#pragma once #include "e2dcommon.h" namespace e2d { class SceneManager; // 场景过渡 class Transition : public Object { friend class SceneManager; public: explicit Transition(double duration); virtual ~Transition(); // 场景过渡动画是否结束 bool isDone(); // 销毁对象 virtual void onDestroy() override; protected: // 初始化场景过渡动画 virtual void _init( Scene * prev, Scene * next ); // 更新场景过渡动画 virtual void _update(); // 更新场景过渡动画 virtual void _updateCustom() = 0; // 渲染场景过渡动画 virtual void _render(); // 重置场景过渡动画 virtual void _reset() = 0; // 停止场景过渡动画 virtual void _stop(); protected: bool _end; double _last; double _duration; double _delta; Size _windowSize; Scene * _outScene; Scene * _inScene; ID2D1Layer * _outLayer; ID2D1Layer * _inLayer; D2D1_LAYER_PARAMETERS _outLayerParam; D2D1_LAYER_PARAMETERS _inLayerParam; }; // 淡入淡出过渡 class FadeTransition : public Transition { public: explicit FadeTransition( double duration /* 动画持续时长 */ ); protected: // 更新动画 virtual void _updateCustom() override; virtual void _init( Scene * prev, Scene * next ) override; virtual void _reset() override; }; // 渐变过渡 class EmergeTransition : public Transition { public: explicit EmergeTransition( double duration /* 浮现动画持续时长 */ ); protected: // 更新动画 virtual void _updateCustom() override; virtual void _init( Scene * prev, Scene * next ) override; virtual void _reset() override; }; // 盒状过渡 class BoxTransition : public Transition { public: explicit BoxTransition( double duration /* 动画持续时长 */ ); protected: // 更新动画 virtual void _updateCustom() override; virtual void _init( Scene * prev, Scene * next ) override; virtual void _reset() override; }; // 移入过渡 class MoveTransition : public Transition { public: explicit MoveTransition( double moveDuration, /* 场景移动动画持续时长 */ Direction direction = Direction::LEFT /* 场景移动方向 */ ); protected: // 更新动画 virtual void _updateCustom() override; virtual void _init( Scene * prev, Scene * next ) override; virtual void _reset() override; protected: Direction _direction; Vector _posDelta; Point _startPos; }; }