#include "..\eaction.h" e2d::ActionMoveBy::ActionMoveBy(double duration, Vector vector) : ActionGradual(duration) { m_MoveVec = vector; } void e2d::ActionMoveBy::_init() { ActionGradual::_init(); if (m_pTarget) { m_BeginPos = m_pTarget->getPos(); } } void e2d::ActionMoveBy::_update() { ActionGradual::_update(); if (m_pTarget == nullptr) { this->stop(); return; } // ÒÆ¶¯½Úµã m_pTarget->setPos( m_BeginPos.x + m_MoveVec.x * m_fRateOfProgress, m_BeginPos.y + m_MoveVec.y * m_fRateOfProgress ); } e2d::ActionMoveBy * e2d::ActionMoveBy::clone() const { return new ActionMoveBy(m_fDuration, m_MoveVec); } e2d::ActionMoveBy * e2d::ActionMoveBy::reverse() const { return new ActionMoveBy(m_fDuration, Vector(-m_MoveVec.x, -m_MoveVec.y)); }