// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "..\e2daction.h" #include "..\e2dobject.h" easy2d::Animate::Animate() : frame_index_(0) , animation_(nullptr) { } easy2d::Animate::Animate(Animation * animation) : frame_index_(0) , animation_(nullptr) { this->SetAnimation(animation); } easy2d::Animate::~Animate() { SafeRelease(animation_); } easy2d::Animation * easy2d::Animate::GetAnimation() const { return animation_; } void easy2d::Animate::SetAnimation(Animation * animation) { if (animation && animation != animation_) { if (animation_) { animation_->Release(); } animation_ = animation; animation_->Retain(); frame_index_ = 0; } } void easy2d::Animate::Init() { Action::Init(); auto target = dynamic_cast(target_); if (target && animation_) { target->Load(animation_->GetFrames()[frame_index_]); ++frame_index_; } } void easy2d::Animate::Update() { Action::Update(); if (!animation_) { this->Stop(); return; } while ((Time::Now() - started_).Seconds() >= animation_->GetInterval()) { auto& frames = animation_->GetFrames(); auto target = dynamic_cast(target_); if (target) { target->Load(frames[frame_index_]); } started_ += Duration::Second * animation_->GetInterval(); ++frame_index_; if (frame_index_ == frames.size()) { this->Stop(); break; } } } void easy2d::Animate::ResetTime() { Action::ResetTime(); } void easy2d::Animate::Reset() { Action::Reset(); frame_index_ = 0; } easy2d::Animate * easy2d::Animate::Clone() const { if (animation_) { return new Animate(animation_); } return nullptr; } easy2d::Animate * easy2d::Animate::Reverse() const { if (animation_) { auto animation = animation_->Reverse(); if (animation) { return new Animate(animation); } } return nullptr; }