// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "Animation.h" #include "Frames.h" #include "Image.h" #include "Sprite.h" namespace easy2d { Animation::Animation() : frames_(nullptr) { } Animation::Animation(Duration duration, FramesPtr const& animation, EaseFunc func) : ActionTween(duration, func) , frames_(nullptr) { this->SetAnimation(animation); } Animation::~Animation() { } FramesPtr Animation::GetAnimation() const { return frames_; } void Animation::SetAnimation(FramesPtr const& animation) { if (animation && animation != frames_) { frames_ = animation; } } void Animation::Init(Node* target) { ActionTween::Init(target); if (!frames_ || frames_->GetFrames().empty()) { this->Stop(); return; } auto sprite_target = dynamic_cast(target); if (sprite_target && frames_) { sprite_target->Load(frames_->GetFrames()[0]); } } void Animation::UpdateStep(Node * target, float step) { E2D_ASSERT(dynamic_cast(target) && "Animation only supports Sprites"); const auto& frames = frames_->GetFrames(); int size = frames.size(); int index = std::min(static_cast(math::Floor(size * step)), size - 1); static_cast(target)->Load(frames[index]); } ActionPtr Animation::Clone() const { if (frames_) { return new (std::nothrow) Animation(duration_, frames_, ease_func_); } return nullptr; } ActionPtr Animation::Reverse() const { if (frames_) { FramesPtr frames = frames_->Reverse(); if (frames) { return new (std::nothrow) Animation(duration_, frames, ease_func_); } } return nullptr; } }