// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include #include #include namespace kiwano { // 鼠标指针类型 enum class CursorType { Arrow, /* 指针 */ TextInput, /* 文本 */ Hand, /* 手指 */ SizeAll, SizeNESW, SizeNS, SizeNWSE, SizeWE, }; // 窗口设置 struct WindowConfig { String title; // 标题 uint32_t width; // 宽度 uint32_t height; // 高度 uint32_t icon; // 图标资源 ID bool resizable; // 窗口大小可拉伸 bool fullscreen; // 全屏模式 WindowConfig( String const& title = L"Kiwano Game", uint32_t width = 640, uint32_t height = 480, uint32_t icon = 0, bool resizable = false, bool fullscreen = false ); }; // 窗口 class KGE_API Window : public Singleton { KGE_DECLARE_SINGLETON(Window); public: // 获取标题 String GetTitle() const; // 获取窗口大小 Size GetSize() const; // 获取窗口宽度 float GetWidth() const; // 获取窗口高度 float GetHeight() const; // 设置标题 void SetTitle(String const& title); // 设置窗口图标 void SetIcon(uint32_t icon_resource); // 重设窗口大小 void Resize(int width, int height); // 设置全屏模式 void SetFullscreen(bool fullscreen, int width, int height); // 设置鼠标指针类型 void SetCursor(CursorType cursor); public: void Init(WindowConfig const& config, WNDPROC proc); void Prepare(); void PollEvents(); HWND GetHandle() const; DWORD GetWindowStyle() const; void UpdateWindowRect(); void UpdateCursor(); void SetActive(bool actived); protected: Window(); ~Window(); private: bool resizable_; bool is_fullscreen_; HWND handle_; int width_; int height_; wchar_t* device_name_; CursorType mouse_cursor_; }; }