#include "..\eaction.h" e2d::ActionRotateTo::ActionRotateTo(double duration, double rotation) : ActionRotateBy(duration, 0) { m_nEndVal = rotation; } e2d::ActionRotateTo * e2d::ActionRotateTo::clone() const { return new ActionRotateTo(m_fDuration, m_nEndVal); } void e2d::ActionRotateTo::_init() { ActionRotateBy::_init(); m_nVariation = m_nEndVal - m_nBeginVal; }