#include "..\eactions.h" e2d::ActionDelay::ActionDelay(double duration) { m_fDelayTime = max(duration, 0); } e2d::ActionDelay * e2d::ActionDelay::clone() const { return new ActionDelay(m_fDelayTime); } void e2d::ActionDelay::_init() { Action::_init(); } void e2d::ActionDelay::_update() { Action::_update(); // ΕΠ¶ΟΚ±ΌδΌδΈτΚΗ·ρΧγΉ» if ((Time::getTotalTime() - m_fLast) >= m_fDelayTime) { this->stop(); } }