// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "..\e2dutil.h" easy2d::Transform::Transform() : position() , size() , scale_x(1.f) , scale_y(1.f) , rotation(0) , skew_x(0) , skew_y(0) , pivot_x(0) , pivot_y(0) { } easy2d::Transform::operator D2D1::Matrix3x2F() const { auto pivot = D2D1::Point2F(size.width * pivot_x, size.height * pivot_y); auto matrix = D2D1::Matrix3x2F::Scale( scale_x, scale_y, pivot ) * D2D1::Matrix3x2F::Skew( skew_x, skew_y, pivot ) * D2D1::Matrix3x2F::Rotation( rotation, pivot ) * D2D1::Matrix3x2F::Translation( position.x - pivot.x, position.y - pivot.y ); return matrix; } bool easy2d::Transform::operator==(const Transform & other) const { return position == other.position && size == other.size && scale_x == other.scale_x && scale_y == other.scale_y && skew_x == other.skew_x && skew_y == other.skew_y && rotation == other.rotation && pivot_x == other.pivot_x && pivot_y == other.pivot_y; }