// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "RefCounter.hpp" #include "intrusive/SmartPointer.hpp" #include "../math/vector.hpp" #include "../math/Rect.hpp" #include "../math/Matrix.hpp" #ifndef E2D_DECLARE_SMART_PTR #define E2D_DECLARE_SMART_PTR(class_name)\ class class_name;\ using Sp##class_name = ::easy2d::intrusive::SmartPointer< class_name > #define E2D_DECLARE_NS_SMART_PTR(ns_name, class_name)\ namespace ns_name\ {\ class class_name; \ using Sp##class_name = ::easy2d::intrusive::SmartPointer< class_name >;\ } #endif namespace easy2d { // "Sp" is a shorthand for "Smart Pointer" E2D_DECLARE_SMART_PTR(Image); E2D_DECLARE_SMART_PTR(Music); E2D_DECLARE_SMART_PTR(Task); E2D_DECLARE_SMART_PTR(EventListener); E2D_DECLARE_SMART_PTR(Frames); E2D_DECLARE_SMART_PTR(Geometry); E2D_DECLARE_SMART_PTR(LineGeometry); E2D_DECLARE_SMART_PTR(RectangleGeometry); E2D_DECLARE_SMART_PTR(RoundedRectGeometry); E2D_DECLARE_SMART_PTR(CircleGeometry); E2D_DECLARE_SMART_PTR(EllipseGeometry); E2D_DECLARE_SMART_PTR(PathGeometry); E2D_DECLARE_SMART_PTR(Node); E2D_DECLARE_SMART_PTR(Scene); E2D_DECLARE_SMART_PTR(Sprite); E2D_DECLARE_SMART_PTR(Text); E2D_DECLARE_SMART_PTR(Canvas); E2D_DECLARE_SMART_PTR(GeometryNode); E2D_DECLARE_SMART_PTR(Action); E2D_DECLARE_SMART_PTR(Tween); E2D_DECLARE_SMART_PTR(MoveBy); E2D_DECLARE_SMART_PTR(MoveTo); E2D_DECLARE_SMART_PTR(JumpBy); E2D_DECLARE_SMART_PTR(JumpTo); E2D_DECLARE_SMART_PTR(ScaleBy); E2D_DECLARE_SMART_PTR(ScaleTo); E2D_DECLARE_SMART_PTR(OpacityBy); E2D_DECLARE_SMART_PTR(OpacityTo); E2D_DECLARE_SMART_PTR(FadeIn); E2D_DECLARE_SMART_PTR(FadeOut); E2D_DECLARE_SMART_PTR(RotateBy); E2D_DECLARE_SMART_PTR(RotateTo); E2D_DECLARE_SMART_PTR(PathAction); E2D_DECLARE_SMART_PTR(Delay); E2D_DECLARE_SMART_PTR(Animation); E2D_DECLARE_SMART_PTR(Loop); E2D_DECLARE_SMART_PTR(Sequence); E2D_DECLARE_SMART_PTR(Spawn); E2D_DECLARE_SMART_PTR(Transition); E2D_DECLARE_SMART_PTR(FadeTransition); E2D_DECLARE_SMART_PTR(EmergeTransition); E2D_DECLARE_SMART_PTR(BoxTransition); E2D_DECLARE_SMART_PTR(MoveTransition); E2D_DECLARE_SMART_PTR(RotationTransition); E2D_DECLARE_NS_SMART_PTR(ui, Button); E2D_DECLARE_NS_SMART_PTR(ui, Menu); using Vector2 = math::Vector2; using Point = math::Vector2; using Size = math::Vector2; using Rect = math::Rect; using Matrix = math::Matrix; }