#include "..\e2dcommon.h" using namespace std::chrono; e2d::Time::Time() { } time_t e2d::Time::getTimeStamp() const { auto& duration = time_point_cast(_timePoint).time_since_epoch(); return static_cast(duration.count()); } bool e2d::Time::isZero() const { return _timePoint.time_since_epoch().count() == 0LL; } e2d::Time e2d::Time::operator+(Duration const & other) const { Time t; t._timePoint = _timePoint + milliseconds(other.milliseconds()); return std::move(t); } e2d::Time e2d::Time::operator-(Duration const & other) const { Time t; t._timePoint = _timePoint - milliseconds(other.milliseconds()); return std::move(t); } e2d::Time & e2d::Time::operator+=(Duration const & other) { _timePoint += milliseconds(other.milliseconds()); return (*this); } e2d::Time & e2d::Time::operator-=(Duration const &other) { _timePoint -= milliseconds(other.milliseconds()); return (*this); } e2d::Duration e2d::Time::operator-(Time const & other) const { auto ms = duration_cast(_timePoint - other._timePoint).count(); return std::move(Duration(static_cast(ms) / 1000.f)); } e2d::Time e2d::Time::now() { Time t; t._timePoint = steady_clock::now(); return std::move(t); }