#include "..\emanager.h" #include "..\enode.h" #include "..\ecollider.h" #include "..\etool.h" // 碰撞体集合 static std::vector s_vColliders; // 监听器容器 static std::vector s_vListeners; // 碰撞触发状态 static bool s_bCollisionEnable = false; // 发生碰撞的节点 static e2d::Node * s_pActiveNode = nullptr; static e2d::Node * s_pPassiveNode = nullptr; void e2d::ColliderManager::setEnable(bool bEnable) { s_bCollisionEnable = bEnable; } void e2d::ColliderManager::__update() { if (s_vListeners.size() == 0) return; for (size_t i = 0; i < s_vListeners.size(); i++) { auto pListener = s_vListeners[i]; // 更新监听器 if (pListener->m_bClear) { pListener->release(); s_vListeners.erase(s_vListeners.begin() + i); } else if (pListener->isRunning()) { pListener->_update(); } } } void e2d::ColliderManager::__updateCollider(e2d::Collider * pActiveCollider) { // 判断碰撞触发是否打开 if (!s_bCollisionEnable) return; Node* pActiveNode = pActiveCollider->m_pParentNode; if (pActiveNode) { // 获取节点所在场景 Scene* pCurrentScene = pActiveNode->getParentScene(); // 判断与其他碰撞体的交集情况 for (size_t i = 0; i < s_vColliders.size(); i++) { auto pPassiveCollider = s_vColliders[i]; // 判断两个碰撞体是否是同一个对象 if (pActiveCollider == pPassiveCollider) continue; // 获取被碰撞节点 Node* pPassiveNode = pPassiveCollider->m_pParentNode; // 判断两节点是否处于同一场景中 if (pPassiveNode && pPassiveNode->getParentScene() == pCurrentScene) { // 判断两物体是否是相互冲突的物体 auto IsCollideWith = [](Node * active, unsigned int hash) -> bool { FOR_LOOP(collider, active->m_vColliders) if (collider == hash) return true; return false; }; if (IsCollideWith(pActiveNode, pPassiveNode->getHashName())) { // 判断两碰撞体交集情况 int relation = pActiveCollider->getRelationWith(pPassiveCollider); // 忽略 UNKNOWN 和 DISJOINT 情况 if (relation != Relation::UNKNOWN && relation != Relation::DISJOINT) { s_pActiveNode = pActiveNode; s_pPassiveNode = pPassiveNode; pActiveNode->onCollide(pPassiveNode); pPassiveNode->onCollide(pActiveNode); pCurrentScene->onCollide(pActiveNode, pPassiveNode); ColliderManager::__update(); } } } } } s_pActiveNode = nullptr; s_pPassiveNode = nullptr; } void e2d::ColliderManager::__add(CollisionListener * pListener) { WARN_IF(pListener == nullptr, "CollisionListener NULL pointer exception!"); if (pListener) { auto findListener = [](CollisionListener * pListener) -> bool { FOR_LOOP(l, s_vListeners) { if (pListener == l) { return true; } } return false; }; bool bHasListener = findListener(pListener); WARN_IF(bHasListener, "The CollisionListener is already added, cannot be added again!"); if (!bHasListener) { pListener->retain(); s_vListeners.push_back(pListener); } } } void e2d::ColliderManager::add(Function func, String name) { (new CollisionListener(func, name))->start(); } void e2d::ColliderManager::start(String name) { FOR_LOOP(pListener, s_vListeners) { if (pListener->getName() == name) { pListener->start(); } } } void e2d::ColliderManager::stop(String name) { FOR_LOOP(pListener, s_vListeners) { if (pListener->getName() == name) { pListener->stop(); } } } void e2d::ColliderManager::clear(String name) { FOR_LOOP(pListener, s_vListeners) { if (pListener->getName() == name) { pListener->stopAndClear(); } } } void e2d::ColliderManager::startAll() { FOR_LOOP(pListener, s_vListeners) { pListener->start(); } } void e2d::ColliderManager::stopAll() { FOR_LOOP(pListener, s_vListeners) { pListener->stop(); } } void e2d::ColliderManager::clearAll() { FOR_LOOP(pListener, s_vListeners) { pListener->stopAndClear(); } } std::vector e2d::ColliderManager::get(String name) { std::vector vListeners; FOR_LOOP(pListener, s_vListeners) { if (pListener->getName() == name) { vListeners.push_back(pListener); } } return std::move(vListeners); } std::vector e2d::ColliderManager::getAll() { return s_vListeners; } e2d::Node * e2d::ColliderManager::getActiveNode() { return s_pActiveNode; } e2d::Node * e2d::ColliderManager::getPassiveNode() { return s_pPassiveNode; } e2d::Node* e2d::ColliderManager::isCausedBy(Node * pNode) { if (s_pActiveNode == pNode) return s_pPassiveNode; if (s_pPassiveNode == pNode) return s_pActiveNode; return nullptr; } e2d::Node* e2d::ColliderManager::isCausedBy(String name) { if (s_pActiveNode->getName() == name) return s_pActiveNode; if (s_pPassiveNode->getName() == name) return s_pPassiveNode; return nullptr; } void e2d::ColliderManager::__addCollider(Collider * pCollider) { if (pCollider) { if (pCollider->m_pParentNode) { WARN_IF(true, "ColliderManager::__add Failed! The shape is already added."); return; } pCollider->retain(); s_vColliders.push_back(pCollider); } } void e2d::ColliderManager::__removeCollider(Collider * pCollider) { if (pCollider) { for (size_t i = 0; i < s_vColliders.size(); i++) { if (s_vColliders[i] == pCollider) { SafeRelease(&pCollider); s_vColliders.erase(s_vColliders.begin() + i); return; } } } }