// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "Button.h" #include "../base/MouseEvent.hpp" namespace easy2d { namespace ui { Button::Button() : enabled_(true) , is_selected_(false) , click_callback_(nullptr) , status_(Status::Normal) { AddListener(MouseEvent::Hover, std::bind(&Button::UpdateStatus, this, std::placeholders::_1)); AddListener(MouseEvent::Out, std::bind(&Button::UpdateStatus, this, std::placeholders::_1)); AddListener(MouseEvent::Down, std::bind(&Button::UpdateStatus, this, std::placeholders::_1)); AddListener(MouseEvent::Up, std::bind(&Button::UpdateStatus, this, std::placeholders::_1)); } Button::Button(const Callback& click) : Button() { this->SetClickCallback(click); } Button::Button(Callback const & click, Callback const & pressed, Callback const & mouse_over, Callback const & mouse_out) : Button() { this->SetClickCallback(click); this->SetPressedCallback(pressed); this->SetMouseOverCallback(mouse_over); this->SetMouseOutCallback(mouse_out); } Button::~Button() { } bool Button::IsEnable() const { return enabled_; } void Button::SetEnabled(bool enabled) { if (enabled_ != enabled) { enabled_ = enabled; } } void Button::SetClickCallback(const Callback& func) { click_callback_ = func; } void Button::SetPressedCallback(const Callback & func) { pressed_callback_ = func; } void Button::SetMouseOverCallback(const Callback & func) { mouse_over_callback_ = func; } void Button::SetMouseOutCallback(const Callback & func) { mouse_out_callback_ = func; } void Button::SetStatus(Status status) { if (status_ != status) { status_ = status; } } void Button::UpdateStatus(Event * e) { E2D_ASSERT(MouseEvent::Check(e)); MouseEvent* me = static_cast(e); if (enabled_) { if (me->type == MouseEvent::Hover) { SetStatus(Status::Hover); if (mouse_over_callback_) mouse_over_callback_(); } else if (me->type == MouseEvent::Out) { SetStatus(Status::Normal); if (mouse_out_callback_) mouse_out_callback_(); } else if (me->type == MouseEvent::Down && status_ == Status::Hover) { SetStatus(Status::Pressed); if (pressed_callback_) pressed_callback_(); } else if (me->type == MouseEvent::Up && status_ == Status::Pressed) { SetStatus(Status::Hover); if (click_callback_) click_callback_(); } } } } }