||
| 			float32 metric1 = cache->metric; | ||||
| 			float32 metric2 = GetMetric(); | ||||
| 			if (metric2 < 0.5f * metric1 || 2.0f * metric1 < metric2 || metric2 < b2_epsilon) | ||||
| 			{ | ||||
| 				// Reset the simplex.
 | ||||
| 				m_count = 0; | ||||
| 			} | ||||
| 		} | ||||
| 
 | ||||
| 		// If the cache is empty or invalid ...
 | ||||
| 		if (m_count == 0) | ||||
| 		{ | ||||
| 			b2SimplexVertex* v = vertices + 0; | ||||
| 			v->indexA = 0; | ||||
| 			v->indexB = 0; | ||||
| 			b2Vec2 wALocal = proxyA->GetVertex(0); | ||||
| 			b2Vec2 wBLocal = proxyB->GetVertex(0); | ||||
| 			v->wA = b2Mul(transformA, wALocal); | ||||
| 			v->wB = b2Mul(transformB, wBLocal); | ||||
| 			v->w = v->wB - v->wA; | ||||
| 			v->a = 1.0f; | ||||
| 			m_count = 1; | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	void WriteCache(b2SimplexCache* cache) const | ||||
| 	{ | ||||
| 		cache->metric = GetMetric(); | ||||
| 		cache->count = uint16(m_count); | ||||
| 		const b2SimplexVertex* vertices = &m_v1; | ||||
| 		for (int32 i = 0; i < m_count; ++i) | ||||
| 		{ | ||||
| 			cache->indexA[i] = uint8(vertices[i].indexA); | ||||
| 			cache->indexB[i] = uint8(vertices[i].indexB); | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	b2Vec2 GetSearchDirection() const | ||||
| 	{ | ||||
| 		switch (m_count) | ||||
| 		{ | ||||
| 		case 1: | ||||
| 			return -m_v1.w; | ||||
| 
 | ||||
| 		case 2: | ||||
| 			{ | ||||
| 				b2Vec2 e12 = m_v2.w - m_v1.w; | ||||
| 				float32 sgn = b2Cross(e12, -m_v1.w); | ||||
| 				if (sgn > 0.0f) | ||||
| 				{ | ||||
| 					// Origin is left of e12.
 | ||||
| 					return b2Cross(1.0f, e12); | ||||
| 				} | ||||
| 				else | ||||
| 				{ | ||||
| 					// Origin is right of e12.
 | ||||
| 					return b2Cross(e12, 1.0f); | ||||
| 				} | ||||
| 			} | ||||
| 
 | ||||
| 		default: | ||||
| 			b2Assert(false); | ||||
| 			return b2Vec2_zero; | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	b2Vec2 GetClosestPoint() const | ||||
| 	{ | ||||
| 		switch (m_count) | ||||
| 		{ | ||||
| 		case 0: | ||||
| 			b2Assert(false); | ||||
| 			return b2Vec2_zero; | ||||
| 
 | ||||
| 		case 1: | ||||
| 			return m_v1.w; | ||||
| 
 | ||||
| 		case 2: | ||||
| 			return m_v1.a * m_v1.w + m_v2.a * m_v2.w; | ||||
| 
 | ||||
| 		case 3: | ||||
| 			return b2Vec2_zero; | ||||
| 
 | ||||
| 		default: | ||||
| 			b2Assert(false); | ||||
| 			return b2Vec2_zero; | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	void GetWitnessPoints(b2Vec2* pA, b2Vec2* pB) const | ||||
| 	{ | ||||
| 		switch (m_count) | ||||
| 		{ | ||||
| 		case 0: | ||||
| 			b2Assert(false); | ||||
| 			break; | ||||
| 
 | ||||
| 		case 1: | ||||
| 			*pA = m_v1.wA; | ||||
| 			*pB = m_v1.wB; | ||||
| 			break; | ||||
| 
 | ||||
| 		case 2: | ||||
| 			*pA = m_v1.a * m_v1.wA + m_v2.a * m_v2.wA; | ||||
| 			*pB = m_v1.a * m_v1.wB + m_v2.a * m_v2.wB; | ||||
| 			break; | ||||
| 
 | ||||
| 		case 3: | ||||
| 			*pA = m_v1.a * m_v1.wA + m_v2.a * m_v2.wA + m_v3.a * m_v3.wA; | ||||
| 			*pB = *pA; | ||||
| 			break; | ||||
| 
 | ||||
| 		default: | ||||
| 			b2Assert(false); | ||||
| 			break; | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	float32 GetMetric() const | ||||
| 	{ | ||||
| 		switch (m_count) | ||||
| 		{ | ||||
| 		case 0: | ||||
| 			b2Assert(false); | ||||
| 			return 0.0f; | ||||
| 
 | ||||
| 		case 1: | ||||
| 			return 0.0f; | ||||
| 
 | ||||
| 		case 2: | ||||
| 			return b2Distance(m_v1.w, m_v2.w); | ||||
| 
 | ||||
| 		case 3: | ||||
| 			return b2Cross(m_v2.w - m_v1.w, m_v3.w - m_v1.w); | ||||
| 
 | ||||
| 		default: | ||||
| 			b2Assert(false); | ||||
| 			return 0.0f; | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	void Solve2(); | ||||
| 	void Solve3(); | ||||
| 
 | ||||
| 	b2SimplexVertex m_v1, m_v2, m_v3; | ||||
| 	int32 m_count; | ||||
| }; | ||||
| 
 | ||||
| 
 | ||||
| // Solve a line segment using barycentric coordinates.
 | ||||
| //
 | ||||
| // p = a1 * w1 + a2 * w2
 | ||||
| // a1 + a2 = 1
 | ||||
| //
 | ||||
| // The vector from the origin to the closest point on the line is
 | ||||
| // perpendicular to the line.
 | ||||
| // e12 = w2 - w1
 | ||||
| // dot(p, e) = 0
 | ||||
| // a1 * dot(w1, e) + a2 * dot(w2, e) = 0
 | ||||
| //
 | ||||
| // 2-by-2 linear system
 | ||||
| // [1      1     ][a1] = [1]
 | ||||
| // [w1.e12 w2.e12][a2] = [0]
 | ||||
| //
 | ||||
| // Define
 | ||||
| // d12_1 =  dot(w2, e12)
 | ||||
| // d12_2 = -dot(w1, e12)
 | ||||
| // d12 = d12_1 + d12_2
 | ||||
| //
 | ||||
| // Solution
 | ||||
| // a1 = d12_1 / d12
 | ||||
| // a2 = d12_2 / d12
 | ||||
| void b2Simplex::Solve2() | ||||
| { | ||||
| 	b2Vec2 w1 = m_v1.w; | ||||
| 	b2Vec2 w2 = m_v2.w; | ||||
| 	b2Vec2 e12 = w2 - w1; | ||||
| 
 | ||||
| 	// w1 region
 | ||||
| 	float32 d12_2 = -b2Dot(w1, e12); | ||||
| 	if (d12_2 <= 0.0f) | ||||
| 	{ | ||||
| 		// a2 <= 0, so we clamp it to 0
 | ||||
| 		m_v1.a = 1.0f; | ||||
| 		m_count = 1; | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	// w2 region
 | ||||
| 	float32 d12_1 = b2Dot(w2, e12); | ||||
| 	if (d12_1 <= 0.0f) | ||||
| 	{ | ||||
| 		// a1 <= 0, so we clamp it to 0
 | ||||
| 		m_v2.a = 1.0f; | ||||
| 		m_count = 1; | ||||
| 		m_v1 = m_v2; | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	// Must be in e12 region.
 | ||||
| 	float32 inv_d12 = 1.0f / (d12_1 + d12_2); | ||||
| 	m_v1.a = d12_1 * inv_d12; | ||||
| 	m_v2.a = d12_2 * inv_d12; | ||||
| 	m_count = 2; | ||||
| } | ||||
| 
 | ||||
| // Possible regions:
 | ||||
| // - points[2]
 | ||||
| // - edge points[0]-points[2]
 | ||||
| // - edge points[1]-points[2]
 | ||||
| // - inside the triangle
 | ||||
| void b2Simplex::Solve3() | ||||
| { | ||||
| 	b2Vec2 w1 = m_v1.w; | ||||
| 	b2Vec2 w2 = m_v2.w; | ||||
| 	b2Vec2 w3 = m_v3.w; | ||||
| 
 | ||||
| 	// Edge12
 | ||||
| 	// [1      1     ][a1] = [1]
 | ||||
| 	// [w1.e12 w2.e12][a2] = [0]
 | ||||
| 	// a3 = 0
 | ||||
| 	b2Vec2 e12 = w2 - w1; | ||||
| 	float32 w1e12 = b2Dot(w1, e12); | ||||
| 	float32 w2e12 = b2Dot(w2, e12); | ||||
| 	float32 d12_1 = w2e12; | ||||
| 	float32 d12_2 = -w1e12; | ||||
| 
 | ||||
| 	// Edge13
 | ||||
| 	// [1      1     ][a1] = [1]
 | ||||
| 	// [w1.e13 w3.e13][a3] = [0]
 | ||||
| 	// a2 = 0
 | ||||
| 	b2Vec2 e13 = w3 - w1; | ||||
| 	float32 w1e13 = b2Dot(w1, e13); | ||||
| 	float32 w3e13 = b2Dot(w3, e13); | ||||
| 	float32 d13_1 = w3e13; | ||||
| 	float32 d13_2 = -w1e13; | ||||
| 
 | ||||
| 	// Edge23
 | ||||
| 	// [1      1     ][a2] = [1]
 | ||||
| 	// [w2.e23 w3.e23][a3] = [0]
 | ||||
| 	// a1 = 0
 | ||||
| 	b2Vec2 e23 = w3 - w2; | ||||
| 	float32 w2e23 = b2Dot(w2, e23); | ||||
| 	float32 w3e23 = b2Dot(w3, e23); | ||||
| 	float32 d23_1 = w3e23; | ||||
| 	float32 d23_2 = -w2e23; | ||||
| 	 | ||||
| 	// Triangle123
 | ||||
| 	float32 n123 = b2Cross(e12, e13); | ||||
| 
 | ||||
| 	float32 d123_1 = n123 * b2Cross(w2, w3); | ||||
| 	float32 d123_2 = n123 * b2Cross(w3, w1); | ||||
| 	float32 d123_3 = n123 * b2Cross(w1, w2); | ||||
| 
 | ||||
| 	// w1 region
 | ||||
| 	if (d12_2 <= 0.0f && d13_2 <= 0.0f) | ||||
| 	{ | ||||
| 		m_v1.a = 1.0f; | ||||
| 		m_count = 1; | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	// e12
 | ||||
| 	if (d12_1 > 0.0f && d12_2 > 0.0f && d123_3 <= 0.0f) | ||||
| 	{ | ||||
| 		float32 inv_d12 = 1.0f / (d12_1 + d12_2); | ||||
| 		m_v1.a = d12_1 * inv_d12; | ||||
| 		m_v2.a = d12_2 * inv_d12; | ||||
| 		m_count = 2; | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	// e13
 | ||||
| 	if (d13_1 > 0.0f && d13_2 > 0.0f && d123_2 <= 0.0f) | ||||
| 	{ | ||||
| 		float32 inv_d13 = 1.0f / (d13_1 + d13_2); | ||||
| 		m_v1.a = d13_1 * inv_d13; | ||||
| 		m_v3.a = d13_2 * inv_d13; | ||||
| 		m_count = 2; | ||||
| 		m_v2 = m_v3; | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	// w2 region
 | ||||
| 	if (d12_1 <= 0.0f && d23_2 <= 0.0f) | ||||
| 	{ | ||||
| 		m_v2.a = 1.0f; | ||||
| 		m_count = 1; | ||||
| 		m_v1 = m_v2; | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	// w3 region
 | ||||
| 	if (d13_1 <= 0.0f && d23_1 <= 0.0f) | ||||
| 	{ | ||||
| 		m_v3.a = 1.0f; | ||||
| 		m_count = 1; | ||||
| 		m_v1 = m_v3; | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	// e23
 | ||||
| 	if (d23_1 > 0.0f && d23_2 > 0.0f && d123_1 <= 0.0f) | ||||
| 	{ | ||||
| 		float32 inv_d23 = 1.0f / (d23_1 + d23_2); | ||||
| 		m_v2.a = d23_1 * inv_d23; | ||||
| 		m_v3.a = d23_2 * inv_d23; | ||||
| 		m_count = 2; | ||||
| 		m_v1 = m_v3; | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	// Must be in triangle123
 | ||||
| 	float32 inv_d123 = 1.0f / (d123_1 + d123_2 + d123_3); | ||||
| 	m_v1.a = d123_1 * inv_d123; | ||||
| 	m_v2.a = d123_2 * inv_d123; | ||||
| 	m_v3.a = d123_3 * inv_d123; | ||||
| 	m_count = 3; | ||||
| } | ||||
| 
 | ||||
| void b2Distance(b2DistanceOutput* output, | ||||
| 				b2SimplexCache* cache, | ||||
| 				const b2DistanceInput* input) | ||||
| { | ||||
| 	++b2_gjkCalls; | ||||
| 
 | ||||
| 	const b2DistanceProxy* proxyA = &input->proxyA; | ||||
| 	const b2DistanceProxy* proxyB = &input->proxyB; | ||||
| 
 | ||||
| 	b2Transform transformA = input->transformA; | ||||
| 	b2Transform transformB = input->transformB; | ||||
| 
 | ||||
| 	// Initialize the simplex.
 | ||||
| 	b2Simplex simplex; | ||||
| 	simplex.ReadCache(cache, proxyA, transformA, proxyB, transformB); | ||||
| 
 | ||||
| 	// Get simplex vertices as an array.
 | ||||
| 	b2SimplexVertex* vertices = &simplex.m_v1; | ||||
| 	const int32 k_maxIters = 20; | ||||
| 
 | ||||
| 	// These store the vertices of the last simplex so that we
 | ||||
| 	// can check for duplicates and prevent cycling.
 | ||||
| 	int32 saveA[3], saveB[3]; | ||||
| 	int32 saveCount = 0; | ||||
| 
 | ||||
| 	// Main iteration loop.
 | ||||
| 	int32 iter = 0; | ||||
| 	while (iter < k_maxIters) | ||||
| 	{ | ||||
| 		// Copy simplex so we can identify duplicates.
 | ||||
| 		saveCount = simplex.m_count; | ||||
| 		for (int32 i = 0; i < saveCount; ++i) | ||||
| 		{ | ||||
| 			saveA[i] = vertices[i].indexA; | ||||
| 			saveB[i] = vertices[i].indexB; | ||||
| 		} | ||||
| 
 | ||||
| 		switch (simplex.m_count) | ||||
| 		{ | ||||
| 		case 1: | ||||
| 			break; | ||||
| 
 | ||||
| 		case 2: | ||||
| 			simplex.Solve2(); | ||||
| 			break; | ||||
| 
 | ||||
| 		case 3: | ||||
| 			simplex.Solve3(); | ||||
| 			break; | ||||
| 
 | ||||
| 		default: | ||||
| 			b2Assert(false); | ||||
| 		} | ||||
| 
 | ||||
| 		// If we have 3 points, then the origin is in the corresponding triangle.
 | ||||
| 		if (simplex.m_count == 3) | ||||
| 		{ | ||||
| 			break; | ||||
| 		} | ||||
| 
 | ||||
| 		// Get search direction.
 | ||||
| 		b2Vec2 d = simplex.GetSearchDirection(); | ||||
| 
 | ||||
| 		// Ensure the search direction is numerically fit.
 | ||||
| 		if (d.LengthSquared() < b2_epsilon * b2_epsilon) | ||||
| 		{ | ||||
| 			// The origin is probably contained by a line segment
 | ||||
| 			// or triangle. Thus the shapes are overlapped.
 | ||||
| 
 | ||||
| 			// We can't return zero here even though there may be overlap.
 | ||||
| 			// In case the simplex is a point, segment, or triangle it is difficult
 | ||||
| 			// to determine if the origin is contained in the CSO or very close to it.
 | ||||
| 			break; | ||||
| 		} | ||||
| 
 | ||||
| 		// Compute a tentative new simplex vertex using support points.
 | ||||
| 		b2SimplexVertex* vertex = vertices + simplex.m_count; | ||||
| 		vertex->indexA = proxyA->GetSupport(b2MulT(transformA.q, -d)); | ||||
| 		vertex->wA = b2Mul(transformA, proxyA->GetVertex(vertex->indexA)); | ||||
| 		b2Vec2 wBLocal; | ||||
| 		vertex->indexB = proxyB->GetSupport(b2MulT(transformB.q, d)); | ||||
| 		vertex->wB = b2Mul(transformB, proxyB->GetVertex(vertex->indexB)); | ||||
| 		vertex->w = vertex->wB - vertex->wA; | ||||
| 
 | ||||
| 		// Iteration count is equated to the number of support point calls.
 | ||||
| 		++iter; | ||||
| 		++b2_gjkIters; | ||||
| 
 | ||||
| 		// Check for duplicate support points. This is the main termination criteria.
 | ||||
| 		bool duplicate = false; | ||||
| 		for (int32 i = 0; i < saveCount; ++i) | ||||
| 		{ | ||||
| 			if (vertex->indexA == saveA[i] && vertex->indexB == saveB[i]) | ||||
| 			{ | ||||
| 				duplicate = true; | ||||
| 				break; | ||||
| 			} | ||||
| 		} | ||||
| 
 | ||||
| 		// If we found a duplicate support point we must exit to avoid cycling.
 | ||||
| 		if (duplicate) | ||||
| 		{ | ||||
| 			break; | ||||
| 		} | ||||
| 
 | ||||
| 		// New vertex is ok and needed.
 | ||||
| 		++simplex.m_count; | ||||
| 	} | ||||
| 
 | ||||
| 	b2_gjkMaxIters = b2Max(b2_gjkMaxIters, iter); | ||||
| 
 | ||||
| 	// Prepare output.
 | ||||
| 	simplex.GetWitnessPoints(&output->pointA, &output->pointB); | ||||
| 	output->distance = b2Distance(output->pointA, output->pointB); | ||||
| 	output->iterations = iter; | ||||
| 
 | ||||
| 	// Cache the simplex.
 | ||||
| 	simplex.WriteCache(cache); | ||||
| 
 | ||||
| 	// Apply radii if requested.
 | ||||
| 	if (input->useRadii) | ||||
| 	{ | ||||
| 		float32 rA = proxyA->m_radius; | ||||
| 		float32 rB = proxyB->m_radius; | ||||
| 
 | ||||
| 		if (output->distance > rA + rB && output->distance > b2_epsilon) | ||||
| 		{ | ||||
| 			// Shapes are still no overlapped.
 | ||||
| 			// Move the witness points to the outer surface.
 | ||||
| 			output->distance -= rA + rB; | ||||
| 			b2Vec2 normal = output->pointB - output->pointA; | ||||
| 			normal.Normalize(); | ||||
| 			output->pointA += rA * normal; | ||||
| 			output->pointB -= rB * normal; | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			// Shapes are overlapped when radii are considered.
 | ||||
| 			// Move the witness points to the middle.
 | ||||
| 			b2Vec2 p = 0.5f * (output->pointA + output->pointB); | ||||
| 			output->pointA = p; | ||||
| 			output->pointB = p; | ||||
| 			output->distance = 0.0f; | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| // GJK-raycast
 | ||||
| // Algorithm by Gino van den Bergen.
 | ||||
| // "Smooth Mesh Contacts with GJK" in Game Physics Pearls. 2010
 | ||||
| bool b2ShapeCast(b2ShapeCastOutput * output, const b2ShapeCastInput * input) | ||||
| { | ||||
|     output->iterations = 0; | ||||
|     output->lambda = 1.0f; | ||||
|     output->normal.SetZero(); | ||||
|     output->point.SetZero(); | ||||
| 
 | ||||
| 	const b2DistanceProxy* proxyA = &input->proxyA; | ||||
| 	const b2DistanceProxy* proxyB = &input->proxyB; | ||||
| 
 | ||||
|     float32 radiusA = b2Max(proxyA->m_radius, b2_polygonRadius); | ||||
|     float32 radiusB = b2Max(proxyB->m_radius, b2_polygonRadius); | ||||
|     float32 radius = radiusA + radiusB; | ||||
| 
 | ||||
| 	b2Transform xfA = input->transformA; | ||||
| 	b2Transform xfB = input->transformB; | ||||
| 
 | ||||
| 	b2Vec2 r = input->translationB; | ||||
| 	b2Vec2 n(0.0f, 0.0f); | ||||
| 	float32 lambda = 0.0f; | ||||
| 
 | ||||
| 	// Initial simplex
 | ||||
| 	b2Simplex simplex; | ||||
| 	simplex.m_count = 0; | ||||
| 
 | ||||
| 	// Get simplex vertices as an array.
 | ||||
| 	b2SimplexVertex* vertices = &simplex.m_v1; | ||||
| 
 | ||||
| 	// Get support point in -r direction
 | ||||
| 	int32 indexA = proxyA->GetSupport(b2MulT(xfA.q, -r)); | ||||
| 	b2Vec2 wA = b2Mul(xfA, proxyA->GetVertex(indexA)); | ||||
| 	int32 indexB = proxyB->GetSupport(b2MulT(xfB.q, r)); | ||||
| 	b2Vec2 wB = b2Mul(xfB, proxyB->GetVertex(indexB)); | ||||
|     b2Vec2 v = wA - wB; | ||||
| 
 | ||||
|     // Sigma is the target distance between polygons
 | ||||
|     float32 sigma = b2Max(b2_polygonRadius, radius - b2_polygonRadius); | ||||
| 	const float32 tolerance = 0.5f * b2_linearSlop; | ||||
| 
 | ||||
| 	// Main iteration loop.
 | ||||
| 	const int32 k_maxIters = 20; | ||||
| 	int32 iter = 0; | ||||
| 	while (iter < k_maxIters && b2Abs(v.Length() - sigma) > tolerance) | ||||
| 	{ | ||||
| 		b2Assert(simplex.m_count < 3); | ||||
| 
 | ||||
|         output->iterations += 1; | ||||
| 
 | ||||
| 		// Support in direction -v (A - B)
 | ||||
| 		indexA = proxyA->GetSupport(b2MulT(xfA.q, -v)); | ||||
| 		wA = b2Mul(xfA, proxyA->GetVertex(indexA)); | ||||
| 		indexB = proxyB->GetSupport(b2MulT(xfB.q, v)); | ||||
| 		wB = b2Mul(xfB, proxyB->GetVertex(indexB)); | ||||
|         b2Vec2 p = wA - wB; | ||||
| 
 | ||||
|         // -v is a normal at p
 | ||||
|         v.Normalize(); | ||||
| 
 | ||||
|         // Intersect ray with plane
 | ||||
| 		float32 vp = b2Dot(v, p); | ||||
|         float32 vr = b2Dot(v, r); | ||||
| 		if (vp - sigma > lambda * vr) | ||||
| 		{ | ||||
| 			if (vr <= 0.0f) | ||||
| 			{ | ||||
| 				return false; | ||||
| 			} | ||||
| 
 | ||||
| 			lambda = (vp - sigma) / vr; | ||||
| 			if (lambda > 1.0f) | ||||
| 			{ | ||||
| 				return false; | ||||
| 			} | ||||
| 
 | ||||
|             n = -v; | ||||
|             simplex.m_count = 0; | ||||
| 		} | ||||
| 
 | ||||
|         // Reverse simplex since it works with B - A.
 | ||||
|         // Shift by lambda * r because we want the closest point to the current clip point.
 | ||||
|         // Note that the support point p is not shifted because we want the plane equation
 | ||||
|         // to be formed in unshifted space.
 | ||||
| 		b2SimplexVertex* vertex = vertices + simplex.m_count; | ||||
| 		vertex->indexA = indexB; | ||||
| 		vertex->wA = wB + lambda * r; | ||||
| 		vertex->indexB = indexA; | ||||
| 		vertex->wB = wA; | ||||
| 		vertex->w = vertex->wB - vertex->wA; | ||||
| 		vertex->a = 1.0f; | ||||
| 		simplex.m_count += 1; | ||||
| 
 | ||||
| 		switch (simplex.m_count) | ||||
| 		{ | ||||
| 		case 1: | ||||
| 			break; | ||||
| 
 | ||||
| 		case 2: | ||||
| 			simplex.Solve2(); | ||||
| 			break; | ||||
| 
 | ||||
| 		case 3: | ||||
| 			simplex.Solve3(); | ||||
| 			break; | ||||
| 
 | ||||
| 		default: | ||||
| 			b2Assert(false); | ||||
| 		} | ||||
| 		 | ||||
| 		// If we have 3 points, then the origin is in the corresponding triangle.
 | ||||
| 		if (simplex.m_count == 3) | ||||
| 		{ | ||||
| 			// Overlap
 | ||||
| 			return false; | ||||
| 		} | ||||
| 
 | ||||
| 		// Get search direction.
 | ||||
| 		v = simplex.GetClosestPoint(); | ||||
| 
 | ||||
| 		// Iteration count is equated to the number of support point calls.
 | ||||
| 		++iter; | ||||
| 	} | ||||
| 
 | ||||
| 	// Prepare output.
 | ||||
| 	b2Vec2 pointA, pointB; | ||||
| 	simplex.GetWitnessPoints(&pointB, &pointA); | ||||
| 
 | ||||
| 	if (v.LengthSquared() > 0.0f) | ||||
| 	{ | ||||
|         n = -v; | ||||
| 		n.Normalize(); | ||||
| 	} | ||||
| 
 | ||||
|     output->point = pointA + radiusA * n; | ||||
| 	output->normal = n; | ||||
| 	output->lambda = lambda; | ||||
| 	output->iterations = iter; | ||||
| 	return true; | ||||
| } | ||||
|  | @ -0,0 +1,166 @@ | |||
| 
 | ||||
| /*
 | ||||
| * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #ifndef B2_DISTANCE_H | ||||
| #define B2_DISTANCE_H | ||||
| 
 | ||||
| #include "../Common/b2Math.h" | ||||
| 
 | ||||
| class b2Shape; | ||||
| 
 | ||||
| /// A distance proxy is used by the GJK algorithm.
 | ||||
| /// It encapsulates any shape.
 | ||||
| struct b2DistanceProxy | ||||
| { | ||||
| 	b2DistanceProxy() : m_vertices(nullptr), m_count(0), m_radius(0.0f) {} | ||||
| 
 | ||||
| 	/// Initialize the proxy using the given shape. The shape
 | ||||
| 	/// must remain in scope while the proxy is in use.
 | ||||
| 	void Set(const b2Shape* shape, int32 index); | ||||
| 
 | ||||
|     /// Initialize the proxy using a vertex cloud and radius. The vertices
 | ||||
|     /// must remain in scope while the proxy is in use.
 | ||||
|     void Set(const b2Vec2* vertices, int32 count, float32 radius); | ||||
| 
 | ||||
| 	/// Get the supporting vertex index in the given direction.
 | ||||
| 	int32 GetSupport(const b2Vec2& d) const; | ||||
| 
 | ||||
| 	/// Get the supporting vertex in the given direction.
 | ||||
| 	const b2Vec2& GetSupportVertex(const b2Vec2& d) const; | ||||
| 
 | ||||
| 	/// Get the vertex count.
 | ||||
| 	int32 GetVertexCount() const; | ||||
| 
 | ||||
| 	/// Get a vertex by index. Used by b2Distance.
 | ||||
| 	const b2Vec2& GetVertex(int32 index) const; | ||||
| 
 | ||||
| 	b2Vec2 m_buffer[2]; | ||||
| 	const b2Vec2* m_vertices; | ||||
| 	int32 m_count; | ||||
| 	float32 m_radius; | ||||
| }; | ||||
| 
 | ||||
| /// Used to warm start b2Distance.
 | ||||
| /// Set count to zero on first call.
 | ||||
| struct b2SimplexCache | ||||
| { | ||||
| 	float32 metric;		///< length or area
 | ||||
| 	uint16 count; | ||||
| 	uint8 indexA[3];	///< vertices on shape A
 | ||||
| 	uint8 indexB[3];	///< vertices on shape B
 | ||||
| }; | ||||
| 
 | ||||
| /// Input for b2Distance.
 | ||||
| /// You have to option to use the shape radii
 | ||||
| /// in the computation. Even 
 | ||||
| struct b2DistanceInput | ||||
| { | ||||
| 	b2DistanceProxy proxyA; | ||||
| 	b2DistanceProxy proxyB; | ||||
| 	b2Transform transformA; | ||||
| 	b2Transform transformB; | ||||
| 	bool useRadii; | ||||
| }; | ||||
| 
 | ||||
| /// Output for b2Distance.
 | ||||
| struct b2DistanceOutput | ||||
| { | ||||
| 	b2Vec2 pointA;		///< closest point on shapeA
 | ||||
| 	b2Vec2 pointB;		///< closest point on shapeB
 | ||||
| 	float32 distance; | ||||
| 	int32 iterations;	///< number of GJK iterations used
 | ||||
| }; | ||||
| 
 | ||||
| /// Compute the closest points between two shapes. Supports any combination of:
 | ||||
| /// b2CircleShape, b2PolygonShape, b2EdgeShape. The simplex cache is input/output.
 | ||||
| /// On the first call set b2SimplexCache.count to zero.
 | ||||
| void b2Distance(b2DistanceOutput* output, | ||||
| 				b2SimplexCache* cache,  | ||||
| 				const b2DistanceInput* input); | ||||
| 
 | ||||
| /// Input parameters for b2ShapeCast
 | ||||
| struct b2ShapeCastInput | ||||
| { | ||||
| 	b2DistanceProxy proxyA; | ||||
| 	b2DistanceProxy proxyB; | ||||
| 	b2Transform transformA; | ||||
| 	b2Transform transformB; | ||||
| 	b2Vec2 translationB; | ||||
| }; | ||||
| 
 | ||||
| /// Output results for b2ShapeCast
 | ||||
| struct b2ShapeCastOutput | ||||
| { | ||||
| 	b2Vec2 point; | ||||
| 	b2Vec2 normal; | ||||
| 	float32 lambda; | ||||
| 	int32 iterations; | ||||
| }; | ||||
| 
 | ||||
| /// Perform a linear shape cast of shape B moving and shape A fixed. Determines the hit point, normal, and translation fraction.
 | ||||
| bool b2ShapeCast(b2ShapeCastOutput* output, const b2ShapeCastInput* input); | ||||
| 
 | ||||
| //////////////////////////////////////////////////////////////////////////
 | ||||
| 
 | ||||
| inline int32 b2DistanceProxy::GetVertexCount() const | ||||
| { | ||||
| 	return m_count; | ||||
| } | ||||
| 
 | ||||
| inline const b2Vec2& b2DistanceProxy::GetVertex(int32 index) const | ||||
| { | ||||
| 	b2Assert(0 <= index && index < m_count); | ||||
| 	return m_vertices[index]; | ||||
| } | ||||
| 
 | ||||
| inline int32 b2DistanceProxy::GetSupport(const b2Vec2& d) const | ||||
| { | ||||
| 	int32 bestIndex = 0; | ||||
| 	float32 bestValue = b2Dot(m_vertices[0], d); | ||||
| 	for (int32 i = 1; i < m_count; ++i) | ||||
| 	{ | ||||
| 		float32 value = b2Dot(m_vertices[i], d); | ||||
| 		if (value > bestValue) | ||||
| 		{ | ||||
| 			bestIndex = i; | ||||
| 			bestValue = value; | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	return bestIndex; | ||||
| } | ||||
| 
 | ||||
| inline const b2Vec2& b2DistanceProxy::GetSupportVertex(const b2Vec2& d) const | ||||
| { | ||||
| 	int32 bestIndex = 0; | ||||
| 	float32 bestValue = b2Dot(m_vertices[0], d); | ||||
| 	for (int32 i = 1; i < m_count; ++i) | ||||
| 	{ | ||||
| 		float32 value = b2Dot(m_vertices[i], d); | ||||
| 		if (value > bestValue) | ||||
| 		{ | ||||
| 			bestIndex = i; | ||||
| 			bestValue = value; | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	return m_vertices[bestIndex]; | ||||
| } | ||||
| 
 | ||||
| #endif | ||||
|  | @ -0,0 +1,780 @@ | |||
| /*
 | ||||
| * Copyright (c) 2009 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #include "Box2D/Collision/b2DynamicTree.h" | ||||
| #include <string.h> | ||||
| 
 | ||||
| b2DynamicTree::b2DynamicTree() | ||||
| { | ||||
| 	m_root = b2_nullNode; | ||||
| 
 | ||||
| 	m_nodeCapacity = 16; | ||||
| 	m_nodeCount = 0; | ||||
| 	m_nodes = (b2TreeNode*)b2Alloc(m_nodeCapacity * sizeof(b2TreeNode)); | ||||
| 	memset(m_nodes, 0, m_nodeCapacity * sizeof(b2TreeNode)); | ||||
| 
 | ||||
| 	// Build a linked list for the free list.
 | ||||
| 	for (int32 i = 0; i < m_nodeCapacity - 1; ++i) | ||||
| 	{ | ||||
| 		m_nodes[i].next = i + 1; | ||||
| 		m_nodes[i].height = -1; | ||||
| 	} | ||||
| 	m_nodes[m_nodeCapacity-1].next = b2_nullNode; | ||||
| 	m_nodes[m_nodeCapacity-1].height = -1; | ||||
| 	m_freeList = 0; | ||||
| 
 | ||||
| 	m_path = 0; | ||||
| 
 | ||||
| 	m_insertionCount = 0; | ||||
| } | ||||
| 
 | ||||
| b2DynamicTree::~b2DynamicTree() | ||||
| { | ||||
| 	// This frees the entire tree in one shot.
 | ||||
| 	b2Free(m_nodes); | ||||
| } | ||||
| 
 | ||||
| // Allocate a node from the pool. Grow the pool if necessary.
 | ||||
| int32 b2DynamicTree::AllocateNode() | ||||
| { | ||||
| 	// Expand the node pool as needed.
 | ||||
| 	if (m_freeList == b2_nullNode) | ||||
| 	{ | ||||
| 		b2Assert(m_nodeCount == m_nodeCapacity); | ||||
| 
 | ||||
| 		// The free list is empty. Rebuild a bigger pool.
 | ||||
| 		b2TreeNode* oldNodes = m_nodes; | ||||
| 		m_nodeCapacity *= 2; | ||||
| 		m_nodes = (b2TreeNode*)b2Alloc(m_nodeCapacity * sizeof(b2TreeNode)); | ||||
| 		memcpy(m_nodes, oldNodes, m_nodeCount * sizeof(b2TreeNode)); | ||||
| 		b2Free(oldNodes); | ||||
| 
 | ||||
| 		// Build a linked list for the free list. The parent
 | ||||
| 		// pointer becomes the "next" pointer.
 | ||||
| 		for (int32 i = m_nodeCount; i < m_nodeCapacity - 1; ++i) | ||||
| 		{ | ||||
| 			m_nodes[i].next = i + 1; | ||||
| 			m_nodes[i].height = -1; | ||||
| 		} | ||||
| 		m_nodes[m_nodeCapacity-1].next = b2_nullNode; | ||||
| 		m_nodes[m_nodeCapacity-1].height = -1; | ||||
| 		m_freeList = m_nodeCount; | ||||
| 	} | ||||
| 
 | ||||
| 	// Peel a node off the free list.
 | ||||
| 	int32 nodeId = m_freeList; | ||||
| 	m_freeList = m_nodes[nodeId].next; | ||||
| 	m_nodes[nodeId].parent = b2_nullNode; | ||||
| 	m_nodes[nodeId].child1 = b2_nullNode; | ||||
| 	m_nodes[nodeId].child2 = b2_nullNode; | ||||
| 	m_nodes[nodeId].height = 0; | ||||
| 	m_nodes[nodeId].userData = nullptr; | ||||
| 	++m_nodeCount; | ||||
| 	return nodeId; | ||||
| } | ||||
| 
 | ||||
| // Return a node to the pool.
 | ||||
| void b2DynamicTree::FreeNode(int32 nodeId) | ||||
| { | ||||
| 	b2Assert(0 <= nodeId && nodeId < m_nodeCapacity); | ||||
| 	b2Assert(0 < m_nodeCount); | ||||
| 	m_nodes[nodeId].next = m_freeList; | ||||
| 	m_nodes[nodeId].height = -1; | ||||
| 	m_freeList = nodeId; | ||||
| 	--m_nodeCount; | ||||
| } | ||||
| 
 | ||||
| // Create a proxy in the tree as a leaf node. We return the index
 | ||||
| // of the node instead of a pointer so that we can grow
 | ||||
| // the node pool.
 | ||||
| int32 b2DynamicTree::CreateProxy(const b2AABB& aabb, void* userData) | ||||
| { | ||||
| 	int32 proxyId = AllocateNode(); | ||||
| 
 | ||||
| 	// Fatten the aabb.
 | ||||
| 	b2Vec2 r(b2_aabbExtension, b2_aabbExtension); | ||||
| 	m_nodes[proxyId].aabb.lowerBound = aabb.lowerBound - r; | ||||
| 	m_nodes[proxyId].aabb.upperBound = aabb.upperBound + r; | ||||
| 	m_nodes[proxyId].userData = userData; | ||||
| 	m_nodes[proxyId].height = 0; | ||||
| 
 | ||||
| 	InsertLeaf(proxyId); | ||||
| 
 | ||||
| 	return proxyId; | ||||
| } | ||||
| 
 | ||||
| void b2DynamicTree::DestroyProxy(int32 proxyId) | ||||
| { | ||||
| 	b2Assert(0 <= proxyId && proxyId < m_nodeCapacity); | ||||
| 	b2Assert(m_nodes[proxyId].IsLeaf()); | ||||
| 
 | ||||
| 	RemoveLeaf(proxyId); | ||||
| 	FreeNode(proxyId); | ||||
| } | ||||
| 
 | ||||
| bool b2DynamicTree::MoveProxy(int32 proxyId, const b2AABB& aabb, const b2Vec2& displacement) | ||||
| { | ||||
| 	b2Assert(0 <= proxyId && proxyId < m_nodeCapacity); | ||||
| 
 | ||||
| 	b2Assert(m_nodes[proxyId].IsLeaf()); | ||||
| 
 | ||||
| 	if (m_nodes[proxyId].aabb.Contains(aabb)) | ||||
| 	{ | ||||
| 		return false; | ||||
| 	} | ||||
| 
 | ||||
| 	RemoveLeaf(proxyId); | ||||
| 
 | ||||
| 	// Extend AABB.
 | ||||
| 	b2AABB b = aabb; | ||||
| 	b2Vec2 r(b2_aabbExtension, b2_aabbExtension); | ||||
| 	b.lowerBound = b.lowerBound - r; | ||||
| 	b.upperBound = b.upperBound + r; | ||||
| 
 | ||||
| 	// Predict AABB displacement.
 | ||||
| 	b2Vec2 d = b2_aabbMultiplier * displacement; | ||||
| 
 | ||||
| 	if (d.x < 0.0f) | ||||
| 	{ | ||||
| 		b.lowerBound.x += d.x; | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		b.upperBound.x += d.x; | ||||
| 	} | ||||
| 
 | ||||
| 	if (d.y < 0.0f) | ||||
| 	{ | ||||
| 		b.lowerBound.y += d.y; | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		b.upperBound.y += d.y; | ||||
| 	} | ||||
| 
 | ||||
| 	m_nodes[proxyId].aabb = b; | ||||
| 
 | ||||
| 	InsertLeaf(proxyId); | ||||
| 	return true; | ||||
| } | ||||
| 
 | ||||
| void b2DynamicTree::InsertLeaf(int32 leaf) | ||||
| { | ||||
| 	++m_insertionCount; | ||||
| 
 | ||||
| 	if (m_root == b2_nullNode) | ||||
| 	{ | ||||
| 		m_root = leaf; | ||||
| 		m_nodes[m_root].parent = b2_nullNode; | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	// Find the best sibling for this node
 | ||||
| 	b2AABB leafAABB = m_nodes[leaf].aabb; | ||||
| 	int32 index = m_root; | ||||
| 	while (m_nodes[index].IsLeaf() == false) | ||||
| 	{ | ||||
| 		int32 child1 = m_nodes[index].child1; | ||||
| 		int32 child2 = m_nodes[index].child2; | ||||
| 
 | ||||
| 		float32 area = m_nodes[index].aabb.GetPerimeter(); | ||||
| 
 | ||||
| 		b2AABB combinedAABB; | ||||
| 		combinedAABB.Combine(m_nodes[index].aabb, leafAABB); | ||||
| 		float32 combinedArea = combinedAABB.GetPerimeter(); | ||||
| 
 | ||||
| 		// Cost of creating a new parent for this node and the new leaf
 | ||||
| 		float32 cost = 2.0f * combinedArea; | ||||
| 
 | ||||
| 		// Minimum cost of pushing the leaf further down the tree
 | ||||
| 		float32 inheritanceCost = 2.0f * (combinedArea - area); | ||||
| 
 | ||||
| 		// Cost of descending into child1
 | ||||
| 		float32 cost1; | ||||
| 		if (m_nodes[child1].IsLeaf()) | ||||
| 		{ | ||||
| 			b2AABB aabb; | ||||
| 			aabb.Combine(leafAABB, m_nodes[child1].aabb); | ||||
| 			cost1 = aabb.GetPerimeter() + inheritanceCost; | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			b2AABB aabb; | ||||
| 			aabb.Combine(leafAABB, m_nodes[child1].aabb); | ||||
| 			float32 oldArea = m_nodes[child1].aabb.GetPerimeter(); | ||||
| 			float32 newArea = aabb.GetPerimeter(); | ||||
| 			cost1 = (newArea - oldArea) + inheritanceCost; | ||||
| 		} | ||||
| 
 | ||||
| 		// Cost of descending into child2
 | ||||
| 		float32 cost2; | ||||
| 		if (m_nodes[child2].IsLeaf()) | ||||
| 		{ | ||||
| 			b2AABB aabb; | ||||
| 			aabb.Combine(leafAABB, m_nodes[child2].aabb); | ||||
| 			cost2 = aabb.GetPerimeter() + inheritanceCost; | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			b2AABB aabb; | ||||
| 			aabb.Combine(leafAABB, m_nodes[child2].aabb); | ||||
| 			float32 oldArea = m_nodes[child2].aabb.GetPerimeter(); | ||||
| 			float32 newArea = aabb.GetPerimeter(); | ||||
| 			cost2 = newArea - oldArea + inheritanceCost; | ||||
| 		} | ||||
| 
 | ||||
| 		// Descend according to the minimum cost.
 | ||||
| 		if (cost < cost1 && cost < cost2) | ||||
| 		{ | ||||
| 			break; | ||||
| 		} | ||||
| 
 | ||||
| 		// Descend
 | ||||
| 		if (cost1 < cost2) | ||||
| 		{ | ||||
| 			index = child1; | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			index = child2; | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	int32 sibling = index; | ||||
| 
 | ||||
| 	// Create a new parent.
 | ||||
| 	int32 oldParent = m_nodes[sibling].parent; | ||||
| 	int32 newParent = AllocateNode(); | ||||
| 	m_nodes[newParent].parent = oldParent; | ||||
| 	m_nodes[newParent].userData = nullptr; | ||||
| 	m_nodes[newParent].aabb.Combine(leafAABB, m_nodes[sibling].aabb); | ||||
| 	m_nodes[newParent].height = m_nodes[sibling].height + 1; | ||||
| 
 | ||||
| 	if (oldParent != b2_nullNode) | ||||
| 	{ | ||||
| 		// The sibling was not the root.
 | ||||
| 		if (m_nodes[oldParent].child1 == sibling) | ||||
| 		{ | ||||
| 			m_nodes[oldParent].child1 = newParent; | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			m_nodes[oldParent].child2 = newParent; | ||||
| 		} | ||||
| 
 | ||||
| 		m_nodes[newParent].child1 = sibling; | ||||
| 		m_nodes[newParent].child2 = leaf; | ||||
| 		m_nodes[sibling].parent = newParent; | ||||
| 		m_nodes[leaf].parent = newParent; | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		// The sibling was the root.
 | ||||
| 		m_nodes[newParent].child1 = sibling; | ||||
| 		m_nodes[newParent].child2 = leaf; | ||||
| 		m_nodes[sibling].parent = newParent; | ||||
| 		m_nodes[leaf].parent = newParent; | ||||
| 		m_root = newParent; | ||||
| 	} | ||||
| 
 | ||||
| 	// Walk back up the tree fixing heights and AABBs
 | ||||
| 	index = m_nodes[leaf].parent; | ||||
| 	while (index != b2_nullNode) | ||||
| 	{ | ||||
| 		index = Balance(index); | ||||
| 
 | ||||
| 		int32 child1 = m_nodes[index].child1; | ||||
| 		int32 child2 = m_nodes[index].child2; | ||||
| 
 | ||||
| 		b2Assert(child1 != b2_nullNode); | ||||
| 		b2Assert(child2 != b2_nullNode); | ||||
| 
 | ||||
| 		m_nodes[index].height = 1 + b2Max(m_nodes[child1].height, m_nodes[child2].height); | ||||
| 		m_nodes[index].aabb.Combine(m_nodes[child1].aabb, m_nodes[child2].aabb); | ||||
| 
 | ||||
| 		index = m_nodes[index].parent; | ||||
| 	} | ||||
| 
 | ||||
| 	//Validate();
 | ||||
| } | ||||
| 
 | ||||
| void b2DynamicTree::RemoveLeaf(int32 leaf) | ||||
| { | ||||
| 	if (leaf == m_root) | ||||
| 	{ | ||||
| 		m_root = b2_nullNode; | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	int32 parent = m_nodes[leaf].parent; | ||||
| 	int32 grandParent = m_nodes[parent].parent; | ||||
| 	int32 sibling; | ||||
| 	if (m_nodes[parent].child1 == leaf) | ||||
| 	{ | ||||
| 		sibling = m_nodes[parent].child2; | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		sibling = m_nodes[parent].child1; | ||||
| 	} | ||||
| 
 | ||||
| 	if (grandParent != b2_nullNode) | ||||
| 	{ | ||||
| 		// Destroy parent and connect sibling to grandParent.
 | ||||
| 		if (m_nodes[grandParent].child1 == parent) | ||||
| 		{ | ||||
| 			m_nodes[grandParent].child1 = sibling; | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			m_nodes[grandParent].child2 = sibling; | ||||
| 		} | ||||
| 		m_nodes[sibling].parent = grandParent; | ||||
| 		FreeNode(parent); | ||||
| 
 | ||||
| 		// Adjust ancestor bounds.
 | ||||
| 		int32 index = grandParent; | ||||
| 		while (index != b2_nullNode) | ||||
| 		{ | ||||
| 			index = Balance(index); | ||||
| 
 | ||||
| 			int32 child1 = m_nodes[index].child1; | ||||
| 			int32 child2 = m_nodes[index].child2; | ||||
| 
 | ||||
| 			m_nodes[index].aabb.Combine(m_nodes[child1].aabb, m_nodes[child2].aabb); | ||||
| 			m_nodes[index].height = 1 + b2Max(m_nodes[child1].height, m_nodes[child2].height); | ||||
| 
 | ||||
| 			index = m_nodes[index].parent; | ||||
| 		} | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		m_root = sibling; | ||||
| 		m_nodes[sibling].parent = b2_nullNode; | ||||
| 		FreeNode(parent); | ||||
| 	} | ||||
| 
 | ||||
| 	//Validate();
 | ||||
| } | ||||
| 
 | ||||
| // Perform a left or right rotation if node A is imbalanced.
 | ||||
| // Returns the new root index.
 | ||||
| int32 b2DynamicTree::Balance(int32 iA) | ||||
| { | ||||
| 	b2Assert(iA != b2_nullNode); | ||||
| 
 | ||||
| 	b2TreeNode* A = m_nodes + iA; | ||||
| 	if (A->IsLeaf() || A->height < 2) | ||||
| 	{ | ||||
| 		return iA; | ||||
| 	} | ||||
| 
 | ||||
| 	int32 iB = A->child1; | ||||
| 	int32 iC = A->child2; | ||||
| 	b2Assert(0 <= iB && iB < m_nodeCapacity); | ||||
| 	b2Assert(0 <= iC && iC < m_nodeCapacity); | ||||
| 
 | ||||
| 	b2TreeNode* B = m_nodes + iB; | ||||
| 	b2TreeNode* C = m_nodes + iC; | ||||
| 
 | ||||
| 	int32 balance = C->height - B->height; | ||||
| 
 | ||||
| 	// Rotate C up
 | ||||
| 	if (balance > 1) | ||||
| 	{ | ||||
| 		int32 iF = C->child1; | ||||
| 		int32 iG = C->child2; | ||||
| 		b2TreeNode* F = m_nodes + iF; | ||||
| 		b2TreeNode* G = m_nodes + iG; | ||||
| 		b2Assert(0 <= iF && iF < m_nodeCapacity); | ||||
| 		b2Assert(0 <= iG && iG < m_nodeCapacity); | ||||
| 
 | ||||
| 		// Swap A and C
 | ||||
| 		C->child1 = iA; | ||||
| 		C->parent = A->parent; | ||||
| 		A->parent = iC; | ||||
| 
 | ||||
| 		// A's old parent should point to C
 | ||||
| 		if (C->parent != b2_nullNode) | ||||
| 		{ | ||||
| 			if (m_nodes[C->parent].child1 == iA) | ||||
| 			{ | ||||
| 				m_nodes[C->parent].child1 = iC; | ||||
| 			} | ||||
| 			else | ||||
| 			{ | ||||
| 				b2Assert(m_nodes[C->parent].child2 == iA); | ||||
| 				m_nodes[C->parent].child2 = iC; | ||||
| 			} | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			m_root = iC; | ||||
| 		} | ||||
| 
 | ||||
| 		// Rotate
 | ||||
| 		if (F->height > G->height) | ||||
| 		{ | ||||
| 			C->child2 = iF; | ||||
| 			A->child2 = iG; | ||||
| 			G->parent = iA; | ||||
| 			A->aabb.Combine(B->aabb, G->aabb); | ||||
| 			C->aabb.Combine(A->aabb, F->aabb); | ||||
| 
 | ||||
| 			A->height = 1 + b2Max(B->height, G->height); | ||||
| 			C->height = 1 + b2Max(A->height, F->height); | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			C->child2 = iG; | ||||
| 			A->child2 = iF; | ||||
| 			F->parent = iA; | ||||
| 			A->aabb.Combine(B->aabb, F->aabb); | ||||
| 			C->aabb.Combine(A->aabb, G->aabb); | ||||
| 
 | ||||
| 			A->height = 1 + b2Max(B->height, F->height); | ||||
| 			C->height = 1 + b2Max(A->height, G->height); | ||||
| 		} | ||||
| 
 | ||||
| 		return iC; | ||||
| 	} | ||||
| 	 | ||||
| 	// Rotate B up
 | ||||
| 	if (balance < -1) | ||||
| 	{ | ||||
| 		int32 iD = B->child1; | ||||
| 		int32 iE = B->child2; | ||||
| 		b2TreeNode* D = m_nodes + iD; | ||||
| 		b2TreeNode* E = m_nodes + iE; | ||||
| 		b2Assert(0 <= iD && iD < m_nodeCapacity); | ||||
| 		b2Assert(0 <= iE && iE < m_nodeCapacity); | ||||
| 
 | ||||
| 		// Swap A and B
 | ||||
| 		B->child1 = iA; | ||||
| 		B->parent = A->parent; | ||||
| 		A->parent = iB; | ||||
| 
 | ||||
| 		// A's old parent should point to B
 | ||||
| 		if (B->parent != b2_nullNode) | ||||
| 		{ | ||||
| 			if (m_nodes[B->parent].child1 == iA) | ||||
| 			{ | ||||
| 				m_nodes[B->parent].child1 = iB; | ||||
| 			} | ||||
| 			else | ||||
| 			{ | ||||
| 				b2Assert(m_nodes[B->parent].child2 == iA); | ||||
| 				m_nodes[B->parent].child2 = iB; | ||||
| 			} | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			m_root = iB; | ||||
| 		} | ||||
| 
 | ||||
| 		// Rotate
 | ||||
| 		if (D->height > E->height) | ||||
| 		{ | ||||
| 			B->child2 = iD; | ||||
| 			A->child1 = iE; | ||||
| 			E->parent = iA; | ||||
| 			A->aabb.Combine(C->aabb, E->aabb); | ||||
| 			B->aabb.Combine(A->aabb, D->aabb); | ||||
| 
 | ||||
| 			A->height = 1 + b2Max(C->height, E->height); | ||||
| 			B->height = 1 + b2Max(A->height, D->height); | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			B->child2 = iE; | ||||
| 			A->child1 = iD; | ||||
| 			D->parent = iA; | ||||
| 			A->aabb.Combine(C->aabb, D->aabb); | ||||
| 			B->aabb.Combine(A->aabb, E->aabb); | ||||
| 
 | ||||
| 			A->height = 1 + b2Max(C->height, D->height); | ||||
| 			B->height = 1 + b2Max(A->height, E->height); | ||||
| 		} | ||||
| 
 | ||||
| 		return iB; | ||||
| 	} | ||||
| 
 | ||||
| 	return iA; | ||||
| } | ||||
| 
 | ||||
| int32 b2DynamicTree::GetHeight() const | ||||
| { | ||||
| 	if (m_root == b2_nullNode) | ||||
| 	{ | ||||
| 		return 0; | ||||
| 	} | ||||
| 
 | ||||
| 	return m_nodes[m_root].height; | ||||
| } | ||||
| 
 | ||||
| //
 | ||||
| float32 b2DynamicTree::GetAreaRatio() const | ||||
| { | ||||
| 	if (m_root == b2_nullNode) | ||||
| 	{ | ||||
| 		return 0.0f; | ||||
| 	} | ||||
| 
 | ||||
| 	const b2TreeNode* root = m_nodes + m_root; | ||||
| 	float32 rootArea = root->aabb.GetPerimeter(); | ||||
| 
 | ||||
| 	float32 totalArea = 0.0f; | ||||
| 	for (int32 i = 0; i < m_nodeCapacity; ++i) | ||||
| 	{ | ||||
| 		const b2TreeNode* node = m_nodes + i; | ||||
| 		if (node->height < 0) | ||||
| 		{ | ||||
| 			// Free node in pool
 | ||||
| 			continue; | ||||
| 		} | ||||
| 
 | ||||
| 		totalArea += node->aabb.GetPerimeter(); | ||||
| 	} | ||||
| 
 | ||||
| 	return totalArea / rootArea; | ||||
| } | ||||
| 
 | ||||
| // Compute the height of a sub-tree.
 | ||||
| int32 b2DynamicTree::ComputeHeight(int32 nodeId) const | ||||
| { | ||||
| 	b2Assert(0 <= nodeId && nodeId < m_nodeCapacity); | ||||
| 	b2TreeNode* node = m_nodes + nodeId; | ||||
| 
 | ||||
| 	if (node->IsLeaf()) | ||||
| 	{ | ||||
| 		return 0; | ||||
| 	} | ||||
| 
 | ||||
| 	int32 height1 = ComputeHeight(node->child1); | ||||
| 	int32 height2 = ComputeHeight(node->child2); | ||||
| 	return 1 + b2Max(height1, height2); | ||||
| } | ||||
| 
 | ||||
| int32 b2DynamicTree::ComputeHeight() const | ||||
| { | ||||
| 	int32 height = ComputeHeight(m_root); | ||||
| 	return height; | ||||
| } | ||||
| 
 | ||||
| void b2DynamicTree::ValidateStructure(int32 index) const | ||||
| { | ||||
| 	if (index == b2_nullNode) | ||||
| 	{ | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	if (index == m_root) | ||||
| 	{ | ||||
| 		b2Assert(m_nodes[index].parent == b2_nullNode); | ||||
| 	} | ||||
| 
 | ||||
| 	const b2TreeNode* node = m_nodes + index; | ||||
| 
 | ||||
| 	int32 child1 = node->child1; | ||||
| 	int32 child2 = node->child2; | ||||
| 
 | ||||
| 	if (node->IsLeaf()) | ||||
| 	{ | ||||
| 		b2Assert(child1 == b2_nullNode); | ||||
| 		b2Assert(child2 == b2_nullNode); | ||||
| 		b2Assert(node->height == 0); | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	b2Assert(0 <= child1 && child1 < m_nodeCapacity); | ||||
| 	b2Assert(0 <= child2 && child2 < m_nodeCapacity); | ||||
| 
 | ||||
| 	b2Assert(m_nodes[child1].parent == index); | ||||
| 	b2Assert(m_nodes[child2].parent == index); | ||||
| 
 | ||||
| 	ValidateStructure(child1); | ||||
| 	ValidateStructure(child2); | ||||
| } | ||||
| 
 | ||||
| void b2DynamicTree::ValidateMetrics(int32 index) const | ||||
| { | ||||
| 	if (index == b2_nullNode) | ||||
| 	{ | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	const b2TreeNode* node = m_nodes + index; | ||||
| 
 | ||||
| 	int32 child1 = node->child1; | ||||
| 	int32 child2 = node->child2; | ||||
| 
 | ||||
| 	if (node->IsLeaf()) | ||||
| 	{ | ||||
| 		b2Assert(child1 == b2_nullNode); | ||||
| 		b2Assert(child2 == b2_nullNode); | ||||
| 		b2Assert(node->height == 0); | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	b2Assert(0 <= child1 && child1 < m_nodeCapacity); | ||||
| 	b2Assert(0 <= child2 && child2 < m_nodeCapacity); | ||||
| 
 | ||||
| 	int32 height1 = m_nodes[child1].height; | ||||
| 	int32 height2 = m_nodes[child2].height; | ||||
| 	int32 height; | ||||
| 	height = 1 + b2Max(height1, height2); | ||||
| 	b2Assert(node->height == height); | ||||
| 
 | ||||
| 	b2AABB aabb; | ||||
| 	aabb.Combine(m_nodes[child1].aabb, m_nodes[child2].aabb); | ||||
| 
 | ||||
| 	b2Assert(aabb.lowerBound == node->aabb.lowerBound); | ||||
| 	b2Assert(aabb.upperBound == node->aabb.upperBound); | ||||
| 
 | ||||
| 	ValidateMetrics(child1); | ||||
| 	ValidateMetrics(child2); | ||||
| } | ||||
| 
 | ||||
| void b2DynamicTree::Validate() const | ||||
| { | ||||
| #if defined(b2DEBUG) | ||||
| 	ValidateStructure(m_root); | ||||
| 	ValidateMetrics(m_root); | ||||
| 
 | ||||
| 	int32 freeCount = 0; | ||||
| 	int32 freeIndex = m_freeList; | ||||
| 	while (freeIndex != b2_nullNode) | ||||
| 	{ | ||||
| 		b2Assert(0 <= freeIndex && freeIndex < m_nodeCapacity); | ||||
| 		freeIndex = m_nodes[freeIndex].next; | ||||
| 		++freeCount; | ||||
| 	} | ||||
| 
 | ||||
| 	b2Assert(GetHeight() == ComputeHeight()); | ||||
| 
 | ||||
| 	b2Assert(m_nodeCount + freeCount == m_nodeCapacity); | ||||
| #endif | ||||
| } | ||||
| 
 | ||||
| int32 b2DynamicTree::GetMaxBalance() const | ||||
| { | ||||
| 	int32 maxBalance = 0; | ||||
| 	for (int32 i = 0; i < m_nodeCapacity; ++i) | ||||
| 	{ | ||||
| 		const b2TreeNode* node = m_nodes + i; | ||||
| 		if (node->height <= 1) | ||||
| 		{ | ||||
| 			continue; | ||||
| 		} | ||||
| 
 | ||||
| 		b2Assert(node->IsLeaf() == false); | ||||
| 
 | ||||
| 		int32 child1 = node->child1; | ||||
| 		int32 child2 = node->child2; | ||||
| 		int32 balance = b2Abs(m_nodes[child2].height - m_nodes[child1].height); | ||||
| 		maxBalance = b2Max(maxBalance, balance); | ||||
| 	} | ||||
| 
 | ||||
| 	return maxBalance; | ||||
| } | ||||
| 
 | ||||
| void b2DynamicTree::RebuildBottomUp() | ||||
| { | ||||
| 	int32* nodes = (int32*)b2Alloc(m_nodeCount * sizeof(int32)); | ||||
| 	int32 count = 0; | ||||
| 
 | ||||
| 	// Build array of leaves. Free the rest.
 | ||||
| 	for (int32 i = 0; i < m_nodeCapacity; ++i) | ||||
| 	{ | ||||
| 		if (m_nodes[i].height < 0) | ||||
| 		{ | ||||
| 			// free node in pool
 | ||||
| 			continue; | ||||
| 		} | ||||
| 
 | ||||
| 		if (m_nodes[i].IsLeaf()) | ||||
| 		{ | ||||
| 			m_nodes[i].parent = b2_nullNode; | ||||
| 			nodes[count] = i; | ||||
| 			++count; | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			FreeNode(i); | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	while (count > 1) | ||||
| 	{ | ||||
| 		float32 minCost = b2_maxFloat; | ||||
| 		int32 iMin = -1, jMin = -1; | ||||
| 		for (int32 i = 0; i < count; ++i) | ||||
| 		{ | ||||
| 			b2AABB aabbi = m_nodes[nodes[i]].aabb; | ||||
| 
 | ||||
| 			for (int32 j = i + 1; j < count; ++j) | ||||
| 			{ | ||||
| 				b2AABB aabbj = m_nodes[nodes[j]].aabb; | ||||
| 				b2AABB b; | ||||
| 				b.Combine(aabbi, aabbj); | ||||
| 				float32 cost = b.GetPerimeter(); | ||||
| 				if (cost < minCost) | ||||
| 				{ | ||||
| 					iMin = i; | ||||
| 					jMin = j; | ||||
| 					minCost = cost; | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 
 | ||||
| 		int32 index1 = nodes[iMin]; | ||||
| 		int32 index2 = nodes[jMin]; | ||||
| 		b2TreeNode* child1 = m_nodes + index1; | ||||
| 		b2TreeNode* child2 = m_nodes + index2; | ||||
| 
 | ||||
| 		int32 parentIndex = AllocateNode(); | ||||
| 		b2TreeNode* parent = m_nodes + parentIndex; | ||||
| 		parent->child1 = index1; | ||||
| 		parent->child2 = index2; | ||||
| 		parent->height = 1 + b2Max(child1->height, child2->height); | ||||
| 		parent->aabb.Combine(child1->aabb, child2->aabb); | ||||
| 		parent->parent = b2_nullNode; | ||||
| 
 | ||||
| 		child1->parent = parentIndex; | ||||
| 		child2->parent = parentIndex; | ||||
| 
 | ||||
| 		nodes[jMin] = nodes[count-1]; | ||||
| 		nodes[iMin] = parentIndex; | ||||
| 		--count; | ||||
| 	} | ||||
| 
 | ||||
| 	m_root = nodes[0]; | ||||
| 	b2Free(nodes); | ||||
| 
 | ||||
| 	Validate(); | ||||
| } | ||||
| 
 | ||||
| void b2DynamicTree::ShiftOrigin(const b2Vec2& newOrigin) | ||||
| { | ||||
| 	// Build array of leaves. Free the rest.
 | ||||
| 	for (int32 i = 0; i < m_nodeCapacity; ++i) | ||||
| 	{ | ||||
| 		m_nodes[i].aabb.lowerBound -= newOrigin; | ||||
| 		m_nodes[i].aabb.upperBound -= newOrigin; | ||||
| 	} | ||||
| } | ||||
|  | @ -0,0 +1,289 @@ | |||
| /*
 | ||||
| * Copyright (c) 2009 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #ifndef B2_DYNAMIC_TREE_H | ||||
| #define B2_DYNAMIC_TREE_H | ||||
| 
 | ||||
| #include "b2Collision.h" | ||||
| #include "../Common/b2GrowableStack.h" | ||||
| 
 | ||||
| #define b2_nullNode (-1) | ||||
| 
 | ||||
| /// A node in the dynamic tree. The client does not interact with this directly.
 | ||||
| struct b2TreeNode | ||||
| { | ||||
| 	bool IsLeaf() const | ||||
| 	{ | ||||
| 		return child1 == b2_nullNode; | ||||
| 	} | ||||
| 
 | ||||
| 	/// Enlarged AABB
 | ||||
| 	b2AABB aabb; | ||||
| 
 | ||||
| 	void* userData; | ||||
| 
 | ||||
| 	union | ||||
| 	{ | ||||
| 		int32 parent; | ||||
| 		int32 next; | ||||
| 	}; | ||||
| 
 | ||||
| 	int32 child1; | ||||
| 	int32 child2; | ||||
| 
 | ||||
| 	// leaf = 0, free node = -1
 | ||||
| 	int32 height; | ||||
| }; | ||||
| 
 | ||||
| /// A dynamic AABB tree broad-phase, inspired by Nathanael Presson's btDbvt.
 | ||||
| /// A dynamic tree arranges data in a binary tree to accelerate
 | ||||
| /// queries such as volume queries and ray casts. Leafs are proxies
 | ||||
| /// with an AABB. In the tree we expand the proxy AABB by b2_fatAABBFactor
 | ||||
| /// so that the proxy AABB is bigger than the client object. This allows the client
 | ||||
| /// object to move by small amounts without triggering a tree update.
 | ||||
| ///
 | ||||
| /// Nodes are pooled and relocatable, so we use node indices rather than pointers.
 | ||||
| class b2DynamicTree | ||||
| { | ||||
| public: | ||||
| 	/// Constructing the tree initializes the node pool.
 | ||||
| 	b2DynamicTree(); | ||||
| 
 | ||||
| 	/// Destroy the tree, freeing the node pool.
 | ||||
| 	~b2DynamicTree(); | ||||
| 
 | ||||
| 	/// Create a proxy. Provide a tight fitting AABB and a userData pointer.
 | ||||
| 	int32 CreateProxy(const b2AABB& aabb, void* userData); | ||||
| 
 | ||||
| 	/// Destroy a proxy. This asserts if the id is invalid.
 | ||||
| 	void DestroyProxy(int32 proxyId); | ||||
| 
 | ||||
| 	/// Move a proxy with a swepted AABB. If the proxy has moved outside of its fattened AABB,
 | ||||
| 	/// then the proxy is removed from the tree and re-inserted. Otherwise
 | ||||
| 	/// the function returns immediately.
 | ||||
| 	/// @return true if the proxy was re-inserted.
 | ||||
| 	bool MoveProxy(int32 proxyId, const b2AABB& aabb1, const b2Vec2& displacement); | ||||
| 
 | ||||
| 	/// Get proxy user data.
 | ||||
| 	/// @return the proxy user data or 0 if the id is invalid.
 | ||||
| 	void* GetUserData(int32 proxyId) const; | ||||
| 
 | ||||
| 	/// Get the fat AABB for a proxy.
 | ||||
| 	const b2AABB& GetFatAABB(int32 proxyId) const; | ||||
| 
 | ||||
| 	/// Query an AABB for overlapping proxies. The callback class
 | ||||
| 	/// is called for each proxy that overlaps the supplied AABB.
 | ||||
| 	template <typename T> | ||||
| 	void Query(T* callback, const b2AABB& aabb) const; | ||||
| 
 | ||||
| 	/// Ray-cast against the proxies in the tree. This relies on the callback
 | ||||
| 	/// to perform a exact ray-cast in the case were the proxy contains a shape.
 | ||||
| 	/// The callback also performs the any collision filtering. This has performance
 | ||||
| 	/// roughly equal to k * log(n), where k is the number of collisions and n is the
 | ||||
| 	/// number of proxies in the tree.
 | ||||
| 	/// @param input the ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1).
 | ||||
| 	/// @param callback a callback class that is called for each proxy that is hit by the ray.
 | ||||
| 	template <typename T> | ||||
| 	void RayCast(T* callback, const b2RayCastInput& input) const; | ||||
| 
 | ||||
| 	/// Validate this tree. For testing.
 | ||||
| 	void Validate() const; | ||||
| 
 | ||||
| 	/// Compute the height of the binary tree in O(N) time. Should not be
 | ||||
| 	/// called often.
 | ||||
| 	int32 GetHeight() const; | ||||
| 
 | ||||
| 	/// Get the maximum balance of an node in the tree. The balance is the difference
 | ||||
| 	/// in height of the two children of a node.
 | ||||
| 	int32 GetMaxBalance() const; | ||||
| 
 | ||||
| 	/// Get the ratio of the sum of the node areas to the root area.
 | ||||
| 	float32 GetAreaRatio() const; | ||||
| 
 | ||||
| 	/// Build an optimal tree. Very expensive. For testing.
 | ||||
| 	void RebuildBottomUp(); | ||||
| 
 | ||||
| 	/// Shift the world origin. Useful for large worlds.
 | ||||
| 	/// The shift formula is: position -= newOrigin
 | ||||
| 	/// @param newOrigin the new origin with respect to the old origin
 | ||||
| 	void ShiftOrigin(const b2Vec2& newOrigin); | ||||
| 
 | ||||
| private: | ||||
| 
 | ||||
| 	int32 AllocateNode(); | ||||
| 	void FreeNode(int32 node); | ||||
| 
 | ||||
| 	void InsertLeaf(int32 node); | ||||
| 	void RemoveLeaf(int32 node); | ||||
| 
 | ||||
| 	int32 Balance(int32 index); | ||||
| 
 | ||||
| 	int32 ComputeHeight() const; | ||||
| 	int32 ComputeHeight(int32 nodeId) const; | ||||
| 
 | ||||
| 	void ValidateStructure(int32 index) const; | ||||
| 	void ValidateMetrics(int32 index) const; | ||||
| 
 | ||||
| 	int32 m_root; | ||||
| 
 | ||||
| 	b2TreeNode* m_nodes; | ||||
| 	int32 m_nodeCount; | ||||
| 	int32 m_nodeCapacity; | ||||
| 
 | ||||
| 	int32 m_freeList; | ||||
| 
 | ||||
| 	/// This is used to incrementally traverse the tree for re-balancing.
 | ||||
| 	uint32 m_path; | ||||
| 
 | ||||
| 	int32 m_insertionCount; | ||||
| }; | ||||
| 
 | ||||
| inline void* b2DynamicTree::GetUserData(int32 proxyId) const | ||||
| { | ||||
| 	b2Assert(0 <= proxyId && proxyId < m_nodeCapacity); | ||||
| 	return m_nodes[proxyId].userData; | ||||
| } | ||||
| 
 | ||||
| inline const b2AABB& b2DynamicTree::GetFatAABB(int32 proxyId) const | ||||
| { | ||||
| 	b2Assert(0 <= proxyId && proxyId < m_nodeCapacity); | ||||
| 	return m_nodes[proxyId].aabb; | ||||
| } | ||||
| 
 | ||||
| template <typename T> | ||||
| inline void b2DynamicTree::Query(T* callback, const b2AABB& aabb) const | ||||
| { | ||||
| 	b2GrowableStack<int32, 256> stack; | ||||
| 	stack.Push(m_root); | ||||
| 
 | ||||
| 	while (stack.GetCount() > 0) | ||||
| 	{ | ||||
| 		int32 nodeId = stack.Pop(); | ||||
| 		if (nodeId == b2_nullNode) | ||||
| 		{ | ||||
| 			continue; | ||||
| 		} | ||||
| 
 | ||||
| 		const b2TreeNode* node = m_nodes + nodeId; | ||||
| 
 | ||||
| 		if (b2TestOverlap(node->aabb, aabb)) | ||||
| 		{ | ||||
| 			if (node->IsLeaf()) | ||||
| 			{ | ||||
| 				bool proceed = callback->QueryCallback(nodeId); | ||||
| 				if (proceed == false) | ||||
| 				{ | ||||
| 					return; | ||||
| 				} | ||||
| 			} | ||||
| 			else | ||||
| 			{ | ||||
| 				stack.Push(node->child1); | ||||
| 				stack.Push(node->child2); | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| template <typename T> | ||||
| inline void b2DynamicTree::RayCast(T* callback, const b2RayCastInput& input) const | ||||
| { | ||||
| 	b2Vec2 p1 = input.p1; | ||||
| 	b2Vec2 p2 = input.p2; | ||||
| 	b2Vec2 r = p2 - p1; | ||||
| 	b2Assert(r.LengthSquared() > 0.0f); | ||||
| 	r.Normalize(); | ||||
| 
 | ||||
| 	// v is perpendicular to the segment.
 | ||||
| 	b2Vec2 v = b2Cross(1.0f, r); | ||||
| 	b2Vec2 abs_v = b2Abs(v); | ||||
| 
 | ||||
| 	// Separating axis for segment (Gino, p80).
 | ||||
| 	// |dot(v, p1 - c)| > dot(|v|, h)
 | ||||
| 
 | ||||
| 	float32 maxFraction = input.maxFraction; | ||||
| 
 | ||||
| 	// Build a bounding box for the segment.
 | ||||
| 	b2AABB segmentAABB; | ||||
| 	{ | ||||
| 		b2Vec2 t = p1 + maxFraction * (p2 - p1); | ||||
| 		segmentAABB.lowerBound = b2Min(p1, t); | ||||
| 		segmentAABB.upperBound = b2Max(p1, t); | ||||
| 	} | ||||
| 
 | ||||
| 	b2GrowableStack<int32, 256> stack; | ||||
| 	stack.Push(m_root); | ||||
| 
 | ||||
| 	while (stack.GetCount() > 0) | ||||
| 	{ | ||||
| 		int32 nodeId = stack.Pop(); | ||||
| 		if (nodeId == b2_nullNode) | ||||
| 		{ | ||||
| 			continue; | ||||
| 		} | ||||
| 
 | ||||
| 		const b2TreeNode* node = m_nodes + nodeId; | ||||
| 
 | ||||
| 		if (b2TestOverlap(node->aabb, segmentAABB) == false) | ||||
| 		{ | ||||
| 			continue; | ||||
| 		} | ||||
| 
 | ||||
| 		// Separating axis for segment (Gino, p80).
 | ||||
| 		// |dot(v, p1 - c)| > dot(|v|, h)
 | ||||
| 		b2Vec2 c = node->aabb.GetCenter(); | ||||
| 		b2Vec2 h = node->aabb.GetExtents(); | ||||
| 		float32 separation = b2Abs(b2Dot(v, p1 - c)) - b2Dot(abs_v, h); | ||||
| 		if (separation > 0.0f) | ||||
| 		{ | ||||
| 			continue; | ||||
| 		} | ||||
| 
 | ||||
| 		if (node->IsLeaf()) | ||||
| 		{ | ||||
| 			b2RayCastInput subInput; | ||||
| 			subInput.p1 = input.p1; | ||||
| 			subInput.p2 = input.p2; | ||||
| 			subInput.maxFraction = maxFraction; | ||||
| 
 | ||||
| 			float32 value = callback->RayCastCallback(subInput, nodeId); | ||||
| 
 | ||||
| 			if (value == 0.0f) | ||||
| 			{ | ||||
| 				// The client has terminated the ray cast.
 | ||||
| 				return; | ||||
| 			} | ||||
| 
 | ||||
| 			if (value > 0.0f) | ||||
| 			{ | ||||
| 				// Update segment bounding box.
 | ||||
| 				maxFraction = value; | ||||
| 				b2Vec2 t = p1 + maxFraction * (p2 - p1); | ||||
| 				segmentAABB.lowerBound = b2Min(p1, t); | ||||
| 				segmentAABB.upperBound = b2Max(p1, t); | ||||
| 			} | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			stack.Push(node->child1); | ||||
| 			stack.Push(node->child2); | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| #endif | ||||
|  | @ -0,0 +1,486 @@ | |||
| /*
 | ||||
| * Copyright (c) 2007-2009 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #include "Box2D/Collision/b2Collision.h" | ||||
| #include "Box2D/Collision/b2Distance.h" | ||||
| #include "Box2D/Collision/b2TimeOfImpact.h" | ||||
| #include "Box2D/Collision/Shapes/b2CircleShape.h" | ||||
| #include "Box2D/Collision/Shapes/b2PolygonShape.h" | ||||
| #include "Box2D/Common/b2Timer.h" | ||||
| 
 | ||||
| #include <stdio.h> | ||||
| 
 | ||||
| float32 b2_toiTime, b2_toiMaxTime; | ||||
| int32 b2_toiCalls, b2_toiIters, b2_toiMaxIters; | ||||
| int32 b2_toiRootIters, b2_toiMaxRootIters; | ||||
| 
 | ||||
| //
 | ||||
| struct b2SeparationFunction | ||||
| { | ||||
| 	enum Type | ||||
| 	{ | ||||
| 		e_points, | ||||
| 		e_faceA, | ||||
| 		e_faceB | ||||
| 	}; | ||||
| 
 | ||||
| 	// TODO_ERIN might not need to return the separation
 | ||||
| 
 | ||||
| 	float32 Initialize(const b2SimplexCache* cache, | ||||
| 		const b2DistanceProxy* proxyA, const b2Sweep& sweepA, | ||||
| 		const b2DistanceProxy* proxyB, const b2Sweep& sweepB, | ||||
| 		float32 t1) | ||||
| 	{ | ||||
| 		m_proxyA = proxyA; | ||||
| 		m_proxyB = proxyB; | ||||
| 		int32 count = cache->count; | ||||
| 		b2Assert(0 < count && count < 3); | ||||
| 
 | ||||
| 		m_sweepA = sweepA; | ||||
| 		m_sweepB = sweepB; | ||||
| 
 | ||||
| 		b2Transform xfA, xfB; | ||||
| 		m_sweepA.GetTransform(&xfA, t1); | ||||
| 		m_sweepB.GetTransform(&xfB, t1); | ||||
| 
 | ||||
| 		if (count == 1) | ||||
| 		{ | ||||
| 			m_type = e_points; | ||||
| 			b2Vec2 localPointA = m_proxyA->GetVertex(cache->indexA[0]); | ||||
| 			b2Vec2 localPointB = m_proxyB->GetVertex(cache->indexB[0]); | ||||
| 			b2Vec2 pointA = b2Mul(xfA, localPointA); | ||||
| 			b2Vec2 pointB = b2Mul(xfB, localPointB); | ||||
| 			m_axis = pointB - pointA; | ||||
| 			float32 s = m_axis.Normalize(); | ||||
| 			return s; | ||||
| 		} | ||||
| 		else if (cache->indexA[0] == cache->indexA[1]) | ||||
| 		{ | ||||
| 			// Two points on B and one on A.
 | ||||
| 			m_type = e_faceB; | ||||
| 			b2Vec2 localPointB1 = proxyB->GetVertex(cache->indexB[0]); | ||||
| 			b2Vec2 localPointB2 = proxyB->GetVertex(cache->indexB[1]); | ||||
| 
 | ||||
| 			m_axis = b2Cross(localPointB2 - localPointB1, 1.0f); | ||||
| 			m_axis.Normalize(); | ||||
| 			b2Vec2 normal = b2Mul(xfB.q, m_axis); | ||||
| 
 | ||||
| 			m_localPoint = 0.5f * (localPointB1 + localPointB2); | ||||
| 			b2Vec2 pointB = b2Mul(xfB, m_localPoint); | ||||
| 
 | ||||
| 			b2Vec2 localPointA = proxyA->GetVertex(cache->indexA[0]); | ||||
| 			b2Vec2 pointA = b2Mul(xfA, localPointA); | ||||
| 
 | ||||
| 			float32 s = b2Dot(pointA - pointB, normal); | ||||
| 			if (s < 0.0f) | ||||
| 			{ | ||||
| 				m_axis = -m_axis; | ||||
| 				s = -s; | ||||
| 			} | ||||
| 			return s; | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			// Two points on A and one or two points on B.
 | ||||
| 			m_type = e_faceA; | ||||
| 			b2Vec2 localPointA1 = m_proxyA->GetVertex(cache->indexA[0]); | ||||
| 			b2Vec2 localPointA2 = m_proxyA->GetVertex(cache->indexA[1]); | ||||
| 			 | ||||
| 			m_axis = b2Cross(localPointA2 - localPointA1, 1.0f); | ||||
| 			m_axis.Normalize(); | ||||
| 			b2Vec2 normal = b2Mul(xfA.q, m_axis); | ||||
| 
 | ||||
| 			m_localPoint = 0.5f * (localPointA1 + localPointA2); | ||||
| 			b2Vec2 pointA = b2Mul(xfA, m_localPoint); | ||||
| 
 | ||||
| 			b2Vec2 localPointB = m_proxyB->GetVertex(cache->indexB[0]); | ||||
| 			b2Vec2 pointB = b2Mul(xfB, localPointB); | ||||
| 
 | ||||
| 			float32 s = b2Dot(pointB - pointA, normal); | ||||
| 			if (s < 0.0f) | ||||
| 			{ | ||||
| 				m_axis = -m_axis; | ||||
| 				s = -s; | ||||
| 			} | ||||
| 			return s; | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	//
 | ||||
| 	float32 FindMinSeparation(int32* indexA, int32* indexB, float32 t) const | ||||
| 	{ | ||||
| 		b2Transform xfA, xfB; | ||||
| 		m_sweepA.GetTransform(&xfA, t); | ||||
| 		m_sweepB.GetTransform(&xfB, t); | ||||
| 
 | ||||
| 		switch (m_type) | ||||
| 		{ | ||||
| 		case e_points: | ||||
| 			{ | ||||
| 				b2Vec2 axisA = b2MulT(xfA.q,  m_axis); | ||||
| 				b2Vec2 axisB = b2MulT(xfB.q, -m_axis); | ||||
| 
 | ||||
| 				*indexA = m_proxyA->GetSupport(axisA); | ||||
| 				*indexB = m_proxyB->GetSupport(axisB); | ||||
| 
 | ||||
| 				b2Vec2 localPointA = m_proxyA->GetVertex(*indexA); | ||||
| 				b2Vec2 localPointB = m_proxyB->GetVertex(*indexB); | ||||
| 				 | ||||
| 				b2Vec2 pointA = b2Mul(xfA, localPointA); | ||||
| 				b2Vec2 pointB = b2Mul(xfB, localPointB); | ||||
| 
 | ||||
| 				float32 separation = b2Dot(pointB - pointA, m_axis); | ||||
| 				return separation; | ||||
| 			} | ||||
| 
 | ||||
| 		case e_faceA: | ||||
| 			{ | ||||
| 				b2Vec2 normal = b2Mul(xfA.q, m_axis); | ||||
| 				b2Vec2 pointA = b2Mul(xfA, m_localPoint); | ||||
| 
 | ||||
| 				b2Vec2 axisB = b2MulT(xfB.q, -normal); | ||||
| 				 | ||||
| 				*indexA = -1; | ||||
| 				*indexB = m_proxyB->GetSupport(axisB); | ||||
| 
 | ||||
| 				b2Vec2 localPointB = m_proxyB->GetVertex(*indexB); | ||||
| 				b2Vec2 pointB = b2Mul(xfB, localPointB); | ||||
| 
 | ||||
| 				float32 separation = b2Dot(pointB - pointA, normal); | ||||
| 				return separation; | ||||
| 			} | ||||
| 
 | ||||
| 		case e_faceB: | ||||
| 			{ | ||||
| 				b2Vec2 normal = b2Mul(xfB.q, m_axis); | ||||
| 				b2Vec2 pointB = b2Mul(xfB, m_localPoint); | ||||
| 
 | ||||
| 				b2Vec2 axisA = b2MulT(xfA.q, -normal); | ||||
| 
 | ||||
| 				*indexB = -1; | ||||
| 				*indexA = m_proxyA->GetSupport(axisA); | ||||
| 
 | ||||
| 				b2Vec2 localPointA = m_proxyA->GetVertex(*indexA); | ||||
| 				b2Vec2 pointA = b2Mul(xfA, localPointA); | ||||
| 
 | ||||
| 				float32 separation = b2Dot(pointA - pointB, normal); | ||||
| 				return separation; | ||||
| 			} | ||||
| 
 | ||||
| 		default: | ||||
| 			b2Assert(false); | ||||
| 			*indexA = -1; | ||||
| 			*indexB = -1; | ||||
| 			return 0.0f; | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	//
 | ||||
| 	float32 Evaluate(int32 indexA, int32 indexB, float32 t) const | ||||
| 	{ | ||||
| 		b2Transform xfA, xfB; | ||||
| 		m_sweepA.GetTransform(&xfA, t); | ||||
| 		m_sweepB.GetTransform(&xfB, t); | ||||
| 
 | ||||
| 		switch (m_type) | ||||
| 		{ | ||||
| 		case e_points: | ||||
| 			{ | ||||
| 				b2Vec2 localPointA = m_proxyA->GetVertex(indexA); | ||||
| 				b2Vec2 localPointB = m_proxyB->GetVertex(indexB); | ||||
| 
 | ||||
| 				b2Vec2 pointA = b2Mul(xfA, localPointA); | ||||
| 				b2Vec2 pointB = b2Mul(xfB, localPointB); | ||||
| 				float32 separation = b2Dot(pointB - pointA, m_axis); | ||||
| 
 | ||||
| 				return separation; | ||||
| 			} | ||||
| 
 | ||||
| 		case e_faceA: | ||||
| 			{ | ||||
| 				b2Vec2 normal = b2Mul(xfA.q, m_axis); | ||||
| 				b2Vec2 pointA = b2Mul(xfA, m_localPoint); | ||||
| 
 | ||||
| 				b2Vec2 localPointB = m_proxyB->GetVertex(indexB); | ||||
| 				b2Vec2 pointB = b2Mul(xfB, localPointB); | ||||
| 
 | ||||
| 				float32 separation = b2Dot(pointB - pointA, normal); | ||||
| 				return separation; | ||||
| 			} | ||||
| 
 | ||||
| 		case e_faceB: | ||||
| 			{ | ||||
| 				b2Vec2 normal = b2Mul(xfB.q, m_axis); | ||||
| 				b2Vec2 pointB = b2Mul(xfB, m_localPoint); | ||||
| 
 | ||||
| 				b2Vec2 localPointA = m_proxyA->GetVertex(indexA); | ||||
| 				b2Vec2 pointA = b2Mul(xfA, localPointA); | ||||
| 
 | ||||
| 				float32 separation = b2Dot(pointA - pointB, normal); | ||||
| 				return separation; | ||||
| 			} | ||||
| 
 | ||||
| 		default: | ||||
| 			b2Assert(false); | ||||
| 			return 0.0f; | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	const b2DistanceProxy* m_proxyA; | ||||
| 	const b2DistanceProxy* m_proxyB; | ||||
| 	b2Sweep m_sweepA, m_sweepB; | ||||
| 	Type m_type; | ||||
| 	b2Vec2 m_localPoint; | ||||
| 	b2Vec2 m_axis; | ||||
| }; | ||||
| 
 | ||||
| // CCD via the local separating axis method. This seeks progression
 | ||||
| // by computing the largest time at which separation is maintained.
 | ||||
| void b2TimeOfImpact(b2TOIOutput* output, const b2TOIInput* input) | ||||
| { | ||||
| 	b2Timer timer; | ||||
| 
 | ||||
| 	++b2_toiCalls; | ||||
| 
 | ||||
| 	output->state = b2TOIOutput::e_unknown; | ||||
| 	output->t = input->tMax; | ||||
| 
 | ||||
| 	const b2DistanceProxy* proxyA = &input->proxyA; | ||||
| 	const b2DistanceProxy* proxyB = &input->proxyB; | ||||
| 
 | ||||
| 	b2Sweep sweepA = input->sweepA; | ||||
| 	b2Sweep sweepB = input->sweepB; | ||||
| 
 | ||||
| 	// Large rotations can make the root finder fail, so we normalize the
 | ||||
| 	// sweep angles.
 | ||||
| 	sweepA.Normalize(); | ||||
| 	sweepB.Normalize(); | ||||
| 
 | ||||
| 	float32 tMax = input->tMax; | ||||
| 
 | ||||
| 	float32 totalRadius = proxyA->m_radius + proxyB->m_radius; | ||||
| 	float32 target = b2Max(b2_linearSlop, totalRadius - 3.0f * b2_linearSlop); | ||||
| 	float32 tolerance = 0.25f * b2_linearSlop; | ||||
| 	b2Assert(target > tolerance); | ||||
| 
 | ||||
| 	float32 t1 = 0.0f; | ||||
| 	const int32 k_maxIterations = 20;	// TODO_ERIN b2Settings
 | ||||
| 	int32 iter = 0; | ||||
| 
 | ||||
| 	// Prepare input for distance query.
 | ||||
| 	b2SimplexCache cache; | ||||
| 	cache.count = 0; | ||||
| 	b2DistanceInput distanceInput; | ||||
| 	distanceInput.proxyA = input->proxyA; | ||||
| 	distanceInput.proxyB = input->proxyB; | ||||
| 	distanceInput.useRadii = false; | ||||
| 
 | ||||
| 	// The outer loop progressively attempts to compute new separating axes.
 | ||||
| 	// This loop terminates when an axis is repeated (no progress is made).
 | ||||
| 	for(;;) | ||||
| 	{ | ||||
| 		b2Transform xfA, xfB; | ||||
| 		sweepA.GetTransform(&xfA, t1); | ||||
| 		sweepB.GetTransform(&xfB, t1); | ||||
| 
 | ||||
| 		// Get the distance between shapes. We can also use the results
 | ||||
| 		// to get a separating axis.
 | ||||
| 		distanceInput.transformA = xfA; | ||||
| 		distanceInput.transformB = xfB; | ||||
| 		b2DistanceOutput distanceOutput; | ||||
| 		b2Distance(&distanceOutput, &cache, &distanceInput); | ||||
| 
 | ||||
| 		// If the shapes are overlapped, we give up on continuous collision.
 | ||||
| 		if (distanceOutput.distance <= 0.0f) | ||||
| 		{ | ||||
| 			// Failure!
 | ||||
| 			output->state = b2TOIOutput::e_overlapped; | ||||
| 			output->t = 0.0f; | ||||
| 			break; | ||||
| 		} | ||||
| 
 | ||||
| 		if (distanceOutput.distance < target + tolerance) | ||||
| 		{ | ||||
| 			// Victory!
 | ||||
| 			output->state = b2TOIOutput::e_touching; | ||||
| 			output->t = t1; | ||||
| 			break; | ||||
| 		} | ||||
| 
 | ||||
| 		// Initialize the separating axis.
 | ||||
| 		b2SeparationFunction fcn; | ||||
| 		fcn.Initialize(&cache, proxyA, sweepA, proxyB, sweepB, t1); | ||||
| #if 0 | ||||
| 		// Dump the curve seen by the root finder
 | ||||
| 		{ | ||||
| 			const int32 N = 100; | ||||
| 			float32 dx = 1.0f / N; | ||||
| 			float32 xs[N+1]; | ||||
| 			float32 fs[N+1]; | ||||
| 
 | ||||
| 			float32 x = 0.0f; | ||||
| 
 | ||||
| 			for (int32 i = 0; i <= N; ++i) | ||||
| 			{ | ||||
| 				sweepA.GetTransform(&xfA, x); | ||||
| 				sweepB.GetTransform(&xfB, x); | ||||
| 				float32 f = fcn.Evaluate(xfA, xfB) - target; | ||||
| 
 | ||||
| 				printf("%g %g\n", x, f); | ||||
| 
 | ||||
| 				xs[i] = x; | ||||
| 				fs[i] = f; | ||||
| 
 | ||||
| 				x += dx; | ||||
| 			} | ||||
| 		} | ||||
| #endif | ||||
| 
 | ||||
| 		// Compute the TOI on the separating axis. We do this by successively
 | ||||
| 		// resolving the deepest point. This loop is bounded by the number of vertices.
 | ||||
| 		bool done = false; | ||||
| 		float32 t2 = tMax; | ||||
| 		int32 pushBackIter = 0; | ||||
| 		for (;;) | ||||
| 		{ | ||||
| 			// Find the deepest point at t2. Store the witness point indices.
 | ||||
| 			int32 indexA, indexB; | ||||
| 			float32 s2 = fcn.FindMinSeparation(&indexA, &indexB, t2); | ||||
| 
 | ||||
| 			// Is the final configuration separated?
 | ||||
| 			if (s2 > target + tolerance) | ||||
| 			{ | ||||
| 				// Victory!
 | ||||
| 				output->state = b2TOIOutput::e_separated; | ||||
| 				output->t = tMax; | ||||
| 				done = true; | ||||
| 				break; | ||||
| 			} | ||||
| 
 | ||||
| 			// Has the separation reached tolerance?
 | ||||
| 			if (s2 > target - tolerance) | ||||
| 			{ | ||||
| 				// Advance the sweeps
 | ||||
| 				t1 = t2; | ||||
| 				break; | ||||
| 			} | ||||
| 
 | ||||
| 			// Compute the initial separation of the witness points.
 | ||||
| 			float32 s1 = fcn.Evaluate(indexA, indexB, t1); | ||||
| 
 | ||||
| 			// Check for initial overlap. This might happen if the root finder
 | ||||
| 			// runs out of iterations.
 | ||||
| 			if (s1 < target - tolerance) | ||||
| 			{ | ||||
| 				output->state = b2TOIOutput::e_failed; | ||||
| 				output->t = t1; | ||||
| 				done = true; | ||||
| 				break; | ||||
| 			} | ||||
| 
 | ||||
| 			// Check for touching
 | ||||
| 			if (s1 <= target + tolerance) | ||||
| 			{ | ||||
| 				// Victory! t1 should hold the TOI (could be 0.0).
 | ||||
| 				output->state = b2TOIOutput::e_touching; | ||||
| 				output->t = t1; | ||||
| 				done = true; | ||||
| 				break; | ||||
| 			} | ||||
| 
 | ||||
| 			// Compute 1D root of: f(x) - target = 0
 | ||||
| 			int32 rootIterCount = 0; | ||||
| 			float32 a1 = t1, a2 = t2; | ||||
| 			for (;;) | ||||
| 			{ | ||||
| 				// Use a mix of the secant rule and bisection.
 | ||||
| 				float32 t; | ||||
| 				if (rootIterCount & 1) | ||||
| 				{ | ||||
| 					// Secant rule to improve convergence.
 | ||||
| 					t = a1 + (target - s1) * (a2 - a1) / (s2 - s1); | ||||
| 				} | ||||
| 				else | ||||
| 				{ | ||||
| 					// Bisection to guarantee progress.
 | ||||
| 					t = 0.5f * (a1 + a2); | ||||
| 				} | ||||
| 
 | ||||
| 				++rootIterCount; | ||||
| 				++b2_toiRootIters; | ||||
| 
 | ||||
| 				float32 s = fcn.Evaluate(indexA, indexB, t); | ||||
| 
 | ||||
| 				if (b2Abs(s - target) < tolerance) | ||||
| 				{ | ||||
| 					// t2 holds a tentative value for t1
 | ||||
| 					t2 = t; | ||||
| 					break; | ||||
| 				} | ||||
| 
 | ||||
| 				// Ensure we continue to bracket the root.
 | ||||
| 				if (s > target) | ||||
| 				{ | ||||
| 					a1 = t; | ||||
| 					s1 = s; | ||||
| 				} | ||||
| 				else | ||||
| 				{ | ||||
| 					a2 = t; | ||||
| 					s2 = s; | ||||
| 				} | ||||
| 				 | ||||
| 				if (rootIterCount == 50) | ||||
| 				{ | ||||
| 					break; | ||||
| 				} | ||||
| 			} | ||||
| 
 | ||||
| 			b2_toiMaxRootIters = b2Max(b2_toiMaxRootIters, rootIterCount); | ||||
| 
 | ||||
| 			++pushBackIter; | ||||
| 
 | ||||
| 			if (pushBackIter == b2_maxPolygonVertices) | ||||
| 			{ | ||||
| 				break; | ||||
| 			} | ||||
| 		} | ||||
| 
 | ||||
| 		++iter; | ||||
| 		++b2_toiIters; | ||||
| 
 | ||||
| 		if (done) | ||||
| 		{ | ||||
| 			break; | ||||
| 		} | ||||
| 
 | ||||
| 		if (iter == k_maxIterations) | ||||
| 		{ | ||||
| 			// Root finder got stuck. Semi-victory.
 | ||||
| 			output->state = b2TOIOutput::e_failed; | ||||
| 			output->t = t1; | ||||
| 			break; | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	b2_toiMaxIters = b2Max(b2_toiMaxIters, iter); | ||||
| 
 | ||||
| 	float32 time = timer.GetMilliseconds(); | ||||
| 	b2_toiMaxTime = b2Max(b2_toiMaxTime, time); | ||||
| 	b2_toiTime += time; | ||||
| } | ||||
|  | @ -0,0 +1,58 @@ | |||
| /*
 | ||||
| * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #ifndef B2_TIME_OF_IMPACT_H | ||||
| #define B2_TIME_OF_IMPACT_H | ||||
| 
 | ||||
| #include "../Common/b2Math.h" | ||||
| #include "b2Distance.h" | ||||
| 
 | ||||
| /// Input parameters for b2TimeOfImpact
 | ||||
| struct b2TOIInput | ||||
| { | ||||
| 	b2DistanceProxy proxyA; | ||||
| 	b2DistanceProxy proxyB; | ||||
| 	b2Sweep sweepA; | ||||
| 	b2Sweep sweepB; | ||||
| 	float32 tMax;		// defines sweep interval [0, tMax]
 | ||||
| }; | ||||
| 
 | ||||
| /// Output parameters for b2TimeOfImpact.
 | ||||
| struct b2TOIOutput | ||||
| { | ||||
| 	enum State | ||||
| 	{ | ||||
| 		e_unknown, | ||||
| 		e_failed, | ||||
| 		e_overlapped, | ||||
| 		e_touching, | ||||
| 		e_separated | ||||
| 	}; | ||||
| 
 | ||||
| 	State state; | ||||
| 	float32 t; | ||||
| }; | ||||
| 
 | ||||
| /// Compute the upper bound on time before two shapes penetrate. Time is represented as
 | ||||
| /// a fraction between [0,tMax]. This uses a swept separating axis and may miss some intermediate,
 | ||||
| /// non-tunneling collisions. If you change the time interval, you should call this function
 | ||||
| /// again.
 | ||||
| /// Note: use b2Distance to compute the contact point and normal at the time of impact.
 | ||||
| void b2TimeOfImpact(b2TOIOutput* output, const b2TOIInput* input); | ||||
| 
 | ||||
| #endif | ||||
|  | @ -0,0 +1,215 @@ | |||
| /*
 | ||||
| * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #include "Box2D/Common/b2BlockAllocator.h" | ||||
| #include <limits.h> | ||||
| #include <string.h> | ||||
| #include <stddef.h> | ||||
| 
 | ||||
| int32 b2BlockAllocator::s_blockSizes[b2_blockSizes] =  | ||||
| { | ||||
| 	16,		// 0
 | ||||
| 	32,		// 1
 | ||||
| 	64,		// 2
 | ||||
| 	96,		// 3
 | ||||
| 	128,	// 4
 | ||||
| 	160,	// 5
 | ||||
| 	192,	// 6
 | ||||
| 	224,	// 7
 | ||||
| 	256,	// 8
 | ||||
| 	320,	// 9
 | ||||
| 	384,	// 10
 | ||||
| 	448,	// 11
 | ||||
| 	512,	// 12
 | ||||
| 	640,	// 13
 | ||||
| }; | ||||
| uint8 b2BlockAllocator::s_blockSizeLookup[b2_maxBlockSize + 1]; | ||||
| bool b2BlockAllocator::s_blockSizeLookupInitialized; | ||||
| 
 | ||||
| struct b2Chunk | ||||
| { | ||||
| 	int32 blockSize; | ||||
| 	b2Block* blocks; | ||||
| }; | ||||
| 
 | ||||
| struct b2Block | ||||
| { | ||||
| 	b2Block* next; | ||||
| }; | ||||
| 
 | ||||
| b2BlockAllocator::b2BlockAllocator() | ||||
| { | ||||
| 	b2Assert(b2_blockSizes < UCHAR_MAX); | ||||
| 
 | ||||
| 	m_chunkSpace = b2_chunkArrayIncrement; | ||||
| 	m_chunkCount = 0; | ||||
| 	m_chunks = (b2Chunk*)b2Alloc(m_chunkSpace * sizeof(b2Chunk)); | ||||
| 	 | ||||
| 	memset(m_chunks, 0, m_chunkSpace * sizeof(b2Chunk)); | ||||
| 	memset(m_freeLists, 0, sizeof(m_freeLists)); | ||||
| 
 | ||||
| 	if (s_blockSizeLookupInitialized == false) | ||||
| 	{ | ||||
| 		int32 j = 0; | ||||
| 		for (int32 i = 1; i <= b2_maxBlockSize; ++i) | ||||
| 		{ | ||||
| 			b2Assert(j < b2_blockSizes); | ||||
| 			if (i <= s_blockSizes[j]) | ||||
| 			{ | ||||
| 				s_blockSizeLookup[i] = (uint8)j; | ||||
| 			} | ||||
| 			else | ||||
| 			{ | ||||
| 				++j; | ||||
| 				s_blockSizeLookup[i] = (uint8)j; | ||||
| 			} | ||||
| 		} | ||||
| 
 | ||||
| 		s_blockSizeLookupInitialized = true; | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| b2BlockAllocator::~b2BlockAllocator() | ||||
| { | ||||
| 	for (int32 i = 0; i < m_chunkCount; ++i) | ||||
| 	{ | ||||
| 		b2Free(m_chunks[i].blocks); | ||||
| 	} | ||||
| 
 | ||||
| 	b2Free(m_chunks); | ||||
| } | ||||
| 
 | ||||
| void* b2BlockAllocator::Allocate(int32 size) | ||||
| { | ||||
| 	if (size == 0) | ||||
| 		return nullptr; | ||||
| 
 | ||||
| 	b2Assert(0 < size); | ||||
| 
 | ||||
| 	if (size > b2_maxBlockSize) | ||||
| 	{ | ||||
| 		return b2Alloc(size); | ||||
| 	} | ||||
| 
 | ||||
| 	int32 index = s_blockSizeLookup[size]; | ||||
| 	b2Assert(0 <= index && index < b2_blockSizes); | ||||
| 
 | ||||
| 	if (m_freeLists[index]) | ||||
| 	{ | ||||
| 		b2Block* block = m_freeLists[index]; | ||||
| 		m_freeLists[index] = block->next; | ||||
| 		return block; | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		if (m_chunkCount == m_chunkSpace) | ||||
| 		{ | ||||
| 			b2Chunk* oldChunks = m_chunks; | ||||
| 			m_chunkSpace += b2_chunkArrayIncrement; | ||||
| 			m_chunks = (b2Chunk*)b2Alloc(m_chunkSpace * sizeof(b2Chunk)); | ||||
| 			memcpy(m_chunks, oldChunks, m_chunkCount * sizeof(b2Chunk)); | ||||
| 			memset(m_chunks + m_chunkCount, 0, b2_chunkArrayIncrement * sizeof(b2Chunk)); | ||||
| 			b2Free(oldChunks); | ||||
| 		} | ||||
| 
 | ||||
| 		b2Chunk* chunk = m_chunks + m_chunkCount; | ||||
| 		chunk->blocks = (b2Block*)b2Alloc(b2_chunkSize); | ||||
| #if defined(_DEBUG) | ||||
| 		memset(chunk->blocks, 0xcd, b2_chunkSize); | ||||
| #endif | ||||
| 		int32 blockSize = s_blockSizes[index]; | ||||
| 		chunk->blockSize = blockSize; | ||||
| 		int32 blockCount = b2_chunkSize / blockSize; | ||||
| 		b2Assert(blockCount * blockSize <= b2_chunkSize); | ||||
| 		for (int32 i = 0; i < blockCount - 1; ++i) | ||||
| 		{ | ||||
| 			b2Block* block = (b2Block*)((int8*)chunk->blocks + blockSize * i); | ||||
| 			b2Block* next = (b2Block*)((int8*)chunk->blocks + blockSize * (i + 1)); | ||||
| 			block->next = next; | ||||
| 		} | ||||
| 		b2Block* last = (b2Block*)((int8*)chunk->blocks + blockSize * (blockCount - 1)); | ||||
| 		last->next = nullptr; | ||||
| 
 | ||||
| 		m_freeLists[index] = chunk->blocks->next; | ||||
| 		++m_chunkCount; | ||||
| 
 | ||||
| 		return chunk->blocks; | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void b2BlockAllocator::Free(void* p, int32 size) | ||||
| { | ||||
| 	if (size == 0) | ||||
| 	{ | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	b2Assert(0 < size); | ||||
| 
 | ||||
| 	if (size > b2_maxBlockSize) | ||||
| 	{ | ||||
| 		b2Free(p); | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	int32 index = s_blockSizeLookup[size]; | ||||
| 	b2Assert(0 <= index && index < b2_blockSizes); | ||||
| 
 | ||||
| #ifdef _DEBUG | ||||
| 	// Verify the memory address and size is valid.
 | ||||
| 	int32 blockSize = s_blockSizes[index]; | ||||
| 	bool found = false; | ||||
| 	for (int32 i = 0; i < m_chunkCount; ++i) | ||||
| 	{ | ||||
| 		b2Chunk* chunk = m_chunks + i; | ||||
| 		if (chunk->blockSize != blockSize) | ||||
| 		{ | ||||
| 			b2Assert(	(int8*)p + blockSize <= (int8*)chunk->blocks || | ||||
| 						(int8*)chunk->blocks + b2_chunkSize <= (int8*)p); | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			if ((int8*)chunk->blocks <= (int8*)p && (int8*)p + blockSize <= (int8*)chunk->blocks + b2_chunkSize) | ||||
| 			{ | ||||
| 				found = true; | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	b2Assert(found); | ||||
| 
 | ||||
| 	memset(p, 0xfd, blockSize); | ||||
| #endif | ||||
| 
 | ||||
| 	b2Block* block = (b2Block*)p; | ||||
| 	block->next = m_freeLists[index]; | ||||
| 	m_freeLists[index] = block; | ||||
| } | ||||
| 
 | ||||
| void b2BlockAllocator::Clear() | ||||
| { | ||||
| 	for (int32 i = 0; i < m_chunkCount; ++i) | ||||
| 	{ | ||||
| 		b2Free(m_chunks[i].blocks); | ||||
| 	} | ||||
| 
 | ||||
| 	m_chunkCount = 0; | ||||
| 	memset(m_chunks, 0, m_chunkSpace * sizeof(b2Chunk)); | ||||
| 
 | ||||
| 	memset(m_freeLists, 0, sizeof(m_freeLists)); | ||||
| } | ||||
|  | @ -0,0 +1,62 @@ | |||
| /*
 | ||||
| * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #ifndef B2_BLOCK_ALLOCATOR_H | ||||
| #define B2_BLOCK_ALLOCATOR_H | ||||
| 
 | ||||
| #include "b2Settings.h" | ||||
| 
 | ||||
| const int32 b2_chunkSize = 16 * 1024; | ||||
| const int32 b2_maxBlockSize = 640; | ||||
| const int32 b2_blockSizes = 14; | ||||
| const int32 b2_chunkArrayIncrement = 128; | ||||
| 
 | ||||
| struct b2Block; | ||||
| struct b2Chunk; | ||||
| 
 | ||||
| /// This is a small object allocator used for allocating small
 | ||||
| /// objects that persist for more than one time step.
 | ||||
| /// See: http://www.codeproject.com/useritems/Small_Block_Allocator.asp
 | ||||
| class b2BlockAllocator | ||||
| { | ||||
| public: | ||||
| 	b2BlockAllocator(); | ||||
| 	~b2BlockAllocator(); | ||||
| 
 | ||||
| 	/// Allocate memory. This will use b2Alloc if the size is larger than b2_maxBlockSize.
 | ||||
| 	void* Allocate(int32 size); | ||||
| 
 | ||||
| 	/// Free memory. This will use b2Free if the size is larger than b2_maxBlockSize.
 | ||||
| 	void Free(void* p, int32 size); | ||||
| 
 | ||||
| 	void Clear(); | ||||
| 
 | ||||
| private: | ||||
| 
 | ||||
| 	b2Chunk* m_chunks; | ||||
| 	int32 m_chunkCount; | ||||
| 	int32 m_chunkSpace; | ||||
| 
 | ||||
| 	b2Block* m_freeLists[b2_blockSizes]; | ||||
| 
 | ||||
| 	static int32 s_blockSizes[b2_blockSizes]; | ||||
| 	static uint8 s_blockSizeLookup[b2_maxBlockSize + 1]; | ||||
| 	static bool s_blockSizeLookupInitialized; | ||||
| }; | ||||
| 
 | ||||
| #endif | ||||
|  | @ -0,0 +1,44 @@ | |||
| /*
 | ||||
| * Copyright (c) 2011 Erin Catto http://box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #include "Box2D/Common/b2Draw.h" | ||||
| 
 | ||||
| b2Draw::b2Draw() | ||||
| { | ||||
| 	m_drawFlags = 0; | ||||
| } | ||||
| 
 | ||||
| void b2Draw::SetFlags(uint32 flags) | ||||
| { | ||||
| 	m_drawFlags = flags; | ||||
| } | ||||
| 
 | ||||
| uint32 b2Draw::GetFlags() const | ||||
| { | ||||
| 	return m_drawFlags; | ||||
| } | ||||
| 
 | ||||
| void b2Draw::AppendFlags(uint32 flags) | ||||
| { | ||||
| 	m_drawFlags |= flags; | ||||
| } | ||||
| 
 | ||||
| void b2Draw::ClearFlags(uint32 flags) | ||||
| { | ||||
| 	m_drawFlags &= ~flags; | ||||
| } | ||||
|  | @ -0,0 +1,97 @@ | |||
| /*
 | ||||
| * Copyright (c) 2011 Erin Catto http://box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #ifndef B2_DRAW_H | ||||
| #define B2_DRAW_H | ||||
| 
 | ||||
| #include "b2Math.h" | ||||
| 
 | ||||
| /// Color for debug drawing. Each value has the range [0,1].
 | ||||
| struct b2Color | ||||
| { | ||||
| 	b2Color() {} | ||||
| 	b2Color(float32 rIn, float32 gIn, float32 bIn, float32 aIn = 1.0f) | ||||
| 	{ | ||||
| 		r = rIn; g = gIn; b = bIn; a = aIn; | ||||
| 	} | ||||
| 
 | ||||
| 	void Set(float32 rIn, float32 gIn, float32 bIn, float32 aIn = 1.0f) | ||||
| 	{ | ||||
| 		r = rIn; g = gIn; b = bIn; a = aIn; | ||||
| 	} | ||||
| 
 | ||||
| 	float32 r, g, b, a; | ||||
| }; | ||||
| 
 | ||||
| /// Implement and register this class with a b2World to provide debug drawing of physics
 | ||||
| /// entities in your game.
 | ||||
| class b2Draw | ||||
| { | ||||
| public: | ||||
| 	b2Draw(); | ||||
| 
 | ||||
| 	virtual ~b2Draw() {} | ||||
| 
 | ||||
| 	enum | ||||
| 	{ | ||||
| 		e_shapeBit				= 0x0001,	///< draw shapes
 | ||||
| 		e_jointBit				= 0x0002,	///< draw joint connections
 | ||||
| 		e_aabbBit				= 0x0004,	///< draw axis aligned bounding boxes
 | ||||
| 		e_pairBit				= 0x0008,	///< draw broad-phase pairs
 | ||||
| 		e_centerOfMassBit		= 0x0010	///< draw center of mass frame
 | ||||
| 	}; | ||||
| 
 | ||||
| 	/// Set the drawing flags.
 | ||||
| 	void SetFlags(uint32 flags); | ||||
| 
 | ||||
| 	/// Get the drawing flags.
 | ||||
| 	uint32 GetFlags() const; | ||||
| 	 | ||||
| 	/// Append flags to the current flags.
 | ||||
| 	void AppendFlags(uint32 flags); | ||||
| 
 | ||||
| 	/// Clear flags from the current flags.
 | ||||
| 	void ClearFlags(uint32 flags); | ||||
| 
 | ||||
| 	/// Draw a closed polygon provided in CCW order.
 | ||||
| 	virtual void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) = 0; | ||||
| 
 | ||||
| 	/// Draw a solid closed polygon provided in CCW order.
 | ||||
| 	virtual void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) = 0; | ||||
| 
 | ||||
| 	/// Draw a circle.
 | ||||
| 	virtual void DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color) = 0; | ||||
| 	 | ||||
| 	/// Draw a solid circle.
 | ||||
| 	virtual void DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color) = 0; | ||||
| 	 | ||||
| 	/// Draw a line segment.
 | ||||
| 	virtual void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color) = 0; | ||||
| 
 | ||||
| 	/// Draw a transform. Choose your own length scale.
 | ||||
| 	/// @param xf a transform.
 | ||||
| 	virtual void DrawTransform(const b2Transform& xf) = 0; | ||||
| 
 | ||||
| 	/// Draw a point.
 | ||||
| 	virtual void DrawPoint(const b2Vec2& p, float32 size, const b2Color& color) = 0; | ||||
| 
 | ||||
| protected: | ||||
| 	uint32 m_drawFlags; | ||||
| }; | ||||
| 
 | ||||
| #endif | ||||
|  | @ -0,0 +1,85 @@ | |||
| /*
 | ||||
| * Copyright (c) 2010 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #ifndef B2_GROWABLE_STACK_H | ||||
| #define B2_GROWABLE_STACK_H | ||||
| #include "b2Settings.h" | ||||
| #include <string.h> | ||||
| 
 | ||||
| /// This is a growable LIFO stack with an initial capacity of N.
 | ||||
| /// If the stack size exceeds the initial capacity, the heap is used
 | ||||
| /// to increase the size of the stack.
 | ||||
| template <typename T, int32 N> | ||||
| class b2GrowableStack | ||||
| { | ||||
| public: | ||||
| 	b2GrowableStack() | ||||
| 	{ | ||||
| 		m_stack = m_array; | ||||
| 		m_count = 0; | ||||
| 		m_capacity = N; | ||||
| 	} | ||||
| 
 | ||||
| 	~b2GrowableStack() | ||||
| 	{ | ||||
| 		if (m_stack != m_array) | ||||
| 		{ | ||||
| 			b2Free(m_stack); | ||||
| 			m_stack = nullptr; | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	void Push(const T& element) | ||||
| 	{ | ||||
| 		if (m_count == m_capacity) | ||||
| 		{ | ||||
| 			T* old = m_stack; | ||||
| 			m_capacity *= 2; | ||||
| 			m_stack = (T*)b2Alloc(m_capacity * sizeof(T)); | ||||
| 			memcpy(m_stack, old, m_count * sizeof(T)); | ||||
| 			if (old != m_array) | ||||
| 			{ | ||||
| 				b2Free(old); | ||||
| 			} | ||||
| 		} | ||||
| 
 | ||||
| 		m_stack[m_count] = element; | ||||
| 		++m_count; | ||||
| 	} | ||||
| 
 | ||||
| 	T Pop() | ||||
| 	{ | ||||
| 		b2Assert(m_count > 0); | ||||
| 		--m_count; | ||||
| 		return m_stack[m_count]; | ||||
| 	} | ||||
| 
 | ||||
| 	int32 GetCount() | ||||
| 	{ | ||||
| 		return m_count; | ||||
| 	} | ||||
| 
 | ||||
| private: | ||||
| 	T* m_stack; | ||||
| 	T m_array[N]; | ||||
| 	int32 m_count; | ||||
| 	int32 m_capacity; | ||||
| }; | ||||
| 
 | ||||
| 
 | ||||
| #endif | ||||
|  | @ -0,0 +1,94 @@ | |||
| /*
 | ||||
| * Copyright (c) 2007-2009 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #include "Box2D/Common/b2Math.h" | ||||
| 
 | ||||
| const b2Vec2 b2Vec2_zero(0.0f, 0.0f); | ||||
| 
 | ||||
| /// Solve A * x = b, where b is a column vector. This is more efficient
 | ||||
| /// than computing the inverse in one-shot cases.
 | ||||
| b2Vec3 b2Mat33::Solve33(const b2Vec3& b) const | ||||
| { | ||||
| 	float32 det = b2Dot(ex, b2Cross(ey, ez)); | ||||
| 	if (det != 0.0f) | ||||
| 	{ | ||||
| 		det = 1.0f / det; | ||||
| 	} | ||||
| 	b2Vec3 x; | ||||
| 	x.x = det * b2Dot(b, b2Cross(ey, ez)); | ||||
| 	x.y = det * b2Dot(ex, b2Cross(b, ez)); | ||||
| 	x.z = det * b2Dot(ex, b2Cross(ey, b)); | ||||
| 	return x; | ||||
| } | ||||
| 
 | ||||
| /// Solve A * x = b, where b is a column vector. This is more efficient
 | ||||
| /// than computing the inverse in one-shot cases.
 | ||||
| b2Vec2 b2Mat33::Solve22(const b2Vec2& b) const | ||||
| { | ||||
| 	float32 a11 = ex.x, a12 = ey.x, a21 = ex.y, a22 = ey.y; | ||||
| 	float32 det = a11 * a22 - a12 * a21; | ||||
| 	if (det != 0.0f) | ||||
| 	{ | ||||
| 		det = 1.0f / det; | ||||
| 	} | ||||
| 	b2Vec2 x; | ||||
| 	x.x = det * (a22 * b.x - a12 * b.y); | ||||
| 	x.y = det * (a11 * b.y - a21 * b.x); | ||||
| 	return x; | ||||
| } | ||||
| 
 | ||||
| ///
 | ||||
| void b2Mat33::GetInverse22(b2Mat33* M) const | ||||
| { | ||||
| 	float32 a = ex.x, b = ey.x, c = ex.y, d = ey.y; | ||||
| 	float32 det = a * d - b * c; | ||||
| 	if (det != 0.0f) | ||||
| 	{ | ||||
| 		det = 1.0f / det; | ||||
| 	} | ||||
| 
 | ||||
| 	M->ex.x =  det * d;	M->ey.x = -det * b; M->ex.z = 0.0f; | ||||
| 	M->ex.y = -det * c;	M->ey.y =  det * a; M->ey.z = 0.0f; | ||||
| 	M->ez.x = 0.0f; M->ez.y = 0.0f; M->ez.z = 0.0f; | ||||
| } | ||||
| 
 | ||||
| /// Returns the zero matrix if singular.
 | ||||
| void b2Mat33::GetSymInverse33(b2Mat33* M) const | ||||
| { | ||||
| 	float32 det = b2Dot(ex, b2Cross(ey, ez)); | ||||
| 	if (det != 0.0f) | ||||
| 	{ | ||||
| 		det = 1.0f / det; | ||||
| 	} | ||||
| 
 | ||||
| 	float32 a11 = ex.x, a12 = ey.x, a13 = ez.x; | ||||
| 	float32 a22 = ey.y, a23 = ez.y; | ||||
| 	float32 a33 = ez.z; | ||||
| 
 | ||||
| 	M->ex.x = det * (a22 * a33 - a23 * a23); | ||||
| 	M->ex.y = det * (a13 * a23 - a12 * a33); | ||||
| 	M->ex.z = det * (a12 * a23 - a13 * a22); | ||||
| 
 | ||||
| 	M->ey.x = M->ex.y; | ||||
| 	M->ey.y = det * (a11 * a33 - a13 * a13); | ||||
| 	M->ey.z = det * (a13 * a12 - a11 * a23); | ||||
| 
 | ||||
| 	M->ez.x = M->ex.z; | ||||
| 	M->ez.y = M->ey.z; | ||||
| 	M->ez.z = det * (a11 * a22 - a12 * a12); | ||||
| } | ||||
|  | @ -0,0 +1,707 @@ | |||
| /*
 | ||||
| * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #ifndef B2_MATH_H | ||||
| #define B2_MATH_H | ||||
| 
 | ||||
| #include "b2Settings.h" | ||||
| #include <cmath> | ||||
| 
 | ||||
| /// This function is used to ensure that a floating point number is not a NaN or infinity.
 | ||||
| inline bool b2IsValid(float32 x) | ||||
| { | ||||
| 	return isfinite(x); | ||||
| } | ||||
| 
 | ||||
| #define	b2Sqrt(x)	sqrtf(x) | ||||
| #define	b2Atan2(y, x)	atan2f(y, x) | ||||
| 
 | ||||
| /// A 2D column vector.
 | ||||
| struct b2Vec2 | ||||
| { | ||||
| 	/// Default constructor does nothing (for performance).
 | ||||
| 	b2Vec2() {} | ||||
| 
 | ||||
| 	/// Construct using coordinates.
 | ||||
| 	b2Vec2(float32 xIn, float32 yIn) : x(xIn), y(yIn) {} | ||||
| 
 | ||||
| 	/// Set this vector to all zeros.
 | ||||
| 	void SetZero() { x = 0.0f; y = 0.0f; } | ||||
| 
 | ||||
| 	/// Set this vector to some specified coordinates.
 | ||||
| 	void Set(float32 x_, float32 y_) { x = x_; y = y_; } | ||||
| 
 | ||||
| 	/// Negate this vector.
 | ||||
| 	b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } | ||||
| 	 | ||||
| 	/// Read from and indexed element.
 | ||||
| 	float32 operator () (int32 i) const | ||||
| 	{ | ||||
| 		return (&x)[i]; | ||||
| 	} | ||||
| 
 | ||||
| 	/// Write to an indexed element.
 | ||||
| 	float32& operator () (int32 i) | ||||
| 	{ | ||||
| 		return (&x)[i]; | ||||
| 	} | ||||
| 
 | ||||
| 	/// Add a vector to this vector.
 | ||||
| 	void operator += (const b2Vec2& v) | ||||
| 	{ | ||||
| 		x += v.x; y += v.y; | ||||
| 	} | ||||
| 	 | ||||
| 	/// Subtract a vector from this vector.
 | ||||
| 	void operator -= (const b2Vec2& v) | ||||
| 	{ | ||||
| 		x -= v.x; y -= v.y; | ||||
| 	} | ||||
| 
 | ||||
| 	/// Multiply this vector by a scalar.
 | ||||
| 	void operator *= (float32 a) | ||||
| 	{ | ||||
| 		x *= a; y *= a; | ||||
| 	} | ||||
| 
 | ||||
| 	/// Get the length of this vector (the norm).
 | ||||
| 	float32 Length() const | ||||
| 	{ | ||||
| 		return b2Sqrt(x * x + y * y); | ||||
| 	} | ||||
| 
 | ||||
| 	/// Get the length squared. For performance, use this instead of
 | ||||
| 	/// b2Vec2::Length (if possible).
 | ||||
| 	float32 LengthSquared() const | ||||
| 	{ | ||||
| 		return x * x + y * y; | ||||
| 	} | ||||
| 
 | ||||
| 	/// Convert this vector into a unit vector. Returns the length.
 | ||||
| 	float32 Normalize() | ||||
| 	{ | ||||
| 		float32 length = Length(); | ||||
| 		if (length < b2_epsilon) | ||||
| 		{ | ||||
| 			return 0.0f; | ||||
| 		} | ||||
| 		float32 invLength = 1.0f / length; | ||||
| 		x *= invLength; | ||||
| 		y *= invLength; | ||||
| 
 | ||||
| 		return length; | ||||
| 	} | ||||
| 
 | ||||
| 	/// Does this vector contain finite coordinates?
 | ||||
| 	bool IsValid() const | ||||
| 	{ | ||||
| 		return b2IsValid(x) && b2IsValid(y); | ||||
| 	} | ||||
| 
 | ||||
| 	/// Get the skew vector such that dot(skew_vec, other) == cross(vec, other)
 | ||||
| 	b2Vec2 Skew() const | ||||
| 	{ | ||||
| 		return b2Vec2(-y, x); | ||||
| 	} | ||||
| 
 | ||||
| 	float32 x, y; | ||||
| }; | ||||
| 
 | ||||
| /// A 2D column vector with 3 elements.
 | ||||
| struct b2Vec3 | ||||
| { | ||||
| 	/// Default constructor does nothing (for performance).
 | ||||
| 	b2Vec3() {} | ||||
| 
 | ||||
| 	/// Construct using coordinates.
 | ||||
| 	b2Vec3(float32 xIn, float32 yIn, float32 zIn) : x(xIn), y(yIn), z(zIn) {} | ||||
| 
 | ||||
| 	/// Set this vector to all zeros.
 | ||||
| 	void SetZero() { x = 0.0f; y = 0.0f; z = 0.0f; } | ||||
| 
 | ||||
| 	/// Set this vector to some specified coordinates.
 | ||||
| 	void Set(float32 x_, float32 y_, float32 z_) { x = x_; y = y_; z = z_; } | ||||
| 
 | ||||
| 	/// Negate this vector.
 | ||||
| 	b2Vec3 operator -() const { b2Vec3 v; v.Set(-x, -y, -z); return v; } | ||||
| 
 | ||||
| 	/// Add a vector to this vector.
 | ||||
| 	void operator += (const b2Vec3& v) | ||||
| 	{ | ||||
| 		x += v.x; y += v.y; z += v.z; | ||||
| 	} | ||||
| 
 | ||||
| 	/// Subtract a vector from this vector.
 | ||||
| 	void operator -= (const b2Vec3& v) | ||||
| 	{ | ||||
| 		x -= v.x; y -= v.y; z -= v.z; | ||||
| 	} | ||||
| 
 | ||||
| 	/// Multiply this vector by a scalar.
 | ||||
| 	void operator *= (float32 s) | ||||
| 	{ | ||||
| 		x *= s; y *= s; z *= s; | ||||
| 	} | ||||
| 
 | ||||
| 	float32 x, y, z; | ||||
| }; | ||||
| 
 | ||||
| /// A 2-by-2 matrix. Stored in column-major order.
 | ||||
| struct b2Mat22 | ||||
| { | ||||
| 	/// The default constructor does nothing (for performance).
 | ||||
| 	b2Mat22() {} | ||||
| 
 | ||||
| 	/// Construct this matrix using columns.
 | ||||
| 	b2Mat22(const b2Vec2& c1, const b2Vec2& c2) | ||||
| 	{ | ||||
| 		ex = c1; | ||||
| 		ey = c2; | ||||
| 	} | ||||
| 
 | ||||
| 	/// Construct this matrix using scalars.
 | ||||
| 	b2Mat22(float32 a11, float32 a12, float32 a21, float32 a22) | ||||
| 	{ | ||||
| 		ex.x = a11; ex.y = a21; | ||||
| 		ey.x = a12; ey.y = a22; | ||||
| 	} | ||||
| 
 | ||||
| 	/// Initialize this matrix using columns.
 | ||||
| 	void Set(const b2Vec2& c1, const b2Vec2& c2) | ||||
| 	{ | ||||
| 		ex = c1; | ||||
| 		ey = c2; | ||||
| 	} | ||||
| 
 | ||||
| 	/// Set this to the identity matrix.
 | ||||
| 	void SetIdentity() | ||||
| 	{ | ||||
| 		ex.x = 1.0f; ey.x = 0.0f; | ||||
| 		ex.y = 0.0f; ey.y = 1.0f; | ||||
| 	} | ||||
| 
 | ||||
| 	/// Set this matrix to all zeros.
 | ||||
| 	void SetZero() | ||||
| 	{ | ||||
| 		ex.x = 0.0f; ey.x = 0.0f; | ||||
| 		ex.y = 0.0f; ey.y = 0.0f; | ||||
| 	} | ||||
| 
 | ||||
| 	b2Mat22 GetInverse() const | ||||
| 	{ | ||||
| 		float32 a = ex.x, b = ey.x, c = ex.y, d = ey.y; | ||||
| 		b2Mat22 B; | ||||
| 		float32 det = a * d - b * c; | ||||
| 		if (det != 0.0f) | ||||
| 		{ | ||||
| 			det = 1.0f / det; | ||||
| 		} | ||||
| 		B.ex.x =  det * d;	B.ey.x = -det * b; | ||||
| 		B.ex.y = -det * c;	B.ey.y =  det * a; | ||||
| 		return B; | ||||
| 	} | ||||
| 
 | ||||
| 	/// Solve A * x = b, where b is a column vector. This is more efficient
 | ||||
| 	/// than computing the inverse in one-shot cases.
 | ||||
| 	b2Vec2 Solve(const b2Vec2& b) const | ||||
| 	{ | ||||
| 		float32 a11 = ex.x, a12 = ey.x, a21 = ex.y, a22 = ey.y; | ||||
| 		float32 det = a11 * a22 - a12 * a21; | ||||
| 		if (det != 0.0f) | ||||
| 		{ | ||||
| 			det = 1.0f / det; | ||||
| 		} | ||||
| 		b2Vec2 x; | ||||
| 		x.x = det * (a22 * b.x - a12 * b.y); | ||||
| 		x.y = det * (a11 * b.y - a21 * b.x); | ||||
| 		return x; | ||||
| 	} | ||||
| 
 | ||||
| 	b2Vec2 ex, ey; | ||||
| }; | ||||
| 
 | ||||
| /// A 3-by-3 matrix. Stored in column-major order.
 | ||||
| struct b2Mat33 | ||||
| { | ||||
| 	/// The default constructor does nothing (for performance).
 | ||||
| 	b2Mat33() {} | ||||
| 
 | ||||
| 	/// Construct this matrix using columns.
 | ||||
| 	b2Mat33(const b2Vec3& c1, const b2Vec3& c2, const b2Vec3& c3) | ||||
| 	{ | ||||
| 		ex = c1; | ||||
| 		ey = c2; | ||||
| 		ez = c3; | ||||
| 	} | ||||
| 
 | ||||
| 	/// Set this matrix to all zeros.
 | ||||
| 	void SetZero() | ||||
| 	{ | ||||
| 		ex.SetZero(); | ||||
| 		ey.SetZero(); | ||||
| 		ez.SetZero(); | ||||
| 	} | ||||
| 
 | ||||
| 	/// Solve A * x = b, where b is a column vector. This is more efficient
 | ||||
| 	/// than computing the inverse in one-shot cases.
 | ||||
| 	b2Vec3 Solve33(const b2Vec3& b) const; | ||||
| 
 | ||||
| 	/// Solve A * x = b, where b is a column vector. This is more efficient
 | ||||
| 	/// than computing the inverse in one-shot cases. Solve only the upper
 | ||||
| 	/// 2-by-2 matrix equation.
 | ||||
| 	b2Vec2 Solve22(const b2Vec2& b) const; | ||||
| 
 | ||||
| 	/// Get the inverse of this matrix as a 2-by-2.
 | ||||
| 	/// Returns the zero matrix if singular.
 | ||||
| 	void GetInverse22(b2Mat33* M) const; | ||||
| 
 | ||||
| 	/// Get the symmetric inverse of this matrix as a 3-by-3.
 | ||||
| 	/// Returns the zero matrix if singular.
 | ||||
| 	void GetSymInverse33(b2Mat33* M) const; | ||||
| 
 | ||||
| 	b2Vec3 ex, ey, ez; | ||||
| }; | ||||
| 
 | ||||
| /// Rotation
 | ||||
| struct b2Rot | ||||
| { | ||||
| 	b2Rot() {} | ||||
| 
 | ||||
| 	/// Initialize from an angle in radians
 | ||||
| 	explicit b2Rot(float32 angle) | ||||
| 	{ | ||||
| 		/// TODO_ERIN optimize
 | ||||
| 		s = sinf(angle); | ||||
| 		c = cosf(angle); | ||||
| 	} | ||||
| 
 | ||||
| 	/// Set using an angle in radians.
 | ||||
| 	void Set(float32 angle) | ||||
| 	{ | ||||
| 		/// TODO_ERIN optimize
 | ||||
| 		s = sinf(angle); | ||||
| 		c = cosf(angle); | ||||
| 	} | ||||
| 
 | ||||
| 	/// Set to the identity rotation
 | ||||
| 	void SetIdentity() | ||||
| 	{ | ||||
| 		s = 0.0f; | ||||
| 		c = 1.0f; | ||||
| 	} | ||||
| 
 | ||||
| 	/// Get the angle in radians
 | ||||
| 	float32 GetAngle() const | ||||
| 	{ | ||||
| 		return b2Atan2(s, c); | ||||
| 	} | ||||
| 
 | ||||
| 	/// Get the x-axis
 | ||||
| 	b2Vec2 GetXAxis() const | ||||
| 	{ | ||||
| 		return b2Vec2(c, s); | ||||
| 	} | ||||
| 
 | ||||
| 	/// Get the u-axis
 | ||||
| 	b2Vec2 GetYAxis() const | ||||
| 	{ | ||||
| 		return b2Vec2(-s, c); | ||||
| 	} | ||||
| 
 | ||||
| 	/// Sine and cosine
 | ||||
| 	float32 s, c; | ||||
| }; | ||||
| 
 | ||||
| /// A transform contains translation and rotation. It is used to represent
 | ||||
| /// the position and orientation of rigid frames.
 | ||||
| struct b2Transform | ||||
| { | ||||
| 	/// The default constructor does nothing.
 | ||||
| 	b2Transform() {} | ||||
| 
 | ||||
| 	/// Initialize using a position vector and a rotation.
 | ||||
| 	b2Transform(const b2Vec2& position, const b2Rot& rotation) : p(position), q(rotation) {} | ||||
| 
 | ||||
| 	/// Set this to the identity transform.
 | ||||
| 	void SetIdentity() | ||||
| 	{ | ||||
| 		p.SetZero(); | ||||
| 		q.SetIdentity(); | ||||
| 	} | ||||
| 
 | ||||
| 	/// Set this based on the position and angle.
 | ||||
| 	void Set(const b2Vec2& position, float32 angle) | ||||
| 	{ | ||||
| 		p = position; | ||||
| 		q.Set(angle); | ||||
| 	} | ||||
| 
 | ||||
| 	b2Vec2 p; | ||||
| 	b2Rot q; | ||||
| }; | ||||
| 
 | ||||
| /// This describes the motion of a body/shape for TOI computation.
 | ||||
| /// Shapes are defined with respect to the body origin, which may
 | ||||
| /// no coincide with the center of mass. However, to support dynamics
 | ||||
| /// we must interpolate the center of mass position.
 | ||||
| struct b2Sweep | ||||
| { | ||||
| 	/// Get the interpolated transform at a specific time.
 | ||||
| 	/// @param beta is a factor in [0,1], where 0 indicates alpha0.
 | ||||
| 	void GetTransform(b2Transform* xfb, float32 beta) const; | ||||
| 
 | ||||
| 	/// Advance the sweep forward, yielding a new initial state.
 | ||||
| 	/// @param alpha the new initial time.
 | ||||
| 	void Advance(float32 alpha); | ||||
| 
 | ||||
| 	/// Normalize the angles.
 | ||||
| 	void Normalize(); | ||||
| 
 | ||||
| 	b2Vec2 localCenter;	///< local center of mass position
 | ||||
| 	b2Vec2 c0, c;		///< center world positions
 | ||||
| 	float32 a0, a;		///< world angles
 | ||||
| 
 | ||||
| 	/// Fraction of the current time step in the range [0,1]
 | ||||
| 	/// c0 and a0 are the positions at alpha0.
 | ||||
| 	float32 alpha0; | ||||
| }; | ||||
| 
 | ||||
| /// Useful constant
 | ||||
| extern const b2Vec2 b2Vec2_zero; | ||||
| 
 | ||||
| /// Perform the dot product on two vectors.
 | ||||
| inline float32 b2Dot(const b2Vec2& a, const b2Vec2& b) | ||||
| { | ||||
| 	return a.x * b.x + a.y * b.y; | ||||
| } | ||||
| 
 | ||||
| /// Perform the cross product on two vectors. In 2D this produces a scalar.
 | ||||
| inline float32 b2Cross(const b2Vec2& a, const b2Vec2& b) | ||||
| { | ||||
| 	return a.x * b.y - a.y * b.x; | ||||
| } | ||||
| 
 | ||||
| /// Perform the cross product on a vector and a scalar. In 2D this produces
 | ||||
| /// a vector.
 | ||||
| inline b2Vec2 b2Cross(const b2Vec2& a, float32 s) | ||||
| { | ||||
| 	return b2Vec2(s * a.y, -s * a.x); | ||||
| } | ||||
| 
 | ||||
| /// Perform the cross product on a scalar and a vector. In 2D this produces
 | ||||
| /// a vector.
 | ||||
| inline b2Vec2 b2Cross(float32 s, const b2Vec2& a) | ||||
| { | ||||
| 	return b2Vec2(-s * a.y, s * a.x); | ||||
| } | ||||
| 
 | ||||
| /// Multiply a matrix times a vector. If a rotation matrix is provided,
 | ||||
| /// then this transforms the vector from one frame to another.
 | ||||
| inline b2Vec2 b2Mul(const b2Mat22& A, const b2Vec2& v) | ||||
| { | ||||
| 	return b2Vec2(A.ex.x * v.x + A.ey.x * v.y, A.ex.y * v.x + A.ey.y * v.y); | ||||
| } | ||||
| 
 | ||||
| /// Multiply a matrix transpose times a vector. If a rotation matrix is provided,
 | ||||
| /// then this transforms the vector from one frame to another (inverse transform).
 | ||||
| inline b2Vec2 b2MulT(const b2Mat22& A, const b2Vec2& v) | ||||
| { | ||||
| 	return b2Vec2(b2Dot(v, A.ex), b2Dot(v, A.ey)); | ||||
| } | ||||
| 
 | ||||
| /// Add two vectors component-wise.
 | ||||
| inline b2Vec2 operator + (const b2Vec2& a, const b2Vec2& b) | ||||
| { | ||||
| 	return b2Vec2(a.x + b.x, a.y + b.y); | ||||
| } | ||||
| 
 | ||||
| /// Subtract two vectors component-wise.
 | ||||
| inline b2Vec2 operator - (const b2Vec2& a, const b2Vec2& b) | ||||
| { | ||||
| 	return b2Vec2(a.x - b.x, a.y - b.y); | ||||
| } | ||||
| 
 | ||||
| inline b2Vec2 operator * (float32 s, const b2Vec2& a) | ||||
| { | ||||
| 	return b2Vec2(s * a.x, s * a.y); | ||||
| } | ||||
| 
 | ||||
| inline bool operator == (const b2Vec2& a, const b2Vec2& b) | ||||
| { | ||||
| 	return a.x == b.x && a.y == b.y; | ||||
| } | ||||
| 
 | ||||
| inline bool operator != (const b2Vec2& a, const b2Vec2& b) | ||||
| { | ||||
| 	return a.x != b.x || a.y != b.y; | ||||
| } | ||||
| 
 | ||||
| inline float32 b2Distance(const b2Vec2& a, const b2Vec2& b) | ||||
| { | ||||
| 	b2Vec2 c = a - b; | ||||
| 	return c.Length(); | ||||
| } | ||||
| 
 | ||||
| inline float32 b2DistanceSquared(const b2Vec2& a, const b2Vec2& b) | ||||
| { | ||||
| 	b2Vec2 c = a - b; | ||||
| 	return b2Dot(c, c); | ||||
| } | ||||
| 
 | ||||
| inline b2Vec3 operator * (float32 s, const b2Vec3& a) | ||||
| { | ||||
| 	return b2Vec3(s * a.x, s * a.y, s * a.z); | ||||
| } | ||||
| 
 | ||||
| /// Add two vectors component-wise.
 | ||||
| inline b2Vec3 operator + (const b2Vec3& a, const b2Vec3& b) | ||||
| { | ||||
| 	return b2Vec3(a.x + b.x, a.y + b.y, a.z + b.z); | ||||
| } | ||||
| 
 | ||||
| /// Subtract two vectors component-wise.
 | ||||
| inline b2Vec3 operator - (const b2Vec3& a, const b2Vec3& b) | ||||
| { | ||||
| 	return b2Vec3(a.x - b.x, a.y - b.y, a.z - b.z); | ||||
| } | ||||
| 
 | ||||
| /// Perform the dot product on two vectors.
 | ||||
| inline float32 b2Dot(const b2Vec3& a, const b2Vec3& b) | ||||
| { | ||||
| 	return a.x * b.x + a.y * b.y + a.z * b.z; | ||||
| } | ||||
| 
 | ||||
| /// Perform the cross product on two vectors.
 | ||||
| inline b2Vec3 b2Cross(const b2Vec3& a, const b2Vec3& b) | ||||
| { | ||||
| 	return b2Vec3(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x); | ||||
| } | ||||
| 
 | ||||
| inline b2Mat22 operator + (const b2Mat22& A, const b2Mat22& B) | ||||
| { | ||||
| 	return b2Mat22(A.ex + B.ex, A.ey + B.ey); | ||||
| } | ||||
| 
 | ||||
| // A * B
 | ||||
| inline b2Mat22 b2Mul(const b2Mat22& A, const b2Mat22& B) | ||||
| { | ||||
| 	return b2Mat22(b2Mul(A, B.ex), b2Mul(A, B.ey)); | ||||
| } | ||||
| 
 | ||||
| // A^T * B
 | ||||
| inline b2Mat22 b2MulT(const b2Mat22& A, const b2Mat22& B) | ||||
| { | ||||
| 	b2Vec2 c1(b2Dot(A.ex, B.ex), b2Dot(A.ey, B.ex)); | ||||
| 	b2Vec2 c2(b2Dot(A.ex, B.ey), b2Dot(A.ey, B.ey)); | ||||
| 	return b2Mat22(c1, c2); | ||||
| } | ||||
| 
 | ||||
| /// Multiply a matrix times a vector.
 | ||||
| inline b2Vec3 b2Mul(const b2Mat33& A, const b2Vec3& v) | ||||
| { | ||||
| 	return v.x * A.ex + v.y * A.ey + v.z * A.ez; | ||||
| } | ||||
| 
 | ||||
| /// Multiply a matrix times a vector.
 | ||||
| inline b2Vec2 b2Mul22(const b2Mat33& A, const b2Vec2& v) | ||||
| { | ||||
| 	return b2Vec2(A.ex.x * v.x + A.ey.x * v.y, A.ex.y * v.x + A.ey.y * v.y); | ||||
| } | ||||
| 
 | ||||
| /// Multiply two rotations: q * r
 | ||||
| inline b2Rot b2Mul(const b2Rot& q, const b2Rot& r) | ||||
| { | ||||
| 	// [qc -qs] * [rc -rs] = [qc*rc-qs*rs -qc*rs-qs*rc]
 | ||||
| 	// [qs  qc]   [rs  rc]   [qs*rc+qc*rs -qs*rs+qc*rc]
 | ||||
| 	// s = qs * rc + qc * rs
 | ||||
| 	// c = qc * rc - qs * rs
 | ||||
| 	b2Rot qr; | ||||
| 	qr.s = q.s * r.c + q.c * r.s; | ||||
| 	qr.c = q.c * r.c - q.s * r.s; | ||||
| 	return qr; | ||||
| } | ||||
| 
 | ||||
| /// Transpose multiply two rotations: qT * r
 | ||||
| inline b2Rot b2MulT(const b2Rot& q, const b2Rot& r) | ||||
| { | ||||
| 	// [ qc qs] * [rc -rs] = [qc*rc+qs*rs -qc*rs+qs*rc]
 | ||||
| 	// [-qs qc]   [rs  rc]   [-qs*rc+qc*rs qs*rs+qc*rc]
 | ||||
| 	// s = qc * rs - qs * rc
 | ||||
| 	// c = qc * rc + qs * rs
 | ||||
| 	b2Rot qr; | ||||
| 	qr.s = q.c * r.s - q.s * r.c; | ||||
| 	qr.c = q.c * r.c + q.s * r.s; | ||||
| 	return qr; | ||||
| } | ||||
| 
 | ||||
| /// Rotate a vector
 | ||||
| inline b2Vec2 b2Mul(const b2Rot& q, const b2Vec2& v) | ||||
| { | ||||
| 	return b2Vec2(q.c * v.x - q.s * v.y, q.s * v.x + q.c * v.y); | ||||
| } | ||||
| 
 | ||||
| /// Inverse rotate a vector
 | ||||
| inline b2Vec2 b2MulT(const b2Rot& q, const b2Vec2& v) | ||||
| { | ||||
| 	return b2Vec2(q.c * v.x + q.s * v.y, -q.s * v.x + q.c * v.y); | ||||
| } | ||||
| 
 | ||||
| inline b2Vec2 b2Mul(const b2Transform& T, const b2Vec2& v) | ||||
| { | ||||
| 	float32 x = (T.q.c * v.x - T.q.s * v.y) + T.p.x; | ||||
| 	float32 y = (T.q.s * v.x + T.q.c * v.y) + T.p.y; | ||||
| 
 | ||||
| 	return b2Vec2(x, y); | ||||
| } | ||||
| 
 | ||||
| inline b2Vec2 b2MulT(const b2Transform& T, const b2Vec2& v) | ||||
| { | ||||
| 	float32 px = v.x - T.p.x; | ||||
| 	float32 py = v.y - T.p.y; | ||||
| 	float32 x = (T.q.c * px + T.q.s * py); | ||||
| 	float32 y = (-T.q.s * px + T.q.c * py); | ||||
| 
 | ||||
| 	return b2Vec2(x, y); | ||||
| } | ||||
| 
 | ||||
| // v2 = A.q.Rot(B.q.Rot(v1) + B.p) + A.p
 | ||||
| //    = (A.q * B.q).Rot(v1) + A.q.Rot(B.p) + A.p
 | ||||
| inline b2Transform b2Mul(const b2Transform& A, const b2Transform& B) | ||||
| { | ||||
| 	b2Transform C; | ||||
| 	C.q = b2Mul(A.q, B.q); | ||||
| 	C.p = b2Mul(A.q, B.p) + A.p; | ||||
| 	return C; | ||||
| } | ||||
| 
 | ||||
| // v2 = A.q' * (B.q * v1 + B.p - A.p)
 | ||||
| //    = A.q' * B.q * v1 + A.q' * (B.p - A.p)
 | ||||
| inline b2Transform b2MulT(const b2Transform& A, const b2Transform& B) | ||||
| { | ||||
| 	b2Transform C; | ||||
| 	C.q = b2MulT(A.q, B.q); | ||||
| 	C.p = b2MulT(A.q, B.p - A.p); | ||||
| 	return C; | ||||
| } | ||||
| 
 | ||||
| template <typename T> | ||||
| inline T b2Abs(T a) | ||||
| { | ||||
| 	return a > T(0) ? a : -a; | ||||
| } | ||||
| 
 | ||||
| inline b2Vec2 b2Abs(const b2Vec2& a) | ||||
| { | ||||
| 	return b2Vec2(b2Abs(a.x), b2Abs(a.y)); | ||||
| } | ||||
| 
 | ||||
| inline b2Mat22 b2Abs(const b2Mat22& A) | ||||
| { | ||||
| 	return b2Mat22(b2Abs(A.ex), b2Abs(A.ey)); | ||||
| } | ||||
| 
 | ||||
| template <typename T> | ||||
| inline T b2Min(T a, T b) | ||||
| { | ||||
| 	return a < b ? a : b; | ||||
| } | ||||
| 
 | ||||
| inline b2Vec2 b2Min(const b2Vec2& a, const b2Vec2& b) | ||||
| { | ||||
| 	return b2Vec2(b2Min(a.x, b.x), b2Min(a.y, b.y)); | ||||
| } | ||||
| 
 | ||||
| template <typename T> | ||||
| inline T b2Max(T a, T b) | ||||
| { | ||||
| 	return a > b ? a : b; | ||||
| } | ||||
| 
 | ||||
| inline b2Vec2 b2Max(const b2Vec2& a, const b2Vec2& b) | ||||
| { | ||||
| 	return b2Vec2(b2Max(a.x, b.x), b2Max(a.y, b.y)); | ||||
| } | ||||
| 
 | ||||
| template <typename T> | ||||
| inline T b2Clamp(T a, T low, T high) | ||||
| { | ||||
| 	return b2Max(low, b2Min(a, high)); | ||||
| } | ||||
| 
 | ||||
| inline b2Vec2 b2Clamp(const b2Vec2& a, const b2Vec2& low, const b2Vec2& high) | ||||
| { | ||||
| 	return b2Max(low, b2Min(a, high)); | ||||
| } | ||||
| 
 | ||||
| template<typename T> inline void b2Swap(T& a, T& b) | ||||
| { | ||||
| 	T tmp = a; | ||||
| 	a = b; | ||||
| 	b = tmp; | ||||
| } | ||||
| 
 | ||||
| /// "Next Largest Power of 2
 | ||||
| /// Given a binary integer value x, the next largest power of 2 can be computed by a SWAR algorithm
 | ||||
| /// that recursively "folds" the upper bits into the lower bits. This process yields a bit vector with
 | ||||
| /// the same most significant 1 as x, but all 1's below it. Adding 1 to that value yields the next
 | ||||
| /// largest power of 2. For a 32-bit value:"
 | ||||
| inline uint32 b2NextPowerOfTwo(uint32 x) | ||||
| { | ||||
| 	x |= (x >> 1); | ||||
| 	x |= (x >> 2); | ||||
| 	x |= (x >> 4); | ||||
| 	x |= (x >> 8); | ||||
| 	x |= (x >> 16); | ||||
| 	return x + 1; | ||||
| } | ||||
| 
 | ||||
| inline bool b2IsPowerOfTwo(uint32 x) | ||||
| { | ||||
| 	bool result = x > 0 && (x & (x - 1)) == 0; | ||||
| 	return result; | ||||
| } | ||||
| 
 | ||||
| inline void b2Sweep::GetTransform(b2Transform* xf, float32 beta) const | ||||
| { | ||||
| 	xf->p = (1.0f - beta) * c0 + beta * c; | ||||
| 	float32 angle = (1.0f - beta) * a0 + beta * a; | ||||
| 	xf->q.Set(angle); | ||||
| 
 | ||||
| 	// Shift to origin
 | ||||
| 	xf->p -= b2Mul(xf->q, localCenter); | ||||
| } | ||||
| 
 | ||||
| inline void b2Sweep::Advance(float32 alpha) | ||||
| { | ||||
| 	b2Assert(alpha0 < 1.0f); | ||||
| 	float32 beta = (alpha - alpha0) / (1.0f - alpha0); | ||||
| 	c0 += beta * (c - c0); | ||||
| 	a0 += beta * (a - a0); | ||||
| 	alpha0 = alpha; | ||||
| } | ||||
| 
 | ||||
| /// Normalize an angle in radians to be between -pi and pi
 | ||||
| inline void b2Sweep::Normalize() | ||||
| { | ||||
| 	float32 twoPi = 2.0f * b2_pi; | ||||
| 	float32 d =  twoPi * floorf(a0 / twoPi); | ||||
| 	a0 -= d; | ||||
| 	a -= d; | ||||
| } | ||||
| 
 | ||||
| #endif | ||||
|  | @ -0,0 +1,44 @@ | |||
| /*
 | ||||
| * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #include "Box2D/Common/b2Settings.h" | ||||
| #include <stdio.h> | ||||
| #include <stdarg.h> | ||||
| #include <stdlib.h> | ||||
| 
 | ||||
| b2Version b2_version = {2, 3, 2}; | ||||
| 
 | ||||
| // Memory allocators. Modify these to use your own allocator.
 | ||||
| void* b2Alloc(int32 size) | ||||
| { | ||||
| 	return malloc(size); | ||||
| } | ||||
| 
 | ||||
| void b2Free(void* mem) | ||||
| { | ||||
| 	free(mem); | ||||
| } | ||||
| 
 | ||||
| // You can modify this to use your logging facility.
 | ||||
| void b2Log(const char* string, ...) | ||||
| { | ||||
| 	va_list args; | ||||
| 	va_start(args, string); | ||||
| 	vprintf(string, args); | ||||
| 	va_end(args); | ||||
| } | ||||
|  | @ -0,0 +1,155 @@ | |||
| /*
 | ||||
| * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #ifndef B2_SETTINGS_H | ||||
| #define B2_SETTINGS_H | ||||
| 
 | ||||
| #include <stddef.h> | ||||
| #include <assert.h> | ||||
| #include <float.h> | ||||
| 
 | ||||
| #if !defined(NDEBUG) | ||||
| 	#define b2DEBUG | ||||
| #endif | ||||
| 
 | ||||
| #define B2_NOT_USED(x) ((void)(x)) | ||||
| #define b2Assert(A) assert(A) | ||||
| 
 | ||||
| typedef signed char	int8; | ||||
| typedef signed short int16; | ||||
| typedef signed int int32; | ||||
| typedef unsigned char uint8; | ||||
| typedef unsigned short uint16; | ||||
| typedef unsigned int uint32; | ||||
| typedef float float32; | ||||
| typedef double float64; | ||||
| 
 | ||||
| #define	b2_maxFloat		FLT_MAX | ||||
| #define	b2_epsilon		FLT_EPSILON | ||||
| #define b2_pi			3.14159265359f | ||||
| 
 | ||||
| /// @file
 | ||||
| /// Global tuning constants based on meters-kilograms-seconds (MKS) units.
 | ||||
| ///
 | ||||
| 
 | ||||
| // Collision
 | ||||
| 
 | ||||
| /// The maximum number of contact points between two convex shapes. Do
 | ||||
| /// not change this value.
 | ||||
| #define b2_maxManifoldPoints	2 | ||||
| 
 | ||||
| /// The maximum number of vertices on a convex polygon. You cannot increase
 | ||||
| /// this too much because b2BlockAllocator has a maximum object size.
 | ||||
| #define b2_maxPolygonVertices	8 | ||||
| 
 | ||||
| /// This is used to fatten AABBs in the dynamic tree. This allows proxies
 | ||||
| /// to move by a small amount without triggering a tree adjustment.
 | ||||
| /// This is in meters.
 | ||||
| #define b2_aabbExtension		0.1f | ||||
| 
 | ||||
| /// This is used to fatten AABBs in the dynamic tree. This is used to predict
 | ||||
| /// the future position based on the current displacement.
 | ||||
| /// This is a dimensionless multiplier.
 | ||||
| #define b2_aabbMultiplier		2.0f | ||||
| 
 | ||||
| /// A small length used as a collision and constraint tolerance. Usually it is
 | ||||
| /// chosen to be numerically significant, but visually insignificant.
 | ||||
| #define b2_linearSlop			0.005f | ||||
| 
 | ||||
| /// A small angle used as a collision and constraint tolerance. Usually it is
 | ||||
| /// chosen to be numerically significant, but visually insignificant.
 | ||||
| #define b2_angularSlop			(2.0f / 180.0f * b2_pi) | ||||
| 
 | ||||
| /// The radius of the polygon/edge shape skin. This should not be modified. Making
 | ||||
| /// this smaller means polygons will have an insufficient buffer for continuous collision.
 | ||||
| /// Making it larger may create artifacts for vertex collision.
 | ||||
| #define b2_polygonRadius		(2.0f * b2_linearSlop) | ||||
| 
 | ||||
| /// Maximum number of sub-steps per contact in continuous physics simulation.
 | ||||
| #define b2_maxSubSteps			8 | ||||
| 
 | ||||
| 
 | ||||
| // Dynamics
 | ||||
| 
 | ||||
| /// Maximum number of contacts to be handled to solve a TOI impact.
 | ||||
| #define b2_maxTOIContacts			32 | ||||
| 
 | ||||
| /// A velocity threshold for elastic collisions. Any collision with a relative linear
 | ||||
| /// velocity below this threshold will be treated as inelastic.
 | ||||
| #define b2_velocityThreshold		1.0f | ||||
| 
 | ||||
| /// The maximum linear position correction used when solving constraints. This helps to
 | ||||
| /// prevent overshoot.
 | ||||
| #define b2_maxLinearCorrection		0.2f | ||||
| 
 | ||||
| /// The maximum angular position correction used when solving constraints. This helps to
 | ||||
| /// prevent overshoot.
 | ||||
| #define b2_maxAngularCorrection		(8.0f / 180.0f * b2_pi) | ||||
| 
 | ||||
| /// The maximum linear velocity of a body. This limit is very large and is used
 | ||||
| /// to prevent numerical problems. You shouldn't need to adjust this.
 | ||||
| #define b2_maxTranslation			2.0f | ||||
| #define b2_maxTranslationSquared	(b2_maxTranslation * b2_maxTranslation) | ||||
| 
 | ||||
| /// The maximum angular velocity of a body. This limit is very large and is used
 | ||||
| /// to prevent numerical problems. You shouldn't need to adjust this.
 | ||||
| #define b2_maxRotation				(0.5f * b2_pi) | ||||
| #define b2_maxRotationSquared		(b2_maxRotation * b2_maxRotation) | ||||
| 
 | ||||
| /// This scale factor controls how fast overlap is resolved. Ideally this would be 1 so
 | ||||
| /// that overlap is removed in one time step. However using values close to 1 often lead
 | ||||
| /// to overshoot.
 | ||||
| #define b2_baumgarte				0.2f | ||||
| #define b2_toiBaugarte				0.75f | ||||
| 
 | ||||
| 
 | ||||
| // Sleep
 | ||||
| 
 | ||||
| /// The time that a body must be still before it will go to sleep.
 | ||||
| #define b2_timeToSleep				0.5f | ||||
| 
 | ||||
| /// A body cannot sleep if its linear velocity is above this tolerance.
 | ||||
| #define b2_linearSleepTolerance		0.01f | ||||
| 
 | ||||
| /// A body cannot sleep if its angular velocity is above this tolerance.
 | ||||
| #define b2_angularSleepTolerance	(2.0f / 180.0f * b2_pi) | ||||
| 
 | ||||
| // Memory Allocation
 | ||||
| 
 | ||||
| /// Implement this function to use your own memory allocator.
 | ||||
| void* b2Alloc(int32 size); | ||||
| 
 | ||||
| /// If you implement b2Alloc, you should also implement this function.
 | ||||
| void b2Free(void* mem); | ||||
| 
 | ||||
| /// Logging function.
 | ||||
| void b2Log(const char* string, ...); | ||||
| 
 | ||||
| /// Version numbering scheme.
 | ||||
| /// See http://en.wikipedia.org/wiki/Software_versioning
 | ||||
| struct b2Version | ||||
| { | ||||
| 	int32 major;		///< significant changes
 | ||||
| 	int32 minor;		///< incremental changes
 | ||||
| 	int32 revision;		///< bug fixes
 | ||||
| }; | ||||
| 
 | ||||
| /// Current version.
 | ||||
| extern b2Version b2_version; | ||||
| 
 | ||||
| #endif | ||||
|  | @ -0,0 +1,83 @@ | |||
| /*
 | ||||
| * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #include "Box2D/Common/b2StackAllocator.h" | ||||
| #include "Box2D/Common/b2Math.h" | ||||
| 
 | ||||
| b2StackAllocator::b2StackAllocator() | ||||
| { | ||||
| 	m_index = 0; | ||||
| 	m_allocation = 0; | ||||
| 	m_maxAllocation = 0; | ||||
| 	m_entryCount = 0; | ||||
| } | ||||
| 
 | ||||
| b2StackAllocator::~b2StackAllocator() | ||||
| { | ||||
| 	b2Assert(m_index == 0); | ||||
| 	b2Assert(m_entryCount == 0); | ||||
| } | ||||
| 
 | ||||
| void* b2StackAllocator::Allocate(int32 size) | ||||
| { | ||||
| 	b2Assert(m_entryCount < b2_maxStackEntries); | ||||
| 
 | ||||
| 	b2StackEntry* entry = m_entries + m_entryCount; | ||||
| 	entry->size = size; | ||||
| 	if (m_index + size > b2_stackSize) | ||||
| 	{ | ||||
| 		entry->data = (char*)b2Alloc(size); | ||||
| 		entry->usedMalloc = true; | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		entry->data = m_data + m_index; | ||||
| 		entry->usedMalloc = false; | ||||
| 		m_index += size; | ||||
| 	} | ||||
| 
 | ||||
| 	m_allocation += size; | ||||
| 	m_maxAllocation = b2Max(m_maxAllocation, m_allocation); | ||||
| 	++m_entryCount; | ||||
| 
 | ||||
| 	return entry->data; | ||||
| } | ||||
| 
 | ||||
| void b2StackAllocator::Free(void* p) | ||||
| { | ||||
| 	b2Assert(m_entryCount > 0); | ||||
| 	b2StackEntry* entry = m_entries + m_entryCount - 1; | ||||
| 	b2Assert(p == entry->data); | ||||
| 	if (entry->usedMalloc) | ||||
| 	{ | ||||
| 		b2Free(p); | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		m_index -= entry->size; | ||||
| 	} | ||||
| 	m_allocation -= entry->size; | ||||
| 	--m_entryCount; | ||||
| 
 | ||||
| 	p = nullptr; | ||||
| } | ||||
| 
 | ||||
| int32 b2StackAllocator::GetMaxAllocation() const | ||||
| { | ||||
| 	return m_maxAllocation; | ||||
| } | ||||
|  | @ -0,0 +1,60 @@ | |||
| /*
 | ||||
| * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #ifndef B2_STACK_ALLOCATOR_H | ||||
| #define B2_STACK_ALLOCATOR_H | ||||
| 
 | ||||
| #include "b2Settings.h" | ||||
| 
 | ||||
| const int32 b2_stackSize = 100 * 1024;	// 100k
 | ||||
| const int32 b2_maxStackEntries = 32; | ||||
| 
 | ||||
| struct b2StackEntry | ||||
| { | ||||
| 	char* data; | ||||
| 	int32 size; | ||||
| 	bool usedMalloc; | ||||
| }; | ||||
| 
 | ||||
| // This is a stack allocator used for fast per step allocations.
 | ||||
| // You must nest allocate/free pairs. The code will assert
 | ||||
| // if you try to interleave multiple allocate/free pairs.
 | ||||
| class b2StackAllocator | ||||
| { | ||||
| public: | ||||
| 	b2StackAllocator(); | ||||
| 	~b2StackAllocator(); | ||||
| 
 | ||||
| 	void* Allocate(int32 size); | ||||
| 	void Free(void* p); | ||||
| 
 | ||||
| 	int32 GetMaxAllocation() const; | ||||
| 
 | ||||
| private: | ||||
| 
 | ||||
| 	char m_data[b2_stackSize]; | ||||
| 	int32 m_index; | ||||
| 
 | ||||
| 	int32 m_allocation; | ||||
| 	int32 m_maxAllocation; | ||||
| 
 | ||||
| 	b2StackEntry m_entries[b2_maxStackEntries]; | ||||
| 	int32 m_entryCount; | ||||
| }; | ||||
| 
 | ||||
| #endif | ||||
|  | @ -0,0 +1,121 @@ | |||
| /*
 | ||||
| * Copyright (c) 2011 Erin Catto http://box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #include "Box2D/Common/b2Timer.h" | ||||
| 
 | ||||
| #if defined(_WIN32) | ||||
| 
 | ||||
| float64 b2Timer::s_invFrequency = 0.0f; | ||||
| 
 | ||||
| #ifndef WIN32_LEAN_AND_MEAN | ||||
| #define WIN32_LEAN_AND_MEAN | ||||
| #endif | ||||
| 
 | ||||
| #include <windows.h> | ||||
| 
 | ||||
| b2Timer::b2Timer() | ||||
| { | ||||
| 	LARGE_INTEGER largeInteger; | ||||
| 
 | ||||
| 	if (s_invFrequency == 0.0f) | ||||
| 	{ | ||||
| 		QueryPerformanceFrequency(&largeInteger); | ||||
| 		s_invFrequency = float64(largeInteger.QuadPart); | ||||
| 		if (s_invFrequency > 0.0f) | ||||
| 		{ | ||||
| 			s_invFrequency = 1000.0f / s_invFrequency; | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	QueryPerformanceCounter(&largeInteger); | ||||
| 	m_start = float64(largeInteger.QuadPart); | ||||
| } | ||||
| 
 | ||||
| void b2Timer::Reset() | ||||
| { | ||||
| 	LARGE_INTEGER largeInteger; | ||||
| 	QueryPerformanceCounter(&largeInteger); | ||||
| 	m_start = float64(largeInteger.QuadPart); | ||||
| } | ||||
| 
 | ||||
| float32 b2Timer::GetMilliseconds() const | ||||
| { | ||||
| 	LARGE_INTEGER largeInteger; | ||||
| 	QueryPerformanceCounter(&largeInteger); | ||||
| 	float64 count = float64(largeInteger.QuadPart); | ||||
| 	float32 ms = float32(s_invFrequency * (count - m_start)); | ||||
| 	return ms; | ||||
| } | ||||
| 
 | ||||
| #elif defined(__linux__) || defined (__APPLE__) | ||||
| 
 | ||||
| #include <sys/time.h> | ||||
| 
 | ||||
| b2Timer::b2Timer() | ||||
| { | ||||
|     Reset(); | ||||
| } | ||||
| 
 | ||||
| void b2Timer::Reset() | ||||
| { | ||||
|     timeval t; | ||||
|     gettimeofday(&t, 0); | ||||
|     m_start_sec = t.tv_sec; | ||||
|     m_start_usec = t.tv_usec; | ||||
| } | ||||
| 
 | ||||
| float32 b2Timer::GetMilliseconds() const | ||||
| { | ||||
|     timeval t; | ||||
|     gettimeofday(&t, 0); | ||||
| 	time_t start_sec = m_start_sec; | ||||
| 	suseconds_t start_usec = m_start_usec; | ||||
| 	 | ||||
| 	// http://www.gnu.org/software/libc/manual/html_node/Elapsed-Time.html
 | ||||
| 	if (t.tv_usec < start_usec) | ||||
| 	{ | ||||
| 		int nsec = (start_usec - t.tv_usec) / 1000000 + 1; | ||||
| 		start_usec -= 1000000 * nsec; | ||||
| 		start_sec += nsec; | ||||
| 	} | ||||
| 	 | ||||
| 	if (t.tv_usec - start_usec > 1000000) | ||||
| 	{ | ||||
| 		int nsec = (t.tv_usec - start_usec) / 1000000; | ||||
| 		start_usec += 1000000 * nsec; | ||||
| 		start_sec -= nsec; | ||||
| 	} | ||||
| 	return 1000.0f * (t.tv_sec - start_sec) + 0.001f * (t.tv_usec - start_usec); | ||||
| } | ||||
| 
 | ||||
| #else | ||||
| 
 | ||||
| b2Timer::b2Timer() | ||||
| { | ||||
| } | ||||
| 
 | ||||
| void b2Timer::Reset() | ||||
| { | ||||
| } | ||||
| 
 | ||||
| float32 b2Timer::GetMilliseconds() const | ||||
| { | ||||
| 	return 0.0f; | ||||
| } | ||||
| 
 | ||||
| #endif | ||||
|  | @ -0,0 +1,50 @@ | |||
| /*
 | ||||
| * Copyright (c) 2011 Erin Catto http://box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #ifndef B2_TIMER_H | ||||
| #define B2_TIMER_H | ||||
| 
 | ||||
| #include "b2Settings.h" | ||||
| 
 | ||||
| /// Timer for profiling. This has platform specific code and may
 | ||||
| /// not work on every platform.
 | ||||
| class b2Timer | ||||
| { | ||||
| public: | ||||
| 
 | ||||
| 	/// Constructor
 | ||||
| 	b2Timer(); | ||||
| 
 | ||||
| 	/// Reset the timer.
 | ||||
| 	void Reset(); | ||||
| 
 | ||||
| 	/// Get the time since construction or the last reset.
 | ||||
| 	float32 GetMilliseconds() const; | ||||
| 
 | ||||
| private: | ||||
| 
 | ||||
| #if defined(_WIN32) | ||||
| 	float64 m_start; | ||||
| 	static float64 s_invFrequency; | ||||
| #elif defined(__linux__) || defined (__APPLE__) | ||||
| 	unsigned long long m_start_sec; | ||||
| 	unsigned long long m_start_usec; | ||||
| #endif | ||||
| }; | ||||
| 
 | ||||
| #endif | ||||
|  | @ -0,0 +1,53 @@ | |||
| /*
 | ||||
| * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
 | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
| 
 | ||||
| #include "Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h" | ||||
| #include "Box2D/Common/b2BlockAllocator.h" | ||||
| #include "Box2D/Dynamics/b2Fixture.h" | ||||
| #include "Box2D/Collision/Shapes/b2ChainShape.h" | ||||
| #include "Box2D/Collision/Shapes/b2EdgeShape.h" | ||||
| 
 | ||||
| #include <new> | ||||
| 
 | ||||
| b2Contact* b2ChainAndCircleContact::Create(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator) | ||||
| { | ||||
| 	void* mem = allocator->Allocate(sizeof(b2ChainAndCircleContact)); | ||||
| 	return new (mem) b2ChainAndCircleContact(fixtureA, indexA, fixtureB, indexB); | ||||
| } | ||||
| 
 | ||||
| void b2ChainAndCircleContact::Destroy(b2Contact* contact, b2BlockAllocator* allocator) | ||||
| { | ||||
| 	((b2ChainAndCircleContact*)contact)->~b2ChainAndCircleContact(); | ||||
| 	allocator->Free(contact, sizeof(b2ChainAndCircleContact)); | ||||
| } | ||||
| 
 | ||||
| b2ChainAndCircleContact::b2ChainAndCircleContact(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB) | ||||
| : b2Contact(fixtureA, indexA, fixtureB, indexB) | ||||
| { | ||||
| 	b2Assert(m_fixtureA->GetType() == b2Shape::e_chain); | ||||
| 	b2Assert(m_fixtureB->GetType() == b2Shape::e_circle); | ||||
| } | ||||
| 
 | ||||
| void b2ChainAndCircleContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB) | ||||
| { | ||||
| 	b2ChainShape* chain = (b2ChainShape*)m_fixtureA->GetShape(); | ||||
| 	b2EdgeShape edge; | ||||
| 	chain->GetChildEdge(&edge, m_indexA); | ||||
| 	b2CollideEdgeAndCircle(	manifold, &edge, xfA, | ||||
| 							(b2CircleShape*)m_fixtureB->GetShape(), xfB); | ||||
| } | ||||