#include "..\..\eshape.h" e2d::RoundRect::RoundRect() : m_fRadiusX(0) , m_fRadiusY(0) { } e2d::RoundRect::RoundRect(double width, double height, double radiusX, double radiusY) : m_fRadiusX(static_cast(radiusX)) , m_fRadiusY(static_cast(radiusY)) { this->setSize(width, height); } e2d::RoundRect::RoundRect(Size size, double radiusX, double radiusY) : m_fRadiusX(static_cast(radiusX)) , m_fRadiusY(static_cast(radiusY)) { this->setSize(size); } e2d::RoundRect::RoundRect(double top, double left, double width, double height, double radiusX, double radiusY) : m_fRadiusX(static_cast(radiusX)) , m_fRadiusY(static_cast(radiusY)) { this->setPivot(0, 0); this->setPos(top, left); this->setSize(width, height); } e2d::RoundRect::RoundRect(Point topLeft, Size size, double radiusX, double radiusY) : m_fRadiusX(static_cast(radiusX)) , m_fRadiusY(static_cast(radiusY)) { this->setPivot(0, 0); this->setPos(topLeft); this->setSize(size); } e2d::RoundRect::~RoundRect() { } double e2d::RoundRect::getRadiusX() const { return m_fRadiusX; } double e2d::RoundRect::getRadiusY() const { return m_fRadiusY; } void e2d::RoundRect::setRadiusX(double radiusX) { m_fRadiusX = static_cast(radiusX); } void e2d::RoundRect::setRadiusY(double radiusY) { m_fRadiusY = static_cast(radiusY); } void e2d::RoundRect::_renderLine() { Renderer::getRenderTarget()->DrawRoundedRectangle( D2D1::RoundedRect(D2D1::RectF(0, 0, m_fWidth, m_fHeight), m_fRadiusX, m_fRadiusY), Renderer::getSolidColorBrush(), m_fStrokeWidth ); } void e2d::RoundRect::_renderFill() { Renderer::getRenderTarget()->FillRoundedRectangle( D2D1::RoundedRect(D2D1::RectF(0, 0, m_fWidth, m_fHeight), m_fRadiusX, m_fRadiusY), Renderer::getSolidColorBrush() ); }