#include "..\eaction.h" #include "..\emanager.h" e2d::Action::Action() : m_bRunning(false) , m_bEnding(false) , m_bInit(false) , m_pTarget(nullptr) , m_pParentScene(nullptr) , m_fLast(0) { ActionManager::__add(this); } e2d::Action::~Action() { ActionManager::__remove(this); } bool e2d::Action::isRunning() { return m_bRunning; } bool e2d::Action::_isEnding() { return m_bEnding; } void e2d::Action::setTarget(Node* pTarget) { if (pTarget) { m_bRunning = true; m_pTarget = pTarget; this->reset(); } } void e2d::Action::resume() { m_bRunning = true; m_fLast = Time::getTotalTime(); } void e2d::Action::pause() { m_bRunning = false; } void e2d::Action::stop() { m_bEnding = true; } e2d::String e2d::Action::getName() const { return m_sName; } void e2d::Action::setName(String name) { m_sName = name; } e2d::Action * e2d::Action::reverse() const { ASSERT(false, "Action cannot be reversed!"); return nullptr; } e2d::Node * e2d::Action::getTarget() { return m_pTarget; } void e2d::Action::_init() { m_bInit = true; // 记录当前时间 m_fLast = Time::getTotalTime(); } void e2d::Action::_update() { if (!m_bInit) { _init(); } } void e2d::Action::reset() { m_bInit = false; m_bEnding = false; m_fLast = Time::getTotalTime(); } void e2d::Action::_resetTime() { m_fLast = Time::getTotalTime(); }