// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // Website: https://www.easy2d.cn // Source Code: https://github.com/Nomango/Easy2D // #pragma once // // core // #include "core/macros.h" #include "core/modules.h" #include "core/render.h" #include "core/window.h" #include "core/input.h" #include "core/audio.h" #include "core/time.h" #include "core/logs.h" #include "core/Font.hpp" #include "core/Color.h" #include "core/Resource.h" #include "core/Transform.hpp" #include "core/TextStyle.hpp" #include "core/noncopyable.hpp" #include "core/RefCounter.hpp" #include "core/IntrusivePtr.hpp" #include "core/IntrusiveList.hpp" #include "core/Object.h" #include "core/Image.h" #include "core/Frames.h" #include "core/Music.h" #include "core/Geometry.h" #include "core/Task.h" #include "core/TaskManager.h" #include "core/Action.hpp" #include "core/ActionGroup.h" #include "core/ActionTween.h" #include "core/ActionHelper.h" #include "core/Animation.h" #include "core/Delay.h" #include "core/ActionManager.h" #include "core/Transition.h" #include "core/Event.hpp" #include "core/EventListener.h" #include "core/EventDispatcher.h" #include "core/Node.h" #include "core/Scene.h" #include "core/Sprite.h" #include "core/Text.h" #include "core/Canvas.h" #include "core/GeometryNode.h" #include "core/DebugNode.h" #include "core/Factory.h" #include "core/Application.h" // // math // #include "math/constants.hpp" #include "math/scalar.hpp" #include "math/ease.hpp" #include "math/vector.hpp" #include "math/rand.h" #include "math/Matrix.hpp" // // utils // #include "utils/Path.h" #include "utils/Data.h" #include "utils/File.h" #include "utils/Player.h" #include "utils/Transcoder.h" #include "utils/ResLoader.h" // // ui // #include "ui/Button.h" #include "ui/Menu.h" #if defined(DEBUG) || defined(_DEBUG) # pragma comment(lib, "Easy2Ddw.lib") #else # pragma comment(lib, "Easy2Dw.lib") #endif