// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "Path.h" #include "File.h" #include "../base/window.h" #include namespace easy2d { namespace { // 创建指定文件夹 bool CreateFolder(std::wstring const& dir_path) { if (dir_path.empty() || dir_path.size() >= MAX_PATH) return false; wchar_t tmp_dir_path[MAX_PATH] = { 0 }; size_t length = dir_path.length(); for (size_t i = 0; i < length; ++i) { tmp_dir_path[i] = dir_path.at(i); if (tmp_dir_path[i] == L'\\' || tmp_dir_path[i] == L'/' || i == (length - 1)) { if (::_waccess(tmp_dir_path, 0) != 0) { if (::_wmkdir(tmp_dir_path) != 0) { return false; } } } } return true; } } std::wstring const& Path::GetDataPath() { static std::wstring data_path; if (data_path.empty()) { // 设置数据的保存路径 std::wstring local_app_data_path = Path::GetLocalAppDataPath(); std::wstring title = Window::Instance()->GetTitle(); std::wstring folder_name = std::to_wstring(std::hash{}(title)); if (!local_app_data_path.empty()) { data_path.append(local_app_data_path) .append(L"\\Easy2DGameData\\") .append(folder_name) .append(L"\\"); File file(data_path); if (!file.Exists() && !CreateFolder(data_path)) { data_path = L""; } } data_path.append(L"Data.ini"); } return data_path; } std::wstring const& Path::GetTemporaryPath() { static std::wstring temp_path; if (temp_path.empty()) { // 设置临时文件保存路径 wchar_t path[_MAX_PATH]; std::wstring title = Window::Instance()->GetTitle(); std::wstring folder_name = std::to_wstring(std::hash{}(title)); if (0 != ::GetTempPath(_MAX_PATH, path)) { temp_path.append(path) .append(L"\\Easy2DGameTemp\\") .append(folder_name) .append(L"\\"); File file(temp_path); if (!file.Exists() && !CreateFolder(temp_path)) { temp_path = L""; } } } return temp_path; } std::wstring const& Path::GetLocalAppDataPath() { static std::wstring local_app_data_path; if (local_app_data_path.empty()) { // 获取 AppData/Local 文件夹的路径 wchar_t path[MAX_PATH] = { 0 }; ::SHGetFolderPath(NULL, CSIDL_LOCAL_APPDATA, NULL, SHGFP_TYPE_CURRENT, path); local_app_data_path = path; } return local_app_data_path; } std::wstring const& Path::GetExeFilePath() { static std::wstring exe_file_path; if (exe_file_path.empty()) { TCHAR path[_MAX_PATH] = { 0 }; if (::GetModuleFileName(nullptr, path, _MAX_PATH) != 0) { exe_file_path = path; } } return exe_file_path; } }