#include "..\e2dcommon.h" e2d::Size::Size() { width = 0; height = 0; } e2d::Size::Size(double width, double height) { this->width = width; this->height = height; } e2d::Size e2d::Size::operator+(Size const & size) const { return Size(width + size.width, height + size.height); } e2d::Size e2d::Size::operator-(Size const & size) const { return Size(width - size.width, height - size.height); } e2d::Size e2d::Size::operator*(double const & value) const { return Size(width * value, height * value); } e2d::Size e2d::Size::operator/(double const & value) const { return Size(width / value, height / value); } e2d::Size::operator e2d::Point() const { return Point(width, height); } e2d::Size e2d::Size::operator-() const { return Size(-width, -height); } bool e2d::Size::operator==(const Size & size) const { return (width == size.width) && (height == size.height); }