#include "..\e2dtransition.h" #include "..\e2dnode.h" e2d::MoveTransition::MoveTransition(Scene* scene, float duration, Direction direction) : Transition(scene, duration) , _direction(direction) { } bool e2d::MoveTransition::_init(Game * game, Scene * prev) { if (Transition::_init(game, prev)) { float width = _windowSize.width; float height = _windowSize.height; if (_direction == Direction::Up) { _posDelta = Vector2(0, -height); _startPos = Point(0, height); } else if (_direction == Direction::Down) { _posDelta = Vector2(0, height); _startPos = Point(0, -height); } else if (_direction == Direction::Left) { _posDelta = Vector2(-width, 0); _startPos = Point(width, 0); } else if (_direction == Direction::Right) { _posDelta = Vector2(width, 0); _startPos = Point(-width, 0); } if (_outScene) _outScene->position(0, 0); _inScene->position(_startPos); return true; } return false; } void e2d::MoveTransition::_update() { Transition::_update(); if (_outScene) { _outScene->position(_posDelta * _delta); } if (_inScene) { _inScene->position(_startPos + _posDelta * _delta); } if (_delta >= 1) { this->_stop(); } } void e2d::MoveTransition::_reset() { if (_outScene) _outScene->position(0, 0); _inScene->position(0, 0); }