// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include #include namespace kiwano { KGE_DECLARE_SMART_PTR(Button); KGE_DECLARE_SMART_PTR(SpriteButton); KGE_DECLARE_SMART_PTR(TextButton); /** * \~chinese * @brief 按钮 */ class KGE_API Button : public virtual ObjectBase { public: /// \~chinese /// @brief 按钮回调函数 using Callback = Function; Button(); /// \~chinese /// @brief 构造按钮 /// @param click 按钮点击回调函数 explicit Button(Callback const& click); /// \~chinese /// @brief 构造按钮 /// @param click 按钮点击回调函数 /// @param pressed 按钮按下回调函数 /// @param mouse_over 按钮移入回调函数 /// @param mouse_out 按钮移出回调函数 Button(Callback const& click, Callback const& pressed, Callback const& mouse_over, Callback const& mouse_out); virtual ~Button(); /// \~chinese /// @brief 获取按钮状态是启用还是禁用 bool IsEnable() const; /// \~chinese /// @brief 设置按钮启用或禁用 void SetEnabled(bool enabled); /// \~chinese /// @brief 设置按钮点击后的回调函数 void SetClickCallback(const Callback& func); /// \~chinese /// @brief 设置按钮被按下时的回调函数 void SetPressedCallback(const Callback& func); /// \~chinese /// @brief 设置按钮被抬起时的回调函数 void SetReleasedCallback(const Callback& func); /// \~chinese /// @brief 设置鼠标移入按钮时的回调函数 void SetMouseOverCallback(const Callback& func); /// \~chinese /// @brief 设置鼠标移出按钮时的回调函数 void SetMouseOutCallback(const Callback& func); /// \~chinese /// @brief 按钮状态 enum class Status { Normal, ///< 普通 Hover, ///< 鼠标在按钮内 Pressed ///< 被按下 }; /// \~chinese /// @brief 设置按钮状态 void SetStatus(Status status); /// \~chinese /// @brief 获取按钮状态 Status GetStatus() const; protected: /// \~chinese /// @brief 更新按钮状态 void UpdateStatus(Event* evt); private: bool enabled_; Status status_; Callback click_callback_; Callback pressed_callback_; Callback released_callback_; Callback mouse_over_callback_; Callback mouse_out_callback_; }; /// \~chinese /// @brief 精灵按钮 class SpriteButton : public Sprite , public Button { public: SpriteButton(); /// \~chinese /// @brief 构造精灵按钮 /// @param click 按钮点击回调函数 explicit SpriteButton(Callback const& click); /// \~chinese /// @brief 构造精灵按钮 /// @param click 按钮点击回调函数 /// @param pressed 按钮按下回调函数 /// @param mouse_over 按钮移入回调函数 /// @param mouse_out 按钮移出回调函数 SpriteButton(Callback const& click, Callback const& pressed, Callback const& mouse_over, Callback const& mouse_out); }; /// \~chinese /// @brief 文字按钮 class TextButton : public TextActor , public Button { public: TextButton(); /// \~chinese /// @brief 构造文字按钮 /// @param click 按钮点击回调函数 explicit TextButton(Callback const& click); /// \~chinese /// @brief 构造文字按钮 /// @param click 按钮点击回调函数 /// @param pressed 按钮按下回调函数 /// @param mouse_over 按钮移入回调函数 /// @param mouse_out 按钮移出回调函数 TextButton(Callback const& click, Callback const& pressed, Callback const& mouse_over, Callback const& mouse_out); }; }