// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "..\e2dutil.h" #include const easy2d::Duration easy2d::Duration::Millisecond = easy2d::Duration(1); const easy2d::Duration easy2d::Duration::Second = 1000 * easy2d::Duration::Millisecond; const easy2d::Duration easy2d::Duration::Minute = 60 * easy2d::Duration::Second; const easy2d::Duration easy2d::Duration::Hour = 60 * easy2d::Duration::Minute; easy2d::Duration::Duration() : milliseconds_(0) { } easy2d::Duration::Duration(int milliseconds) : milliseconds_(milliseconds) { } int easy2d::Duration::Milliseconds() const { return milliseconds_; } float easy2d::Duration::Seconds() const { int64_t sec = milliseconds_ / Second.milliseconds_; int64_t ms = milliseconds_ % Second.milliseconds_; return static_cast(sec) + static_cast(ms) / 1000.f; } float easy2d::Duration::Minutes() const { int64_t min = milliseconds_ / Minute.milliseconds_; int64_t ms = milliseconds_ % Minute.milliseconds_; return static_cast(min) + static_cast(ms) / (60 * 1000.f); } float easy2d::Duration::Hours() const { int64_t hour = milliseconds_ / Hour.milliseconds_; int64_t ms = milliseconds_ % Hour.milliseconds_; return static_cast(hour) + static_cast(ms) / (60 * 60 * 1000.f); } easy2d::Duration easy2d::Duration::Parse(const std::wstring & str) { typedef std::map UnitMap; static const auto regex = std::wregex(L"[-+]?([0-9]*(\\.[0-9]*)?[a-z]+)+"); static const auto unit_map = UnitMap{{L"ms", Millisecond}, {L"s", Second}, {L"m", Minute}, {L"h", Hour}}; size_t len = str.length(); size_t pos = 0; bool negative = false; Duration d; if (!std::regex_match(str, regex)) { E2D_WARNING("Duration::Parse: invalid duration"); return d; } if (str.empty() || str == L"0") { return d; } // 符号位 if (str[0] == L'-' || str[0] == L'+') { negative = (str[0] == L'-'); pos++; } while (pos < len) { // 数值 size_t i = pos; for (; i < len; ++i) { wchar_t ch = str[i]; if (!(ch == L'.' || L'0' <= ch && ch <= L'9')) { break; } } std::wstring num_str = str.substr(pos, i - pos); pos = i; if (num_str.empty() || num_str == L".") { E2D_WARNING("Duration::Parse: invalid duration"); return Duration(); } // 单位 for (; i < len; ++i) { wchar_t ch = str[i]; if (ch == L'.' || L'0' <= ch && ch <= L'9') { break; } } std::wstring unit_str = str.substr(pos, i - pos); pos = i; if (unit_map.find(unit_str) == unit_map.end()) { E2D_WARNING("Duration::Parse: invalid duration"); return Duration(); } double num = std::stod(num_str); Duration unit = unit_map.at(unit_str); d += unit * num; } if (negative) { d.milliseconds_ = -d.milliseconds_; } return d; } bool easy2d::Duration::operator==(const Duration & other) const { return milliseconds_ == other.milliseconds_; } bool easy2d::Duration::operator!=(const Duration & other) const { return milliseconds_ != other.milliseconds_; } bool easy2d::Duration::operator>(const Duration & other) const { return milliseconds_ > other.milliseconds_; } bool easy2d::Duration::operator>=(const Duration & other) const { return milliseconds_ >= other.milliseconds_; } bool easy2d::Duration::operator<(const Duration & other) const { return milliseconds_ < other.milliseconds_; } bool easy2d::Duration::operator<=(const Duration & other) const { return milliseconds_ <= other.milliseconds_; } easy2d::Duration easy2d::Duration::operator+(const Duration & other) const { return Duration(milliseconds_ + other.milliseconds_); } easy2d::Duration easy2d::Duration::operator-(const Duration & other) const { return Duration(milliseconds_ - other.milliseconds_); } easy2d::Duration easy2d::Duration::operator-() const { return Duration(-milliseconds_); } easy2d::Duration easy2d::Duration::operator*(int value) const { return Duration(milliseconds_ * value); } easy2d::Duration easy2d::Duration::operator/(int value) const { return Duration(milliseconds_ / value); } easy2d::Duration easy2d::Duration::operator*(float value) const { return Duration(static_cast(milliseconds_ * value)); } easy2d::Duration easy2d::Duration::operator/(float value) const { return Duration(static_cast(milliseconds_ / value)); } easy2d::Duration easy2d::Duration::operator*(double value) const { return Duration(static_cast(milliseconds_ * value)); } easy2d::Duration easy2d::Duration::operator/(double value) const { return Duration(static_cast(milliseconds_ / value)); } easy2d::Duration & easy2d::Duration::operator+=(const Duration &other) { milliseconds_ += other.milliseconds_; return (*this); } easy2d::Duration & easy2d::Duration::operator-=(const Duration &other) { milliseconds_ -= other.milliseconds_; return (*this); } easy2d::Duration & easy2d::Duration::operator*=(int value) { milliseconds_ *= value; return (*this); } easy2d::Duration & easy2d::Duration::operator/=(int value) { milliseconds_ /= value; return (*this); } easy2d::Duration & easy2d::Duration::operator*=(float value) { milliseconds_ = static_cast(milliseconds_ * value); return (*this); } easy2d::Duration & easy2d::Duration::operator/=(float value) { milliseconds_ = static_cast(milliseconds_ / value); return (*this); } easy2d::Duration & easy2d::Duration::operator*=(double value) { milliseconds_ = static_cast(milliseconds_ * value); return (*this); } easy2d::Duration & easy2d::Duration::operator/=(double value) { milliseconds_ = static_cast(milliseconds_ / value); return (*this); } easy2d::Duration easy2d::operator*(int value, const Duration & dur) { return dur * value; } easy2d::Duration easy2d::operator/(int value, const Duration & dur) { return dur / value; } easy2d::Duration easy2d::operator*(float value, const Duration & dur) { return dur * value; } easy2d::Duration easy2d::operator/(float value, const Duration & dur) { return dur / value; } easy2d::Duration easy2d::operator*(double value, const Duration & dur) { return dur * value; } easy2d::Duration easy2d::operator/(double value, const Duration & dur) { return dur / value; }