// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "ActionTween.h" #include "include-forwards.h" #include "Node.h" namespace kiwano { //------------------------------------------------------- // Ease Functions //------------------------------------------------------- inline EaseFunc MakeEaseIn(float rate) { return std::bind(math::EaseIn, std::placeholders::_1, rate); } inline EaseFunc MakeEaseOut(float rate) { return std::bind(math::EaseOut, std::placeholders::_1, rate); } inline EaseFunc MakeEaseInOut(float rate) { return std::bind(math::EaseInOut, std::placeholders::_1, rate); } inline EaseFunc MakeEaseElasticIn(float period) { return std::bind(math::EaseElasticIn, std::placeholders::_1, period); } inline EaseFunc MakeEaseElasticOut(float period) { return std::bind(math::EaseElasticOut, std::placeholders::_1, period); } inline EaseFunc MakeEaseElasticInOut(float period) { return std::bind(math::EaseElasticInOut, std::placeholders::_1, period); } EaseFunc Ease::Linear = math::Linear; EaseFunc Ease::EaseIn = MakeEaseIn(2.f); EaseFunc Ease::EaseOut = MakeEaseOut(2.f); EaseFunc Ease::EaseInOut = MakeEaseInOut(2.f); EaseFunc Ease::ExpoIn = math::EaseExponentialIn; EaseFunc Ease::ExpoOut = math::EaseExponentialOut; EaseFunc Ease::ExpoInOut = math::EaseExponentialInOut; EaseFunc Ease::BounceIn = math::EaseBounceIn; EaseFunc Ease::BounceOut = math::EaseBounceOut; EaseFunc Ease::BounceInOut = math::EaseBounceInOut; EaseFunc Ease::ElasticIn = MakeEaseElasticIn(0.3f); EaseFunc Ease::ElasticOut = MakeEaseElasticOut(0.3f); EaseFunc Ease::ElasticInOut = MakeEaseElasticInOut(0.3f); EaseFunc Ease::SineIn = math::EaseSineIn; EaseFunc Ease::SineOut = math::EaseSineOut; EaseFunc Ease::SineInOut = math::EaseSineInOut; EaseFunc Ease::BackIn = math::EaseBackIn; EaseFunc Ease::BackOut = math::EaseBackOut; EaseFunc Ease::BackInOut = math::EaseBackInOut; EaseFunc Ease::QuadIn = math::EaseQuadIn; EaseFunc Ease::QuadOut = math::EaseQuadOut; EaseFunc Ease::QuadInOut = math::EaseQuadInOut; EaseFunc Ease::CubicIn = math::EaseCubicIn; EaseFunc Ease::CubicOut = math::EaseCubicOut; EaseFunc Ease::CubicInOut = math::EaseCubicInOut; EaseFunc Ease::QuartIn = math::EaseQuartIn; EaseFunc Ease::QuartOut = math::EaseQuartOut; EaseFunc Ease::QuartInOut = math::EaseQuartInOut; EaseFunc Ease::QuintIn = math::EaseQuintIn; EaseFunc Ease::QuintOut = math::EaseQuintOut; EaseFunc Ease::QuintInOut = math::EaseQuintInOut; //------------------------------------------------------- // ActionTween //------------------------------------------------------- ActionTween::ActionTween() : dur_() , ease_func_(nullptr) { } ActionTween::ActionTween(Duration duration, EaseFunc func) { SetDuration(duration); SetEaseFunc(func); } void ActionTween::SetEaseFunc(EaseFunc const& func) { ease_func_ = func; } EaseFunc const & ActionTween::GetEaseFunc() const { return ease_func_; } Duration ActionTween::GetDuration() const { return dur_; } void ActionTween::Update(NodePtr target, Duration dt) { float percent; if (dur_.IsZero()) { percent = 1.f; Complete(target); } else { Duration elapsed = elapsed_ - delay_; float loops_done = elapsed / dur_; while (loops_done_ < static_cast(loops_done)) { Complete(target); // loops_done_++ } percent = (status_ == Status::Done) ? 1.f : (loops_done - static_cast(loops_done_)); } if (ease_func_) percent = ease_func_(percent); UpdateTween(target, percent); } void ActionTween::SetDuration(Duration duration) { dur_ = duration; } //------------------------------------------------------- // Move Action //------------------------------------------------------- ActionMoveBy::ActionMoveBy(Duration duration, Point const& vector, EaseFunc func) : ActionTween(duration, func) { delta_pos_ = vector; } void ActionMoveBy::Init(NodePtr target) { if (target) { prev_pos_ = start_pos_ = target->GetPosition(); } } void ActionMoveBy::UpdateTween(NodePtr target, float percent) { Point diff = target->GetPosition() - prev_pos_; start_pos_ = start_pos_ + diff; Point new_pos = start_pos_ + (delta_pos_ * percent); target->SetPosition(new_pos); prev_pos_ = new_pos; } ActionPtr ActionMoveBy::Clone() const { return new (std::nothrow) ActionMoveBy(dur_, delta_pos_, ease_func_); } ActionPtr ActionMoveBy::Reverse() const { return new (std::nothrow) ActionMoveBy(dur_, -delta_pos_, ease_func_); } ActionMoveTo::ActionMoveTo(Duration duration, Point const& pos, EaseFunc func) : ActionMoveBy(duration, Point(), func) { end_pos_ = pos; } ActionPtr ActionMoveTo::Clone() const { return new (std::nothrow) ActionMoveTo(dur_, end_pos_, ease_func_); } void ActionMoveTo::Init(NodePtr target) { ActionMoveBy::Init(target); delta_pos_ = end_pos_ - start_pos_; } //------------------------------------------------------- // Jump Action //------------------------------------------------------- ActionJumpBy::ActionJumpBy(Duration duration, Point const& vec, float height, int jumps, EaseFunc func) : ActionTween(duration, func) , delta_pos_(vec) , height_(height) , jumps_(jumps) { } ActionPtr ActionJumpBy::Clone() const { return new (std::nothrow) ActionJumpBy(dur_, delta_pos_, height_, jumps_, ease_func_); } ActionPtr ActionJumpBy::Reverse() const { return new (std::nothrow) ActionJumpBy(dur_, -delta_pos_, height_, jumps_, ease_func_); } void ActionJumpBy::Init(NodePtr target) { if (target) { prev_pos_ = start_pos_ = target->GetPosition(); } } void ActionJumpBy::UpdateTween(NodePtr target, float percent) { float frac = fmod(percent * jumps_, 1.f); float x = delta_pos_.x * percent; float y = height_ * 4 * frac * (1 - frac); y += delta_pos_.y * percent; Point diff = target->GetPosition() - prev_pos_; start_pos_ = diff + start_pos_; Point new_pos = start_pos_ + Point(x, y); target->SetPosition(new_pos); prev_pos_ = new_pos; } ActionJumpTo::ActionJumpTo(Duration duration, Point const& pos, float height, int jumps, EaseFunc func) : ActionJumpBy(duration, Point(), height, jumps, func) , end_pos_(pos) { } ActionPtr ActionJumpTo::Clone() const { return new (std::nothrow) ActionJumpTo(dur_, end_pos_, height_, jumps_, ease_func_); } void ActionJumpTo::Init(NodePtr target) { ActionJumpBy::Init(target); delta_pos_ = end_pos_ - start_pos_; } //------------------------------------------------------- // Scale Action //------------------------------------------------------- ActionScaleBy::ActionScaleBy(Duration duration, float scale, EaseFunc func) : ActionScaleBy(duration, scale, scale, func) { } ActionScaleBy::ActionScaleBy(Duration duration, float scale_x, float scale_y, EaseFunc func) : ActionTween(duration, func) , delta_x_(scale_x) , delta_y_(scale_y) , start_scale_x_(0.f) , start_scale_y_(0.f) { } void ActionScaleBy::Init(NodePtr target) { if (target) { start_scale_x_ = target->GetScaleX(); start_scale_y_ = target->GetScaleY(); } } void ActionScaleBy::UpdateTween(NodePtr target, float percent) { target->SetScale(start_scale_x_ + delta_x_ * percent, start_scale_y_ + delta_y_ * percent); } ActionPtr ActionScaleBy::Clone() const { return new (std::nothrow) ActionScaleBy(dur_, delta_x_, delta_y_, ease_func_); } ActionPtr ActionScaleBy::Reverse() const { return new (std::nothrow) ActionScaleBy(dur_, -delta_x_, -delta_y_, ease_func_); } ActionScaleTo::ActionScaleTo(Duration duration, float scale, EaseFunc func) : ActionScaleBy(duration, 0, 0, func) { end_scale_x_ = scale; end_scale_y_ = scale; } ActionScaleTo::ActionScaleTo(Duration duration, float scale_x, float scale_y, EaseFunc func) : ActionScaleBy(duration, 0, 0, func) { end_scale_x_ = scale_x; end_scale_y_ = scale_y; } ActionPtr ActionScaleTo::Clone() const { return new (std::nothrow) ActionScaleTo(dur_, end_scale_x_, end_scale_y_, ease_func_); } void ActionScaleTo::Init(NodePtr target) { ActionScaleBy::Init(target); delta_x_ = end_scale_x_ - start_scale_x_; delta_y_ = end_scale_y_ - start_scale_y_; } //------------------------------------------------------- // Opacity Action //------------------------------------------------------- ActionFadeTo::ActionFadeTo(Duration duration, float opacity, EaseFunc func) : ActionTween(duration, func) , delta_val_(0.f) , start_val_(0.f) , end_val_(opacity) { } void ActionFadeTo::Init(NodePtr target) { if (target) { start_val_ = target->GetOpacity(); delta_val_ = end_val_ - start_val_; } } void ActionFadeTo::UpdateTween(NodePtr target, float percent) { target->SetOpacity(start_val_ + delta_val_ * percent); } ActionPtr ActionFadeTo::Clone() const { return new (std::nothrow) ActionFadeTo(dur_, end_val_, ease_func_); } ActionFadeIn::ActionFadeIn(Duration duration, EaseFunc func) : ActionFadeTo(duration, 1, func) { } ActionFadeOut::ActionFadeOut(Duration duration, EaseFunc func) : ActionFadeTo(duration, 0, func) { } //------------------------------------------------------- // Rotate Action //------------------------------------------------------- ActionRotateBy::ActionRotateBy(Duration duration, float rotation, EaseFunc func) : ActionTween(duration, func) , start_val_() , delta_val_(rotation) { } void ActionRotateBy::Init(NodePtr target) { if (target) { start_val_ = target->GetRotation(); } } void ActionRotateBy::UpdateTween(NodePtr target, float percent) { float rotation = start_val_ + delta_val_ * percent; if (rotation > 360.f) rotation -= 360.f; target->SetRotation(rotation); } ActionPtr ActionRotateBy::Clone() const { return new (std::nothrow) ActionRotateBy(dur_, delta_val_, ease_func_); } ActionPtr ActionRotateBy::Reverse() const { return new (std::nothrow) ActionRotateBy(dur_, -delta_val_, ease_func_); } ActionRotateTo::ActionRotateTo(Duration duration, float rotation, EaseFunc func) : ActionRotateBy(duration, 0, func) { end_val_ = rotation; } ActionPtr ActionRotateTo::Clone() const { return new (std::nothrow) ActionRotateTo(dur_, end_val_, ease_func_); } void ActionRotateTo::Init(NodePtr target) { ActionRotateBy::Init(target); delta_val_ = end_val_ - start_val_; } //------------------------------------------------------- // ActionPath //------------------------------------------------------- ActionPath::ActionPath(Duration duration, GeometryPtr geo, bool rotating, float start, float end, EaseFunc func) : ActionTween(duration, func) , start_(start) , end_(end) , geo_(geo) , rotating_(rotating) { } ActionPtr ActionPath::Clone() const { return new ActionPath(dur_, geo_, rotating_, start_, end_, ease_func_); } ActionPtr ActionPath::Reverse() const { return new ActionPath(dur_, geo_, rotating_, end_, start_, ease_func_); } void ActionPath::Init(NodePtr target) { start_pos_ = target->GetPosition(); } void ActionPath::UpdateTween(NodePtr target, float percent) { float length = geo_->GetLength() * std::min(std::max((end_ - start_) * percent + start_, 0.f), 1.f); Point point, tangent; if (geo_->ComputePointAt(length, &point, &tangent)) { target->SetPosition(start_pos_ + point); if (rotating_) { float ac = math::Acos(tangent.x); float rotation = (tangent.y < 0.f) ? 360.f - ac : ac; target->SetRotation(rotation); } } } //------------------------------------------------------- // ActionCustom //------------------------------------------------------- ActionCustom::ActionCustom(Duration duration, TweenFunc tween_func, EaseFunc func) : ActionTween(duration, func) , tween_func_(tween_func) { } ActionPtr ActionCustom::Clone() const { return new ActionCustom(dur_, tween_func_); } void ActionCustom::Init(NodePtr target) { if (!tween_func_) this->Done(); } void ActionCustom::UpdateTween(NodePtr target, float percent) { if (tween_func_) tween_func_(target, percent); } //------------------------------------------------------- // ActionDelay //------------------------------------------------------- ActionDelay::ActionDelay(Duration delay) { SetDelay(delay); } ActionPtr ActionDelay::Clone() const { return new ActionDelay(delay_); } ActionPtr ActionDelay::Reverse() const { return new ActionDelay(delay_); } }