// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "..\e2dutil.h" const easy2d::Duration easy2d::Duration::Millisecond = easy2d::Duration(1); const easy2d::Duration easy2d::Duration::Second = 1000 * easy2d::Duration::Millisecond; const easy2d::Duration easy2d::Duration::Minute = 60 * easy2d::Duration::Second; const easy2d::Duration easy2d::Duration::Hour = 60 * easy2d::Duration::Minute; easy2d::Duration::Duration() : milliseconds_(0) { } easy2d::Duration::Duration(int milliseconds) : milliseconds_(milliseconds) { } int easy2d::Duration::Milliseconds() const { return milliseconds_; } float easy2d::Duration::Seconds() const { int64_t sec = milliseconds_ / Second.milliseconds_; int64_t ms = milliseconds_ % Second.milliseconds_; return static_cast(sec) + static_cast(ms) / 1000.f; } float easy2d::Duration::Minutes() const { int64_t min = milliseconds_ / Minute.milliseconds_; int64_t ms = milliseconds_ % Minute.milliseconds_; return static_cast(min) + static_cast(ms) / (60 * 1000.f); } float easy2d::Duration::Hours() const { int64_t hour = milliseconds_ / Hour.milliseconds_; int64_t ms = milliseconds_ % Hour.milliseconds_; return static_cast(hour) + static_cast(ms) / (60 * 60 * 1000.f); } bool easy2d::Duration::operator==(const Duration & other) const { return milliseconds_ == other.milliseconds_; } bool easy2d::Duration::operator!=(const Duration & other) const { return milliseconds_ != other.milliseconds_; } bool easy2d::Duration::operator>(const Duration & other) const { return milliseconds_ > other.milliseconds_; } bool easy2d::Duration::operator>=(const Duration & other) const { return milliseconds_ >= other.milliseconds_; } bool easy2d::Duration::operator<(const Duration & other) const { return milliseconds_ < other.milliseconds_; } bool easy2d::Duration::operator<=(const Duration & other) const { return milliseconds_ <= other.milliseconds_; } easy2d::Duration easy2d::Duration::operator+(Duration const & other) const { Duration d(milliseconds_ + other.milliseconds_); return std::move(d); } easy2d::Duration easy2d::Duration::operator-(Duration const & other) const { Duration d(milliseconds_ - other.milliseconds_); return std::move(d); } easy2d::Duration easy2d::Duration::operator*(int value) const { Duration d(milliseconds_ * value); return std::move(d); } easy2d::Duration easy2d::Duration::operator/(int value) const { Duration d(milliseconds_ / value); return std::move(d); } easy2d::Duration easy2d::Duration::operator*(float value) const { int ms = static_cast(milliseconds_ * value); Duration d(ms); return std::move(d); } easy2d::Duration easy2d::Duration::operator/(float value) const { int ms = static_cast(milliseconds_ / value); Duration d(ms); return std::move(d); } easy2d::Duration easy2d::Duration::operator*(double value) const { int ms = static_cast(milliseconds_ * value); Duration d(ms); return std::move(d); } easy2d::Duration easy2d::Duration::operator/(double value) const { int ms = static_cast(milliseconds_ / value); Duration d(ms); return std::move(d); } easy2d::Duration & easy2d::Duration::operator+=(Duration const &other) { milliseconds_ += other.milliseconds_; return (*this); } easy2d::Duration & easy2d::Duration::operator-=(Duration const &other) { milliseconds_ -= other.milliseconds_; return (*this); } easy2d::Duration & easy2d::Duration::operator*=(int value) { milliseconds_ *= value; return (*this); } easy2d::Duration & easy2d::Duration::operator/=(int value) { milliseconds_ /= value; return (*this); } easy2d::Duration & easy2d::Duration::operator*=(float value) { milliseconds_ = static_cast(milliseconds_ * value); return (*this); } easy2d::Duration & easy2d::Duration::operator/=(float value) { milliseconds_ = static_cast(milliseconds_ / value); return (*this); } easy2d::Duration & easy2d::Duration::operator*=(double value) { milliseconds_ = static_cast(milliseconds_ * value); return (*this); } easy2d::Duration & easy2d::Duration::operator/=(double value) { milliseconds_ = static_cast(milliseconds_ / value); return (*this); } easy2d::Duration easy2d::operator*(int value, const Duration & dur) { return std::move(dur * value); } easy2d::Duration easy2d::operator/(int value, const Duration & dur) { return std::move(dur / value); } easy2d::Duration easy2d::operator*(float value, const Duration & dur) { return std::move(dur * value); } easy2d::Duration easy2d::operator/(float value, const Duration & dur) { return std::move(dur / value); } easy2d::Duration easy2d::operator*(double value, const Duration & dur) { return std::move(dur * value); } easy2d::Duration easy2d::operator/(double value, const Duration & dur) { return std::move(dur / value); }