// Copyright (c) 2018-2019 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include #include #include namespace kiwano { namespace physics { PhysicFixture::PhysicFixture() : fixture_(nullptr) { } PhysicFixture::PhysicFixture(b2Fixture* fixture) : PhysicFixture() { SetB2Fixture(fixture); } PhysicFixture::PhysicFixture(PhysicBody* body, PhysicShape* shape, const Param& param) : PhysicFixture() { KGE_ASSERT(body); if (shape) { shape->FitWorld(body->GetWorld()); b2Body* b2body = body->GetB2Body(); b2FixtureDef fd; fd.density = param.density; fd.friction = param.friction; fd.restitution = param.restitution; fd.shape = shape->GetB2Shape(); auto fixture = b2body->CreateFixture(&fd); SetB2Fixture(fixture); } } PhysicBody* PhysicFixture::GetBody() { KGE_ASSERT(fixture_); return static_cast(fixture_->GetBody()->GetUserData()); } const PhysicBody* PhysicFixture::GetBody() const { KGE_ASSERT(fixture_); return static_cast(fixture_->GetBody()->GetUserData()); } PhysicShape PhysicFixture::GetShape() const { KGE_ASSERT(fixture_); return PhysicShape(fixture_->GetShape()); } PhysicFixture PhysicFixture::GetNext() const { KGE_ASSERT(fixture_); return PhysicFixture(fixture_->GetNext()); } void PhysicFixture::GetMassData(float* mass, Point* center, float* inertia) const { KGE_ASSERT(fixture_); const PhysicBody* body = GetBody(); KGE_ASSERT(body); const PhysicWorld* world = body->GetWorld(); KGE_ASSERT(world); b2MassData data; fixture_->GetMassData(&data); if (mass) *mass = data.mass; if (center) *center = world->World2Stage(data.center); if (inertia) *inertia = data.I; } bool PhysicFixture::TestPoint(const Point& p) const { KGE_ASSERT(fixture_); const PhysicBody* body = GetBody(); KGE_ASSERT(body); const PhysicWorld* world = body->GetWorld(); KGE_ASSERT(world); return fixture_->TestPoint(world->Stage2World(p)); } } }