#include "..\..\eshape.h" e2d::Ellipse::Ellipse() : m_fRadiusX(0) , m_fRadiusY(0) { this->setPivot(0.5, 0.5); } e2d::Ellipse::Ellipse(double radiusX, double radiusY) { this->setRadiusX(radiusX); this->setRadiusY(radiusY); this->setPivot(0.5, 0.5); } e2d::Ellipse::Ellipse(Point center, double radiusX, double radiusY) { this->setRadiusX(radiusX); this->setRadiusY(radiusY); this->setPos(center); this->setPivot(0.5, 0.5); } e2d::Ellipse::Ellipse(double centerX, double centerY, double radiusX, double radiusY) { this->setRadiusX(radiusX); this->setRadiusY(radiusY); this->setPos(centerX, centerY); this->setPivot(0.5, 0.5); } e2d::Ellipse::~Ellipse() { } double e2d::Ellipse::getRadiusX() const { return m_fRadiusX; } double e2d::Ellipse::getRadiusY() const { return m_fRadiusY; } void e2d::Ellipse::setRadiusX(double radiusX) { m_fRadiusX = static_cast(radiusX); Node::setWidth(radiusX * 2); } void e2d::Ellipse::setRadiusY(double radiusY) { m_fRadiusY = static_cast(radiusY); Node::setHeight(radiusY * 2); } void e2d::Ellipse::_renderLine() { Renderer::getRenderTarget()->DrawEllipse( D2D1::Ellipse(D2D1::Point2F(m_fRadiusX, m_fRadiusY), m_fRadiusX, m_fRadiusY), Renderer::getSolidColorBrush(), m_fStrokeWidth ); } void e2d::Ellipse::_renderFill() { Renderer::getRenderTarget()->FillEllipse( D2D1::Ellipse(D2D1::Point2F(m_fRadiusX, m_fRadiusY), m_fRadiusX, m_fRadiusY), Renderer::getSolidColorBrush() ); }