// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "D3D11DeviceResources.h" #include "../2d/Image.h" #include "../base/logs.h" #pragma comment(lib, "d3d11.lib") namespace kiwano { #if defined(KGE_DEBUG) namespace DX { inline bool SdkLayersAvailable() { HRESULT hr = D3D11CreateDevice( nullptr, D3D_DRIVER_TYPE_NULL, // There is no need to create a real hardware device. 0, D3D11_CREATE_DEVICE_DEBUG, // Check for the SDK layers. nullptr, // Any feature level will do. 0, D3D11_SDK_VERSION, nullptr, // No need to keep the D3D device reference. nullptr, // No need to know the feature level. nullptr // No need to keep the D3D device context reference. ); return SUCCEEDED(hr); } } #endif struct D3D11DeviceResources : public ID3D11DeviceResources { public: HRESULT Present(bool vsync) override; HRESULT ClearRenderTarget(Color& clear_color) override; HRESULT HandleDeviceLost() override; HRESULT SetLogicalSize(Size logical_size) override; HRESULT SetDpi(float dpi) override; void DiscardResources() override; public: unsigned long STDMETHODCALLTYPE AddRef(); unsigned long STDMETHODCALLTYPE Release(); HRESULT STDMETHODCALLTYPE QueryInterface( IID const& riid, void** ppvObject ); public: D3D11DeviceResources(); virtual ~D3D11DeviceResources(); HRESULT CreateDeviceResources(); HRESULT CreateWindowSizeDependentResources(); public: HWND hwnd_; float dpi_; Size logical_size_; Size output_size_; unsigned long ref_count_; D3D_FEATURE_LEVEL d3d_feature_level_; ComPtr d2d_res_; }; D3D11DeviceResources::D3D11DeviceResources() : ref_count_(0) , hwnd_(nullptr) , d3d_feature_level_(D3D_FEATURE_LEVEL_9_1) { dpi_ = 96.f; // dpi_ = (float)GetDpiForWindow(hwnd); } D3D11DeviceResources::~D3D11DeviceResources() { DiscardResources(); } HRESULT ID3D11DeviceResources::Create(ID3D11DeviceResources** device_resources, ID2DDeviceResources* d2d_device_res, HWND hwnd) { HRESULT hr = E_FAIL; if (device_resources && d2d_device_res) { D3D11DeviceResources* res = new (std::nothrow) D3D11DeviceResources; if (res) { RECT rc; ::GetClientRect(hwnd, &rc); res->hwnd_ = hwnd; res->d2d_res_ = d2d_device_res; res->logical_size_.x = float(rc.right - rc.left); res->logical_size_.y = float(rc.bottom - rc.top); hr = res->CreateDeviceResources(); if (SUCCEEDED(hr)) { hr = res->CreateWindowSizeDependentResources(); } if (SUCCEEDED(hr)) { res->AddRef(); DX::SafeRelease(*device_resources); (*device_resources) = res; } else { delete res; res = nullptr; } } } return hr; } HRESULT D3D11DeviceResources::Present(bool vsync) { KGE_ASSERT(dxgi_swap_chain_ != nullptr); // The first argument instructs DXGI to block until VSync. return dxgi_swap_chain_->Present(vsync ? 1 : 0, 0); } HRESULT D3D11DeviceResources::ClearRenderTarget(Color& clear_color) { KGE_ASSERT(device_context_ != nullptr && rt_view_ != nullptr && ds_view_ != nullptr); auto rt_view = rt_view_.Get(); device_context_->OMSetRenderTargets(1, &rt_view, ds_view_.Get()); device_context_->ClearRenderTargetView(rt_view, reinterpret_cast(&clear_color)); return S_OK; } void D3D11DeviceResources::DiscardResources() { d2d_res_.Reset(); device_.Reset(); device_context_.Reset(); rt_view_.Reset(); ds_view_.Reset(); dxgi_swap_chain_.Reset(); dxgi_factory_.Reset(); hwnd_ = nullptr; } HRESULT D3D11DeviceResources::CreateDeviceResources() { HRESULT hr = S_OK; static const D3D_FEATURE_LEVEL feature_levels[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3, D3D_FEATURE_LEVEL_9_2, D3D_FEATURE_LEVEL_9_1 }; ComPtr device; ComPtr context; // This flag adds support for surfaces with a different color channel ordering // than the API default. It is required for compatibility with Direct2D. UINT creation_flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; #if defined(KGE_DEBUG) if (DX::SdkLayersAvailable()) { creation_flags |= D3D11_CREATE_DEVICE_DEBUG; } #endif hr = D3D11CreateDevice( nullptr, // Specify nullptr to use the default adapter. D3D_DRIVER_TYPE_HARDWARE, 0, // Should be 0 unless the driver is D3D_DRIVER_TYPE_SOFTWARE. creation_flags, // Set debug and Direct2D compatibility flags. feature_levels, // List of feature levels this app can support. ARRAYSIZE(feature_levels), // Size of the list above. D3D11_SDK_VERSION, &device, // Returns the Direct3D device created. &d3d_feature_level_, // Returns feature level of device created. &context // Returns the device immediate context. ); if (FAILED(hr)) { // If the initialization fails, fall back to the WARP device. // For more information on WARP, see: // http://go.microsoft.com/fwlink/?LinkId=286690 hr = D3D11CreateDevice( nullptr, D3D_DRIVER_TYPE_WARP, // Create a WARP device instead of a hardware device. 0, creation_flags, feature_levels, ARRAYSIZE(feature_levels), D3D11_SDK_VERSION, &device, &d3d_feature_level_, &context ); } if (SUCCEEDED(hr)) { device_ = device; device_context_ = context; ComPtr dxgi_adapter; ComPtr dxgi_device; ComPtr dxgi_factory; ComPtr d2d_device; if (SUCCEEDED(hr)) { hr = device_->QueryInterface(IID_PPV_ARGS(&dxgi_device)); } if (SUCCEEDED(hr)) { hr = dxgi_device->GetAdapter(&dxgi_adapter); } if (SUCCEEDED(hr)) { hr = dxgi_adapter->GetParent(IID_PPV_ARGS(&dxgi_factory)); } if (SUCCEEDED(hr)) { dxgi_factory_ = dxgi_factory; } // Create the Direct2D device object and a corresponding context. if (SUCCEEDED(hr)) { hr = d2d_res_->GetFactory()->CreateDevice(dxgi_device.Get(), &d2d_device); } if (SUCCEEDED(hr)) { hr = d2d_res_->SetD2DDevice(d2d_device); } } if (SUCCEEDED(hr)) { // Setup swap chain DXGI_SWAP_CHAIN_DESC swap_chain_desc = { 0 }; swap_chain_desc.BufferCount = 2; swap_chain_desc.BufferDesc.Width = ::lround(output_size_.x); swap_chain_desc.BufferDesc.Height = ::lround(output_size_.y); swap_chain_desc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; swap_chain_desc.BufferDesc.RefreshRate.Numerator = 60; swap_chain_desc.BufferDesc.RefreshRate.Denominator = 1; swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swap_chain_desc.OutputWindow = hwnd_; swap_chain_desc.SampleDesc.Count = 1; swap_chain_desc.SampleDesc.Quality = 0; swap_chain_desc.Windowed = TRUE; #if defined(_WIN32_WINNT_WIN10) swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD; #elif defined(_WIN32_WINNT_WINBLUE) swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; #else swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; #endif ComPtr dxgi_device; if (SUCCEEDED(hr)) { hr = device_->QueryInterface(&dxgi_device); } ComPtr dxgi_adapter; if (SUCCEEDED(hr)) { hr = dxgi_device->GetAdapter(&dxgi_adapter); } ComPtr dxgi_factory; if (SUCCEEDED(hr)) { hr = dxgi_adapter->GetParent(IID_PPV_ARGS(&dxgi_factory)); } if (SUCCEEDED(hr)) { hr = dxgi_factory->CreateSwapChain( device_.Get(), &swap_chain_desc, &dxgi_swap_chain_); } } return hr; } HRESULT D3D11DeviceResources::CreateWindowSizeDependentResources() { if (!dxgi_swap_chain_) return E_UNEXPECTED; HRESULT hr = S_OK; // Clear the previous window size specific context. ID3D11RenderTargetView* null_views[] = { nullptr }; device_context_->OMSetRenderTargets(ARRAYSIZE(null_views), null_views, nullptr); d2d_res_->SetTargetBitmap(nullptr); rt_view_ = nullptr; ds_view_ = nullptr; device_context_->Flush(); // Calculate the necessary render target size in pixels. output_size_.x = DX::ConvertDipsToPixels(logical_size_.x, dpi_); output_size_.y = DX::ConvertDipsToPixels(logical_size_.y, dpi_); // Prevent zero size DirectX content from being created. output_size_.x = std::max(output_size_.x, 1.f); output_size_.y = std::max(output_size_.y, 1.f); hr = dxgi_swap_chain_->ResizeBuffers( 2, // Double-buffered swap chain. ::lround(output_size_.x), ::lround(output_size_.y), DXGI_FORMAT_UNKNOWN, 0); if (SUCCEEDED(hr)) { // Create the render target view and set it on the device ComPtr dxgi_back_buffer; hr = dxgi_swap_chain_->GetBuffer(0, IID_PPV_ARGS(&dxgi_back_buffer)); if (SUCCEEDED(hr)) { rt_view_ = nullptr; hr = device_->CreateRenderTargetView(dxgi_back_buffer.Get(), nullptr, &rt_view_); } } if (SUCCEEDED(hr)) { ComPtr depth_stencil; CD3D11_TEXTURE2D_DESC tex_desc( DXGI_FORMAT_D24_UNORM_S8_UINT, static_cast(output_size_.x), static_cast(output_size_.y), 1, // This depth stencil view has only one texture. 1, // Use a single mipmap level. D3D11_BIND_DEPTH_STENCIL ); hr = device_->CreateTexture2D(&tex_desc, nullptr, &depth_stencil); if (SUCCEEDED(hr)) { CD3D11_DEPTH_STENCIL_VIEW_DESC desc(D3D11_DSV_DIMENSION_TEXTURE2D); ds_view_.Reset(); hr = device_->CreateDepthStencilView(depth_stencil.Get(), &desc, &ds_view_); } if (SUCCEEDED(hr)) { ID3D11RenderTargetView* main_view = rt_view_.Get(); device_context_->OMSetRenderTargets(1, &main_view, ds_view_.Get()); } } if (SUCCEEDED(hr)) { // Set the 3D rendering viewport to target the entire window. CD3D11_VIEWPORT screen_viewport( 0.0f, 0.0f, output_size_.x, output_size_.y); device_context_->RSSetViewports(1, &screen_viewport); } // Create a Direct2D target bitmap associated with the // swap chain back buffer and set it as the current target. if (SUCCEEDED(hr)) { ComPtr dxgi_back_buffer; hr = dxgi_swap_chain_->GetBuffer(0, IID_PPV_ARGS(&dxgi_back_buffer)); ComPtr target; if (SUCCEEDED(hr)) { hr = d2d_res_->GetDeviceContext()->CreateBitmapFromDxgiSurface( dxgi_back_buffer.Get(), D2D1::BitmapProperties1( D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW, D2D1::PixelFormat(DXGI_FORMAT_UNKNOWN, D2D1_ALPHA_MODE_PREMULTIPLIED), dpi_, dpi_), &target); } if (SUCCEEDED(hr)) { d2d_res_->SetTargetBitmap(target); } } return hr; } HRESULT D3D11DeviceResources::HandleDeviceLost() { dxgi_swap_chain_ = nullptr; HRESULT hr = CreateDeviceResources(); if (SUCCEEDED(hr)) { hr = CreateWindowSizeDependentResources(); } return hr; } HRESULT D3D11DeviceResources::SetLogicalSize(Size logical_size) { if (logical_size_ != logical_size) { logical_size_ = logical_size; return CreateWindowSizeDependentResources(); } return S_OK; } HRESULT D3D11DeviceResources::SetDpi(float dpi) { if (dpi != dpi_) { dpi_ = dpi; RECT rc; GetClientRect(hwnd_, &rc); logical_size_.x = float(rc.right - rc.left); logical_size_.y = float(rc.bottom - rc.top); d2d_res_->GetDeviceContext()->SetDpi(dpi_, dpi_); return CreateWindowSizeDependentResources(); } return S_OK; } STDMETHODIMP_(unsigned long) D3D11DeviceResources::AddRef() { return InterlockedIncrement(&ref_count_); } STDMETHODIMP_(unsigned long) D3D11DeviceResources::Release() { unsigned long newCount = InterlockedDecrement(&ref_count_); if (newCount == 0) { delete this; return 0; } return newCount; } STDMETHODIMP D3D11DeviceResources::QueryInterface(IID const& riid, void** object) { if (__uuidof(ID3D11DeviceResources) == riid) { *object = this; } else if (__uuidof(ID3DDeviceResourcesBase) == riid) { *object = this; } else if (__uuidof(IUnknown) == riid) { *object = this; } else { *object = nullptr; return E_FAIL; } AddRef(); return S_OK; } }