// Copyright (c) 2018-2019 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include #include namespace kiwano { namespace physics { // // Joint // Joint::Joint() : joint_(nullptr) , world_(nullptr) , type_(Type::Unknown) { } Joint::Joint(b2Joint* joint) : Joint() { SetB2Joint(joint); } Joint::Joint(World* world, b2JointDef* joint_def) : Joint() { world_ = world; if (world_) { world_->AddJoint(this); b2Joint* joint = world_->GetB2World()->CreateJoint(joint_def); SetB2Joint(joint); } } Joint::~Joint() { if (world_) { world_->RemoveJoint(this); } } BodyPtr Joint::GetBodyA() const { KGE_ASSERT(joint_); b2Body* body = joint_->GetBodyA(); return BodyPtr(static_cast(body->GetUserData())); } BodyPtr Joint::GetBodyB() const { KGE_ASSERT(joint_); b2Body* body = joint_->GetBodyB(); return BodyPtr(static_cast(body->GetUserData())); } void Joint::SetB2Joint(b2Joint* joint) { joint_ = joint; if (joint_) { type_ = Joint::Type(joint_->GetType()); } } // // DistanceJoint // DistanceJoint::DistanceJoint() : Joint() , raw_joint_(nullptr) { } DistanceJoint::DistanceJoint(World* world, b2DistanceJointDef* def) : Joint(world, def) , raw_joint_(nullptr) { } DistanceJointPtr DistanceJoint::Create(World* world, Param const& param) { KGE_ASSERT(param.body_a && param.body_b); b2DistanceJointDef def; def.Initialize(param.body_a->GetB2Body(), param.body_b->GetB2Body(), world->Stage2World(param.local_anchor_a), world->Stage2World(param.local_anchor_b)); def.frequencyHz = param.frequency_hz; def.dampingRatio = param.damping_ratio; DistanceJointPtr joint = new DistanceJoint(world, &def); joint->raw_joint_ = static_cast(joint->GetB2Joint()); return joint; } void DistanceJoint::SetLength(float length) { KGE_ASSERT(raw_joint_ && world_); raw_joint_->SetLength(world_->Stage2World(length)); } float DistanceJoint::GetLength() const { KGE_ASSERT(raw_joint_ && world_); return world_->World2Stage(raw_joint_->GetLength()); } // // FrictionJoint // FrictionJoint::FrictionJoint() : Joint() , raw_joint_(nullptr) { } FrictionJoint::FrictionJoint(World* world, b2FrictionJointDef* def) : Joint(world, def) , raw_joint_(nullptr) { } FrictionJointPtr FrictionJoint::Create(World* world, Param const& param) { KGE_ASSERT(param.body_a && param.body_b); b2FrictionJointDef def; def.Initialize(param.body_a->GetB2Body(), param.body_b->GetB2Body(), world->Stage2World(param.anchor)); def.maxForce = param.max_force; def.maxTorque = world->Stage2World(param.max_torque); FrictionJointPtr joint = new FrictionJoint(world, &def); joint->raw_joint_ = static_cast(joint->GetB2Joint()); return joint; } void FrictionJoint::SetMaxForce(float length) { KGE_ASSERT(raw_joint_); raw_joint_->SetMaxForce(length); } float FrictionJoint::GetMaxForce() const { KGE_ASSERT(raw_joint_); return raw_joint_->GetMaxForce(); } void FrictionJoint::SetMaxTorque(float length) { KGE_ASSERT(raw_joint_ && world_); raw_joint_->SetMaxTorque(world_->Stage2World(length)); } float FrictionJoint::GetMaxTorque() const { KGE_ASSERT(raw_joint_ && world_); return world_->World2Stage(raw_joint_->GetMaxTorque()); } // // GearJoint // GearJoint::GearJoint() : Joint() , raw_joint_(nullptr) { } GearJoint::GearJoint(World* world, b2GearJointDef* def) : Joint(world, def) , raw_joint_(nullptr) { } GearJointPtr GearJoint::Create(World* world, Param const& param) { KGE_ASSERT(param.joint_a && param.joint_b); b2GearJointDef def; def.joint1 = param.joint_a->GetB2Joint(); def.joint2 = param.joint_b->GetB2Joint(); def.ratio = param.ratio; GearJointPtr joint = new GearJoint(world, &def); joint->raw_joint_ = static_cast(joint->GetB2Joint()); return joint; } void GearJoint::SetRatio(float ratio) { KGE_ASSERT(raw_joint_); raw_joint_->SetRatio(ratio); } float GearJoint::GetRatio() const { KGE_ASSERT(raw_joint_); return raw_joint_->GetRatio(); } // // MotorJoint // MotorJoint::MotorJoint() : Joint() , raw_joint_(nullptr) { } MotorJoint::MotorJoint(World* world, b2MotorJointDef* def) : Joint(world, def) , raw_joint_(nullptr) { } MotorJointPtr MotorJoint::Create(World* world, Param const& param) { KGE_ASSERT(param.body_a && param.body_b); b2MotorJointDef def; def.Initialize(param.body_a->GetB2Body(), param.body_b->GetB2Body()); def.maxForce = param.max_force; def.maxTorque = world->Stage2World(param.max_torque); MotorJointPtr joint = new MotorJoint(world, &def); joint->raw_joint_ = static_cast(joint->GetB2Joint()); return joint; } void MotorJoint::SetMaxForce(float length) { KGE_ASSERT(raw_joint_); raw_joint_->SetMaxForce(length); } float MotorJoint::GetMaxForce() const { KGE_ASSERT(raw_joint_); return raw_joint_->GetMaxForce(); } void MotorJoint::SetMaxTorque(float length) { KGE_ASSERT(raw_joint_ && world_); raw_joint_->SetMaxTorque(world_->Stage2World(length)); } float MotorJoint::GetMaxTorque() const { KGE_ASSERT(raw_joint_ && world_); return world_->World2Stage(raw_joint_->GetMaxTorque()); } // // WheelJoint // WheelJoint::WheelJoint() : Joint() , raw_joint_(nullptr) { } WheelJoint::WheelJoint(World* world, b2WheelJointDef* def) : Joint(world, def) , raw_joint_(nullptr) { } WheelJointPtr WheelJoint::Create(World* world, Param const& param) { KGE_ASSERT(param.body_a && param.body_b); b2WheelJointDef def; def.Initialize(param.body_a->GetB2Body(), param.body_b->GetB2Body(), world->Stage2World(param.anchor), world->Stage2World(param.axis)); def.enableMotor = param.enable_motor; def.maxMotorTorque = world->Stage2World(param.max_motor_torque); def.motorSpeed = world->Stage2World(param.motor_speed); def.frequencyHz = param.frequency_hz; def.dampingRatio = param.damping_ratio; WheelJointPtr joint = new WheelJoint(world, &def); joint->raw_joint_ = static_cast(joint->GetB2Joint()); return joint; } float WheelJoint::GetJointTranslation() const { KGE_ASSERT(raw_joint_ && world_); return world_->World2Stage(raw_joint_->GetJointTranslation()); } float WheelJoint::GetJointLinearSpeed() const { KGE_ASSERT(raw_joint_ && world_); return world_->World2Stage(raw_joint_->GetJointLinearSpeed()); } void WheelJoint::SetMaxMotorTorque(float torque) { KGE_ASSERT(raw_joint_ && world_); raw_joint_->SetMaxMotorTorque(world_->Stage2World(torque)); } float WheelJoint::GetMaxMotorTorque() const { KGE_ASSERT(raw_joint_ && world_); return world_->World2Stage(raw_joint_->GetMaxMotorTorque()); } // // MouseJoint // MouseJoint::MouseJoint() : Joint() , raw_joint_(nullptr) { } MouseJoint::MouseJoint(World* world, b2MouseJointDef* def) : Joint(world, def) , raw_joint_(nullptr) { } MouseJointPtr MouseJoint::Create(World* world, Param const& param) { KGE_ASSERT(param.body_a && param.body_b); KGE_ASSERT(param.body_a->GetWorld() && param.body_a->GetWorld() == param.body_b->GetWorld()); b2MouseJointDef def; def.bodyA = param.body_a->GetB2Body(); def.bodyB = param.body_b->GetB2Body(); def.target = param.body_a->GetWorld()->Stage2World(param.target); def.maxForce = param.max_force; def.frequencyHz = param.frequency_hz; def.dampingRatio = param.damping_ratio; MouseJointPtr joint = new MouseJoint(world, &def); joint->raw_joint_ = static_cast(joint->GetB2Joint()); return joint; } void MouseJoint::SetMaxForce(float length) { KGE_ASSERT(raw_joint_); raw_joint_->SetMaxForce(length); } float MouseJoint::GetMaxForce() const { KGE_ASSERT(raw_joint_); return raw_joint_->GetMaxForce(); } } }