// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include namespace easy2d { // 数据管理工具 class Data { public: Data( std::wstring const& key, /* 键值 */ std::wstring const& field = L"Defalut" /* 字段名称 */ ); // 该数据是否存在 bool Exists() const; // 保存 int 类型的值 bool SaveInt( int val ); // 保存 float 类型的值 bool SaveFloat( float val ); // 保存 double 类型的值 bool SaveDouble( double val ); // 保存 bool 类型的值 bool SaveBool( bool val ); // 保存 std::wstring 类型的值 bool SaveString( std::wstring const& val ); // 获取 int 类型的值 int GetInt() const; // 获取 float 类型的值 float GetFloat() const; // 获取 double 类型的值 double GetDouble() const; // 获取 bool 类型的值 bool GetBool() const; // 获取 字符串 类型的值 std::wstring GetString(); protected: std::wstring key_; std::wstring field_; std::wstring const& data_path_; }; }